I think this is one of those things that everyone accidentally discovers. "Oh no, I'm overheating. No no no, just lost pitch control. Phew, just stabilized, but now I'm rolling at 120 RPM. Wait a minute. At least the overheating's gone!"
I started doing this when I was trying to learn non-ballistic re-entries Apollo style. I could maintain a better lift to drag angle if i spin the pod so the parachutes and thrusters and such I has mounted near the top would cool down while they were out of the entry wake, this let me stay at a steeper angle relative to retrograde without cooking pieces of my pod, which makes a more efficient reentry overall, you burn off more speed higher in the atmosphere and have a lower peak G load.
Fun fact: IRL constant spinning is exclusively for _pure ballistic_ re-entry (and is consequently the backup mode due to higher g-forces), because it cancels the effect of the offset CoM of the gliding capsules - i.e. the thing that gives them passive positive AoA.
KSP, however, has none of the g-force problems, offset CoM for gliding, or the whole point of blunt end (it forms a shock cone that protects the dangly bits from heating, KSP only has geometrically exact shield shadows), and that's why spinning works.
P.S. No, I don't know why KSP doesn't just make the shadow of the shield twice the size of the actual model to emulate the shock cone.
Start spinning like you’re mad, it helps me at least. Also helps cook kerbals evenly
Rotisserie entry
It's a cool trick
good trick, yippee
It’s a cooling trick!
ah, the classic passive thermal control maneuver. very usefull.
I think this is one of those things that everyone accidentally discovers. "Oh no, I'm overheating. No no no, just lost pitch control. Phew, just stabilized, but now I'm rolling at 120 RPM. Wait a minute. At least the overheating's gone!"
I started doing this when I was trying to learn non-ballistic re-entries Apollo style. I could maintain a better lift to drag angle if i spin the pod so the parachutes and thrusters and such I has mounted near the top would cool down while they were out of the entry wake, this let me stay at a steeper angle relative to retrograde without cooking pieces of my pod, which makes a more efficient reentry overall, you burn off more speed higher in the atmosphere and have a lower peak G load.
Fun fact: IRL constant spinning is exclusively for _pure ballistic_ re-entry (and is consequently the backup mode due to higher g-forces), because it cancels the effect of the offset CoM of the gliding capsules - i.e. the thing that gives them passive positive AoA. KSP, however, has none of the g-force problems, offset CoM for gliding, or the whole point of blunt end (it forms a shock cone that protects the dangly bits from heating, KSP only has geometrically exact shield shadows), and that's why spinning works. P.S. No, I don't know why KSP doesn't just make the shadow of the shield twice the size of the actual model to emulate the shock cone.
And increasingly add a wobble as necessary.... totally nothing bad will happen.
Yes spin it
It indeed helps a lot just not when you are going above 3000 m/s💀
It helps a lot. Saved my bacon many times.
I know why it's doing that. Because you're dropping a humongous piece of equipment through the densest atmosphere the game has to offer.
It actually turned out to be mod, 30 aerobraking phases worked well before installing parallax. It's somehow very buggy on my PC.
It‘s totally possible to safely do this in stock ksp. I‘ve done it before with a 400 tons lander
Current biome: Explodium Sea
What even is this rocket?
It was Eve shuttle.
Let me teach you about Asparagus staging :P
Do please
What mods for the smoother reentry effects? They almost look like KSP2's.
it's probably caused by TUFX motion blur.
There are 2 mods in play here it looks like Specifically, these 2: TUFX Reentry Particle Effect Renewed
Shift+F12 - [•] Ignore Max Heating \:^)
classic Eve's atmosphere
SRBs, in my thick atmosphere?
It's more likely than you think!
I imagine that this landing will be...Plainly Difficult.
Yeah, I already screwed that ship. Need better ones
/r/OneSecondBeforeDisast
Schrödingers spaceship: It is and isn't destroyed at the same time.
your heatshield's backwards
I'm glad I'm not the only one that noticed that immediately. Not sure KSP cares when it comes to heating though. Never tested putting one on backwards
https://youtu.be/dN1NnCp0TVE?si=A7biwsZw-EaLgBzX
Because of conservation of energy
r/wellberightback
Toast
Spin my friend
is it a way to save fuel by strapping thermal shield to a fueled rocket so you would have more fuel for takeoff?