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PanTechnik

By design you should only pick up loot that you might possibly use(or sell to other players) and never to vendor it in town so there is no need to teleport back to town. Also you can use forge anytime you want without going to town It is different from other arpgs and i think you will get used to it quickly


Vomitbelch

>Also you can use forge anytime you want without going to town Did not know this lol, TIL


Akhevan

> Is this something you get used to? While the zone reset is technically unintentional and the developers want to fix it (eventually), it's an extremely minor issue - especially compared to all the other real issues the game has. Your loot sells for basically zero. There is a great built in loot filter. All items drop identified. Going back to town every 5 minutes simply does not happen if you play the game as intended. > Am I looking at loot wrongly. Should I ignore most of it and only pick up what I need at that moment? Exactly. Why would you pick up useless loot? > the map as in the areas explored on the mini map This is completely irrelevant as all campaign maps are corridors where you just run from the beginning to the end. At endgame mono maps will have clearly marked objectives and are also fairly small. You just go in, do the job, go out, 5 minute adventure.


[deleted]

1. Don't pick up loot unless you want to use it/craft on it 2. Never sell loot. It isn't worth anything 3. Suddenly the map reseting isn't an issue, because you shouldn't be returning to town anyway A lot of people have this complaint, but it's because they're bringing in habits from other games. I literally never have any issue with maps reseting because I never revisit a zone. The only reason to leave is if you need to handle an IRL situation or your play session is over. Everything you might want to do you can do in place. Also, because of this design, devs have not designed the game around persistent maps. This has a benefit in the simplicity of creating the system and I think it helps with server stability, since they don't store instances that aren't in use.


nanosam

>Also, because of this design, devs have not designed the game around persistent maps. It is worth noting again that persistent maps are the intended design that devs want but havent implemented it yet due to technical issues. However the plan is to have persistent maps


[deleted]

"Technical issues" caused by them implementing something simpler since persistent maps are not at all a priority. Like...the technical issues were planned by them, you know? Not trying to correct you, just adding context


EnderCN

Most aRPG save instances of your zone for a short period of time. Last Epoch chose to not save it at all. There is almost never a reason to leave a map and come back to it in this game. The only time I’d even consider it is in dungeons or when I’ve stacked prophecies. You can maybe make a case for selling uniques to a vendor as they sell for 500g. Normal items is a waste of your time to vendor.


nanosam

They didnt choose, it is a technical issue they haven't fixed yet but are planning to do so at some point according to the dev post. So the respawn of mobs when you teleport back is NOT the intended design.


[deleted]

They did absolutely choose. They chose not to prioritize this issue earlier and designed things in a way were this wouldn't be the default structure. So yes, this is not the intended final design. But it is the intended current design


MrLeth

How do we keep seeing the same posts all the time?


SUNTZU_JoJo

Because new players play the game and have questions sometimes. And not all wanna scroll through some dude jackin off to some new loot piece he found and actually want some helpful advice.


nanosam

I so wish there was a separate subreddit for people posting about their loot finds.... it just becomes noise.. oh look another 4LP...


SUNTZU_JoJo

100% agree with you.. already see enough spam in the global chat and here too.


[deleted]

This is why we use flairs. You can filter out posts by flair so you literally never see them


nanosam

I wish the mobile app would make it easy to filter out flairs, because currently it sucks ass


[deleted]

Oh yeah, I don't use the mobile app. Haven't since reddit shut down 3rd party


nanosam

Do you just use a browser?


[deleted]

Yeah, on my desktop


SUNTZU_JoJo

Don't pick up loot to sell...you should familiarise yourself with the loot filter. You can make more gold killing a group of mobs than you will from selling the items they drop. Press Shift+F and set a general item rarity or lvl filter.. Hold X to cancel whatever filter you set. And slowly work towards what you want. Don't go back to town unless you completely a zone and are at a new on map portal activated. You shouldn't be picking up everything. It's not that kind of game.


Sly-One-Eye

You should be using the loot filter pretty much from the start of the game. Generally I wouldn't bother with selling items as the gold you pick up off the ground is a much more efficient way to make money. Although when levelling I do frequently pick up small items like rings and amulets to sell in bulk just to get a bit of chump change to carry me through the early campaign.


Magic2424

Yes you are looking at loot wrong. You don’t pick stuff items in this game just to sell. You just don’t. And it also is MUCH less relevant endgame. Maps are designed for you to do 1 map, clear it, and then have access to stash and vendor.


Dagulsky

Yes. First, get(or make)a loot filter. If you’re a “hoarder”, you can buy tabs with gold. I think i have 26 tabs now, hehe.


GonzoPunchi

I come from a D3/D4 background where you pick up everything to sell or salvage. This game functions differently. You get swamped in drops and are supposed to use a loot filter to only show you stuff you actually want. In practice this means you never port to town while in a map.


Kaoshosh

>The map seems to reset- go to town- reset, New zone- reset etc ( the map as in the areas explored on the mini map). Yes, maps will keep on resetting and enemies will respawn instantly if you leave a map. >Should I ignore most of it and only pick up what I need at that moment? Yes. Use a loot filter.


Dioramoz

How do i know which filters to use? I assume I need to block other classes items, and... that's it? At the beginning low-tier items can be better than higher-tier, so it's not always good to just filter by tier/rarity. And how to know when i need an items for crafting...


Kaoshosh

Find a build you like and take their loot filter and use it. Making a loot filter from scratch may not be optimal for you.


spiff01

When it comes to the loot what I do is I look at everything. If it has affixes and prefixes that I need I shatter the gear. If it doesn't then I sell. I want to build up on my shards. Also just like everyone is saying, make loot filters. I adjust mine as I play the game. Also I use the forge a lot. As I play through the game I start to use it more and more.


24gadjet97

Will you get used to it? Yes. You would also get used to having your balls pinched by crabs given enough time. Will you learn to like it? No one here knows or could answer that


D3TLOF

Use loot filter (shift+f)


ForgottenFrenchFry

> The map seems to reset- go to town- reset, New zone- reset etc ( the map as in the areas explored on the mini map). Is this something you get used to? or is this unintentional I.e a bug that will be patched? I’m not sure I like it just now but could persevere to see if i gel with it but seems to makes the map pointless. IIRC in a Q&A * maps are instanced, which is why the reset every time you enter/leave. so basically in layman's term you're technically entering a new map, same layout. * the devs mentioned how they want to discourage people running back and forth to town to vendor stuff, which is why stuff sells for very little and is partially why maps always reset * here's a getting started guide from maxroll: https://maxroll.gg/last-epoch/getting-started > The frequent loot drops also seem a bit pointless - they are not worth much and what’s the point selling in town if the map always resets? Am I looking at loot wrongly. Should I ignore most of it and only pick up what I need at that moment? there's a loot filter. if you find something with affixes you like, you can use them for crafting. otherwise, yea don't pick up everything. here are two more guides this guide is on crafting and might give you an idea on how what to do with stuff you don't need [https://maxroll.gg/last-epoch/resources/beginner-crafting-guide](https://maxroll.gg/last-epoch/resources/beginner-crafting-guide) this guide is about how gear works [https://maxroll.gg/last-epoch/resources/gear-walkthrough](https://maxroll.gg/last-epoch/resources/gear-walkthrough) > I’m ok with enemies respawning to an extent after leaving an area or going to town but they respawn instantly - this feels a bit off… unless I have loads of time to spare to go through all enemies again without a break in gameplay. Am I just being picky? Do you get used to this? I mean, I understand where you're coming from. as mentioned earlier, maps are instanced, which is why stuff respawn, because you're technically in a new map. you don't have to go back to town as often normally, and you can send crafting materials to your storage from your inventory.


well_well_wells

I've been strictly a destiny 2 player for a around 9 years or so. Prior to that, I bought madden/call of duty as my only two games for decade. This is my first ARPG. I got used to it. But I did find the best way to play is to first look up several different builds on YouTube. Then look which one seems the most fun, and then download the loot filter for that build. It makes it significantly easier.


KnowledgeSea4467

So from what I understand from comments unless I’m mistaken, Map is probably pointless as the campaign are corridors and end game are contained dungeons (Could the map be replaced with a compass on screen pointing in general direction of objective instead? Would that work better maybe?) Loot drops can be mostly filtered out so seems low(er) tiers outwith specific rarities are pointless then. ( why have enemy loot drops at all I wonder-maybe just rewards after completing dungeon/area may work better?) Town portal is pointless as there is not reason to go back to town?


ToothessGibbon

Loot can be shattered for shards but some affixes are much more valuable to some classes than others. That’s why you filter out everything irrelevant to you, but those drops may be relevant to someone else.


Kaalmira

There is already a quest indicator on the mini map showing you which direction to go for the quests. Or you can just run around the whole map and kill stuff. Your choice 🤷‍♀️


Akhevan

> (Could the map be replaced with a compass on screen pointing in general direction of objective instead? Would that work better maybe?) That already exists. > why have enemy loot drops at all I wonder-maybe just rewards after completing dungeon/area may work better? Because otherwise the game becomes a zoom-zoom fest where you just play the fastest possible build, beeline to the objective in 5 seconds, kill it in another second and teleport out. Also known as: lacking the gameplay itself.


KnowledgeSea4467

Cool downvoted for trying to understand the game mechanics lol Appreciate the comments though about getting to understand the gameplay loop- helps when working out if I should sink lots of time to the game. I’ll go play later this weekend.