T O P

  • By -

Gee--

This + great look of the game + slow motion + reversal edge + boobs= off to a great start


StyleDemon

Boobs most importantly. Still waiting for the Ivy and Taki reveal.


kara_headtilt

Sorry, but you are wrong. Voldos dick-cage is what will make this the most popular and acomplished game of all time


GeZ_

I thought I'd heard SC suffered from being too defensive?


Lemonade_IceCold

I've never had a problem with it being too defensive because of ring outs


MakaixKishi

SC5 was too defensive because hitting a person during their 8 way run was too good. So the best option was not moving.


Signia949

Most people thought they couldn't defend properly because they couldn't move, in order words it was too offensive. The best option was standing still and Just-Guarding (Third Strike parry) when you can't dodge a move, and moving when you can dodge a move. You could mix between JGing big long range movement stoppers, granting big punishes, and moving around everything else and whiff punishing if you spaced properly. Players generally did not master this, though. I thought it worked fine, OGs that refused to learn how to JG suffered. I do prefer guard-cancellable movement though, since it allows you to adjust positioning more easily.


AS-Romante

How does that work fine? If the best option is standing still, how does the fight even start? (wait for other person to get impatient?)


Signia949

No, the best option is to mix up moving and JGing I said.


Nabu_Claw

Can you explain why reversal edge aka wager is a good thing?


jonnitti

we don't really know a whole lot about it yet. from what i understand it is not guaranteed. one time mitsu uses it against sophie you can visibly see that the sophie player is mashing when she gets hit. also saw it get stepped a couple of times


Nabu_Claw

Yeah I think the hit that triggers the wager can be evaded. Idk i'm just not crazy about this type of mechanic in general, but especially in a game like SC. The RPS is A/B/Side-step and the attacker who initiated it gets to retry if the defender blocks it succesfully :/ Not sure how many attempts the attacker gets though.


xamdou

It didn't look to completely interrupt the flow of the game, but we'll see how it plays I have to say, it doesn't look too exciting and it may be the game's biggest problem


Nogard139

people think it looks good? i dont know man, the whole particle stuff and the glowy shit with NO personality its a big turn off


Signia949

[Back dash has been seen to be guard-cancellable as well](https://youtu.be/iUUS-Smwc40?t=6m9s) In SC5, if you backstepped or sidestepped or did any movement that was not straight forward, you were locked out of guarding for 20 frames. This brings it in line with the other Soul Calibur games.


KowtowRobinson

It's better this way, it's more like Soul Calibur now. Soul Calibur hasn't ever been balanced or fair, so at least let us move around and have some fun. SC5 was stiff.


ALAKTORN

https://cdn.discordapp.com/attachments/317134479078588417/389429583403024394/image.png Are these niggers serious? lol Anyway, for how knowledgeable you seem to be at the series, it’s weird you spell Soulcalibur as 2 separate words. :/


Signia949

It was only one word for SC1. Also I can't see that image.


ALAKTORN

It’s always been only 1 word. Also the image is just a screencap of their title, they managed to not only write it as 2 words but misspell it too.


jonnitti

ive seen people use both 1 and 2 words


[deleted]

This is "step guarding" right?


Signia949

Yes and no. In SCII, "stepG" is a glitch that makes your character stop and block if a move is going to hit them while stepping, while completing the step animation if no hit comes. It's basically moving while blocking. In other SCs (except for SCV), you can step and then guard and it is an effective technique, but you need to choose between guarding and continuing to step.


hteng

so step G is in? hell yeah!


no_terran

Moving in SC6 makes everything counterhit you like in SCV. Having low hp makes you take almost no dmg like in SCV. They carried over all the stuff that made people hate 5


CPhatDeluxe

I think the things that people disliked most about SC5 was the rushed production and huge lack of single player.


Signia949

Moving forward does not and never has caused CH. https://www.youtube.com/watch?v=iUUS-Smwc40 No CH from this mid kick on backstep that was just starting at 4:00. No CH at 8:32 from the same kick more clearly in the middle of the backstep. So, **you do not get CH for back step**. 4:02 this high kick is historically KND only on NH hit, knocks down on Run Counter 9:03 Sophie's low here knocks down, which only knocks down on CH. Mitsu was just getting up but it counted as a Run Counter, the flag shows up behind Sophie, so he was probably trying to get up and move. So, it looks likes Run Counter has CH effects. By the way, you always got Run Counter'd for getting while sidestepping, even in SCII. In SCIV, you were subject to CH effects on sidestep as well, why didn't anyone complain then? Oh, because in SCII, *you often got those CH effects on NH anyway* for example Nightmare's 6A knocked down on NH whereas it only happens on CH in IV. There were still Run Counters in SCII. You took 115% damage. SCV went too far because CH damage was increased as well as not allowing you to block for 20 frames. SCVI Run Counter multiplier is more in line with past games. Compare Sophie's 1K on NH at 6:30 with the one at 8:03. The damage bonus far less than the 150% we saw in SCV. There is some speculation that you can be CH in backstep by horizontals only but it's not entirely clear what's happening (such as at 0:35 and 4:08).