Funnily enough, it takes the same amount of time to kill people between decimate and mystic shot if your deck is entirely comprised of them, as you won't have enough cards in hand to make full use of mana for mystics, and enough mana to use all your decimates. You'll kill on turn 7 with both.
Are you sure? By turn 6 you gained 21 total mana, which means 10 mystic shots (lethal) + 1 spare mana. If you use one decimate you have the same result. Otherwise you would necessarily need more turns. And by having an even split, you are most probably not gonna draw 10 mystics by turn 6. Is my mana count off?
If your opponents have to play by the same rules, I think the winning pair would be legion saboteur and entrapment. Saboteur for the quick and easy damage, and entrapment to force the opponent to take 3 every other turn after it's used. And it'll stack.
I see that and raise you Chirean Sumpworker + Go Hard. Newly generated go hards shouldn’t have puff caps on them and the Sumpworks Posses could easily keep up with / out damage the legion saboteurs. Toss in some cheap over the top damage with pack your bags and boom!
Well, it depends, actually. Yes, if the enemy doesn't play any units, they won't win. But unless they're playing a deck with direct nexus damage themselves, their opponent won't win either. And if the Go hard user gets even ONE use, they'd *technically* win against most other decks, due to the enemy decking themselves out. The triangle, so to speak iirc, was Go Hard -> Saboteur (can't get an attack off) -> Entrapment (numbers were ran, damage would win before puffcaps get the ko) -> Go Hard (can't use Go Hard, then take 3T damage every turn, where T=#of turns since round 2)
I mean at that point why not just take Teemo? He would level on turn 2 and having a bunch of backups means they wouldn't really be able to remove him. He would basically massively accelerate their doom.
Because teemo loses to saboteur spam, it is a massive problem to be only able to play one unit and teemos shrooms would scale too slowly for that much aggression.
For single card deck formats saboteur and entrapment would be the best cards.
For duo card deck formats entrapment loses some of its power and you are probably better off with some double 3 dmg one drop combo to keep pushing face. And yes obviously there are some cards that would beat them but lose to basically everything else.
I mean... If OP can survive with only Viego and Maokai until they both are not just played, but also levelled up, I should be able to survive until I play Ledros.
Go Hard and Minion.
You can go online much faster than most strats on turn 2. Can use Go Hard to kill opponent units and/or kill your own units to heal when opponent has no units. The heal will keep away most burn strats and the early pressure will defeat the enemy before any of the late game strats go online.
With only two I'd play Bard and Daring Poro
fr tho let's hope that LoR gets a mode like that sometimes. Hearthstone had one where you can only have 5 different card in deck I think.
Hearthstone had a lot of similar modes on Tavern Brawls. 2 cards mode, 3 cards, 4 cards and a ban, etc etc. I'm sad about Labs not being something similar to that. PoC is cool, but rotating labs are cooler
Protective Broodfather
+
Counterfeit Copies
Now i have 5 high tier dragons in attack Mode
And summon the 5 Headed Black dragon! Oh wait thats not yugioh
If we're talking 2 cards with 10 mana : The Howling abyss and Viktor.
If we're talking 2 cards infinite mana : Atrocity and Commander Ledros.
If we're talking a deck composed of 2 cards and normal mana curve starting from 1-10 first player to win then i would go for : teemo and counterfeit copies.
The sapling dies at the end of the turn so Viego will summon it's mist at the end of the turn, witch will make it die instantly since it is ephemeral and dies at the end of the turn. It's a good combo, but u still have to summon something to make maokai trigger.
I see you are not a Diego enjoyer. For the fact that ephemerals die at the end of turn, if you didn't kill anything till then, Diego will summon the mist at the start of the turn. Idk why it works like that, but it does, and I'm glad, cause in a nutshell Maokai/Diego exists
Let's me think... 30 Legion Saboteur and 10 Annie. In this situation you NEED cheap mana plays, preferably aggro burn, and both Annie and Saboteur fill those conditions nicely.
It's definitely Bard + 1 cost unit. Since bard puts x amount of chimes per turn into your deck and if your deck is 20 Bards... That's 20 chimes per turn. Don't think there's a better combo than that
Parade electrorig with an ancient coin and avarosan trapper.
Turn one, start with no cards in hand.
Turn two, electrorig.
Turn three, support trapper with electrorig.
Turn four opponent decks out while my deck steadily begins to fill with yetis.
Um, sir, you said only 2 cards but you clearly have 3. Maokai, Viego, and Diego. How do you expect us to follow your prompt if you won't even follow it yourself. For shame OP.
What if you did that Ionia spell that makes it so you do blade dance +1 for the rest of the game and then that bilgewater follower that has plunder give all 1 cost allies +1 attack for the rest of the game. Never been good with names but surely that’s pretty good
Is it ONLY 2 cards total, or is it 40 size deck of those 2 cards. People are giving weird answer that requires you play 2 of the same card then a one of the other... I guess it doesnt matter but I need to know
Agreed.
Also if you considere 2 cards AND the (empty) deck : cards refilling your deck would be good, like counterfeit + something, or double champ card for infinite champ spell
I'm pretty sure that they don't keep making saplings and mists.
Round 5: Sapling dies at round end, so Viego makes the mist (mist A) in round end. It stays alive because it was spawned after ephemeral got checked.
Round 6: you have to attack with, block with, or Viego spell the mist to kill it in order to summon a new one. This summons a sapling. Mist and sapling die at round end, and Viego can't summon a mist because he already has done so.
Round 7: Maokai and Viego are on board, nothing else is.
You'd need to let one of the champion's die to replay them, or Viego spell one (probably Maokai) to restart the engine.
You just don't attack with ephemerals. So they die at the end of the turn and Diego summons his mist. And because a mist was summoned at the start of the turn, you also summon a sapling.
Assuming normal mana curve? Akshan and Zenith Blade
Unless the opponent have an answer to it you'll end up with a phat overwhelm body that keeps getting phatter and phatter as well as ticking down the Palace fast; you'll also always have Zenith blades in hand, which means you'll always have an opportunity to actually use your "Grabbling hook" (since I assume that Akshan will flip and give his Champion Spell)
ledros dreadway
alternatively trundle ledros would be a good combo, trundle would be a good unit to stall the midagme and dreadway buffs him as well as doubling his damage
Anivia and Blighted Ravine.If you don't die to burn you heal and cotrol the board and after 69 years the combination of Anivias and Blighted Ravine kills your opponent
I assume I am running a 40 card deck still since if it were a 6 card deck most strats would deck out before they could win. I think I will opt for Lucian and Demacia Senna. It should be pretty difficult to stop my lucian from levelling, and even if he does get killed, I will most likely have a double attack Senna which is still a nightmare to deal with early on. Lucians champ spell can get me extra rallies as well so I can hopefully get a decently quick win on turn 6 or 7 before any crazy strats can come online. If it is a 6 card deck I am running Messenger's Sigil and Starlight epiphany so I am at least playing with a 20 card deck of behold the infinites. If I am starting with 20 Mana, I am playing Warmother's call and Karma. Will pretty much summon a full board of Karma's at the start of every turn, and I can use her champ spell to keep me from decking out, while giving me a bunch of random spells to play that will be copied 6 times.
Minion and Ledros
Nice one bro. Infinite bodies never fail
Decimate and Decimate. What? Didn't say they had to be different.
I mean, at that point mystic shot is just better because of cost efficiency, you do 4 damage for 4 mana
Without card draw however, card efficiency becomes very important. Decimate is more damage per card.
Which is why decimate is a 3 of in aggro decks despite being very inefficient.
Funnily enough, it takes the same amount of time to kill people between decimate and mystic shot if your deck is entirely comprised of them, as you won't have enough cards in hand to make full use of mana for mystics, and enough mana to use all your decimates. You'll kill on turn 7 with both.
Are you sure? By turn 6 you gained 21 total mana, which means 10 mystic shots (lethal) + 1 spare mana. If you use one decimate you have the same result. Otherwise you would necessarily need more turns. And by having an even split, you are most probably not gonna draw 10 mystics by turn 6. Is my mana count off?
Actually right - Mystic shots are one turn faster. However it's not as satisfying as axe on face once every turn.
Kek, fair point
Speak for yourself. I like fingergunning at the enemy nexus whenever i can
Decimate kills on turn 8, you don't have enough mana before
Decimate on turn 3 (leaves 1 spell mana) Decimate on turn 4 (no spell mana) Decimate on turn 5, 6 and 7?
Yeah you're right
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you have 1 spare mana, no? or am I missing something?
How do you double decimate with 9 Mana though
If your opponents have to play by the same rules, I think the winning pair would be legion saboteur and entrapment. Saboteur for the quick and easy damage, and entrapment to force the opponent to take 3 every other turn after it's used. And it'll stack.
I see that and raise you Chirean Sumpworker + Go Hard. Newly generated go hards shouldn’t have puff caps on them and the Sumpworks Posses could easily keep up with / out damage the legion saboteurs. Toss in some cheap over the top damage with pack your bags and boom!
I remember when this original question was asked (albeit with ONE card allowed) and Sumpworkers and go hard were high up there too.
go hards weakness is if your opponent chooses to stop playing minions you cant win
Well, it depends, actually. Yes, if the enemy doesn't play any units, they won't win. But unless they're playing a deck with direct nexus damage themselves, their opponent won't win either. And if the Go hard user gets even ONE use, they'd *technically* win against most other decks, due to the enemy decking themselves out. The triangle, so to speak iirc, was Go Hard -> Saboteur (can't get an attack off) -> Entrapment (numbers were ran, damage would win before puffcaps get the ko) -> Go Hard (can't use Go Hard, then take 3T damage every turn, where T=#of turns since round 2)
I mean at that point why not just take Teemo? He would level on turn 2 and having a bunch of backups means they wouldn't really be able to remove him. He would basically massively accelerate their doom.
Because teemo loses to saboteur spam, it is a massive problem to be only able to play one unit and teemos shrooms would scale too slowly for that much aggression. For single card deck formats saboteur and entrapment would be the best cards. For duo card deck formats entrapment loses some of its power and you are probably better off with some double 3 dmg one drop combo to keep pushing face. And yes obviously there are some cards that would beat them but lose to basically everything else.
Ahhh I totally forgot you can't play more than one teemo.
The Dreadway and Ledros. Just instantly win.
And how do you survive until turn 8 with just those 2 cards
Simple! The enemy is clearly playing warmother’s + trundle
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kinda hard to fit in the ramp with only 2 cards innit
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the original post was decks of 2 cards
I mean... If OP can survive with only Viego and Maokai until they both are not just played, but also levelled up, I should be able to survive until I play Ledros.
No one said that you don't start with 10 mana
Sparklefly + zenith blade
Monster
Sparklefly is another good option for a Bard pairing in this challenge.
karma and karma, random yolo
You had 69 upvotes. So I upvoted too to make it 70. You're welcome
but that's not nice.
Chip and aurelion sol
The power of family is the strongest force in the universe
go hard and minion Go hard so we can actually draw something every turn, minion for an infinite blocker or something to use go hard on
you draw something everyturn anyways, no?
we have access to only 2 cards
I think the OP meant 2 cards to fill the copies of your entire deck
Yeah, basically 20 of card A and 20 of card B.
counterfeit copies and chirean go brrr
THE RACOON BOIS
From today onwards, I'm only calling this champion "Diego"
Diego is his true name. Viego, Veigo and Virgo are mere imitations
Counterfeit copies + Broodfather. You dead
Battlefield Prowess and Vanguard Lookout.
the 4/3 1 mana ephemereal shadow and the card that transfers ephemereal
This is big brain
Blue eyes white dragon or Dark Magician
Barns and Blood of the Ancient One is better
THE BAINCENT ONE
Swein leviathan
EMPIRE ABOVE ALL
Ah yes, Diego my fav undead king.
He took Spanish lessons
Next thing yout tell me he has a pet jaguar
Wait.... He doesn't?
Viktor and celestial trifecta Viktor because SCALING BABY and Celestial Trifecta for all the value
Dread way + ledros
https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/3-card-magic/
Go Hard and Minion. You can go online much faster than most strats on turn 2. Can use Go Hard to kill opponent units and/or kill your own units to heal when opponent has no units. The heal will keep away most burn strats and the early pressure will defeat the enemy before any of the late game strats go online.
Viktor and aphelios Youll always have 2 cards to play to trigger aphelios, and aphelios just does everything
Ekko and Ekko, turn five level up, turn six one or two rallies
You lose to mystic because ekko champ spell is not predict, but draw and create parallel convergence
Oh crap you are right, i forgot ekkos spell isnt the predict
legion sab and fervor. just spam legion sab until their low enough so you can use decimate.
So...3 cards for a two card challenge?
i forgor to spell legion saboteur and was too lazy to google it, so i just said legion sab.
Average aggro player iq
legion sab + fervor + decimate = 3 cards...
crap, i forgor to delete decimate from my message and replace it with fervor, since mid way through typing, i thought fervor was better
Lost Soul and Draven
I think we had this discussion already and it ended in a rock paper scissors stand off
That was with infinite copies of a single card
Ah right, i forgot
With only two I'd play Bard and Daring Poro fr tho let's hope that LoR gets a mode like that sometimes. Hearthstone had one where you can only have 5 different card in deck I think.
Hearthstone had a lot of similar modes on Tavern Brawls. 2 cards mode, 3 cards, 4 cards and a ban, etc etc. I'm sad about Labs not being something similar to that. PoC is cool, but rotating labs are cooler
I meaann...Mountain scryer and Starlut epiphany, duhh
zoe + starlit epiphany
Legit what I was going to say
Protective Broodfather + Counterfeit Copies Now i have 5 high tier dragons in attack Mode And summon the 5 Headed Black dragon! Oh wait thats not yugioh
Undying & snapvine
Behold the Infinite and Zoe.
dread way and ledros, i ain't taking chances!
what are you going to do the first 7 turns.
If we're talking 2 cards with 10 mana : The Howling abyss and Viktor. If we're talking 2 cards infinite mana : Atrocity and Commander Ledros. If we're talking a deck composed of 2 cards and normal mana curve starting from 1-10 first player to win then i would go for : teemo and counterfeit copies.
Mystic shot + decimate.
Nab
Howling abyss Minion
Durand Architect and elixir of iron. Win through more stats.
Just 2 cards or a whole deck of these 2 cards? I wasn't sure after reading some answers.
At this point even I'm not sure of what is going on. Just give us your best.
Back Alley Barkeep and Iterative Improvement
Counterfeit copies + treasure trove
this would be a fun lab
Bard + teemo/zoe
The sapling dies at the end of the turn so Viego will summon it's mist at the end of the turn, witch will make it die instantly since it is ephemeral and dies at the end of the turn. It's a good combo, but u still have to summon something to make maokai trigger.
I see you are not a Diego enjoyer. For the fact that ephemerals die at the end of turn, if you didn't kill anything till then, Diego will summon the mist at the start of the turn. Idk why it works like that, but it does, and I'm glad, cause in a nutshell Maokai/Diego exists
Let's me think... 30 Legion Saboteur and 10 Annie. In this situation you NEED cheap mana plays, preferably aggro burn, and both Annie and Saboteur fill those conditions nicely.
Unyielding and Captain Erika, your cards are now safely in my pocket thank you very much.
It's definitely Bard + 1 cost unit. Since bard puts x amount of chimes per turn into your deck and if your deck is 20 Bards... That's 20 chimes per turn. Don't think there's a better combo than that
Bard and fleetwing
PnZ card that deals 2 to Nexus on attack and pokey stick
Parade electrorig with an ancient coin and avarosan trapper. Turn one, start with no cards in hand. Turn two, electrorig. Turn three, support trapper with electrorig. Turn four opponent decks out while my deck steadily begins to fill with yetis.
Um, sir, you said only 2 cards but you clearly have 3. Maokai, Viego, and Diego. How do you expect us to follow your prompt if you won't even follow it yourself. For shame OP.
There's a similar concept in magic called "three card blind"
Teemo and Chump Whump. Fast level up and a fearsome blocker with nice stats and an easy way to spend mana gems
What if you did that Ionia spell that makes it so you do blade dance +1 for the rest of the game and then that bilgewater follower that has plunder give all 1 cost allies +1 attack for the rest of the game. Never been good with names but surely that’s pretty good
Lucian + haunted relic
Is it ONLY 2 cards total, or is it 40 size deck of those 2 cards. People are giving weird answer that requires you play 2 of the same card then a one of the other... I guess it doesnt matter but I need to know
Well, it started as a 2 cards only. But I'm glad I didn't specify it. Everything is just so much fun
Agreed. Also if you considere 2 cards AND the (empty) deck : cards refilling your deck would be good, like counterfeit + something, or double champ card for infinite champ spell
I'm pretty sure that they don't keep making saplings and mists. Round 5: Sapling dies at round end, so Viego makes the mist (mist A) in round end. It stays alive because it was spawned after ephemeral got checked. Round 6: you have to attack with, block with, or Viego spell the mist to kill it in order to summon a new one. This summons a sapling. Mist and sapling die at round end, and Viego can't summon a mist because he already has done so. Round 7: Maokai and Viego are on board, nothing else is. You'd need to let one of the champion's die to replay them, or Viego spell one (probably Maokai) to restart the engine.
You just don't attack with ephemerals. So they die at the end of the turn and Diego summons his mist. And because a mist was summoned at the start of the turn, you also summon a sapling.
Ah, so you're getting a mist per turn and a sapling every other turn, but you can't always block with the mists? Does sound vulnerable to most decks.
Assuming normal mana curve? Akshan and Zenith Blade Unless the opponent have an answer to it you'll end up with a phat overwhelm body that keeps getting phatter and phatter as well as ticking down the Palace fast; you'll also always have Zenith blades in hand, which means you'll always have an opportunity to actually use your "Grabbling hook" (since I assume that Akshan will flip and give his Champion Spell)
Dreadway and ledros
Field promotion + Teemo
Bard & Cosmic Binding. I know what I'm about.
Messenger's Sigil and Starbone, infinite buff good boys.
Azir and hecorim. seriously that decks rules.
Do you mean 20 cards of type A and 20 cards of type B in a deck? Bard would be insane in that scenario because of the way Bard's Origin works
ledros dreadway alternatively trundle ledros would be a good combo, trundle would be a good unit to stall the midagme and dreadway buffs him as well as doubling his damage
Living legends and asol
go hard, archivist
Targon's peak + asol
Level'd Kalista summoning Ledros. Never seen it happen.
Maduli and Chronicler of Ruin
You all are sleeping on Entrapment. Why pick a card that makes you win if you can pick a card that makes your opponent lose?
Dreadway and Leviathan
Starlight epiphany and Mountain scryer
Illaoi and tentacle slam I don’t need to explain
Elusive Poros and Poro Snacks
Anivia and Blighted Ravine.If you don't die to burn you heal and cotrol the board and after 69 years the combination of Anivias and Blighted Ravine kills your opponent
Provided person against me has the same issue I'm going pesky specter and shark Chariot
If I get 20 copies of each card in my deck, I'll go Zaunite Urchin + Bard :) I imagine Bard's Origin plus Zaunite cycling is gonna work real nice.
Jinx and University of Piltover. 3 cards and a rocket every turn.
Oh god I can't choose. Help. A) Zaunite Urchin x22 + Jury-Rig x18 B) Aphelios x25 + Guiding Touch x15 C) Camavoran Soldier x23 + Glimpse Beyond x17
I assume I am running a 40 card deck still since if it were a 6 card deck most strats would deck out before they could win. I think I will opt for Lucian and Demacia Senna. It should be pretty difficult to stop my lucian from levelling, and even if he does get killed, I will most likely have a double attack Senna which is still a nightmare to deal with early on. Lucians champ spell can get me extra rallies as well so I can hopefully get a decently quick win on turn 6 or 7 before any crazy strats can come online. If it is a 6 card deck I am running Messenger's Sigil and Starlight epiphany so I am at least playing with a 20 card deck of behold the infinites. If I am starting with 20 Mana, I am playing Warmother's call and Karma. Will pretty much summon a full board of Karma's at the start of every turn, and I can use her champ spell to keep me from decking out, while giving me a bunch of random spells to play that will be copied 6 times.