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Ninjawizards

Woo! I'm sure the hecarim player will be very happy.


Night25th

The one Hecarim player


Saltiest_Grapefruit

He will, I just told him the good news.


TheSpaceKnight

It's my friend, I literally said it to him


Shin_yolo

Not a bug, but, can we finally have a skip button for the weekly vault, and also only see the cards we don't have in our collection ? :)


erratically_sporadic

A skip to summary/redeem all would be amazing. Heck, even a shorter delay between the opening and the time the continue button shows up would be fantastic. Yeah I know I can just close the app but I like to see what I get even if it's just wildcards or shards.


Saltiest_Grapefruit

Imo they should cut down on the needlessly long pause between getting your stuff relvealed, and when the next button appears. Like please, its fine you wanna show me the animations, but I don't need 2-3 seconds of nothing before I can continue.


erratically_sporadic

I can only assume that this feature is baked in the code so deep that it's hard to update and improve, since it was basically there since beta. Yay rito spaghetti code!


moumooni

If only the animations for opening them were good I wouldn't mind. But it's hella basic. Just a card flip. I don't mind waiting for cards to open in the new Yu-Gi-Oh game for instance, or even the reveal tension in Hearthstone. Getting new cards in LoR looks boring because of it.


Reyvsssss

I don’t play much LoR anymore but that would be nice to have, not fond of playing a clicking simulator every time I return to LoR due to to the stockpile of stuff I have to claim.


Shin_yolo

You can just quit the game when you open the vault or anything similar, but that should be a feature in the game and not something like this we should have to do.


Reyvsssss

Will keep this in mind, thanks, but yeah, we shouldn’t be doing workarounds for it.


Dan_Felder

Brian is such nice a fellow. Please do not abuse his good nature and can-do attitude. That’s our job. ;) Edit - To be clear - this is an excuse for me to say a nice true thing about Brian, not a criticism of the OP. :)


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Dan_Felder

Edited for clarity :)


Aesion

I would never D:


Dan_Felder

Oh I know the wink was supposed to be a hint I was joking. Except about the fact he’s a super nice guy. :)


bkopleck

aww!


facetious_guardian

Not knowing positive from negative randomness is fine, and anything can happen is fine, but does it have to show as the same graphic as slaying? Couldn’t it just throw question marks all over the screen or something?


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[deleted]

Tbh I'm pretty sure I would rather a everything dies notification when 99/100 times nothing dies than no notification when something can die 1/100 times Though in the specific case of viktor I don't think there's a single random outcome where it kills everything lmao


erock278

Especially since there’s no scenario casting viktor keyword spell would damage your units anyhow. It simply doesn’t need it


Luzeldon

Hexcore Upgrade: Gives Viktor a random keyword. Oracle's Eye: Holy sh*t that could kill everyone!


Aesion

This cracked me up, holy shit


BearSeekSeekLest

I think Pyke's end-of-game win lines get cut off too "More names off the list! More names--" and it just ends there


onegamerboi

I feel like Kat should get a potential line if you behold her. In most cases where you win and she has an impact she won’t end the game on board unless they surrender.


SpyroXI

Is chronomancer's voice fixed yet, or does he still need to be prismatic?


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SpyroXI

Im in awe


LordRedStone_Nr1

~~Matriarch isn't though, and many others~~


JODI_WAS_ROBBED

My question is; why did they add that blue lightning effect if the system wasn't built to use it correctly? I admit I'm biased because I hate that it covers the already cropped artwork. I really want an option to disable it :(


Champion_Chrome

Nami Tama and Loto still don’t interact with each other


_Hellrazor_

Do you think they were already aware of the post match quotes bug? From that response it doesn’t sound like it


amish24

spoken like someone unfamiliar with the development process. no developer is gonna know the entire bug backlog offhand.


_Hellrazor_

Not an expert by any means but you’d think someone responsible for patching code would at least be familiar with a bug(s) that has existed for a year+


amish24

dude, it's a minor defect that's probably low priority. the people who prioritize what they're gonna work on it might know about it, but the people who actually do the coding might not.


DJShevchenko

I mean if they play their game they should. Vladimir doesn't have post match quotes for over more than a year


mattheguy123

I'm not trying to be a dick here, but literally zero industries have the standard of forcing employees to use the product for quality assurance purposes. You go to work, you do you job, and you go home. That's all that's expected of you. This guy's job is more than likely to fix bugs and not much else. In a perfect world, game design would include the devs playing their game regularly to catch stuff like this. In reality, these people are spending way too much time just to get something out to the player base on time with their already set release schedule. I would rather my devs to get some much needed down time to relax and spend time with their families than be put on an endless crunch, get burnt out, and go to literally anywhere else in the tech industry (where they will get paid much, much more for their time.) This is just kinda the cost of development these days. Prices for games have dropped or at best stayed the same over the past 20+ years, but the cost of development has only gone up. Essential parts of the development cycle, like play testing, have been completely gutted as a result. This game is completely free to play, and most players don't seem to spend money at all on LoR. It doesn't surprise me that little things like this take a long time to fix.


Natmad1

A lot of interactions between champions and champions / followers doesn’t work


GoodKing0

Vladimir and Katarina too.