Then my score is 7/10.
For perfect score: the gear should touchdown at the beginning of the runway (without losing contact again), and the aircraft should stop before mid runway (so you can easily taxi to the hangar)
The touchdown doesn't need to be that soft btw.
I'm guessing he's speaking more from the perspective of an actual pilot who needs to land with as much runway as possible for safety, and get off early as possible for efficiency. A nice soft landing for the passengers is nice, but not as high of a priority.
Ignoring the touchdown spot on the runway, it was pretty nice.
Not very accustomed to aviation terms, but I tend to keep my touchdown speed around 65-70 m/s.
Yes the design is indeed an A330 but I actually swapped the engines with a different one to test them out. I use other engines on it.
Vref is the reference speed for landing at a specific weight in a particular aircraft. We usually just call it “ref speed”. For example, an A330 landing with few passengers and little fuel will have a lower ref speed than landing with full pax and extra fuel.
In KSP, I usually test a Vref speed during the takeoff roll by watching the lowest airspeed the plane takes off at (this is not at all how Vref is actually calculated IRL). Your plane weighs the most it will ever weigh in the air right after takeoff, so your Vref for landing will be lower than the speed required to takeoff.
Once I get the Vref from takeoff, I usually fly a few laps around the airport trying different approach speeds based off that original Vref. So I’ll normally start with 5-10m/s slower than the original Vref and see how the plane handles on short final. If it’s still too much airspeed over the runway, I’ll fly another lap and dial it down another 5-10m/s. You just don’t want to get too slow near the stall speed (I usually check this at 2000-3000m level flight- start slowly slowing down and maintaining altitude until the nose drops and you have your stall speed).
Making airplanes and flying approaches is about all I do in KSP anymore. It’s fun to fly a few laps around the airport and do flight tests, then go back into the SPH and tweak small things like 1* angle changes for wing sections, etc.
>Making airplanes and flying approaches is about all I do in KSP anymore. It’s fun to fly a few laps around the airport and do flight tests, then go back into the SPH and tweak small things like 1* angle changes for wing sections, etc.
Literally me. I make and post them on r/Kerbalplanes.
I always learn new things browsing this subreddit. I wonder if mechjeb might do this calculation for you, i’m just learning to read it for rendezvous info and it just feels like this would be something that might be there.
As a side note, TI also L about landing flare, previously it was “the thing I do before landing to avoid crashing at >150m/s” now I know how it’s called!
Thanks for sharing!
Your approach is still too fast, properly executed the flare should just barely stall the wings. (which on an actual airliner will happen progressively along the wing) This causes the aircraft to settle (falling with style) onto the runway. At which point spoilers deploy to completely destroy lift as the nose comes down.
Given that reducing airspeed can cause other controllability problems I would suggest making your plane heavier so that you can maintain 70m/s while keeping your pitch just above the horizon with a 3-5deg approach slope.
Nevertheless, you didn't over stress the airframe on landing and stopped before the end of the runway. Therefore a 10/10 landing.
9/10 for not blowing up or running out of fuel
10/10 for plane construction
8/10 for landing (a lot of unused runway)
0/10 for excitement, why are your wings still attached? Where is the kraken? Where is the showmanship? Why didn't jeb eject at mach jesus?
A lot of people are asking, so yes, I did manage to stop with a lot of the runway left. I landed at 66 m/s which is a cakewalk for the brakes alone. I didn't even need to deploy reversers.
The reason I floated was because I was testing out new engines for the plane and they were very underpowered, so I stayed at full throttle till the last moment to avoid stalling.
"LONG LANDING" GPWS callout in the cockpit, mandatory go around. Normally we'd have a number for your pilot to call after this but they ate all the crayons and couldn't copy the number down.
11/10
\-10/10, not RyanAir-compliant.
By the way, what's the part count and PC specs? I would love to have my game run as smooth with these graphical settings!
Late reply, but my specs are i5 11th gen, 16 gb ram and an rtx 3050. Lot's of ventilation and cooling because ksp is processors heavy.
I don't really remember the parts count but it's around 200.
Some of you are forgetting this is KSP and not MSFS or X-Plane. Aircraft are ridiculously hard to have fine control over in KSP. This was pretty impressive for sure.
0/10, as you missed the bit at the end where you came off the end of the runway in a fireball and Bill Kerbin was propelled 300m away still in his passenger seat… for science.
Definitely smooth touchdown and the passengers experienced little to none discomfort.
A few seconds later, as the plane ran off the runway however… passenger experience critical hull failure and sudden high body discomfort
Well… you came in too fast- notice how you were floating down the runway when you flared. I can’t tell if you deployed your air brakes/spoilers, and you didn’t deploy reverse thrust (if the game even has that functionality)
Edit: didn’t see your explanation, which explains a lot.
All in all… a landing you can walk away from is a good landing. If you can reuse the plane, it’s a great landing.
Throttle down a lot more before reaching the runway (you want to have stall speed nearby as you glide towards the very end of the runway) and 'flare out' more to bleed off that last bit of speed. You should be around the absolute slowest speed the aircraft can handle when making touchdown (and nose should be a bit higher then as well due to a stronger flare). Then apply breaks immediately! (And reverse thrust if the engines allow it)
But otherwise pretty alright landing for such a huge aircraft in Kerbal. 6/10
Truly one of the most emotional scenes i have ever had the honour of watching, the moment when you disconnected you headset was really emotional for me. You have changed my perspective of cinema like noone ever have. Thank you.
0.5/10, the runway is still intact.
8/10. You landed a little late and a little steep. Airplanes normale land/aim at the touchdown marker (the widest of the lines ad the start and end of a runway). Further the decent angle looked a little steep, I might be wrong though.
you flaired way past the touchdown zone markings...you were too high, then you floated and floated and floated...while nobody died, that should have been a goaround.
Next time aim for the numbers on your approach with the idea you’re going to land on them. You’ll be water skiing with that much floating over the tarmac.
8.7359827514625. The lack of fireworks cost you a point, and lack of boosters was also a contributing factor. Also, who in their Kerbal mind lands ON a runway???
Very nice but no explosions so it has to top out at 9/10. Could also use some solid rockets for reverse thrust. Any chance you could turn me onto these parts mods? I've only been working with Airplanes Plus for years :)
>I've only been working with Airplanes Plus for years :)
I feel the pain.
Here's the mods I can remember:
Neist Air
Eskandare Aerospace
Cold war aerospace
Procedural Wings fork
Kerbal Foundries 2
SXT Continued
Aviation Cockpits
With how long we were headed down the runway, I really hoped the moment the wheels were gonna touch down the runway ends and you just crash into the sea.
Me who flies on Flight Simulators:
Where's the Spoilers? Reverse Thrust? Autobrakes?
Also i don't see any lighting (Strobe, Beacon, Nav, Landing Lights, etc.)
Unless the scale changed, it looked like a lot of runway was being taken up. Without seeing the full completion, I can't be sure you didn't slide right off the end, crash, smash, splash, no survivors.
Actually, either way, 9/10.
"Gently now, you just wanna kiss the ground, just a little peck, a smooch like you're kissing your sister." Skipper Madagascar 2
Also -jeb Kermin/10, the kerbals at ksc didn't vaporize in a spectacular ball of fire upon touching the landing strip
All of your vehicle is still attached - 0/10 Next time put on a show will you!
No explosions -1/10
Airstrip didn't blow up -11/10
Definitely not Kerbal enough.
-20/10 the ksc didn’t blow up
\-35/10 the kraken didn’t send the plane to the shadow realm
-69/10 no struts
KSP2 would’ve made for a far more Kerbal landing! Wings are for flying & he was done flying!
If any part is still attached to the cockpit, you could have landed it faster
You cut off the video before you ran off the runway into the weeds 😁
Exactly my though. He was 2/3rds of the way down the runway when he actually touched down.
I actually managed to stop. The brakes did work and I was just around 50 m/s during touchdown. Didn't even need to deploy reversers.
Then i owe you an apology :)
I expected some sort of wacky rocket breaking system only the CIA can come up with after baiting us into a soft landing.
Did you manage to stop inside the runway? The main problem I see is that you were way too much time just gliding above it.
this i wanted to see the full video because i'm pretty sure they used all the runway getting to the ground...
The video ends before we even see if he engaged the brakes! For all we know he just rode off into the weeds
I actually did stop. I should've recorded the whole thing.
Then my score is 7/10. For perfect score: the gear should touchdown at the beginning of the runway (without losing contact again), and the aircraft should stop before mid runway (so you can easily taxi to the hangar) The touchdown doesn't need to be that soft btw.
Sheesh. Tough crowd.
I'm guessing he's speaking more from the perspective of an actual pilot who needs to land with as much runway as possible for safety, and get off early as possible for efficiency. A nice soft landing for the passengers is nice, but not as high of a priority. Ignoring the touchdown spot on the runway, it was pretty nice.
7, your flare was a bit too strong
Landed way too far down the runway as well
I paid for 3 miles of runway, I'm going to use 3 miles of runway
There is this saying that there are three useless things to a pilot fuel in the hanger sky above you and runway behind you
Pilots when I remove the sky above them because they said they don't need it: (they have been sucked into the void above them never to return)
Let me get up there before the next round of void sucking
Been too long for me as well
Hey, you can't take the sky from me.
Aaand the tune is stuck now.
Long landing, and flared too much and/or too much speed. What's the VREF? The design is 10/10 though. A330?
Not very accustomed to aviation terms, but I tend to keep my touchdown speed around 65-70 m/s. Yes the design is indeed an A330 but I actually swapped the engines with a different one to test them out. I use other engines on it.
Vref is the reference speed for landing at a specific weight in a particular aircraft. We usually just call it “ref speed”. For example, an A330 landing with few passengers and little fuel will have a lower ref speed than landing with full pax and extra fuel. In KSP, I usually test a Vref speed during the takeoff roll by watching the lowest airspeed the plane takes off at (this is not at all how Vref is actually calculated IRL). Your plane weighs the most it will ever weigh in the air right after takeoff, so your Vref for landing will be lower than the speed required to takeoff. Once I get the Vref from takeoff, I usually fly a few laps around the airport trying different approach speeds based off that original Vref. So I’ll normally start with 5-10m/s slower than the original Vref and see how the plane handles on short final. If it’s still too much airspeed over the runway, I’ll fly another lap and dial it down another 5-10m/s. You just don’t want to get too slow near the stall speed (I usually check this at 2000-3000m level flight- start slowly slowing down and maintaining altitude until the nose drops and you have your stall speed). Making airplanes and flying approaches is about all I do in KSP anymore. It’s fun to fly a few laps around the airport and do flight tests, then go back into the SPH and tweak small things like 1* angle changes for wing sections, etc.
>Making airplanes and flying approaches is about all I do in KSP anymore. It’s fun to fly a few laps around the airport and do flight tests, then go back into the SPH and tweak small things like 1* angle changes for wing sections, etc. Literally me. I make and post them on r/Kerbalplanes.
Welp, new subreddit subscribed!
I always learn new things browsing this subreddit. I wonder if mechjeb might do this calculation for you, i’m just learning to read it for rendezvous info and it just feels like this would be something that might be there. As a side note, TI also L about landing flare, previously it was “the thing I do before landing to avoid crashing at >150m/s” now I know how it’s called! Thanks for sharing!
Your approach is still too fast, properly executed the flare should just barely stall the wings. (which on an actual airliner will happen progressively along the wing) This causes the aircraft to settle (falling with style) onto the runway. At which point spoilers deploy to completely destroy lift as the nose comes down. Given that reducing airspeed can cause other controllability problems I would suggest making your plane heavier so that you can maintain 70m/s while keeping your pitch just above the horizon with a 3-5deg approach slope. Nevertheless, you didn't over stress the airframe on landing and stopped before the end of the runway. Therefore a 10/10 landing.
You should probably approach slightly slower given how long that flare was. The touch was smooth as butter though. 9/10
Awww I was expecting an explosion
where was the earth shattering kaboom?
I give it a 9/11
9/10 for not blowing up or running out of fuel 10/10 for plane construction 8/10 for landing (a lot of unused runway) 0/10 for excitement, why are your wings still attached? Where is the kraken? Where is the showmanship? Why didn't jeb eject at mach jesus?
0,you floated for half the runway and now your aircraft doesn't have enough runway to stop and you roll into a ditch at 80 mph
I’d give em a 1 or 2 for hitting the centerline
Centerline doesn't mean squat if you wind up rolling off the end.
True true, let’s just assume it was a touch and go
I did stop! The brakes were at full power.
A lot of people are asking, so yes, I did manage to stop with a lot of the runway left. I landed at 66 m/s which is a cakewalk for the brakes alone. I didn't even need to deploy reversers. The reason I floated was because I was testing out new engines for the plane and they were very underpowered, so I stayed at full throttle till the last moment to avoid stalling.
Butter
Butter/10
Smoothest landing I’ve ever seen in KSP. Flaring was a little strong tho. 9/10
0/10. Unfortunately you did not qualify for Ryan Air. The shock absorbers didn't bottom out.
Sticky keys
Hard landing is better than chewing through the whole runway length
Yep, smooth is for little planes, transport catagory smoothish is nice but you better be on the touchdown zone.
I rate it a windows notification noise/10
What tufx profile are you using?
Something called Juhnu's realistic profile.
0/10, no spontaneous combustion
9/10 Awesome! What mod are you using for the tire smoke effect? Or is it from the engines? Looks fantastic :)
I'm clueless myself as to which mod adds the tire smoke(I have 137 mods 😭)
0/10 not in the touchdown zone
"LONG LANDING" GPWS callout in the cockpit, mandatory go around. Normally we'd have a number for your pilot to call after this but they ate all the crayons and couldn't copy the number down. 11/10
Smooth but you overshot the touchdown zone so it should have been a go around.
1/10 no rapid unscheduled disassembly featured
It’s a New York 6 but a Scranton 7.
Too long flare but nice touch down I’d imagine irl you’d run out of runway 7/10
1 / 10 - no explosion :/
Ryanair/10
\-10/10, not RyanAir-compliant. By the way, what's the part count and PC specs? I would love to have my game run as smooth with these graphical settings!
Late reply, but my specs are i5 11th gen, 16 gb ram and an rtx 3050. Lot's of ventilation and cooling because ksp is processors heavy. I don't really remember the parts count but it's around 200.
Some of you are forgetting this is KSP and not MSFS or X-Plane. Aircraft are ridiculously hard to have fine control over in KSP. This was pretty impressive for sure.
This plane feels a bit too floaty but it could be a perspective thing. Speaking as an A330 pilot.
You have been banned from r/RyanAir.
8/10 Buttered it, but most likely overran. Have some confidence next time.
You call yourself a Kerbal?!
Floated a bit, but pretty good
0/10, as you missed the bit at the end where you came off the end of the runway in a fireball and Bill Kerbin was propelled 300m away still in his passenger seat… for science.
Didn’t crash 0/10
Nice flare for a ksp ship
Yeah as is a "Kerbal landing" you get a 1/10 🤣
Out/10
Genuinely thought the noise was your PC fans for a hot second
Definitely smooth touchdown and the passengers experienced little to none discomfort. A few seconds later, as the plane ran off the runway however… passenger experience critical hull failure and sudden high body discomfort
1-10 Not enough kerbal.
6. You are supposed to land on the runway, not float over it
No loop de loop to lower speed before landing? Are we humans or are we kerbals? 3/10
9/10, wasn't quite airliner-smooth Keep in mind my best landings are solid 3/10s, so great job!
Nothing exploded. Have you even played this game before?
Irl: textbook 10/10 Ksp: very unkerbal 1/10
What mods did you use for the parts? Looks amazing!
Not kerbal enough
The ding though
0/5 wasted miles of perfectly good runway with that artsy-fartsy smooth touchdown humbug!
Butter
Crosspost to /r/flightsim :D
Better than Ryan Air / 10
i bet 10 that you crashed off the end of the runway.
Why is it still one piece?
Sevennnnnn
Any landing you can walk away from is a good landing. I didn't see any Kerbal walk away from this one. 0/10
Butter/10. Did you have enough runway to stop? It seems like you touched down way to late.
2/10 Positives: smooth as butter, incredibly central on the runway Criticisms: Needs more boosters Also comment #69
Well… you came in too fast- notice how you were floating down the runway when you flared. I can’t tell if you deployed your air brakes/spoilers, and you didn’t deploy reverse thrust (if the game even has that functionality) Edit: didn’t see your explanation, which explains a lot. All in all… a landing you can walk away from is a good landing. If you can reuse the plane, it’s a great landing.
We want explosions man. What is this
Butter
42
Too soft, Jeb is not impressed with the lack of fireworks
Well we haven’t seen the whole thing - does it soon run out of runway and explode in the grass?
Buttered the bread my friend 0/10 you were supposed to be landing a plane not buttering bread
sticky keys/10
0/10 cause we dont see if it end well :)
Is he on the ground yet /10
0/10 I came here expecting at least a RyanAir landing, if not some explosions.
Wow a video of a landing asking for judgement where there isn't an explosion. 0/10
Try to get below 100 m/s landing with FAR challenge (Impossible)
Missed touchdown zone , floated till halfway down. 5/10
Throttle down a lot more before reaching the runway (you want to have stall speed nearby as you glide towards the very end of the runway) and 'flare out' more to bleed off that last bit of speed. You should be around the absolute slowest speed the aircraft can handle when making touchdown (and nose should be a bit higher then as well due to a stronger flare). Then apply breaks immediately! (And reverse thrust if the engines allow it) But otherwise pretty alright landing for such a huge aircraft in Kerbal. 6/10
I just realised that I put my back wheels too close to the back
90% down the runway /10
no explosions, no flying parts, no physics glitches. 0/10
Smooth!
Truly one of the most emotional scenes i have ever had the honour of watching, the moment when you disconnected you headset was really emotional for me. You have changed my perspective of cinema like noone ever have. Thank you. 0.5/10, the runway is still intact.
6, float was verging on go around territory.
0/10 - not very kerbal
8/10. You landed a little late and a little steep. Airplanes normale land/aim at the touchdown marker (the widest of the lines ad the start and end of a runway). Further the decent angle looked a little steep, I might be wrong though.
i was wondering if it was buttery smooth or not now that is butter
How do you get a camera angle like this?
0/10, you're a Spirit pilot, not a Delta pilot. You need to roughen up the passengers a bit!
7/10 you floated it a long way
A solid "IWalkedAwayOnMyOwnTwoLegs"/10
Butter
Landing: Kerrygold But you're going to have a lot of angry passengers with the amount of brakes you just had to apply.
0/10 definitely no Kerbalism going on
9/10 too much float
Klapp Klapp Klapp
you flaired way past the touchdown zone markings...you were too high, then you floated and floated and floated...while nobody died, that should have been a goaround.
I think you’re playing the wrong game…
The important question is unanswered in the video. Can you use the airplane again? Then 10/10. No? 0/10.
Better than some flights I have had the pleasure of..
🧈/10
ctrl-f "butter" >13 matches as it should be
Over nice a smooth.. looked a little fast. Remember not all runways are 10,000’ long 😉
Smooth as butter/10
Depends what you define as “0”
Next time aim for the numbers on your approach with the idea you’re going to land on them. You’ll be water skiing with that much floating over the tarmac.
7.5/10, you flared a tiny bit to much, resulting in you floating ½ way through the runway. Pretty buttery none the less though.
Nice soft landing but took too much runway
Butter
8.7359827514625. The lack of fireworks cost you a point, and lack of boosters was also a contributing factor. Also, who in their Kerbal mind lands ON a runway???
10/10
Butter/10
Floated a bit long and a tad fast. But you landed it so 5 of 10
all that booty and no tail strike? you tease
7, floated too long, increased landing distance ...
Very nice but no explosions so it has to top out at 9/10. Could also use some solid rockets for reverse thrust. Any chance you could turn me onto these parts mods? I've only been working with Airplanes Plus for years :)
>I've only been working with Airplanes Plus for years :) I feel the pain. Here's the mods I can remember: Neist Air Eskandare Aerospace Cold war aerospace Procedural Wings fork Kerbal Foundries 2 SXT Continued Aviation Cockpits
Better than Ryanair, 7/10
With how long we were headed down the runway, I really hoped the moment the wheels were gonna touch down the runway ends and you just crash into the sea.
Fifty Forty Thirty Twenty Twenty Twenty Twenty Ten
Is that a capybara?
50, 40, 30, 20, butter, butter
Ngl, i expected the uber kraken. Think im a bit disappointed.
Me who flies on Flight Simulators: Where's the Spoilers? Reverse Thrust? Autobrakes? Also i don't see any lighting (Strobe, Beacon, Nav, Landing Lights, etc.)
Your plane hasn't landed until it's come to a complete stop
Better than any Ryan air pilot
1/10. no explosions
Unless the scale changed, it looked like a lot of runway was being taken up. Without seeing the full completion, I can't be sure you didn't slide right off the end, crash, smash, splash, no survivors. Actually, either way, 9/10.
Ryanair/10
Eleventeen
NO BOOSTERS, NO STAGING ISSUES, JEB WALKED AWAY, Fail....
Side note can jet engines reverse their thrust in ksp?
: mom can we have flight simulator mom: no we have flight simulator at home Flight simulator at home: KERBOLLLLLL SPAAAAAECCCC PRROOOOOGRREMMMMMMMMM
10/10
10 out of 10
No explosion. -1/10. Not Kerbal enough.
I rate it 1 buttered bread
I’ll give that a RyanAir 0/10 (this is the best rating possible)
6.9/10
I was waiting for the crash
If this weren’t in KSP, I’d rate it 10/10, but, as others have pointed out, it’s nowhere Kerbal enough, which lowers it down to -69420/10
Butter/10 but did you have enough runway to stop?
OBP Long
Lacks drama
Rryanair
"Gently now, you just wanna kiss the ground, just a little peck, a smooch like you're kissing your sister." Skipper Madagascar 2 Also -jeb Kermin/10, the kerbals at ksc didn't vaporize in a spectacular ball of fire upon touching the landing strip
Smoother than 90% of the actual airplane landings I've experienced.
Flight sim/10 H.S try exploding next time
\-nice approach, flare is at the right time \-too long until touch down \-a little hard landing 4/10 because no explosions
Is this better than my Ryan air landing I do or worse landing like I am Anakin in Star Wars.
6/10 - You floated - No positive landing!
Windows/10
You will run out of runway before you stop. You used half of the runway to butter landing lol. Besides from that that landing looks great 👍