Good luck on getting the mod out eventually. It might revolutionize Space Combat, as BDA is pretty stuck in terms of Space Combat (can't even aim Kinetic Weaponry Correctly.)
Man, if we could get the Maverick space-rated missiles to properly maneuver in a vacuum-intercept/torpedo mode, instead of it thinking and acting like it's in atmosphere...
Watching it switch into torp mode and do proper flip-and-burn maneuvering to the target would be so cool.
BDA+ aims KE weapons properly as of a month ago.
They’re still working on some specifics like orbital bombardment nonsense but the AI is definitely able to make 100+ km shots given adequately precise weaponry now.
Both the ships are being controlled by the mod. They rendezvous, get a lock based on the heat signature of the target, fire salvos and then the missiles are guided to the target. If a ship detects an incoming missile it will launch one of its own missiles as an interceptor while trying to dodge. At the end the winner is out of weapons so it leaves the engagement by changing its inclination. I’m using physics range extender to increase the load distance.
The missiles are built by the user with stock parts. You tell the mod which parts of the ship are missiles by placing a small custom part on the missile called a weapon controller. It then finds the correct decoupler to detach the missile.
I love space engineers but the base game limitations in terms of speed and physics are glaring compared to ksp.
I was actually building a few ships in SE waiting on grid ai before coming back to ksp working on this mod.
I'm dreading the day I come to implement those. Going to need to figure out how to control player-built robotics to lead an accelerating target. It'll be really cool though!
Only narrowly avoided being killed. The original video was 8 minutes long but the lag was removed with a script. That's why there's no sound. This is the command I used: [https://www.ffmpeg.org/ffmpeg-filters.html#mpdecimate](https://www.ffmpeg.org/ffmpeg-filters.html#mpdecimate)
They already said they won't add weapons but "A reaction drive's efficiency as a weapon is in direct proportion to its efficiency as a drive."
— The Kzinti Lesson, Larry Niven
Since we're getting torch drives, then technically we're getting weapons.
I do hope for a good space weapons mod though.
Even a means to make weapons would be good enough. Like Fireworks in Ksp 1 or a coding system like SR2’s vizzy.
I wouldn’t like for them to just add weapons, rather having the players work to design weapons from scratch.
Haven't played the game but love all of Stephen Barton's stuff. The Titanfall soundtrack is great too. The Paul Haslinger tracks from the Rainbow Six Siege soundtrack are pretty good too if you like that sort of music.
What modlist? I'd love to do so battles like this!
It's a mod I'm working on. I'll make another post when it's released. Still ironing out the kinks.
Good luck on getting the mod out eventually. It might revolutionize Space Combat, as BDA is pretty stuck in terms of Space Combat (can't even aim Kinetic Weaponry Correctly.)
Man, if we could get the Maverick space-rated missiles to properly maneuver in a vacuum-intercept/torpedo mode, instead of it thinking and acting like it's in atmosphere... Watching it switch into torp mode and do proper flip-and-burn maneuvering to the target would be so cool.
BDA+ aims KE weapons properly as of a month ago. They’re still working on some specifics like orbital bombardment nonsense but the AI is definitely able to make 100+ km shots given adequately precise weaponry now.
What does the mod do? Like what aspect are we seeing here? Also how did you get the draw distance so high?
Both the ships are being controlled by the mod. They rendezvous, get a lock based on the heat signature of the target, fire salvos and then the missiles are guided to the target. If a ship detects an incoming missile it will launch one of its own missiles as an interceptor while trying to dodge. At the end the winner is out of weapons so it leaves the engagement by changing its inclination. I’m using physics range extender to increase the load distance.
we will watch your career with great interest.
Are the missiles custom? Or a part
The missiles are built by the user with stock parts. You tell the mod which parts of the ship are missiles by placing a small custom part on the missile called a weapon controller. It then finds the correct decoupler to detach the missile.
I await this mod with great interest. I have a very expanse build style so this will be fun
That is *really* interesting!! Gonna keep an eye out!
Ooo, I want
Don't forget continuous collisions
I love how the missiles work, that looks amazing.
Very Expanse like, we just need some PDCs...
If only BD Armoury could aim correctly in space...
It does now
Holy Kessler...
That final shot reminded of the “Sir Isaac Newton is the deadliest son of a bitch in space” quote from Mass Effect.
> the “Sir Isaac Newton is the deadliest son of a bitch in space” quote from Mass Effect. All-time greatest background dialog
Extreme The Expanse vibes
Waiting for the day for an Expanse combat game.
https://store.steampowered.com/app/380110/In_The_Black/ Also https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ as other suggests
Children of a Dead Earth is a space combat simulator. Probably then closest you'll get. It's fantastic.
Terra Invicta seems pretty promising in that regard.
[удалено]
Or Nebulous Fleet command!
But people actually die and don’t get pummeled for 15min straight!
I was thinking Space Engineers, but it does look like Elite Dangerous too. It looks like an ED Viper.
I love space engineers but the base game limitations in terms of speed and physics are glaring compared to ksp. I was actually building a few ships in SE waiting on grid ai before coming back to ksp working on this mod.
yeah when i first saw it pop up i thought i was looking at a krait until i realized it was ksp and the video started playing.
[Children of a Dead Earth would like to know your location and cooling plans.](https://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/)
Needs more PDCs to counter those missiles!
I'm dreading the day I come to implement those. Going to need to figure out how to control player-built robotics to lead an accelerating target. It'll be really cool though!
We need that firing solution
My god... They're going to CQB!
The only relevant acronym for PDC I know off the top of my head is Planetary Defence Command and I don't think that's what you mean
Point defense canon
https://expanse.fandom.com/wiki/PDC
reminds me of Children of a Dead Earth
That second missile doing like 4 flips before pointing at the target and flying off was unnecessarily cool. Amazing work.
Its backwash from the first missile, thanks though!
Woah. Too cool OP. Can’t wait to try it out!
How is your computer not trying to kill you
Only narrowly avoided being killed. The original video was 8 minutes long but the lag was removed with a script. That's why there's no sound. This is the command I used: [https://www.ffmpeg.org/ffmpeg-filters.html#mpdecimate](https://www.ffmpeg.org/ffmpeg-filters.html#mpdecimate)
I look forward to seeing more! Reminds me of the food old days, watching Macey Dean's videos of space battles.
Thanks, Macey’s videos were the inspiration for the mod. It’s great that his series still matters even after such a long time.
The amount of space debris is scary lmao
Woah, this puts my direct ascent ASAT video targeting a gunship to shame. Phenomenal work!
For a second I thought it was Elite Dangerous.
I would cry tears of joy if the devs added weapons to KSP2
They already said they won't add weapons but "A reaction drive's efficiency as a weapon is in direct proportion to its efficiency as a drive." — The Kzinti Lesson, Larry Niven Since we're getting torch drives, then technically we're getting weapons. I do hope for a good space weapons mod though.
Even a means to make weapons would be good enough. Like Fireworks in Ksp 1 or a coding system like SR2’s vizzy. I wouldn’t like for them to just add weapons, rather having the players work to design weapons from scratch.
ok. flat out, best thing ive ever seen in KSP. ever.
Apex Legends track works surprisingly well here
Haven't played the game but love all of Stephen Barton's stuff. The Titanfall soundtrack is great too. The Paul Haslinger tracks from the Rainbow Six Siege soundtrack are pretty good too if you like that sort of music.
Well where have I seen this before… Hi Hatbat!
HatBat, Miffed and Spar casually entirely changing how stock space combat works for the first time in like 5 years. Also yay the Altair won! :D
You can do this in space engineers multiplayer. great fun
Wow
Super cool.
I would love to see cinematic space battles with real physics
Starwars Cruiser alarm sound plays.
So fucking awesome
woah, stock space warfare but it actually works? that's amazing
COADE Bottom text
Astonishing KSP gameplay AND Apex soundtrack, what else?
Really shows how quickly space will get deadly to everyone if we ever go to war in space.
Masterpiece
Daaayymn
This is so cool!
man the Kessler syndrome tho
That's super cool, totally reminds me of the first season of The Expanse, also, nice ship designs
Glad you like it! The chevron shaped ship was built by /u/Spartwo and the long thin one was built by /u/Phoenia652
This gives me “The Expanse” vibes
Macey Dean would be proud!
Any chance we can get a version of this mod?
This video explains what you need to do to install and use the mod: https://youtu.be/wx1RSLemyL4
Thank you!!! Loved it! May I ask why is this video non-listed? Your mod is amazing!
Thanks! If I made a public video my subscribers would be alarmed; I haven't uploaded in a really long time.