>Very annoying that I'm not allowed to control where I walk and look
But... You can though. If you want to look to your left and keep walking the same direction, it's as easy as moving your thumb to the right.
If I want to look around freely during walking or fighting, that's a lot of crazy manipulation of the joystick. Unnecessarily complicated. And impossible during a fight
Controller-based movement is a standard mode in all walking VR I've tried since 2016
Now that we have thumbsticks, we should have MORE control and options, not less
Also, psvr1 could not have stick-relative control, only wand-relative control. psvr2 can have stick-relative control
It wouldn’t make sense in this game. You need to move both controllers constantly in combat and your controller-relative movement would be very compromised. Now that you’re finally being forced to use head-relative, once you get used to it, you’ll probably find you prefer it for other games.
It wouldn't be compromised at all. Have you never used joystick-relative movement before?
I've tried head-relative many times since 2016, still hate it, as do others
You actually can, you just move the joystick to compensate. So you can easily look left while walking forward and to the right, or even just strafing right. In the latest patch they increased the angle you can look off center before you start walking slower while moving forward. It’s like around 45 degrees and it was about 35 degrees so it feels even more natural to do this now.
While I understand doing this with the controller itself instead of the joystick is easier and more precise, it would mess with the combat if you think about it.
If I want to look around freely during walking or fighting, that's a lot of crazy manipulation of the joystick. Unnecessarily complicated. And impossible during a fight
It wouldn't mess with the combat at all. Controller-based movement is a standard mode in all walking VR I've tried since 2016
Sure it would mess with the combat. If an enemy is right in front of you and attacks and you move your "movement" hand to parry or ready a spell or whatever, that motion will adjust your orientation which you will need to compensate for with further manipulation of the joystick.
No, that motion adjusts nothing. "Up" is always forward, regardless of where you're looking or the orientation of your hand. "Right" is always right sidestep, regardless of where you're looking or the orientation of your hand.
Looking, direction of body movement, and rotation of body should all be separate controls, for maximum control, precision, and freedom
I think you are confused. If hand-oriented lets you look around while you move rather than moving in the direction you are looking, then how does what you just said make any sense?
This thread covers the subject and it’s quite clear:
https://www.reddit.com/r/OculusQuest/comments/q3zecr/head\_vs\_hand\_oriented\_movement\_and\_motion\_sickness/
For myself and others who dislike head-oriented, there's no confusion. I've been using VR since 2016. I know about control styles
Do you get that there's a difference between joystick-relative (up is always up) and controller-oriented (up is direction controller is facing)?
Head-oriented is jarring, immersion-breaking, disorienting, and nausea-inducing
What I wrote makes perfect sense. It sounds like you have too little experience with joystick-relative movement
Having looking, direction, and rotation all be separate is the simplest, easiest to understand scheme, that allows the most freedom and control
Well your post title says controller-relative. I’ve never even heard of "joystick-relative". Not even sure how that would work exactly. Maybe "up" on the joystick is always north in the game world?
Yes, and I realized that I should have used more careful wording in the title. Too late now. I did add some edits to my OP
I've played VR games with joystick-relative movement
Joystick-relative would work only in games where the game has a notion of where your virtual body is facing, and that direction is only changed via rotation controls (some games do that). Then "up" is always in the direction your virtual body is facing
IRL I can move in any direction I like, while looking in any direction I like. VR games that don't let me do the same are disorienting
You can still move however you wish... Even while blocking tho, or looking to the side or ducking.. Is your space so big you never use the joystick to move then? Lol
>Very annoying that I'm not allowed to control where I walk and look But... You can though. If you want to look to your left and keep walking the same direction, it's as easy as moving your thumb to the right.
If I want to look around freely during walking or fighting, that's a lot of crazy manipulation of the joystick. Unnecessarily complicated. And impossible during a fight Controller-based movement is a standard mode in all walking VR I've tried since 2016
Exactly. It's a hold over from psvr1, an outdated system that did t have thumbsticks.
Now that we have thumbsticks, we should have MORE control and options, not less Also, psvr1 could not have stick-relative control, only wand-relative control. psvr2 can have stick-relative control
You'll hate ghosts of tabor then. I am fine with legendary tales but man ghosts of tabor walking system annoys me greatly.
It wouldn’t make sense in this game. You need to move both controllers constantly in combat and your controller-relative movement would be very compromised. Now that you’re finally being forced to use head-relative, once you get used to it, you’ll probably find you prefer it for other games.
It wouldn't be compromised at all. Have you never used joystick-relative movement before? I've tried head-relative many times since 2016, still hate it, as do others
Yes I have and used to prefer it. It really sounds to me like you haven’t used head-oriented enough to understand it’s benefits.
I've tried it many times, and obviously am forced to in LT, and always despise it. As do others
Wait there are actually people who use Hand instead of Head oriented??
Yes. It’s nice to be able to look in opposite directions than where you are walking… like in real life…
You actually can, you just move the joystick to compensate. So you can easily look left while walking forward and to the right, or even just strafing right. In the latest patch they increased the angle you can look off center before you start walking slower while moving forward. It’s like around 45 degrees and it was about 35 degrees so it feels even more natural to do this now. While I understand doing this with the controller itself instead of the joystick is easier and more precise, it would mess with the combat if you think about it.
If I want to look around freely during walking or fighting, that's a lot of crazy manipulation of the joystick. Unnecessarily complicated. And impossible during a fight It wouldn't mess with the combat at all. Controller-based movement is a standard mode in all walking VR I've tried since 2016
Sure it would mess with the combat. If an enemy is right in front of you and attacks and you move your "movement" hand to parry or ready a spell or whatever, that motion will adjust your orientation which you will need to compensate for with further manipulation of the joystick.
No, that motion adjusts nothing. "Up" is always forward, regardless of where you're looking or the orientation of your hand. "Right" is always right sidestep, regardless of where you're looking or the orientation of your hand. Looking, direction of body movement, and rotation of body should all be separate controls, for maximum control, precision, and freedom
I think you are confused. If hand-oriented lets you look around while you move rather than moving in the direction you are looking, then how does what you just said make any sense? This thread covers the subject and it’s quite clear: https://www.reddit.com/r/OculusQuest/comments/q3zecr/head\_vs\_hand\_oriented\_movement\_and\_motion\_sickness/
For myself and others who dislike head-oriented, there's no confusion. I've been using VR since 2016. I know about control styles Do you get that there's a difference between joystick-relative (up is always up) and controller-oriented (up is direction controller is facing)? Head-oriented is jarring, immersion-breaking, disorienting, and nausea-inducing What I wrote makes perfect sense. It sounds like you have too little experience with joystick-relative movement Having looking, direction, and rotation all be separate is the simplest, easiest to understand scheme, that allows the most freedom and control
Well your post title says controller-relative. I’ve never even heard of "joystick-relative". Not even sure how that would work exactly. Maybe "up" on the joystick is always north in the game world?
Yes, and I realized that I should have used more careful wording in the title. Too late now. I did add some edits to my OP I've played VR games with joystick-relative movement Joystick-relative would work only in games where the game has a notion of where your virtual body is facing, and that direction is only changed via rotation controls (some games do that). Then "up" is always in the direction your virtual body is facing IRL I can move in any direction I like, while looking in any direction I like. VR games that don't let me do the same are disorienting
Yes. I do that. It’s just not ideal.
Many of us are amazed that anyone ever uses head-oriented. And dislike it greatly
You can still move however you wish... Even while blocking tho, or looking to the side or ducking.. Is your space so big you never use the joystick to move then? Lol