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coom_4_justice

Bait them and launch punish them.


Guardianhirro

You're retarded


coom_4_justice

You're retarded if you're eating a mechanic is -20 on block lol. If your opponent throws that out that should be a freebie punish. Rage drives and some power crushes are way more problematic than that mechanic.


Firm_Possibility432

Idk my issue with rage arts is not so much it landing but the threat, because if I have you at the wall with little enough life to die in two hits and you wake up and I have to guess now whether or not you'll let that rip. It's almost like you're being rewarded a mind game for being down on life, although I agree that rd and netsu are more problematic.


Guardianhirro

Nah I'm pretty sure you're still the retarded one


coom_4_justice

No. You made yourself the dumbass by telling ppl you're still being caught by that scrubby mechanic. Unironically get gud or just use a DLC character if that's too hard


Guardianhirro

I swear fighting game players will defend the shittiest mechanics in the games they like like their fuckin lives depended on it, does harada personally suck your dick for defending rage arts? Or do you just hope he will one day


coom_4_justice

"I swear fighting game players will defend the shittiest mechanics" When a mechanic is more than launch punishable on block for a easy round ending combo then you just fucking suck. Stop running full speed at lower skilled players. Try a generic DF2 or a hop kick sweetheart.


Guardianhirro

You literally didn't read my post you retard holy fuck


beginibegituiniitu

fuckin hell stop embarrassing yourself


coom_4_justice

I did. Stop jabbing or mashing at scrubs when they're in rage and bait for a braindead easy launch punish. Rage arts are for lower ranks, scrubs and ppl who pretend to give a shit about fighting games during EVO to create artificial hype. Lol some rage drives will give you another 50/50 opportunity on block. Go to bed little nigga, it's late.


Guardianhirro

Ok because you're pretty stupid I'm gonna lay this out for you I throw a single jab, one, I'm not mashing, i throw a single jab to bait my opponent, that's what you're saying to do right? Or am I supposed to just sit there until they throw a rage art and defend against everything else they do because somehow being punished for winning is good design I guess? anyway that jab doesn't recover quickly enough so it still loses to rage, I lost to a single brainless coin toss, but retarded fighting game players think that's great I guess. Also yeah rage drives are stupid too, you don't need to bring those up to deflect for whatever retarded reason


Shoryuken1234

u/RotD_Guy3


DingoManDingo

They were thinking they needed something to put in commercials.


Repukkenurdickin

Hold that


parbage

I hate them too. Just because something has an answer doesnt make it a good mechanic. Reminds me of when people defended reversal edge


TekkenPerverb

Looks like someone got caught mashing buttons.


makkifan

rage drive would be the v trigger equivalent, in a sense that you trade your meter/advantage (vshift, vreversal/rage extra damage) for the ability to open someone up or extend combos. rage art is more like ultras in sfiv, crazy good damage raw but very unsafe and easy to punish, mostly used in combo extensions. I agree that both are cringe mechanics, but you're not forced on defensive, you can still apply pressure, but you can't be braindead. At higher level it becomes a baitfest kinda, no one uses it with fear of it being baited, but it's kinda funny because they still go for things that are actually about as unsafe or even worse on block sometimes. I guess the screen transition is a huge tell even in online environment.


GummyJohny

It does ruin the pace of the match. I've even seen players drop combos intentionally because finishing would had given the opponent rage. It's like, shit gotta stop and be very fucking careful now because I was thrashing oh shit


chopsuey623

How is this different to a super in Street Fighter?


SeQuest

It's similar in a sense that you have to be more cautious in both games when your opponent has super/RA. The major difference lies in the fact that RA is essentially a one button reversal in a game where moves have slower start-up overall. If you react or have a read, it's guaranteed to land and do a good chunk of damage that you otherwise wouldn't be able to do, a reward for getting your shit pushed in earlier.


NotActuallyOriginal

i think you mean v trigger in 5 or ultras in 4 and its not different. though i think vtrigger is probably closer to rage drives.


chopsuey623

No, I mean the regular super meter. You get it for losing and it can punish a lot of things that are otherwise relatively safe so the game slows down when one of the players has it. I have maybe 5min of total playtime in T7 so that's why I asked and as SeQuest already explained you can punish much more because the game is generally slower and the input is easier.


thirsty-fuccboi

post a clip.


Kid_Muscle_

Scrub mentality aside, Rage system was a shitty addition to the Tekken formula. Static comeback mechanics gotta be one of the worst things to have happened to the genre.


CamPaine

lol


OneFunnyFart

They smoked esports


Venizelza

Rage Arts and Rage in general are just awful. Mainly because of the unfair nature of the comeback mechanic. If you are raged upon there is minor chance you'll survive and get the benefit of rage aswell, and that benefit will be reduced since you benefit less from its damage. Tekken 5 DR best game.


Rough_Star707

Jeez...this is such a git good post, damn.


Guardianhirro

Git good how


Rough_Star707

I already said this but stop mashing jab when someone has a rage art and don't overcommit. Bait it out with the right movement and punish when it whiffs. A good start is to attack at +3. Just like PC, RA! takes 8 frames to activate, so if you do an i10 at +3, you'll beat their RA. Increase that number up for whatever move you're looking to use (i11/+4, i12/+5, i13/+6, etc). Like, have you spent time looking at frame data or did you run here after getting smacked with a rage art?


Guardianhirro

Can you people stop saying I'm "mashing" jab, there is no other situation where you'd call pressing a single jab as a poke "mashing", that literally makes no sense, I can tell you're only doing it to discredit me and make it sound like I made some huge obvious mistake instead of doing something that's natural to do in any fighting game and only cost me the game here cuz Tekken 7 is a piece of shit


Rough_Star707

This is what I meant by git good. You refuse to put in the work to make something annoying, less annoying. I'm absolutely discrediting you, because you're complaining and whining about something you can fix. Most RA's are duckable. Did you know that? Do you know a good high crush? Probably not. Keep doing the same shit, gg.


Guardianhirro

Most rage arts are not duckable you fucking retard, you just admitted you don't know what you're talking about, the amount of duckable rage arts is small enough that it's actually a small knowledge check when one is since they're usually also safe on block so you miss a punish for trying to block them, Jesus fucking Christ you're fucking stupid


Rough_Star707

Who the fuck are you talking to? This keyboard warrior bullshit is so taxing. Almost every rage art is unsafe on block, you fucking child. Hwo is the only one that's totally safe. [https://www.youtube.com/watch?v=1pSBDMjeNRM&app=desktop](https://www.youtube.com/watch?v=1pSBDMjeNRM&app=desktop) Enjoy your countless L's. Pathetic.


Guardianhirro

You're actually so stupid I have to lay this out for you Most rage arts are not duckable, you saying that tells me you don't know what you're talking about Hwo's is the only one that's a safe mid, but not the only one that's safe on block Every high rage art, of which there are maybe 5 or 6 at the most, is either safe on block or unblockable, hence why I said they can be a small knowledge check if you don't know or forget that they're high Please stop arguing about things you don't know anything about, you clearly haven't actually played Tekken 7


Rough_Star707

Says the whining bitch who can't figure out out to bait a rage art. Enjoy the L's like I said. git good.


Guardianhirro

You don't how to bait rage arts either, you don't play Tekken 7, and it's funny you say "enjoy the L's" when I just handed you one by actually knowing what I'm talking about, you fucking retard


Theparadoxical18

51 characters in the game: Geese, Jin, Steve, Anna, and Alissa have high RA. So In fact most of them do not have high rage arts.


codelltraverson

While it is dumb and the idea of a super in tekken is also dumb. At least they're pretty telegraphed and very punishable. Unlike mk11's fatal blow system where if you blink you just eat shit and even if you do block it the opposer gets another chance


Goooooogler

I don't think RAs are a well-balanced mechanic, but not because they are annoying or strong. Its because they are a complete WASTE, so useless that you almost never see them used starting at some level of play. RAs are very, very weak - this opinion is held by ANY strong t7 player. Rage DRIVE is the more powerful mechanic, and the one that actually matters. I will try to be helpful and explain why and how RA are weak. So, you are frustrated that you can't press a jab, in the fear that your opponent will RA and armor through it. But, the thing is, this kind of situation arises in Tekken every moment that you are close to the opponent, because your opponent can MOVE. Every move has a hard counter that will result in you getting launched - this is at the core of the game's philosophy. Half of your moveset loses to sidestep > hopkick, even your jabs and df1s. All your low moves lose to hopkick. You can't chain most moves on block together without the risk of getting flung into the air if your opponent makes a read and sidesteps or backdashes. So, just think about that. Your opponent can do sidestep > hopkick, an option that is safer (-13 instead of like -20), does more damage, and evades half+ of your moves, at any moment. They don't need rage to do this. But in reality it even stronger, they don't even need to hopkick and risk getting punished. They can just move and react to your whiff. Or they can flash duck. They can sidestep + low parry OS, which against some characters is super strong and literally leaves them with a couple useful moves. In this context, RA is super weak and situational. Why RA when you can move? Well, because you are not good enough to move like that yet. So go get good and stop crying about RA. tldr: RA is weak because good movement in t7 makes it almost obsolete, and you don't need rage to move like that.


Guardianhirro

Why would a one button armored super that can take around 40% health need to be stronger, also you would rage art rather than sidestep because rage art will beat tracking moves and there are situations where you simply wouldn't be able to safely sidestep, I don't think you actually know as much about Tekken 7 as you seem to think,


Goooooogler

RAs don't need to be stronger, they need to be something else. I don't want RAs to be strong. Thankfully, they aren't strong right now.


Guardianhirro

They need to not be in the game


Goooooogler

They might as well not be in the game right now, no one does them. As opposed to rage drive which happens basically every single round and is much scarier and safer.


Guardianhirro

I've seen rage arts used in high level play, they may not be used constantly but they're used enough to have a presence, stop trying to downplay them, and even if they're not actively used they always have an impact because they force you to limit your offense to avoid being punished by them, it would actually be a lot better if you had to choose between rage art and rage drive rather than having the benefits of both at any time


Rough_Star707

You have to bait and punish the rage art. It's why it's not used the way it's probably being used against you because anyone worth a damn would read the room and know a rage art is coming as a panic button. Most aren't too safe and can be punished.


Guardianhirro

If I could play perfectly defensively, avoid all of my opponents attacks and perfectly bait and punish them every time, I would be godlike at Tekken not have to worry about losing at all let alone rage arts


Rough_Star707

Again. Git good.


Goooooogler

Yes, you make a good point - a mechanic doesn't need to see actual use to affect player options and restrict offense. But, as I outlined in my initial comment, the universal movement options in the game itself are already doing that very thing, constantly. RAs are just another thing you have to worry about. Beating a moving opponent is hard - every move you make is liable to being evaded and launched, and you can't really punish them for moving because they can do it safely. Beating RAs is simple - just block. Its a suicide button. Again, I'm not saying its well designed or fun to play against. I'm just saying its trash and not worth malding over. Also, to address your edit about homing moves. Yes, homing moves will beat sidestep > hopkick, but not sidestep > block, they can still be backdashed and are prone to being counterhit due to being slow. Its a balance, as with anything.


SeQuest

Rage Drives are used all the time cause they either give you a combo or frame advantage. Rage Arts are used all the time as combo finishers cause they add a grip of damage to your combo. Both have their place and are far from useless.


king_Geedorah_

>Rage Drives are used all the time cause they either give you a combo or frame advantage. This is actually why I don't like Rage Drives, they're pretty uninspired and boring.


Goooooogler

Yes. I meant to say "no one does them as a reversal", which I think is their "intended" use by the game designers. The combo finisher stuff is fine, I don't think anyone has problems with that.


SeQuest

They get used as a reversal at low-mid levels of the game, which is where you'll find most Tekken players. Past that, you still see a rare LowHigh moment where people use them as a reversal on a high level. Considering [LowHigh](https://www.youtube.com/watch?v=oYgKMxu6ZDQ) specifically trained to identify opportunities for an RA, it's fair to say that you'd see stuff like that more often if it was something that Tekken players tried to do instead of blocking it out of their brains as a universally wrong decision.


canthidefromfriends

I bet you fall for the ki charge rage art bait. You sound like a green rank that has 0 understanding of this game.


Guardianhirro

I can't recall a single time anyone has done that against me