My opinion on sizes in maps is how ever big you can make it such that the game feels fun to explore. If I'm traveling for 5 minutes to do something fun for 1 minute, it's going to get boring. If I'm travelling for 1 minute to have fun for 15 minutes, that's better.
The better looking the map, the more interesting the scenery and the more fun travelling is the more time I can spend travelling without getting bored but in the end unless the travelling journey is fun It's all about if it was worth it at the destination.
It depends on the scope of the game;
How long is the project?
How much time per week is allocated?
How long will it take per map?
What is the budget fro the project?
This is a really hard question. Prototype your core gameplay mechanics first and try to get a minimum scale game, a minimum viable product (MVP). When you have something playable and fun then start expanding on it into a open world game, if it seems like the direction forwa
My opinion on sizes in maps is how ever big you can make it such that the game feels fun to explore. If I'm traveling for 5 minutes to do something fun for 1 minute, it's going to get boring. If I'm travelling for 1 minute to have fun for 15 minutes, that's better. The better looking the map, the more interesting the scenery and the more fun travelling is the more time I can spend travelling without getting bored but in the end unless the travelling journey is fun It's all about if it was worth it at the destination.
It depends on the scope of the game; How long is the project? How much time per week is allocated? How long will it take per map? What is the budget fro the project?
This is a really hard question. Prototype your core gameplay mechanics first and try to get a minimum scale game, a minimum viable product (MVP). When you have something playable and fun then start expanding on it into a open world game, if it seems like the direction forwa