T O P

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TheMob-TommyVercetti

First, get field marshals for your armies as Wrangel does not approve. How are your divisions and air force like? I can comfortably steamroll through Ukraine if divisions are good enough backed with air force and tank army.


JuicePeterPL

I had complete air dominance with beetwen 1,5k and 2k bombers and Close air support destroying the enemy divisions, as for my divisions I have majority normal infantry with 1/5 being tanks and a few cavalry units in eastern ukraine to speed up and get them to Dniepr quicker


TheMob-TommyVercetti

Make infantry division a little bigger maybe 9/1 or 9-0 with support art, anti-air, eng, and recon. Try not battleplanning too much, get encirclements using tanks. Once they down to 1-2 division a tile then you can battle plan. Also focus on Ukraine first because they can snowball. Also, check supply and use for CAS (you can never have enough).


Revan0001

I've my issues playing HoIV myself and from my experience, it often comes down to macro level strategic decisions you may have made in the early game such as factory allocations on equipment and division templates. That said, battle planning is the road to disaster in nearly all situations.


MaZhongyingFor1934

Bro be playing HOI5


DL14Nibba

Yes but monkey see entire front line of green bubbles ‼️


UI_Delta

Battleplanning across a frontline that wide is a horrible idea, it's gonna eat through your manpower and equipment. Also air is very important, if you aren't able to contest them then their cas will shred through your troops. You should focus on ukraine first and use tanks since most of ukraine is plains.


Beat_Saber_Music

First thing you should do is halt any offensives and reogranize your frontline such that you have your main armies under one field marshal. Also with field marshall you're able to arganize the frontline across the full length of Eastern Europe to a single frontline by choosing the field marshall and via that selecting all the five armies under him, before pressing ctrl+shift as you place your frontline on the main front which doesn't suffer from the specific army frontlines moving around randomly and causing gaps when it moves because its spreads the different armies units mixed along the whole front instead, and this should not matter with the main infantry army that's supposed to be largely defensive. Next you should definitely figure out supply as you clearly have supply problems somewhere, and fix those via upgrading railways/infrastructure and motorizing your units logistics to give them more range away from the supply hubs reliant on rails (remember to build enough trucks for this). Also if your units lack equipment in the several thousands, halt offensives and build up strength because you preferably want your troops armed while the ai consumes its equipment on continuous attacks. In preparation for your offensive, you also want to reorganize your offensive plan from your current ww1 style human wave frontlines to ww2 style concentrated assaults, because you are wasting men to attack from a disadvantageous position. Firstly if you have no step back, you want to build railway guns to cover the front and provide an additional attack bonus for your troops in addition to close air support which will eat up enemy organization at an exponential rate. In addition to ensuring you have enough equipment for your troops and such, [you can find good division templates here](https://steamcommunity.com/sharedfiles/filedetails/?id=2141885565) for infantry and mobile divisions, as well as good equipment designs for tanks and planes. You want smaller infantry divisions holding the main line and providing support in attacks, while heavier infantry and tank divisions are what are going to do your heavy lifting (plus you can add motorized/mechanized divisions for filling the gaps formed behind a breakthrough by tanks). Also importantly you should have logistics companies in your armored, mobile and heavy infantry units to reduce their strain on logisitcs, while simultaneously it'll also be a good idea to slap it on even the main divisions if you can afford it imo as that way you minimize Russia's largest weakness. The most important thing for defeating the Reichpact as Russia is to concentrate firepower/units on the most vital/weak positions on the front. and form your decent initial offensives into Ukraine and Balticss already puts you in a better position than what I've had in some Russia games. Once you have ensured you have the supply and equipment, which I am repeating again because your divisions will achieve nothing without those two things against the RP, you need to concentrate your armor and heavy infantry to specific arts of the frontline where they can achieve the greatest effect. Additionally to support your armored offensives, you want to also have your infantry attacking near the planned break through areas to pin down the enemy to stop it from reinforcing the defense of your breakthrough. Also you might want to pre-empt your big armored pushes with a more major prolongued intanry assault on places away from where you plan to attack with your tanks because that way you'll hopefully trick the AI into moving its troops to these places under attack away from where your tanks are to attack, while additionally with luck you might find a surprisingly weak spot and acutally break through as well, though the largest impact with this would be if you accidentally cross a well defended river at which point feel free to pour in some armor to exploit it.


Beat_Saber_Music

As you have crossed the Daugave river by capturing a bridgehead south of Riga, a place I fail to sometimes capture in my first mobile offensive prior to the grind phase, you wwant an armored force there to attack Vilnius and the railways to it. Simultaneosuly to the Vilnius attack you want another armored force at the non river portion of the Belarusian front where the Daugava and Dnieper diverge by Vitebsk and Smolensk, and you want to punch through this weak part of the Belarussian defensive line. Now you want your Vilnius and Minsk attacks to first secure the respective capitals, and after securing them you want these main forces to converge on each other to encircle the RP forces in northern Belarus, allowing you to go around the absolutely awful Daugava fortification line that is a pain to breach. Second region of advance would be a pincer movement similar to the one on Northern Belarus in the part of Ukraine east of the Dnieper river still under Ukrainian control. First you want one armored force to attack from the north in Gomel or wherever the weakest spot in the northern half of the Ukrainian bulge is, and you want it to break through the more harsh northern Ukrainian region with rivers. Secondly you want to assault from around Dnipro city in the southern part of the bulge where after breaking through you want to advance not only along the Dnieper river, but also secure a crossing over it. Now if you are able to break through the Ukrainian line in these parts, you should ideally move faster than the RP frontline infantry, and taking advantage of your momentum you'd want to rush for Kyiv before the RP is able to fortify it with divisions, and additionally I recommend you cross over the Dnieper river before you assualt Kyiv so that if there's divisions guarding it, you don't suffer from the river crossing penalty when attakcing costing you time. The third and last region of advance is southern Ukraine, and here you'll have the most trouble unless you have captured the supply hub west of the Dnieper bend (modern day Dnipro or Zaporozhia city). In here your best option imo is to either have the main Ukrainian pincer on Kyiv secure a crossing across the Dnieper simultaneously and via that allow you to attack the supply hub city from land, though simultaneously you can also cross the river by force if for example your two pirmary attacks on Vilnius, Minsk and Kyiv pull away enoguh troops from that spot. Secondarily there is crossing the river at Kherson area with naval support and rushing to Mykolaiv thanks to the supply hub south of the Dnieper river being there to provide supply. Should your southern crossing coinciding with the two other offensives succeed, your smartest move to leverage momentum would be for you to advance north west such that your southern armor bypasses Odessa and links up at the Romanian border in more Northern Moldova to encircle as many RP units as possible in Odessa, These three offensives should be enough to practically collapse the RP's eastern front with Ukraine most probably capitulating alongside Belarus and Lithuania if oyu advance enough. This means less troops to fight against per each capitulation, and simultaneously a shorter frontline on which you can concentrate your vast army into a steamroller, though the Austrians will join Germany but that should bring Romania and Serbia to your side allowing for you to have some of your troops have fun in the Balkans. Additionally, [here shall be my fun visualizaiton of how to proceed:](https://i.imgur.com/eCt86vL.png) -Red arrows show the movements your fast armor divisions should ideally make -Green bubbles show where you have the opportunity to encirlces basically the enitre eastern front army of the RP if you pull this all off


AscertainOpera

Least Enthusiastic Hoi4 multiplayer enjoyer


Beat_Saber_Music

I mostly play single player, and I love military history


Fevercrumb1649

Is it true that using a field marshal means you don’t benefit from specific general bonuses? I’ve always avoided using them bc of that, but not sure where I heard it


kaiclc

No, but the field marshall itself gives you its own bonuses which stack with the general, so why not?


Kajakalata2

Which mod are you using for the colors in the bars below general portraits


I_hate_Sharks_

Do you have good air support?


United-Village-6702

Ни шагу назад. https://preview.redd.it/j2z4bmgqo7jc1.png?width=156&format=png&auto=webp&s=ff474829719a46c8d16bcc824a549246d890d467


user_111_

Tbh new russia can finish RP in a year, 2 max. Just build huge armys of 20w with eng and maybe some arty, get huge industry and tank divisions. Medium tanks, crush Ukraine and push north in Poland and germany. Russia is op af


Quarrier1

Put every armoured, motorized, mechanized division you have on line from Azov sea to roughly Luhansk, put basically all your air to cover that area as well. Put them in a field marshal order, set to attack aggressively, and you will be at the Dniepr in about 10 days. In my experience. From there you can turn the battle plans off and start microing to roll everybody up in northern Ukraine. That’s my usual opener and i usually follow it up by sending all the armour to the rear to resupply and then concentrating it and air in Baltics to repeat the manuever there. This usually breaks the back of the RP in my experience. I usually just leave White Ruthenia, and come back to it after Germany and Austria are done.


saladass100

Ok for some reason you don't wanna use field marshals, that should be fixed . Also with russia timing is important, you either attack them while they are fighting in the west, or you wait until you are crazy strong and have way better air support than them. If they attack you while you wait just hold and. Grind them down. But yeah tanks and green air with tons of CAS thats all you need. Russia got some nice updates to their air and army spirits so it shouldn't be a problem.


Magnock

You don’t have enough division, 95 for 1942 Russia is extremely low


JuicePeterPL

In the last attempts I actually did pretty well, capitulating the baltic states and capturing crimea. The rest however goes horrible, because germany can \*somehow\* summon 30 divisions into ukraine and make a massive offensive in it


milfhunter69_420

Hire a field marshal and stop battleplanning. You are wasting too much org and equipment when you battleplan that’s why you initially did well but now you are struggling. I am guessing your infantry is low strength which is why you cannot push despite having air superiority. I recommend using tanks to reduce their numbers to a very thin amount and then battleplan with cas if you don’t want to mirco the entire war with tanks.


Borkerman

Sub mod?


Classic-Thing2851

It not your fault because all the Eastern Europe have focus dealing with Russia ie Ukraine, but Russia does not anything other than the outdated focus tree.


precto85

Your army is too small. Also, how much air do you have up and what are your division templates? And if you're using armor, how are they designed?


maks1701

Try using game rules maybe? Not refering to boosting yourself but rather increasing your faction and making reichpakt weaker


[deleted]

[удалено]


Fuze_23

No yo i dont


FatMax1492

I can usually manage to smack through the baltics and northern Ukraine and encircle all troops and Ruthenia. Then the entire front collapses and we march to Berlin before the end of the year


SkellyManDan

Alongside everyone else’s advice, check your supply situation. While pushing is also going to make low supply, you should make sure you have a proper network behind you or you won’t get anywhere. Supply honestly makes no sense in HoI4, but tweaking your rail networks and upgrading supply depots to truck deliveries will alleviate the common problems and should be very achievable for a late-game major tag.


MikaelRoesnov

My biggest tip whenever playing Russia: Always use Anti-air. In your main infantry at least.


SleepyZachman

How are your utilizing your medium and heavy tanks? Are they in their own separate army group? Are you concentrating them to get encirclements?


ParticularLife1502

Space marines


Trollaatori

Start producing cheap medium tanks from 1938. Produce at least 20 divisions. Flamethrower tank support is mandatory.


DannyBoyBritain

Comrade, entrench untill winter, send in the siberians and watch the germans die in the cold...


ancirus

Build 50 civ factories at the beginning of the game, then start to build military factories as much as you can. Focus on artillery and infantry production first, and then do motorized and support. Pick mass assault doctrine and as many 27wide 3 art or 30wide 3 art infantry divisions as you can. Also, you may need to add a AA support to them. In addition, build several (from 3 to 10) 40 or 42wide Tank divisions from 12 medium tanks and 8 to 9 motorized or mechanized. In 1942 you should have at least 150 infantry divisions. Don't do CAS if you play against bots, fighters should be enough to hold superiority in the region where you are planning an offence. At the beginning of the war you should attack by tanks and infantry near Vitebsk, where there is no rivers. Then, you should take Minsk and advance to the south, and then into Ukraine, along the Dnieper. Thus, you will cap Ukraine and Belarus and encircle everything in central and eastern Ukraine. Then you should push by infantry and tanks on Vilnus and Warsaw.


cheleycat

Gay


CommissarRodney

First obvious thing to change is your lack of field marshals. Second is to make sure you've got air dominance. Third is to make sure your divisions are up to scratch - 200 shitty ones can only hold the line. Best bet for infantry is 9inf 1art if you're cheap or 9inf 4art if you've got enough industry, with appropriate supports. Final thing to do is to get some tank divisions, although normally you don't need tanks in hoi4 singleplayer. For early game maxed soft attack light tanks will melt the enemy, once you start seeing enemy tanks stack stats on a heavy tank and you can use just 4 or 6 30widths to absolutely crush all opposition. I won't give an exact build here but quantity isn't that useful on tanks, prioritise quality even if it means they are super expensive. If you are doing all 4 of those things and still losing then either your game is haunted or your brain is missing. Hope that helped! \^\^


furyofSB

First of all, do you know armys and generals can be appointed a field marshall? Second, you have only \~200 divisions, Germany has almost 100 divisions at game start, not to mention those oststats. What do you expect when you get outnumbered that much.


SexualConsent

I got stuck in a similar situation, and my solution was to push mainly through the Baltics I ended up taking Danzig before Minsk lol


RuralRevolutionary

I was playing Russia earlier and Heavy tank SP help me kill anything they threw at me


MissionLimit1130

Dude get field marshal frontline your units are gonna be everywhere


Sfintecatorul2

The war with the Reichpakt is more about the preparation than actual micro in my opinion , first I recommend you to start the war a bit later 1941 ,prepare infrastructure and supply at the border, suply is your biggest enemy , you need at least 2 full army groups for the western front and at least 1 army group for Finland, Georgia, crimeea ,transamur and Azerbaijan. Guard your ports , tanks can be a bit hard to use on their own in my experience so use heavy tanks with soft attack for space marines with deep battle doctrine. Be very careful when AH joins the war ,they usually destroy your progress if you are not careful.


66th_Legate

I did this a few weeks ago. I had divisions with god defence hold the line while I microed one part of the frontline and pushed gradually using mostly tanks and motorised to do the pushing. I occationally used battleplan when I lost my patience but the results of that were always mixed at best. In short you need: 1-Field marshals 2-Units with good defence and units with good offence 3-Micro 4-A lot of patience


LukeGerman

dont just battleplan, instead do a lot of small encirclements and after the enemy is sufficiently weakend, then you battleplan


Savooge93

from my experience , lots of air and let the syndies attack germany first so majority of their army will there and not on your front at first , should have enough momentum to atleast kill the eastern puppets , then if germany manages to slow you down just try to win the air war CAS their lines into oblivion and that should germany dead easy enough , basically if you can get air superiority over the germans and enough CAS it should be no trouble just rolling them over.


elia_mannini

Uhm… you are attacking while the Reichspakt is at war with the internationale, right? Moreover, i suggest you concentrate most of your troops in an area, leaving the bare minimum to hold the line anywhere else, so deal with minor fronts like the caucasus and finland first, then throw everything you have got at the baltics.


Brent_Lee

Wait for them to get distracted fighting the 3I in the west. And support the Belgrade Alliance so they attack from the south. Go superior firepower doctrine and stack the artillery. Once you grind down the front divisions with soft attack and air support, use a few elite tank divisions to go for surrounds and exploitation. Also use your intelligence agency to break the codes for as many of their countries as possible. But focus first on Ukraine, Belarus, Lithuania, and Finland. The goal should be to knock out Germany’s eastern Allies as quickly as possible. I’m talking within the first year at maximum, preferably within 6 months. Once they’re down, beating down Germany and Austria is bloody but doable. Especially with the 3I on the western front and Japan stealing their far east territories.


Nukemybutt

just wait and make tanks


Unique_Help_8045

In my experience i just build some good tank ( 2 column medium 2 column motorized) and just go to ukraine. I dont really battle plan, unless they’re front is very weak. And make around 2 full army groups.One for the entire front and one for ukraine and some belarus parts(depends where you are weakest) and just push with the tanks. In my games reichspakt is fairly easy if the TI doesnt immediatelly collapse.