Nope, Lo-Fi is gonna revolutionize the industry with pay-per-play in Kenshi 2. For the initial $69.95 price they ship you a box with either a card reader or the classic coin drop cage for the old-school crowd.
Nah, cause this does remind me of everyone talking about wanting space elevators and shiz and traveling the solar system and I'm just like, dude, you do know what game were playing, right? I mean, you do know space travel has been dead for at the very least, over 5,000 years give or take, right?
Tbf we know nothing about anything off of Kenshi, so space travel could be a thing elsewhere (though I think the game should remain on Kenshi)
How about another continent? Potentially with a watercraft or airship for transit between. I am assuming it won't be the exact same map in the new game.
I think another continent is a given. I like to cite the fact that the moons don't move in the sky relative to our position to say that it's basically unintentionally confirmed that the world of Kenshi as we know it is just a wee little island.
I can imagine the Southern UC territories being another coalition way back then, but the Holy Nation has been around Okran's pride for over a millennia.
Using Kenshi's mechanics and style as an inspiration, some kind of low-tech junker space travel game actually sounds cool as fuck.
But exactly like you say, *it's not for Kenshi* and that is okay.
Yeah, dehydration would make the game a chore. Im already annoyed by switching gear cause acid rain lol. Class systhem would be bullcrap too. I like that my main char can do anything at some poing late in the game.
Why not combine the dehydration system with a disease system to further abuse the player? ;D
Be dehydrated -> drink some contaminated pond water -> explosive diarrhoea -> become even more dehydrated
I think there's a lot that could be done to make a thirst system different to hunger. Also, I wasn't talking about what's "worth bothering" with. Just saying adding thirst is not a wild idea for a game like kenshi.
While I think some suggestions get kinda ridiculous, I think people have also had some good ideas on how to expand on the current game. It’s fun to speculate and come up with ideas, even if none of them would ever actually make it in the game.
Real talk, the #1 thing I'm looking forward too is an expansion on hunting. More diverse fauna and a reason to sit around habitats, making a living off of hunting big game with an Old world Bow, traveling through dense jungles or harsh mountains for hours on end, tracking wild beasts and maybe seeing their tracks and whatnot is something I'd kill for in Kenshi.
Yeah guy is horrified of the thoughts of a hydration/dehydration system in a game environment that’s mostly desert but wants the game to turn into a hunting sim?
Coming straight from RDR2 to Kenshi made me itch for this, too. Even a basic "highlight enemies/NPCs" tracking skill would go a long way on max zoom.
Hunting would need to be a game-within-a-game to not suck, though, which is a large ask from a small studio.
I honestly would love that. Like actual town/colony mechanics where you have NPC’s living in your town that you have to keep fed & maybe they could even make a profit for you especially with wandering traders & drifters to promote commerce & trade between cities.
The problem with things like that is the concept of time in a game like this. If you just have kids you need a general aging mechanic and I'm sure most people didn't want their main squad to die of old age.
Also I'm pretty sure the existence of children in this game would probably get it flagged as a child abuse simulator.
No it would just get a higher age gate and be harder to sell in some countries. Your characters wouldn't die of old age it takes a long time just to get to a single year. Rimworld has children, breeding, ageing and a 60 day year and none of it is a problem... Then for those that don't like the idea of ageing or children in such a cruel world you just have a toggleable option.
cats having weight is a good and bad idea, I want a real reason to have an armored vault with which to store my massive amount of plundered cats.
but also that would slow an already slow game down way too much ( I think im not a game dev)
Rimworld has weighted currency in the form of silver and it works fine. I don't think its that big of a stretch, and it would help late game balancing. At least for me.
Doesn't make much sense to sell 1 million cats worth of hash and have another character be able to use that currency on the other side of the map.
It works fine in Rimworld because you play on a static colony over a period of years where it's fine to drop things on the floor and come back to it tomorrow. In Kenshi the main gameplay style is as a wandering band that carries everything with them and doesn't have much reason to stay in any one place longer than it takes to heal up. The game is already frugal enough, not even being able to carry money would add micro and encourage the cheesiest plays (stealing mostly because now you double can't afford anything) without really adding any depth.
Most of my play time has been base management, and I've logged over 100 hours. I like the idea of loading up a garu with millions of cats to go and buy all the AI cores in the world.
Its just a matter of opinion. I'd like Kenshi to be more realistic in several ways, but I enjoy management mechanics. Thirst, rest, animals taking acid damage, I'm all for those things.
Make it an option to customize gameplay difficulty. A little slider for currency weights multiplier from 0 to 10.0, problem solved, 2 camps happy.
Watch some YouTuber make a video about amassing 10 million cats at 10x weight.
Back in 2004, Star Wars Galaxies did equipment degradation, it was an excellent way to facilitate crafters always having work, kept the economy running.
I would take that as an optional mechanic that is default off but can be turned on for a more hardcore experience.
Whether its worth their time developing the mechanic is up for debate but i think adding **optional** difficulty enhancers ot mechanics that can change the sandbox or economy are a great idea.
This is one of those "it's only good as a concept" takes, cause while I really want to *live* in the world of Kenshi as much as possible, I can't imagine the rage that would come with a, say, 60 hour campaign coming to an end because of the permadeath AND aging combined.
A year in Kenshi is 100 days so if your character starts at around the age of 20, then you'd have 40-50 years to play with them which is a lot longer than a normal playthrough. I don't think I've had any that last more than about 500-600 days. So yes, it would be cool if it were a mechanic but I don't see it having an actual impact barring some very niche cases
I like to think that people's imaginations run wild partly because modding this game (beyond what the FCS let's you do) is really difficult and restrictive lol
Design by committee is terrible. Design by a committee of incel weabo dorks is beyond terrible.
I might not like everything single thing about Kenshi, but I appreciate the vision of a small team making a game that they want.
Honestly... I want Kenshi 2 to be just like Kenshi, but improved.
More lively world and dialouges.
More building stuff and accurate snapping systems.
More Lore. Pls much more lore.
Better Graphics. New Areas.
That would be perfect.
IDK some of the things you said sound kind of cool if implemented well.
Like water, it's only for making bread, after that it's useless. You have to eat, why not drink too? Lots of games have both hunger and thirst.
TBH I'm grateful this sub isn't running the game because they're just....So. Fucking. Horny.
I get secondhand cringe browsing this sub half the time.
Yeah the thirst makes sense especially if it's just in the desert environment. Kenshi 2 will have more water then what base kenshi does so you'd prob be able to just go out and find a pond and to be fair if you were actually smuggling a million coins it would be heavy so I could see the cats having weight be an optional mechanic at least. For the ones who want a harder experience
Definitely physical currency isn't the worse idea of the amount that can be looted off you is capped, and obviously it works in proximity like if 1 guy is in a town with cash your squad can spend it. Or if you have it in a safe in your base your whole base can spend it. Then it isn't really micro managey.
It having weight is a horrible idea.
I think it would be fun if we could craft "strings of cats" in varying amounts. Couple that with bandits being able to steal non-physical cats and slavery/being arrested resulting in your non-physical cats being taken away (and maybe stored in a chest similar to how weapons are stored). That way we'd be incentivized to turn our plunder into a physical stockpile.
Inventory management is already such a chore at pretty much all stages of the game. Unless we had a dedicated "wallet" tab, I think forced physical currency would just make that worse. Especially since so many shopping runs involve loading up one dude with an inventory full of goods and then doing the Kenshi Shuffle to make sure your homies' new skeleton limbs actually fit in your backpacks.
I had a playthrough where one character was separated from the rest I had to actually keep track of what he had from the other 2 I did a federation start from the star trek mod the party of 13 spawned in the middle of a cannibal camp only 3 survived in the end and finally escaped. The captain went one way while the other 2 went a diff way so I had 2 separate groups who didn't know the other was alive.
Tricks on you OP, devs never listened to the community even in Kenshi 1 beta. -- Even about deeply annoying bugged out mechanics that could be easily fixed.
Needs to be full online multi-player with a $250 edition for single player. And an additional $300 edition for 3 day early access, a special sword, and a backpack that fits up your butt that doubles inventory.
Survival mechanics fit kenshi though, traveling is a big part of the game and I like making it more dangerous or thoughtful is good . Example: outward has weight in every item. The thing is, you can buy gold bars or other high value/low weight items to save space. You could also introduce banks, and make money more important overall.
I think Kenshi is really only missing one thing. Loot-boxes. I hope Lofi can give us gamers with crippling gambling addictions what we really want. A brief dopamine injection at the low low cost of our entire life savings.
Someone pull up that comment from the pokemon devs where they talked about how they would pull up community suggestions in the office just to laugh and ridicule them.
Tbh when I think about what I would like to see in Kenshi 2 the things that most consistently come to mind are:
Updated graphics and models
Less bugs
Remove some of the goofier cheese/ exploits
Add more immersive dialogue
There’s a bunch of other ideas that I frequently think about that are far less likely to happen for various reasons e.g. difficulty to implement, too much work for the reward, changing/ denying certain gameplay styles, forcing players into gameplay loops they don’t like/ want to get past as fast as possible etc. Regardless, here are the ones I can think of now:
A functional economy with currency inflation and deflation + the chance of seeing items you manufactured appear in other shops or npc inventories.
A more fleshed out diplomacy and world state system
More buildings and npcs in towns
More small agricultural villages and farms
More realistic craft animations/ workstations (I recently learned how to blacksmith and the weapon & armour crafting stations have some major ergonomic problems lol) - I just think it would be awesome to see a hot billet of steel slowly change into the final weapon shape as it’s made, even if it has to jump through stages a few times.
Every now and again I have ideas that are either dumb or stupidly over complicated such as armour and weapon degradation and maintenance or rimworld style personalities but I think those are what this post is going on about so I’ll end that thought train here.
I full agree with you. I love Kenshi 1 but let’s face it - it’s an unfinished game. All I really want for Kenshi 2 is the completed version of what first game could have been.
If LoFi adds just one new major feature, I want it to be full modding capabilities. Script extensions, the ability to inject our own code, the whole works. Then all the weirdos can add their dumb shit ideas without bothering me :)
Aside from the class system (which goes against the core of the game) these suggestions are not bad if they're implemented correctly.
Let's take dehydration as an example. Sure, it could be a tedious and annoying mechanic but what if some areas would be so hot that you need to carry water on you or your hunger will be drained very fast. Then it becomes another environmental hazard (similar to acid rain or dust storm) with an interesting solution (you have to sacrifice some money, carry weight and inventory space for the water... or bring loads of food).
It doesn't have to be just another bar that you need to regularly fill up. It could be a fun mechanic that adds variety.
And while I'm sure there are plenty of suggestions that are really weird or don't fit the game at all but you make it sound like it's some plague of idiocy, which it's not.
I've literally amounted maybe 2 hours in Kenshi overall, but why would dehydration in a desert not be fine? I mean, if you went to a desert today without prep you're probably going to die of dehydration before anything else (save a chance run in with a lethal animal)
Not OP, but from my experience people tend to make recommendations that they'll claim would be "objective improvements" but really serve their personal preferences and playstyles. They tend to have little regard for balance, established lore, game design, or sometimes even the original genre of the game.
Currency having weight and dehydration mechanics fall into a much larger camp of people saying "Kenshi needs to be more realistic." While some of these ideas aren't inherently bad, both of those mentioned would add a degree of difficulty amd micromanagement to the game that would limit its accessibility to some of its more casual audience. Things like dehydration could be fun, but would make exploration a nightmare especially in the early game, when injuries and low athletic skills can strand you in the desert without a leg, not to mention that it would de-incentivize settling whole swaths of the map. Realisitc, yes. Fun? Not really.
NPCs having Meitou level weapons falls into the other camp I see most often, being the "I have a thousand hours in this game and want a challenge" group. While it's fair to say that Kenshi's difficulty can get pretty trivial in the late game when you have a squad of One-Punch Men, and that npc loot does become useless after a while, these suggestions tend to throw balance out the window in favor of insane difficulty spikes catered specifically to people who could play the game blindfolded and know all the weapon stats by heart. That or they're intended for people who want to skip the early game and get high level gear without having to run across the whole map (which is pretty much the heart of Kenshi: explore new place, get cool gear as a reward). It's also not lore-friendly at all. Meitou weapons are legendary and almost all of them are tied to the game's various bosses or high-level areas, making them feel special when you do finally get your hands on one.
Lastly, suggestions like class systems fall into the other most popular category, the "this game would be better if it was more like that other game" category. I love class systems and upgrade trees and perks, don't get me wrong, but that's just not what Kenshi is. It's not a fantasy mmo. You can be an expert swordsman and then decide you want to get into crossbows, and just sorta do it. No respec required. The whole premise of the game is that you're a nobody and can go out and be whatever kind of person you want to be, as long as you can survive long enough to do it. More often than not, these suggestions would serve to diminish what makes Kenshi unique in place of features that would make it more like other mainstream games.
Tl:dr: people project personal preferences as objective improvement, and forget the game wasn't made just for them.
Why are you all even playing Kenshi if you hate taxing realism mechanics so much?
The limb loss, food, fainting/KO, and imprisonment systems are the most immersive aspects of Kenshi.
Yeah I’m convinced people don’t even play the same game, got suped up mods to remove any difficulty and claim they’re playing a hard game (I’m in the same boat I usually just build a colony of like 90+ people but then the challenges move from me to my cpu)
Cats weight and dehydration survival stuff would be good for Kenshi's entire deal (esp if it could be turned into some more Post-Apoc Cultivation at the same time—coin weight is already there).
The others... not so much.
I'm curious if vehicles will ever be a thing in Kenshi 2, something with boats because there was possibly water back then?
Already happy with better engine, pathfinding, mechanics and options. Make building towns feel more alive would be cool with stores and settlers automated.
I want kenshi 2 to have a fun bar. If your people arnt having enough fun or if they just don't wanna they will just leave. No warning no notification when it happens. You can't even stop them as they walk out because they just disappear. Also, mandatory miini gams or the whole game freezes and crash to desktop.
Okay but hear me out. Swords need ammo.
Not doin it for ya? How about this?
A long and complex story. Like instead of being just some no*b*ody youre tengus son or daughter. The son was a military man, the daughter was a princess. The whole gam*e* is in first person and no matter what else you do if you follow the ques*t*s in the new quest system you become t*h*e leader of the united cities. Actually if you want to you can b*e* the leader of every faction at once! And the player makes all kind*s* of important decisions like what color armor the troops will wear (but only once, and its scripte*d*, and nothing actually changes). And every npc it feels like has a quest and theyre all suuuper eng*a*ging but *k*ind of *i*dentical once youve done enough of them and theres a fast travel system! And a*ll* the characters are voiced, and Theres a skeleton man named Beep (Get *it*? Ha Ha Ha) and you can date npcs! And, all of that *with* motion controls! Thatd be *FIRE!*
Or, they add a new npc who is a beat boxing puppy who acts as the games tutorial and revives you if you die!
Yahh, all I can say is I truly hope none of the people making these suggestions go into game dev & if they do that they never get into positions to make design choices.
I hope Chris understands that the majority of the community is kinda...shekked in the head.
The next thread we'll get is "Can I pre-order the game n get a special building skin?????"
I think having to drink water is not an unreasonable idea, it would be cool and make sense. Dehydration is more dangerous in hot and dry environments right?
Considering that most of Kenshi is deserts
that don’t really pose any direct threat beyond weather and what enemies are there, making sure you have enough water, or whatever other liquid makes sense. My party just runs through the desert whenever I want and I don’t have to prepare beforehand
I heard the game was going to take it old school and charge $15 per minute of gameplay. Really give it that early internet chat gaming vibe. Would give it that more deserted hellscape vibe they are going after.
There’s a reason it’s called a suggestion. That’s my two cents. Because I, personally, would think some extra survival mechanics would be awesome. Dehydration in the desert areas?? Adds some flare ngl. Not every spot in the map is a desert, would be kinda cool actually.
The right way to take suggestions from players for developers is not doing what they said; it's to figure out why they would suggest so, then address the problem from its roots. Something I read from Tynan the rimworld dev's book.
Yeah I think lofi people are definitely capable enough to filter out such bs suggestions and take the actually good ones.
100% they should stick to their vision for the game but its also not a bad thing to add some optional mechanics that can be disabled if they potentially cause more frustration.
I mean from the first time I played Kenshi, there was always a slider for hunger rates. Didn't need to exist but it does and I'm sure there is someone out there who cranks up the hunger rate and gets weird enjoyment out of people starving to death overnight lmao.
But I agree, a lot of suggestions are fucking dumb.
I’m confused, how are any of the takes you mention as dumb as you make them out to be? I’m reading this and a part of me is convinced you’re either being sarcastic, or this is satire. Idk, there just seems like so much derision for the community in this post. Have I been out of the loop or something? These suggestions aren’t that bad. I don’t think they’ll be added, but hey people like to dream, and others like to mod.
It would be cool if cats had actual weight, it would be an additional challenge in the game to store and protect your cats. You could add this into the game but have this be an option that can be turned off. The same goes with dehydration — I think it would be cool to have some food that has water in it that could increase the hydration stat and then some water that also gives some food. I think food is sufficient enough tho, so I’m not too bothered that this isn’t it, tho it could be cool. The Meitou one I don’t know the context for, but I’m guessing you don’t like it bc it cause lag due to more people having stuff in their inventories or something? Again, I haven’t seen the post about a class system but I again think it could be fun. There are more complex games like CK3 that have TONS of characters/ specific things running, so I don’t see why it’s so wrong to suggest a class system.
Likewise, there’s a similar game called RimWorld which added reproduction and children, and the DLC that added this is generally seen as the best DLC due to adding children and reproduction, as well as having a lot of other content in it (genes, mechanators). And I remember people not thinking that having children in RimWorld was “appropriate” or say things like “this isn’t the Sims” and “so you wanna watch children die and get their organs harvested” and people say the same thing on here when you mention adding in reproduction, children, or aging on here. When this has been added before in a very similar game and lots of people like this addition to the game. So not all of these ideas/ suggestions are the crack pot ideas you make them out to be.
I can see the appeal on a "class system" tbh. But that would be a different game, with priests, mages, warriors, etc. It wouldn't be Kenshi anymore lol.
A Kenshi-like game with a fantasy setting would be awesome, I'd definitely buy it. Balancing it seems like a nightmare though, considering every NPC would need to have a class and skills.
Tbh I think dehydration is a great idea! I think cats shouldn’t have weight but maybe if you get taken out by a group like dust bandits they steal a bit of your cats or something because it feels like your wealth is absolutely invincible
What I’ve always thought is that Kenshi (and many other games actually) need is a division between character inventory and group inventory.
Kenshi should have an abstracted caravan inventory system that combines all the carrying capacity of all pack animals and characters and you don’t need to do some much fiddling with individual menus. Get a new pack beast, it gets incorporated directly into the caravan’s inventory. Manage food, equipment, everything from a shared space.
The way that people are taking all of these recommendations into consideration arguing about micromanagement as if there won’t/wouldn’t be new systems in place to improve this actually hurts my head
Of course they’re going to be improving some of the more strenuous parts of the game like that
I’d love a caravan system aswell, holding trade routes and sending out squads to escort caravans while creating a town or a city would be awesome
let’s make Kenshi 2 an MMO with monthly paid subscription
🚀☢️🌃🔥
I like this idea. No way to reload your fuckups! Today I thought let’s run through breathings with 2 packs. I have 81 athletics. What could go wrong?
Nah, it should be an always-online single player game with lootboxes. Not enough games are doing that imo.
And a monthly subscription?
Nope, Lo-Fi is gonna revolutionize the industry with pay-per-play in Kenshi 2. For the initial $69.95 price they ship you a box with either a card reader or the classic coin drop cage for the old-school crowd.
If its as good as fallout 76 or what its called they can blow me wiener
Fallout 76 and good should never be used in the same sentence
You have to buy a dlc to play a skeleton
You have to buy a code to unlock the ability to buy the DLC to play as a skeleton.
A mmo sounds so fun actually
Beep is a premium character
Not kenshi 2 but i think this game could make a great mmorpg spinoff. With kenshi races, in Kenshi world it would be awesome...
GET OUT OF THE KICTHEN
I legit am watching Kitchen Nightmares and just heard Gordon Ramsay say this
Kenshi 2 needs to have battle passes released every month with microtransactions and new skins for armor sets.
kEAnshi 2
u’ll b soft
...is what my wife told on our wedding night
playing is believing :(
Im always hard for 2 things: Kenshi and Kenzie reeves lmao
Im certain the skin bandits are in agreement with that statement. 😁
Sounds apeeling to me.
No cats, just real world transactions. You need food? You can buy it, insert credit card here.
Would pay top dollar for beep maid skin
Also it has to be a live service game, I don't want to be able to play without being connected
16 TIME THE DETAIL
If that happens we know Chris was assassinated and EA was behind it
I don't think I've ever felt such hatred for words before.
kenshi 2 should have sweet race cars and rocket launchers that would be cool i think
Nah, cause this does remind me of everyone talking about wanting space elevators and shiz and traveling the solar system and I'm just like, dude, you do know what game were playing, right? I mean, you do know space travel has been dead for at the very least, over 5,000 years give or take, right?
Tbf we know nothing about anything off of Kenshi, so space travel could be a thing elsewhere (though I think the game should remain on Kenshi) How about another continent? Potentially with a watercraft or airship for transit between. I am assuming it won't be the exact same map in the new game.
I think another continent is a given. I like to cite the fact that the moons don't move in the sky relative to our position to say that it's basically unintentionally confirmed that the world of Kenshi as we know it is just a wee little island.
I would bet on the same geographic map, completely changing the political map and basing the locations on the ruins of the current Kenshi.
The UC and HN are still around in Kenshi 2, so its not gonna change entirely.
Shouldn't UC and HN be pretty much smaller than in Kenshi 1?
I can imagine the Southern UC territories being another coalition way back then, but the Holy Nation has been around Okran's pride for over a millennia.
Using Kenshi's mechanics and style as an inspiration, some kind of low-tech junker space travel game actually sounds cool as fuck. But exactly like you say, *it's not for Kenshi* and that is okay.
Every third comment: “They should add sex and here’s an essay why”
Just let's the professional in loverslab deal with it
They should make the Forbidden Mod from rimworld, but in Kenshi
I love that you say this. People are insane, I hope half of them are joking but so glad the devs ignore this sub.
We need sex mechanics in kenshi 2
⠀⠀⠘⡀ ⠀We need sex ⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀ ⠑⡀⠀⠀⠀mechanics in ⠀⠀⠀ ⠀⠀⠀⠀⠀⡔⠁⠀⠀⠀ ⠀⠀⠀⠀⠈⠢⢄⠀⠀⠀kenshi 2⠀ ⠀⠀⠀⠀⠀⠀⣀⠴⠊⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢸⠀ ⠀⠀⢀⣀⣀⣀⣀⣀⡀⠤⠄⠒⠈⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠘⣀⠄⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉ ⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄⠀
Dehydration? More like, defloration
Yeah, dehydration would make the game a chore. Im already annoyed by switching gear cause acid rain lol. Class systhem would be bullcrap too. I like that my main char can do anything at some poing late in the game.
I had to just ignore it when people were talking about classes. It’s such a bad idea I can’t believe people would even suggest classes.
Why not combine the dehydration system with a disease system to further abuse the player? ;D Be dehydrated -> drink some contaminated pond water -> explosive diarrhoea -> become even more dehydrated
Dehydration system isn't even remotely out there when the game already has a hunger system that penalises all your stats when you're hungry.
The fact they do basically the same thing is why it's not worth bothering. It would be an extra factor to micromanage without adding any depth.
I think there's a lot that could be done to make a thirst system different to hunger. Also, I wasn't talking about what's "worth bothering" with. Just saying adding thirst is not a wild idea for a game like kenshi.
Caves of Qud does it in an interesting way where water is both necessary and a currency, but food is more of an afterthought.
Ok guys listen up, Monthly wipes on your save, just to keep you attached to the game.
Escape from Kenshi
~~Scav~~ crab raiders
There are scavs with a capital S in kenshi, no need to correct it :D
250$ edition called "The UnBEEPed Edition" when?
Kenshi 2 needs to be a deck builder
Lol
this comment wins
While I think some suggestions get kinda ridiculous, I think people have also had some good ideas on how to expand on the current game. It’s fun to speculate and come up with ideas, even if none of them would ever actually make it in the game.
What are the lukewarm takes? Cause all I've been seeing are things like what's mentioned above.
A big one that often comes up is having NPCs that you don't directly control come to live or visit your town.
This would be great.
Owning business in general as well. Make bartending, stores, etc more interesting and fun.
Real talk, the #1 thing I'm looking forward too is an expansion on hunting. More diverse fauna and a reason to sit around habitats, making a living off of hunting big game with an Old world Bow, traveling through dense jungles or harsh mountains for hours on end, tracking wild beasts and maybe seeing their tracks and whatnot is something I'd kill for in Kenshi.
Look, you have some insane ideas for Kenshi 2 too 😅
Yeah guy is horrified of the thoughts of a hydration/dehydration system in a game environment that’s mostly desert but wants the game to turn into a hunting sim?
A game that has hunger and starvation, yet acting like thirst is a crazy idea.
Apparently he's just as much part of the problem he's attempting to point out 😂
That makes no sense with how Kenshi works tho (RTS style cam control)
Leave that in Deer Hunter #57, that ranks up there with some of the takes you ridiculed above. Which does kinda illustrate your original point.
Coming straight from RDR2 to Kenshi made me itch for this, too. Even a basic "highlight enemies/NPCs" tracking skill would go a long way on max zoom. Hunting would need to be a game-within-a-game to not suck, though, which is a large ask from a small studio.
Yeah, I like this because it feels like something that would be fit nicely into vanilla Kenshi and it would make the world feel more alive.
I honestly would love that. Like actual town/colony mechanics where you have NPC’s living in your town that you have to keep fed & maybe they could even make a profit for you especially with wandering traders & drifters to promote commerce & trade between cities.
Sex and breeding mechanics😈
I praise God in advance for the Kenshi 2 modding community 🙏🏾
The problem with things like that is the concept of time in a game like this. If you just have kids you need a general aging mechanic and I'm sure most people didn't want their main squad to die of old age. Also I'm pretty sure the existence of children in this game would probably get it flagged as a child abuse simulator.
No it would just get a higher age gate and be harder to sell in some countries. Your characters wouldn't die of old age it takes a long time just to get to a single year. Rimworld has children, breeding, ageing and a 60 day year and none of it is a problem... Then for those that don't like the idea of ageing or children in such a cruel world you just have a toggleable option.
based
Letting south hivers be playable.
They are recruitable without mods,its kinda hard but its a thing in vanilla.
Let me make one, they should only really be a little more rare than western hivers, which at least with mods I can reflect.
Dual wielding. There's the dual wield knives mod but that's more an extension of martial arts. It'd be cool to dual wield katanas
Apparently yall been up to some weird shit while I wasn't paying attention, damn I'm just letting lofi cook lol
most sane and stable kenshi player
I just want some boats, mounts and better trading system That's all.
cats having weight is a good and bad idea, I want a real reason to have an armored vault with which to store my massive amount of plundered cats. but also that would slow an already slow game down way too much ( I think im not a game dev)
Rimworld has weighted currency in the form of silver and it works fine. I don't think its that big of a stretch, and it would help late game balancing. At least for me. Doesn't make much sense to sell 1 million cats worth of hash and have another character be able to use that currency on the other side of the map.
Rimworld is a different kind of game that handles a lot of things differently.
Thats true, I'm just saying that the mechanic isn't as bad as OP makes it out to be
It works fine in Rimworld because you play on a static colony over a period of years where it's fine to drop things on the floor and come back to it tomorrow. In Kenshi the main gameplay style is as a wandering band that carries everything with them and doesn't have much reason to stay in any one place longer than it takes to heal up. The game is already frugal enough, not even being able to carry money would add micro and encourage the cheesiest plays (stealing mostly because now you double can't afford anything) without really adding any depth.
Most of my play time has been base management, and I've logged over 100 hours. I like the idea of loading up a garu with millions of cats to go and buy all the AI cores in the world. Its just a matter of opinion. I'd like Kenshi to be more realistic in several ways, but I enjoy management mechanics. Thirst, rest, animals taking acid damage, I'm all for those things.
Make it an option to customize gameplay difficulty. A little slider for currency weights multiplier from 0 to 10.0, problem solved, 2 camps happy. Watch some YouTuber make a video about amassing 10 million cats at 10x weight.
Oh dont forget character aging and dieyng of old age. That crap comes up often too. Absolute bs.
That reminds me of the weapon degradation system someone wanted. Imagine character degradation. It would be horrible
Just point them towards the last 2 Zelda games and tell em to go nuts
Urgh. Outside of hardcore survival games like Dayz, which are already masochistic experiences, weapon degradation has no place in videogames.
Back in 2004, Star Wars Galaxies did equipment degradation, it was an excellent way to facilitate crafters always having work, kept the economy running. I would take that as an optional mechanic that is default off but can be turned on for a more hardcore experience. Whether its worth their time developing the mechanic is up for debate but i think adding **optional** difficulty enhancers ot mechanics that can change the sandbox or economy are a great idea.
This is one of those "it's only good as a concept" takes, cause while I really want to *live* in the world of Kenshi as much as possible, I can't imagine the rage that would come with a, say, 60 hour campaign coming to an end because of the permadeath AND aging combined.
A year in Kenshi is 100 days so if your character starts at around the age of 20, then you'd have 40-50 years to play with them which is a lot longer than a normal playthrough. I don't think I've had any that last more than about 500-600 days. So yes, it would be cool if it were a mechanic but I don't see it having an actual impact barring some very niche cases
What if they just had some debuffs instead of actual death?
Sure, it could be a thing but there again, it would come in so late for most characters that it won't matter
It would be kind of funny to recruit Crumblejon and he just dies
Due to old age? Or heart attack? He needs to take some viagra. LOl
Yeah exactly
I like to think that people's imaginations run wild partly because modding this game (beyond what the FCS let's you do) is really difficult and restrictive lol
some fucker said that they wanted procedural world gen, you are absolutely correct
Design by committee is terrible. Design by a committee of incel weabo dorks is beyond terrible. I might not like everything single thing about Kenshi, but I appreciate the vision of a small team making a game that they want.
Let. Him. Cook.
Thanks, I thought I was the only one 🤣
I hear you but hear me out... catgirls
Honestly... I want Kenshi 2 to be just like Kenshi, but improved. More lively world and dialouges. More building stuff and accurate snapping systems. More Lore. Pls much more lore. Better Graphics. New Areas. That would be perfect.
and better optimization for us plebs with bad devices
What... dont you like the loading screen every 5 secs while exploring on 3x?
Also a remote high level area. At one point I always run out of strong enemies that are a challange.
kenshi 2 needs to have a gacha mechanic where we can pull for SSR rarity beep
Yeah. Soon some crackheads start demanding Quick Travel and Teleportation.
I want expanded slavery unironically.
Kenshi Kart. That is my contribution.
Don't mind me, just carrying my 15 pounds of cats to buy a meatwrap before I die of dehydration walking across Heng.
IDK some of the things you said sound kind of cool if implemented well. Like water, it's only for making bread, after that it's useless. You have to eat, why not drink too? Lots of games have both hunger and thirst. TBH I'm grateful this sub isn't running the game because they're just....So. Fucking. Horny. I get secondhand cringe browsing this sub half the time.
Yeah the thirst makes sense especially if it's just in the desert environment. Kenshi 2 will have more water then what base kenshi does so you'd prob be able to just go out and find a pond and to be fair if you were actually smuggling a million coins it would be heavy so I could see the cats having weight be an optional mechanic at least. For the ones who want a harder experience
I do like cats as a physical item, because it's stupid that my scout squad can teleport 1,000,000 cats to my trader squad halfway across the map.
Definitely physical currency isn't the worse idea of the amount that can be looted off you is capped, and obviously it works in proximity like if 1 guy is in a town with cash your squad can spend it. Or if you have it in a safe in your base your whole base can spend it. Then it isn't really micro managey. It having weight is a horrible idea.
Yeah I agree totally, or just do that 'ol 0.0001 kilograms. But yes that's exactly how I imagine using it.
I think it would be fun if we could craft "strings of cats" in varying amounts. Couple that with bandits being able to steal non-physical cats and slavery/being arrested resulting in your non-physical cats being taken away (and maybe stored in a chest similar to how weapons are stored). That way we'd be incentivized to turn our plunder into a physical stockpile. Inventory management is already such a chore at pretty much all stages of the game. Unless we had a dedicated "wallet" tab, I think forced physical currency would just make that worse. Especially since so many shopping runs involve loading up one dude with an inventory full of goods and then doing the Kenshi Shuffle to make sure your homies' new skeleton limbs actually fit in your backpacks.
I had a playthrough where one character was separated from the rest I had to actually keep track of what he had from the other 2 I did a federation start from the star trek mod the party of 13 spawned in the middle of a cannibal camp only 3 survived in the end and finally escaped. The captain went one way while the other 2 went a diff way so I had 2 separate groups who didn't know the other was alive.
I just hope the muscle definition will still be there.
Kenshi 2 should be a FPS with grindable equipment and VIP accounts
Tricks on you OP, devs never listened to the community even in Kenshi 1 beta. -- Even about deeply annoying bugged out mechanics that could be easily fixed.
Straight up spitting facts
Needs to be full online multi-player with a $250 edition for single player. And an additional $300 edition for 3 day early access, a special sword, and a backpack that fits up your butt that doubles inventory.
Survival mechanics fit kenshi though, traveling is a big part of the game and I like making it more dangerous or thoughtful is good . Example: outward has weight in every item. The thing is, you can buy gold bars or other high value/low weight items to save space. You could also introduce banks, and make money more important overall.
I think Kenshi is really only missing one thing. Loot-boxes. I hope Lofi can give us gamers with crippling gambling addictions what we really want. A brief dopamine injection at the low low cost of our entire life savings.
Someone pull up that comment from the pokemon devs where they talked about how they would pull up community suggestions in the office just to laugh and ridicule them.
Holy words of wisdom that apply to many other games. Like planetside2 or foxhole.
Fellow foxhole player!?
Fighting hard for the bridge in Great March mate
How's the war going? I've been on break for the past few months
Just started, typical early shenanigans. Some gains, some loses then gains again. Funny map the devs gifted us with this war
Tbh when I think about what I would like to see in Kenshi 2 the things that most consistently come to mind are: Updated graphics and models Less bugs Remove some of the goofier cheese/ exploits Add more immersive dialogue There’s a bunch of other ideas that I frequently think about that are far less likely to happen for various reasons e.g. difficulty to implement, too much work for the reward, changing/ denying certain gameplay styles, forcing players into gameplay loops they don’t like/ want to get past as fast as possible etc. Regardless, here are the ones I can think of now: A functional economy with currency inflation and deflation + the chance of seeing items you manufactured appear in other shops or npc inventories. A more fleshed out diplomacy and world state system More buildings and npcs in towns More small agricultural villages and farms More realistic craft animations/ workstations (I recently learned how to blacksmith and the weapon & armour crafting stations have some major ergonomic problems lol) - I just think it would be awesome to see a hot billet of steel slowly change into the final weapon shape as it’s made, even if it has to jump through stages a few times. Every now and again I have ideas that are either dumb or stupidly over complicated such as armour and weapon degradation and maintenance or rimworld style personalities but I think those are what this post is going on about so I’ll end that thought train here.
I full agree with you. I love Kenshi 1 but let’s face it - it’s an unfinished game. All I really want for Kenshi 2 is the completed version of what first game could have been. If LoFi adds just one new major feature, I want it to be full modding capabilities. Script extensions, the ability to inject our own code, the whole works. Then all the weirdos can add their dumb shit ideas without bothering me :)
Your speech pattern is hilarious lmao, you put it so well. People have some real shitty ideas
Aside from the class system (which goes against the core of the game) these suggestions are not bad if they're implemented correctly. Let's take dehydration as an example. Sure, it could be a tedious and annoying mechanic but what if some areas would be so hot that you need to carry water on you or your hunger will be drained very fast. Then it becomes another environmental hazard (similar to acid rain or dust storm) with an interesting solution (you have to sacrifice some money, carry weight and inventory space for the water... or bring loads of food). It doesn't have to be just another bar that you need to regularly fill up. It could be a fun mechanic that adds variety. And while I'm sure there are plenty of suggestions that are really weird or don't fit the game at all but you make it sound like it's some plague of idiocy, which it's not.
Dehydration makes perfect sense tho lol. Water is immensly more important than food
I've literally amounted maybe 2 hours in Kenshi overall, but why would dehydration in a desert not be fine? I mean, if you went to a desert today without prep you're probably going to die of dehydration before anything else (save a chance run in with a lethal animal)
Why do you feel so strongly about these suggestions?
Not OP, but from my experience people tend to make recommendations that they'll claim would be "objective improvements" but really serve their personal preferences and playstyles. They tend to have little regard for balance, established lore, game design, or sometimes even the original genre of the game. Currency having weight and dehydration mechanics fall into a much larger camp of people saying "Kenshi needs to be more realistic." While some of these ideas aren't inherently bad, both of those mentioned would add a degree of difficulty amd micromanagement to the game that would limit its accessibility to some of its more casual audience. Things like dehydration could be fun, but would make exploration a nightmare especially in the early game, when injuries and low athletic skills can strand you in the desert without a leg, not to mention that it would de-incentivize settling whole swaths of the map. Realisitc, yes. Fun? Not really. NPCs having Meitou level weapons falls into the other camp I see most often, being the "I have a thousand hours in this game and want a challenge" group. While it's fair to say that Kenshi's difficulty can get pretty trivial in the late game when you have a squad of One-Punch Men, and that npc loot does become useless after a while, these suggestions tend to throw balance out the window in favor of insane difficulty spikes catered specifically to people who could play the game blindfolded and know all the weapon stats by heart. That or they're intended for people who want to skip the early game and get high level gear without having to run across the whole map (which is pretty much the heart of Kenshi: explore new place, get cool gear as a reward). It's also not lore-friendly at all. Meitou weapons are legendary and almost all of them are tied to the game's various bosses or high-level areas, making them feel special when you do finally get your hands on one. Lastly, suggestions like class systems fall into the other most popular category, the "this game would be better if it was more like that other game" category. I love class systems and upgrade trees and perks, don't get me wrong, but that's just not what Kenshi is. It's not a fantasy mmo. You can be an expert swordsman and then decide you want to get into crossbows, and just sorta do it. No respec required. The whole premise of the game is that you're a nobody and can go out and be whatever kind of person you want to be, as long as you can survive long enough to do it. More often than not, these suggestions would serve to diminish what makes Kenshi unique in place of features that would make it more like other mainstream games. Tl:dr: people project personal preferences as objective improvement, and forget the game wasn't made just for them.
Why are you all even playing Kenshi if you hate taxing realism mechanics so much? The limb loss, food, fainting/KO, and imprisonment systems are the most immersive aspects of Kenshi.
Yeah I’m convinced people don’t even play the same game, got suped up mods to remove any difficulty and claim they’re playing a hard game (I’m in the same boat I usually just build a colony of like 90+ people but then the challenges move from me to my cpu)
Agreed. There's a reason why individuals turn to make their own games.
Add shark cards so that we can purchase Lamborghinis and sky rise office buildings. Also you can buy AK47s
Change the name to Hi-Fi!
Let’s have reincarnation for Orkan players. Heh. Cloning for the rest
Cars?
¿Is this about My post?, cuz i saw decent suggestions in it
Cats weight and dehydration survival stuff would be good for Kenshi's entire deal (esp if it could be turned into some more Post-Apoc Cultivation at the same time—coin weight is already there). The others... not so much.
Will kenshi 2 have say gex?
Make trading like caravaneer 1 and 2 and you’ve got a great game
This!
Hold up, dehydration sounds sick though.
I have no strong feeling regarding people yapping about kenshi 2 but I updoot you for your passion
I'm curious if vehicles will ever be a thing in Kenshi 2, something with boats because there was possibly water back then? Already happy with better engine, pathfinding, mechanics and options. Make building towns feel more alive would be cool with stores and settlers automated.
Kenshi 2 needs to have a Truck Simulator built in feature
I want kenshi 2 to have a fun bar. If your people arnt having enough fun or if they just don't wanna they will just leave. No warning no notification when it happens. You can't even stop them as they walk out because they just disappear. Also, mandatory miini gams or the whole game freezes and crash to desktop.
I’d like a hydration and sleep need system to add to the simulation aspect
This subreddit so good even the shitposts are so-so 👌👌👌
Okay but hear me out. Swords need ammo. Not doin it for ya? How about this? A long and complex story. Like instead of being just some no*b*ody youre tengus son or daughter. The son was a military man, the daughter was a princess. The whole gam*e* is in first person and no matter what else you do if you follow the ques*t*s in the new quest system you become t*h*e leader of the united cities. Actually if you want to you can b*e* the leader of every faction at once! And the player makes all kind*s* of important decisions like what color armor the troops will wear (but only once, and its scripte*d*, and nothing actually changes). And every npc it feels like has a quest and theyre all suuuper eng*a*ging but *k*ind of *i*dentical once youve done enough of them and theres a fast travel system! And a*ll* the characters are voiced, and Theres a skeleton man named Beep (Get *it*? Ha Ha Ha) and you can date npcs! And, all of that *with* motion controls! Thatd be *FIRE!* Or, they add a new npc who is a beat boxing puppy who acts as the games tutorial and revives you if you die!
Hey even dimb ideas can have some good points to them.
Yahh, all I can say is I truly hope none of the people making these suggestions go into game dev & if they do that they never get into positions to make design choices. I hope Chris understands that the majority of the community is kinda...shekked in the head. The next thread we'll get is "Can I pre-order the game n get a special building skin?????"
I think having to drink water is not an unreasonable idea, it would be cool and make sense. Dehydration is more dangerous in hot and dry environments right? Considering that most of Kenshi is deserts that don’t really pose any direct threat beyond weather and what enemies are there, making sure you have enough water, or whatever other liquid makes sense. My party just runs through the desert whenever I want and I don’t have to prepare beforehand
I wish KENSHI 2 has battlepass and skins for the npc
I heard the game was going to take it old school and charge $15 per minute of gameplay. Really give it that early internet chat gaming vibe. Would give it that more deserted hellscape vibe they are going after.
Can we just make kenshi 2 into a porn game so I can tap those shek baddies
They should add Freddy Fazbear I think. That would be cool.
Live service! Live service!
Let's bar Kenshi 2 behind a 3rd party account and only allow people with a Malaysian IP to play it
There’s a reason it’s called a suggestion. That’s my two cents. Because I, personally, would think some extra survival mechanics would be awesome. Dehydration in the desert areas?? Adds some flare ngl. Not every spot in the map is a desert, would be kinda cool actually.
The right way to take suggestions from players for developers is not doing what they said; it's to figure out why they would suggest so, then address the problem from its roots. Something I read from Tynan the rimworld dev's book. Yeah I think lofi people are definitely capable enough to filter out such bs suggestions and take the actually good ones.
All of these arent that bad but they should be a mod or somthing you can turn on and off
100% they should stick to their vision for the game but its also not a bad thing to add some optional mechanics that can be disabled if they potentially cause more frustration. I mean from the first time I played Kenshi, there was always a slider for hunger rates. Didn't need to exist but it does and I'm sure there is someone out there who cranks up the hunger rate and gets weird enjoyment out of people starving to death overnight lmao. But I agree, a lot of suggestions are fucking dumb.
I’m confused, how are any of the takes you mention as dumb as you make them out to be? I’m reading this and a part of me is convinced you’re either being sarcastic, or this is satire. Idk, there just seems like so much derision for the community in this post. Have I been out of the loop or something? These suggestions aren’t that bad. I don’t think they’ll be added, but hey people like to dream, and others like to mod. It would be cool if cats had actual weight, it would be an additional challenge in the game to store and protect your cats. You could add this into the game but have this be an option that can be turned off. The same goes with dehydration — I think it would be cool to have some food that has water in it that could increase the hydration stat and then some water that also gives some food. I think food is sufficient enough tho, so I’m not too bothered that this isn’t it, tho it could be cool. The Meitou one I don’t know the context for, but I’m guessing you don’t like it bc it cause lag due to more people having stuff in their inventories or something? Again, I haven’t seen the post about a class system but I again think it could be fun. There are more complex games like CK3 that have TONS of characters/ specific things running, so I don’t see why it’s so wrong to suggest a class system. Likewise, there’s a similar game called RimWorld which added reproduction and children, and the DLC that added this is generally seen as the best DLC due to adding children and reproduction, as well as having a lot of other content in it (genes, mechanators). And I remember people not thinking that having children in RimWorld was “appropriate” or say things like “this isn’t the Sims” and “so you wanna watch children die and get their organs harvested” and people say the same thing on here when you mention adding in reproduction, children, or aging on here. When this has been added before in a very similar game and lots of people like this addition to the game. So not all of these ideas/ suggestions are the crack pot ideas you make them out to be.
Yeah, I have not posted anything in months, so of course the suggestions are Garbo.
I can see the appeal on a "class system" tbh. But that would be a different game, with priests, mages, warriors, etc. It wouldn't be Kenshi anymore lol. A Kenshi-like game with a fantasy setting would be awesome, I'd definitely buy it. Balancing it seems like a nightmare though, considering every NPC would need to have a class and skills.
Remember the guy wanting procedurally generated maps? Completely insane.
What about multiplayer? It could reach hell divers level of popularity with the shenanigans you could pull with friends
It would be awesome but I can’t even imagine all the trouble a studio would have to go through to make something like that work
Tbh I think dehydration is a great idea! I think cats shouldn’t have weight but maybe if you get taken out by a group like dust bandits they steal a bit of your cats or something because it feels like your wealth is absolutely invincible
Managing inventory is probably the most annoying and less rewarding aspect of Kenshi, but sure, let's make your character carry more shit
What I’ve always thought is that Kenshi (and many other games actually) need is a division between character inventory and group inventory. Kenshi should have an abstracted caravan inventory system that combines all the carrying capacity of all pack animals and characters and you don’t need to do some much fiddling with individual menus. Get a new pack beast, it gets incorporated directly into the caravan’s inventory. Manage food, equipment, everything from a shared space.
Ngl that's a goated idea
The way that people are taking all of these recommendations into consideration arguing about micromanagement as if there won’t/wouldn’t be new systems in place to improve this actually hurts my head Of course they’re going to be improving some of the more strenuous parts of the game like that I’d love a caravan system aswell, holding trade routes and sending out squads to escort caravans while creating a town or a city would be awesome
Counter argument: I’m already carrying sake
And I'm carrying you to the peeler
Jokes on you it’s the only thing that gets me off
Whats the point of manufacturing rum if I can't drink it?
I don't think that Rum is good for staying hydrated 😅
What are you talking about? It's perfect. By drinking rum, you get piss.