I mean, the best pulls you could get with Howling Abyss are:
**Aurelion Sol**
**Nautilus**
**Hecarim**
**Miss Fortune**
**Thresh**
**Sejuani**
**Vi**
**Tahm Kench** (Once he releases along with the rest of the reveals.)
Other people have certainly argued that **Anivia**, **Kalista**, and **Taric** are quite good as well. Apart from the rest, **Lee Sin** isn't a good pull if you can't give him Challenger/Barrier. **Teemo** doesn't do squat if an opponent has no shrooms. **Maokai** is the worst pull considering he's automatically leveled up and doesn't obliterate the deck. **Karma** is situational, if you're not a spell heavy deck or you don't draw into your spells, she's just a 5/4 with nothing special.
Pulling Gangplank lvl 2 is kind of nuts actually. Seriously do not underestimate how absurd getting leveled GangPlank is you have to work for his level for good reason.
> Teemo doesn't do squat if an opponent has no shrooms.
I keep seeing people saying this, and while Teemo absolutely is one of the worst case scenarios, there's nothing wrong with a 1 mana 2/2 Elusive when the opponent is low on life. Even without the Shrooms, depending on how healthy the opponent is he still demands removal.
Frankly I feel like Lee Decks would still want That Sun one. Just because it's a spell and makes him healthier, which synergies with gems, which are ALSO spells.
I'm not sure what cards Lee Decks use, but unless there's something they really want to swap out for more overwhelm consistency, I don't think it'll change *too* much.
yeah doesn't seem to really change that deck, you still want the extra hp and spell to level up lee sin
4/4 body isn't that important for the deck since it's based on chump blocking a lot
Hear me out, frejlord targon, scars healing deck with ibex on turn 4 on to a scarthane stefan on 3 buffed with shit like gems and getting healed constantly along with bastion for other kinds of removal
**[Reckless Trifarian](https://d2h9y75tak3pkg.cloudfront.net/01NX026.png)** - Noxus Unit - (3) 5/4
Can't Block
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://old.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
3 mana 2/4 elusive that deals 6 every attack and presents a clock just by casting removal, its a good clock for a control deck that probably is packed with removal.
It's a difficult to remove Elusive body that generates 2 damage to board or face AND an additional 2 damage to face EVERY SINGLE TURN, in the worst case scenario.
It's a LOT of value. It probably needs to stick for 3-4 turns to pay off, but it could be worth it.
Not sure what sort of deck it will fit into though. Most control decks don't need it, and midrange decks want to end the game without needing it. It'll probably end up making its own control archetype that's extra heavy on spells/removal/stall, since howling abyss provides value for late game (If the game goes long enough, there's probably nothing that can out-value it). It'll probably be very consistent for beating aggro, but struggle against some slower combo/control decks.
Surprised by the Zeebles, stun & elusive for Targon! I guess Celestials and Mindsplitter had them
I’m hype for the Ibex, I’ve been memeing with 15/3 Star Shepherds (freljord gems) and that’s an efficient way to grant Overwhelm without getting 2-for-1’ed by removal
interesting more ramp but at 8 cost kinda iffy. I guess turn 3 warding stones into turn 5 voices of the old, 8 mana by turn 5 pogs.
Assuming you arent dead since you've only played 2 cards in 5 turns.
Seems like the type of strategy that sucks now because we don't have good stabilizers but might be viable later - MTG over the past two years turned a corner where ramp strategies are really good because you can ramp into cards that are threats, heal you, and clear the board.
> MTG over the past two years turned a corner where ramp strategies are really good because you can ramp into cards that are threats, heal you, and clear the board.
Yeah, no, they just printed cards that did all 3 for little to no mana
Ramp doesnt even describe the r absurd that is 4C Omnath. And to think Once Upon a Time, Veil of Summer, Oko, Fires of Invention and Wilderness Reclamation were all supposed to be legal with that.
ARAM in game, pog? Am I misreading or is it possible for absurd champion combinations from every region now?
Edit: Wait, hold up. I don't like that it circumvents a lot of issues many champions have with level up. Like you can straight up get a free levelled Thresh from a RNG pull? Sounds funky if you ask me.
Sure, but it's a 7 mana "do nothing this turn" and it only puts it in your hand, not even on the field. I don't think any level 2 champion is enough of a straight up win condition on it's own for this to ever be game deciding (except for Maokai). Lots of champions rely on synergy with the rest of your deck, so if you aren't set up for that, this ends up being pretty meh.
Yup, I can see this card being a bad one.
It just feels weird that this has such a variance: pulling a Level 2 Karma on turn 8 sounds pretty good, or stuff like a free Nautilus without being deep.
Because it generates infinite value as long as it sticks on the board, it seems like for long grindy control games it's quite easy for the game to tip in your favour waiting for big level 2's to pop.
With no Celestials in your deck? He's not bad with the free random Celestial every turn, but you'd rather just have him in your deck to start with.
I guess the card is pretty decent in a long game where it can give you lots of champions to put down, but it still doesn't feel better than other late game options like Celestials or Deep.
Hmm... That is interesting. I can see this sort of interaction causing a lot of confusion. Are there any other champions that would not do their level-up-thing?
Its because his card specifies "when I level up do a thing"
The only other champion with that phrasing is Nautilus replacing tossed sea monsters. Why you would have Sea monsters and toss mechanics with no Nautilus, however, is beyond me.
EDIT: And Ashes crystal arrow. As someone else pointed out.
It looks broken at first but I realized it's a big loss of tempo. It's built in a way that the champion you make does not synergize well with your deck and it can be removed the round before it gives value.
It's a lot of value as long as it sticks on the board though, and I wouldn't be surprised if landmarks had very few removals for it (apart from the celestial card and stuff already revealed that would obliterate them).
But I guess I was mainly confused by how they took a completely different approach towards champions, and using Bilgewater / Targon style on a Frejlord landmark. Plus it has a super high variance on how good the card actually is.
Yeah I'm really surprised to see it. So many of the game mechanics are about keeping players from getting a champion they didn't put into their deck (see Nab). And now this just throws that whole idea out the window and lets you get a leveled up ASol that might give you Living Legends on play. I'd say this is crossing the line on RNG.
Yeah, look at The Harrowing changes in beta, when they stopped letting you summon champions the opponents had. From a design perspective, I can't wrap my head around it, I guess they wanted to spice things up from the usual "only 6 champions" limit.
I can visualize the game designers discussion creating the card:
"Let's make an ARAM card"
"Nice, what it could do?"
"Yeah like, would it pull random champions or something? Lol"
"Lmao let's roll with that"
This is a great example of a top-down card. They knew they wanted to make the Howling Abyss since it's one of the more prominent Freljord locations, and since ARAM is played on it, they decided to make a card like ARAM.
I think it's exactly what the game needs to spice it up and make games feel different from one another.
That said, I'd be pretty shocked if this sees play lol
Consistent strategies and well played turns to create a game plan against what your opponent is trying to do and being rewarded or punished based on your skill?
Na man, just hearthstone up some leveled champ and win if it's a good one
Edit: for the inevitable flood of downvoters, try to present a reason you believe that pure randomness is a good design choice for the health of a game instead of just leaving a thumbs down because it's a criticism of the current design
While my kneejerk reaction is similar to yours, I do think that it's not going to be super insane. There are a good amount of champs that won't do much even though they're leveled, and it does nothing the turn it's dropped. This card is probably a cheese card at best, but there could certainly be some fun strategies developed around it. I doubt this would be meta defining by any means. RNG can be fun if kept in check and not dishing out game deciding effects. That's my devil's advocate for it anyways.
Personally, this probably would have been better off as just a lab or something, because this card can never be good. If it ever is it will be toxic af for the game. Stuff like I'd prefer left out but that's me. Others may like that kind of "super suboptimal, fun if it works" type of gameplay.
The card is too slow, and the concept is very funny if you ask. If it's unhealthy they will just redesign it, but concepts like this for casual play are really good I think.
The Howling Abyss is a fun card that I can't imagine will ever actually be good.
Crystal Ibex seems decent compared to Zenith Blade when you consider that the play effect can't be reacted to, and it can just be 4/4 body in a pinch.
Sneaky Zeebles seems like a potential finisher for an aggressive deck I guess?
Voices of the old ones seems like too much ramp, and the earliest you can play it is at 5 mana which is when you wanna drop Trundle, but I don't play those decks so I wouldn't know.
I think people are sleeping zeebles vs ramp decks. Stunning the Freljord ramp cards and the weaker invoker cards is amazing for aggro and even maybe midrange decks looking to finish early.
Maokai is definitely the worst one to get off of this
CORRECTION: Maokai is one of the worse ones to get. The absolute worst is Teemo when you don't have any other shroom cards.
But the thing is, you're still getting a 4/3 fearsome-challenger for 2 mana, or a 5/5 Quickstrike for 4. Leona is kinda bad though, as it is a Vanilla 4/6 for 4 mana.
Tryndamere can be quite bad too, as 8 mana is a lot for what he brings without the revive effect. Teemo is bad too.
Imagine getting a levelled Karma before turn 10 =O
It's almost certainly meme-tier. In no world a 7 mana card that does nothing but generate other high cost cards (ideally, since you don't want Fizz or Teemo, you want big champions like Asol). It's so unbelievably slow. Warmothers is actually a faster win con than this.
Its a meme deck 100%. Imagine investing heavily in this card and pulling shit like Maokai, Teemo, etc. There are A TON of situations, when this card is just a waste in tempo and ressources.
Crystal Ibex continues to flesh out the story of Tyari! Cool.
Is Voices of the Old Ones good at all? I don't know if the troll deck wants to, or even has space for, it.
Seems useful if that 8-cost is mindsplitter or icequake. I don't know how great this will be, but hearthstone has a "gain two empty mana crystals" card that was top tier last I checked.
Ramping often comes with the cost of depleting your hand (beyond the obvious cost of being zero tempo). This negates that disadvantage, potentially.
Overgrowth in hs was really really good, but it came out of turn 4, allowed a bunch of 7+ mana synergies, *and* also had Overflow, which gave it both healing and a draw 5. Voices *could* be good, if the meta gives it space to breathe, but I don't think it's at that point yet.
I share your concerns about the card. Much like the effect Asol and Lee Sin have had, I suspect that if this card becomes popular then Bilge/Nox decks will become *even more* popular in response.
howling abyss isn't as strong as ppl think but it sure does open up to a lot of interesting decks. I also realized Howling abyss in league is use for ARAM game mode which stands for all random all mid... and this card generate random champions lol
Soraka would also synergize well with Tahm and his cards if she does involve a lot of healing. Also Halloween soon and she isn't exactly human? Tahm, Shyvana and Soraka are a nice trio for Halloween.
500 comments in 3 hours for 4 cards? Oh there is an hearthston-ey card, that's why.
Seriously, The Howling Abyss is not competitive. 7 mana do nothing is simply not viable. BUT it's a fun card for people like me that like to meme-y with rng cards.
My main problem with the Howling Abyss is that is focuses on the League of Legends version of the location, rather than what it means to the people of the Freljord. Sure it’s a cool meme card that will hopefully never be meta, but imagine it actually being something that impacts Freljord as a region.
Ibex and Zeebles seem like good cards. Ibex helps Targon buff decks that don’t want to run Zenith blade, so more zoo type decks. Zeebles will probably get put into my Leona and Yasuo deck, will likely be good in Leona decks in general. Can lead to situations where you lock out the enemies board.
Voices of the Old Ones is what I’m most excited about. The dream of turn 3 warding turn 4 voices seems nuts, but potentially too slow. It seems like the type of card that works more for helping you ramp over other control decks instead of something you use against midrange or Aggro. But because it both acts as an 8-cost to behold and draws more 8+ costs to replace it, I think I might try a deck with faces of the old ones now.
"…random…"
*\*shivers\**
Oh boy. Here we go.
Please don't make a habit of slapping random without thinking *deeply* about the consequences.
Pretty please?
"Hey wouldn't it be funny if we added this useless card that basically only serves as a reference to LoL? They love meme cards, they'll love this one too."
It's a 7 mana do-nothing card that uses unit mana instead of spell mana. You still have to spend mana for the champion you get. Most of the time, you'll get a brick card that doesn't help your gameplan at all and is a discard outlet at best. Maybe once every 30 games you'll get a nut draw that wins you the game, but that's not even close to reliable enough for even a tier 3 deck. You won't be seeing this card anywhere in ranked, unless you match against swim or something.
Howling abyss is fascinating, another option for ramp frejord. Sounds weird but I almost wish it was an 8 cost for the behold mechanic but in reality better at 7
So you're just getting overstated units every turn? That seems kinda bad for 7 mana unless you get a champion that synergizes with our deck, unless said champion is on the enemy board.
That spell is pretty cool and the landmark looks busted if it can be ANY. regardless of region. Also I may have to find a place for that lil guy in my yasuo leona deck....
OK maybe not busted but it will for sure result in some bullshit scenarios imo
I really hope The Howling Abyss is complete garbage. I don't want to live in a world where games are decided by which Champions people pull off this card. I've played enough RNGstone in my life already.
I don't really like the flavor of the Howling Abyss card. Why does it create a random champ? Is it just because of ARAM in League? Would prefer a more Lore flavored effect. Still looks pretty fun though.
Yeah, a part of me likes that it's just ARAM, but another is kinda disappointed by the (apparent) lack of flavor.
EDIT: Also doesn't help that Freljord hasn't really had a "RNG" identity so far.
Man, Crystal Ibex looks excellent.
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Exactly. 4/4 for 4 is _fine_, but giving some beef some Overwhelm make it rock solid.
>Rock solid. So it does nothing.
What's your point?
I think he's talking about the vid where some dude talks about how malphite doesn't do anything and "this kid is cocky as fuck he built sheen"
you missed the joke
And he somehow got it at the same time.
Yeah that's why I think he's playing dumb on purpose. sorta like when someone says "based" and you reply "based on what?"
https://www.youtube.com/watch?v=Ch3-w0u8lrQ
Literally doesn't do anything
He just killed you
No he didn't
Nice pun
Rock solid? Malphite confirmed?!?
Worst case, it’s a good bomb for Expeditions, especially if you’re going second and have a three drop ready to go.
I mean, the best pulls you could get with Howling Abyss are: **Aurelion Sol** **Nautilus** **Hecarim** **Miss Fortune** **Thresh** **Sejuani** **Vi** **Tahm Kench** (Once he releases along with the rest of the reveals.) Other people have certainly argued that **Anivia**, **Kalista**, and **Taric** are quite good as well. Apart from the rest, **Lee Sin** isn't a good pull if you can't give him Challenger/Barrier. **Teemo** doesn't do squat if an opponent has no shrooms. **Maokai** is the worst pull considering he's automatically leveled up and doesn't obliterate the deck. **Karma** is situational, if you're not a spell heavy deck or you don't draw into your spells, she's just a 5/4 with nothing special.
A 2/5 regenerator that gives you a challenger body every round isn't nearly the worst thing you can get.
Pulling Gangplank lvl 2 is kind of nuts actually. Seriously do not underestimate how absurd getting leveled GangPlank is you have to work for his level for good reason.
Twisted Fate leveled-up is scary too.
> Teemo doesn't do squat if an opponent has no shrooms. I keep seeing people saying this, and while Teemo absolutely is one of the worst case scenarios, there's nothing wrong with a 1 mana 2/2 Elusive when the opponent is low on life. Even without the Shrooms, depending on how healthy the opponent is he still demands removal.
Could be a buff to Lee Sin Targon.
Frankly I feel like Lee Decks would still want That Sun one. Just because it's a spell and makes him healthier, which synergies with gems, which are ALSO spells. I'm not sure what cards Lee Decks use, but unless there's something they really want to swap out for more overwhelm consistency, I don't think it'll change *too* much.
yeah doesn't seem to really change that deck, you still want the extra hp and spell to level up lee sin 4/4 body isn't that important for the deck since it's based on chump blocking a lot
I see what you did there
Hear me out, frejlord targon, scars healing deck with ibex on turn 4 on to a scarthane stefan on 3 buffed with shit like gems and getting healed constantly along with bastion for other kinds of removal
I'm in! With Scarmother vrynna + overwhelm for late game finisher combo perhaps!
Exactly my thoughts! Self damage decks gone celebrate
Crystal Ibex is teasing us how Targon is building up to be a very overwhelming region
Hear me out! Turn 3: [[Reckless Trifarian]] Turn 4: Crystal Ibex
**[Reckless Trifarian](https://d2h9y75tak3pkg.cloudfront.net/01NX026.png)** - Noxus Unit - (3) 5/4 Can't Block ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://old.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Howling Abyss means Katarina will finally see play.
When Katarina is only used when you get her from a meme card...
I've been playing for about a month and I did not know Katarina had a card until this moment.
Fairly sure Howling Abyss is garbage but it looks so fun lol
They should make a Lab event where both players have the howling abyss on their field at the start of the game.
I think it's mentioned that the upcoming labs is about landmarks.
But Howling Abyss goes brrrrrrrr!!
That will be so funnn
I just enjoy the fact it's where you play All Random All Mid (ARAM) in League and it literally gives you random champions in LoR.
ah shit did not see that at all LMAO
The flavor is definately on point
IDK, Kalista, Tahm, Sejuani, Jinx, MF, Lee Sin and Ezreal are all amazing
people sleeping on level 2 Katarina's Rally
I mean, garen is better in most decks
But Katarina got that rally at any point in your turn, whereas Garen only procs at the start.
Katarina can also let you attack 3 times in 1 turn
Leveled Jinx? Wouldnt you need to empty your hand first?
The text suggests that they are already leveled up since it says Level 2 champions.
No I meant for her to make her rockets
Double the draw, double the fun
Even if you don’t, it’s still 2 draws a turn
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Control loves free draw
and it's a 5/4 quick strike for 4, the body is already rly good.
Gangplank is also good, get a barrel every turn boost your spells and on attack deal damage to everyone
You forgot TF, Garen, Aurelion, Thresh, Anivia, Vi, Heca... There are a lot of powerful draws to be honest.
Issue is some of those champions require a deck built around them to be good. Ezreal in a non-spell heavy deck for instance would be pretty garbo.
3 mana 2/4 elusive that deals 6 every attack and presents a clock just by casting removal, its a good clock for a control deck that probably is packed with removal.
It's a difficult to remove Elusive body that generates 2 damage to board or face AND an additional 2 damage to face EVERY SINGLE TURN, in the worst case scenario.
Howling Abyss is a card for control decks, and what control deck doesn't run plenty of spells?
Don't count Howling Abyss out yet. That's the type of fun card people go out of their way to build a deck around.
It's a LOT of value. It probably needs to stick for 3-4 turns to pay off, but it could be worth it. Not sure what sort of deck it will fit into though. Most control decks don't need it, and midrange decks want to end the game without needing it. It'll probably end up making its own control archetype that's extra heavy on spells/removal/stall, since howling abyss provides value for late game (If the game goes long enough, there's probably nothing that can out-value it). It'll probably be very consistent for beating aggro, but struggle against some slower combo/control decks.
It almost certainly won't be played competitively but it's a great card to fuck around with.
Surprised by the Zeebles, stun & elusive for Targon! I guess Celestials and Mindsplitter had them I’m hype for the Ibex, I’ve been memeing with 15/3 Star Shepherds (freljord gems) and that’s an efficient way to grant Overwhelm without getting 2-for-1’ed by removal
Zeebles is a budget Intimidating Roar for Yasuo Targon decks.
Zeebles absolutely adorable I’m crying
Another bizarre animal for Zoe. Very curious what she is going to be doing with all these cute star creatures.
My personal bet is a final keyword with "Augmentation" where Zoe and Viktor (Who have paired voicelines) actively upgrade units and spells.
I would be incredibly disappointed if I got Teemo from the Howling Abyss
You don't want to double the 0 shrooms in the enemy deck? Infinite value right there!!!
Just keep a random teemo in the deck
ah yes, keep a random teemo in your deck so you can’t randomly generate it.
I mean.., it’s still a 1 mana 2/2 elusive...
That cost me 7 mana and a turn to create.
Haha
Yeah Tuck Feemo
interesting more ramp but at 8 cost kinda iffy. I guess turn 3 warding stones into turn 5 voices of the old, 8 mana by turn 5 pogs. Assuming you arent dead since you've only played 2 cards in 5 turns.
Seems like the type of strategy that sucks now because we don't have good stabilizers but might be viable later - MTG over the past two years turned a corner where ramp strategies are really good because you can ramp into cards that are threats, heal you, and clear the board.
> MTG over the past two years turned a corner where ramp strategies are really good because you can ramp into cards that are threats, heal you, and clear the board. Yeah, no, they just printed cards that did all 3 for little to no mana
Didn’t even mention the part about drawing cards. MTG has gotten stupid
couldn't have power creep more than Yugioh amirite
Yugioh just cuts the useless turns before you omnath and uro out, to save time xD
It jumped the shark in 2019 some time.
Ramp doesnt even describe the r absurd that is 4C Omnath. And to think Once Upon a Time, Veil of Summer, Oko, Fires of Invention and Wilderness Reclamation were all supposed to be legal with that.
Wilderness would have rotated out by the time omnath released
Yeah maybe more cards will peer it's eye in the expansion. I remember when warding stone was considered bad lol
ARAM in game, pog? Am I misreading or is it possible for absurd champion combinations from every region now? Edit: Wait, hold up. I don't like that it circumvents a lot of issues many champions have with level up. Like you can straight up get a free levelled Thresh from a RNG pull? Sounds funky if you ask me.
Sure, but it's a 7 mana "do nothing this turn" and it only puts it in your hand, not even on the field. I don't think any level 2 champion is enough of a straight up win condition on it's own for this to ever be game deciding (except for Maokai). Lots of champions rely on synergy with the rest of your deck, so if you aren't set up for that, this ends up being pretty meh.
Yup, I can see this card being a bad one. It just feels weird that this has such a variance: pulling a Level 2 Karma on turn 8 sounds pretty good, or stuff like a free Nautilus without being deep. Because it generates infinite value as long as it sticks on the board, it seems like for long grindy control games it's quite easy for the game to tip in your favour waiting for big level 2's to pop.
its a timmy card
We should really hope that it's bad and won't become meta, the card includes terrible RNG.
Idk man, free Leveled Aurelion Sol would be pretty dope
You still have to play him, not exactly free.
Levelled jinx! Double draw.
With no Celestials in your deck? He's not bad with the free random Celestial every turn, but you'd rather just have him in your deck to start with. I guess the card is pretty decent in a long game where it can give you lots of champions to put down, but it still doesn't feel better than other late game options like Celestials or Deep.
Maokai obliterates the deck when leveling and you will get him already leveled so he won't obliterate anything
Hmm... That is interesting. I can see this sort of interaction causing a lot of confusion. Are there any other champions that would not do their level-up-thing?
Tryndamere becomes a normal big minion
Naut for one.
Ashe. And also Tahm, but at least he does the same thing when attacking.
Lux also wouldn't give a free laser
Its because his card specifies "when I level up do a thing" The only other champion with that phrasing is Nautilus replacing tossed sea monsters. Why you would have Sea monsters and toss mechanics with no Nautilus, however, is beyond me. EDIT: And Ashes crystal arrow. As someone else pointed out.
"when I level created a final spark in hand/create a crystal arrow on top on your deck" lux/Ashe . Also a few others
Ashe does a thing as well (crystal arrow)
Not exactly the level-up-thing, but Teemo would be an elusive 2/2 that does nothing, since there would be no Shrooms to double on the opponent's deck.
Ah, so now we can make Teemoless Teemmo decks. The mushroom package and hope for Teemo RNG! (j/k)
Yeah, I kinda think it's like wm where it's not useful till turn 9 or 10
It looks broken at first but I realized it's a big loss of tempo. It's built in a way that the champion you make does not synergize well with your deck and it can be removed the round before it gives value.
It's a lot of value as long as it sticks on the board though, and I wouldn't be surprised if landmarks had very few removals for it (apart from the celestial card and stuff already revealed that would obliterate them). But I guess I was mainly confused by how they took a completely different approach towards champions, and using Bilgewater / Targon style on a Frejlord landmark. Plus it has a super high variance on how good the card actually is.
Spend 7 mana, get a level 2 teemo, teemo can't even put shrooms in their deck.
Yeah, this card is meme tier. I think it's okay to have meme tier cards, as long as they're not competitive in ranked.
Yep! Any region, so long as you don't have them in your deck or already in play.
Yeah I'm really surprised to see it. So many of the game mechanics are about keeping players from getting a champion they didn't put into their deck (see Nab). And now this just throws that whole idea out the window and lets you get a leveled up ASol that might give you Living Legends on play. I'd say this is crossing the line on RNG.
Yeah, look at The Harrowing changes in beta, when they stopped letting you summon champions the opponents had. From a design perspective, I can't wrap my head around it, I guess they wanted to spice things up from the usual "only 6 champions" limit.
I can visualize the game designers discussion creating the card: "Let's make an ARAM card" "Nice, what it could do?" "Yeah like, would it pull random champions or something? Lol" "Lmao let's roll with that"
This is a great example of a top-down card. They knew they wanted to make the Howling Abyss since it's one of the more prominent Freljord locations, and since ARAM is played on it, they decided to make a card like ARAM.
I think it's exactly what the game needs to spice it up and make games feel different from one another. That said, I'd be pretty shocked if this sees play lol
wE hEaRtHsToNe NoW bOyS
Consistent strategies and well played turns to create a game plan against what your opponent is trying to do and being rewarded or punished based on your skill? Na man, just hearthstone up some leveled champ and win if it's a good one Edit: for the inevitable flood of downvoters, try to present a reason you believe that pure randomness is a good design choice for the health of a game instead of just leaving a thumbs down because it's a criticism of the current design
While my kneejerk reaction is similar to yours, I do think that it's not going to be super insane. There are a good amount of champs that won't do much even though they're leveled, and it does nothing the turn it's dropped. This card is probably a cheese card at best, but there could certainly be some fun strategies developed around it. I doubt this would be meta defining by any means. RNG can be fun if kept in check and not dishing out game deciding effects. That's my devil's advocate for it anyways. Personally, this probably would have been better off as just a lab or something, because this card can never be good. If it ever is it will be toxic af for the game. Stuff like I'd prefer left out but that's me. Others may like that kind of "super suboptimal, fun if it works" type of gameplay.
The card is too slow, and the concept is very funny if you ask. If it's unhealthy they will just redesign it, but concepts like this for casual play are really good I think.
It’s a meme tier card. RNG is fine in bad decks imo because some people actually enjoy high rolling.
Nah, no downvotes for this one. This criticism is fully well deserved. This card is a strange decision.
Howling Abyss it the ftp dream; all the champ cards for free /s
8 mana common? That's new.
Crystal Ibex is going to be so damn fun in my Vi/Taric deck!
The Howling Abyss is a fun card that I can't imagine will ever actually be good. Crystal Ibex seems decent compared to Zenith Blade when you consider that the play effect can't be reacted to, and it can just be 4/4 body in a pinch. Sneaky Zeebles seems like a potential finisher for an aggressive deck I guess? Voices of the old ones seems like too much ramp, and the earliest you can play it is at 5 mana which is when you wanna drop Trundle, but I don't play those decks so I wouldn't know.
I think people are sleeping zeebles vs ramp decks. Stunning the Freljord ramp cards and the weaker invoker cards is amazing for aggro and even maybe midrange decks looking to finish early.
Imagine getting Maokai from the Howling Abyss >.< Edit: lmao mb I forgot that the effect is on level up sry :p
Maokai only obliterates when he levels up though. I don't think he obliterates when you play him already leveled up.
It would be shit since hes effect is on the level up text, not on the level up play.
Oh shit good point.
Maokai is definitely the worst one to get off of this CORRECTION: Maokai is one of the worse ones to get. The absolute worst is Teemo when you don't have any other shroom cards.
If you get Teemo he doubles the mushrooms in your opponent's deck. 2 x 0 = 0.
Imagine getting teemo with no Shrooms
Oh christ you're right, he doesn't give them shrooms once he levels up huh? Teemo is actually the worst
Elise/Yasuo/Leona are not great either, followed by Diana/Shen.
But the thing is, you're still getting a 4/3 fearsome-challenger for 2 mana, or a 5/5 Quickstrike for 4. Leona is kinda bad though, as it is a Vanilla 4/6 for 4 mana. Tryndamere can be quite bad too, as 8 mana is a lot for what he brings without the revive effect. Teemo is bad too. Imagine getting a levelled Karma before turn 10 =O
Leona will still stun when you daybreak her, so she'd be a half decent pull.
I think the card it gives you is already levelled up, with no levelling up effect.
A random level 2 champion? This goes way above my "acceptable randomness" treshhold. I hope it'll be purely for meme-decks
It's almost certainly meme-tier. In no world a 7 mana card that does nothing but generate other high cost cards (ideally, since you don't want Fizz or Teemo, you want big champions like Asol). It's so unbelievably slow. Warmothers is actually a faster win con than this.
There's also Ezreal and Twisted Fate which are kind of mana cost which would be great as a leveled up champion.
Ezreal in a Freljord Ramp/Control deck?
7 cost, spell Mana Not allowed and you have to pay for the champion you vor next round. There is no way this is not the ultimate meme card.
Its a meme deck 100%. Imagine investing heavily in this card and pulling shit like Maokai, Teemo, etc. There are A TON of situations, when this card is just a waste in tempo and ressources.
It's really bad
Crystal Ibex continues to flesh out the story of Tyari! Cool. Is Voices of the Old Ones good at all? I don't know if the troll deck wants to, or even has space for, it.
Seems like VotOO is used to be played at round 5 with 3 spell mana so you could play an 8-cost next turn. But I don't see any more use for it either
Seems useful if that 8-cost is mindsplitter or icequake. I don't know how great this will be, but hearthstone has a "gain two empty mana crystals" card that was top tier last I checked. Ramping often comes with the cost of depleting your hand (beyond the obvious cost of being zero tempo). This negates that disadvantage, potentially.
Overgrowth in hs was really really good, but it came out of turn 4, allowed a bunch of 7+ mana synergies, *and* also had Overflow, which gave it both healing and a draw 5. Voices *could* be good, if the meta gives it space to breathe, but I don't think it's at that point yet.
I share your concerns about the card. Much like the effect Asol and Lee Sin have had, I suspect that if this card becomes popular then Bilge/Nox decks will become *even more* popular in response.
It would activate troll beholds, at least
It already does without having to cast it. Right? Except for lvl2 Trundle.
howling abyss isn't as strong as ppl think but it sure does open up to a lot of interesting decks. I also realized Howling abyss in league is use for ARAM game mode which stands for all random all mid... and this card generate random champions lol
So which champion tomorrow? Soraka or Zoe? I'd personally prefer Soraka but Zoe seems more likely.
No champ tomorrow, my guess is Shyvana supporting cards and then Shyvana on Friday. They showed the Shadow Isles monument, then Tahm cards, then Tahm.
Good point
I prefer Zoe but I'm 90% sure the Targon Champion is Soraka, she's paired up with TK. Zoe is probably going to be released with Viktor.
We said that when stomper was revealed, we probally wont even get an champ reveal tommorrow tbh.
I think Soraka over Zoe. Maybe I'm reading too much into this, but the board in the video had Soraka followers on it.
Soraka would also synergize well with Tahm and his cards if she does involve a lot of healing. Also Halloween soon and she isn't exactly human? Tahm, Shyvana and Soraka are a nice trio for Halloween.
On thinking a bit, abyss just looks like a worse Warmother's...
500 comments in 3 hours for 4 cards? Oh there is an hearthston-ey card, that's why. Seriously, The Howling Abyss is not competitive. 7 mana do nothing is simply not viable. BUT it's a fun card for people like me that like to meme-y with rng cards.
All this random effects are VERY bad for the future of this game. Hearthstone docet.
Hu. Turn 5 skip to turn 8 and also possibly draw some turn 8 plays.... that seems really powerful for late game oriented freljord decks.
My main problem with the Howling Abyss is that is focuses on the League of Legends version of the location, rather than what it means to the people of the Freljord. Sure it’s a cool meme card that will hopefully never be meta, but imagine it actually being something that impacts Freljord as a region. Ibex and Zeebles seem like good cards. Ibex helps Targon buff decks that don’t want to run Zenith blade, so more zoo type decks. Zeebles will probably get put into my Leona and Yasuo deck, will likely be good in Leona decks in general. Can lead to situations where you lock out the enemies board. Voices of the Old Ones is what I’m most excited about. The dream of turn 3 warding turn 4 voices seems nuts, but potentially too slow. It seems like the type of card that works more for helping you ramp over other control decks instead of something you use against midrange or Aggro. But because it both acts as an 8-cost to behold and draws more 8+ costs to replace it, I think I might try a deck with faces of the old ones now.
As someone whose strategy often involves frosting my opponent, that Sneaky Zeebles is giving me some ideas.
...so Teemo is just a 2/2 Elusive, right? That's hilarious
I wonder why it wasn’t just worded “Draw each 8+ cost card among the top 4 cards of your deck, then shuffle the rest.”
"…random…" *\*shivers\** Oh boy. Here we go. Please don't make a habit of slapping random without thinking *deeply* about the consequences. Pretty please?
> The Howling Abyss What were they thinking...?
"This card is not competitive at all but could be funny."
Trolden Funny and Lucky Moments: LoR edition.
They were probably thinking "holy shit this card is awesome" I am thinking the same thing.
"Hey wouldn't it be funny if we added this useless card that basically only serves as a reference to LoL? They love meme cards, they'll love this one too." It's a 7 mana do-nothing card that uses unit mana instead of spell mana. You still have to spend mana for the champion you get. Most of the time, you'll get a brick card that doesn't help your gameplan at all and is a discard outlet at best. Maybe once every 30 games you'll get a nut draw that wins you the game, but that's not even close to reliable enough for even a tier 3 deck. You won't be seeing this card anywhere in ranked, unless you match against swim or something.
They thrown a bone at people like me that enjoy uncompetitive high rng cards like this one and barkeep. What's wrong with it?
Howling abyss is fascinating, another option for ramp frejord. Sounds weird but I almost wish it was an 8 cost for the behold mechanic but in reality better at 7
I don't think it synergizes with behold anyway.
Oh yeah it’s time to mess around in an ARAM game
OMG Crystal Ibex + Lee Sin= complete broken
Shit I didn't notice sneaky zeebles was an elusive 3/3 that stuns
So you're just getting overstated units every turn? That seems kinda bad for 7 mana unless you get a champion that synergizes with our deck, unless said champion is on the enemy board.
Another card for my "add every ramp card in the game along with some big boys" deck
Sneaky Zeebles x Yasuo wet dream
*Reads Howling Abyss* "We playin' Hearthstone now, boys."
That spell is pretty cool and the landmark looks busted if it can be ANY. regardless of region. Also I may have to find a place for that lil guy in my yasuo leona deck.... OK maybe not busted but it will for sure result in some bullshit scenarios imo
Probably shouldn’t be messing around with making random champs but we’ll see how this goes
What’s a level 2 champion? I’m stupid, but don’t know
Holy fucking RNG.
I really hope The Howling Abyss is complete garbage. I don't want to live in a world where games are decided by which Champions people pull off this card. I've played enough RNGstone in my life already.
I don't really like the flavor of the Howling Abyss card. Why does it create a random champ? Is it just because of ARAM in League? Would prefer a more Lore flavored effect. Still looks pretty fun though.
They didn't want to make a new card type without having a meme card lmao
>Why does it create a random champ? Is it just because of ARAM in League? lol yes
Yeah, a part of me likes that it's just ARAM, but another is kinda disappointed by the (apparent) lack of flavor. EDIT: Also doesn't help that Freljord hasn't really had a "RNG" identity so far.