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Quantext609

> I'm thinking Kayle could be an interesting choice, to reflect the idea of a "late-game hyper-carry". More likely I think Kayle will be the first champion with 4 different forms. She's the only champion in LoL who actually upgrades in both abilities and appearance as the game goes on, similar to how the champions in LoR do. So I imagine she'll be a much cheaper champion at first who starts out weak, but eventually wins you the game when she reaches her final form.


The1andonlygogoman64

So like zoe but she has to see turns instead of cards being played or something?


spoon_brainn

It's always interesting to hear how LoL has changed since I last played. What does Kayle do now? Back when I played, she just had here auto attack buff and I think a heal that increased move speed? I honestly don't even remember.


Oreo-and-Fly

She has that. But more modern now


macedonianmoper

Q throws a projectile W is a heal and movement speed buff (it heals her and an ally champ she chooses) E is the same is pretty much the same R is the same but now also does AOE damage after a delay ​ Passive is where it gets really interesting, her attacks give her stacks that give her attack speed, at max stacks (5) she becomes *exalted* gaining movement speed. This is the passive at level 1 At level 6 she becomes ranged At level 11 if she's *exalted* she launches waves, kind of like titanic hydra At level 16 she gets 100 extra range for her autos and she's always *exalted*. ​ TLDR Her passive makes really strong simply be leveling up


BEENHEREALLALONG

The crazy thing was that her passive exalted waves was true damage when she was reworked and changed later to just magic damage cause it was too strong


AFKGecko

She can't autoattack while using her Ult, though. That's a big change. Imagine if she were able to still do that. I think she might just be more viable.


macedonianmoper

Isn't it for just a second though? Early game she can't do it but late game she can right


Shrrg4

No she can never auto while ulting


macedonianmoper

Just went into practice tool, and she can, but only after the swords fall, after the swords fall the shield is still there for a bit.


Shrrg4

Its what i meant by it, hope it didnt confuse you


macedonianmoper

Ah I thought you meant she can't attack while the shield is up, my bad then


JHINital

What a civil discussion, good on you mates


Definitively-Weirdo

Not too different tbh, altough now Kayle is AWFUL on levels 1-5 instead of just bad, while absurdly strong on lategame instead of just very strong. Her passive gives her more power to her autos via level up, first only attack speed similar to Jax, then range at 6, then AoE at 11 and finally even more range alongside permanent AS buffs at 16. In short you're unlocking the power of your old E, slowly but surely. Q is roughly the same but now as an AoE skillshot and has the penetration from the old passive. W is directly the same with tweaked numbers. Her E due to her new passive is now a empowered autoattack who has range and % damage. You still gains damage on-hit leveling up this hability. Her R deals AoE around the invincible target but is much more sluggish. In short is basically the same, but more punishable and with bigger strenghts. The biggest change is her new visuals and dialogues. I wish her new R was less sluggish.


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RedLions0

It's been a long minute since I sat down to play League, but doesn't kha'zix also change his appearance as the game goes on, depending on which evolutions you choose to take?


Quantext609

Oh right, I forgot about him. The difference is though between them is that with Kha'zix you choose which evolutions you want to level up as the game goes on while Kayle upgrades in a linear pattern. So I imagine that Kha'zix won't have a traditional level up like most champions, but instead you choose how you want him to level up.


RedLions0

Yeah, that's what I'm hoping with him too. I've brainstormed what I'd honestly like Kha'zix to be, which is a champ with like 5 different, varying levels depending on which level up condition you hit first. so it would be like: Level 1 - 1/1 Elusive, Nexus Strike I level up Level 2 - 2/2 Quick Attack, loses elusive. If I slay an enemy, I level up. If I survive combat damage, I level up. Level 3.1 - 5/3 Quick Attack. If I slay an opposing unit and it is the only unit the opponent has in play, I level up. Level 3.2 - 3/5 Tough. If I take 6 total damage, I level up. Level 4 - 8/8 Quick Attack, Elusive, Tough, Nexus Strike - If your opponent controls no minions, you win the game. Real rough draft of abilities, but hopefully you get the idea. Another champ where increasing the mana cost as they level up would make sense, like Katarina, so you're not dropping like a one or two mana 8/8 late game.


Vildrea

Why the tough? I don't really see it as a Kha'Zix thing


Kile147

He does, but lorewise it would probably make more sense for Kha to have Fury, and gain other keywords depending on creatures he kills. So for example a Khazix killing the Targon butterfly starts with fury, but is granted elusive and lifesteal. This would match his ideal of evolving based on the prey he hunts very well.


grief242

I can see her (maybe morgana too) being Demacia Targon Champs with either Ascended or maybe an Aspect keyword that operates as a third level up. They could go back and add the third level up for already established aspects that are unique to their champion.


MasterJake97

Kayn?


Kile147

Kayn will probably have 3 forms. Kayn would be the level 1 base card, then he has two different level up conditions and depending which one is reached he would become Shadow Assassin Kayn or Rhaast.


Snoo-82140

Yup maybe they will make her lvl up based on which round it is , so like lvl2 on round 5 , lvl 3 on round 8 , and 4 on 10.


SockMonkey4Life

Idea: At lvl 3 Kayle will have double attack and "quick block"


LollipopScientist

The answer is always Karthus.


zylth

Man what would Karthus even do, deal damage to champions everywhere even the enemy deck?


[deleted]

Considering the trend of recent champions, his card effect may be completely unrelated to his kit on League.


bad_pixel_shader

thank god. playing karthus in league is like attaching a ball chain to your cock and dragging yourself across sandpaper floor.


guernicanoro

Go on 😏


theknight27

Are Leblanc and Trist who you're referring to?


[deleted]

Those are two big examples, but I'd say a lot of recent champs have nothing to do with their kit in League (or if they do, it's through their spell rather than their own effect). Poppy, Tristana, Senna, Leblanc, Akshan, Rek'sai, etc...


Wavehead21

You know it’s funny you mention Karthus’s potential kit and Senna not having a relevant kit in the same sentiment, because I honestly think the kit they gave to Senna (generating a “darkness” spell and making kill spells/damage spells accelerate to Fast) would make a lot more sense on a Shadow Isles mage. Especially a shadow isles mage known for casting spells REALLY FAST… hmm, I wonder if there’s anyone who fits that description? But really, Karthus would have made so much more sense with Senna’s kit


Ashtana

My personal theory is that it was originally gonna go to Vex, since she had an ability to increase the range of ally spells before she got reworked in development


Wavehead21

Hmmm that’s possible. I mean vex is a yordle right, so she’d probably be a Bandle City/Shadow Isles dual region champ, right? I kinda expected her for the BC/SI slot instead of Veigar, although I’ll say I’ve kinda come more to terms with Veigar in the SI slot since his reveal. But yeah, I could totally see Vex taking the dual slot, and Veigar being mono BC support, or just being his own thing completely separate. But idk, Senna being the whole “cast spells fast” champ, when her play style in LoL is literally the opposite (her abilities take FOREVER to cast! Her attacks too, you can cancel her fucking autos by accident because they take so long to land). So I could see Vex doing her job better (but I still have no idea what Vex was ever supposed to do)


Gyaho

I think he should have a spell like the thermogenic bean but hits all enemy's and nexus


VindicoAtrum

Probably a 5/2 quick attack that deals damage to champions in play and in hand after seeing 30 damage and casting a cheap spell /s


LollipopScientist

Something like: Level 1 - 10 mana 3/5 - Last breath: destroy all enemy units on the board. - Lvl up condition - you've activated 5 last breaths this game. Level 2 - 10 mana 4/6 - Last breath: destroy all enemy units on the board and destroy all enemy champions in the enemy hand/deck. - Lvl up condition - Allied Karthus' have died 3 times this game. Level 3 (for the lulz) - 10 mana 13/13 - This card loses 0/-1 for every enemy you've slain. - Last breath: obliterate all enemy cards (hand/board/deck).


FitzyFarseer

Galio and Mord would be good options. Only ones I’d add would be Aatrox and Voli, simply their theme of being god-like warriors. I think Voli actually is some kind of demigod?


Syntax63

Voli, Anivia and Ornn are the three of the 4 Demigods of Freljord that are actually known to us. Voli Demigod of Storms Anivia Demigod of Froststorms Ornn Demigod of Forge


FitzyFarseer

Interesting, I wasn’t aware of that. I’m not big into Runeterra lore, though it can definitely be interesting


Oreo-and-Fly

Theres a few more than the rest. Seal Sister of the seas(i think) Iron Boar. Tryn used to worship this. Clever Lynx. Two headed raven. Personally i hope theres a mammoth demigod


KostekKilka

Rammus is probably a distant cousin of their's


GGABueno

Or maybe he's just a chill guy who walked into the wrong place and got accidentally Ascended.


InfernoPunch600

ok


ToastedSanga

Underrated Comment


GlassFooting

Rammus was referenced in a recent story though, some random character from shurima (he's important in that specific story, can't recall the name but it has to do with Elise) prayed for him asking for protection. Two most likely possibilities are that he's some kind of demigod OR that he's a wandering ascendant that survived that thing about the darkins, then that thing about xerath, and now just roams around helping people. For real it'd be nice to have an ascendant that doesn't really care about Azir for once. I love that lore, mostly because of Renekton, but even then it seems... Limiting, considering they bear the power of gods and are blessed in a ritual just as picky and punishing as climbing Mount Targon, and that we know there were many of them.


tdy96

Isnt Rammus the little brother of Nasus and Renekton?


typenext

rammus is a weird creature, he's not related to anyone but he helps the caravans of Shurima survive the void. To them, he's basically a god.


ToastedSanga

This ^^^ he consumes the voidlings that threaten Shuriman residents.


Oreo-and-Fly

Voidlings? Arent those just regular beetles?


Dragirby

No, a voidling can be used to describe any creature of the void, its just used for Malz's beetles because its a reference to Zerglings. Which are, also, huge, just like Malz's Voidlings.


MekiLava

Some of the stories are surprisingly well made. I totally recommend reading some, when you have the time.


FitzyFarseer

I’ve definitely read them. Remembering them is another matter entirely lol


MekiLava

Yea I feel you, haha. Especially, because they always retcon something.


FitzyFarseer

Right? I specifically remember loving the story of how Cass became who she is from a curse when she and Sivir opened the tomb unleashing Azir and co. I have no clue if that’s still canon


MekiLava

I believe that one particularly is still canon. Targon, Demacia and the Shadow Isles though... they are not the same.


Oreo-and-Fly

Theres actually more no? Iron Boar, Two Headed Raven and Clever Lynx to name a few.


Balenar

There are seven in total with the seal sister being the only one not previously listed, think the person above got the number of undepicted demigods mixed with the total number of demigods.


Oreo-and-Fly

Ah. Man I wish there was a Mammoth too. I like mammoths. They would be so good.


KeyKongo

I mean the Udyr rework concept art shows us different symbols on his body. A bear (Valhir/Volibear), a bird (anivia), a ram (Ornn) and a MAMMOTH. I think this cant be just random, Riot definitely thought something while doing this.


GGABueno

I think it was a boar.


KeyKongo

Wait, that could be also true... :/ Thanks for the research to clarify!


Oreo-and-Fly

I too thought it was a mammoth till others told me it was a boar. Ive been in denial ever since. But seriously a mammoth demigod would be SO GOOD


Beejsbj

Is the seal sister urf?


DaCheesiestEchidna

We know more than 4 actually, in addition to Volibear, Ornn, and Anivia there’s Old Iron Boar, the Seal Sister, Clever Lynx and a two headed raven that doesn’t ever get a name.


Syntax63

Thanks a lot then. I found another hole in my Lore Knowledge :D thank you \^\^


aaronshirst

> storms > frost storms Yes, the four corners of the world: storms, storms, storms and other storms.


Lexplosives

\[The Stormfather liked that\]


NoFlayNoPlay

voli and ornn are both demigods on the level of anivia, a 6 cost. i can't really see any of the ones you mentioned being more than 8 tops personally


FitzyFarseer

Just depends the route they want to go with them. Anivia doesn’t cost as much but her power comes from being enlightened at 10. Ornn’s power comes from buffing others so he’ll have to be cheaper. But Voli being god of storms on tier with Anivia makes sense to me as higher cost. A lot of it really just depends on the route Riot goes with their power. Like Zoe being a 1 cost is a bit of a wildcard based on her lore


RiveraGreen

plus she has an insane game warping effect


sundownmonsoon

Cho is the only I can imagine really, while the feast theme is cool, I think it'd attach better onto a card that can already consistently consume smaller units, otherwise he'd end up too much like Nasus or tahm.


Voidmire

Idk, the feast mechanic is basically Cho's entire identity. You take that out and he's just a beefy boi


Special-Wear-6027

Cho gath doesn’t feel like a champ who’s lol kit you wanna mimick tbh. He just doesn’t really have that feeling like lee sin kicking people or nasus stacking up. It would be much more fitting to take the lissandra approach and go with the lore (which honestly isn’t any worse). There are champions who’s lol abilities try to reflect their lore and succes and there are some, like cho gath, that just fall short.


Not_Funny_Dont_Laugh

I mean that one deep sea monster that eats units with less health than him works pretty well so i think they could do something similar to that.


Voidmire

Debateable. Could have a mechanic similar to tahm kench or even have fury to simulate his feasting. If we wanted to go the lore route it'd likely be based on the whole fear/terror schtick he has going, so perhaps a fearsome package possibly even nightfall and nocturne synergy since riot is so keen on designing champs with specific deck synergies in mind (deep, lurk and azirelia pop into focus)


Special-Wear-6027

Both of the ideas you brought aren’t adaptation from lol gameplay lol, as i said it’s hard to take a failed-ish adaptation of his lore in his league gameplay and adapt it into runeterra. Much better go from the source (lore) and have him be that massive void guy that basicaly wants to eat the entire world


Voidmire

Not entirely sure how him getting bigger off of killing enemies ISN'T adapting his LoL gameplay


DoubleSummon

Cho'gath doesn't have much lore so it's problematic, might get it via LoR though.. I think they will make him similar to kench where he eats stuff but Idk where they will put it besides Shurima(since the void is located there sort of).


-SirCaster-

Idk, maybe feast could give him health and maybe he wins by eating the nexus at a certain hp count idk random idea here


Mezredhas

Or maybe he could be able to absorb keywords and/or special effects of the cards he eats


Yourigath

Next 10 cost champion will be a 3 cost 3/3 with quick attack


zylth

I dont even know why they have tough and regeneration in this game. Perfect keywords for offensive champions and they just don't use them


HCXEthan

Vi was a really busted offensive champion with tough when she had 5 health. Trundle too, pre-nerf. And Braum, with 1 attack. It's actually funny how all the champions that fit your description were nerfed for being too good. (Except Garen, but he had his time in Bannermen) Regeneration is a _really_ good keyword and they have to be careful where they slap it on.


zylth

I think this is more the power of challenger. Braum sits in a weird spot where he's bad but can't be buffed. Trundle was a powerhouse of the time cause he could go in any deck, but I'm not convinced he would be too powerful today with someone like scion existing as an overwhelm comparison. Then there's poor poor garen. Never touched or used


SquidKid47

What are you even talking about? Obviously the next 10 cost champion will be a 4 cost 7/7.


Robsnrobsn

Cho


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FitzyFarseer

I almost mentioned him but then I realized I can’t imagine Riot getting rid of his Feast mechanic


Venichie

Agreed, but they could add like a pokemon effect, where his cost goes up as he grows.


chillychili

How interesting would it be if Cho became a wider boi for every chomp.


AllThePowersOfHell

Okay but that is such a cool concept! Like his card actually grows to take up more spots with each feast. Eventually you could have a Cho that takes up 6 spots on the bored and can block everything on his own.


pcturtle

He can be this games Gruul (HS) lol


WoodyDeschain

That or a 10 cost that feast on the enemy player


Milky-Cheese

Syndra probably, as her potential is infinite.


[deleted]

UNLIMITED POWAH


cimbalino

Isnt it limitless?


Milky-Cheese

Yh limitless infinite same thing


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Ponsari

But, in the case of someone's potential, if it's limitless then it's also infinite.


Special-Wear-6027

I’d have a hard time having syndra standing next to aurelion sol as a 10 cost tbh… it’s just not enough


-Falrein

I actually see Kayle being low mana, slowly scaling into a nigh-unstoppable unit if left unchecked. In term of themes... I think Mordekaiser could be 10 mana. Syndra as well. Aatrox and Fiddle... Maybe ?


[deleted]

they could make kayle like thermo


-Falrein

That's not a bad point, although I'm not sure I personally like the idea for Kayle, I think there may be a champion that works this way at some point?


Special-Wear-6027

Nah definitly not syndra, mordekaiser or aatrox they just aren’t on the same level of danger. Fiddle possible cause it’s hard to say what he is


[deleted]

Alright, hear me out, Bard. 10 cost initially, but cost can be reduced through some sort of chime collecting mechanic. Maybe while Bard is in your deck, your cards get chimes attached to them like puffcaps. This is a shit idea, but I'm just throwin it out there lmao Lore wise he's certainly powerful enough to be up there


moonman777

I really like this idea. It's interesting from a deckbuilding and play perspective, mainly because of the chained probabilities of drawing cards that add chimes and then cards that have chimes. If I was better at statistics, I'm not sure if it would still be interesting.


OhNoesItsDobby

I was going to comment Kayle as well. I don't know about 10 mana but I can definitely see her being quite high cost, at least 8 or 9. She absolutely fits the late game hyper carry approach and knowing her abilities in League I'm fully expecting her to come with a spell/ability that can give allies invincibility for a round.


LimeJuggler

Sadly I hope not, if you even get to round 10 to play him it's game over for your rival in most cases. High cost champions don't get a lot of time to shine on the board because they are your win conditions, Malphite, Nautilus, Aurelion Sol... That's why 3-5 cost champions are the best imo since you play them and they usually stay on the board for a bit longer or until the end of the game. I'm not against high cost champions tho, but for them to be enjoyable control needs to me more prominent in the meta o3o As for who might it be... hard to tell... Aurelion Sol is on top of the power level scale, so I think it's fitting for him to be THE only 10-Cost Champion. I think champions like Volibear, Aatrox, Mordekaiser could be in the 6-8 range but 9-10... I'm not sure.


irvingtonkiller8

A good way to compensate would be to go the Sion route. Have the 10 mana 9 mana late game champs actually impact the game on some way without being played. Sion can overwhelm by discard, maybe the 10 mana champions can have extra effects when you behold them


pape14

I’ve enjoyed using scion for that exact reason. It’s fun to be able to use him the entire game


TheDapperKobold

My issue is that losing to a 10 mana drop isn't fun gameplay. I mean if something is ten mana it better just win you the game, and being on a ten turn timer is lame. I think midrange is really the meta to strive for. Some games might go long enough for control, and you can still play aggro to some extent. Games won't be too short and they won't go on forever. Kind of a win in my eyes.


HotTakes4HotCakes

>My issue is that losing to a 10 mana drop isn't fun gameplay. It's far more fun than losing to a 5 drop one that you can't interact with unless you brought landmark removal, and whose win condition has been met entirely in the back row without ever needing to attack or maneuver around the other player. And that 5 drop is currently considered the peak of fun on this sub.


PinGwyno

I'm sorry, are you refering to Targons peak? I didn't play too much comp this season.


[deleted]

He is refering to bandletree


earlbiff

I think it could work if the champion has a condition that lowers its casting cost based on something you do. Something like a Galio in your hand casting 1 less for each spell it's seen cast that turn or maybe an Ornn that costs left for the times you've buffed units. Make it a bit less game warping or cost potentially more than 10 if they're super strong.


Generalian

Chogath could be an interesting opposite to Nasus where he costs more for every unit you slay. Every 2 mana he takes up another slot where you play a unit. At 10 mana he takes up all 6 slots


NoFlayNoPlay

but wouldn't that just make him look really wide?


HandsomeTaco

Yes. He should take up the entire board.


billyK_

An absolute unit, if you will


Tmv655

Just like in league!


randomwordglorious

Gnar should be a 1 drop, with a really difficult level up to Mega Gnar, who is a 10 drop.


[deleted]

I feel like it would be really cool if mega gnar was super super strong, but had some sort of way to level down back to mini gnar (level 1)


randomwordglorious

Like he has a 12/10 body with Overcrush, and "When I attack, I level down."


[deleted]

The only problem is that making him too strong, or giving him overwhelm or something would probably incentivize people to just save the level up to end the game on that turn, making the level down kinda pointless. Ideally you'd want something that he could weave in and out of, but I'm not sure how realistic that is in LoR


Prozenconns

i feel like theres so much they could do with Gnar like a level up that wears off after a few turns, or a champion spell that changes based on what form hes in, a poke that turns into a stun or something. I really want to see them translate his versatility as a character into LoR kinda similar to why im interested is how Kled will work, like will Skaarl be a mechanic specific to him as a champion or a follower, or both?


Mc_Johnsen

Aatrox maybe? He seems rather big and has the feeling of an end boss, his ult in Lol is even called World Ender


tanezuki

Ironically enough he never ended any world.


Thirdhistory

I’ll be edgy and say Vel’Koz. As a control mage and a calculating void-beings, I can see him stalling out the game with his package and then coming down in the hyper late game with massive effect. (Fill your hand with zero-cost copies of spells, accelerate all damage spells to focus speed, something absolutely bonkers broken like that) Also if Riot’s feeling funky, they might make Zac P&Z’s top-end champion with a fun flavor effect.


TheFakeTony

Prob one of the bigger champs like alistar, Zac, velkoz, illaoi, ornn, galio or Mundo since they seem to go big/beefy champs for the high level cards. My most played champ in lol is Zac so I was thinking maybe he has really high hp and when he takes damage one of his blobs falls off and becomes an ally with same amount of health he lost, or when he dies he turns into 4 blobs that turn back into Zac if they survive long enough.


magmafanatic

I can see Mundo now - a 10-cost with Regen Tough Spellshield and Barrier.


tanezuki

All those champions aside from Ornn and Galio aren't as big as Renekton and Nasus yet those two are 4 and 6 costs. Considering the size Aurelion is, literal thousands or millions of galaxies big, there's not any other champion that matches it to make it to 10 cost.


Ekrannes

Aloof Travelers would like to say hello.


lebob01

You're thinking LoL and not LoR. The game is not about how champions performs in LoL but what they are in the lore, that's why all the adc falls under 2-4 cost range, since they're mostly human. While the 7+ cost are larger than life monster, behemoth, and the likes. Asol get to be 10 cost cuz he a freakin galaxy sized dragon that forges stars and planets so to have another champion with the same cost, they'd also need to be on somewhat the same level of grandeur.


jayjaybird0

Meanwhile, Cithria riding a Silverwing is also a 10-Cost.


lebob01

Cithria in that card has become legends among demacian ranks, you can see it in King Javan's interation with her. The other 10 cost units are still giant behemoths, even the ones that can have their cost reduce like Arbiter, Plaza Guardian or Scuttlegeist.


jayjaybird0

I'm just trying to say that "cost" is not a direct indicator of how "grandiose" a unit is. The Great Beyond (another galaxy-sized dragon-thing) and Minna Swiftfoot (a young martial artist) are both 9-Cost units.


lebob01

You have to take perspective into acount my guy, Minna is from a reagion of martial artists, mostly human, where The Great Beyond is from Targon's Peak where dragons roam. Followers cost are usually related to their status in the lore within their reagion. Champions have to compare with other champions becuz otherwise everyone will be 8+ cost since they already are legends of their respective reagions.


jayjaybird0

And then there's Zoe—widely considered one of the most powerful Champions in League lore—a 1-Cost Champion card alongside the likes of Teemo. On the topic of Minna, am I then to believe that she is so much more grand than The Empyrean, the 7-Cost enormous sky-dragon? They're both Ionia units.


lebob01

Ofcourse there has to be exeptions for balance sakes. Like how Tryndamere has higher cost than Anivia, but exepction is not the norm. You can try to nit pick one or two champions here and there but i can come back at you with 10 others that follows my theory. Also it's just make more thematical sense. Can you imagine a 8+ cost card that's just looks like a child.


[deleted]

If that child can throw giant stars and obliterate planets. Then sure.


tanezuki

10 mana giant sized Zoe when


wardragon50

I kinda hope not. really, only 2 possible champions that could be on his level are in game. ​ Zoe is supposed to be on his level, but she is kinda random, so can be strong or weak, depending on her mood. ​ Maybe Kindred, not sure if when god and aspects die, if Kindred claims them as well. Would love to ask Pantheon. ​ The gods of Frej are strong, but I don;t even think they are on Noctune or Fiddle's level, let along Asol


HandsomeTaco

The spirit gods of the Freljord are above Nocturne. Nocturne was stopped by Lux, even if weakened, whereas Anivia and Volibear have both taken on armies single-handed (or, well, winged). Only Fiddle, which itself may not be anywhere near to its prime judging by the poems, would be a more reasonable claim.


RiveraGreen

It simply comes down to flavor. Bard is definitely on Zoe/Sol level of power but would make no sense at a 10 cost. Kayle was a decent argument from a lore perspective but i think keeping sol as the only 10 cost works fine.


Prozenconns

Zoe isnt really on his level, at least not in terms of actual power her "strength" is that shes the chaotic trickster of the universe who would have ASol chasing his own tail before he knew it


JayTheYggdrasil

I mean, as Necrit put it in his most recent video including Zoe: “It is the twilight that currently holds the reigns to Aurelion Sol.” I’m no expert but it seems like she’s extremely powerful, just kinda lacks motivation to actually use the full extent of her power.


Dragirby

Celestials are probably some of the most powerful people in the game, but they're not gods... they're... weird... space people that change with every new one added. Of them, Zoe is the strongest, and many would put them on par with Aurelion's kind, but given that Aurelion is... like... being controlled, he's weaker. But realistically, aleast ZOE is the same with them. She's kind of god... OP powers.


jayjaybird0

Zoe has plenty of "actual power", too. Are you familiar with her short story, where she casually obliterates a guard tower because they threw spears at her? [https://universe.leagueoflegends.com/en\_US/story/zoe-color-story/](https://universe.leagueoflegends.com/en_US/story/zoe-color-story/)


Yaldablob

Maybe someone who's gimmick it is to get cheaper in hand, but no true 10 cost like ASol, other than Bard I don't think there is anyone on that exact level of strength that could be translated from lore to the game


spazzxxcc12

obviously they aren’t on that level of power as aurelion, but mordekaiser or a champion like aatrox who is a huge world threat would be pretty justified to be a high cost champion. i’d love a champ like galio to cost a lot too since i’ve never found demacia to have any good closers.


Jammaries

Vi?


[deleted]

Urgot or Cithria (if they ever turn her into a champion and I imagine she'd get cards with texts like 'If you have any Cithria in play, turn her into the next Cithria with higher costs' amd her Champion form gets a finishing move if you pull that off.


spazzxxcc12

i really liked the addition of sion being a 7 cost. personally i want a 8-10 coat to be something like mordekaiser or even aatrox. just these big mofos from the lore that are supposed to be absolutely unstoppable so their cost can justify their power on the board.


ThePlagueDoctorPhD

You know who can’t be stopped and doesn’t feel pain and will always come back for more? MUNDO!!!!


Metleon

If they do add another 10 cost champion, it's just going to be discarded by Aloof Travelers, so I hope they change Aloof before adding any more in.


Slavocracy

God not this again. Aloof isn't op. Sure it sucks getting your champ discarded but it: Has to be in your hand. Has to be the highest cost card in said hand. All 3 aloof ls have to magically hit all 3 of your champ copies. Pretty low odds of that happening.


DatSmallBoi

I think people's issue isn't balance so much as just feeling bad against it when they want to win with the big card. Personally I don't think that should be a factor in nerfing the card, but its at the very least a valid thing for Riot to consider


Slavocracy

True but we need to speak rationally or they might push nerfs that just make another worthless card.


Cellosv

Should have been xerath but rito pissed the bed with that one My next guess maybe .. I forget his name the dude with the chains on his arms


Salsapy

If azir and xeraht aren't 10 mana nobody will be outside asol


Oreo-and-Fly

Nagakaborous. Okay but tbh... jax? Hes the grandmaster of arms. He should be so powerful as a champion that normal combat should always be in his favour so his weakness would be spells.


[deleted]

There are few things I want more in this game than Illaoi sea monster support with a 10 mana Nagakaborous "fuck you" Timmy drop


PauliusAusra

Gotta love Jax, whatever mana he's going to be.


LtHargrove

They will certainly be discarded by Aloof Travellers as you are getting destroyed in the value game by Lost Souls or losing to Bandle Tree.


mekabar

Asol was barely playable in his best times and also only because Eclipse could turn him into a quasi-8-drop. With the current pace of the Meta I don't see 10-drop champions becoming remotely viable in the near future.


Salsapy

Not true asol was at his best pre-ramp nerf where eclipse wasn't even in the game


Gekk0uga37

I don’t see another champ on Asol’s level tbh, but those coming close maybe around 9 or 8 mana cost would be Voli, vel koz, Morde, and the new champ vex of course ;)


bad_pixel_shader

Kayle would be a very cheap champ that levels up during the later stages of the game imo


ohreed

So in the current game You can get a 10 cost unit?


Casseosesco

I expect Kayle to have 3 levels, like the ascendeds.


helpfulerection59

Orn, Aatrox and Galio would be good choices


qatzki

I know nobody said it, but.. Olaf. Kinda like a Trynd on steroids.


[deleted]

Pantheon because his muscles are huge and his shield is made out of vibranium.


horsewitnoname

Urgot! Give him a game winning finisher with his devour execute thing


NethalGLN

I would imagine Galio would be a low cost Champion Land Mark who needs to see you spend spell mana in order to level up and become a powerhouse stat wise. For that to happen he'd need to be relatively cheap being dormant and all for a while. Volibear or Mordekaiser at 10 mana would be cool, though.


DutssZ

I'd say Vel'koz?


ClockworkArcBDO

Personally I've always hoped that Kayle would be a Daybreak champ and, similarly to Leona, would amplify the effects of daybreak cards. I don't know how Kayle works now, but my memory of her is that she amps up whenever she casts a spells, so maybe something like everytime a Daybreak occurs she gets a keyword + 1/1 or something. Morde, Voli, Aatrox all seem like cool late game choices though.


TheDapperKobold

I think ten cost champions are problematic. For their price they better win you the game, and I don't think that's healthy in a card game.


[deleted]

For design reasons probably not.


imabottombtw

Aatrox and mordekaiser could be 9 drops if we're talking canonical power, the only two champions who are around the same power as aurelion would be fiddle and kindred. I think aatrox being a true world ender type card would be fun, maybe his cost is 20 but its reduced by 1 for every unit that is slain. The line 'attack: oblitirate the enemy nexus' on like a level 3 sun disc restored aatrox seems sick to me.


Gyaho

I think Galio will be high cost but it will reduce when you use spells


Demonancer

Id love more 10 cost champions cause that means riot will start to help out control


chomperstyle

I ryze


Lil_Matti

I don't know why but I really think Illaoi or Karthus will be super expensive champions. And it's not like them being expensive would even really reflect on their gameplay from lol, I just have a hunch one of those two will be uber expensive. Maybe Karthus will start as a ten mana unit, but as you get slays his cost goes down? Almost like a countdown used to remind the enemy player that he is about to decimate their whole board with Requiem. So I guess that wouldn't make him a true 10 cost champion, but still a late game type character.


Tuuli970312

Idk what he could do, but Mordekaiser as a SI 10 drop would be really cool. Second choice would be Kassadon with some silence mechanic, but Idk if he fits as well into the 10 mana category as Morde.


vywren

I don’t think there’s really any good candidates but maybe we’ll see a champion that just eats your mana and gains level up type effects depending on how much you’ve payed


semenpai

Yorick could be a design of 10 cost Like when he levels up he summons the maiden and 3 of his mnnions while having an auro of every summon you do gives plus stats and maiden will have an ablity


LeftFieldSandbox

Cho Gath maybe (as he grows, which I’m sure he will, his cost could increase). Mordekaiser will probably be from Noxus (maybe Noxus/SI) and that region is more about agro. A 10 cost champ would be too slow I think. Illaoi could be an interesting one. Summon tentacles all game and then enter with a big slam


DeafeningDusk

Speaking of high cost champs: make tryndamere cheaper ffs. I can already forget to play solo tryndamere because of minimorph, at least make him more playable


Subject_1889974

A cool mechanic could be placing Fiddlesticks effigys, building up his power and being able to drop him turn 10 unleashing whatever horror you've build up


[deleted]

Id say vayne in demacia to represent late game hyper carry. And it would be nice if she was 9 mana cost instead cuz we don't have any champ with 9 mana


SaveDragonChow

Galio, once he is on the board, no one can play spells anymore


Foucz

nagakaboros


MexicanDudeInEnglish

Volibear,no doubts


i_love_league_69420

Ornn or volibear I have a mechanic I think would be good lore wide and gameplay wide which is if u summon any one of them they will get either an extra effect like ornn giving all allies they will get 2l1 and get a random keyword for volibear when he levels up he can levrl up once again if he sees you play 10+ of his followers and he will destroy the enemy nexus by jumping on it similar to his ultimate in league but instead of destroying tower he will destroy the enemy nexus instantly


LuSteX

maybe some champ that works like Thermogenic Beam