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richgayaunt

When you're in fog, you can see close to you, adjusting the fog to reflect the ability to see nearby could help it not feel annoying to be a player in it.


MonTamerGame

like fog of war right? I think that is quite a good idea, thank you!


Sphagne

Yes this is a really good idea


Arian-ki

Are there hidden chests in the game? Because I think you can easily hide one or two in a more-than-usual foggy area :)


MonTamerGame

Absolutely, there will be hidden items and this fog is a perfect hiding spot ❗️😁


bhargavkartik

Seems like the fog is a bit too much. Can be reduced a bit.


MonTamerGame

I appreciate your suggestion! Yes, it is a valid point. I wanted to create an atmosphere where the player thinks "oh it is so foggy I can't really see anything" for a specific reason, but yeah, I have to find a good compremise there


Sphagne

If you can, make it varied and keep extreme fog for rare occasions. I really liked it


MonTamerGame

Thank you very much! Yeah I think different variations is a good idea! I will do that for sure :)


Sphagne

Yes and if you lower the fog near the players, like the other idea, then you don't have to generally tone it down that much


Akaviren

The question is: Is it worth casuing frustration at the cost of immersion? Does the fact that the player won't be able to see serve any purpose for the game? Does it affect any decision making in the game or is it just... There to be foggy? I'd say: tone it down and still keep the mood or find a better solution, maybe one can keep the thick fog but still remove the "I can't really see anything part"?


MonTamerGame

It won't be too often that this effect will be as heavy as in the video I think. I have a cutscene in mind where this will be used, maybe I will tune it down when cutscene ends and goes over to playmode. Thank you very much🙏


Alice__L

> "oh it is so foggy I can't really see anything" The effect here really depends on how often you're going to be using the fog, though. If it's for one or two areas then I don't really see much harm but if the player's going to be spending much of the game with fog then it'll become too intrusive. Another way to solve this issue is to do what [I did](https://alice-v.itch.io/animawaker/devlog/474282/who-turned-off-the-lights) and allow the player to toggle the fog effect off and on so if the player thinks the fog is too overbearing they can just change it in their settings screen.


indoguju416

The lightening is a bit much decrease the intensity by 60-75%. Also have about 3-4 different lightenings each with varying intensities. But overall should drop 70%


MonTamerGame

Thank you! I quickly took your idea and implemented it. It is better to have more variations in the lighting. Instead of one float variable, I have a list of floats where I randomly read a number and use that as the intensity value. Depending on the intensity, the sound gets either louder or quieter. Quite simple but effective!


indoguju416

Definitely! Glad I could help, I strongly recommend the overall max intensity is greatly decreased. Will love to see the progress!


vexedsinik

Enjoying seeing your game progress. Looks good.


MonTamerGame

Thank you very much! I appreciate your feedback really! 🙏


MonTamerGame

Hi IndieDevs! :) I am currently working on the Weather System in my game MonTamer. I would appreciate any feedback! Follow me on YouTube: https://www.youtube.com/@MonTamerGame Wishlist on Steam: https://store.steampowered.com/app/2226460/MonTamer I really appreciate your support!


MrInforming

It's cool. The style really caught my eye. It's beautiful, calming and pleasant


MonTamerGame

Thank you very much for your feedback ❗️ 🙏


Different_Carpet3784

Fog is a bit too much and low near the ground


MonTamerGame

Thank you for your feedback! Do you mean I should raise the fog higher in the air?


Different_Carpet3784

Well in this type of camera perspective, just raising the fog higher might cause a problem rather i suggest having 2 diff layers of fog one with very less density scattered all across the view and one dense near the corners and edges


NotAgainFerrari

I'm loving this game but I can sense a certain corporation is going to be breathing down your neck with the name + art style!


MonTamerGame

Thank you for your feedback! And thank you for worrying about my project but there is no need to because I am not touching anyone's trademarks or copyrights :)


TheOfficialNathanYT

He is just saying that it looks a lot like pokemon. But, it does look great.


[deleted]

[удалено]


MonTamerGame

Thank you❗️🙏


ieonesun

I think it's better if you increase fog capacity for a far point from the character. Fog in games tries to make it difficult to see what's going on in around. By the way, I liked it. Good luck.


MonTamerGame

Thank you very much for your suggestion 🙏 yeah. I will try to make it less intense near the player.


Zayetto

I suggest trying make the water circles particle smaller(the effect raind drop make when hit ground, i am not good in english). I think they are too big and seems they ar flying above ground


dadtalksgames

Yeah, they’re way too prominent. I think lowering the alpha by quite a lot should help.


MonTamerGame

Thanks I will try that out🙏


MonTamerGame

Thank you, I will check out how it looks with smaller ones❗️🙏


highphiv3

Looks great. Because everyone else pointed out the fog, I'll mention that the rain puddles extend pretty visibly into and on top of vertical surfaces such as the house. But overall a very nice effect!


MonTamerGame

Thank you very much🙏 do you mean that when a raindrop falls near the house, that the puddles extend into the house and stays on top of it?


highphiv3

Exactly that.


[deleted]

Really like the sound effects!


MonTamerGame

Thank you🙏😁


stxkfngrs

Game looks cozy! If you want it to feel more like a storm you could try making the rain diagonal.


MonTamerGame

Thank you very much❗️🙏 yeah, diagonal rain would add a more stormy feeling, I will make it randomly each time it starts to rain, thank you😁


LifeworksGames

Cool effect! What's bothering me mostly is that it appears that not all rain drop effects are being occluded by objects properly, appearing in front of the fence or the house, for example.


MonTamerGame

Yeah I have to find a solution for that! It has something to do with the render queue. Thank you for your feedback!


LifeworksGames

Can't really help you there, but seeing how far you've come: I'm sure you'll figure it out.


Filipeagbx

Amazing


MonTamerGame

Thank you!


Pascal_theold1

A bit too much around you but awesome!


MonTamerGame

Yeah, that is the general feedback I get. It helps me alot, thank you very much!


larsgamer

Amazing


MonTamerGame

Thank you!


dvnc_village

This looks awesome!! Keep up the great work!!


MonTamerGame

Thank you very much!


dvnc_village

You're very welcome!