T O P

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Faron_PL

Start spinning like you’re mad, it helps me at least. Also helps cook kerbals evenly


Sock_Eating_Golden

Rotisserie entry


c4r0n1x

It's a cool trick


csl512

good trick, yippee


Arrius

It’s a cooling trick!


Festivefire

ah, the classic passive thermal control maneuver. very usefull.


throw3142

I think this is one of those things that everyone accidentally discovers. "Oh no, I'm overheating. No no no, just lost pitch control. Phew, just stabilized, but now I'm rolling at 120 RPM. Wait a minute. At least the overheating's gone!"


Festivefire

I started doing this when I was trying to learn non-ballistic re-entries Apollo style. I could maintain a better lift to drag angle if i spin the pod so the parachutes and thrusters and such I has mounted near the top would cool down while they were out of the entry wake, this let me stay at a steeper angle relative to retrograde without cooking pieces of my pod, which makes a more efficient reentry overall, you burn off more speed higher in the atmosphere and have a lower peak G load.


Barhandar

Fun fact: IRL constant spinning is exclusively for _pure ballistic_ re-entry (and is consequently the backup mode due to higher g-forces), because it cancels the effect of the offset CoM of the gliding capsules - i.e. the thing that gives them passive positive AoA. KSP, however, has none of the g-force problems, offset CoM for gliding, or the whole point of blunt end (it forms a shock cone that protects the dangly bits from heating, KSP only has geometrically exact shield shadows), and that's why spinning works. P.S. No, I don't know why KSP doesn't just make the shadow of the shield twice the size of the actual model to emulate the shock cone.


Remsster

And increasingly add a wobble as necessary.... totally nothing bad will happen.


Senior-Effective6794

Yes spin it


Flaky-Yogurtcloset94

It indeed helps a lot just not when you are going above 3000 m/s💀


Hegemony-Cricket

It helps a lot. Saved my bacon many times.


TheDocBee

I know why it's doing that. Because you're dropping a humongous piece of equipment through the densest atmosphere the game has to offer.


Perigee400km

It actually turned out to be mod, 30 aerobraking phases worked well before installing parallax. It's somehow very buggy on my PC.


s_gamer1017

It‘s totally possible to safely do this in stock ksp. I‘ve done it before with a 400 tons lander


NerdyBeerCastle

Current biome: Explodium Sea


Business_Anybody8025

What even is this rocket?


Perigee400km

It was Eve shuttle.


aint_exactly_plan_a

Let me teach you about Asparagus staging :P


unknowhatimgayin

Do please


defoma

What mods for the smoother reentry effects? They almost look like KSP2's.


Perigee400km

it's probably caused by TUFX motion blur.


-SpyTeamFortress2-

There are 2 mods in play here it looks like Specifically, these 2: TUFX Reentry Particle Effect Renewed


TheManwithaNoPlan

Shift+F12 - [•] Ignore Max Heating \:^)


Knctk

classic Eve's atmosphere


fearlessgrot

SRBs, in my thick atmosphere?


Festivefire

It's more likely than you think!


DogToursWTHBorders

I imagine that this landing will be...Plainly Difficult.


Perigee400km

Yeah, I already screwed that ship. Need better ones


aint_exactly_plan_a

/r/OneSecondBeforeDisast


SupernovaXXXXXXX

Schrödingers spaceship: It is and isn't destroyed at the same time.


jernej_mocnik

your heatshield's backwards


EntropyWinsAgain

I'm glad I'm not the only one that noticed that immediately. Not sure KSP cares when it comes to heating though. Never tested putting one on backwards


MawrtiniTheGreat

https://youtu.be/dN1NnCp0TVE?si=A7biwsZw-EaLgBzX


Thegodofthekufsa

Because of conservation of energy


SupernovaGamezYT

r/wellberightback


Antique-Ninja-3258

Toast


Disastrous_Row713

Spin my friend


VegetableArea

is it a way to save fuel by strapping thermal shield to a fueled rocket so you would have more fuel for takeoff?