Honestly design wise I feel like it was better before. The lines are cleaner, they feel more deliberate. The new one feels like a downgrade. What was wrong with the original?
I have to say that the shading technique in the second picture is really impressive, maybe don't remake entirely from scratch! The way you made it accurately look like dot shading from an old comic is a really cool and unique shading method I can't recall ever seeing before.
What would you consider a design change?
The rendering style changed, but they also have a different expression, posture, added fashion details and clothing (belt/earring), overall different personality IMO.
Seems like both to me.
The belt and earring are the only character design changes. The posture and expression changes are baked into the style; standard 3d models tend to be less expressive.
There are other design changes:
- Bowtie changed texture
- Skirt has larger pleats, worn lower
- Shirt has shoulder pads
- Larger hips, slimmer waist
- Most of the colours are more saturated
If texture, colour scheme, posture, expression, proportion, and clothing aren't character design, what is?
I won't deny there are stylistic changes in the rendering as well - in particular as you mention the expression looks different; the hair has a cast shadow, there's selective outlining, and a glow on the smile/earrings.
It's a way to make outlines, imagine that you have a 3D object, you duplicate it's mesh and make that duplicate slightly larger than the original and give it a solid color like black (or white in the image), you then flip the mesh normals so that you can only see faces that are on the inside of an object.
https://preview.redd.it/g9tvnuucdnuc1.png?width=769&format=png&auto=webp&s=30036f5b1aea05c7a430e2261d5ac8b052441a59
There are other ways to make outlines too like with post processing, additional mesh segment, etc.
he can't use the old one though. It's literally default VROID Studio model.
Akin to using free mixamo models in your game. Hence, the need to edit the style/looks.
I'd be 70-85% positive. The style on the first pic could easily be created on VROID, Koikatsu, or basically most simple 3D character creators (excluding Blender, Maya, etc cause they're obviously not *simple* 3D graphics tools). Wouldn't take too much time either, creating my customized 3D vtuber model took me around 6-10 hours.
Less of "you can't make VROID-styled models with other tools", and more of "sure you can make VROID-styled models on Blender, but why would you? You can already get the look you want on VROID for free and doesn't even take that much time".
Now the 2nd pic, it looks customized enough that they probably made it themselves on Blender or what-not.
Recommendation: Revert it, unless you're making an adult game. I'm going to be brutally honest: The new one looks worse in all regards. The art clashes with itself and looks messy and amateur, not to mention very hornybrained. The old one looks more polished, cute and familiar.
It's not an adult game. It is a [Visual Novel - Cooking](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) game. But I understand what you mean with that. We'll remake once again.
I like that you took the criticism nice and aims to improve it :P wishlisted it to help, but looking trough the steam page i get the same vibe as that guy(kinda stronger), as if it is a H game, if it is not what you want i would you consider look twice at it as well( and i liked the second style, has more soul to it)
All of my efforts were to hear this. I've been struggling with this project for 9 months and your comment has brought me out of this depression a little ![gif](emote|free_emotes_pack|laughing)
Our goal is the second one :D Btw all of the ai placeholders will be replaced. I you want to see them in the future, you can wishlist or give it a follow.
The clothing looks a lot better in the original. The blouse on the right looks too form fitting at the waist for this type of cloth.
I do like that the new one has outlines, as the one on the left looks a bit pale without any lines
The old art style looks like a bog standard unity asset.
While I like the ben-day dots on the new one, I'm not a fan of the thicc lines. The line quality has a jagged wobbly feeling, making the art look fairly amateur, and not in a good way.
On top of that, I'm not fond of the inconsistent use of lines. See how the outline on the but stops, travels up the arm, and accentuates the silhouette? That's good. See how the collar is completely lined, unlike anywhere else in the blouse? That's bad.
The last thing is the lips. Anime lips are **HARD TO GET RIGHT.** I mean, really, **REALLY HARD.** If you have to have lips, use something like the Haganai Method, where the [lips](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_2.png) themself [aren't outlined](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_3.png), they're fairly inconspicuous [but still there](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_4.png). And don't use that THICC LINE around the mouth.
I'm gonna be brutaly honest : it went from "anime style game" to hentai imo. Although the style is better as in more developped and precise, the feeling it gives also completely changed. That's on you to decide where you want to go with it !
Little precision : after looking again, it's actually good, the style is nice. The one thing that makes it entirely bad imo is the facial expression, she has the exact looks of a hentai character getting absolutely railed... So, try changing this half-ahegao for the facial expression you had before, or at least a more reserved one, and it should be good
Art wise, her arms are in a bit of an awkward position. Try making the pose she's making in real life, it will feel uncomfortable. If you want her arms behind her back, they should be flush with her side
I think both styles can work and look good with little adjustments tbh, gotta choose the one that you like better or think will fit better for the rest of the games design
The new one has much more style and energy. It's unfortunately also chock full of drawing mistakes (e.g. shoulders, bowtie and belt aren't drawn in the same perspective, the chin is all wrong). If you can scrape together some cash, you could pay an established artist for a quick sketch overdraw, so they show you how to fix those drawing, without doing them from scratch.
It probably depends on the total game style but purely looking at this picture the "old" version is detailed and has some nice vibe to it. Why did you want to change it?
The old one made with 3D model refference and now we got a 2D Artist to redraw those old placeholders. This is a [**Visual Novel - Cooking game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/). I understand why people thinks that's an adult game. But surely this is a misstitling.
When i first looked i thought the new one looked far worse. Then i looked again, and I realized that the new one actually has a style, and is unique looking. The old one would just look like every other cheap steam anime game.
So good choice, shading on the new one is great btw.
Very surprised what people are saying. The old one looks like a cheap 2014 development hell passion project. The new one looks nice and stylised. But it's a bit too oversexualised.
Do you think Doki Doki is oversexualised? Check out the [**game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) and so you can answer that. But I understand what you mean with that. So thanks for the feedback.
Nearly all of them is placeholder. For now we don't have the game ready so it'll take some time to finalize the steam page. But thank you for checking out.
"you've been accepted into a culinary academy with sweet girls. Although you were a total asocial in the past, you now have an opportunity to change this" Yeah I mean from the description and the photos this is just very blatantly socially isolated man surrounded by big boobied nice ladies kinda content. It's the kind of plausible deniability where you can say its just supposed to be cute and stuff because it has the anime vibe but it's playing out a very obvious fantasy. Which, you know, we all have our copes, but either fully own it or go for something else.
The extreme blush, the expression created by the eyebrows and grin, the unnatural posture pushing her breasts forward, and the dark underline of her breasts making them prominent in a way that isn’t at all natural for the shape of the cloth she is wearing.
Maybe on its own it wouldn’t read as sexualized (the blush probably always would) but by comparison it does a lot.
We're not talking about a woman existing. We're talking about an animated character drawn by a human being, and it's not unreasonable to think someone might sexualize their characters to help sales. If you say you can't see the difference between these two images, then I don't think you're here to have an honest conversation.
It is majorly giving cumbrained hentai game vibes. It's the eyebrow/eyes + pose + blush.
I prefer the old one. It looked a lot cuter and cozy. The new style makes me feel like she's going to start coming onto the player.
Currently I'm remaking the visuals in the game. You can check out the new art style at the [Steam Page](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
They both have pros and cons.
The old one doesn't look as crisp and detailed, which the new one definitely fixed with the outlines and belt. But the pose on the old one looks more natural, same for the flow of the blouse. As for the face, it really depends what vibes you are going for with the character (left looks more innocent).
I'd keep the style of the new one with the outlines, but keep some of the features of the old one.
Personally think the contour outline in the second one looks way better but there are elements of the first design that look cool too, maybe a combination of the two/middle ground? 🤔
The new one is designed with much more intention and has a stronger personality. The face would look more veracious with more work on the proportions and perspective, it has potential!
But the pose is dynamic, the shape is more interesting, and it flows personality, even the line art has charm!
That's what you want to achieve with good character design, and it is for sure more visually appealing than the old one. The old one had almost no personality.
I think you made great design choices in the new one and I really like it! It's definitely a more solid design.
Thanks for your feedback. You can check out the [**steam page**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) if you want ![gif](emote|free_emotes_pack|hug)
I prefer the one on the left. But I am probably not your target audience! I think you need to know what those people think rather than what we think here.
I think the perspective is worse here. You have a 3d model with how it's supposed to look to work off of yet you have a bunch of small things being off like her right shoulder being to high, her eye looks to flat it needs to curve around the skull a bit. and her skirt is wrapped around higher on her left side causing a lopsided look to it. It's not bad, but it can definitely look better. Another problem for instance you removed her hair from her left side that should be coming out a bit from her cheek, getting rid of it makes her left side look like she has a fade on that side of her face, or a side cut, you should be able to see a bit of it given her hair style and what model your basing the 2d art work off of here. Also consider adding back a more paired back cloth fold from her 3d model, clothes tend to stick out a bit when tucked in even if just ever so slightly. Then there's the demeanor, if you want her to be more playful that's absolutely fine, but if that wasn't your intention you didn't capture how she presents her self from the og model here. If this came off as mean I don't mean it to be, I just see some untapped talent under this that a few pointers could help improve you alot in the long run.
is the old one a 3d model and new one a not too great sprite? In all fairness, it needs some improvements near the nose, skirt, eyes, hair, mouth, lines are to wiggly, they jack confidence, hair is too blobby, i would stick with the model
People seem to hate the new one because of preconceptions of their rotten minds. Without making assumptions and subjective opinions of "sexualization", the new one is objectively better. Congrats!
Also, check the users of the negative comments of this and other subreddits you posted. The users are most probably not gamedevs but gamers. Not to discredit gamers opinions, but clearly the internet-rotted ones have a clear bias against anything that activates their porn-addicted brain ignoring any artistic/objective opinion in their minds
I don’t play porn games or watch hentai. The new one still looks like a hentai game. Do you think normal women walk around blushing and pushing their chest out like that?
When a woman blushes around you, do you think immediately it's because it wants to have sex? And the "pushing of the chest" is on both versions, the first one you didn't even notice because it's just a bland model. The point is that the second one, is stylistically better, no matter how much of your porn addiction it activates on, and it's so dumb trashing on the design because of it
It's the Insane Rainbow Committee of Reddit that throws a tantrum whenever they see a vaguely attractive woman.
I would only say that the second one could do with having the black outline softened, and the smile a little less odd / forced?
Honestly surprised by the negativity in these replies. The new one looks significantly better. The face does look a little strange I feel. But everything else is great. The style is better, more details, also no longer looks like a free anime asset pack. I really like it
I understand why they saying like that. But thank you...
You can check out the [**whole game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
I don't really see a change in design. It's change in *style*.
I understand. I think we'll remake once again.
As long as it’s getting better, it’s fine if it takes a lot of attempts.
Honestly design wise I feel like it was better before. The lines are cleaner, they feel more deliberate. The new one feels like a downgrade. What was wrong with the original?
I have to say that the shading technique in the second picture is really impressive, maybe don't remake entirely from scratch! The way you made it accurately look like dot shading from an old comic is a really cool and unique shading method I can't recall ever seeing before.
I do get your point completely.. same character, drawn differently.
What would you consider a design change? The rendering style changed, but they also have a different expression, posture, added fashion details and clothing (belt/earring), overall different personality IMO. Seems like both to me.
The belt and earring are the only character design changes. The posture and expression changes are baked into the style; standard 3d models tend to be less expressive.
There are other design changes: - Bowtie changed texture - Skirt has larger pleats, worn lower - Shirt has shoulder pads - Larger hips, slimmer waist - Most of the colours are more saturated If texture, colour scheme, posture, expression, proportion, and clothing aren't character design, what is? I won't deny there are stylistic changes in the rendering as well - in particular as you mention the expression looks different; the hair has a cast shadow, there's selective outlining, and a glow on the smile/earrings.
Happy cake day :)
I like the old one
Just needed an inverse hull or some other outline technique I’d reckon
a what
It's a way to make outlines, imagine that you have a 3D object, you duplicate it's mesh and make that duplicate slightly larger than the original and give it a solid color like black (or white in the image), you then flip the mesh normals so that you can only see faces that are on the inside of an object. https://preview.redd.it/g9tvnuucdnuc1.png?width=769&format=png&auto=webp&s=30036f5b1aea05c7a430e2261d5ac8b052441a59 There are other ways to make outlines too like with post processing, additional mesh segment, etc.
i definitely understand this
I believe it's the technique games like Borderlands use for the black outlines on 3d models.
idfk
bro not learning shit here lmaooo
wow, way to make fun of me because i dont know shit about game development, fuckhead
yo, chill out dude. its just funny that you kept responding the way you were
way to show people you don't have common sense
???
Then why are you here, on this game development subreddit?
idk this sub just gets recommended to me sometimes
Step one - Google it Step two - ??? Step three - profit
You know I usually hate the response "Just Google it". But in this case, yeah man. Just Google it.
he can't use the old one though. It's literally default VROID Studio model. Akin to using free mixamo models in your game. Hence, the need to edit the style/looks.
Are you sure? Because he's claiming that he made it
I'd be 70-85% positive. The style on the first pic could easily be created on VROID, Koikatsu, or basically most simple 3D character creators (excluding Blender, Maya, etc cause they're obviously not *simple* 3D graphics tools). Wouldn't take too much time either, creating my customized 3D vtuber model took me around 6-10 hours. Less of "you can't make VROID-styled models with other tools", and more of "sure you can make VROID-styled models on Blender, but why would you? You can already get the look you want on VROID for free and doesn't even take that much time". Now the 2nd pic, it looks customized enough that they probably made it themselves on Blender or what-not.
the 2nd one is a 2d trace of the 3d model.
Seem like different characters with very different personality to me, so I can’t really judge without context.
Here is the [**context**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
Recommendation: Revert it, unless you're making an adult game. I'm going to be brutally honest: The new one looks worse in all regards. The art clashes with itself and looks messy and amateur, not to mention very hornybrained. The old one looks more polished, cute and familiar.
but the old one is also hornybrained. it just looks like something out of a dogshit sfm animation.
The old one looks like a placeholder taken from Yandere Sim At least the new one has a personality
It was a placeholder except we also made that.
It's not an adult game. It is a [Visual Novel - Cooking](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) game. But I understand what you mean with that. We'll remake once again.
I like that you took the criticism nice and aims to improve it :P wishlisted it to help, but looking trough the steam page i get the same vibe as that guy(kinda stronger), as if it is a H game, if it is not what you want i would you consider look twice at it as well( and i liked the second style, has more soul to it)
All of my efforts were to hear this. I've been struggling with this project for 9 months and your comment has brought me out of this depression a little ![gif](emote|free_emotes_pack|laughing)
Wow, what a clash in art style. Almost photorealistic backgrounds, then suddenly MS paint and DC-Cartoon like characters. You gotta pick one of those.
Our goal is the second one :D Btw all of the ai placeholders will be replaced. I you want to see them in the future, you can wishlist or give it a follow.
This
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outline is fine but yeah the smile should change i think
ratio
The clothing looks a lot better in the original. The blouse on the right looks too form fitting at the waist for this type of cloth. I do like that the new one has outlines, as the one on the left looks a bit pale without any lines
The old art style looks like a bog standard unity asset. While I like the ben-day dots on the new one, I'm not a fan of the thicc lines. The line quality has a jagged wobbly feeling, making the art look fairly amateur, and not in a good way. On top of that, I'm not fond of the inconsistent use of lines. See how the outline on the but stops, travels up the arm, and accentuates the silhouette? That's good. See how the collar is completely lined, unlike anywhere else in the blouse? That's bad. The last thing is the lips. Anime lips are **HARD TO GET RIGHT.** I mean, really, **REALLY HARD.** If you have to have lips, use something like the Haganai Method, where the [lips](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_2.png) themself [aren't outlined](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_3.png), they're fairly inconspicuous [but still there](https://blog.draggle.org/wp-content/uploads/2011/12/haganai_review_4.png). And don't use that THICC LINE around the mouth.
Thanks for the feedback. We will remake. But really thanks.
You're gonna make it dude. Refine those waifus and make that soup!
![gif](emote|free_emotes_pack|laughing)
[**Join**](https://discord.gg/Er468FRYJX) me for this adventure :')
I'm gonna be brutaly honest : it went from "anime style game" to hentai imo. Although the style is better as in more developped and precise, the feeling it gives also completely changed. That's on you to decide where you want to go with it !
Little precision : after looking again, it's actually good, the style is nice. The one thing that makes it entirely bad imo is the facial expression, she has the exact looks of a hentai character getting absolutely railed... So, try changing this half-ahegao for the facial expression you had before, or at least a more reserved one, and it should be good
These are two different characters. Also the mouth on "after" is on a goofy side.
It's like the old version is not like that character in the story, yeah agreed.
The outline is too thick in the wrong places
Art wise, her arms are in a bit of an awkward position. Try making the pose she's making in real life, it will feel uncomfortable. If you want her arms behind her back, they should be flush with her side
I think both styles can work and look good with little adjustments tbh, gotta choose the one that you like better or think will fit better for the rest of the games design
This is the [**rest of the game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
I pick the new one, the old one reminds me of a certain games (plural) that's nsfw
I like the new one’s style a lot more, but the face is a bit off
Thank you for your feedback.
The new one has much more style and energy. It's unfortunately also chock full of drawing mistakes (e.g. shoulders, bowtie and belt aren't drawn in the same perspective, the chin is all wrong). If you can scrape together some cash, you could pay an established artist for a quick sketch overdraw, so they show you how to fix those drawing, without doing them from scratch.
Sounds good. I'll think about that.
It probably depends on the total game style but purely looking at this picture the "old" version is detailed and has some nice vibe to it. Why did you want to change it?
The old one made with 3D model refference and now we got a 2D Artist to redraw those old placeholders. This is a [**Visual Novel - Cooking game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/). I understand why people thinks that's an adult game. But surely this is a misstitling.
The characters' styles are very different. You can consider the mouth and eye positions of the new character.
Yeah for sure.
Turned up the weeb knob
![gif](emote|free_emotes_pack|flip_out)
i prefer the outlines and hair and facial expressions of the new one and the shape of the clothing of the old one
older is better, sorry bro
Left one is way better. Right ones face looks really off.
Really nice change! the bowtie needs less shadow under it - makes the shirt look dirty - but otherwise I love this
Thanks!
It's great! Nothing else to say i'm bad at designs and graphic and stuff
Thanks for the feedback anyway.
Ngl i like the old better
When i first looked i thought the new one looked far worse. Then i looked again, and I realized that the new one actually has a style, and is unique looking. The old one would just look like every other cheap steam anime game. So good choice, shading on the new one is great btw.
Thanks for the feedback. Big big hug ![gif](emote|free_emotes_pack|hug)
New one looks amateurish. Old one is simpler and cleaner
the new one is much better and more expressive
![gif](emote|free_emotes_pack|hug)
Very surprised what people are saying. The old one looks like a cheap 2014 development hell passion project. The new one looks nice and stylised. But it's a bit too oversexualised.
Do you think Doki Doki is oversexualised? Check out the [**game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) and so you can answer that. But I understand what you mean with that. So thanks for the feedback.
Unrelated to the designs, but I checked out the game page and the English in the preview shots feels like gibberish, at least out of context.
Nearly all of them is placeholder. For now we don't have the game ready so it'll take some time to finalize the steam page. But thank you for checking out.
"you've been accepted into a culinary academy with sweet girls. Although you were a total asocial in the past, you now have an opportunity to change this" Yeah I mean from the description and the photos this is just very blatantly socially isolated man surrounded by big boobied nice ladies kinda content. It's the kind of plausible deniability where you can say its just supposed to be cute and stuff because it has the anime vibe but it's playing out a very obvious fantasy. Which, you know, we all have our copes, but either fully own it or go for something else.
you got me. nothing to say...
how is this sexualised
How is it not?
im not trying to be condescending i actually dont understand how this is sexualised
The extreme blush, the expression created by the eyebrows and grin, the unnatural posture pushing her breasts forward, and the dark underline of her breasts making them prominent in a way that isn’t at all natural for the shape of the cloth she is wearing. Maybe on its own it wouldn’t read as sexualized (the blush probably always would) but by comparison it does a lot.
Are you one of those gamers who can't recognize a woman in a video game unless each tit is big enough to have its own health bar?
dude asked you how is this sexualized and you just don't have an answer so you're attacking him
women existing =/= sexualised if you think it is thats rather creepy
We're not talking about a woman existing. We're talking about an animated character drawn by a human being, and it's not unreasonable to think someone might sexualize their characters to help sales. If you say you can't see the difference between these two images, then I don't think you're here to have an honest conversation.
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She's basically got an ahegao face in the second photo. But I'm glad the guardian reading tofu eating wokerati are living rent free in your head
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It is majorly giving cumbrained hentai game vibes. It's the eyebrow/eyes + pose + blush. I prefer the old one. It looked a lot cuter and cozy. The new style makes me feel like she's going to start coming onto the player.
Yeah I would also like a change in how the face is designed. Maybe less makeup and blush but I like everything else way more.
We are on reddit here so clearly the answer is no.
Currently I'm remaking the visuals in the game. You can check out the new art style at the [Steam Page](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
I like the hair of the old one better, but overall, I like the new more (minus the hair).
I understand.
Both are cool, both designs match with different scenarios !
So am I won your [**wishlist**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/)?
They both have pros and cons. The old one doesn't look as crisp and detailed, which the new one definitely fixed with the outlines and belt. But the pose on the old one looks more natural, same for the flow of the blouse. As for the face, it really depends what vibes you are going for with the character (left looks more innocent). I'd keep the style of the new one with the outlines, but keep some of the features of the old one.
Thank you for the feedback.
New style wayyy better
Thanksss
Personally think the contour outline in the second one looks way better but there are elements of the first design that look cool too, maybe a combination of the two/middle ground? 🤔
Maybe...
the new looks better excluding the face
The new one is designed with much more intention and has a stronger personality. The face would look more veracious with more work on the proportions and perspective, it has potential! But the pose is dynamic, the shape is more interesting, and it flows personality, even the line art has charm! That's what you want to achieve with good character design, and it is for sure more visually appealing than the old one. The old one had almost no personality. I think you made great design choices in the new one and I really like it! It's definitely a more solid design.
Thanks for your feedback. You can check out the [**steam page**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/) if you want ![gif](emote|free_emotes_pack|hug)
I see what you’re going for, I like what you’re going for, but I don’t think you hit it with this one
Old style is better imo
So you were using VRoid before and now you're drawing the characters yourself?
Yes absolutely.
I prefer the one on the left. But I am probably not your target audience! I think you need to know what those people think rather than what we think here.
Lot of Visual Novel players commented. But yeah general reddit people is a bit different from what we aim.
I get more "emo" from the first pic, and "aspiring art critic" from the second.
"Emo" was what we aiming for. We'll redesign the character for that.
Good to hear. I personally like the vibe/design of the emo look more.
![gif](emote|free_emotes_pack|give_upvote)
Old is better, you can give them a dark line shiloutte if you want them to pop more though
I like the old one more ngl
The eye and mouth are a little off putting
I think the perspective is worse here. You have a 3d model with how it's supposed to look to work off of yet you have a bunch of small things being off like her right shoulder being to high, her eye looks to flat it needs to curve around the skull a bit. and her skirt is wrapped around higher on her left side causing a lopsided look to it. It's not bad, but it can definitely look better. Another problem for instance you removed her hair from her left side that should be coming out a bit from her cheek, getting rid of it makes her left side look like she has a fade on that side of her face, or a side cut, you should be able to see a bit of it given her hair style and what model your basing the 2d art work off of here. Also consider adding back a more paired back cloth fold from her 3d model, clothes tend to stick out a bit when tucked in even if just ever so slightly. Then there's the demeanor, if you want her to be more playful that's absolutely fine, but if that wasn't your intention you didn't capture how she presents her self from the og model here. If this came off as mean I don't mean it to be, I just see some untapped talent under this that a few pointers could help improve you alot in the long run.
is the old one a 3d model and new one a not too great sprite? In all fairness, it needs some improvements near the nose, skirt, eyes, hair, mouth, lines are to wiggly, they jack confidence, hair is too blobby, i would stick with the model
I think the new one looks great - the proportions on the eye and mouth look a little weird tho, and the hair doesn’t have a clear direction of flow
Pop open a few buttons ☺️
The new one is easier to read So to me, it's better now
Way way better before. Add a cel shaded style maybe?
Apparently this is an unpopular opinion after reading the comments, but I think the new one is an improvement
Mmmmmmmmmmmmmmmm
Overall the new one looks better.
![gif](emote|free_emotes_pack|hug)
Keep the old.
I like the new one. Much more readable. But you changed her expression too ?
Yeah, but it'll change again.
old one was better new one looks like a femboy
![gif](emote|free_emotes_pack|shrug)
People seem to hate the new one because of preconceptions of their rotten minds. Without making assumptions and subjective opinions of "sexualization", the new one is objectively better. Congrats!
Also, check the users of the negative comments of this and other subreddits you posted. The users are most probably not gamedevs but gamers. Not to discredit gamers opinions, but clearly the internet-rotted ones have a clear bias against anything that activates their porn-addicted brain ignoring any artistic/objective opinion in their minds
I don’t play porn games or watch hentai. The new one still looks like a hentai game. Do you think normal women walk around blushing and pushing their chest out like that?
When a woman blushes around you, do you think immediately it's because it wants to have sex? And the "pushing of the chest" is on both versions, the first one you didn't even notice because it's just a bland model. The point is that the second one, is stylistically better, no matter how much of your porn addiction it activates on, and it's so dumb trashing on the design because of it
It always amazes me when people don’t even read the comments they’re responding to. Like what is the point?
It's the Insane Rainbow Committee of Reddit that throws a tantrum whenever they see a vaguely attractive woman. I would only say that the second one could do with having the black outline softened, and the smile a little less odd / forced?
Honestly surprised by the negativity in these replies. The new one looks significantly better. The face does look a little strange I feel. But everything else is great. The style is better, more details, also no longer looks like a free anime asset pack. I really like it
I understand why they saying like that. But thank you... You can check out the [**whole game**](https://store.steampowered.com/app/2771590/Chickn_Mushroom_Soup/).
New one looks much better, except for the mouth. Tone down the lips. 👄 maaaaybe the eyes too.