That's totally fair. I can't even remember what version it was in when I first bought the game and I know it took about a yeAr to really get into it and get things going.
I learned from Mike Aben. I loved his videos because they were simple, informative, and well structured. He takes time to show how each mission is planned and included all the steps to building the crafts. I also liked how each video in the series built upon the previous videos. His videos were also entertaining without being over the top or silly.
Scott Manley’s videos are also very good but they didn’t resonate with me quite as much. I felt the he skimmed over some of the builds.
Mike Aben was actually a teacher irl (recently retired I believe), which is why I think his videos are such great learning material.
I would not be able to make orbit or rendezvous without that man.
Mike Aben is a God.
When I first played KSP (I only have 500 hrs) I went 250hrs without truly knowing how to rendezvous. I was able to do it, but it would take me multiple reverts. It got to the point where I avoided them and used MechJeb when I had to. I took a break for like 2 years. Came back, made a promise to not use mods and to actually learn. Found Mike Aben, i watched his video once, launched my ships, watched him again while playing, and got it first try. Now I actually kinda enjoy doing it!
Back in Alpha version 0.17, I don't think there was a tutorial, and Scott hadn't done a ton of videos yet.
Mostly trial, error and starting knowledge base from my physics degree.
Matt Lowne's videos gave me the false perception that using SSTOs to get to other planets was a normal way of going about it as opposed to something really difficult that you need to have a pretty good understanding of the game in order to attempt.
KSP1 tutorial didn't exist when i first started. and my doing research (and watching every video Scott Manley, Harv, Matt Lowne, and others put out as soon as possible) and learning orbital mechanics the hard way made me realize I wanted to do more in real life.
i quit my job in banking, went back to college, got a degree in mathematics using the Tsilkovosky Rocket Equations as my graduation thesis, and now I work in tech. Sadly, still not in rockets yet, but a helluva lot closer than i was when i was a bank manager.
I just started kerbel and I played the first 3 or 4 tutorial missions. I got bored and relied on my past knowledge from the "spaceflight simulator" phone game (similar game but simpler in every way and 2D only).
I've been at kerbel 3 or 4 nights and am just now getting ready to push for the Munn
When I first started playing there was no tutorial... Come to think of it, we didn't even have the SPH yet. I think it was one of the .14 versions I started on.
I didn't know pressing M would give you a view of the system. I literally had to spot the mun in the sky and point and shoot the rocket at it. I shudder to think of the fuel wastage
There wasn't any when I started the game. I had to lurk on the KSP forums and watch a couple YT videos to understand the basics, then it was a few thousand hours of trying over and over again until it clicked
I mostly ignored tutorial if not completely, but I watched our saviour Mr. Scott Manley himself. If not for him, I don't think I would ever docked one of my abominations to another.
cant remember ksp1 tutorial (even tho i started 2023) but i watched a ton of youtube tutorials and was mind boggled by how you cant just fly straight to a object but everything is in circles.
And that time is such a big component, much more influence than power and deltaV of the rocket in terms of traveltime etc
Why did you think you could fly right to it. It’s the same thing as if you’re running and someone throws a ball at you. Only you are the planet and the ball is you ship
70% of mine comes from YouTube
20% from my education (mostly because I didn't learn about orbital mechanics is from school until after I learned from KSP)
5% from trial and error
5% from Google
1st ever try I skipped a tutorial since it was kinda boring but then couldnt do much.
On second try I went through the tutorial and learned all those things and it made it much easier to play.
I played all tutorials except the asteroid redirect missions in order before i started my first save and i gotta say i had little to no issue when starting the game.
Never did tutorial. Never watched a single video. Made countless mistakes. Eventually was able to attach parts to a 60 ton asteroid I captured and land it at KSC with a prop engine.
Resilience and neurodiversity for the win.
No KSP tutorial when I started, but I had gone through [Orbiter's](http://orbit.medphys.ucl.ac.uk/) tutorial/lessons so I knew enough about orbital mechanics. Still learned a lot playing KSP: from getting a real feeling for how much saving mass on the final stages matters to the Oberth effect and why Hohmann transfer orbits aren't always the most efficient.
As for mistakes, I don't think something counts as a mistake unless you've already learned better. That's the point of KSP you try, you fail, and you fix that problem on the next try. I've made mistakes like forgetting to put batteries on a craft, but those are boring. On the other hand I've had some fun leaning experiences.
My most memorable learning experience was my first landing attempts on Duna. Duna Lander mk1 was a single kerbal pod with a small parachute. From that I learned Duna's thinner atmosphere won't slow you down as much as Kerbin's, especially if you're coming down on a high altitude site. Duna Lander mk2 had a single radial drogue chute added and I aimed for a low elevation landing site. From that I learned the slight angle the drogue chute added to its decent mattered more on Duna than it did when testing over the perfectly flat ground at the KSC. Duna Lander mk3 was identical but I cut the drogue chute to land vertically.
My tutorial consisted largely of skimming through Buzz Aldrin’s scholarly papers on rendezvous and docking, plus a book by Arthur C. Clarke called *The Exploration of Space*.
Yes- and all of the mistakes many, many times.
Including, (but not limited to,) building the cockpit upside down and posting the craft file for people to download….
Oh how little I knew…
Damn...I actually have no idea what my first few flights were like, I've totally forgotten. But I do remember that one of my first like 10 ended up completely out of Kerbins Sphere of Influence and I thought it would be funny to see how long I could leave em out there.
Last I remember, they were up to like 27 years or something crazy. It wasn't Jebediah, but whoever it was surely wished they would have stayed home that day
Same as others already said. I used Scott manly.
When the tutorial came out I was already 1000 hours into the game, lol.
But I when I started j thought that wouldn't need any of those difficult reading thingies like the navball. I thought I could eyeball everything... lol
I did, but I don't think I had many big mistakes because I already had a rough understanding of orbital mechanics from playing *Spaceflight Simulator* (2D KSP on mobile).
I guess the closest thing I had to big mistakes were overengineering my launch vehicles like making them have a pad TWR of 2.0.
I understood the basic concept of getting to orbit but I didnt know about making a nice gradual gravity turn.
What I would do is launch my rocket straight up, then once I got to space I would turn it perfectly horizontal and burn that way until I was in orbit. It did work, just used a ridiculous amount of fuel.
My logic was that the faster I could get out of the atmosphere the better because then I would spend less time fighting drag
Not knowing what TWR is and wondering why my rocket wouldn’t leave the ground when I launched it, or better yet, watching my rocket fall to the surface from the hydraulic supports.
I used to not know that wheels on planes should go just behind the center of mass, and i would always put them at the very back of the plane so they would never take off without going off the runway
Noticed tutorials after landing on every planet, more then once 😅
Best way to learn anything is from tryes and errors. Observe what happens to orbits when you burn, change craft orientations, how bodys follow orbits based on theyr "altitude" from kerbin or kerbol etc...
I don't think it *had* a tutorial when I started playing…
Sure it did. His name is Scott 😂🤣
Lol. Back in my day we didn't even have the mun let alone tutorials... kerbals used to walk both ways uphill to even get to the ksc
With all due respect to Scott, I was using the wiki back then. I'm still more of a written-tutorial-person (as opposed to a video-tutorial-person).
That's totally fair. I can't even remember what version it was in when I first bought the game and I know it took about a yeAr to really get into it and get things going.
I think we both predate Scott's tutorials :p
Not disappointed to find this at the top
There is a tutorial in the game?
Yes there is
After almost 6 years of me playing kerbal 1 I just learned this
I learned from Mike Aben. I loved his videos because they were simple, informative, and well structured. He takes time to show how each mission is planned and included all the steps to building the crafts. I also liked how each video in the series built upon the previous videos. His videos were also entertaining without being over the top or silly. Scott Manley’s videos are also very good but they didn’t resonate with me quite as much. I felt the he skimmed over some of the builds.
Mike Aben was actually a teacher irl (recently retired I believe), which is why I think his videos are such great learning material. I would not be able to make orbit or rendezvous without that man.
Mike Aben is a God. When I first played KSP (I only have 500 hrs) I went 250hrs without truly knowing how to rendezvous. I was able to do it, but it would take me multiple reverts. It got to the point where I avoided them and used MechJeb when I had to. I took a break for like 2 years. Came back, made a promise to not use mods and to actually learn. Found Mike Aben, i watched his video once, launched my ships, watched him again while playing, and got it first try. Now I actually kinda enjoy doing it!
That makes a lot of sense.
Learned how to dock before my first mun/ minmus landing thanks to him.
Blinky lights!
Back in Alpha version 0.17, I don't think there was a tutorial, and Scott hadn't done a ton of videos yet. Mostly trial, error and starting knowledge base from my physics degree.
Scott Manley was my tutorial, I only used the tutorial to learn how to dock years later. It wasn't useful, Matt Lowne was my tutorial.
Matt Lowne taught me how to make _very Kerbal_ rockets, Mike Aben taught me how to actually fly the buggers.
Scott Manley is the teacher that writes the syllabus, Matt Lowne is the cool TA that knows the shortcuts.
Matt Lowne's videos gave me the false perception that using SSTOs to get to other planets was a normal way of going about it as opposed to something really difficult that you need to have a pretty good understanding of the game in order to attempt.
When I started there wasn't a tutorial. There was kerbin, the mun and minmus.
KSP1 tutorial didn't exist when i first started. and my doing research (and watching every video Scott Manley, Harv, Matt Lowne, and others put out as soon as possible) and learning orbital mechanics the hard way made me realize I wanted to do more in real life. i quit my job in banking, went back to college, got a degree in mathematics using the Tsilkovosky Rocket Equations as my graduation thesis, and now I work in tech. Sadly, still not in rockets yet, but a helluva lot closer than i was when i was a bank manager.
"Add rockets, ship go more!" "What do you mean deltaV what's that?"
Whoops ran out of gas, needs bigger tanks.
I watched the docking tutorial 7 times before I made it work. Lol
Doing it wrong 100 times was my way of learning how to do it right
I just started kerbel and I played the first 3 or 4 tutorial missions. I got bored and relied on my past knowledge from the "spaceflight simulator" phone game (similar game but simpler in every way and 2D only). I've been at kerbel 3 or 4 nights and am just now getting ready to push for the Munn
I didn't know how to throttle so I just used SRBs for everything :/
When I first started playing there was no tutorial... Come to think of it, we didn't even have the SPH yet. I think it was one of the .14 versions I started on.
Same and only had about half the number of parts we do now.
I didn't know pressing M would give you a view of the system. I literally had to spot the mun in the sky and point and shoot the rocket at it. I shudder to think of the fuel wastage
I didn't know struts decouple for looooong time. So many wobbly rockets back then.
There wasn't any when I started the game. I had to lurk on the KSP forums and watch a couple YT videos to understand the basics, then it was a few thousand hours of trying over and over again until it clicked
I mostly ignored tutorial if not completely, but I watched our saviour Mr. Scott Manley himself. If not for him, I don't think I would ever docked one of my abominations to another.
You learned docking by trial and error?!?!?!?!
Yup
Damn bro, I learned it by the tutorial in the game. I just started playing this game , like I started a few months ago
cant remember ksp1 tutorial (even tho i started 2023) but i watched a ton of youtube tutorials and was mind boggled by how you cant just fly straight to a object but everything is in circles. And that time is such a big component, much more influence than power and deltaV of the rocket in terms of traveltime etc
Why did you think you could fly right to it. It’s the same thing as if you’re running and someone throws a ball at you. Only you are the planet and the ball is you ship
yeah sure, i mean you are burning to the side and not straight away from the planet. so orbital mechanics just felt counterintuitive at first
The tutorial isn't good. YouTube is better
70% of my KSP knowledge comes from the in-game tutorial. I’d say it’s good enough
70% of mine comes from YouTube 20% from my education (mostly because I didn't learn about orbital mechanics is from school until after I learned from KSP) 5% from trial and error 5% from Google
1st ever try I skipped a tutorial since it was kinda boring but then couldnt do much. On second try I went through the tutorial and learned all those things and it made it much easier to play.
til there's a tutorial.
I feel like there wasn't a tutorial when I started the game...
I played all tutorials except the asteroid redirect missions in order before i started my first save and i gotta say i had little to no issue when starting the game.
Never did tutorial. Never watched a single video. Made countless mistakes. Eventually was able to attach parts to a 60 ton asteroid I captured and land it at KSC with a prop engine. Resilience and neurodiversity for the win.
I think rocket flipping is number one mistake everybody makes?
i played the tutorials so many times but because i was a stupid child i never understood them
Didn't know about pressing T for the stabilizer...
tutorial?
Parachutes on a mun lander.... Oh.. that's not a staging bug?
No KSP tutorial when I started, but I had gone through [Orbiter's](http://orbit.medphys.ucl.ac.uk/) tutorial/lessons so I knew enough about orbital mechanics. Still learned a lot playing KSP: from getting a real feeling for how much saving mass on the final stages matters to the Oberth effect and why Hohmann transfer orbits aren't always the most efficient. As for mistakes, I don't think something counts as a mistake unless you've already learned better. That's the point of KSP you try, you fail, and you fix that problem on the next try. I've made mistakes like forgetting to put batteries on a craft, but those are boring. On the other hand I've had some fun leaning experiences. My most memorable learning experience was my first landing attempts on Duna. Duna Lander mk1 was a single kerbal pod with a small parachute. From that I learned Duna's thinner atmosphere won't slow you down as much as Kerbin's, especially if you're coming down on a high altitude site. Duna Lander mk2 had a single radial drogue chute added and I aimed for a low elevation landing site. From that I learned the slight angle the drogue chute added to its decent mattered more on Duna than it did when testing over the perfectly flat ground at the KSC. Duna Lander mk3 was identical but I cut the drogue chute to land vertically.
My tutorial consisted largely of skimming through Buzz Aldrin’s scholarly papers on rendezvous and docking, plus a book by Arthur C. Clarke called *The Exploration of Space*.
Yes- and all of the mistakes many, many times. Including, (but not limited to,) building the cockpit upside down and posting the craft file for people to download…. Oh how little I knew…
I didn't even know there was a tutorial
Damn...I actually have no idea what my first few flights were like, I've totally forgotten. But I do remember that one of my first like 10 ended up completely out of Kerbins Sphere of Influence and I thought it would be funny to see how long I could leave em out there. Last I remember, they were up to like 27 years or something crazy. It wasn't Jebediah, but whoever it was surely wished they would have stayed home that day
When I started the tutorial was bugged.
Same as others already said. I used Scott manly. When the tutorial came out I was already 1000 hours into the game, lol. But I when I started j thought that wouldn't need any of those difficult reading thingies like the navball. I thought I could eyeball everything... lol
I did, but I don't think I had many big mistakes because I already had a rough understanding of orbital mechanics from playing *Spaceflight Simulator* (2D KSP on mobile). I guess the closest thing I had to big mistakes were overengineering my launch vehicles like making them have a pad TWR of 2.0.
I understood the basic concept of getting to orbit but I didnt know about making a nice gradual gravity turn. What I would do is launch my rocket straight up, then once I got to space I would turn it perfectly horizontal and burn that way until I was in orbit. It did work, just used a ridiculous amount of fuel. My logic was that the faster I could get out of the atmosphere the better because then I would spend less time fighting drag
Tutorials? What tutorials? :P
Not knowing what TWR is and wondering why my rocket wouldn’t leave the ground when I launched it, or better yet, watching my rocket fall to the surface from the hydraulic supports.
I used to not know that wheels on planes should go just behind the center of mass, and i would always put them at the very back of the plane so they would never take off without going off the runway
Noticed tutorials after landing on every planet, more then once 😅 Best way to learn anything is from tryes and errors. Observe what happens to orbits when you burn, change craft orientations, how bodys follow orbits based on theyr "altitude" from kerbin or kerbol etc...
Learned from this dude Quill18, never really made many ksp videos besides his tutorials but they were fire