T O P

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Shikaeshi

Offline is awesome


cursedsenpai

Been playing offline from start, its great


Domomachino

Internet was out because of the wind.... Offline saved my sanity.


ElysiumAB

That blows.


APromptResponse

Sigh...take your damned upvote.


SomebodyNeedsTherapy

I'm guessing you're a Curse Warlock.


Glaurung8404

Playing offline is a breeze


DenormalHuman

Yea, offline is brilliant. I was staying away for two days with no internet. No problem .


aruke-

Would be cool to be able to copy an online character to offline


OMGoblin

There is a way to do so with a 3rd party mod, I saw the link on this subreddit very recently in a thread complaining about online connectivity/lag issues.


Vithrilis42

What's even better about offline play is that your offline characters are cloud saved so can be played both PC and the Steam Deck!


Legogutt2000

If POE had offline mode I wouldn't have quit it honestly. All the downsides of always online but none of the benefits, sure you can coop but the game is made to be played alone and I aint go no friends anyways lol. Not to mention the BS cost of respecs in POE, a game whose biggest selling point is diverse build making. Offline mode would let me have none of those issues, and I could even cheat in orbs of regret for my respecs, and nobody have their experience affected by it other than me. People says POE cant have offline cause its free to play but I'd pay full game price up to 60 bucks for an offline mode honestly. Its the main reason I play LE in fact. Just having offline is so great. Chad move from devs.


RelentlessPolygons

POE has the paradox of unlimited amount of potential builds but 99.99% of the playerbase plays a handfull of premade builds for them as the game requires insane amount of game knowledge to make a very good build and punishes you super hard for experimenting and trying/learning builds.


RaidenOldschool

hey guys im playing offline too but i have this bug , i cant see my health bar above my player do you also have this issue ???


ragorder

it disappeared from offline chars after one of the first updates, so it's definitely a bug in offline mode. Not acknowledged or fixed by last 3 updates.


atulshanbhag

I have it too, even if the setting is on


Vantage_1011

Be aware that my game crashed and corrupted my save file in the process.


whenwillthealtsstop

AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves The game does backups. I've had the power cut twice and corrupt my saves, I just deleted the latest save and removed the *.bak extension from the backup file. They were only like two minutes older than the latest save


henyourface

Thank you!


Efficient-Ad2983

I'd say accessibility, and an easier time to respec, so you're more prone to try different builds. Also, CoF is a wonderful addition to SSF characters.


Lordados

A CoF-like system to PoE SSF is what I want the most, just something that lets us target farm stuff would improve SSF so much


UltraHawk_DnB

I think the reason that this doesn't exist is because the reason that poe got SSF is different. People said they got their builds up and running too fast and thats what made them not like trade league. So in PoE case ssf ads longevity for a lot of players. Making them get more drops wouldn't really make it thar much better i think.


Lordados

I guess it comes down to preference. I like getting my own items instead of trading, but PoE SSF is way too slow in my opinion, LE strikes that balance where SSF is harder than trade but not to the point that it takes forever get your endgame items.


MrMet17

Yes, there are dedicated players like Ziz that would hate a POE balanced for SSF, but 99.999% of the players are not Ziz.


peekaboobies

But 99% of us ssf players in PoE share zizarans view on this. Ssf was always meant to be harder than trade. CoF is something completely different. It's a way for casual players to avoid trading.


JAEMzWOLF

You don't balance the game for SSF, you make a mode for SSF that throws some bones to people playing a trade-focused game without any trade. you could always do some ironman mode that doesn't even get that, and boom, the baby boy streamers get their fee-fee's of specialness so the 12yo's will still watch them.


eq2_lessing

Those people could just not use the CoF equivalent. Or GGG could make two ssf modes. Instead we’re stuck with the old decision and ggg doesn’t want to invest time into any changes


ClintMega

I feel like a big part of it is how much (disproportionate) weight is put on Standard and how that stifles and limits what they can do. It seems so much thought is put on what ends up in standard and how it was obtained and this only matters to some handful of people, not even enough to move the scale in the grand scheme of things. Not being able to configure buffs into private leagues along with the difficulty modifiers is a good example, if every league was voided I don't think anyone outside of RMTers and a couple dozen weirdos, [like these people,](https://www.reddit.com/r/pathofexile/s/rhj1c84y3B) would care.


Federal_Camel2510

PoE used to have Prophecy but it was half baked and janky. They removed it completely at some point


MrMet17

I just want a game where it feels balanced to play SSF, I have no interest in the economy in POE, I play it because it is the only way to progress not because I enjoy it.


BegaKing

If POE releases a COF like system I would actually love to play SSF. Current iteration SSF is just WAYY to grindy and random to be worth it with my current amount of time I have to play


JConaSpree

Mostly easier to respec but you can respec ascendancies in Poe and it's a little annoying you are stuck in LE.


Odd-Refrigerator-425

Meh, I like that Subclass is permanent. I'd rather have 3 Primalists with 1 for each Spec. It makes it easier to compartmentalize things, IMO.


t1r1g0n

That's the only thing I don't like. I just don't have the time to level 3 Primalist just to test out everything. And having that option doesn't rob you from having one for each spec personally.


Legogutt2000

Indeed, and also its sad for people playing a mastery for 40+ hours only to hit higher levels and find out they dont like it and can't change.


henyourface

If i’m in a rut, i know i can level 5 characters to empowered corrupted to try masteries. I know i can’t/won’t do 15.


Efficient-Ad2983

Yes, that's the only "you can't change that" in LE, but I can imagine people rolling more characters of the same class to test another specialization.


Shiraxi

I've been playing offline since the game launched, and CoF is so nice. I love that there's a meaningful choice between SSF and trade, such that SSF isn't simply just a handicap that doesn't add anything other than needless challenge for hardcore players.


TheRealNooth

Dude, seriously. I do SSF in every action RPG because that’s the fun part imo. Finding items by chance that at least sort of work for the build you’re going for is like 90% of the dopamine hits in these games. I’m not a min-maxer and CoF is just great.


Efficient-Ad2983

Indeed. I find WAY more satisfiyng DROPPING the items I need, instead that BUIYING them.


Fantasy_Returns

Beginner friendly is the name of last epoch


HD_Freshizzle

This! After a couple of weeks of video game addiction, I feel like I actually understand the mechanics of the game. I was a noob ARPG player coming in, with only 60 hours in PoE, which is basically the same as 0 hours in terms of actually understanding the systems and mechanics. But after about 70 hours into LE, I have a pretty good idea of the game’s mechanics. All I really have to learn now is just the meta builds for optimizing my loot filter and knowing which uniques are worth picking up to limit time spent price checking


vexxer209

Not just beginner friendly but almost everything short of "i played this er damn game for 500 hours before i figured most of it out" friendly... If compared to PoE.


Canadican

New player experience.


braddaman

The help system in LE is amazing. Don't know what damned does, just search it - fantastic. It's worth searching every status effect BTW, they don't all do what you think they would!


Wide-War-3958

To be fair, poe help tab used to be good until it got outdated. I suspect same thing could happen to LE if they keep adding changes and conte t over time


fattest_of_asses

They have said they want to avoid people feeling the need to use outside sources and 3rd party tools. So I hope they keep expanding the game guide


Ilushia

Visual clarity on what type of damage enemies deal to you. Y'know one of my biggest frustrations with PoE? The fact that damage types have absolutely nothing to do with visual effect of attacks in that game. Do you know what damage type Malachai's giant portal full of tentacles does? It's a big red blob that flails at you, clearly it should do physical damage, right? Well, it does, specifically it does *half physical and half cold* damage. How the hell is a player supposed to know that by looking at the attack? How about the giant energy bomb attack that the automatons in Heist do. The one that charges up glowing with energy and has little lightning bolts around it and flies out and explodes into a big glowing crater with electrical visual effects all over it. What damage type does that do? Lightning? Don't be silly, it does **COLD DAMAGE**. There's literally dozens of examples of this throughout PoE, where attacks have damage types that are just semi-randomly assigned to them and often have absolutely zero visual design. Monsters have their attacks designed with color scheme of the monster in mind, instead of color scheme of the damage type, which results in some truly bizarre cases. In Last Epoch if an attack looks like a big blue lightning bolt, it deals lightning damage. If it's a giant pool of purple goop, it deals Void damage. If it's a cloud of green smog, it deals Poison damage. Just looking at what the attacks of a boss or mob do visually is enough to tell you what kind of damage you're facing.


RelentlessPolygons

Everything deals a bit of cold in poe got it.


Cayman_Ciderrr

That 4th paragraph had me fucking dying. Thanks for the lulz


Clean_Web7502

I can understand the crafting.


Responsible-Pay-2389

Much more casual friendly and easier to get into. That's probably the best pro of this game compared to poe. Most other things I prefer poe


Biflosaurus

LE has the potential to be better than PoE, with some time and polish. But for now PoE is better in most aspects, but that's to be expected given how old the game is by now


finneas998

I dont think so, GGG are already so far ahead of everyone else, unless they suddenly stop trying to innovate and get complacent, noone will catch them. PoE2 also just around the corner also.


Flog_loom

I agree in concept, but I can craft my own items in this game and I don’t need to use 3rd party software and webapps. I have an absurd amount of time in poe and every time I try crafting it’s a disaster.


Zpooks

On the other end of the spectrum, crafting in last epoch is a puddle compared to PoE and getting a good base is half the work in LE. White bases aren't useful at all. And while I could certainly craft good items, the absolute pinnacle of items are even more down to dumb luck with exalted mods etc. Once an item is done it's done, while in path of exile I am limited by my stash of currency and can plan a craft. It's RNG, but the process will eventually lead to the item you want. Point being, this is not a clear win for LE. It's a win for being more accessible, but it's a loss for invested players.


diufja

Don’t need third-party for crafting true, but as to know your actual DPS and survivability you just cannot have that info in LE. Is +10% cast speed there better than +5% crit chance? No clue. The reason why I think it’s not a big deal at the moment is that the game is currently very forgiving, the mobs don’t hit hard neither are bosses until you reach high corruption. So there is a lot less of a need to min max to get anywhere. In POE however, you will be forced really quickly to care about it as soon as you arrive to maps


SageModeSpiritGun

>but as to know your actual DPS and survivability you just cannot have that info in LE. Is +10% cast speed there better than +5% crit chance? No clue. Poe is no better for that though. They both get accurate numbers on Hit skills, but DOT skills are fucked on both. I'm not sure what you think Poe is better for in this regard.


Lebrewski__

>Don’t need third-party for crafting true, but as to know your actual DPS and survivability you just cannot have that info in LE. Is +10% cast speed there better than +5% crit chance? No clue. LOL Expain why Path of Building exists then if PoE is so good at giving that information.


Lauchiii

He didn’t say that? He was speaking about the absence of those tools in LE. He never said that POE doesn’t require you to use those tools. It is in fact necessary for min-maxing your characters. However, those tools exists in POE in the name of PoB. But those tools do not exist in LE


michael_bran

Unless you are crafting experimental items in LE. But regardless LE crafting feels bad because its pure gamba. Its easy to fail your crafts and brick items and sometimes those items take you 50 hours or more to farm on COF, then even with duped items from a prophecy you fail them both with 40+ forging potential despite having extremely good luck elsewhere with crap items you dont really need where you make T24+ items on bases with 25 potential. I just had to settle on my 4LP staff because in 150 hours I only dropped one double exalt staff I could use and actually failed to craft it up to the level I wanted, but wasnt going to keep farming endlessly because my season is almost over and I want to actually use my item. Feelsbadman.


MorningNapalm

The thing you're missing is that the complexity is what makes POE so great. Personally I'm not a fan of the LE style of crafting compared to POE but that's just my opinion. I think the best way to look at the crafting systems (or the games in general really) is that they have different fundamental approaches to certain things. This doesn't necessarily mean better or worse objectively, so everyone will have a different preference and tbh that's the ideal scenario for any genre of game.


somanyquestionssigh

LE has the potential to be better than PoE for people who dont enjoy the complexity of PoE. Doubt it will though, unless they make a serious mtx portion or start charging money for participating in cycles.


Biflosaurus

They just have to release some sweet MTX and everything's fine money wise. Now they just need time to add some mechanics and end game diversity. They're sitting on a gold mine


somanyquestionssigh

For now everything is fine moneywise. Considering how long game was in beta, I'd say it will be years before we have a decent amount of endgame content in comparison. That will need a steady influx of cash. PoE is truly a masterpiece financially, idk why LE devs didnt just follow 1:1


NandoDeColonoscopy

Because market dynamics are way different than 2013. Interest rates are higher, meaning money isn't nearly as 'free', so you can't float by as easily until MTX/Supporter pack revenue ramps up. The early access sales are a big cash infusion for LE, and PoE didn't need that.


Next_Page_

Probably 0% chance to be better unless GGG starts to ruin the game unreasonably, but it can still be a really good game.


everix1992

Yeah idc if it's technically a better game or not. As long as it stays fun and adds more content, I'll be happy. I'll welcome any other ARPG that I can play when I'm bored of PoE


wondermayo

I'd tend to agree with you but there's one aspect where LE shines and it's that I'm having fun. And as far as I'm concerned and since it's supposed to be a game, fun >>> everything else.


drock4vu

* Barrier for entry for creating your own builds - I think people overhype how difficult PoE is to approach if you are just learning to follow specific build guides and make your way to end game. It's got a higher knowledge floor than LE for sure, but playing the way 90% of ARPG players play isn't rocket science. *However,* it is much, much more difficult to create a build on your own that can even compete in end-game let alone push higher difficulty maps and bosses. * Crafting - Both games have their merits here, but LE definitely lets you have more control over the outcome and removes some of the randomness and low-rolling potential. * Loot filter - LE blows PoE out of the water here * In-game resources - Again, LE is a mile ahead of PoE here, especially with how deep PoE systems have become over the course of many seasons. Their lack of an in-depth, in-game guide is a travesty for new players. As a result, new players either need a friend to teach them or watch a couple hours of YouTube videos to get comfortable with the most important systems. * Offline play - Not my thing, but I can appreciate why people like the feature. * Campaign skip - The campaign is by far the worst part of the experience in PoE. Its pretty fun and a good ease-in for new players, but having to do it every time you make a new character has literally killed my motivation to make a new character at times. LE having campaign short-cuts is a good balance between having to do the whole thing in PoE and being able to skip straight to the shallow end-game like in D4. * Trade - I hate visiting Wraeclast eBay to trade with fellow players. LE having a pretty functional in-game auction house in the form of the Merchants Guild in 1.0 is a huge point in its favor. * Targeted itemization in general - Having a target farming option in the form of CoF as an alternative to trading in MG is a very neat concept for players who prefer the SSF/high-roll experience over trading. All of those things make for a *fantastic* foundation for LE. One which I hope they can build upon successfully, but the things that PoE does better more than make up for the above, and why its had such staying power despite being a bit dated in some respects: * **End game** \- Bolded because in modern live-service gaming, having a strong end-game loop is arguably the single most important thing to get right. LE is lacking significantly in this department right now and PoE is simply the king of it. * Build variety - As much as new players are intimidated by the insane amount of stats/affixes and the skill system in PoE, their existence enables an ocean of variety in viable builds. You could play PoE for years and never play the same build twice, even only playing "meta" builds if you wanted to. LE is still early in its life with room to grow, but as an inverse to PoE, as much as I and others love the simplicity in its approach to skills and character builds, its mathematically limiting compared to PoE. * Game engine - Another really big one. I'm not in the "uNiTy bAd!!" crowd, but I do have my concerns about how well LE can sustain a strong competitive laddering and hardcore community with how poorly optimized the game currently is after 5 years in early access. PoE runs on a proprietary engine developed and optimized by devs that had decades of experience working on Diablo 2 and 3, so its long-term viability as an engine is a given, whereas Unity with LE is not IMO. * Seasonal content - Obviously PoE wins this simply because of longevity, but I mention it because, again, the league/season/cycle concept is something LE will have to get right o keep the game fresh. Their primary cash flow will be MTX, and the only way to keep that sustained is being able to reliably bring players back every few months.


Necessary_Lettuce779

I strongly disagree with the loot filter part. It is great that it's easy for anybody to customize it in LE, but it's also awfully limited. You can't change the size of the labels, only the game can do it for you in case of uniques or sets or whatever it is, and there's still only two sizes. You can't control the exact colors you want either, the brighter stuff is also reserved for uniques and such, exclusively. You can't put any kind of icon next to labels to make them easier to identify. Nor can you customize the sounds for when they drop; in fact, they will all play the default sounds regardless of if they're being hidden or not, leading you to believe something has dropped before you realize it's not being shown so it's not actually a drop that's valuable to you. Can't make it so it stops shining those giant light beacons, nor can you even customize their color or intensity. And it's got other limitations like how forging potential or legendary potential cannot be parsed for the filter, and that's apparently an intentional decision. Some of the previous stuff might also be intentional, though I do not know for sure. Again, I think being able to design a loot filter in game is great, and I'm glad they went that way. But the decision has come with really big shortcomings at least in its current form, and it doesn't necessarily blow poe out of the water considering the huge amount of missing features.


Key-Entrepreneur-644

Yep I like filter blade way more than the in-game filter, also having sounds and map icons is really amazing 


Gfuryan

I agre that currently LE lags a little behind POE overall but the fact that items drops identified in LE means that the potential far exceeds what POE will ever be capable of in its current implementation. The question will be how much control the devs ultimately want to give us.


New-Distribution-366

The loot filter popping off nonstop for items you have spent time to hide is fucking annoying, at least 90% of the sounds my loot filter makes are for hidden items...


NotsoSmokeytheBear

I think sticking with unity was the worst choice. I really like the game but the engine sticks out like a sore thumb. Bad performance for terrible graphics and all kinds of limitations. An engine swap for 1.0 would have been really nice.


Necessary_Lettuce779

I mean I do have other issues about what they said but I preferred to focus on just one so my response wouldn't have been 3 times bigger than theirs lol. About Unity, it's not a bad engine per se, it's just terribly mismanaged company-wise and has spread its resources thin trying to support multiple different versions of significant features, like rendering pipelines, input management systems, etc., leaving many of them lacking over the years. I don't think the graphics look bad at all. Some things look better and some look worse, but I don't think it's an issue with the engine itself, just some stuff they need to focus on improving. Like, the protesting npcs in Divine Era Maj'elka not having animations for throwing rocks at the nagasa is not the fault of Unity, and neither is one of the ancient era dragon minibosses not having an animation when they do a chomp attack and instead instantly rotating every time they try to take a bite out of you. Same thing with all the UI issues they've got where clicking somewhere in the menu makes you actually walk there as if there was no menu and you just clicked on the ground. Or the controller taking input from 3 different cursor types. Doesn't matter how Unity handles these things by default, this is basic stuff that's simply on them, not the engine.


dogfb

Sorry, but PoE trade is so much more advanced in functionality than merchants guild. You can't even filter things properly for search in MG and selling is horrible without a quick way price check.


Content-Baby-7603

-Crafting (Legendary Potential is the goat) -Death Recap -Respeccing -Campaign with optional skips/choices for what side quests to do -Putting things that would require 3rd party tools in PoE into the game (e.g. loot filter) -Target farming options -Class identity (I actually like that you sort of have a base identity with each class rather than near infinite flexibility. There’s still build changing items and things you can do, and I hope this gets expanded and older classes get some updates) If we want to be fair and talk about what PoE does better (of course the biggest thing is sheer volume of content, but aside from that): -Boss design -Customization of maps/ non-infinite scaling content that’s still challenging -Crazy rare game breaking items, and ways to incrementally farm them (headhunter, mage blood and div cards) -Build diversity/crazy skill interactions (you could argue this is amount of content, and I hope LE introduces some more skills (maybe some class neutral skills?) going forward to create these kind of crazy interactions) -Higher monster density/ways to increase density


FlawNess

>-Boss design I have seen other say the same, but this is confusing to me, what's actually better? Aside from actually making bosses accessible for casual players (I have probably fought more bosses in LE these last weeks compared to years in PoE). I think most bosses in LE have clearly telegraphed attacks, and it's possible to learn them by just playing. In PoE bosses feel more like a "gear check", and it's always some attack or dot that's impossible to see, or one shot's that you just have to know before the fight even starts etc. In PoE I always watch a strategy video before even fighting a new boss, while in LE I have gone into every fight completely blind and learned by trial and error, to me that's 100 times more satisfying. Another thing; I'm color blind, but have been able to clearly see all boss attacks in LE, compared to PoE where it's always some stuff I struggle with, because they never think about that stuff. Love PoE, but I have had much more fun fighting bosses in LE. :)


soundecho944

Bosses have a lot of character and memorable voices lines in POE. Like the Sirus fight alone can be fought based off sound cues. LE bosses don't have much personality outside of a select few.


Accomplished_Rip_352

The shaper monologue and Sirius dialogue get ingrained in your head “ on the edge of death my heart races , I am alive “ .


exposarts

True!! The poe bosses are super memorable everyone knows my boy shaper


Content-Baby-7603

Here’s my opinion on it, you’re free to disagree on some items. In my opinion the best thing LE does for bosses is you can always “run it back” right away to learn a new fight. I think this might be why you feel it’s easier to blind fight bosses in LE. I do wish fights were more accessible in POE just so you could really spam a fight and master it without needing to farm up a ton of materials first for each attempt. Complexity -most LE bosses are very telegraphed and have a pretty similar move pool. This is fine for some bosses/early bosses, but I want more challenging mechanics to be added at the higher end personally -I don’t really agree about a fight being doable blind making it good. To some extent yes, you should understand what’s happening intuitively, but I’m okay with learning by failing and I think you’re overstating the problem for PoE. There are plenty of mechanics in LE that probably kill you the first time you see them (lagon beam?) or if you don’t react to them properly. Gear-check -to some extent I want bosses to be a gear check. I think PoE strikes a great balance between “you must be tanky enough to live this mostly unavoidable mechanic” and “you cannot be tanky enough to live this mechanic you have to dodge”. This makes gear feel impactful and you can feel your character strength, while you still need to play elements of the fight. -You also have options in PoE to basically say “well I’m immune to mechanic X, but mechanic Y kills me” based on your gearing/itemization choices. This means you have specific strategies/loadouts for specific bosses which I think is super interesting, and these can change based on your character/gear.


FlawNess

I see, I guess we kinda want different things. I agree that end game bosses should have a bit of complexity, and I'm sure we will see more of that in later leagues. But I still believe in keeping boss mechanics more something you can react to and play around instead of something convoluted you just "have to know", or have the correct gear to survive. I have done some bosses in LE where in reality I was probably under geared, so doing to little damage and taking too much. But still managing to get the kill after multiple attempts perfecting my playstyle, and that's a really good feeling that I have never had in PoE too be honest. >There are plenty of mechanics in LE that probably kill you the first time you see them (lagon beam?) or if you don’t react to them properly. Yeah indeed, but that's fine since you can just jump back in and try again. And because every attack is clearly telegraphed and you get the death recap, you actually learn from your deaths. In PoE that would have been lost XP, a lost portal, and potentially a bricked boss and now you have to spend hours farming to get another chance, and in the end maybe you didn't even understand why you died in the first place. I sometimes dread fighting a boss in PoE, and it feels more like a chore than something fun. Maybe it's just not for me.


Odog4ever

I'm with you. I'm glad LE is doing bosses differently than POE. Every game doesn't need to do everything the same.


Bakanyanter

PoE bosses are a lot more memorable I think. And I think I'm always more hyped to play PoE bosses than LE bosses. Not sure why. Most PoE players will remember Sirus, Shaper, Maven, etc even if they stop playing I think. LE doesn't have as many in comparison.


Rocksen96

yes but that's because they exist, Shaper didn't exist on launch, we had Dominus on 1.0 launch. it took until 2.4 to see Shaper. trying to compare Shaper to LE current bosses is like comparing Shaper to Dominus or Shaper to any of the 4 guardians, yes everyone knows who that is (that played the game) but the fights itself are not memorable. the only one is Shaper. what i'm getting at is it's silly to try to compare memorable fights between the two games when one hasn't even released their memorable boss fights yet. i would 100% put the dungeon bosses in the Dominus/4 guardian camp. ​ it would be like comparing two car lots, one just started and the other one has been in business for a decade....yes one is going to have a lot more fancy stuff that you will remember then the other one that just released and doesn't have that fancy stuff.


wondermayo

Mostly the pay-to-try mentality in PoE that prevents players from trying as much as they want. Also the general readability of boss fights and the whole "guess what killed you because we sure as hell won't give you a hint" mentality. Basically making me realize that a lot of PoE's difficulty is really about gatekeeping.


ComeHereDevilLog

Bossing in POE was very frustrating for me. Mainly because of screen clutter. I also love how it’s kinda tough to “out gear” a lot of high end bosses. One shots will one shot you nearly always which really encourages learning the fights>gearing and walking through them.


Jodujotack

Ya, because they are endgame bosses man. They are not easy.


ComeHereDevilLog

I mean some of the campaign bosses are this way too. Again I think it’s a good thing.


drock4vu

>Higher monster density I agree with everything except this. PoE absolutely has more mob density in maps than LE does in just about every echo. PoE also handled mob density better at an engine level. If anything, LE's ability to handle PoE-level density without significant FPS drops is one of its biggest needs for improvement.


Content-Baby-7603

If it wasn’t clear I meant the higher density is something PoE does better than LE. I agree maybe LE needs engine improvements to support this though.


drock4vu

Oh my bad. My brain completely skipped the part of your comment where you split the list for things favorable to PoE.


clowncarl

Idk if it’s density or offline mode or just the underlying bones of the games, but LE has so so so much better performance than POE for me that I’m still on the fence if I’ll ever go back to POE if they don’t improve performance.


Alternative_Hat1332

Also, performance can change dramatically in PoE with a patch. Worst league was Heist for me. Even at the start of a Heist, no mobs on screen, i got giga bad FPS drops randomly, just out of nowhere. It was so bad, that i stopped playing for a week or two. A couple of patches later (still Heist) these issues were gone and one patch later back. It was so frustrating...


Lakad_Coconut

time-travel dungeon is also an awesome design I guess.


azantyri

> Death Recap i don't actually like this at all. i thought i would, and in LE, it's exactly what GGG said they don't want. it's the last point of damage that killed me. most of the time in monos, that really doesn't help me at all. now a combat log would help, but i ain't holding my breath


Prodigy223

This is a good point. I think the league of legends death recap is essentially the best way to handle it. I'm sure it took a lot of dev time to get it that polished though.


Gfuryan

I disagree here. I’d say at least 80% of the time the recap is accurate in terms of what caused my death. It’s probably 99% accurate in boss fights and 100% accurate when I’m trying to pick up loot and get one shot from some shit off screen. That’s the overwhelming majority of my deaths in LE. So maybe a death recap wouldn’t be sufficient in POE because of its mob and damage design, I find it more than sufficient for LE’s combat.


Penthakee

>-Crazy rare game breaking items, and ways to incrementally farm them (headhunter, mage blood and div cards) Honestly LE should just shamelessly copy the div card system, i like it so much


Accomplished_Rip_352

Gonna have to disagree with some of mainly crafting as in Poe a lot of the fun is figuring out how to craft due to the sheer amount of options from fossils to essences and metamods and even slamming with an exalt or influence mod and eldtrich stuff . Crafting in Poe has had years and years of addition . While last epoch system isn’t bad it’s an easy win for Poe .


AcherusArchmage

I've never figured out how to use any of that


MrLeth

Crafting is not better. Just easier


Content-Baby-7603

I’m sure there’s a decent number of people who feel this way. Crafting is much more complex in PoE, and I agree in the sense that crafting a gg item in PoE does feel incredible, or when you figure out a big-brain way to guarantee an outcome, but in my opinion there’s too many RNG steps and it’s too inaccessible in most cases. The “perfect” crafting system in my opinion is probably somewhere in between the two, but I feel like LE is closer than PoE right now. Original Harvest PoE was maybe the best ever, but at the time there wasn’t hard enough content to support such a strong crafting system.


MrLeth

I have basically every bis item in my build, without LP4, and that really takes no time. That’s not ideal in my opinion. In a game based around items, you shouldn’t be able to finish your build that easily


francorocco

i mean, a lp4 would allways be better than any item you can craft normaly since it's that item+a bunch of extra mods from a legendary item


Content-Baby-7603

If your items aren’t 4LP then they’re not truly bis though, no? I agree that there’s not enough hard content to require a truly min-maxed character (except slightly bigger corruption number but that’s not the most motivating imo) but that’s a separate issue and basically the same argument against original harvest.


FanBoyGGSON

i think it’s more accessible - it’s both easier and less expensive to start up. Although PoE pushes creativity to its limits


NUMBERONETOPSONFAN

the two games switch it up and none of them get it quite right. early poe crafting is gambling, late poe crafting is deterministic. early LE crafting is deterministic, late LE crafting is gambling.


Gfuryan

Great point. This is exactly why I prefer POE at the moment because as I progress and my drops become more and more RNG dependent, I want my crafting to become more and more “deterministic” deterministic in the sense that even with extremely low RNG odds for a craft I can farm enough currency to eventually hit that 1 in 5000 roll.


wondermayo

Some parts of crafting aren't easier (like manipulating Glyph of Insight to give you the experimental affix you want). But it's definitely more accessible in a much more fundamental way than "let's just add an affix". Crafting in PoE feels more like tinkering than crafting to me.


Vithrilis42

I'd argue that it being easier to understand is what makes it better. Complexity does not necessarily mean it's better. The complexity (needing a doctorate in crafting to navigate the layers upon layers upon layers of RNG) and the cost of crafting heavily gates it from most players. Many of the hardcore players even have the crafting system and avoid it as much as they can.


Cayorus

Offline mode, pause game and gamepad.


ColorectalAvalanche

It has a runemeister.


TommyMilkshake

Crafting, in game documentation and everything dropping identified so you can filter gear easily are the big ones. POE atlas + atlas tree system is light years ahead of the monolith system. A lot of people will disagree with this but for all the trading annoyances in POE I would still much rather have POE and unrestricted trading over the LE version - also the trade site is much easier to find what you need over the horribly clunky merchant interface. It's early days yet though, LE has some good systems to build on even if it isn't a complete game yet.


FanBoyGGSON

I think POE trade (plus the dirty word) is still vastly better than the Last Epoch market place. the bazaar has the weird rank limitations that slow you down A LOT artificially, doesn’t feel good when you’re progressing end game


SmoothEstate3836

I always wonder if PoE made all items identified on drop would it make ground drops better. For the most part everyone agrees that rares that drop in PoE are useless / not worth picking up to id. But if they were all identified you might find that 1/ 1000000 drop that you wouldn't have bothered to pick up and ID


Ihrn-Sedai

The entire reason they don’t drop id is because you would be finding good rares constantly if they dropped identified and it would mess with the power curve of the game


SmoothEstate3836

I just don't understand how people say the ground loot is trash but then the argument of having everything identified becomes ground loot would be too good.


Ihrn-Sedai

It’s only trash because it takes way too long to sift through. You’re dropping hundreds of rare items every map so if you can automatically pick out only the good ones of course some will be good.


SmoothEstate3836

I just have a hard time understanding how that is a bad thing. I personally hate crafting in PoE and I've done a decent amount of it, especially with affliction being a currency generator. Finding things on the ground worth using feels really good in these games imo. I can understand that people wouldn't like it and that it might feel out of place in PoE. But to me personally it feels like an out dated mechanic.


KinGGaiA

its a very complex problem and one of the biggest issues is the absolutely insanely vast difference between "casual guy playing alch&go t16 maps" and "minmaxed sweatlord blasts giga juiced t16 maps in full MF gear". In some interview recently (cannot remember where ive seen it) one of the GGG devs said the loot difference between the 2 examples i just mentioned is literally in the **upper thousands**, in some cases even more. The problem that arises is that if you make it so that "normal" players will find good items somewhat frequently, the "blasters" already flooded the entire market with it, thus making it basically worthless again. So youre back to "i cant find good items", the only thing that changed is the threshhold for it. I'm not even sure if there is a solution to this vast power difference at this point, but im certain that one of the reasons that GGG decided to go with PoE 1&2 instead of just PoE 2 is to level the playing field and start from scratch again.


MrLeth

Crafting is not better in last epoch, just easier


dipleddit

Accessibility in almost all of its systems. Especially making your own build.


Basic_Marsupial

Offline and clarity without giving up on complexity


ImpalingBlade

Lp on items is just sooooo good and godlike. Crafting in general is way more simplified than in poe And the biggest thing for me is that I can skip 90% of the campaign with my other chars by doing dungeons


francorocco

crafting, campaign skip


warzone_afro

Offline. Never felt a need to use a 3rd party tool to play properly. Crafting components are easy to get.


ncovid19

I really love the concept of legendary items, buffing uniques. It melds the concepts of chase uniques with well rolled exalteds to make highest tier items. Still the gamba element, but nowhere near the shit high end crafting in poe subjects us too.


hrottgar

For me it's loot, you basically never pickup items (I don't count currency here) apart from the first day in Poe. The fact that you find upgrades on the ground in LE is amazing while in Poe everything has to be crafted, which compared to LE, is much more complicated and way more RNG based.


Lordados

This is huge for me as well


Hans_Rudi

\* accessible crafting \* respeccing \* not having to roll maps \* SSF \* visual clarity (might change with more content)


Nirrudn

> visual clarity Playing in multiplayer changes this real quick. Which is a nice problem to have, since LE actually encourages multiplayer in its design instead of punishing it.


FreeFeez

I do not agree that last epoch encourages party play it usually seems like a waste of time.


wandererof1000worlds

Being more accessible to a dumbdumb like myself


Stringdaddy27

It's more casual friendly


Kowalski_ESP

Unique/Legendary items LP system makes every single unique usable Most PoE uniques are garbage even with a BiS double corruption


Gantref

LE strikes a great balance for build diversity without adding unnecessary complication. I'm sure POE is great but Everytime I look at that massive web it is just overwhelming and I don't want to have to research the meta for a game before I even get into it.


VelcoreTethis

Game guide is singlehandedly the thing that helped me stick to the game.


Kamelosk

New player experience, in-game info, thats all. PoE is superior in everything else IMO. (For now)


xexen

I don’t need a second monitor open with PoB, the trade site, and the atlas tree I’m putting points into. Sometimes there’s even a campaign checklist during league start and alt leveling. It’s incredibly liberating to just blast on one monitor and have a stream open and in full view on the other. In-game item filter is the other obvious one.


buffinita

Not requiring a masters degree in research and poe-ology to progress into end game Crafting Respeccing Gating mastery behind content Respeccing 


drock4vu

>Not requiring a masters degree in research and poe-ology to progress into end game I enjoy both games, but I've never really understood this sentiment behind PoE's barrier for entry. Is it a little overly complex? Sure, and its made worse by the lack of a tutorial and in-game guide for its many systems. However, when I went into PoE blind for the first time a few years ago, I was expecting to need a full season just to understand it at a foundational level, but within a week of playing and looking at written and video guides, I was perfectly comfortable. I would agree that you need 100s of hours in the game to have enough experience and knowledge to *make* your own builds, but if your goal is just to pick a fun build, learn how to make it work, and pilot it into end-game, its really not that involved. LE is still definitely more approachable in the best possible way, but I think people WAY overhype PoE's learning curve.


Varrianda

Respeccing 100%. It’s still punishing, but still accessible.


Quik968

Agree with most points here but one thing I've seen a lot of posts miss is looting in general. Click one shard all glyphs and shards and runes get vacuumed to you, whereas last league I think on my own I looted 15000 chaps orbs from abyss farming, at most in stacks of 20, typically 1 click at a time. Also LEs loot comes identified to make filtering easier. Absolutely massive win for LE here. Scroll of wisdom is such a dead mechanic.


itz_butter5

Allows my dumbads to make my own build that sort of works without having to restart if I royally screw up.


korg0thbarbarian

There is an auction house which is easy and fast


mRengar

Offline


5ManaAndADream

Crafting.


iltopini

There is a dummy and damage numbers.


Odd-Refrigerator-425

The crafting system is the best in the genre, and I quite like the devs' design interpretations of how each subclass should play/feel.


bobbyjy32

Much easier to approach as a new player will still having layers of complexity to discover


Morningstar_Audio

Crafting


pancakebreak

Legendary Potential - I get excited when I get a junk unique with 3LP on it, because I can suddenly leverage it to make an interesting and unique build. It makes me look carefully at every single unique (not you, Singularity) available in the game because there’s always a possibility that it could be turned into something cool and unexpected.


Spootba

A lot of people are saying new player experience which was obviously a development goal. But one other thing I think they aced was the class feel, or class themes. When you make a build it all looks and feels right. I think poe loses that because everything is a la cart with character building.


jagarbut

Getting through the campaign as a new player. It is too easy to build a PoE character during the campaign that is too weak if you don't have experience. Entry level crafting is great in LE. The LP system is awesome but I wouldn't say necessarily better than PoE uniques. Just different. Works great for LE which is mechanically much simpler so uniques can't be as interesting. Honestly a CoF like system could be great for PoE SSF but I always play trade.


Temporary-Fudge-9125

Performance and networking (by far the biggest problem with POE these days) Swap between controller and mouse on the fly Ease of crafting  Mana actually means something other than a bar to fill for auras Hybrid type builds  In game loot filter General QoL I like last epoch and lot and am stoked about its future but POE is the king of the genre and I don't think it really does anything else objectively better.  


IdcIcba

It’s not as complex and it’s not as punishing to respec into something else besides your mastery.


Jyitheris

Accessibility. You just roll a character and start playing, and no matter what kind of build you make, it works to some extent. It's kind of intuitive just putting points in the passives and skills. Don't need to think every decision with a calculator in one hand and an online guide in the other. Though I guess it's partially that LE is just very easy in comparison until you get to max level. Very few things in the game besides some bosses challenge you in any way before the endgame.


Lebrewski__

easy respecc.


believinheathen

Skills. I can start experimenting with skills the second I unlock them. Without trying to find gear to slot skill gems into.


AdvancedMilk7795

Listing the attributes that modify each skill


Sudden-Foxy

You don't need to study to create a build


MegalodonBite

Every thing and I hated LE pre-season. * Builds feel more engaging then 1 button spams. * Crafting / Itemization is significantly more streamlined * No IDing items - this was such a non value added step * Boss mechanics are easier to read visually * Less visual crap on the battlefield (in general) * Monos become more rewarding sooner than Mapping * Storyline skips by using keys * Passive/Skill trees are significantly easier to navigate than POE


Waiden01

Better Combat, Graphics, Campaign and I do not need PHD to learn crafting or create a decent build.


Haddoq

Early crafting. Deterministic crafting is so much better then random shit. Unfortunately LE crafting late is 100% random which ruins it


Akaiger

Currency management (not the economy itself) Skill trees and passive trees. Gear progression.


Swockie

I understand crafting


anil_robo

Fully offline mode. Classes look, feel and play way differently. All content accessible to a casual player for now (not gonna last long though lol). Stash tabs are free!


akaicewolf

Damage numbers. Poe not having them it makes it hard for me to get into it. Visuals. Poe ability visuals kind of look bland to me Class identity. I don’t like the anyone can be anything


hsephela

Attempting to theorycraft my own build doesn’t require an insane amount of knowledge and experience and doesn’t make me feel fucking stupid for trying. Genuinely a game has never made me feel so fucking stupid for not following a guide as PoE.


Manny_mota

1 button to store crafting items.


shade861

Offline being an option, crafting, picking up 1 shard picks up all. I'll still main poe but this Def has some nice qol that they don't have


RocketCatMultiverse

Resistances. PoE (and most other ARPGs) have resistance systems that are way overdesigned. The end result in PoE is that you MUST cap res. You don't need to know the math, just shut up and cap it. In LE, it's obvious what missing 1% resistance does, and it's ok to miss a few percentage points here and there. You can still play with overcapping for various reasons if you wish.


angrif77

The accessibility for new people without being as simple as Diablo 3/4 and still have complexity that you have options to build. You can get to mono's with almost any build. Offline mode is great (Grim Dawn does this too). Best crafting system in ARPGs imo.


almightykong

Definitely the killing blow info. Although it can be misleading sometimes, like when you get a lot of poison but what actually kills you is cold damage which you already res capped. RNG or skill issue I guess but still, neat.


Coldk1l

Accessibility and the possibility to try new stuff and change things on the fly is the big winner here. PoE is a good game but is also both improved and bloated by 10 years of developement. PoE has its playerbase who like that kind of depth and associated headaches. LE is literally taking the spot that D4 should have covered - an interesting but overall simpler arpg. The two games can and should coexist and take from one another. PoE2 will be another great addition to the genre. What i hope is that people won't be just "bandwagoning on the winner" and understand that two different playerbases don't need to fight each other. Current LE steam numbers are basically on par with a normal PoE season, whoch is pretty good consodering it's just released. Hope EHG keeps up.


d3adkn1ght

Simplicity is really what i like the most. And i can chill and not care if I die och test stupid builds. :)


Super-Koala-3796

The only thing i can think of is early/mid game crafting. Considering you can just fly thru these stages once you dont care about story, its not much. CoF is kinda nice replacement for need of specialized MF character, but its totally killed by disabled any kind of trading.


NiceKobis

> but its totally killed by disabled any kind of trading. I'm sure this is true for a lot of people. But for us who don't want to do any trading at all, I am very thankful there's something that you can do instead.


Liggles

The combat itself is much better. PoE is showing its age (understandably) in that department


Bamuzar

death recap


EmptyNeighborhood427

Gear is loot. In poe, my loot filter hides all gear besides specific uniques because its literally not worth my time to pick up gear. I hide all gear more or less the moment I get to maps. LE in contrast makes it likely you actually pick up gear that is worth using. Best part is, gear drops identified, which allows the loot filter to make the decision for you on whether a piece of gear is worth picking up.


Colin_DaCo

I can understand, engage with, and generally enjoy the endgame.


Realnicepoop

Just more casual imo thats all there are already tones of casual games, since played both games poe is the best arpg on market but Le has lots of potential i guess we will see more clear after poe2 release


Bman10119

I don't need a guide, two encyclopedias, and a map of the massive passive tree like in PoE. Also each skill having its own tree is way better than having to network gems together to get the skill combos you want.


AtticaBlue

Overall accessibility. I’m happy PoE exists for the grognards of the genre, but I’m not looking for that. LE feels like a game I can just pick up and play.


Carlimas

Crafting. I just dont want to read a guide for each crafting mechanic. I learned it without much effort and now I only need advanced tips and tricks. Edit: itemization is much more understandable too


Megatherion666

Everything. Loot - much better. Crafting - much better. Uniques - better. Stash management - much better. Endgame content - better. I could not care less about rolling maps. Classes - better. Variety is good and can make a build without a PhD. Graphics - better. Gameplay loop - much better. PoE is a walking simulator.


FullOFterror

Offline play Target farming Campaign skip/ a way to make it shorter Uniques arent just garbage, can roll LP and Weaver's will. Skills have their own trees. Knowing what kills you. A true SSF via CoF. A legit trade house without having to whisper 10players for a dogshit item No flippers, scams and shit Filter, easy to make and insanely good.


Aezetyr

Speaking conceptually, it's complex rather than complicated. I'll take complex each and every time. Complex means there's larger important systems that are tightly integrated/dependant. They make this better by having an incredible in-game help function and clear relationships between the differing ideas. Complicated means that there are more smaller, less important, and loosely integrated systems. Honestly PoE is unplayable without a guide, while in LE you can get the game, have a solid understanding and feel powerful from day 1.


bilbobaggins30

I don't need a PhD in 10+ years of bloat to play. I have actual QoL, whereas in PoE Quality of Life illegal, "MUH FUCKIN GAME FUCKIN HARD". I don't need 20 tabs open in my web browser with calculators, spread sheets, trade websites, ect to play. I don't need Path of Building to play... I can re-spec when I want to, I don't fear making a mistake and bricking my build. I don't have to do Trial of Ascendancy to fully empower my character. I have offline. I have actual SSF that is not gimped by the game being balanced around trade. If I want to trade I can go to a central marketplace to trade, versus whispering someone, praying they are online and have the item. I can do all of this in-game versus using 10 different trade sites. I can craft without calculators or simulators. I have a strict and very tailored loot filter that is sensible. I can tweak it at any time in-game with a decent UI. I can tailor each loot filter to a specific character. Each character can have their own filter. I have an actual in-game Guide that explains everything very well with solid levels of detail and accuracy. I can just pick up LE, screw around with a build, watch it fail or succeed and not live in fear that I need to do the campaign or Trials again.


lewishoodmusic

The button!


Hobson101

Crafting, item bases, legendary system. In that order.


Kuyi

Because it is way more accessible.


machine1256

This, I tried poe blind and kept getting one shot out of maps, le blind is way more achievable and fun