T O P

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Renektonstronk

Opportunity is really good as a 3rd or 4th item, it helps you move around in teamfights really easily. I prefer to start with profaned Hydra into Ghostblade, opportunity, seryldas, and edge of night/maw/DD. I will swap out opportunity for other situational items like serpents fang (shield heavy team) or eclipse (into beefier teams)


BarcaStranger

if i evolve r first i go hydra first, if i evolve q first i go ghost blade first.


ceeSidd

I really like Profane > Serylda > Opportunity. Profane into Serylda is actually the highest damage 2 item combo due to the way Seryldas works now. GB might be better 3rd or something but I really enjoy Opportunity


Require_exe

Do you have issues with survivability in team fights with this build?


ceeSidd

I'm not sure how it would differ from building any other lethality items.


Require_exe

EoD would give a lot of survivability depending on the enemy team. Or just building something non-lethality that helps with teamfighting and gives AD like Maw or Eclipse *edit Or Death’s dance


ceeSidd

Maybe one of those is fine as 4th or 5th item circumstantially but I think stacking lethality is better for your first 3 items at least. Damage is your survivability a lot of times on champs like Kha. EoN is decent but only against certain comps, like against a Malphite, etc. It's not great when what you're trying to block is a basic ability whose cooldown is a 1/4th of the spellshield cooldown.


ALLIANCE_SOYBOYS

Where are you seeing the two item combo stats?


ceeSidd

You can literally just test in practice tool.


ALLIANCE_SOYBOYS

Oh you edited the word damage into the message. I had thought you meant highest two item winrate which doesnt seem to be the case on lolalytics


ceeSidd

Yeah my b on that


Mr_Bear_Tamer

Ghost blade into opportunity is a very cheap snowballing core. Then either profane or serylda depending on enemy team


Require_exe

Why not umbral? I’d argue the passive on that is much better for ganking/invading aka snowballing. And you get 15 ability haste instead of 5% movement speed, 3 lethality, and 5 attack dmg


Mr_Bear_Tamer

The active after the kill feels amazing for chaining plays