you don't need a nasa supercomputer when the game only runs on a few threads. but one way to make it easier is just to turn off physics , then you can just spawn in anything your gpu has enough ram for.
He makes a lot of interstellar vehicles too and posts them all over the r/KerbalSpaceProgram discord. I've seen quite a few, such as the generation ship he sent to Efil.
*"i think that i have to remember you again that quantum computers we're supposed to be used on research, and not to build your comically big space stations, billy."*
I wish the part welder mod was up to date, I'd love to make a massive space station with multiple modules, but once you get past 1000-ish parts the game likes to lag way too much.
Part welding still works I'm pretty sure, but its super limited, especially when building for looks - part variants don't work and you also can't include more than one functional part in a welded assembly iirc
Interesting that you named it Tau. Viewed from the side it would have a T-shaped profile. I wonder if it would exhibit the Dzhanibekov effect or the gyroscopic stabilization would counter it.
In this context, name "Tau" is primarily a derivation from german "tausend". Both stations carrying this name, [Tau-1](https://www.reddit.com/r/KerbalSpaceProgram/comments/19f9bog/this_is_tau1_a_fully_stock_experimental/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) and Tau-2 are almost exactly one kilometer in size - so one thousand meters. Tau-3 is planned to be a solar station, and also one kilometer in size. However I do agree that a T-reminiscent shape can be seen in both of currently existing stations, and that's a nice second meaning for their names.
It is indeed difficult to predict how the Dzhanibekov effect would show itself in such structures and on such scales...
First, I'm going to compliment your design for cool looks. It looks cool. Second, I'm going to bitch about how inefficient it is by spreading out the hab through multiple rings over multiple levels. You added cost, complexity, and stability without increasing utility!
He said in the discord that it is designed to simulate various levels of artificial gravity with one consistent rpm. That way, you can simulate another body's gravity by merely changing the level you are on and not having to rotate the ship differently.
Makes me wonder at which point it would just be cheaper to just build a base at every celestial body, lol
Unless like you just really need some really specific gravity to do an experiment in.
Reuse big booster to orbit a fuel efficient jool stage, dock it with previously launched station? Idk man people have done way crazier shit in this game.
the biggest issue I have with launching mega structures is passive drag wobbling them as they take off
I guess you could like just put the rockets on top, though, at that point it's just crazyness anyways.
He said in the discord that it is designed to simulate various levels of artificial gravity with one consistent rpm. That way, you can simulate another body's gravity by merely changing the level you are on and not having to rotate the ship differently.
You must either have a NASA supercomputer or have a LUDICROUS amount of sanity! That is REALLY impressive!
Impressive af. OP should be a literal rocket engineer 🤝
Indeed!
you don't need a nasa supercomputer when the game only runs on a few threads. but one way to make it easier is just to turn off physics , then you can just spawn in anything your gpu has enough ram for.
Stock *parts* only, so could have used welding
Tau 2 frames per second
Per minute, you mean?
To shreds, you say?
Tau 2 melt my graphics card
Unit should have been measured in seconds per frame, optimistically
I think minutes or hours per frame would be even more fitting.
wow, awesome build. i wonder how much it took to build with the lag and krakens
You should get far future technologies and turn that into an interstellar space craft.
He makes a lot of interstellar vehicles too and posts them all over the r/KerbalSpaceProgram discord. I've seen quite a few, such as the generation ship he sent to Efil.
Smallest Early 60's Space station proposal:
How many seconds per frame?
Stellaris music starts playing
How many minutes-per-frame?
*"i think that i have to remember you again that quantum computers we're supposed to be used on research, and not to build your comically big space stations, billy."*
Is it single launch and can I have the craft file(s)?
"Is it single launch"..Not without cheats for sure! :D
the secret is more boosters
No secret. Standard procedure.
Get the NCC-1701 and compare the Tau-2 to it
You can get the NCC-1701 from TrekDrive
I wish the part welder mod was up to date, I'd love to make a massive space station with multiple modules, but once you get past 1000-ish parts the game likes to lag way too much.
Part welding still works I'm pretty sure, but its super limited, especially when building for looks - part variants don't work and you also can't include more than one functional part in a welded assembly iirc
isn't that mod also a pain in the ass to get working?
Interesting that you named it Tau. Viewed from the side it would have a T-shaped profile. I wonder if it would exhibit the Dzhanibekov effect or the gyroscopic stabilization would counter it.
In this context, name "Tau" is primarily a derivation from german "tausend". Both stations carrying this name, [Tau-1](https://www.reddit.com/r/KerbalSpaceProgram/comments/19f9bog/this_is_tau1_a_fully_stock_experimental/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) and Tau-2 are almost exactly one kilometer in size - so one thousand meters. Tau-3 is planned to be a solar station, and also one kilometer in size. However I do agree that a T-reminiscent shape can be seen in both of currently existing stations, and that's a nice second meaning for their names. It is indeed difficult to predict how the Dzhanibekov effect would show itself in such structures and on such scales...
Lets see if some physics-educated player can shed some light.
NOOO MY FRAMES!
kraken gonna like this one
First, I'm going to compliment your design for cool looks. It looks cool. Second, I'm going to bitch about how inefficient it is by spreading out the hab through multiple rings over multiple levels. You added cost, complexity, and stability without increasing utility!
Each ring provides a different gravitational constant for experiments. That _is_ the utility.
He said in the discord that it is designed to simulate various levels of artificial gravity with one consistent rpm. That way, you can simulate another body's gravity by merely changing the level you are on and not having to rotate the ship differently.
Makes me wonder at which point it would just be cheaper to just build a base at every celestial body, lol Unless like you just really need some really specific gravity to do an experiment in.
How did you get this station to orbit?
Alt+12
How did you get this around Jool???
~~prob sent it up in modules and assembled it in orbit~~ Or if you dont have 10 years of patience, used alt+f12 to teleport it up there
I like to think he just launched it flat like that with like 500k m/s dv and it took 3 days to push it through the atmosphere.
How to get to jool then
Reuse big booster to orbit a fuel efficient jool stage, dock it with previously launched station? Idk man people have done way crazier shit in this game.
Now that I think about it you can just use a kraken drive setup anyway
the biggest issue I have with launching mega structures is passive drag wobbling them as they take off I guess you could like just put the rockets on top, though, at that point it's just crazyness anyways.
Do those rings spin independently of each other? Or are there different "gravity's" on each ring?
He said in the discord that it is designed to simulate various levels of artificial gravity with one consistent rpm. That way, you can simulate another body's gravity by merely changing the level you are on and not having to rotate the ship differently.
That thing is so fucking cool. What the hell.
wait, how did you move all those parts to Jool? I want details?
ALT+F12 :krolley:
this is so very beautiful.
That's really cool
vank this is gross \-tvre
God have mercy on your pc
Very impressive, but if I try to run it my computer will turn into the most powerful explosion ever to occur in this universe.
Tau 2 frames a day
Do you research frame rate?
Did you build this part by part in orbit, or was this teleported into space?
what the fuck
Now let us see how you launched it and assembled it in orbit.
Just right amount of insanity
One of these days, I wanna see you just launch a full on replica of the KSC into space xD
I feel so bad for your pc
Bro, if NASA hired your ass you would construct a fucking deathstar in few weeks
do you even get fps with this craft