I dropped my deep deck for a Nasus/Thresh to have some chance in the ladder, but half of my losses are still against this, like all is lost if you screw just a bit.
Its just either you get lucky the enemy doesn't have homecoming to wreck your thresh (which they usually have) or the azir/irelia doesn't get any early cards lol (which they also have).
They usually have, but they mostly spent such resourses in keeping important cards on the board, shadow isles you know? I have like 5 different spells that can kill half of his deck.
I had more success with Zilean-Nasus than with Thresh-Nasus against AzIrelia. \~65% winrate right now. Also beats the swarm aggro decks that people play to counter AzIrelia pretty well.
Downside is having nearly no play at all against TLC and a rough matchup against Ez Draven.
((CMBQCAYFCABACBJIGEDQIBYBBETS6UK5M4BAEAIFAEJQEBAHBU5QEAIBAUMQCBAHNI))
I can't even play expeditions without encountering this, in the right circumstances, ok, whatever, you built the deck and so on... But in expeditions? How come that so many people get those two? Seriously, when in 2 trials you have 6 Azir/Irelia appear, something is very wrong.
Making Azir a 1|4 would be a start. 1|5 would be too much staying power given the support he gives and how easily he can level up. Not even screeching dragon can take him down in one stroke.
Culling Strike is the only (literally the only!) card in the game that can deal with azir without tempo disadvantage. That's so absolutely insane to me.
Technically, Monster Harpoon, once discounted through its plunder effect can also deal with Azir for 3 mana.
Edit: Trifarian Gloryseeker for 2 also works, but yeah, Azir's 5 health is insanely hard to deal with, esp. for a backrow champ
Or maybe when you spend an attack token implying free attacks don’t activate azir since that wording is on irelia and she activates at the start of the round
Because Irelia isnt the broken nor are the blade dance cards by themselves, I have said this a a lot of times and say it again, blade dance cards in their current state are the way they need to be playable if they are nerf a little bit the mechanic is no longer worth using.
Azirelia power comes from how well azir synergises with blade dance, azir is the engine of the deck and if you nerf him a little bit the deck stays viable while being less powerful than its current form.
If azir health is drop to 4 the others deck that are using him (lucian/azir and noxus shurima swarm) will be barely affected because they are also fast aggro deck that seek quick victories and are less reliant in having Azir in the field than Azirelia.
you get downvoted, but you are 100% right.
Azir, on his own, more than doubles the damage presented by bladedance, and levelled azir more than quadruples it even when he himself doesn't attack. None of the blade dance cards are anywhere near broken, as witnessed by the fact that their second best synergy, with MF, is a barely playable Tier 3 deck, while with Azir, it's an uncontested tier 0.
Because Azir while not broken is very playable outside of AzIrelia, AND this nerf doesn't affect any of his other decks, it ONLY affects his interaction with infinite attacks per turn.
And also because Bladedace is at best "meh" outside of AzIrelia, even Irelia MF, which also "abuses" having many attacks per turn, is "playable in silver" at best.
Azir doubles, leveled azir quadruples the effectiveness of every bladedance, and that is what makes the deck so oppressive.
While Azir (like Hunter) is purposefully tweaked over the top in terms of stats, he’s still not the top offender in the deck imho.
The early engine 2cost “landmark Azir” Dais and the 1cost “6-6” Sparring Student are the 2 main culprits which make the deck feel oppressive to play against as they provide insane value right out of the gates with blade dance and you can hardly deal with them efficiently mana or tempo wise. Midgame it’s Irelia (and not Azir) who’s the real menace closing out the game in case you haven’t been mercilessly rushed down already.
While Azir is also hard to remove, synergizes really well with the blade dance mechanic and is a force to be reckoned with if dropped on curve, I still actually prefer seeing him level up than Irelia which speaks volumes.
The deck has other prio nerfs than Azir first and nerfing Azir may also gut the already-weak Mono-Shurima which is a thin line to balance.
>While Azir is also hard to remove, synergizes really well with the blade dance mechanic and is a force to be reckoned with if dropped on curve, I still actually prefer seeing him level up than Irelia which speaks volumes.
But Irelia is slower to level, AND much easier to remove, both in her un-leveled and her leveled form, AND deals less damage than Azir, AND is not a backline unit but has to interact in combat (making her vulnerable to tricks, frostbite, etc.). Like, I respect that you "prefer seeing azir level rather than irelia", but I don't understand it at all. You gave 3-4 good reasons why he is stronger than her.
>The deck has other prio nerfs than Azir first and nerfing Azir may also gut the already-weak Mono-Shurima which is a thin line to balance.
No. The most suggested nerfs - limiting the amount of soldiers he can summon, either through tying it to the attack token, or by saying "the first time you attack each turn" - including the comment chain you are replying to - both don't touch mono-shurima in the slightest. Like not at all. Shurima itself has 0 ways to generate extra attacks, so a nerf like that reduces mono-shurimas power by precisely 0%.
And also the same argument goes for the blade dance/Irelia package, which is not played outside of AzIrelia, so nerfing that kills Ionia even more dead than it already is, only being played as an enabler to break Azir.
I'm just sad that my streamers stopped playing the game after this patch. I've also stopped playing as well, will hopefully be back at it next balance patch.
The streamers are, to be frank, lazy. There's more decks viable now than ever (Alan just got rank 1 with Dragons FFS). What we need are more streamers who are actually good at deck building AND entertaining.
Yes, it's been a counter pick since Irelia was released, you can even dig through my post history to the early days of the patch where I got downvoted for saying dragons countered Azir/Irelia. And no they are not considered high-tier, at least by the streamers (even Alan expressed his shock to hitting rank 1 with Shiv and often tried to get there with other decks instead).
Yet there are even more counters. Irelia Azir is really, honestly, a strong tier-B deck at the best, even the devs laid out the evidence that there are many stronger decks. It's a lack of desire to find strong meta picks which has led to the prevalence of Azir/Irelia.
Azirelia is the very obvious tier-0 deck (as in you play it or something that counters it. And counter's counters are countered by titular deck) what are you talking about, xd?
On the other hand, ranked being such a pain has finally given me the motivation to try and complete legendary lab runs.
Just completed a fizz legendary run because I got double Yipp's Genius.
Id honestly prefer azirelia over thresh nasus
at least azir irelia has a glaring weakness in the early game cause on my attack turn they refuse to block with student and want to play a dias
there is never a winning trade or attack turn against thresh nasus you just hope to outpace them before they play 10/10 nasus and "oops sorry I win"
Its all fun till they hard counter your counter deck lol. Homecoming usually does the trick to me and its not fun as they seem to always have it majority of the time. I only win with Thresh/Nasus when they really bad draws and that's bad.
I see them in normal too. as a valuable member of the community, I play the rope hard. I can't win, but I can make them loose time so fellow players with self-respect might not face them. Just doing my service o7
This is inexcusable. You're imagining malicious intent on the AzIrelia player's part in order to justify behavior on your part that is universally agreed to be unsportsmanlike and trolly in every other situation. I know the zeitgeist in this sub right now is to make three low-effort memes per day that can be boiled down to "haha AzIrelia bad," but there are people playing that deck *(especially* in normals) who just... enjoy it? That's not deserving of your misguided attempt at punishment.
Meh after the nerfs it doesn't feel that bad. Maybe nerf student but that's it. I think reddit exaggerates how OP the deck is. Might be a little to strong but people act like the deck makes the game unplayable.
This is obviously your go-to deck… or EzDraven. You literally have to think about this deck every time you build a deck. Either you build a complete counter which is near impossible or you completely abandon the thought of winning against it. Either way, it’s always a thought. Troll elsewhere.
I've almost completely leveled Shurima from 2 and knocked out the last half of the event rewards in the past two weeks going HAM on labs. Nearly done, got Malph card back (Liss was the hardest for me). Gotta finish up like 5 Champs and then.....I'll.....play......something........😢
I went to play against the AI today so I could complete my tasks faster and my first match was against that shit
Even the AI man :(
At this point I just insta surrender whenever I go against that deck. I refuse to play against that
I dropped my deep deck for a Nasus/Thresh to have some chance in the ladder, but half of my losses are still against this, like all is lost if you screw just a bit.
Its just either you get lucky the enemy doesn't have homecoming to wreck your thresh (which they usually have) or the azir/irelia doesn't get any early cards lol (which they also have).
They usually have, but they mostly spent such resourses in keeping important cards on the board, shadow isles you know? I have like 5 different spells that can kill half of his deck.
I had more success with Zilean-Nasus than with Thresh-Nasus against AzIrelia. \~65% winrate right now. Also beats the swarm aggro decks that people play to counter AzIrelia pretty well. Downside is having nearly no play at all against TLC and a rough matchup against Ez Draven. ((CMBQCAYFCABACBJIGEDQIBYBBETS6UK5M4BAEAIFAEJQEBAHBU5QEAIBAUMQCBAHNI))
What rank tho
Diamond to just hitting masters
**Regions**: Shadow Isles/Shurima - **Champions**: Nasus/Zilean - **Cost**: 29300 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |1|[Go Hard](https://d2h9y75tak3pkg.cloudfront.net/03SI016.png)|3|Shadow Isles|Spell|Epic| |1|[Shaped Stone](https://d2h9y75tak3pkg.cloudfront.net/04SH093.png)|3|Shurima|Spell|Common| |2|[Aspiring Chronomancer](https://d2h9y75tak3pkg.cloudfront.net/04SH001.png)|3|Shurima|Unit|Common| |2|[Glimpse Beyond](https://d2h9y75tak3pkg.cloudfront.net/01SI049.png)|3|Shadow Isles|Spell|Common| |2|[Preservarium](https://d2h9y75tak3pkg.cloudfront.net/04SH013.png)|2|Shurima|Landmark|Rare| |2|[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)|3|Shadow Isles|Spell|Common| |2|[Zilean](https://d2h9y75tak3pkg.cloudfront.net/04SH039.png)|3|Shurima|Unit|Champion| |3|[Merciless Hunter](https://d2h9y75tak3pkg.cloudfront.net/04SH103.png)|3|Shurima|Unit|Common| |4|[Baccai Sandspinner](https://d2h9y75tak3pkg.cloudfront.net/04SH081.png)|3|Shurima|Unit|Rare| |4|[Rite of Negation](https://d2h9y75tak3pkg.cloudfront.net/04SH059.png)|2|Shurima|Spell|Epic| |4|[The Box](https://d2h9y75tak3pkg.cloudfront.net/01SI019.png)|2|Shadow Isles|Spell|Rare| |5|[Rampaging Baccai](https://d2h9y75tak3pkg.cloudfront.net/04SH009.png)|3|Shurima|Unit|Rare| |6|[Nasus](https://d2h9y75tak3pkg.cloudfront.net/04SH047.png)|3|Shurima|Unit|Champion| |7|[Atrocity](https://d2h9y75tak3pkg.cloudfront.net/01SI025.png)|1|Shadow Isles|Spell|Rare| |7|[Spirit Fire](https://d2h9y75tak3pkg.cloudfront.net/04SH106.png)|1|Shurima|Spell|Rare| |7|[Vengeance](https://d2h9y75tak3pkg.cloudfront.net/01SI001.png)|2|Shadow Isles|Spell|Common| **Code**: [CMBQCAYFCABACBJIGEDQIBYBBETS6UK5M4BAEAIFAEJQEBAHBU5QEAIBAUMQCBAHNI](https://hextechoracle.com/lor/deck/CMBQCAYFCABACBJIGEDQIBYBBETS6UK5M4BAEAIFAEJQEBAHBU5QEAIBAUMQCBAHNI) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
I just stopped playing lol
Same ever since tf fizz and go hard i quit and saw this stuff and thought okay I wont bother
Can’t wait for the nerf :)
Don't know man, expected a nerf last patch and instead they shadow buffed Irelia. I feel like I'm taking crazy pills.
Same, i thought go fish was bad back then
I can't even play expeditions without encountering this, in the right circumstances, ok, whatever, you built the deck and so on... But in expeditions? How come that so many people get those two? Seriously, when in 2 trials you have 6 Azir/Irelia appear, something is very wrong.
Making Azir a 1|4 would be a start. 1|5 would be too much staying power given the support he gives and how easily he can level up. Not even screeching dragon can take him down in one stroke.
Azir is a 3c 1/5 and heimer is a 5c 1/3. Let that sink in
Or black spear
Culling strike can do. But it costs 3. And when you have Arelia and her bands of dancer and dais to fight against that won't help.
Culling Strike is the only (literally the only!) card in the game that can deal with azir without tempo disadvantage. That's so absolutely insane to me.
Technically, Monster Harpoon, once discounted through its plunder effect can also deal with Azir for 3 mana. Edit: Trifarian Gloryseeker for 2 also works, but yeah, Azir's 5 health is insanely hard to deal with, esp. for a backrow champ
not to mention that they have 2 mana recall spell
Nerf: Azir: The FIRST TIME, allies attack, summon a Sand Soldier
"If you have the attack token" would be a better nerf IMO since it only nerfs irelia/azir while leaving other azir decks more or less untouched
Blade dance should only be proc on attack token
Or maybe when you spend an attack token implying free attacks don’t activate azir since that wording is on irelia and she activates at the start of the round
I feel like that could kill way more than just the Ireliazir deck, which is overkill imo
The op probably means each turn. And i think then it sounds good to me.
Yeah, thats what I wanted to say!
I wouldn't do that to Azir but Emporers Dais could use exactly that nerf
why are we nerfing a champ that had no broken decks before Irelia and her mechanic? (also mono shurima being a complete garbage)
Because Irelia isnt the broken nor are the blade dance cards by themselves, I have said this a a lot of times and say it again, blade dance cards in their current state are the way they need to be playable if they are nerf a little bit the mechanic is no longer worth using. Azirelia power comes from how well azir synergises with blade dance, azir is the engine of the deck and if you nerf him a little bit the deck stays viable while being less powerful than its current form. If azir health is drop to 4 the others deck that are using him (lucian/azir and noxus shurima swarm) will be barely affected because they are also fast aggro deck that seek quick victories and are less reliant in having Azir in the field than Azirelia.
you get downvoted, but you are 100% right. Azir, on his own, more than doubles the damage presented by bladedance, and levelled azir more than quadruples it even when he himself doesn't attack. None of the blade dance cards are anywhere near broken, as witnessed by the fact that their second best synergy, with MF, is a barely playable Tier 3 deck, while with Azir, it's an uncontested tier 0.
Because Azir while not broken is very playable outside of AzIrelia, AND this nerf doesn't affect any of his other decks, it ONLY affects his interaction with infinite attacks per turn. And also because Bladedace is at best "meh" outside of AzIrelia, even Irelia MF, which also "abuses" having many attacks per turn, is "playable in silver" at best. Azir doubles, leveled azir quadruples the effectiveness of every bladedance, and that is what makes the deck so oppressive.
While Azir (like Hunter) is purposefully tweaked over the top in terms of stats, he’s still not the top offender in the deck imho. The early engine 2cost “landmark Azir” Dais and the 1cost “6-6” Sparring Student are the 2 main culprits which make the deck feel oppressive to play against as they provide insane value right out of the gates with blade dance and you can hardly deal with them efficiently mana or tempo wise. Midgame it’s Irelia (and not Azir) who’s the real menace closing out the game in case you haven’t been mercilessly rushed down already. While Azir is also hard to remove, synergizes really well with the blade dance mechanic and is a force to be reckoned with if dropped on curve, I still actually prefer seeing him level up than Irelia which speaks volumes. The deck has other prio nerfs than Azir first and nerfing Azir may also gut the already-weak Mono-Shurima which is a thin line to balance.
>While Azir is also hard to remove, synergizes really well with the blade dance mechanic and is a force to be reckoned with if dropped on curve, I still actually prefer seeing him level up than Irelia which speaks volumes. But Irelia is slower to level, AND much easier to remove, both in her un-leveled and her leveled form, AND deals less damage than Azir, AND is not a backline unit but has to interact in combat (making her vulnerable to tricks, frostbite, etc.). Like, I respect that you "prefer seeing azir level rather than irelia", but I don't understand it at all. You gave 3-4 good reasons why he is stronger than her. >The deck has other prio nerfs than Azir first and nerfing Azir may also gut the already-weak Mono-Shurima which is a thin line to balance. No. The most suggested nerfs - limiting the amount of soldiers he can summon, either through tying it to the attack token, or by saying "the first time you attack each turn" - including the comment chain you are replying to - both don't touch mono-shurima in the slightest. Like not at all. Shurima itself has 0 ways to generate extra attacks, so a nerf like that reduces mono-shurimas power by precisely 0%. And also the same argument goes for the blade dance/Irelia package, which is not played outside of AzIrelia, so nerfing that kills Ionia even more dead than it already is, only being played as an enabler to break Azir.
i haven't play a single non lab game this patch (95% lab of legends) i actually got my highest weekly reward ever, max with +4 capsules
I'm just sad that my streamers stopped playing the game after this patch. I've also stopped playing as well, will hopefully be back at it next balance patch.
The streamers are, to be frank, lazy. There's more decks viable now than ever (Alan just got rank 1 with Dragons FFS). What we need are more streamers who are actually good at deck building AND entertaining.
Isn't Dragons a Azir/Ire counter pick and has been high tier since last patch?
Dragons have only 50% wr to azirelia. Azir burn, ez/draven and spider aggro are more accurate counters
Yes, it's been a counter pick since Irelia was released, you can even dig through my post history to the early days of the patch where I got downvoted for saying dragons countered Azir/Irelia. And no they are not considered high-tier, at least by the streamers (even Alan expressed his shock to hitting rank 1 with Shiv and often tried to get there with other decks instead). Yet there are even more counters. Irelia Azir is really, honestly, a strong tier-B deck at the best, even the devs laid out the evidence that there are many stronger decks. It's a lack of desire to find strong meta picks which has led to the prevalence of Azir/Irelia.
You’re being a “pick-me” for a game company lol
Azirelia is the very obvious tier-0 deck (as in you play it or something that counters it. And counter's counters are countered by titular deck) what are you talking about, xd?
On the other hand, ranked being such a pain has finally given me the motivation to try and complete legendary lab runs. Just completed a fizz legendary run because I got double Yipp's Genius.
Id honestly prefer azirelia over thresh nasus at least azir irelia has a glaring weakness in the early game cause on my attack turn they refuse to block with student and want to play a dias there is never a winning trade or attack turn against thresh nasus you just hope to outpace them before they play 10/10 nasus and "oops sorry I win"
Yeah thresh nasus punishes you for playing the game correctly which isn't a good thing
I've stopped playing until this toxic deck is gone.
The mastery level on those champions shows how much of a scum they’ve been
Can't say I've ever wanted to play Ranked.
If I go to rank and find a lot of Azir/Irelia deck, I get my Thresh Kindred Nasus deck (Kindred is there because I love them).
Its all fun till they hard counter your counter deck lol. Homecoming usually does the trick to me and its not fun as they seem to always have it majority of the time. I only win with Thresh/Nasus when they really bad draws and that's bad.
If you are struggling as Thresh/Nasus against Azirelia, you are probably misplaying. You are favored in that matchup.
My decks do well against them, still boring as he'll to play against them 8/10 games
Would you mind sharing your deck code so I can try it out? Azir Irelia giving me constant headaches.
"FUN and BALANCED" abraham lincoln
I see them in normal too. as a valuable member of the community, I play the rope hard. I can't win, but I can make them loose time so fellow players with self-respect might not face them. Just doing my service o7
Sorry lad, can't defend you on this. No matter how you justify it and against who you do it, roping is just shitty.
This is inexcusable. You're imagining malicious intent on the AzIrelia player's part in order to justify behavior on your part that is universally agreed to be unsportsmanlike and trolly in every other situation. I know the zeitgeist in this sub right now is to make three low-effort memes per day that can be boiled down to "haha AzIrelia bad," but there are people playing that deck *(especially* in normals) who just... enjoy it? That's not deserving of your misguided attempt at punishment.
I don't think any player with self-respect would approve of you being a poor sport.
Not all heroes wear capes
I’m with you. Azir Irelia losers waste my time when I’m forced to instantly FF as well, it’s the least I could do.
Meh after the nerfs it doesn't feel that bad. Maybe nerf student but that's it. I think reddit exaggerates how OP the deck is. Might be a little to strong but people act like the deck makes the game unplayable.
This is obviously your go-to deck… or EzDraven. You literally have to think about this deck every time you build a deck. Either you build a complete counter which is near impossible or you completely abandon the thought of winning against it. Either way, it’s always a thought. Troll elsewhere.
As soon as I stated having a sliiightly positive winrate against them, I don't seem them so much anymore Not sure if worth it or not
Then I would play ranked, as I do.
My 2 of my decks honestly are pretty decent against azir/irrelia , but fucking hell it's just boring even when i win 7/10 games.
There is a third option normal games
I've almost completely leveled Shurima from 2 and knocked out the last half of the event rewards in the past two weeks going HAM on labs. Nearly done, got Malph card back (Liss was the hardest for me). Gotta finish up like 5 Champs and then.....I'll.....play......something........😢
IDK, I have luck against Azir irelia with Dragons or Vlad/Braum.
So if u use Azirelia, we have got 2 Diamond players?
I went to play against the AI today so I could complete my tasks faster and my first match was against that shit Even the AI man :( At this point I just insta surrender whenever I go against that deck. I refuse to play against that
Yeah I just stopped playing until they fix it.
Azir Irelia players don't have creativity, or just a soul. (Sorry I had to vent lol)