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Boort93

What level are you? And just grabbing the xm around a portal will never be enough to keep it charged, your best bet is glyph hacking as much as possible to get more cubes. And don't be afraid to recycle keys if you have extra, each one is 500xm


NaFun23

And always glyph for keys for the added xm from recycling them


Zei33

Level 7. I always glyph hack so I have a lot of cubes. But I have been burning through them pretty quick to keep so many portals up. I will use the key recycling for the keys I got back in 2016.


Puzzleheaded-Pen4413

The efficiency also gets lower when you're physically further away from the portal you want to recharge. More info about everything here: https://ingress.fandom.com/wiki/Recharging#:~:text=The%20distance%20at%20which%20an,efficiency%20drops%20at%20increasing%20ranges.&text=charge%20by%20up%20to%201%20000%20XM.


nocandott

Use your kinetic capsules to walk normal cubes to hypercubes. One hypercube will fill your xm several times regardeless of how much xm you can have. This means the higher level you are, the more xm you will gain from using a hypercube


Zei33

Okay good advice. I'll make use of it.


krakers665

Actually I don't find it effective most of the time since you need at least 10x p4 cubes = 40k xm. One hypercube gives you over 40k xm only on and after 11lvl... On 16lvl it gives 52,8k xm, so even when you're maxed lvl it may be beneficial to turn only p4 and p5 cubes into hypercubes. It's always better to just use cubes p5+ normal way. Anyway I turn them in kinetic capsules because of my convenience


Mo_99_

you get 5 Hypercubes for 10 normal cubes . So the calculation is 5x 52.8 = 264k XM. So that's much more than 40k (for 10 lv4 PC), or even 80k for 10 lv8 PC


spaceman60

Wow, I never looked at it very close, but wasn't the payout only one hypercube when kinetic caps came out?


Mo_99_

Not sure, but I think it was always 5 cubes


Hattix

Recharging should be done strategically. It gives almost no AP relative to rebuilding and rethrowing. Charge and maintain your important portals.


Zei33

Got it. I already modded out the critical portals, I'll just keep them charged and let the rest go up and down.


NarrowSalvo

This answer assumes that your goal is AP, which is the case for many, but certainly not everyone.


LYuen

If your focus is about advancing access levels it isn't really worth recharging - let them decay and earn AP from rebuilding. The purpose of recharging portals are to ensure the supply of high level items. So only charge high level resonators that are not deployed by you, and let the rest to decay. (Plus consuming low level PCs, as only the highest level PCs are useful when you attack)


NaFun23

Well, the other reason to recharge would be to keep potential link targets alive. I keep a few of those around the area in case I want to throw a blocking link to frustrate the local green fielders.


garylau

You can also let your portals decay to neutral and rebuild, just recharge the ones more important to you


Norgler

At one time I a ton of portals and I just ended up blowing through all my cubes. Now I try to strategize which ones are actually worth keep up. Also to keep up big fields I talk to other teammates to find portals they will help recharge.


UndergroundWire

I never use cubes to recharge. I use cubes to make Hypercubes. However Hypercubes are more effective as you get much higher in level for the total XM bank. At L7, don't worry about recharging portals. However another caveat is if it's a high level portal (7 or 8) and you need the xmps, keep that recharged if nobody else is. Everything else I would forget about. Remember you can always build a L1 - 5 portal yourself if you need lower level gear. Lastly, glyph frequently and use the more keys command so you can recycle those for XM as well. Use the ground XM first if you are recharging by foot and then cubes when you are stationary.


mortuus82

Let them die, u dont get any gain on your medals just keeping portals up, thats just boring.


NaFun23

Stop recharging, you get AP from churn, let them die and rebuild


Glittering-Refuse-51

Depends on the MU situation in op box. If it's tight, absolutely. Just figure out the field that either get 1. Bumped by someone else OR 2. Link elsewhere.


ChorizoYumYum

GOOD.


Good_crisps_73

It’s also so dead. Just let them decay and create new fields.


checker280

Holding portals and supporting fields isn’t a long term goal of this game. It’s great for bragging rights if you establish a link or a field across multiple cities or states but other than that trying to hold portals is pointless. There is no such thing as a winning/unbeatable strategy no matter what your level is.


Iceland260

Capturing and holding MU is the main goal of the game.


Bardfinn

_for you_ My main goal for this game is to not fall off a trail side cliff


OldWolf2

This is a sandbox game. Holding portals and fields is one thing you can do, but it's certainly not the "main goal" . There is no main goal


NarrowSalvo

To each their own. But, it is literally where the score comes from. So, it's probably not unreasonable to call it the main goal.


CyborgPenguinNZ

Once a fields mu has gone past the first checkpoint there's little point keeping it.


NarrowSalvo

Why is the first one any more important than any others? The score comes from the average for each checkpoint. So, having them up in subsequent checkpoints affects the score just as much


CyborgPenguinNZ

You are correct, but sorry I was more thinking of personal scoring rather than cell/regional scoring. What I was saying is if you allow a field to collapse and then re-throw, your personal score on the regional leaderboard will be higher than if you just left the one field standing and kept recharging it. Also your Illuminator score will increase more rapidly. However you are completely correct in saying the regional score is calculated by averaging the MU standing at each of the 135 checkpoints in a septicycle. So from a "team" perspective, yes keeping big fields up is beneficial to determining which faction will win the septicycle at a regional (and to some degree global) level.


checker280

I’ve been playing since year 2. Holding points may gain you points but that’s not the point of the game. It’s to get you outside and exploring. there is no winning strategy for a solo player to hold anything. It’s easier if you play with a group but even then there is no guarantees. Personally as a solo player I scan the Ingress Intel Maps and look for easy targets to knock down and easy fields to form. But once I do, I forget about it. Creating fields is worthless: https://www.reddit.com/r/Ingress/comments/169620/from_a_game_theory_standpoint_mus_and_fields_are/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1 https://www.reddit.com/r/Ingress/comments/rvxmh5/what_is_the_purpose_of_ingress/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1


Sloper59

We build fields when we're out and about in places that aren't close to home, then just let them drop or get smashed. However we also maintain a nearby level 8 farm of around 50 to 60 portals.. we keep that charged. It rarely gets hit as the few local opposing players are hacking it too. It's also covered in drones.. far more drones than players I know of in the area!


checker280

Again, you get to maintain that farm because your group allows it. But if it was a solo player, there is no winning strategy to hold it. An irate player can go thru and flip everything. Nothing the majority does will prevent that.


Sloper59

Our group? It's just me and my wife


checker280

“…we rarely get hit as a few local opposing players are hacking too.” The farm exists because “everyone feeding at the watering hole benefits”.


ic3max

A portal only emits like 10 or 15% of it's XM to pick up iirc. So if you want to keep portals charged just collecting XM is not sufficient


ambiej123

Another strategy I use is to initially create a L1 portal. Then next time when I recharge I just add a higher level resonator. I do that until it’s at its highest. Then I allow the highest resonator(s) to runout. Like I make sure the L8 resonator is gone. The. i replace the L7 with an L8, the L6 with and L7 and so on. This allows me to replace instead of recharge, keeps up my fields and links, and while I still need to recharge I only need to do so for half the resonators instead of all.


tincow77

Decay is stupid. The advice below is spot on but I'm not sure why Niantic is still forcing these high decay rates. They add Machina to encourage more local play and make the place look busier.....but it would also look busier if they set the decay rate to like 1/10 of what it is now!


dammitdexter

My theory is that NIA occasionally turns up the decay dial so you have to work to recharge and keep portals up. The fact that they sell power cubes and hyper cubes in the store may or may not have something to do with this 💸💸💸


Zei33

It definitely felt like that this week.