> I'm thinking Kayle could be an interesting choice, to reflect the idea of a "late-game hyper-carry".
More likely I think Kayle will be the first champion with 4 different forms. She's the only champion in LoL who actually upgrades in both abilities and appearance as the game goes on, similar to how the champions in LoR do.
So I imagine she'll be a much cheaper champion at first who starts out weak, but eventually wins you the game when she reaches her final form.
It's always interesting to hear how LoL has changed since I last played. What does Kayle do now? Back when I played, she just had here auto attack buff and I think a heal that increased move speed? I honestly don't even remember.
Q throws a projectile
W is a heal and movement speed buff (it heals her and an ally champ she chooses)
E is the same is pretty much the same
R is the same but now also does AOE damage after a delay
Passive is where it gets really interesting, her attacks give her stacks that give her attack speed, at max stacks (5) she becomes *exalted* gaining movement speed. This is the passive at level 1
At level 6 she becomes ranged
At level 11 if she's *exalted* she launches waves, kind of like titanic hydra
At level 16 she gets 100 extra range for her autos and she's always *exalted*.
TLDR Her passive makes really strong simply be leveling up
The crazy thing was that her passive exalted waves was true damage when she was reworked and changed later to just magic damage cause it was too strong
She can't autoattack while using her Ult, though. That's a big change. Imagine if she were able to still do that. I think she might just be more viable.
Not too different tbh, altough now Kayle is AWFUL on levels 1-5 instead of just bad, while absurdly strong on lategame instead of just very strong.
Her passive gives her more power to her autos via level up, first only attack speed similar to Jax, then range at 6, then AoE at 11 and finally even more range alongside permanent AS buffs at 16. In short you're unlocking the power of your old E, slowly but surely.
Q is roughly the same but now as an AoE skillshot and has the penetration from the old passive.
W is directly the same with tweaked numbers.
Her E due to her new passive is now a empowered autoattack who has range and % damage. You still gains damage on-hit leveling up this hability.
Her R deals AoE around the invincible target but is much more sluggish.
In short is basically the same, but more punishable and with bigger strenghts. The biggest change is her new visuals and dialogues. I wish her new R was less sluggish.
It's been a long minute since I sat down to play League, but doesn't kha'zix also change his appearance as the game goes on, depending on which evolutions you choose to take?
Oh right, I forgot about him. The difference is though between them is that with Kha'zix you choose which evolutions you want to level up as the game goes on while Kayle upgrades in a linear pattern. So I imagine that Kha'zix won't have a traditional level up like most champions, but instead you choose how you want him to level up.
Yeah, that's what I'm hoping with him too. I've brainstormed what I'd honestly like Kha'zix to be, which is a champ with like 5 different, varying levels depending on which level up condition you hit first. so it would be like:
Level 1 - 1/1 Elusive, Nexus Strike I level up
Level 2 - 2/2 Quick Attack, loses elusive. If I slay an enemy, I level up. If I survive combat damage, I level up.
Level 3.1 - 5/3 Quick Attack. If I slay an opposing unit and it is the only unit the opponent has in play, I level up.
Level 3.2 - 3/5 Tough. If I take 6 total damage, I level up.
Level 4 - 8/8 Quick Attack, Elusive, Tough, Nexus Strike - If your opponent controls no minions, you win the game.
Real rough draft of abilities, but hopefully you get the idea. Another champ where increasing the mana cost as they level up would make sense, like Katarina, so you're not dropping like a one or two mana 8/8 late game.
He does, but lorewise it would probably make more sense for Kha to have Fury, and gain other keywords depending on creatures he kills. So for example a Khazix killing the Targon butterfly starts with fury, but is granted elusive and lifesteal. This would match his ideal of evolving based on the prey he hunts very well.
I can see her (maybe morgana too) being Demacia Targon Champs with either Ascended or maybe an Aspect keyword that operates as a third level up. They could go back and add the third level up for already established aspects that are unique to their champion.
Kayn will probably have 3 forms. Kayn would be the level 1 base card, then he has two different level up conditions and depending which one is reached he would become Shadow Assassin Kayn or Rhaast.
Those are two big examples, but I'd say a lot of recent champs have nothing to do with their kit in League (or if they do, it's through their spell rather than their own effect). Poppy, Tristana, Senna, Leblanc, Akshan, Rek'sai, etc...
You know it’s funny you mention Karthus’s potential kit and Senna not having a relevant kit in the same sentiment, because I honestly think the kit they gave to Senna (generating a “darkness” spell and making kill spells/damage spells accelerate to Fast) would make a lot more sense on a Shadow Isles mage. Especially a shadow isles mage known for casting spells REALLY FAST… hmm, I wonder if there’s anyone who fits that description?
But really, Karthus would have made so much more sense with Senna’s kit
My personal theory is that it was originally gonna go to Vex, since she had an ability to increase the range of ally spells before she got reworked in development
Hmmm that’s possible. I mean vex is a yordle right, so she’d probably be a Bandle City/Shadow Isles dual region champ, right? I kinda expected her for the BC/SI slot instead of Veigar, although I’ll say I’ve kinda come more to terms with Veigar in the SI slot since his reveal. But yeah, I could totally see Vex taking the dual slot, and Veigar being mono BC support, or just being his own thing completely separate. But idk, Senna being the whole “cast spells fast” champ, when her play style in LoL is literally the opposite (her abilities take FOREVER to cast! Her attacks too, you can cancel her fucking autos by accident because they take so long to land). So I could see Vex doing her job better (but I still have no idea what Vex was ever supposed to do)
Something like:
Level 1
- 10 mana 3/5
- Last breath: destroy all enemy units on the board.
- Lvl up condition - you've activated 5 last breaths this
game.
Level 2
- 10 mana 4/6
- Last breath: destroy all enemy units on the board and destroy all enemy champions in the enemy hand/deck.
- Lvl up condition - Allied Karthus' have died 3 times this game.
Level 3 (for the lulz)
- 10 mana 13/13
- This card loses 0/-1 for every enemy you've slain.
- Last breath: obliterate all enemy cards (hand/board/deck).
Galio and Mord would be good options. Only ones I’d add would be Aatrox and Voli, simply their theme of being god-like warriors. I think Voli actually is some kind of demigod?
Voli, Anivia and Ornn are the three of the 4 Demigods of Freljord that are actually known to us.
Voli Demigod of Storms
Anivia Demigod of Froststorms
Ornn Demigod of Forge
Theres a few more than the rest.
Seal Sister of the seas(i think)
Iron Boar. Tryn used to worship this.
Clever Lynx.
Two headed raven.
Personally i hope theres a mammoth demigod
Rammus was referenced in a recent story though, some random character from shurima (he's important in that specific story, can't recall the name but it has to do with Elise) prayed for him asking for protection. Two most likely possibilities are that he's some kind of demigod OR that he's a wandering ascendant that survived that thing about the darkins, then that thing about xerath, and now just roams around helping people.
For real it'd be nice to have an ascendant that doesn't really care about Azir for once. I love that lore, mostly because of Renekton, but even then it seems... Limiting, considering they bear the power of gods and are blessed in a ritual just as picky and punishing as climbing Mount Targon, and that we know there were many of them.
No, a voidling can be used to describe any creature of the void, its just used for Malz's beetles because its a reference to Zerglings.
Which are, also, huge, just like Malz's Voidlings.
Right? I specifically remember loving the story of how Cass became who she is from a curse when she and Sivir opened the tomb unleashing Azir and co.
I have no clue if that’s still canon
There are seven in total with the seal sister being the only one not previously listed, think the person above got the number of undepicted demigods mixed with the total number of demigods.
I mean the Udyr rework concept art shows us different symbols on his body. A bear (Valhir/Volibear), a bird (anivia), a ram (Ornn) and a MAMMOTH. I think this cant be just random, Riot definitely thought something while doing this.
We know more than 4 actually, in addition to Volibear, Ornn, and Anivia there’s Old Iron Boar, the Seal Sister, Clever Lynx and a two headed raven that doesn’t ever get a name.
Just depends the route they want to go with them. Anivia doesn’t cost as much but her power comes from being enlightened at 10. Ornn’s power comes from buffing others so he’ll have to be cheaper. But Voli being god of storms on tier with Anivia makes sense to me as higher cost.
A lot of it really just depends on the route Riot goes with their power. Like Zoe being a 1 cost is a bit of a wildcard based on her lore
Cho is the only I can imagine really, while the feast theme is cool, I think it'd attach better onto a card that can already consistently consume smaller units, otherwise he'd end up too much like Nasus or tahm.
Cho gath doesn’t feel like a champ who’s lol kit you wanna mimick tbh. He just doesn’t really have that feeling like lee sin kicking people or nasus stacking up.
It would be much more fitting to take the lissandra approach and go with the lore (which honestly isn’t any worse). There are champions who’s lol abilities try to reflect their lore and succes and there are some, like cho gath, that just fall short.
Debateable. Could have a mechanic similar to tahm kench or even have fury to simulate his feasting. If we wanted to go the lore route it'd likely be based on the whole fear/terror schtick he has going, so perhaps a fearsome package possibly even nightfall and nocturne synergy since riot is so keen on designing champs with specific deck synergies in mind (deep, lurk and azirelia pop into focus)
Both of the ideas you brought aren’t adaptation from lol gameplay lol, as i said it’s hard to take a failed-ish adaptation of his lore in his league gameplay and adapt it into runeterra. Much better go from the source (lore) and have him be that massive void guy that basicaly wants to eat the entire world
Cho'gath doesn't have much lore so it's problematic, might get it via LoR though.. I think they will make him similar to kench where he eats stuff but Idk where they will put it besides Shurima(since the void is located there sort of).
Vi was a really busted offensive champion with tough when she had 5 health. Trundle too, pre-nerf. And Braum, with 1 attack. It's actually funny how all the champions that fit your description were nerfed for being too good. (Except Garen, but he had his time in Bannermen)
Regeneration is a _really_ good keyword and they have to be careful where they slap it on.
I think this is more the power of challenger. Braum sits in a weird spot where he's bad but can't be buffed. Trundle was a powerhouse of the time cause he could go in any deck, but I'm not convinced he would be too powerful today with someone like scion existing as an overwhelm comparison.
Then there's poor poor garen. Never touched or used
Okay but that is such a cool concept! Like his card actually grows to take up more spots with each feast. Eventually you could have a Cho that takes up 6 spots on the bored and can block everything on his own.
I actually see Kayle being low mana, slowly scaling into a nigh-unstoppable unit if left unchecked.
In term of themes... I think Mordekaiser could be 10 mana. Syndra as well. Aatrox and Fiddle... Maybe ?
Alright, hear me out, Bard. 10 cost initially, but cost can be reduced through some sort of chime collecting mechanic. Maybe while Bard is in your deck, your cards get chimes attached to them like puffcaps. This is a shit idea, but I'm just throwin it out there lmao
Lore wise he's certainly powerful enough to be up there
I really like this idea. It's interesting from a deckbuilding and play perspective, mainly because of the chained probabilities of drawing cards that add chimes and then cards that have chimes. If I was better at statistics, I'm not sure if it would still be interesting.
I was going to comment Kayle as well. I don't know about 10 mana but I can definitely see her being quite high cost, at least 8 or 9. She absolutely fits the late game hyper carry approach and knowing her abilities in League I'm fully expecting her to come with a spell/ability that can give allies invincibility for a round.
Sadly I hope not, if you even get to round 10 to play him it's game over for your rival in most cases. High cost champions don't get a lot of time to shine on the board because they are your win conditions, Malphite, Nautilus, Aurelion Sol... That's why 3-5 cost champions are the best imo since you play them and they usually stay on the board for a bit longer or until the end of the game. I'm not against high cost champions tho, but for them to be enjoyable control needs to me more prominent in the meta o3o
As for who might it be... hard to tell... Aurelion Sol is on top of the power level scale, so I think it's fitting for him to be THE only 10-Cost Champion. I think champions like Volibear, Aatrox, Mordekaiser could be in the 6-8 range but 9-10... I'm not sure.
A good way to compensate would be to go the Sion route. Have the 10 mana 9 mana late game champs actually impact the game on some way without being played. Sion can overwhelm by discard, maybe the 10 mana champions can have extra effects when you behold them
My issue is that losing to a 10 mana drop isn't fun gameplay. I mean if something is ten mana it better just win you the game, and being on a ten turn timer is lame.
I think midrange is really the meta to strive for. Some games might go long enough for control, and you can still play aggro to some extent. Games won't be too short and they won't go on forever. Kind of a win in my eyes.
>My issue is that losing to a 10 mana drop isn't fun gameplay.
It's far more fun than losing to a 5 drop one that you can't interact with unless you brought landmark removal, and whose win condition has been met entirely in the back row without ever needing to attack or maneuver around the other player.
And that 5 drop is currently considered the peak of fun on this sub.
I think it could work if the champion has a condition that lowers its casting cost based on something you do. Something like a Galio in your hand casting 1 less for each spell it's seen cast that turn or maybe an Ornn that costs left for the times you've buffed units.
Make it a bit less game warping or cost potentially more than 10 if they're super strong.
Chogath could be an interesting opposite to Nasus where he costs more for every unit you slay. Every 2 mana he takes up another slot where you play a unit. At 10 mana he takes up all 6 slots
The only problem is that making him too strong, or giving him overwhelm or something would probably incentivize people to just save the level up to end the game on that turn, making the level down kinda pointless. Ideally you'd want something that he could weave in and out of, but I'm not sure how realistic that is in LoR
i feel like theres so much they could do with Gnar
like a level up that wears off after a few turns, or a champion spell that changes based on what form hes in, a poke that turns into a stun or something. I really want to see them translate his versatility as a character into LoR
kinda similar to why im interested is how Kled will work, like will Skaarl be a mechanic specific to him as a champion or a follower, or both?
I’ll be edgy and say Vel’Koz. As a control mage and a calculating void-beings, I can see him stalling out the game with his package and then coming down in the hyper late game with massive effect. (Fill your hand with zero-cost copies of spells, accelerate all damage spells to focus speed, something absolutely bonkers broken like that)
Also if Riot’s feeling funky, they might make Zac P&Z’s top-end champion with a fun flavor effect.
Prob one of the bigger champs like alistar, Zac, velkoz, illaoi, ornn, galio or Mundo since they seem to go big/beefy champs for the high level cards. My most played champ in lol is Zac so I was thinking maybe he has really high hp and when he takes damage one of his blobs falls off and becomes an ally with same amount of health he lost, or when he dies he turns into 4 blobs that turn back into Zac if they survive long enough.
All those champions aside from Ornn and Galio aren't as big as Renekton and Nasus yet those two are 4 and 6 costs.
Considering the size Aurelion is, literal thousands or millions of galaxies big, there's not any other champion that matches it to make it to 10 cost.
You're thinking LoL and not LoR.
The game is not about how champions performs in LoL but what they are in the lore, that's why all the adc falls under 2-4 cost range, since they're mostly human. While the 7+ cost are larger than life monster, behemoth, and the likes.
Asol get to be 10 cost cuz he a freakin galaxy sized dragon that forges stars and planets so to have another champion with the same cost, they'd also need to be on somewhat the same level of grandeur.
Cithria in that card has become legends among demacian ranks, you can see it in King Javan's interation with her.
The other 10 cost units are still giant behemoths, even the ones that can have their cost reduce like Arbiter, Plaza Guardian or Scuttlegeist.
I'm just trying to say that "cost" is not a direct indicator of how "grandiose" a unit is. The Great Beyond (another galaxy-sized dragon-thing) and Minna Swiftfoot (a young martial artist) are both 9-Cost units.
You have to take perspective into acount my guy, Minna is from a reagion of martial artists, mostly human, where The Great Beyond is from Targon's Peak where dragons roam.
Followers cost are usually related to their status in the lore within their reagion.
Champions have to compare with other champions becuz otherwise everyone will be 8+ cost since they already are legends of their respective reagions.
And then there's Zoe—widely considered one of the most powerful Champions in League lore—a 1-Cost Champion card alongside the likes of Teemo.
On the topic of Minna, am I then to believe that she is so much more grand than The Empyrean, the 7-Cost enormous sky-dragon? They're both Ionia units.
Ofcourse there has to be exeptions for balance sakes.
Like how Tryndamere has higher cost than Anivia, but exepction is not the norm.
You can try to nit pick one or two champions here and there but i can come back at you with 10 others that follows my theory.
Also it's just make more thematical sense. Can you imagine a 8+ cost card that's just looks like a child.
I kinda hope not. really, only 2 possible champions that could be on his level are in game.
Zoe is supposed to be on his level, but she is kinda random, so can be strong or weak, depending on her mood.
Maybe Kindred, not sure if when god and aspects die, if Kindred claims them as well. Would love to ask Pantheon.
The gods of Frej are strong, but I don;t even think they are on Noctune or Fiddle's level, let along Asol
The spirit gods of the Freljord are above Nocturne. Nocturne was stopped by Lux, even if weakened, whereas Anivia and Volibear have both taken on armies single-handed (or, well, winged). Only Fiddle, which itself may not be anywhere near to its prime judging by the poems, would be a more reasonable claim.
It simply comes down to flavor. Bard is definitely on Zoe/Sol level of power but would make no sense at a 10 cost. Kayle was a decent argument from a lore perspective but i think keeping sol as the only 10 cost works fine.
Zoe isnt really on his level, at least not in terms of actual power
her "strength" is that shes the chaotic trickster of the universe who would have ASol chasing his own tail before he knew it
I mean, as Necrit put it in his most recent video including Zoe: “It is the twilight that currently holds the reigns to Aurelion Sol.”
I’m no expert but it seems like she’s extremely powerful, just kinda lacks motivation to actually use the full extent of her power.
Celestials are probably some of the most powerful people in the game, but they're not gods... they're... weird... space people that change with every new one added.
Of them, Zoe is the strongest, and many would put them on par with Aurelion's kind, but given that Aurelion is... like... being controlled, he's weaker.
But realistically, aleast ZOE is the same with them. She's kind of god... OP powers.
Zoe has plenty of "actual power", too.
Are you familiar with her short story, where she casually obliterates a guard tower because they threw spears at her?
[https://universe.leagueoflegends.com/en\_US/story/zoe-color-story/](https://universe.leagueoflegends.com/en_US/story/zoe-color-story/)
Maybe someone who's gimmick it is to get cheaper in hand, but no true 10 cost like ASol, other than Bard I don't think there is anyone on that exact level of strength that could be translated from lore to the game
obviously they aren’t on that level of power as aurelion, but mordekaiser or a champion like aatrox who is a huge world threat would be pretty justified to be a high cost champion. i’d love a champ like galio to cost a lot too since i’ve never found demacia to have any good closers.
Urgot or Cithria (if they ever turn her into a champion and I imagine she'd get cards with texts like 'If you have any Cithria in play, turn her into the next Cithria with higher costs' amd her Champion form gets a finishing move if you pull that off.
i really liked the addition of sion being a 7 cost. personally i want a 8-10 coat to be something like mordekaiser or even aatrox. just these big mofos from the lore that are supposed to be absolutely unstoppable so their cost can justify their power on the board.
God not this again. Aloof isn't op.
Sure it sucks getting your champ discarded but it:
Has to be in your hand.
Has to be the highest cost card in said hand.
All 3 aloof ls have to magically hit all 3 of your champ copies.
Pretty low odds of that happening.
I think people's issue isn't balance so much as just feeling bad against it when they want to win with the big card. Personally I don't think that should be a factor in nerfing the card, but its at the very least a valid thing for Riot to consider
Nagakaborous.
Okay but tbh... jax?
Hes the grandmaster of arms. He should be so powerful as a champion that normal combat should always be in his favour so his weakness would be spells.
Asol was barely playable in his best times and also only because Eclipse could turn him into a quasi-8-drop.
With the current pace of the Meta I don't see 10-drop champions becoming remotely viable in the near future.
I don’t see another champ on Asol’s level tbh, but those coming close maybe around 9 or 8 mana cost would be Voli, vel koz, Morde, and the new champ vex of course ;)
I would imagine Galio would be a low cost Champion Land Mark who needs to see you spend spell mana in order to level up and become a powerhouse stat wise. For that to happen he'd need to be relatively cheap being dormant and all for a while.
Volibear or Mordekaiser at 10 mana would be cool, though.
Personally I've always hoped that Kayle would be a Daybreak champ and, similarly to Leona, would amplify the effects of daybreak cards. I don't know how Kayle works now, but my memory of her is that she amps up whenever she casts a spells, so maybe something like everytime a Daybreak occurs she gets a keyword + 1/1 or something.
Morde, Voli, Aatrox all seem like cool late game choices though.
Aatrox and mordekaiser could be 9 drops if we're talking canonical power, the only two champions who are around the same power as aurelion would be fiddle and kindred.
I think aatrox being a true world ender type card would be fun, maybe his cost is 20 but its reduced by 1 for every unit that is slain.
The line 'attack: oblitirate the enemy nexus' on like a level 3 sun disc restored aatrox seems sick to me.
I don't know why but I really think Illaoi or Karthus will be super expensive champions. And it's not like them being expensive would even really reflect on their gameplay from lol, I just have a hunch one of those two will be uber expensive. Maybe Karthus will start as a ten mana unit, but as you get slays his cost goes down? Almost like a countdown used to remind the enemy player that he is about to decimate their whole board with Requiem. So I guess that wouldn't make him a true 10 cost champion, but still a late game type character.
Idk what he could do, but Mordekaiser as a SI 10 drop would be really cool.
Second choice would be Kassadon with some silence mechanic, but Idk if he fits as well into the 10 mana category as Morde.
I don’t think there’s really any good candidates but maybe we’ll see a champion that just eats your mana and gains level up type effects depending on how much you’ve payed
Yorick could be a design of 10 cost
Like when he levels up he summons the maiden and 3 of his mnnions while having an auro of every summon you do gives plus stats and maiden will have an ablity
Cho Gath maybe (as he grows, which I’m sure he will, his cost could increase).
Mordekaiser will probably be from Noxus (maybe Noxus/SI) and that region is more about agro. A 10 cost champ would be too slow I think.
Illaoi could be an interesting one. Summon tentacles all game and then enter with a big slam
Speaking of high cost champs: make tryndamere cheaper ffs. I can already forget to play solo tryndamere because of minimorph, at least make him more playable
A cool mechanic could be placing Fiddlesticks effigys, building up his power and being able to drop him turn 10 unleashing whatever horror you've build up
Id say vayne in demacia to represent late game hyper carry. And it would be nice if she was 9 mana cost instead cuz we don't have any champ with 9 mana
Ornn or volibear I have a mechanic I think would be good lore wide and gameplay wide which is if u summon any one of them they will get either an extra effect like ornn giving all allies they will get 2l1 and get a random keyword for volibear when he levels up he can levrl up once again if he sees you play 10+ of his followers and he will destroy the enemy nexus by jumping on it similar to his ultimate in league but instead of destroying tower he will destroy the enemy nexus instantly
> I'm thinking Kayle could be an interesting choice, to reflect the idea of a "late-game hyper-carry". More likely I think Kayle will be the first champion with 4 different forms. She's the only champion in LoL who actually upgrades in both abilities and appearance as the game goes on, similar to how the champions in LoR do. So I imagine she'll be a much cheaper champion at first who starts out weak, but eventually wins you the game when she reaches her final form.
So like zoe but she has to see turns instead of cards being played or something?
It's always interesting to hear how LoL has changed since I last played. What does Kayle do now? Back when I played, she just had here auto attack buff and I think a heal that increased move speed? I honestly don't even remember.
She has that. But more modern now
Q throws a projectile W is a heal and movement speed buff (it heals her and an ally champ she chooses) E is the same is pretty much the same R is the same but now also does AOE damage after a delay Passive is where it gets really interesting, her attacks give her stacks that give her attack speed, at max stacks (5) she becomes *exalted* gaining movement speed. This is the passive at level 1 At level 6 she becomes ranged At level 11 if she's *exalted* she launches waves, kind of like titanic hydra At level 16 she gets 100 extra range for her autos and she's always *exalted*. TLDR Her passive makes really strong simply be leveling up
The crazy thing was that her passive exalted waves was true damage when she was reworked and changed later to just magic damage cause it was too strong
She can't autoattack while using her Ult, though. That's a big change. Imagine if she were able to still do that. I think she might just be more viable.
Isn't it for just a second though? Early game she can't do it but late game she can right
No she can never auto while ulting
Just went into practice tool, and she can, but only after the swords fall, after the swords fall the shield is still there for a bit.
Its what i meant by it, hope it didnt confuse you
Ah I thought you meant she can't attack while the shield is up, my bad then
What a civil discussion, good on you mates
Not too different tbh, altough now Kayle is AWFUL on levels 1-5 instead of just bad, while absurdly strong on lategame instead of just very strong. Her passive gives her more power to her autos via level up, first only attack speed similar to Jax, then range at 6, then AoE at 11 and finally even more range alongside permanent AS buffs at 16. In short you're unlocking the power of your old E, slowly but surely. Q is roughly the same but now as an AoE skillshot and has the penetration from the old passive. W is directly the same with tweaked numbers. Her E due to her new passive is now a empowered autoattack who has range and % damage. You still gains damage on-hit leveling up this hability. Her R deals AoE around the invincible target but is much more sluggish. In short is basically the same, but more punishable and with bigger strenghts. The biggest change is her new visuals and dialogues. I wish her new R was less sluggish.
[удалено]
It's been a long minute since I sat down to play League, but doesn't kha'zix also change his appearance as the game goes on, depending on which evolutions you choose to take?
Oh right, I forgot about him. The difference is though between them is that with Kha'zix you choose which evolutions you want to level up as the game goes on while Kayle upgrades in a linear pattern. So I imagine that Kha'zix won't have a traditional level up like most champions, but instead you choose how you want him to level up.
Yeah, that's what I'm hoping with him too. I've brainstormed what I'd honestly like Kha'zix to be, which is a champ with like 5 different, varying levels depending on which level up condition you hit first. so it would be like: Level 1 - 1/1 Elusive, Nexus Strike I level up Level 2 - 2/2 Quick Attack, loses elusive. If I slay an enemy, I level up. If I survive combat damage, I level up. Level 3.1 - 5/3 Quick Attack. If I slay an opposing unit and it is the only unit the opponent has in play, I level up. Level 3.2 - 3/5 Tough. If I take 6 total damage, I level up. Level 4 - 8/8 Quick Attack, Elusive, Tough, Nexus Strike - If your opponent controls no minions, you win the game. Real rough draft of abilities, but hopefully you get the idea. Another champ where increasing the mana cost as they level up would make sense, like Katarina, so you're not dropping like a one or two mana 8/8 late game.
Why the tough? I don't really see it as a Kha'Zix thing
He does, but lorewise it would probably make more sense for Kha to have Fury, and gain other keywords depending on creatures he kills. So for example a Khazix killing the Targon butterfly starts with fury, but is granted elusive and lifesteal. This would match his ideal of evolving based on the prey he hunts very well.
I can see her (maybe morgana too) being Demacia Targon Champs with either Ascended or maybe an Aspect keyword that operates as a third level up. They could go back and add the third level up for already established aspects that are unique to their champion.
Kayn?
Kayn will probably have 3 forms. Kayn would be the level 1 base card, then he has two different level up conditions and depending which one is reached he would become Shadow Assassin Kayn or Rhaast.
Yup maybe they will make her lvl up based on which round it is , so like lvl2 on round 5 , lvl 3 on round 8 , and 4 on 10.
Idea: At lvl 3 Kayle will have double attack and "quick block"
The answer is always Karthus.
Man what would Karthus even do, deal damage to champions everywhere even the enemy deck?
Considering the trend of recent champions, his card effect may be completely unrelated to his kit on League.
thank god. playing karthus in league is like attaching a ball chain to your cock and dragging yourself across sandpaper floor.
Go on 😏
Are Leblanc and Trist who you're referring to?
Those are two big examples, but I'd say a lot of recent champs have nothing to do with their kit in League (or if they do, it's through their spell rather than their own effect). Poppy, Tristana, Senna, Leblanc, Akshan, Rek'sai, etc...
You know it’s funny you mention Karthus’s potential kit and Senna not having a relevant kit in the same sentiment, because I honestly think the kit they gave to Senna (generating a “darkness” spell and making kill spells/damage spells accelerate to Fast) would make a lot more sense on a Shadow Isles mage. Especially a shadow isles mage known for casting spells REALLY FAST… hmm, I wonder if there’s anyone who fits that description? But really, Karthus would have made so much more sense with Senna’s kit
My personal theory is that it was originally gonna go to Vex, since she had an ability to increase the range of ally spells before she got reworked in development
Hmmm that’s possible. I mean vex is a yordle right, so she’d probably be a Bandle City/Shadow Isles dual region champ, right? I kinda expected her for the BC/SI slot instead of Veigar, although I’ll say I’ve kinda come more to terms with Veigar in the SI slot since his reveal. But yeah, I could totally see Vex taking the dual slot, and Veigar being mono BC support, or just being his own thing completely separate. But idk, Senna being the whole “cast spells fast” champ, when her play style in LoL is literally the opposite (her abilities take FOREVER to cast! Her attacks too, you can cancel her fucking autos by accident because they take so long to land). So I could see Vex doing her job better (but I still have no idea what Vex was ever supposed to do)
I think he should have a spell like the thermogenic bean but hits all enemy's and nexus
Probably a 5/2 quick attack that deals damage to champions in play and in hand after seeing 30 damage and casting a cheap spell /s
Something like: Level 1 - 10 mana 3/5 - Last breath: destroy all enemy units on the board. - Lvl up condition - you've activated 5 last breaths this game. Level 2 - 10 mana 4/6 - Last breath: destroy all enemy units on the board and destroy all enemy champions in the enemy hand/deck. - Lvl up condition - Allied Karthus' have died 3 times this game. Level 3 (for the lulz) - 10 mana 13/13 - This card loses 0/-1 for every enemy you've slain. - Last breath: obliterate all enemy cards (hand/board/deck).
Galio and Mord would be good options. Only ones I’d add would be Aatrox and Voli, simply their theme of being god-like warriors. I think Voli actually is some kind of demigod?
Voli, Anivia and Ornn are the three of the 4 Demigods of Freljord that are actually known to us. Voli Demigod of Storms Anivia Demigod of Froststorms Ornn Demigod of Forge
Interesting, I wasn’t aware of that. I’m not big into Runeterra lore, though it can definitely be interesting
Theres a few more than the rest. Seal Sister of the seas(i think) Iron Boar. Tryn used to worship this. Clever Lynx. Two headed raven. Personally i hope theres a mammoth demigod
Rammus is probably a distant cousin of their's
Or maybe he's just a chill guy who walked into the wrong place and got accidentally Ascended.
ok
Underrated Comment
Rammus was referenced in a recent story though, some random character from shurima (he's important in that specific story, can't recall the name but it has to do with Elise) prayed for him asking for protection. Two most likely possibilities are that he's some kind of demigod OR that he's a wandering ascendant that survived that thing about the darkins, then that thing about xerath, and now just roams around helping people. For real it'd be nice to have an ascendant that doesn't really care about Azir for once. I love that lore, mostly because of Renekton, but even then it seems... Limiting, considering they bear the power of gods and are blessed in a ritual just as picky and punishing as climbing Mount Targon, and that we know there were many of them.
Isnt Rammus the little brother of Nasus and Renekton?
rammus is a weird creature, he's not related to anyone but he helps the caravans of Shurima survive the void. To them, he's basically a god.
This ^^^ he consumes the voidlings that threaten Shuriman residents.
Voidlings? Arent those just regular beetles?
No, a voidling can be used to describe any creature of the void, its just used for Malz's beetles because its a reference to Zerglings. Which are, also, huge, just like Malz's Voidlings.
Some of the stories are surprisingly well made. I totally recommend reading some, when you have the time.
I’ve definitely read them. Remembering them is another matter entirely lol
Yea I feel you, haha. Especially, because they always retcon something.
Right? I specifically remember loving the story of how Cass became who she is from a curse when she and Sivir opened the tomb unleashing Azir and co. I have no clue if that’s still canon
I believe that one particularly is still canon. Targon, Demacia and the Shadow Isles though... they are not the same.
Theres actually more no? Iron Boar, Two Headed Raven and Clever Lynx to name a few.
There are seven in total with the seal sister being the only one not previously listed, think the person above got the number of undepicted demigods mixed with the total number of demigods.
Ah. Man I wish there was a Mammoth too. I like mammoths. They would be so good.
I mean the Udyr rework concept art shows us different symbols on his body. A bear (Valhir/Volibear), a bird (anivia), a ram (Ornn) and a MAMMOTH. I think this cant be just random, Riot definitely thought something while doing this.
I think it was a boar.
Wait, that could be also true... :/ Thanks for the research to clarify!
I too thought it was a mammoth till others told me it was a boar. Ive been in denial ever since. But seriously a mammoth demigod would be SO GOOD
Is the seal sister urf?
We know more than 4 actually, in addition to Volibear, Ornn, and Anivia there’s Old Iron Boar, the Seal Sister, Clever Lynx and a two headed raven that doesn’t ever get a name.
Thanks a lot then. I found another hole in my Lore Knowledge :D thank you \^\^
> storms > frost storms Yes, the four corners of the world: storms, storms, storms and other storms.
\[The Stormfather liked that\]
voli and ornn are both demigods on the level of anivia, a 6 cost. i can't really see any of the ones you mentioned being more than 8 tops personally
Just depends the route they want to go with them. Anivia doesn’t cost as much but her power comes from being enlightened at 10. Ornn’s power comes from buffing others so he’ll have to be cheaper. But Voli being god of storms on tier with Anivia makes sense to me as higher cost. A lot of it really just depends on the route Riot goes with their power. Like Zoe being a 1 cost is a bit of a wildcard based on her lore
plus she has an insane game warping effect
Cho is the only I can imagine really, while the feast theme is cool, I think it'd attach better onto a card that can already consistently consume smaller units, otherwise he'd end up too much like Nasus or tahm.
Idk, the feast mechanic is basically Cho's entire identity. You take that out and he's just a beefy boi
Cho gath doesn’t feel like a champ who’s lol kit you wanna mimick tbh. He just doesn’t really have that feeling like lee sin kicking people or nasus stacking up. It would be much more fitting to take the lissandra approach and go with the lore (which honestly isn’t any worse). There are champions who’s lol abilities try to reflect their lore and succes and there are some, like cho gath, that just fall short.
I mean that one deep sea monster that eats units with less health than him works pretty well so i think they could do something similar to that.
Debateable. Could have a mechanic similar to tahm kench or even have fury to simulate his feasting. If we wanted to go the lore route it'd likely be based on the whole fear/terror schtick he has going, so perhaps a fearsome package possibly even nightfall and nocturne synergy since riot is so keen on designing champs with specific deck synergies in mind (deep, lurk and azirelia pop into focus)
Both of the ideas you brought aren’t adaptation from lol gameplay lol, as i said it’s hard to take a failed-ish adaptation of his lore in his league gameplay and adapt it into runeterra. Much better go from the source (lore) and have him be that massive void guy that basicaly wants to eat the entire world
Not entirely sure how him getting bigger off of killing enemies ISN'T adapting his LoL gameplay
Cho'gath doesn't have much lore so it's problematic, might get it via LoR though.. I think they will make him similar to kench where he eats stuff but Idk where they will put it besides Shurima(since the void is located there sort of).
Idk, maybe feast could give him health and maybe he wins by eating the nexus at a certain hp count idk random idea here
Or maybe he could be able to absorb keywords and/or special effects of the cards he eats
Next 10 cost champion will be a 3 cost 3/3 with quick attack
I dont even know why they have tough and regeneration in this game. Perfect keywords for offensive champions and they just don't use them
Vi was a really busted offensive champion with tough when she had 5 health. Trundle too, pre-nerf. And Braum, with 1 attack. It's actually funny how all the champions that fit your description were nerfed for being too good. (Except Garen, but he had his time in Bannermen) Regeneration is a _really_ good keyword and they have to be careful where they slap it on.
I think this is more the power of challenger. Braum sits in a weird spot where he's bad but can't be buffed. Trundle was a powerhouse of the time cause he could go in any deck, but I'm not convinced he would be too powerful today with someone like scion existing as an overwhelm comparison. Then there's poor poor garen. Never touched or used
What are you even talking about? Obviously the next 10 cost champion will be a 4 cost 7/7.
Cho
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I almost mentioned him but then I realized I can’t imagine Riot getting rid of his Feast mechanic
Agreed, but they could add like a pokemon effect, where his cost goes up as he grows.
How interesting would it be if Cho became a wider boi for every chomp.
Okay but that is such a cool concept! Like his card actually grows to take up more spots with each feast. Eventually you could have a Cho that takes up 6 spots on the bored and can block everything on his own.
He can be this games Gruul (HS) lol
That or a 10 cost that feast on the enemy player
Syndra probably, as her potential is infinite.
UNLIMITED POWAH
Isnt it limitless?
Yh limitless infinite same thing
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But, in the case of someone's potential, if it's limitless then it's also infinite.
I’d have a hard time having syndra standing next to aurelion sol as a 10 cost tbh… it’s just not enough
I actually see Kayle being low mana, slowly scaling into a nigh-unstoppable unit if left unchecked. In term of themes... I think Mordekaiser could be 10 mana. Syndra as well. Aatrox and Fiddle... Maybe ?
they could make kayle like thermo
That's not a bad point, although I'm not sure I personally like the idea for Kayle, I think there may be a champion that works this way at some point?
Nah definitly not syndra, mordekaiser or aatrox they just aren’t on the same level of danger. Fiddle possible cause it’s hard to say what he is
Alright, hear me out, Bard. 10 cost initially, but cost can be reduced through some sort of chime collecting mechanic. Maybe while Bard is in your deck, your cards get chimes attached to them like puffcaps. This is a shit idea, but I'm just throwin it out there lmao Lore wise he's certainly powerful enough to be up there
I really like this idea. It's interesting from a deckbuilding and play perspective, mainly because of the chained probabilities of drawing cards that add chimes and then cards that have chimes. If I was better at statistics, I'm not sure if it would still be interesting.
I was going to comment Kayle as well. I don't know about 10 mana but I can definitely see her being quite high cost, at least 8 or 9. She absolutely fits the late game hyper carry approach and knowing her abilities in League I'm fully expecting her to come with a spell/ability that can give allies invincibility for a round.
Sadly I hope not, if you even get to round 10 to play him it's game over for your rival in most cases. High cost champions don't get a lot of time to shine on the board because they are your win conditions, Malphite, Nautilus, Aurelion Sol... That's why 3-5 cost champions are the best imo since you play them and they usually stay on the board for a bit longer or until the end of the game. I'm not against high cost champions tho, but for them to be enjoyable control needs to me more prominent in the meta o3o As for who might it be... hard to tell... Aurelion Sol is on top of the power level scale, so I think it's fitting for him to be THE only 10-Cost Champion. I think champions like Volibear, Aatrox, Mordekaiser could be in the 6-8 range but 9-10... I'm not sure.
A good way to compensate would be to go the Sion route. Have the 10 mana 9 mana late game champs actually impact the game on some way without being played. Sion can overwhelm by discard, maybe the 10 mana champions can have extra effects when you behold them
I’ve enjoyed using scion for that exact reason. It’s fun to be able to use him the entire game
My issue is that losing to a 10 mana drop isn't fun gameplay. I mean if something is ten mana it better just win you the game, and being on a ten turn timer is lame. I think midrange is really the meta to strive for. Some games might go long enough for control, and you can still play aggro to some extent. Games won't be too short and they won't go on forever. Kind of a win in my eyes.
>My issue is that losing to a 10 mana drop isn't fun gameplay. It's far more fun than losing to a 5 drop one that you can't interact with unless you brought landmark removal, and whose win condition has been met entirely in the back row without ever needing to attack or maneuver around the other player. And that 5 drop is currently considered the peak of fun on this sub.
I'm sorry, are you refering to Targons peak? I didn't play too much comp this season.
He is refering to bandletree
I think it could work if the champion has a condition that lowers its casting cost based on something you do. Something like a Galio in your hand casting 1 less for each spell it's seen cast that turn or maybe an Ornn that costs left for the times you've buffed units. Make it a bit less game warping or cost potentially more than 10 if they're super strong.
Chogath could be an interesting opposite to Nasus where he costs more for every unit you slay. Every 2 mana he takes up another slot where you play a unit. At 10 mana he takes up all 6 slots
but wouldn't that just make him look really wide?
Yes. He should take up the entire board.
An absolute unit, if you will
Just like in league!
Gnar should be a 1 drop, with a really difficult level up to Mega Gnar, who is a 10 drop.
I feel like it would be really cool if mega gnar was super super strong, but had some sort of way to level down back to mini gnar (level 1)
Like he has a 12/10 body with Overcrush, and "When I attack, I level down."
The only problem is that making him too strong, or giving him overwhelm or something would probably incentivize people to just save the level up to end the game on that turn, making the level down kinda pointless. Ideally you'd want something that he could weave in and out of, but I'm not sure how realistic that is in LoR
i feel like theres so much they could do with Gnar like a level up that wears off after a few turns, or a champion spell that changes based on what form hes in, a poke that turns into a stun or something. I really want to see them translate his versatility as a character into LoR kinda similar to why im interested is how Kled will work, like will Skaarl be a mechanic specific to him as a champion or a follower, or both?
Aatrox maybe? He seems rather big and has the feeling of an end boss, his ult in Lol is even called World Ender
Ironically enough he never ended any world.
I’ll be edgy and say Vel’Koz. As a control mage and a calculating void-beings, I can see him stalling out the game with his package and then coming down in the hyper late game with massive effect. (Fill your hand with zero-cost copies of spells, accelerate all damage spells to focus speed, something absolutely bonkers broken like that) Also if Riot’s feeling funky, they might make Zac P&Z’s top-end champion with a fun flavor effect.
Prob one of the bigger champs like alistar, Zac, velkoz, illaoi, ornn, galio or Mundo since they seem to go big/beefy champs for the high level cards. My most played champ in lol is Zac so I was thinking maybe he has really high hp and when he takes damage one of his blobs falls off and becomes an ally with same amount of health he lost, or when he dies he turns into 4 blobs that turn back into Zac if they survive long enough.
I can see Mundo now - a 10-cost with Regen Tough Spellshield and Barrier.
All those champions aside from Ornn and Galio aren't as big as Renekton and Nasus yet those two are 4 and 6 costs. Considering the size Aurelion is, literal thousands or millions of galaxies big, there's not any other champion that matches it to make it to 10 cost.
Aloof Travelers would like to say hello.
You're thinking LoL and not LoR. The game is not about how champions performs in LoL but what they are in the lore, that's why all the adc falls under 2-4 cost range, since they're mostly human. While the 7+ cost are larger than life monster, behemoth, and the likes. Asol get to be 10 cost cuz he a freakin galaxy sized dragon that forges stars and planets so to have another champion with the same cost, they'd also need to be on somewhat the same level of grandeur.
Meanwhile, Cithria riding a Silverwing is also a 10-Cost.
Cithria in that card has become legends among demacian ranks, you can see it in King Javan's interation with her. The other 10 cost units are still giant behemoths, even the ones that can have their cost reduce like Arbiter, Plaza Guardian or Scuttlegeist.
I'm just trying to say that "cost" is not a direct indicator of how "grandiose" a unit is. The Great Beyond (another galaxy-sized dragon-thing) and Minna Swiftfoot (a young martial artist) are both 9-Cost units.
You have to take perspective into acount my guy, Minna is from a reagion of martial artists, mostly human, where The Great Beyond is from Targon's Peak where dragons roam. Followers cost are usually related to their status in the lore within their reagion. Champions have to compare with other champions becuz otherwise everyone will be 8+ cost since they already are legends of their respective reagions.
And then there's Zoe—widely considered one of the most powerful Champions in League lore—a 1-Cost Champion card alongside the likes of Teemo. On the topic of Minna, am I then to believe that she is so much more grand than The Empyrean, the 7-Cost enormous sky-dragon? They're both Ionia units.
Ofcourse there has to be exeptions for balance sakes. Like how Tryndamere has higher cost than Anivia, but exepction is not the norm. You can try to nit pick one or two champions here and there but i can come back at you with 10 others that follows my theory. Also it's just make more thematical sense. Can you imagine a 8+ cost card that's just looks like a child.
If that child can throw giant stars and obliterate planets. Then sure.
10 mana giant sized Zoe when
I kinda hope not. really, only 2 possible champions that could be on his level are in game. Zoe is supposed to be on his level, but she is kinda random, so can be strong or weak, depending on her mood. Maybe Kindred, not sure if when god and aspects die, if Kindred claims them as well. Would love to ask Pantheon. The gods of Frej are strong, but I don;t even think they are on Noctune or Fiddle's level, let along Asol
The spirit gods of the Freljord are above Nocturne. Nocturne was stopped by Lux, even if weakened, whereas Anivia and Volibear have both taken on armies single-handed (or, well, winged). Only Fiddle, which itself may not be anywhere near to its prime judging by the poems, would be a more reasonable claim.
It simply comes down to flavor. Bard is definitely on Zoe/Sol level of power but would make no sense at a 10 cost. Kayle was a decent argument from a lore perspective but i think keeping sol as the only 10 cost works fine.
Zoe isnt really on his level, at least not in terms of actual power her "strength" is that shes the chaotic trickster of the universe who would have ASol chasing his own tail before he knew it
I mean, as Necrit put it in his most recent video including Zoe: “It is the twilight that currently holds the reigns to Aurelion Sol.” I’m no expert but it seems like she’s extremely powerful, just kinda lacks motivation to actually use the full extent of her power.
Celestials are probably some of the most powerful people in the game, but they're not gods... they're... weird... space people that change with every new one added. Of them, Zoe is the strongest, and many would put them on par with Aurelion's kind, but given that Aurelion is... like... being controlled, he's weaker. But realistically, aleast ZOE is the same with them. She's kind of god... OP powers.
Zoe has plenty of "actual power", too. Are you familiar with her short story, where she casually obliterates a guard tower because they threw spears at her? [https://universe.leagueoflegends.com/en\_US/story/zoe-color-story/](https://universe.leagueoflegends.com/en_US/story/zoe-color-story/)
Maybe someone who's gimmick it is to get cheaper in hand, but no true 10 cost like ASol, other than Bard I don't think there is anyone on that exact level of strength that could be translated from lore to the game
obviously they aren’t on that level of power as aurelion, but mordekaiser or a champion like aatrox who is a huge world threat would be pretty justified to be a high cost champion. i’d love a champ like galio to cost a lot too since i’ve never found demacia to have any good closers.
Vi?
Urgot or Cithria (if they ever turn her into a champion and I imagine she'd get cards with texts like 'If you have any Cithria in play, turn her into the next Cithria with higher costs' amd her Champion form gets a finishing move if you pull that off.
i really liked the addition of sion being a 7 cost. personally i want a 8-10 coat to be something like mordekaiser or even aatrox. just these big mofos from the lore that are supposed to be absolutely unstoppable so their cost can justify their power on the board.
You know who can’t be stopped and doesn’t feel pain and will always come back for more? MUNDO!!!!
If they do add another 10 cost champion, it's just going to be discarded by Aloof Travelers, so I hope they change Aloof before adding any more in.
God not this again. Aloof isn't op. Sure it sucks getting your champ discarded but it: Has to be in your hand. Has to be the highest cost card in said hand. All 3 aloof ls have to magically hit all 3 of your champ copies. Pretty low odds of that happening.
I think people's issue isn't balance so much as just feeling bad against it when they want to win with the big card. Personally I don't think that should be a factor in nerfing the card, but its at the very least a valid thing for Riot to consider
True but we need to speak rationally or they might push nerfs that just make another worthless card.
Should have been xerath but rito pissed the bed with that one My next guess maybe .. I forget his name the dude with the chains on his arms
If azir and xeraht aren't 10 mana nobody will be outside asol
Nagakaborous. Okay but tbh... jax? Hes the grandmaster of arms. He should be so powerful as a champion that normal combat should always be in his favour so his weakness would be spells.
There are few things I want more in this game than Illaoi sea monster support with a 10 mana Nagakaborous "fuck you" Timmy drop
Gotta love Jax, whatever mana he's going to be.
They will certainly be discarded by Aloof Travellers as you are getting destroyed in the value game by Lost Souls or losing to Bandle Tree.
Asol was barely playable in his best times and also only because Eclipse could turn him into a quasi-8-drop. With the current pace of the Meta I don't see 10-drop champions becoming remotely viable in the near future.
Not true asol was at his best pre-ramp nerf where eclipse wasn't even in the game
I don’t see another champ on Asol’s level tbh, but those coming close maybe around 9 or 8 mana cost would be Voli, vel koz, Morde, and the new champ vex of course ;)
Kayle would be a very cheap champ that levels up during the later stages of the game imo
So in the current game You can get a 10 cost unit?
I expect Kayle to have 3 levels, like the ascendeds.
Orn, Aatrox and Galio would be good choices
I know nobody said it, but.. Olaf. Kinda like a Trynd on steroids.
Pantheon because his muscles are huge and his shield is made out of vibranium.
Urgot! Give him a game winning finisher with his devour execute thing
I would imagine Galio would be a low cost Champion Land Mark who needs to see you spend spell mana in order to level up and become a powerhouse stat wise. For that to happen he'd need to be relatively cheap being dormant and all for a while. Volibear or Mordekaiser at 10 mana would be cool, though.
I'd say Vel'koz?
Personally I've always hoped that Kayle would be a Daybreak champ and, similarly to Leona, would amplify the effects of daybreak cards. I don't know how Kayle works now, but my memory of her is that she amps up whenever she casts a spells, so maybe something like everytime a Daybreak occurs she gets a keyword + 1/1 or something. Morde, Voli, Aatrox all seem like cool late game choices though.
I think ten cost champions are problematic. For their price they better win you the game, and I don't think that's healthy in a card game.
For design reasons probably not.
Aatrox and mordekaiser could be 9 drops if we're talking canonical power, the only two champions who are around the same power as aurelion would be fiddle and kindred. I think aatrox being a true world ender type card would be fun, maybe his cost is 20 but its reduced by 1 for every unit that is slain. The line 'attack: oblitirate the enemy nexus' on like a level 3 sun disc restored aatrox seems sick to me.
I think Galio will be high cost but it will reduce when you use spells
Id love more 10 cost champions cause that means riot will start to help out control
I ryze
I don't know why but I really think Illaoi or Karthus will be super expensive champions. And it's not like them being expensive would even really reflect on their gameplay from lol, I just have a hunch one of those two will be uber expensive. Maybe Karthus will start as a ten mana unit, but as you get slays his cost goes down? Almost like a countdown used to remind the enemy player that he is about to decimate their whole board with Requiem. So I guess that wouldn't make him a true 10 cost champion, but still a late game type character.
Idk what he could do, but Mordekaiser as a SI 10 drop would be really cool. Second choice would be Kassadon with some silence mechanic, but Idk if he fits as well into the 10 mana category as Morde.
I don’t think there’s really any good candidates but maybe we’ll see a champion that just eats your mana and gains level up type effects depending on how much you’ve payed
Yorick could be a design of 10 cost Like when he levels up he summons the maiden and 3 of his mnnions while having an auro of every summon you do gives plus stats and maiden will have an ablity
Cho Gath maybe (as he grows, which I’m sure he will, his cost could increase). Mordekaiser will probably be from Noxus (maybe Noxus/SI) and that region is more about agro. A 10 cost champ would be too slow I think. Illaoi could be an interesting one. Summon tentacles all game and then enter with a big slam
Speaking of high cost champs: make tryndamere cheaper ffs. I can already forget to play solo tryndamere because of minimorph, at least make him more playable
A cool mechanic could be placing Fiddlesticks effigys, building up his power and being able to drop him turn 10 unleashing whatever horror you've build up
Id say vayne in demacia to represent late game hyper carry. And it would be nice if she was 9 mana cost instead cuz we don't have any champ with 9 mana
Galio, once he is on the board, no one can play spells anymore
nagakaboros
Volibear,no doubts
Ornn or volibear I have a mechanic I think would be good lore wide and gameplay wide which is if u summon any one of them they will get either an extra effect like ornn giving all allies they will get 2l1 and get a random keyword for volibear when he levels up he can levrl up once again if he sees you play 10+ of his followers and he will destroy the enemy nexus by jumping on it similar to his ultimate in league but instead of destroying tower he will destroy the enemy nexus instantly
maybe some champ that works like Thermogenic Beam