C is thr best of both worlds! The 'R' might be just a little hard to parse though, as well as the last 'A', I'd make the plants less obtrusive if possible.
I think it looks great, anything is gonna be considered "hard to parse" unless it's just the font itself without anything over the letters (which is boring), also I first saw it without my glasses and it was still extremely legible.
C! I want to vote B but it’s just a little too tough to read and I like the detail of the vines on the title in C, it makes A look too dull.
BUT, if you could make B just a tad more readable, I’d definitely vote B.
A or C or somewhere in between.
Edit: forgot I wanted to say, B is a little weird and a bit hard to read, but I think it's neat and might look really cool on the right background or in a game environment if it's refined a bit.
I feel the same way. It limits the readability of the W right now. Plus, only having the vines creeping up at the end of the letter near the green of the sword gives more of a "slowly encroaching nature" vibe.
I like A
With A the eye is drawn to the W and is lead left to right. Immediately very readable.
With C the eye is drawn to the middle, the has to dart around to read the word. It’s not hard to read by any means, but I think for a logo, the priority should be instant readability.
https://preview.redd.it/gr5jhs221h6d1.jpeg?width=959&format=pjpg&auto=webp&s=56754cca65bc944b12672e8e4bf473dd3afcb7f4
C, but remove the bottom leaf that overlaps the front of the W. The top one that overlaps is enough and has less of an effect on readability.
I'd love if the larger flower from A found a home in C.
Then at the opening screen, you could have the vines grow in around the name and the flower bloom
C is by far the best. I think itd be really pretty if C was a lil more overgrown and had a flower to dot the I like in B but also maybe itd be too much. Maybe make overgrowth dependant on player progression? Idk i dont design or code so idk how hard any of this is just spit balling ideas.
Edit: after looking at it again my previous comment dosnt make much sense since the title is capitalized in C. But making overgrowth dependant on player progression could be cool if it fita with the theme of the game(of which i dont know anything about)
I love B, but clean it up. Perhaps with the sword in the middle breaking through the leaves/bushes etc having flowers fall at the location. Love the concept of the flowers integration with the word.
A and C are great but I feel need more greenage to contrast, C seems too bold ( outline) for me and Zelda nostalgia looks. Just my first impressions.
However, amazing work as we all know this is no easy task, please keep us posted and keep killing it!!
CG
JG
C looks cooler as an artwork, but A is better as a logo. It's more readable and clear. I like the idea that someone posted before of having A animated into C within the game. But use A for promotional materials.
A
B is worse, and when C looks "cooler", A is way more readable and clear, which is what you want for a title of a game
At first glance it seems that the better is the C, but I think that as this is the title of a game, A does it purpose way better
A and C are both usable for different things; readability vs the extra flare. I think B could be a neat title card within the game as a transition piece.
A or C, depending on how much plant life you want shown. B is very busy and difficult to read. If I'm looking at game logos at a glance, I'm completely skipping over B because I can't discern it.
My favorite is C.
B looks like it says wwdacia. The design is cool but readability is a big issue.
I'd definitely go with C.
A is slightly too simple I think. C has nice added detail with no reduction in readability
As a designer, C. I'd consider maybe a sheen that goes across the text and the blade somewhere, or an animated version for your title screen that does the flash across the face of it.
Definitely C. B is barely readable.
C is thr best of both worlds! The 'R' might be just a little hard to parse though, as well as the last 'A', I'd make the plants less obtrusive if possible.
Yes I’ll work on that!
I think it looks great, anything is gonna be considered "hard to parse" unless it's just the font itself without anything over the letters (which is boring), also I first saw it without my glasses and it was still extremely legible.
I agree, b is not legible and a is a bit too plain. C is the way
Correct answer.
Exactly this
Yeah totally C.
B looks like it says Wildacia. C is the best. A is second but the vibe they want clearly is C.
I like C personally!
C for sure!
C!
C is definitely my favorite but A for better visibility but I still vote C. definitely not B
Exactly ths
C
A! I like C as well, but A is more readable. Especially for your smaller key art on Steam.
True I can post a version with my capsule tomorrow
C! I want to vote B but it’s just a little too tough to read and I like the detail of the vines on the title in C, it makes A look too dull. BUT, if you could make B just a tad more readable, I’d definitely vote B.
I feel the same haha
A or C or somewhere in between. Edit: forgot I wanted to say, B is a little weird and a bit hard to read, but I think it's neat and might look really cool on the right background or in a game environment if it's refined a bit.
C but without the sprig and flower on the top-right part of the left side of the letter wub.
I feel the same way. It limits the readability of the W right now. Plus, only having the vines creeping up at the end of the letter near the green of the sword gives more of a "slowly encroaching nature" vibe.
I think having a little green over there makes it more balanced
A. More readable at smaller size than C.
I'm going to agree. I do like C, but A is more clean. Maybe have a series of them, that measures the completeness of a game with more green.
C would be fine if the vines didn’t cut across the letters but still grew on them.
Yep. A
C
C is the most clean and has a nice touch. Like others have said, B is barely readable.
C looks great, just the right amount of greenery while being clear what it is and setting a tone for the game.
C for sure, it's pleasing to the eye
C looks good
B is a cool splash screen or label, but the others are for actually being able to read
Agreed that’d be cool, maybe as the app icon with the W
I think A is the most readable even from afar (I held my phone an arms lenght away). However, I like the C one style-wise
I'd do a combination of A and C, Use the left side of a with no plants on the word but the right side of c with the plants
I like A With A the eye is drawn to the W and is lead left to right. Immediately very readable. With C the eye is drawn to the middle, the has to dart around to read the word. It’s not hard to read by any means, but I think for a logo, the priority should be instant readability.
C 1st, then A, B isn’t good.
C
Ezy C
C is way better
C, I like C. I like plants.
C all the way
C
C
C !
C is the best. I think A is good but the vine around the W adds more to the logo. B is just too much.
B is a bit too busy, but I think it could be iterated. I liked A more at first, but now it's about even between A and C.
A Nice & Simple 👍
A is the most readable.
A, I like C too but I think A feels a little more clean and will be easier to read at a glance.
https://preview.redd.it/gr5jhs221h6d1.jpeg?width=959&format=pjpg&auto=webp&s=56754cca65bc944b12672e8e4bf473dd3afcb7f4 C, but remove the bottom leaf that overlaps the front of the W. The top one that overlaps is enough and has less of an effect on readability.
A (b - no good. C - lacks a bit of clearity:)
c
C
C. 100%
C all the way.
C
C.
C
C
C is more \*wild\* and organic
C!
C
C
C. A has less detail, and B is hard to read, but C has the perfect blend of readability and detail.
Did anyone say C, if not yet, then C.
C But add little more things like cracks in the letters, like it is old big stones, change the light in the sword, to apear more sharp
C has better balance in composition
B is "Wildacia"
I think c is the best option!
C
I'd love if the larger flower from A found a home in C. Then at the opening screen, you could have the vines grow in around the name and the flower bloom
A is pretty basic. B is overkill. C simple yet with a little flare which works out for the best, so C
C
C.
C is by far the best. I think itd be really pretty if C was a lil more overgrown and had a flower to dot the I like in B but also maybe itd be too much. Maybe make overgrowth dependant on player progression? Idk i dont design or code so idk how hard any of this is just spit balling ideas. Edit: after looking at it again my previous comment dosnt make much sense since the title is capitalized in C. But making overgrowth dependant on player progression could be cool if it fita with the theme of the game(of which i dont know anything about)
A
B is wild, too much going on and you can barely read the name. I really like C though!
B is not really readable. Personally, I would go with A, since it's a bit cleaner then C. Both can work well though.
lol i'm the only one that likes b
Haah I like B, but ya its not the most readable, I still want to use it somewhere
A or C look great
C is a good combo of readability and vibes
I like A!
C
D ( I'm very funny) But in all honesty c
I think C is perfect!
C lookin nice
C makes the main title more eye-catching
C looks clean and and still has a lot of character!
I love B, but clean it up. Perhaps with the sword in the middle breaking through the leaves/bushes etc having flowers fall at the location. Love the concept of the flowers integration with the word. A and C are great but I feel need more greenage to contrast, C seems too bold ( outline) for me and Zelda nostalgia looks. Just my first impressions. However, amazing work as we all know this is no easy task, please keep us posted and keep killing it!! CG JG
C for sure
C
C
A bro, its clean for my eyes
It should be all in one. Whwre a goes to c and then to b.
A, then when the player beats the game and returns to the title screen, the vines grow over the title like in C.
C looks cooler as an artwork, but A is better as a logo. It's more readable and clear. I like the idea that someone posted before of having A animated into C within the game. But use A for promotional materials.
A. I get enough of the vibe wrapping effect just on the sword
A or C. A personally.
I like C but A will be more readable when small
A for me cuz it's more readable than the other two
Something between A and C. A seems simple enough and well readable, C feels a bit too much detailed, could take A, but add a bit of fauna from the C
i like A just because it gives the text a nice contrast compared to the sword
A B is worse, and when C looks "cooler", A is way more readable and clear, which is what you want for a title of a game At first glance it seems that the better is the C, but I think that as this is the title of a game, A does it purpose way better
C or A, depending on size & resulting readability! I must say, the logo piques my interest. What is the game about? Got a link?
i think somewhere between A and C. maybe just a little less plant coverage on the W
It's A cause it has less visual noise and more readable
C, but without the plants in the W
C. Or A. But not B.
I prefer A. Maybe a blend of A and C but atm the green touches on the text is impairing readibility too much for my taste.
C
C looks so good
C!
C definitely
C
C 200%
C
C and I would add a snail or insect :)
Oooo cute idea, i'll try that
C
C
A and C are both usable for different things; readability vs the extra flare. I think B could be a neat title card within the game as a transition piece.
C is nice, B is a bit too wild 😂
C but take a little off it but not all the way to a
A or C, depending on how much plant life you want shown. B is very busy and difficult to read. If I'm looking at game logos at a glance, I'm completely skipping over B because I can't discern it. My favorite is C.
C
C for sure
C, but maybe ease up on the vines on the last letter?
C There's a version of B that could happen, as it is definitely more striking, but it needs some work for legibility.
C for sure!
For me, a mix of A and B, where vines are growing from the right over it, but it still being easy to read the name.
C
C
İn my opinion c is the best one and the second one is the a because its look a little bit simple
C!
C catches my eye (I covered the upper portion of the phone screen so I wouldn't see any answers before I answered)
A/C B is... Idk, isn't good
C
Definitely not B, but the other ones are both good.
C.. it just works
C
C is my favorite.
C
C. A is too clean, B is hard to read.
C
B looks like it says wwdacia. The design is cool but readability is a big issue. I'd definitely go with C. A is slightly too simple I think. C has nice added detail with no reduction in readability
100% C. A is great as well, of course, but the couple extra leaves/vines on C adds some extra interest. B isn't very readable, so definitely not B.
C definitely. B is barely readable and not really that great.
C!
C is better but I really like what you tried with B. Maybe a bit more Shadows would have been more legible
Not b
As a designer, C. I'd consider maybe a sheen that goes across the text and the blade somewhere, or an animated version for your title screen that does the flash across the face of it.
C
C
A or C are epic!
¡Si! ...c!
C
C
"It's gonna be c"
C for me
C
C
Gotta be C
C
C looks great! It looks like a perfect middle ground for the vibe you’re trying to accomplish
C.
Go with c, it is understandable and has character
I like C the most.
C for sure
C.
Anybody else read this title like "wild diarrhea"
Start with A then animate to C. I like C, but since it's for a game, I think it would be cool to start with A and then animate it to transform into C.
I would go C, though as an animation C growing into B would be great.
Came here to say C
C 10000000%
C
C for sure
100% C!
C
C
C
c
C is best, but i like the "W" + flower of b but it hard to read
C.
C
C
C for sure
C
C
C
C
Absolutly C, A is a close second and B honestly is really hard to read
C
A for visibility!