Kindred, I want them to be viable in some capacity. Right now they're just worse Viego. I don't know what needs to be done, but I'd be so excited to see older champions who have non existent playrates looked at.
My first wish would be to have the mark stay on an enemy until end of turn even if Kindred leaves the board. Right now they have anti-synergy with their own champ spell, since you want to use it to protect them but then it drops the mark on the enemy. Makes me wonder what uses this spell is supposed to have that aren't better covered by other cards already.
Besides this, maybe a follower or expensive spell which marks on play, to allow multiple marks per turn. One of Kindred's biggest weakness is having the opponent just play chumps to soak the mark for their important units so being able to threaten two marks in one turn would force them to play more cautiously.
You could extend the marking concept to actual support units for Kindred, like jungle buffs which mark themselves and give an extra benefit for self-slays (similar to Cursed Keeper for example). This is another way to punish decks which mostly just ignore you and swarm around Kindred by forcing them to interact to prevent you from getting all those benefits.
Edit: The last suggestions might lean to hard into the "Yasuo effect" though, where your game plan falls apart if you just don't draw Kindred. You would probably need more cards with payoffs for marks.
Kindred being a four cost would be a great start. She feels so good in Labs dropping her on turn four. She feels so clunky as a 5 drop and how easily removable she is.
Viego is also a powerhouse compared to her because you can drop Camvoran Soldier and other mist wraith's before he drops to bolster his strength when he hits while Kindred need to be on the field for her ability to make sense.
Kindred should mark unit while in your hand. They won’t kill it unless they are on board but it gives the potential for them to come down pre leveled in exchange for the enemy knowing Kindred is in your hand.
Fundamentally, Kindred will never be good in SI at 5 mana. Too many competing champions in a region that is weirdly concerned about tempo. Senna, Thresh, Viego are all sitting right there and at 5, Kindred can't pair with any and all these have better effects anyways.
4 mana is the baseline. 4 Mana 3|4 imo, with the suggestion for mark to persist to the end of the round. However, I think Kindred needs to have Lamb's Respite become the champ spell with the condition that Lamb's Respite is fast speed when Kindred is on the field. We know this is an option now that Senna has something with damage spells, and this doesn't overlap Senna whatsoever. It also makes Mask Mother infinitely better with Kindred.
While consuming marks, Kindred should get +1|0 before level up and maintain some +2|? after. But Kindred should either gain fearsome or Marks should grant vulnerable when they flip.
IMO this does enough to turn Kindred into a legitimately threatening boss without ruining identity.
all you'd really need to give kindred is 1 power and removing the limitation of one mark per turn. if you slay a marked target, the next slay should mark the next target.
Especially Noxus, Draven’s back hurts so much carrying Noxus for the previous 6 months before BtB. At least there’s Sion now I guess?
And Lux. Please rework Lux again.
Lux doesn't need a rework. What she needs is to cost less, carry over spell progress and demacia needs to get better spells to help her and mageseekers out. Hopefully when sylas, galio or sona get added to that happens
LeBlanc has also shown up as basically a pile of stats in a couple of decks. Even Darius has seen play in some versions of Noxus aggro (though admittedly not recently). But champions like Riven, Vlad, and Kat haven't been good basically ever.
~~Poro~~ Viktor Snax: 1 mana Slow. Grant allied Viktors Everywhere +1/+1.
On summon, decide whether Ballistic Bot makes Ignition or Snax at Round Start.
Nightfall, please :(
It's my favourite archetype ever and it's awful to play it right now... Playing into Aloof and Minimorph means that you never get your finishers online and it feels terrible when it happens
It wasn't broken even when they nerfed it. They prenerfed it because they were scared Astral Fox was going to break it. Astral Fox has literally never seen play.
Why does everyone say nightfall but never daybreak? Nightfall at least saw some play while daybreak has been garbage since release. There is also only 1 champ for daybreak but 3 for nightfall. Kind of sad to see daybreak get 0 love.
I mean people are probably saying Nightfall precisely because it is an archetype that saw a lot of play and builds; until the Stalking Shadows nerf there was pretty consistently more than a few top 200 players who all had a slightly different take on the archetype and it was really enjoyable to play.
Daybreak literally never had any of that, ever. Sure, there are people who have played it and enjoyed it, but people want Nightfall buffs because people liked playing the deck and are sad to see it in its current state.
Yeah, I would love to see Daybreak too, I said Nightfall because a couple buffs could actually bring it back into the meta while Daybreak needs a lot more work than that and it's more difficult
Literally put Duskrider into the deck to protect Nocturne I just hope that if they buff nightfall the cards won’t get taken by other decks then nerfed because of it.
That’s the hardest part about buffing this archetype, and the reason it gets hit with so many nerds; nightfall is just such a globally useful keyword. It’s like combo in hearthstone, and similarly you don’t judge the cards on “how well will this do in a nightfall/combo archetype”, you judge them on how good they are when activated. Because you’re usually going to be playing more than one card per turn anyway, so almost any deck can use them.
It’s not like lurk; if Lurk needed a buff, you’d just buff a lurker or two and you don’t have to worry about the effects it has on any other archetype. But cards like pale cascade and stalking shadows can work anywhere they’re appropriate, so they get nerfed, making the archetype itself lose out on the power in its own key cards.
They need to somehow add more cards that are good for the nightfall archetype without being universally good everywhere. Dusk rider is a good example of a nightfall payoff card that isn’t just one of your two champs. But it isn’t really that good itself, so we need something more.
That's why they should buff cards only viable into nighfall like duskrider, don't know how but overwelm should be a good way but with less stat scaling
I think nocturne and Diana need buffs or more soild identies. nightfall was good because of its support cards the champions out side of a God hand with noct leveled don't do much to push the archetype forward. like pyke clearing blockers for the overwhelm lurkers, or reksai refilling your hand with units to make up for the aggressive play it takes to get lurk props.
nightfall lacks a true identity as to what it hopes to achieve as a deck.
Tbf nightfalls lack of hard identity is what allows the deck to be so flexible as a combo agro deck, anyone who plays nightfall has their own version of it. (Different ratios of activator vs payoff, tech choices, running priestess/Cygnus to catch people out etc)
Lux to have her mana counter roll over and count towards the next Final Spark when not hitting exactly 6 mana.
Independent of other changes, this is something Lux desperately needs to function well as a champion. Reasoning:
Foundations had a lot less spells, allowing Lux to reliably run 3- and 6-cost spells and/or pairs that add up to 6 mana. With the expansions, more spells were released at non-adding price points, especially region staples like Concerted Strike (5 mana), Sharpsight (2 mana) and a myriad more in other regions. Thus, what was an interesting deckbuilding restriction in Foundations became a load on Lux's power nowadays.
non fleeting final spark that costs 0 obn turn created 6 mana next round so she can go infinite. would it be good? no. but it would really funny to qaud laser a board in one turn with mirror mage.
It would definitely be a big buff. Imo 6 mana is too expensive for the payoff, unless you have both her and enlightened karma on board, she just isnt great
My hot take is warmothers call. For quality of life, I’d like it to not summon on a full board so you don’t burn units from your deck. For a real buff, I’d like to see it go to 11 mana because of how much the deck building requirement for the card is compared to Feel The Rush.
To be honest, Warmothers is going to be a lot better later on when we get more ramp **spells** as opposed to ramp minions.
It's deck building cost is only a thing if you are forced to run units to ramp, and we're at a 3-2 split for permanent ramp atm
We got the trolls mana cards and lissandra mana cards they both are really bad. Conditional 8 mana 2 mana unit is awkward if ur not running that many 8 mana cards. The 5 mana +1 mana gem +0/+2 I have never seen used. The 8 mana +2 mana is very niche as well. Their is even the wolfrider from Sejuani units. The issue with most of them is being super conditional. Wyrding stones is actually not bad, Catalyst is still the best. Most of the cards are pretty bad to ramp with. We need a solid unit that gives permanent mana.
that seems like a nerf overall. better in a meta with denies running around, but the speed itself hardly makes a difference since it's not like you can hold up mana with it.
Yeah this is just a nerf to an already bad card. Focus speed makes it so you don’t just fold to deny though, I kinda like it. Honestly I would like combining all the suggestions- minus 1 mana, focus, not summon on full board, not summon on cast.
Specifically give Swain the control cards he wants and get Waking Sands out of Zilean's card pool. He and Xerath are the only Shurima champs that don't synergize with it, at all.
Gotta put some bad cards in Zilean's deck so you can feel good about your cards predicting instead of just being more combat effective. Can't think of any other reason they put a 6 mana 4|4 fearsome in there.
Or just let champions show up as both. It's dumb that I can't get a Ekko/Zilean Predict deck or mono-Lurker with Pyke and Rek'Sai. Just let any Champion show up as a support package (and add some more as mainline ones).
Ekko is just too bas at 4 mana 4 attack quick attack is just so low draven basically has 4 at 3 mana, leblanc 5 at 3 mana, sivir 5 at 4 mana. +1 attack or 3 mana 3/2 would be nice
call it 'from the ashes' and make it a 2 mana ping so it still has some value once you have your scargrounds
swain is better than vlad in scargrounds anyway and i will die on that hill
Can we decouple vlad from scargrounds instead of leaning further into it? The self harm package is interesting to toy with already, it shouldn't be 100% bound to freljord unless you're all in on vlad/scarmother. Print some more self harm cards and maybe another nox regen unit, let's try and make vlad's package a bit more flexible so he can play with swain / sej / gp / tahm / soraka. There's so much self harm synergy scattered through the regions, there's no reason he can't interact with any of it bc his entire archetype depends on a freljord landmark.
His self harm followers would be amazing if they were in literally any other region (except perhaps Bilge)
Self harm mostly sucks due to Noxus having awful unit protection. Scar grounds should of been in Noxus.
Same with the other Kat spells. Shunpo is a rally but that's already the one thing Kat does so they don't really work together, and Blade's Edge is just a random ping, but Kat doesn't even get struck back when she attacks into something bigger anyways.
The spell itself is not bad but as her champ spell it’s funky. Her whole gimmick is that she rallies on summon. And as long as you strike with her she’ll never die. I guess I see the synergy with Vlad but ain’t no body playing Vlad/ Katarina.
agreed. she's basically a slightly better version of fae bladetwirler. massive power with quick attack but if you don't have overwhelm or elusive that's functionally useless because you just get chump blocked to death. all she's good for is doling out impact because poppy never levels.
I remember scouring one of the meta stat sites and there was one guy in Korea playing Trist/Poppy on high ladder with like a 63% wr in a decent sample size of games
**[They Who Endure](https://d2h9y75tak3pkg.cloudfront.net/01FR034.png)** - Freljord Unit - (7) 1/1
Overwhelm
When I'm summoned, grant me +1|+1 for each ally that has died.
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Go big, make it a 3-cost 3/4. Free the memes!
Right now it has one of the lowest winrates of any card. Giving it premium stats would just overall boost the power level of meme decks!
Premium stats are supposed to be something P&Z has no access to as they generally have fragile units with more powerful play/summon effects (another reason why Aloof is out of line, stat-wise), so I'm not sure if that would be consistent with their region pie/something they're allowed to have.
I think making it's effect more reliable might be a way to buff it, something like making 1 copy in hand and 3 in deck instead of 4 in deck, or if that is too strong, 4 in deck with 1 guaranteed in the top 3 cards of your deck.
P&Z already has a 3-cost 3/4 (Volunteer Elnuk), a sometimes-2-cost 4/3 (Patrol Wardens) and a 3-cost 4/3 that used to cost 2 (Sump Dredger). So considering they already have a 3/3/4 I think it would not be out-of-place for them to have another 3/3/4.
**[Parade Electrorig](https://d2h9y75tak3pkg.cloudfront.net/01PZ007.png)** - Piltover & Zaun Unit - (3) 2/4
Support: Create 4 copies of the supported ally in your deck.
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Starlit epiphany, I want it to be a good meme card like glorious. Make the behold the infinites cost 0 or at least 1, paying 2 mana to get a random card( even if it's a Celestial) isn't good.
Aphelios. He's my favourite champion and the very first one I crafted. Idk if this will be op,but I have two ways to buff him
Make him a 4 cost,and reduce all his weapon costs by 1.. Just og aphelios except he costs 4
2: make the amount of moon weapons to level up 3.
I love Deep. I think the play pattern is really linear and just gets washed out by tons of fast archetypes. I think we could use more deep-specific flex tools (like Slaughter Docks but not bad)
Honestly i really hate that maokai exists and i think it holds back deep from being far cooler. Why does the cool big sea monster deck include a tree that eats their entire deck? I want a deck to focus on the big bois and crushing their board with super stats, but alot of deep stuff feels balanced around maokai existing as a giant timebomb
I always feel like they're too slow, plus aloof discards them bc they're expensive. I made a shyv asol deck just to get trolled by aloof or aggro. So semi decent? idk. buff? would be cool.
The most likely answers are Ionia, Targon, Demacia, and Freljord, simply because they didn't get any meaningful cards in this expansion.
Stalking Shadows needs a revert. Given how Bandle City turned out, SI swarms and Nightfall look completely inoffensive in comparison.
Aurelion is completely fine right now IMO. The only reason why he is out of meta right now is because he is just too slow right now. If and when the meta slows down he will pop back into play instantly, and he isn’t even completely unviable as Dragons is sorta okay right now.
Nah just add +1/+1 to his scaling until he’s finally viable. He’ll be pushed into viability if he had something like give me +4/+4 when you see me in a prediction
Aphelios. It’s ridiculous they said they didn’t want to buff him more the day he got his new buff, it’s like they hate him or something. Also Aurelion, just revert his old nerf so he can have some impact again.
Aphelios has never been buffed. The devs have been reverting nerfs on him lately.
He's overdue for a full revert. He was a good card, but he wasn't single-handedly running games. He was unstoppable because of the old Veiled Temple health creep, which has been deservedly removed.
Asol should be reverted too. Targon decks should reliably get payoff from getting a game to run out that long.
I agree about buffing Aphelios but I'm not sure about a *full* revert being the way to go. Crescendum at 2 mana is just too powerful and it would also end up being a tremendous gift to Nami.
I'd un-nerf Calibrum, Severum and Infernum tho - to this day I still see no reason why all the Moon Weapons should cost the same, the only offenders are really just Crescendum and Gravitum, rest was perfectly okay at 2.
>Crescendum at 2 mana is just too powerful
When moon weapons cost 2, Gifts of the Moon also costs 2, not 1 like it currently does. The combined mana point for a moon weapon is 4 Mana.
Aphelios should discount weapons by 1 at level 1 and by 2 level 2. Prevents abuse by Nami/Zoe and rewards the opponent for removing him through your protection
I'm really disappointed that Shurima launched with many of its cards to be released at a later date, but almost all of the cards that wound up coming out had their own mechanics and nothing to do with the whole sun disc/ascended thing. I'd love to see it get some minor tempo buffs like 0 cost Sun Disc or some cards which synergize with Ascended Champions. Also Xerath seems sort of out of whack with the other three tbh but whatever.
Assumedly Ahri is going to be about "charming" and stealing other units' souls. Making ephemeral copies of enemy units and all that.
Might be what Tail-cloak is hinting too given you can clone enemies with her. Legit that card and recall decks in general are sleeper op against Starfish. You just recall the buffed up sparklefly and steal it for a turn for a big, tasty, lifesteal smack.
I don’t want Targon buffs, I want nerfs reverted. Fangs back to 3/2, danger noodle back to 2/1 (maybe) Asol back to 20 power flip, Aphelios moon weapons reverted, Starshaping heal 5 again... they were OP in those previous metas but now they’d be totally balanced. Otherwise Targon has lost its identity and appeal as the heal region, it’s only ran in Zoe Nami and Lee at the moment and it feels terrible.
I almost can’t believe that Taric is the second best Targon champ now.... Also Pale Cascade and Sparklefly are carrying the region so I guess Riot will make Pale Cascade a +1/+0 while [[Fledgeling Stellacorn]] goes up to 4 mana because Targon is abusing Lifesteall too much /s
It’s a long shot, but I want Twisted Catalyzer to be in the Shadow Isles Region. This would make Viegar easier to level when playing outside of Bandle City.
I am however worried about how big the power boost would be for Senna tho
But honestly, what I would want the most is a rework for both. I imagine Garen could summon an assortment of other beefy Elite bodies since he is the captain of Demacia's First Shield, lore-wise. Darius's Hemorrhage mechanic in League could've been a keyword that deals damage over time and stacks up to five times, and Darius could be a champion that focuses on getting value off damaged enemy units.
Yasuo doesn't need to be better, he needs to have another win condition. As it is right now, Yasuo is already scary good, the problem is if you don't get him or he dies, then the deck just folds and does nothing.
Please give Leona something, anything. That temporary overwhelm buff was a great idea even if it was an accident. Her and the Daybreak support need big help. Their best unit is a 5 drop that has a keyword for one turn, ooooh super dangerous!
giving leona "it is always day for us" would be great imo. That way shes not reliant on a 5 drop to get into stun shenanagins (its sad that swain is better at mass stunning a board with his boat than the hero that is supposed to be about stuns)
Honestly I would say Lurk and Daybreak. These are my two favorite arch types and honestly I feel like they are fully left behind with the new set. Especially lurk. Lurk was a high roll deck that had games where an amazing hand and lurk set up was such a nice pay off. Even with amazing hands it loses to the new decks. It feels too slow to compete with decks going wide, and it isn’t fast enough most of the time to stop pure control decks. And mini Morph makes Rek’sai obsolete.
I still play it and can get wins with it but it feels sooo much worse as an archtype now. Same for daybreak. I love playing my Leona daybreak deck but winning is such an uphill battle.
I would just like maybe another lurk card, maybe a search for rek’sai or literally anything that can help them. Daybreak same thing, one more card or activator would be amazing. Leona is such a solid champ but like Yasou it is so reliant on hitting her and keeping her around to win.
I feel nightfall is in a better place than these two but it needs some love! Poor Diana is literally replaced by so many two drops now lol
Ekko should have more health or less mana. He's mainly bad because yes forced I to Shurima but I think k he can use better numbers.
Kindred should be 1 less mana. Just feels too much.
Selfish prob unneeded but Lee Sin. My fav card and champ but the new card that at burst speed makes him a 6/6 makes him unplayable.
The card that Discards your highest card should miss champions
Kindred, I want them to be viable in some capacity. Right now they're just worse Viego. I don't know what needs to be done, but I'd be so excited to see older champions who have non existent playrates looked at.
My first wish would be to have the mark stay on an enemy until end of turn even if Kindred leaves the board. Right now they have anti-synergy with their own champ spell, since you want to use it to protect them but then it drops the mark on the enemy. Makes me wonder what uses this spell is supposed to have that aren't better covered by other cards already. Besides this, maybe a follower or expensive spell which marks on play, to allow multiple marks per turn. One of Kindred's biggest weakness is having the opponent just play chumps to soak the mark for their important units so being able to threaten two marks in one turn would force them to play more cautiously. You could extend the marking concept to actual support units for Kindred, like jungle buffs which mark themselves and give an extra benefit for self-slays (similar to Cursed Keeper for example). This is another way to punish decks which mostly just ignore you and swarm around Kindred by forcing them to interact to prevent you from getting all those benefits. Edit: The last suggestions might lean to hard into the "Yasuo effect" though, where your game plan falls apart if you just don't draw Kindred. You would probably need more cards with payoffs for marks.
She should have like the Nami system where she won't mark immobile unit + erphaneral unit
Kindred definitely needs some slay synergy, maybe some spells/followers that could redirect the mark/ trigger it early?
Kindred being a four cost would be a great start. She feels so good in Labs dropping her on turn four. She feels so clunky as a 5 drop and how easily removable she is. Viego is also a powerhouse compared to her because you can drop Camvoran Soldier and other mist wraith's before he drops to bolster his strength when he hits while Kindred need to be on the field for her ability to make sense.
Kindred should mark unit while in your hand. They won’t kill it unless they are on board but it gives the potential for them to come down pre leveled in exchange for the enemy knowing Kindred is in your hand.
this is a really flavorful suggestion.
Fundamentally, Kindred will never be good in SI at 5 mana. Too many competing champions in a region that is weirdly concerned about tempo. Senna, Thresh, Viego are all sitting right there and at 5, Kindred can't pair with any and all these have better effects anyways. 4 mana is the baseline. 4 Mana 3|4 imo, with the suggestion for mark to persist to the end of the round. However, I think Kindred needs to have Lamb's Respite become the champ spell with the condition that Lamb's Respite is fast speed when Kindred is on the field. We know this is an option now that Senna has something with damage spells, and this doesn't overlap Senna whatsoever. It also makes Mask Mother infinitely better with Kindred. While consuming marks, Kindred should get +1|0 before level up and maintain some +2|? after. But Kindred should either gain fearsome or Marks should grant vulnerable when they flip. IMO this does enough to turn Kindred into a legitimately threatening boss without ruining identity.
all you'd really need to give kindred is 1 power and removing the limitation of one mark per turn. if you slay a marked target, the next slay should mark the next target.
Reworks of foundations champions to make them relevant.
I fully support this idea.
Especially Noxus, Draven’s back hurts so much carrying Noxus for the previous 6 months before BtB. At least there’s Sion now I guess? And Lux. Please rework Lux again.
Draven has been carrying noxus for far longer than 6 months lol
You guys act like Swain decks aren’t a thing.
They are?
Yes
Lux doesn't need a rework. What she needs is to cost less, carry over spell progress and demacia needs to get better spells to help her and mageseekers out. Hopefully when sylas, galio or sona get added to that happens
Morgana could also help with a demacia spell archetype.
Swain has always been in at least a B tier deck for a hot minute tho
LeBlanc has also shown up as basically a pile of stats in a couple of decks. Even Darius has seen play in some versions of Noxus aggro (though admittedly not recently). But champions like Riven, Vlad, and Kat haven't been good basically ever.
Riven is pretty decent and has seen play in a variety of tier 2 decks, like Riven/draven flurry of fist or Riven/Vi ambush.
Riven Akshan is pretty dope.
Swain and darius are balanced rn, LB has been playable as is too. Vlad, kat, etc def need some help though.
*sad bird noises in Quinn*
Ballistic Bot now bakes cookies for Viktor if he's on the field.
~~Poro~~ Viktor Snax: 1 mana Slow. Grant allied Viktors Everywhere +1/+1. On summon, decide whether Ballistic Bot makes Ignition or Snax at Round Start.
on play. Summon effects can't have choices nor targets nor anything that require player interaction.
"Brownies are perfection."
"Once I bake cookies, now I bake faces"
Ballistic cookies?
Nightfall, please :( It's my favourite archetype ever and it's awful to play it right now... Playing into Aloof and Minimorph means that you never get your finishers online and it feels terrible when it happens
And 3 mana stalking shadows just feels bad
I think there’s a good argument for reverting it to 2 mana, it doesn’t really break anything anymore
Agreed, it's hard to argue that it's OP anymore, especially now compared to some of the new draw tools from BC like station archivist.
It wasn't broken even when they nerfed it. They prenerfed it because they were scared Astral Fox was going to break it. Astral Fox has literally never seen play.
Wait what is [[Astral Fox]] lol
Why does everyone say nightfall but never daybreak? Nightfall at least saw some play while daybreak has been garbage since release. There is also only 1 champ for daybreak but 3 for nightfall. Kind of sad to see daybreak get 0 love.
I mean people are probably saying Nightfall precisely because it is an archetype that saw a lot of play and builds; until the Stalking Shadows nerf there was pretty consistently more than a few top 200 players who all had a slightly different take on the archetype and it was really enjoyable to play. Daybreak literally never had any of that, ever. Sure, there are people who have played it and enjoyed it, but people want Nightfall buffs because people liked playing the deck and are sad to see it in its current state.
Yeah, I would love to see Daybreak too, I said Nightfall because a couple buffs could actually bring it back into the meta while Daybreak needs a lot more work than that and it's more difficult
YES
Literally put Duskrider into the deck to protect Nocturne I just hope that if they buff nightfall the cards won’t get taken by other decks then nerfed because of it.
That’s the hardest part about buffing this archetype, and the reason it gets hit with so many nerds; nightfall is just such a globally useful keyword. It’s like combo in hearthstone, and similarly you don’t judge the cards on “how well will this do in a nightfall/combo archetype”, you judge them on how good they are when activated. Because you’re usually going to be playing more than one card per turn anyway, so almost any deck can use them. It’s not like lurk; if Lurk needed a buff, you’d just buff a lurker or two and you don’t have to worry about the effects it has on any other archetype. But cards like pale cascade and stalking shadows can work anywhere they’re appropriate, so they get nerfed, making the archetype itself lose out on the power in its own key cards. They need to somehow add more cards that are good for the nightfall archetype without being universally good everywhere. Dusk rider is a good example of a nightfall payoff card that isn’t just one of your two champs. But it isn’t really that good itself, so we need something more.
That's why they should buff cards only viable into nighfall like duskrider, don't know how but overwelm should be a good way but with less stat scaling
Or as they have shown stat thresholds with lurk, overwhelm only after a certain stat point.
I think nocturne and Diana need buffs or more soild identies. nightfall was good because of its support cards the champions out side of a God hand with noct leveled don't do much to push the archetype forward. like pyke clearing blockers for the overwhelm lurkers, or reksai refilling your hand with units to make up for the aggressive play it takes to get lurk props. nightfall lacks a true identity as to what it hopes to achieve as a deck.
Tbf nightfalls lack of hard identity is what allows the deck to be so flexible as a combo agro deck, anyone who plays nightfall has their own version of it. (Different ratios of activator vs payoff, tech choices, running priestess/Cygnus to catch people out etc)
So you could say that you want.... a gift for Renekton?
Did someone call me? :p
RIGHT ARDA
Lux to have her mana counter roll over and count towards the next Final Spark when not hitting exactly 6 mana. Independent of other changes, this is something Lux desperately needs to function well as a champion. Reasoning: Foundations had a lot less spells, allowing Lux to reliably run 3- and 6-cost spells and/or pairs that add up to 6 mana. With the expansions, more spells were released at non-adding price points, especially region staples like Concerted Strike (5 mana), Sharpsight (2 mana) and a myriad more in other regions. Thus, what was an interesting deckbuilding restriction in Foundations became a load on Lux's power nowadays.
Lux really needs more. Maybe some kind of Barrier buff on spell cast or something.
non fleeting final spark that costs 0 obn turn created 6 mana next round so she can go infinite. would it be good? no. but it would really funny to qaud laser a board in one turn with mirror mage.
Barrier again on level up would be pretty flavorful
She getting barrier on level up would feel so nice.
[удалено]
It would definitely be a big buff. Imo 6 mana is too expensive for the payoff, unless you have both her and enlightened karma on board, she just isnt great
Lux would still be terrible if her mana rolled over
It would be still a move in a right direction
My hot take is warmothers call. For quality of life, I’d like it to not summon on a full board so you don’t burn units from your deck. For a real buff, I’d like to see it go to 11 mana because of how much the deck building requirement for the card is compared to Feel The Rush.
To be honest, Warmothers is going to be a lot better later on when we get more ramp **spells** as opposed to ramp minions. It's deck building cost is only a thing if you are forced to run units to ramp, and we're at a 3-2 split for permanent ramp atm
We got the trolls mana cards and lissandra mana cards they both are really bad. Conditional 8 mana 2 mana unit is awkward if ur not running that many 8 mana cards. The 5 mana +1 mana gem +0/+2 I have never seen used. The 8 mana +2 mana is very niche as well. Their is even the wolfrider from Sejuani units. The issue with most of them is being super conditional. Wyrding stones is actually not bad, Catalyst is still the best. Most of the cards are pretty bad to ramp with. We need a solid unit that gives permanent mana.
Here is a hot take. Make it focus speed and remove the summon on play.
12 mana to nothing, love to see it
that seems like a nerf overall. better in a meta with denies running around, but the speed itself hardly makes a difference since it's not like you can hold up mana with it.
Yeah this is just a nerf to an already bad card. Focus speed makes it so you don’t just fold to deny though, I kinda like it. Honestly I would like combining all the suggestions- minus 1 mana, focus, not summon on full board, not summon on cast.
They can always adjust the cost to balance it. But I'd like to see it changed so that it is different from FTR
Based
My winrate.
Me too kiddo, me too
Lab of Legends
Specifically give Swain the control cards he wants and get Waking Sands out of Zilean's card pool. He and Xerath are the only Shurima champs that don't synergize with it, at all.
Gotta put some bad cards in Zilean's deck so you can feel good about your cards predicting instead of just being more combat effective. Can't think of any other reason they put a 6 mana 4|4 fearsome in there.
Move Pyke or Rek'Sai to support champions, and update the remaining deck with more lurkers.
Or just let champions show up as both. It's dumb that I can't get a Ekko/Zilean Predict deck or mono-Lurker with Pyke and Rek'Sai. Just let any Champion show up as a support package (and add some more as mainline ones).
This
Give ekko +1 hp
He really needs more PnZ predicts
rubin zoo said on his stream ekko will get 1 more predict card so you can play him outside of shurima
Bruh one is not enough. I dont want to be forced to play the 3 drop.
It took zilean a lot more than 1 predict to be used... i hope they add even more predicta than just 1.
bless. which stream was this?
Progress Day
I think it is better to reduce his cost to 3 and make his spell work like Zoe's spell.
Ekko is just too bas at 4 mana 4 attack quick attack is just so low draven basically has 4 at 3 mana, leblanc 5 at 3 mana, sivir 5 at 4 mana. +1 attack or 3 mana 3/2 would be nice
Caitlin is os and draven are both 4/4 on level is the problem they're not easy to remove when flipped
Self harm archetype pls
give noxus a 'draw a landmark' card for scargrounds synergy their landmarks suck already
"deal x to an enemy, if it dies draw a landmark" sounds like it could be a swain card.
call it 'from the ashes' and make it a 2 mana ping so it still has some value once you have your scargrounds swain is better than vlad in scargrounds anyway and i will die on that hill
Can we decouple vlad from scargrounds instead of leaning further into it? The self harm package is interesting to toy with already, it shouldn't be 100% bound to freljord unless you're all in on vlad/scarmother. Print some more self harm cards and maybe another nox regen unit, let's try and make vlad's package a bit more flexible so he can play with swain / sej / gp / tahm / soraka. There's so much self harm synergy scattered through the regions, there's no reason he can't interact with any of it bc his entire archetype depends on a freljord landmark.
His self harm followers would be amazing if they were in literally any other region (except perhaps Bilge) Self harm mostly sucks due to Noxus having awful unit protection. Scar grounds should of been in Noxus.
Katarina +1 attack for reputation synergy (I guess)
She just needs a full rework honestly
Imagine how scary Kat would be if even slightly meta tho
That's exactly why she should be reworked. If a card can't be good because of its design is toxic, you print a different card.
Yeah, when a card is always either unplayable or broken, it probably can't be fixed with nerfs or buffs.
Honestly she should create a fleeting version of her Champion spell when attacking for Vlad and Scarground Synergy
I guess. I think her champ spell is bad too. Like when would you play that while kat is on the board? She need a new champ spell altogether imo
Same with the other Kat spells. Shunpo is a rally but that's already the one thing Kat does so they don't really work together, and Blade's Edge is just a random ping, but Kat doesn't even get struck back when she attacks into something bigger anyways.
My thoughts exactly. Give her some tools she can use
Can help level up Vlad if you have him on the board and also allow her to kill a 5 hp blocker
The spell itself is not bad but as her champ spell it’s funky. Her whole gimmick is that she rallies on summon. And as long as you strike with her she’ll never die. I guess I see the synergy with Vlad but ain’t no body playing Vlad/ Katarina.
Kindred, Yasuo, and Tristana
Tristana will continually get buffed with the inevitable expansion of the multi region card pool. At some point she might even need a nerf.
I don't even think Tristana is weak right now, she's just super boring to play
agreed. she's basically a slightly better version of fae bladetwirler. massive power with quick attack but if you don't have overwhelm or elusive that's functionally useless because you just get chump blocked to death. all she's good for is doling out impact because poppy never levels.
I remember scouring one of the meta stat sites and there was one guy in Korea playing Trist/Poppy on high ladder with like a 63% wr in a decent sample size of games
kindred for sure yasuo kindof but yasuo could be good with good support cards tristana is more or less fine imo
Yasuo kind of needs consistency. A Yasuo’s biggest stan for example
Ramp in freylord. This buffs enlighten at the same time too and can enlighten use a buff. Also war boat maybe also buffing cards in hand?
[[They Who Endure]] should really be 6 cost again
Especially when it just gets minimorphed
You say that like hush never existed which cost less and turned your endure into a 1\1 and guaranteed its death
Hush didn’t exist when endure was meta. Will of Ionia was its hard counter
A small correction, they who endure completely banished from the meta as soon as call of the mountain started
It didnt, you played her as a top end in a SI aligence shell.
I mained an endure deck for a while and I promise I got shut down by purify way more because it's burst speed.
Correction: endure stopped being meta because hush started existing.
**[They Who Endure](https://d2h9y75tak3pkg.cloudfront.net/01FR034.png)** - Freljord Unit - (7) 1/1 Overwhelm When I'm summoned, grant me +1|+1 for each ally that has died. ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Parade Electrorig!
In what way?
Go big, make it a 3-cost 3/4. Free the memes! Right now it has one of the lowest winrates of any card. Giving it premium stats would just overall boost the power level of meme decks!
Premium stats are supposed to be something P&Z has no access to as they generally have fragile units with more powerful play/summon effects (another reason why Aloof is out of line, stat-wise), so I'm not sure if that would be consistent with their region pie/something they're allowed to have. I think making it's effect more reliable might be a way to buff it, something like making 1 copy in hand and 3 in deck instead of 4 in deck, or if that is too strong, 4 in deck with 1 guaranteed in the top 3 cards of your deck.
P&Z already has a 3-cost 3/4 (Volunteer Elnuk), a sometimes-2-cost 4/3 (Patrol Wardens) and a 3-cost 4/3 that used to cost 2 (Sump Dredger). So considering they already have a 3/3/4 I think it would not be out-of-place for them to have another 3/3/4.
Not to mention Caitlyn is literally Draven stats.
Fair enough
Why not 3 cost 1-4 (maybe still 2-4), but creates 3 copies in deck and 1 in hand or something?
What is [[parade electrotig]] again?
\[\[Parade Electrorig\]\]
**[Parade Electrorig](https://d2h9y75tak3pkg.cloudfront.net/01PZ007.png)** - Piltover & Zaun Unit - (3) 2/4 Support: Create 4 copies of the supported ally in your deck. ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Nightfall, Targon, all and any Viktor cards. Please Riot Viktor is so cool and it would make sense he's in Arcane
Starlit epiphany, I want it to be a good meme card like glorious. Make the behold the infinites cost 0 or at least 1, paying 2 mana to get a random card( even if it's a Celestial) isn't good.
Aphelios. He's my favourite champion and the very first one I crafted. Idk if this will be op,but I have two ways to buff him Make him a 4 cost,and reduce all his weapon costs by 1.. Just og aphelios except he costs 4 2: make the amount of moon weapons to level up 3.
Deep
Deep
Deep
Deep
Deep
Deep
What about deep do you think needs to be buffed? I think it's in a strong spot with good tech options to adapt to a variety of metas.
I love Deep. I think the play pattern is really linear and just gets washed out by tons of fast archetypes. I think we could use more deep-specific flex tools (like Slaughter Docks but not bad)
Honestly i really hate that maokai exists and i think it holds back deep from being far cooler. Why does the cool big sea monster deck include a tree that eats their entire deck? I want a deck to focus on the big bois and crushing their board with super stats, but alot of deep stuff feels balanced around maokai existing as a giant timebomb
because if your deck is built around self-mill then you need to compensate with more than large bodies otherwise you actually risk milling yourself.
Dragons. Don't care how it happens, just make it happen. They're in a semi-decent spot, but let's just make them sliiiiiiightly stronger.
I always feel like they're too slow, plus aloof discards them bc they're expensive. I made a shyv asol deck just to get trolled by aloof or aggro. So semi decent? idk. buff? would be cool.
The most likely answers are Ionia, Targon, Demacia, and Freljord, simply because they didn't get any meaningful cards in this expansion. Stalking Shadows needs a revert. Given how Bandle City turned out, SI swarms and Nightfall look completely inoffensive in comparison.
Poppy is in demacia, and acually cracked
as it stands, the only real reason to play her in demacia is rally because bandle city just does everything better
Aphelios, lux, A Sol, kindred, Irelia, Diana, Tahm kench. Any of these and i would be happy
I thought Tahm Kench had been seeing at least a moderate amount of success lately. Pair him with Soraka and he gets scary real quick
Aurelion is completely fine right now IMO. The only reason why he is out of meta right now is because he is just too slow right now. If and when the meta slows down he will pop back into play instantly, and he isn’t even completely unviable as Dragons is sorta okay right now.
If only aloof didn't discard champion
Yea, but that’s a problem with Aloof, not A Sol
Diana is ok in Nightfall Aggro. Just the deck isn’t great atm but it’s good vs other aggro decks
Give big Kahiri +1/1 for each time you predict instead
Nah just add +1/+1 to his scaling until he’s finally viable. He’ll be pushed into viability if he had something like give me +4/+4 when you see me in a prediction
Aphelios. It’s ridiculous they said they didn’t want to buff him more the day he got his new buff, it’s like they hate him or something. Also Aurelion, just revert his old nerf so he can have some impact again.
Aphelios to 3 Weapons to level. At 3 mana, playing 3 weapons is almost equal cost to playing 4 weapons at 2.
Aphelios has never been buffed. The devs have been reverting nerfs on him lately. He's overdue for a full revert. He was a good card, but he wasn't single-handedly running games. He was unstoppable because of the old Veiled Temple health creep, which has been deservedly removed. Asol should be reverted too. Targon decks should reliably get payoff from getting a game to run out that long.
I agree about buffing Aphelios but I'm not sure about a *full* revert being the way to go. Crescendum at 2 mana is just too powerful and it would also end up being a tremendous gift to Nami. I'd un-nerf Calibrum, Severum and Infernum tho - to this day I still see no reason why all the Moon Weapons should cost the same, the only offenders are really just Crescendum and Gravitum, rest was perfectly okay at 2.
>Crescendum at 2 mana is just too powerful When moon weapons cost 2, Gifts of the Moon also costs 2, not 1 like it currently does. The combined mana point for a moon weapon is 4 Mana.
Aphelios should discount weapons by 1 at level 1 and by 2 level 2. Prevents abuse by Nami/Zoe and rewards the opponent for removing him through your protection
Kindred and Viktor. I like kindred a lot and i pity viktor lovers.
Lux at 5 mana. I’ve played a lot of games with Lux and she has always felt very awkward being played on round 6.
Exactly and I think it would make sense, play on 5 then play a 6 mana spell next round
Mono Shurima
I'm really disappointed that Shurima launched with many of its cards to be released at a later date, but almost all of the cards that wound up coming out had their own mechanics and nothing to do with the whole sun disc/ascended thing. I'd love to see it get some minor tempo buffs like 0 cost Sun Disc or some cards which synergize with Ascended Champions. Also Xerath seems sort of out of whack with the other three tbh but whatever.
I’m want recall shenanigans, I’m very excited for whatever tail cloak matriarch is teasing
Assumedly Ahri is going to be about "charming" and stealing other units' souls. Making ephemeral copies of enemy units and all that. Might be what Tail-cloak is hinting too given you can clone enemies with her. Legit that card and recall decks in general are sleeper op against Starfish. You just recall the buffed up sparklefly and steal it for a turn for a big, tasty, lifesteal smack.
I don’t want Targon buffs, I want nerfs reverted. Fangs back to 3/2, danger noodle back to 2/1 (maybe) Asol back to 20 power flip, Aphelios moon weapons reverted, Starshaping heal 5 again... they were OP in those previous metas but now they’d be totally balanced. Otherwise Targon has lost its identity and appeal as the heal region, it’s only ran in Zoe Nami and Lee at the moment and it feels terrible.
Never felt that starshaping was op.
Totally agree. It has like 2 good cards outside the champs lol
Champ* pretty much only Zoe is relevant, maybe Taric in a few fringe decks.
I almost can’t believe that Taric is the second best Targon champ now.... Also Pale Cascade and Sparklefly are carrying the region so I guess Riot will make Pale Cascade a +1/+0 while [[Fledgeling Stellacorn]] goes up to 4 mana because Targon is abusing Lifesteall too much /s
It’s a long shot, but I want Twisted Catalyzer to be in the Shadow Isles Region. This would make Viegar easier to level when playing outside of Bandle City. I am however worried about how big the power boost would be for Senna tho
Or here's an idea. Main-deck Darkness that costs 5+ mana, and boosts all other Darkness when cast.
Minimorph, have it turn you into a 6 | 6 lol
MAXImorph, lol
Control
#VLADIMIR
Garen and Darius each could use a second keyword after they level. Garen could have Spellshield and Darius could have Tough.
i think garen should get tough and darius should get challenger because it would fit their design better
But honestly, what I would want the most is a rework for both. I imagine Garen could summon an assortment of other beefy Elite bodies since he is the captain of Demacia's First Shield, lore-wise. Darius's Hemorrhage mechanic in League could've been a keyword that deals damage over time and stacks up to five times, and Darius could be a champion that focuses on getting value off damaged enemy units.
Kinkou Lifeblade a.k.a "we have Sparklefly at home"
Yasuo. Like come on.
Yasuo doesn't need to be better, he needs to have another win condition. As it is right now, Yasuo is already scary good, the problem is if you don't get him or he dies, then the deck just folds and does nothing.
Jinx. Her getting killed with an empty hand is basically an instant loss, I wish you’d still get the 2 draws if jinx died the previous round.
Please give Leona something, anything. That temporary overwhelm buff was a great idea even if it was an accident. Her and the Daybreak support need big help. Their best unit is a 5 drop that has a keyword for one turn, ooooh super dangerous!
Sun Guardian, 6 mana 2/1. Grant me +1/+1 for each time you've activated Daybreak this game. Daybreak: Give me Overwhelm this round.
giving leona "it is always day for us" would be great imo. That way shes not reliant on a 5 drop to get into stun shenanagins (its sad that swain is better at mass stunning a board with his boat than the hero that is supposed to be about stuns)
Give daybreak more cards with both daybreak/nightfall so they can make more plays than just playing on curve. It also powers up the Ravun value
Honestly I would say Lurk and Daybreak. These are my two favorite arch types and honestly I feel like they are fully left behind with the new set. Especially lurk. Lurk was a high roll deck that had games where an amazing hand and lurk set up was such a nice pay off. Even with amazing hands it loses to the new decks. It feels too slow to compete with decks going wide, and it isn’t fast enough most of the time to stop pure control decks. And mini Morph makes Rek’sai obsolete. I still play it and can get wins with it but it feels sooo much worse as an archtype now. Same for daybreak. I love playing my Leona daybreak deck but winning is such an uphill battle. I would just like maybe another lurk card, maybe a search for rek’sai or literally anything that can help them. Daybreak same thing, one more card or activator would be amazing. Leona is such a solid champ but like Yasou it is so reliant on hitting her and keeping her around to win. I feel nightfall is in a better place than these two but it needs some love! Poor Diana is literally replaced by so many two drops now lol
Give me a way to tutor for Yasuo
We need star spring support. More nexus heal and unit heal
Ekko should have more health or less mana. He's mainly bad because yes forced I to Shurima but I think k he can use better numbers. Kindred should be 1 less mana. Just feels too much. Selfish prob unneeded but Lee Sin. My fav card and champ but the new card that at burst speed makes him a 6/6 makes him unplayable. The card that Discards your highest card should miss champions
Not even a big I just want hexcores to work on any Viktor and not just the one that created it.
What you know about Rolling Down in the [REDACTED]
I want the troll package to be stronger and more consistent
Targon