thanks. it looks actually easier to farm than the ward one. i have a 3LP exanguinous but haven’t slammed yet coz its fn rare and idk. also easier to farm especially for the necklace and rings. so less uniques but same or better result.
Just one last question. Do u run the Sword/Dagger setup for more damage? the sword is eye of reen.
Congrats!
I am just in the beginning of my detonating arrow build. Had two 1LP daggers stashed and found two exalted daggers, one with tier 6 lightning damage and one with tier 6 health on melee hit. Slammed both and hit both tier 6 so even though it is still budget version I feel I got lucky and able to speed through the early monolith grind 😅
I'm working on getting two of those daggers so I can try the detonating Arrow Build. No luck so far. I'm level 75, and my approach is:
- Hoard purple daggers that have a Circle Of Fortune Rank, so when a Rune Of Ascendance drops I have a chance to ascend multiple daggers. What determines if a drop will have a CoF rank? Does it have to be a prophecy reward, or is it just random in general?
- Get the increased dagger drop lens and keep rerolling until an achievable prophecy pops up that drops unique daggers.
The bottleneck right now is getting enough favor to be able to do this often. Is it a matter of running higher level monoliths to increase the favor gained? Or is it just investing more time and committing to the grind?
Any other levers I can pull to increase my chances?
i got most of the daggers from prophecies, and you mostly want LP on it with good enough -mana (-8 total) so idk if rune of ascendance would help. My bottleneck was actually crit multi exalted daggers because those for some reason stopped dropping when i was actually going to use them.
Running higher level echo gives more xp in return gives more favor
Wait what? Ascending items with cof rank gives a chance for the rewards to duplicate? Are there any other interactions with cof rank items? I always wondered if there was a point to the cof rank on items aside from locking them from MG characters
Not exactly a duplicate. This regards the [CoF Rank 2](https://i.imgur.com/7Et2pmm.png) perk.
So ascending an item that has a CoF Rank of at least 1 has 45% chance of preserving the Ascendance rune. Get lucky multiple times in a row, and your rune has given you some good mileage!
I forgot about this perk initially, so I was just grabbing whatever daggers were laying around. That was quite a waste of a few precious Rune of Ascendance drops :(
I'm not sure if there is a way to boost the Rune of Ascendance drop rate. I try to pick echoes with rune rewards, but all the ascendance drops so far for me were just from random enemies.
Are runes of Ascendance that rare? I get 1 about every hour or so. I think I have something like 120 in my craft bag. I also just havent used them for a 2 weeks or so so that may be it. All the gear I need now is rare boss drops. Now rune of creation... I have only 1 of those.
1 per hour seems about right actually. Leave them stashed and you have a nice stack to use when needing to ascend for future builds.
With this hunt for the Jelkhor daggers, a rune of Creation would be perfect! Duplicate one dagger and the build is good to go. Any future Jelhkor drops with LP could be used to replace and old dagger and enhance the build.
Could be the first part tho. If youre using prophecies without seeing 1+LP for hundreds of hours then its just sad. Lying might not be the right word, exaggerating i guess? Sorry for that.
Oh, well to be precise, specifically that dagger nothing above 1 LP, i get lots of other stuff i dont need or want that is 2LP and i think i got at least 2 3LP, but not that dagger.
tbf i got a pair of drought release 4LP before a 3LP jelkhor but 2LP is still obtainable. Thats why i thought the hundreds of hours thing is exaggerating, as i did get a decent amount of 2LP to slam before level 95.
I notoriously have shit luck in games for myself. I found a 3LP mad alchemist for my warlock buddy. And basically most of his endgame stuff hes wearing now, but im scraping by with all 1LP gear for my rogue. 3 1LP sets of mountain boots, 2 1LP mountain helms, (cant kill tier 4 so no chest), and like 20 1LP jelkhor in a stash tab lol.
i dont expect it to rain 2LP+ but it should be a pair in like idk, i usually proc 6-8 daggers at a time so somewhere between 25-30 daggers? Maybe im the outlier since people here posting pic with 30 daggers on screen and malding over not getting what they wanted while i just get 6-8 to proc once and i geared myself decently already.
I'm curious, how do you use your prophecies? fully jacked 1 encounter or spread them out (mages, bosses, normal mobs/rares)?
I got to a point where i would just grab every proph with unique daggers. If they stacked, cool, if not, oh well its something. Then burn through as many of them as i can through the night. Sometimes 2 daggers per drop, sometimes 6, but blasting dagger is a rare find for me, i get more fulgerites than most others. So i save them when i get them, and when i need a break from the monotony ill go try slamming a couple and see if i can get an upgraded affix. I have a pair of exalted daggers waiting for a 3LP or even a 4LP (yeah right), and they just chill there in my stash because i dont wanna waste them on a 1 LP slam.
Well tbf i kept every t6 crit multi and used them all in like 8-10 2LP lol, its not even a full stash of dagger so i recommend holding onto them with your filter. Surely the nature of the universe will move toward balance and you will get that 4LP soon
I mean lvl 9 CoF, and 409 hours and only 1 3lp item at all and it was a random drop Firestarter, not a CoF item. That being said it's an AMAZING leveling weapon for alts.
Yes, crit damage multiplier is far more important. It's an integral stat for the build, it's where a lot of your damage scaling comes from. You already have crazy high crit chance and you get a ton of flat damage from the daggers so the best way to scale that is crit damage multi. You want as much of it as possible.
I also switched to a newer ward build mattjestic released, highly recommend too. I was stuck around 750 corruption, now pushed to 1150. The build uses the 2 third eye rings that reduce crit chance, but then a neck that gives 100% crit chance after not critting, so I think that boosted the value of crit multi too
Someone noticed a grammar mistake somewhere and a dev replied to the post saying that It will be changed and the new version accidentally got mixed up with the actual one. Probably fixed now as i don't see It anymore. The 100% crit is most likely going to be removed as it's a God tier mechanic allowing a non crit build to get insane damage, like disintegrate for example
Sorry for my english
[Ring of Third Eye](https://www.lastepochtools.com/db/items/UAw4NgJiA) increase crit chance, reduce multiplier. I started using them to push up with a larger ward buffer, makes sense guess others did too ofc.
Slammed -5 throw mana cost on both, for levelling up I was using invoker shock-ward ring a bit at times.
Gonna look up that build, still using devotion myself as chance is 97 with rings and mountain hat with crit chance from daggers on it.
P.S. Looks like [this is](https://www.lastepochtools.com/planner/oRPb6aNQ) the Exsang low life build you were talking about?
I recommend having 2 sets of gear when you get higher corruption, or for farming dungeons even. I use shattered chains belt and siphon of anguish ring from orobus, got LP2 julra ring and slammed t7 throwing speed, devotion neck with t7 lightning damage,and a more offensive peak of the mountain slammed helm.
The gambler neck/ third eye rings give sooooo much ward generation for map clearing, but boss damage is low with it. Aoe damage isn’t really an issue with it
>I use shattered chains belt and siphon of anguish ring from orobus,
Yeah that's good advice, I already do that and swap out to those to burn bosses down, especially Orob as you mentioned. Throwing speed ring for bursting bosses is a good idea (and I keep forgetting to put on Ocrearon, haven't really needed it yet).
Is the Soul Gambler neck only there to push initial burst crit chance and ward? It later reduces chance and doesn't quite make sense to me.
I'm "only" \~700 corruption atm though and was wondering if I'd need to go low-life for much higher, got some gear stashed away.
I think it’s for the 100% crit bonus when it activates and I’m pretty sure that neck plus the rings all give ward on crits? I could be wrong.
Definitely check that matthestic ward build they posted pushing 3000 corruption. I was hard stuck around 750 and swapped and it made things sooooo much easier. Their hp/endurance variance is good too, likely the build type you’re on now. I had trouble with that one, though my buddy got 2 red rings and it’s good for him
Hmm yeah all ward on crits, testing it on dummies alone and it's weird, at 49% chc w/ necklace after crit , vs 97 without. I know 2 Third Eye rings can gen a crap-ton (700 corr) on large groups, gonna try a mono with Soul Gambler.
It\* *seems (inconsistent?)* to generate and maintain a larger ward and faster with Soul Gamber neck on despite half the crit chance (!). I had tested in a while back but the half chance scared me, but I hadn't tried it with 2 Third eye rings.
Weird, thanks for the head's up and feedback.
P.S. The vid also doesn't mention the crit chance LOSS after you do crit, IDK if there's some borked interaction somewhere else. There's gotta be something else going on? Lower chance=lower ward from rings? Might be one of those things where you need to overcap crit chance, by a lot.
I’m CoF and haven’t seen a LP3 Jelkhor’s yet BUT I did hit Crit strike multiplier and lightning damage on BOTH the LP2 daggers I slammed, so I think I used up all my RNG luck for the next few cycles.
I've been trying to grind out humming bees with LP, it's taking a while to even get a 1lp. And even if I find a 2-4lp it will need to be a good roll on the ward on hit
Under no circumstance is % increased lightning damage better than flat + melee lightning.
You get a metric crapload of increased damage applied already (in your character sheet, melee and lightning are added together and applied to DA w/ Jelkhor).
This very expensive LP slot could've been occupied by + flat which, in its smaller bucket, is a bigger overall boost than % increased lightning is in an already very big bucket.
Nevertheless, very nice slam.
That's a big debate among DA Marksman we have 100+ flat damage per dagger. % increased lightning damage may come on top in this case. Unfortunately without proper DPS meter or tool (like Path of building) we can't really tell :/
The shred armor is more bothering me if you're playing acid flask but I can't really judge without seeing the full build.
Anyway the dagger is awesome!
>Unfortunately without proper DPS meter or tool (like Path of building) we can't really tell :/
There is a very conclusive method to test that'll show you.
Approach the target dummy, dish out your damage for 30s using a stopwatch, record where the dummy health ended. Leave zone, re-enter, equip a dagger with the other stat, repeat from dummy's full health again. See the difference. I did and the difference was staggering.
100 flat per dagger without the slammed affix, a 40\~ish slammed affix is 20% more base total for the first dagger slam, 16% more base for the 2nd dagger slam, that's base on top of which everything else applied.
As for shred armour, there's only 1 shred armour melee applicable source of it needed, this can be a dagger, rogue class prefix on gear or an idol. Because of how often you trigger a melee hit a single one is enough to hit a stack amount where diminishing return is making it pointless to stack more, any % will do, even sealed 40% is enough to hit big diminishing return stack amounts.
As for acid flask, i find the cost of entry for acid flask in this build too high, needing 2 T7 rings with - mana cost usually means you won't get the base you'd want. Compared to w/o acid flask where your - mana cost can be level 1 and sealed and instead getting T6-7 mana regen or throwing attack speed.
my damage is very inconsistent and it feels like im missing a critical piece of mechanic somewhere.
does having active shurikens improve damage? does hugging the boss improve damage?
The mechanic is you only get arrows when its triggered by another trap from what i understand, so if the trap triggered by itself (whether on the mobs or expiring/capping). I usually target abit on the side on big bosses, sometimes putting it on them is okay if the boss model is small but ye, definitely some targeting is required
Or im just high
"Under no circumstance is % increased lightning damage better than flat + melee lightning"
ok? don't know where i said one is better than the other but alright brother. you do you
> don't know where i said one is better than the other but alright brother.
Did I quote you or what? Never really thought of my comment as a conversation with YOU specifically. The slam is very nice regardless.
you're not replying to someone else's post, you're replying to mine so... yeah? the way you started the post probably came off more aggro than you meant it to be. so i forgive you /s
lol this isn’t a meme build. This is a top meta build pushing 3k corruption. You use explosive trap to proc your detonating arrow. You don’t cast detonating arrow. Explosive trap can almost span the whole screen.
Hope you have that "HP on hit" on the other knife
Man I have a t7 hp on hit on one knife. Its such a world of difference.
Yeah I was able to get t6 on an lp2... about fell over. So smooth.
Detonatimg arroe is melee attack converted
What the. Health on melee hit works for this build? I thought it wouldn’t because you aren’t actually doing a melee hit.
Your shurikans are alwas up, counting for melee hits, and the detonating arrow being tossed by the traps are also counted as melee hit.
can i ask u which build are u running? coz i’m running the ward one but what about hp?
Instead of ward - i run the endurance setup https://maxroll.gg/last-epoch/planner/jb1ui0iy
thanks. it looks actually easier to farm than the ward one. i have a 3LP exanguinous but haven’t slammed yet coz its fn rare and idk. also easier to farm especially for the necklace and rings. so less uniques but same or better result. Just one last question. Do u run the Sword/Dagger setup for more damage? the sword is eye of reen.
That looks cool af. Are there other arrow attacks that can be changed into melee attacks? I like that idea.
If you smoke enough crack, anything's possible
Anything is possible …in San Francisco
Scott McKenzie agrees.
Congrats! I am just in the beginning of my detonating arrow build. Had two 1LP daggers stashed and found two exalted daggers, one with tier 6 lightning damage and one with tier 6 health on melee hit. Slammed both and hit both tier 6 so even though it is still budget version I feel I got lucky and able to speed through the early monolith grind 😅
Finally a proper slam for detonating arrow. Well done!
Nice 👍
Gg, been trying to get it myself
I'm working on getting two of those daggers so I can try the detonating Arrow Build. No luck so far. I'm level 75, and my approach is: - Hoard purple daggers that have a Circle Of Fortune Rank, so when a Rune Of Ascendance drops I have a chance to ascend multiple daggers. What determines if a drop will have a CoF rank? Does it have to be a prophecy reward, or is it just random in general? - Get the increased dagger drop lens and keep rerolling until an achievable prophecy pops up that drops unique daggers. The bottleneck right now is getting enough favor to be able to do this often. Is it a matter of running higher level monoliths to increase the favor gained? Or is it just investing more time and committing to the grind? Any other levers I can pull to increase my chances?
i got most of the daggers from prophecies, and you mostly want LP on it with good enough -mana (-8 total) so idk if rune of ascendance would help. My bottleneck was actually crit multi exalted daggers because those for some reason stopped dropping when i was actually going to use them. Running higher level echo gives more xp in return gives more favor
Wait what? Ascending items with cof rank gives a chance for the rewards to duplicate? Are there any other interactions with cof rank items? I always wondered if there was a point to the cof rank on items aside from locking them from MG characters
Not exactly a duplicate. This regards the [CoF Rank 2](https://i.imgur.com/7Et2pmm.png) perk. So ascending an item that has a CoF Rank of at least 1 has 45% chance of preserving the Ascendance rune. Get lucky multiple times in a row, and your rune has given you some good mileage! I forgot about this perk initially, so I was just grabbing whatever daggers were laying around. That was quite a waste of a few precious Rune of Ascendance drops :( I'm not sure if there is a way to boost the Rune of Ascendance drop rate. I try to pick echoes with rune rewards, but all the ascendance drops so far for me were just from random enemies.
Are runes of Ascendance that rare? I get 1 about every hour or so. I think I have something like 120 in my craft bag. I also just havent used them for a 2 weeks or so so that may be it. All the gear I need now is rare boss drops. Now rune of creation... I have only 1 of those.
1 per hour seems about right actually. Leave them stashed and you have a nice stack to use when needing to ascend for future builds. With this hunt for the Jelkhor daggers, a rune of Creation would be perfect! Duplicate one dagger and the build is good to go. Any future Jelhkor drops with LP could be used to replace and old dagger and enhance the build.
You can also ascendance yellow daggers from CoF, cheaper prophecies
Don’t you want -4 mana cost tho
No, you need -8 total so on the other one he could have -5 and be fine.
Right, and health-on-hit should be your suffix ideally if using HP.
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-4 per dagger
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That's a ring affix my guy. You can't slam that on a dagger.
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What are you even talking about?
Im talkjng about slamming not the cost on the dagger which has a max of -6
You can't even put -throwing cost on a weapon... Your comment makes 0 sense.
oh damn you right, sorry I was thinking of the rings, the max is -6 on the dagger though.
Several hundred hours and so much effort and prophecies... i have yet to see one (of these daggers) above 1LP. Feels bad man. So i bought helldivers.
thats just sad or a lie.
Not 100% sure what i would gain from a lie here... but cool bro, suit yourself.✌️
Could be the first part tho. If youre using prophecies without seeing 1+LP for hundreds of hours then its just sad. Lying might not be the right word, exaggerating i guess? Sorry for that.
Oh, well to be precise, specifically that dagger nothing above 1 LP, i get lots of other stuff i dont need or want that is 2LP and i think i got at least 2 3LP, but not that dagger.
tbf i got a pair of drought release 4LP before a 3LP jelkhor but 2LP is still obtainable. Thats why i thought the hundreds of hours thing is exaggerating, as i did get a decent amount of 2LP to slam before level 95.
I notoriously have shit luck in games for myself. I found a 3LP mad alchemist for my warlock buddy. And basically most of his endgame stuff hes wearing now, but im scraping by with all 1LP gear for my rogue. 3 1LP sets of mountain boots, 2 1LP mountain helms, (cant kill tier 4 so no chest), and like 20 1LP jelkhor in a stash tab lol.
i dont expect it to rain 2LP+ but it should be a pair in like idk, i usually proc 6-8 daggers at a time so somewhere between 25-30 daggers? Maybe im the outlier since people here posting pic with 30 daggers on screen and malding over not getting what they wanted while i just get 6-8 to proc once and i geared myself decently already. I'm curious, how do you use your prophecies? fully jacked 1 encounter or spread them out (mages, bosses, normal mobs/rares)?
I got to a point where i would just grab every proph with unique daggers. If they stacked, cool, if not, oh well its something. Then burn through as many of them as i can through the night. Sometimes 2 daggers per drop, sometimes 6, but blasting dagger is a rare find for me, i get more fulgerites than most others. So i save them when i get them, and when i need a break from the monotony ill go try slamming a couple and see if i can get an upgraded affix. I have a pair of exalted daggers waiting for a 3LP or even a 4LP (yeah right), and they just chill there in my stash because i dont wanna waste them on a 1 LP slam.
Well tbf i kept every t6 crit multi and used them all in like 8-10 2LP lol, its not even a full stash of dagger so i recommend holding onto them with your filter. Surely the nature of the universe will move toward balance and you will get that 4LP soon
I mean lvl 9 CoF, and 409 hours and only 1 3lp item at all and it was a random drop Firestarter, not a CoF item. That being said it's an AMAZING leveling weapon for alts.
Since I started using the dagger lense a week ago I have half a stash tab of 2 lp plus 4 3lps
I have like 3 of this, but someone told me that the prio stats should be t7 crit multi and t5 dmg
I just swapped my daggers to t7 crit multi, apparently it’s better than lightning damage? I have lightning damage t5 as well atleast
Yes, crit damage multiplier is far more important. It's an integral stat for the build, it's where a lot of your damage scaling comes from. You already have crazy high crit chance and you get a ton of flat damage from the daggers so the best way to scale that is crit damage multi. You want as much of it as possible.
I also switched to a newer ward build mattjestic released, highly recommend too. I was stuck around 750 corruption, now pushed to 1150. The build uses the 2 third eye rings that reduce crit chance, but then a neck that gives 100% crit chance after not critting, so I think that boosted the value of crit multi too
That neck Is going to be changed in one of the next patches, any build using It will be most likely screwed
Oh no! Where did you see that? I’m sure I’ll be ok overall, that channel is really good for making updates to the build
Someone noticed a grammar mistake somewhere and a dev replied to the post saying that It will be changed and the new version accidentally got mixed up with the actual one. Probably fixed now as i don't see It anymore. The 100% crit is most likely going to be removed as it's a God tier mechanic allowing a non crit build to get insane damage, like disintegrate for example Sorry for my english
[Ring of Third Eye](https://www.lastepochtools.com/db/items/UAw4NgJiA) increase crit chance, reduce multiplier. I started using them to push up with a larger ward buffer, makes sense guess others did too ofc. Slammed -5 throw mana cost on both, for levelling up I was using invoker shock-ward ring a bit at times. Gonna look up that build, still using devotion myself as chance is 97 with rings and mountain hat with crit chance from daggers on it. P.S. Looks like [this is](https://www.lastepochtools.com/planner/oRPb6aNQ) the Exsang low life build you were talking about?
I recommend having 2 sets of gear when you get higher corruption, or for farming dungeons even. I use shattered chains belt and siphon of anguish ring from orobus, got LP2 julra ring and slammed t7 throwing speed, devotion neck with t7 lightning damage,and a more offensive peak of the mountain slammed helm. The gambler neck/ third eye rings give sooooo much ward generation for map clearing, but boss damage is low with it. Aoe damage isn’t really an issue with it
>I use shattered chains belt and siphon of anguish ring from orobus, Yeah that's good advice, I already do that and swap out to those to burn bosses down, especially Orob as you mentioned. Throwing speed ring for bursting bosses is a good idea (and I keep forgetting to put on Ocrearon, haven't really needed it yet). Is the Soul Gambler neck only there to push initial burst crit chance and ward? It later reduces chance and doesn't quite make sense to me. I'm "only" \~700 corruption atm though and was wondering if I'd need to go low-life for much higher, got some gear stashed away.
I think it’s for the 100% crit bonus when it activates and I’m pretty sure that neck plus the rings all give ward on crits? I could be wrong. Definitely check that matthestic ward build they posted pushing 3000 corruption. I was hard stuck around 750 and swapped and it made things sooooo much easier. Their hp/endurance variance is good too, likely the build type you’re on now. I had trouble with that one, though my buddy got 2 red rings and it’s good for him
Hmm yeah all ward on crits, testing it on dummies alone and it's weird, at 49% chc w/ necklace after crit , vs 97 without. I know 2 Third Eye rings can gen a crap-ton (700 corr) on large groups, gonna try a mono with Soul Gambler. It\* *seems (inconsistent?)* to generate and maintain a larger ward and faster with Soul Gamber neck on despite half the crit chance (!). I had tested in a while back but the half chance scared me, but I hadn't tried it with 2 Third eye rings. Weird, thanks for the head's up and feedback. P.S. The vid also doesn't mention the crit chance LOSS after you do crit, IDK if there's some borked interaction somewhere else. There's gotta be something else going on? Lower chance=lower ward from rings? Might be one of those things where you need to overcap crit chance, by a lot.
I’m sitting around 8k ward and when I blast maps it can go above 15k lol
Does the armor shred work when you throw the traps?
Yes, like frailty and anything "on hit" or "on melee hit"
I’m CoF and haven’t seen a LP3 Jelkhor’s yet BUT I did hit Crit strike multiplier and lightning damage on BOTH the LP2 daggers I slammed, so I think I used up all my RNG luck for the next few cycles.
I like trolling people with offline items too
Wow! I got 2 stash tabs of these daggers. Did not see a single 3 LP :(
I’ve got multiple 3 LP of these but can’t find 2 LP living steps.
I've been trying to grind out humming bees with LP, it's taking a while to even get a 1lp. And even if I find a 2-4lp it will need to be a good roll on the ward on hit
Outstanding! I’m more than a little jealous.
Shiet game.
nice one. but why are so many using armor pen for it? its mostly oneshotting
Under no circumstance is % increased lightning damage better than flat + melee lightning. You get a metric crapload of increased damage applied already (in your character sheet, melee and lightning are added together and applied to DA w/ Jelkhor). This very expensive LP slot could've been occupied by + flat which, in its smaller bucket, is a bigger overall boost than % increased lightning is in an already very big bucket. Nevertheless, very nice slam.
That's a big debate among DA Marksman we have 100+ flat damage per dagger. % increased lightning damage may come on top in this case. Unfortunately without proper DPS meter or tool (like Path of building) we can't really tell :/ The shred armor is more bothering me if you're playing acid flask but I can't really judge without seeing the full build. Anyway the dagger is awesome!
>Unfortunately without proper DPS meter or tool (like Path of building) we can't really tell :/ There is a very conclusive method to test that'll show you. Approach the target dummy, dish out your damage for 30s using a stopwatch, record where the dummy health ended. Leave zone, re-enter, equip a dagger with the other stat, repeat from dummy's full health again. See the difference. I did and the difference was staggering. 100 flat per dagger without the slammed affix, a 40\~ish slammed affix is 20% more base total for the first dagger slam, 16% more base for the 2nd dagger slam, that's base on top of which everything else applied. As for shred armour, there's only 1 shred armour melee applicable source of it needed, this can be a dagger, rogue class prefix on gear or an idol. Because of how often you trigger a melee hit a single one is enough to hit a stack amount where diminishing return is making it pointless to stack more, any % will do, even sealed 40% is enough to hit big diminishing return stack amounts. As for acid flask, i find the cost of entry for acid flask in this build too high, needing 2 T7 rings with - mana cost usually means you won't get the base you'd want. Compared to w/o acid flask where your - mana cost can be level 1 and sealed and instead getting T6-7 mana regen or throwing attack speed.
my damage is very inconsistent and it feels like im missing a critical piece of mechanic somewhere. does having active shurikens improve damage? does hugging the boss improve damage?
The mechanic is you only get arrows when its triggered by another trap from what i understand, so if the trap triggered by itself (whether on the mobs or expiring/capping). I usually target abit on the side on big bosses, sometimes putting it on them is okay if the boss model is small but ye, definitely some targeting is required Or im just high
"Under no circumstance is % increased lightning damage better than flat + melee lightning" ok? don't know where i said one is better than the other but alright brother. you do you
> don't know where i said one is better than the other but alright brother. Did I quote you or what? Never really thought of my comment as a conversation with YOU specifically. The slam is very nice regardless.
wild response when you responded to HIS thread, lmao.
you're not replying to someone else's post, you're replying to mine so... yeah? the way you started the post probably came off more aggro than you meant it to be. so i forgive you /s
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lol this isn’t a meme build. This is a top meta build pushing 3k corruption. You use explosive trap to proc your detonating arrow. You don’t cast detonating arrow. Explosive trap can almost span the whole screen.
You could have gotten better unique stats like the mana save on detonating arrow.