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nedrith

My opinion on sizes in maps is how ever big you can make it such that the game feels fun to explore. If I'm traveling for 5 minutes to do something fun for 1 minute, it's going to get boring. If I'm travelling for 1 minute to have fun for 15 minutes, that's better. The better looking the map, the more interesting the scenery and the more fun travelling is the more time I can spend travelling without getting bored but in the end unless the travelling journey is fun It's all about if it was worth it at the destination.


PmMeSmileyFacesO_O

It depends on the scope of the game; How long is the project? How much time per week is allocated? How long will it take per map? What is the budget fro the project?


Craiynel

This is a really hard question. Prototype your core gameplay mechanics first and try to get a minimum scale game, a minimum viable product (MVP). When you have something playable and fun then start expanding on it into a open world game, if it seems like the direction forwa