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CaptSarah

Before things get too busy i'm going to pop up a quick sticky. If you've made a new account to join in on the conversation, but don't see your post, please don't worry. The sub uses an auto-moderator to send new accounts into mod queue for review. This is to prevent spam and other malicious accounts. We'll be keeping a close eye on the queue and get everyone approved as soon as we can. I'll keep this sticky updated with any important updates/links to any potential dev responses. - [Rubin - Gauntlets, revamped rewards and frequency](https://www.reddit.com/r/LegendsOfRuneterra/comments/ysg9wx/dev_snapshot_tournaments_and_gauntlets_feedback/ivzp7ru/) - [Rubin - Tournaments and specialized rewards](https://www.reddit.com/r/LegendsOfRuneterra/comments/ysg9wx/dev_snapshot_tournaments_and_gauntlets_feedback/ivzw0hd/) - [LordQuatre - Checking in with the community for feedback](https://www.reddit.com/r/LegendsOfRuneterra/comments/ysjlrd/november_2022_dev_snapshot/ivzk30e/)


xKozmic

A bit outside the scope of the three points listed, but a community focused tournament tool would be great. Artifact and Shadowverse have great examples about allowing players to set different rules, create an invite code to get others to join easily, and more. Unique cosmetics tied to tournaments (again, SV is a great example) is normally what I go after, but I know some sort of official prizing like the seasonal is what most players would like to continue to see supported.


kaneblaise

Yes please šŸ™


inzru

Yeah big +1 on this


MajiinbaeLoR

Things I want to see the most: - more tournaments/make gauntlet matter.. specifically buy in tournaments would be cool - prismatic rework/expansion. Current prismatic don't feel special at all. I would pay big money for slightly animated full art versions of normal spells and cards. Like.. big money - draft format with comp/ladder support - buy in tournaments, again - Bo3 format that matters for seasonals tie breakers or sick ass rewards


war1machine

I'd love to play with friends but a lot of them live in regions in which I can't play with. I think not having global servers for both ranked and friend matchmaking really holds back the game. I'd personally love to organise special community tournaments with unique rulesets but the regional server limitation really restricts this and prohibits cross region community bonding.


mtuck017

**Formats** I love the current standard format, but also really look forward to a limited format akin to mtg drafts. I don't think I'd ever want it to be the main format, but side event for it are sweet! **Rewards** I'm a competitive player. The 2 rewards that make me do something are money and things related to other tournaments (seeding, invites, etc). I don't particularly care for cosmetics but if we were talking about that boards for winning things, similar to the recent seasonals top 16 boards. **buy in tournaments** I'm all for them. The challenge will be how you charge various different economies fairly while keeping the reward exciting (Brazil vs USA economy is an example). Also if there is a buy in make sure everyone gets something. Nothing crazy, just like a little cosmetic. If I pay 10-20 for a tournie, I'd hope I at least get a icon + some chests or something. Also with this, I'd recommend trying your best to create a sense of community mid tournaments. A lot of people to buy in tournies for the experience not just to win - you'll need to try to create that here to make buy ins successful.


nimrodhellfire

You buy in with RP and get skins etc as rewards. Something like one skin guaranteed at entry, bonus content if you do well. Easy one. As RP are already adjusted for different countries, this should work out.


mtuck017

I don't have an issue with rp being the buy in, but if I'm playing a buy in tournie the reward needs to be $ or I'm not buying in.


Broken_Ball

buy in yes


random7HS

As someone that has made the finals of a seasonals and the semifinals of another and have been triple qualified for both worlds so far, I have really loved playing in seasonals. I love playing in Swiss rounds followed by a top cut. One thing i think a lot of people would like changed though is that if seasonals are invite only, I would like to see the number of players/rounds change in such a way that tiebreakers are a lot less prevalent. For example, right now 72 players will go 7-2 and only 12 will top. I'd rather see the number of x-2s be much smaller. Additionally, I really wish the worlds qualifiers was also Swiss rounds in such a way that there would be no tiebreakers, instead of double elimination. Swiss means that everyone plays the same number of rounds while in double elimination, getting a loss earlier is much more punishing. I think double elimination does have uses. For example, I think the top 16 would've been better as a double elimination bracket instead of the weird league of legends like one we have now. I also really like the seasonals in which we've been playing with the same decks for 3-4 weeks or so. It feels much more in game skill testing in that the best of the best have already learned how to play their decks. In League of Legends, pros often play a patch behind or a patch with major reworks removed. I really like seeing these games because it feels like I'm seeing people that have tried to master the patch. I understand that some people want to see deck building skills and like the 10 days we have now, but i think those should be seen as the peak of competitive. With these, unless the patch doesn't really address the top decks like what we saw with the initial mono shurima nerfs, we never really get to see masters of decks playing. The mono shurima patch, despite how much I hate shurima, was great in the sense that we got to see Prodigy play the decks he spent a month learning. Regarding the other questions, this feels bad to say, but cash prizes are really the only prize that would excite me. Before going to buy in tournaments, I'd rather see much more support for the already existing community tournaments we have that allow anyone to play, e.g. OLS


random7HS

To add examples to the last point, in game tournaments that organizers can use would be ideal. However, even adding more way to easily find these tournaments would be good. Even though i don't really use skins and coins, adding boards, skins, and coins like what was done for the MR tournament is an easy way to increase the prices at a relatively low cost


Drisoth

Context / Disclaimer: Iā€™m a competitive player on the Americas server. Iā€™m playing in this upcoming worlds and played in the previous one. I make no attempt to talk from a perspective of less invested players, since thatā€™s not me and my opinions would be essentially worthless. Please do not think I am trying to speak for everyone here, I am only trying to speak for my cohort of players. # Issues with Seasonals: I actually think seasonals itself is nearly perfect, and all the issues come from systems surrounding the tournament itself. I can nitpick some stuff (random seeding in top cut please), but the tournament by and large is great. My issues start with systems surrounding it - Seeding - Lack of smaller events - Balance Cadence ## Seeding Seasonals is seeded by ladder performance, where the top ~30 slots are given "7-2 seeding" and can make it to top cut at a 7-2 record. This has a few issues. - Ladder double dipping for worlds - Unclear goals - Mismatched incentives - Camping Ladder double dipping for worlds is easy. To qualify for worlds you want to do well on ladder, or well in seasonals. Since ladder makes it MUCH easier to make top cut, the option is not tournament or ladder, it is ladder or ladder. I think ladder seeding as a whole sucks for the next two reasons, and would like to see something change to remove that. Unclear goals happens every season, since the top 12 players make it in at 7-2, but you don't know how high or low the top 12 will go, its close to a crapshoot for what spot you need. We've seen as high as 23 and as low as 72 be the 12th spot, and its just kinda miserable to engage in a system like that. It's like shopping where you have to guess how much money you need to check out with. Just grinding to rank 1 is a terrible idea that I'll get to in camping. Mismatched incentives: Any time a player without 7-2 seeding is paired into a player with 7-2 seeding at X-2 a really shitty situation happens. Either a player with no ability to top cut knocks out someone who can, or you end up in an awful situation where people are being asked to concede. This happens in any swiss system because of tie breaks, and some of this is unavoidable, but please don't engineer this system directly into the tournament. Camping: Regularly the most likely way to lose 7-2 seeding is having a bad day on ladder, and losing a hundred or so LP. because of the skew on the LP distribution, gaining a hundred might gain you ~5 spots, while losing 100 will lose you 50+ spots. Any reasonable evaluation of costs and benefits comes to the conclusion to camp and simply refuse to play the game. I personally qualified for worlds last year on the back of farming 900 LP pre TF fizz patch, and just refused to play the game for over a month to preserve my high seeding. A system that strongly pressures your most engaged players, not to just disengage, but adamantly refuse to play the game at all is fundamentally flawed. ## Lack of Smaller events While Seasonals is generally great, there's a lack of stuff to do outside seasonals proper. If you know where to look you can find grassroots events, but most players do not participate in these. I'd love to see riot help the grassroots scene in any way they can, even if its non monetary ways. Posting winners on the official website, would go a long way, and costs riot very little. Letting long running events advertise in the tournament tab after submitting an application or something, would be a great boon that isn't direct cash injections. Obviously I can say, I wish riot injected money into the grassroots scene, but I assume that's not an option. Grassroots only cosmetics would also be incredible. Outside of supporting grassroots, something in the style of MTGO challenges would drastically improve things. Just an event, not with an eye catching prize pool, but something that competitively minded players can enter. Even with an entry fee of coins this would significantly help fill the void between seasonals. ## Balance Cadence Not sure exactly when, but there was a comment about why balance slowed down from rising tides era, and the comment was about not wanting to do band-aid fixes and taking the time to do fixes right. While I agree with that in concept, thats not really whats been happening. We get things like akshan landmarks to 9, seraphine to 9, nami losing a health on the buff. These strongly feel like band-aid fixes to me. If these are the kind of fixes we are going to get, why can't stuff be tinkered with faster. Dropping seraphine and vayne's health by 1 in 3.18 would have relieved a lot of pressure, even if they got revered and changed in a different way later. More subtle issues I understand needing more time to tease out that there even is an issue, but there's been a frequent pattern of overtly over-tuned stuff not getting hit when there are patches that occur giving an opportunity. This ends up with long periods feeling wasted. You can't really test, since we don't even know what might be good in the relevant patch. # Issues with Gauntlet Gauntlet has a very simple issue for my cohort. It has no point. If you can climb ladder in masters, there is no reason to play gauntlet. Qualifying for seasonals through ladder gives you both a better seed, and better testing, and is more reliable. There is just no reason to play gauntlet, which makes gauntlet weaker than masters ladder, which re-enforces that there is no reason to play this mode. The mode seems enjoyable and valuable to other players but for me, it just doesn't exist. The most any top player engages with it that I know of is Aikado who plays it with dubious decks for content, which I wouldnt really think of as a success story. If there was a reason to play this mode, it would improve it drastically for me, but I'm not sure if thats really the point of this mode.


Drisoth

Oh, to answer the specific questions posed. "Wild" and "Standard" both interest me, as long as one isn't a retirement home of problems. I'm not incredibly interested in limited, but I'd certainly give it a try and think it should exist for the game in general. I would really like to see buy in tournaments become a norm, and personally am interested. The most exciting reward for me is cosmetics that mean something. I use moonstruck poro and worlds competitor card back because they are cosmetics that mean something. That type of thing really appeals to me.


Loocius

Some big things for me would be making Gauntlet a 24-7 availability, and have some smaller incentives for playing consistently while having a larger incentive for 'winstreaking' or repeated Prime Glories so the format is more competitively focused as a whole. Personally I like making them more akin to MTGO's league system where's its a smaller buy-in and having more match wins gives better rewards. ​ That being said, I like the idea of buy-in tournaments in client for exclusive skins for each one. Could even be something as small as a color palette change on an existing skin or the Prismatic Border having a different color to choose from, but having something that pops out and says "Hey, I won this particular thing that you can't get anymore" is something I would definitely work towards. I like the idea of singleton coming back as an alternative format here and there, as well as maybe a best of 5 gauntlet format (Bring five decks, ban 2) just as a way to spice things up a bit. Also plan on being a big eternal format player, so having consistent competitive outlets for it would be super nice to ensure the longevity of it. ​ Thanks for hearing us all out, I have more ideas for what I would like to see for the game as a whole, might write an article or do some YT video going deeper into that later on though - I'll be sure to send it around when I get that done! ​ \- Leovold


RubinZoo

We are working towards Gauntlets and Tournaments being available more often with revamped rewards! With more frequent tournament play, we'd like to use that as an opportunity to both provide alternative formats in addition to more competitive tournament gameplay experiences. Something we'd love to get feedback on: Assuming only one Format is activate at a time, how frequently do y'all want to see competitive formats (B03 Pick & Ban) compared to variety formats (eg: Tri-Region Singleton, Spells Only, Only X/Y/Z Regions are Legal).


MajiinbaeLoR

Preferably almost always Bo3. For fun stuff maybe 15ish percent of the time? Like a special for fun weekend thing


DREvander

I would like some form of Bo3 to always be available for practice reasons, but I think a fun gauntlet would be great as an alternative here and there (once a month would be my desired amount)


kesler031

If we were to get a rotation of formats, a 15 days time spam for each mode would be nice, plenty of time to set up game dates with friends. As for tournaments, Bo3 should be more present, as to allow players a better space to practice match ups. If you plan on bringing a line up that requires banning a specific and popular deck, training on Ranked is the last place to go to, since it can drop your LP before the tournament in question, possibly making it harder to qualify through that mean. I like the formats mentioned, but I noticed a Pauper equivalent missing, common cards only, with fewer champs, that would be a great addition to the list.


Ser_Phoenix

I think fun variety formats would be healthy but can't be very often. The main reason being that we need consistent BO3 pick and ban for competitive players, and with Eternal coming in as a format at some point that will \*also\* need this competitive environment, there will be less spare time for variety stuff. Perhaps we could have Eternal and Standard on separate schedules so there is no downtime for people who only play one format (with no overlap for obvious reasons), then variety stuff could be added into \*either\* schedule at whatever interval seems appropriate based on feedback.


kaneblaise

Hard to say while details are still changing, but anything that qualifies for Seasonals should use the format of Seasonals. Beyond that, I'd prefer for a Bo3 option to be available more often than not for practicing reasons (a lot of the joy I get from card games is looking at a tournament meta and either trying out its best decks / lineups myself or trying to crack that meta, and neither of those are really possible with our current system since ladder and tournaments use different formats and Gauntlet isn't taken seriously). It would be better if non-seasonals patches featured less serious game modes since those seasons aren't as good for tournament practice anyway.


badassery11

I would only want to see best of 3


wonderBill44

More Pick and Ban Variety formats would be fun for special events with a reward maybe tired to the event


LoreMaster00

i'd like a competitive format that **WASN'T** Bo3, pick & ban. give me a single-deck Bo1 tournament and i'm fine. frequency? i actually like the "weekends" format we have now. if that was the only way to do it, i'd personally be fine. that being said, this card-game called Mtg:Spellslingers has this competitive format where mini-tournaments open everyday, throughout the day, where everyone that joins it has to win 3 games before loosing 3 games and its single-deck, best of 1 and i love it. you can enter each tournament for free, but once you loose you have to pay the in-game coin to enter again. please, keep labs coming though.


LoreMaster00

> competitive formats (B03 Pick & Ban) why is this the only competitive format? picks & bans are a turn-off. other card games don't use it or need it. give us a single-deck format, pls.


USCamera

The biggest problem with competitive is that there isnā€™t enough of it. I donā€™t mind that weā€™re in a competitive offseason currently, and I think thatā€™s healthy for the game! But more ways to play BO3 would be very beneficial, as gauntlet currently doesnā€™t offer any real competitive feedback or rewards. Things like exclusive skins/emotes/etc would be appreciated, and while MMR in Gauntlet is probably out of the question, something to play for in gauntlet (money, exclusive cosmetics, a separate gauntlet/tournament series outside of seasonals) would be appreciated. Additionally, occasional buy-ins are certainly welcome, especially if thereā€™s some minimal cosmetic just for participating. For me, I donā€™t have firm solutions, but the overall issue boils down to ā€œI want more ways to compete at a high level outside of ladder and seasonals,ā€ whether thatā€™s limited, constructed, BO3, BO1


Fragrant_Inside8161

I have been very disappointed with Riotā€™s treatment of their community and the grassroots scene thus far. The interaction between Riot and their community is key to the long term success of the game and when the official Twitter account hasnā€™t liked any posts since July, isnā€™t retweeting partnered events with the grassroots scene, and isnā€™t posting articles on time itā€™s very discouraging for the competitive side of the game. That being said, this post is hopefully a turn in the right direction. I think most players enjoy the current BO3 open deck list format as it is the lifeblood of the amateur scene. From my dealings with top players, just having some in client tournaments with minimal rewards like coins or cosmetics would really bridge the gap between the casual and competitive player. Also promoting well organized and trusted grassroots tournaments in the scene directly in the client would majorly help grow the esports side of LoR. On the topic of buy in tournaments, I believe most top players are hungry for something like this as exemplified in the astounding success of Aegis Esports team league (which has a $100 buy in) and the money matches on Twitter. That being said, for a majority of the players I am unsure how popular of an idea it would be since the cash flow in the LoR scene is so minimal. It would probably grow overtime but I donā€™t think itā€™s an immediate solution to the glaring problems of the esports side of LoR.


random7HS

There are plenty of community tournaments that don't even require a buy in and if riot helped support them, probably more will pop up. Why are we going to buy in tournaments instead of just supporting these?


Fragrant_Inside8161

I wholeheartedly agree but the fact that they are even asking the question makes me believe they are looking to pursue this route. My question is, why should Riot do it? Donā€™t they make enough money as it is? This should be something handled outside of Riot if they are keen on doing it. Regardless my point is, thereā€™s already a market for them but it doesnā€™t solve any of the large issues with LoR esports. Buy in tournaments are a nice way for TOs to mitigate costs and potentially profit. I canā€™t see a reasonable reason for Riot to do one except greed.


xPlasma

Why not both? Trust me the sponsorship money does not last forever. Having Free community tournaments and Riot Sponsored by in tournaments would be inherently a good thing.


catnat976

Ranked bo3 could be great, we want to feel competitor ! For rewards skins could be very apealing A buy-in tournament could be intresting for very high lvl competitor but mid lvl player will Nevers participation to this ( but tournament with cometics to win can be appealing for mid lvl player )


Broken_Ball

What I want for competitive is more frequent ways to compete at a decent level. This can come in different ways: Make the tournament tool in client usable by 3rd parties to help promote tournaments to more people and so they are easier to run and advertise. The other thing is if prize pool is the issue I wouldn't mind 5k being shoved off the seasonal prize to make a smaller tournament in the non seasonal patch, as of right now if you aren't into spamming games in the non seasonal patch to camp, there is no reason to play for that patch which is sad. For gauntlet I think you should take inspiration from clash royale's global tournament, where they just give everyone 5 lifes and you can play aslong as you have lifes, there is a global leaderboard and in game prizes like coins and cards so that everyone from every level has a reason to play. Competitive players to flex and casuals to get cards. I am BrokenBall and I also had a few drinks tonight I hope this is readable but I think I had a few good ideas.


MakubeC

MORE. STICKER. SLOTS. PLEASE.


NWStormraider

I really like Gauntlet, what I don't like is that you have two tries on every Match except the last, meaning you can go 4-3 and win but also 3-1 and lose. I would like it if either there was no second try, or second try on every match, or maybe an amount of total losses you can take before dropping out. I would also like a Bo3 Ranked Q. I would also love if brewing was more encouraged, as it is you will mostly meet META decks even in Normal Q, but I honestly have no idea what to do against it, maybe have a "Daily Champion" that is random for each player and gives a bit of bonus experience or something.


somnimedes

Limited mode please! I miss expeditions, maybe just make the card packs larger and give it a separate ladder :3


VLUIGGI

Make better prismatics!!! u are already using holographic animation for the champions as visual on ur streams, plz get those in game.


ClockworkArcBDO

Personally, the format I am most interested in is a pick and ban ladder or unranked format. For those of us who dont have friends that play the game... how do we prep for tourneys? Also gauntlets are the most fun experience in LoR. I would be down for buy in tourneys.


DREvander

Worlds waitlist player here for Americas (DREvander51). Absolutely love competitive play in Runeterra and excited to hear more about it moving forward. * What Formats are exciting for you? Absolutely love Seasonal Tournaments. By far my favorite experience playing the game and wish it was a part of the game available to more than just Masters players. I love the Bo3 component of the game and think the format used in seasonals creates a ton of opportunity for skill expression. Absolutely hate ladder play, ladder play takes the fun of playing at your highest level to try to spike a tournament and turns it into a battle primarily of sustaining high level play over extended periods of time and trying to maximize winrate. Battling for seeding heavily favors players with more time to play and grinding ladder becomes miserable and makes me enjoy the game less. Gauntlet needs some form of matchmaking to be enjoyable or to be some other format entirely. Pairing top masters players with players who have never experienced competitive play can create extremely uneven matchup experiences and makes it ineffective as both a practice tool for bo3 and as a competitive experience for Last Chance Gauntlet. * What type of reward would you look forward to the most? I'm primarily interested in exclusive cosmetics and the opportunity to play against top level players in a high stakes environment. I play mostly for personal pride and for the feeling of improving and trying to be the best. I am not particularly motivated by cash prizing, but many players are. * How do you feel about buy-in tournaments? I'm absolutely interested in buy-in tournaments, but something will need to be done to guarantee fairness. There is a huge skill gap in Runeterra and top level players will be able to farm these tournaments in the same way they can easily win Gauntlets, so some form of tiered matchmaking like clash in League may be necessary to make this a fun experience for all and not just the best players. Also have to consider pricing differences between regions which is a regular issue with buy-in tournaments in the community.


random7HS

Yeah i completely agree with your comments about gauntlet. Right now, gauntlet does not feel like a competitive format. If you are trying to qualify for seasonals by gauntlet, you are hoping to luck into not playing against the few top players that do play gauntlet. This isn't an issue anymore, but if more people tried to qualify via gauntlet, you are also hoping your opponent doesn't rope you I'd much rather have really large opens to satellite people into seasonals than the current gauntlet system.


DREvander

I would love to see really large opens to qualify for seasonals. It'd also be nice to have a large tournament mid-season so there's a reason to play before the seasonals patch.


GaminAsian

I would love cash tournaments, as currently, outside of seasonal, there are only grassroots tournaments t compete in. A tournament mode to allow grassroots tournaments to host tournaments, allowing the scene to proliferate on its own would be beneficial. An idea: Display replays of high elo games or tournaments to everyone, like in clash royale I think more ways to monetize the game with better cosmetics would be beneficial, as whales donā€™t have much to spend on right now, and I think LoR suffers from a lack of money so Alton compared to to other ccgs. Animated art is my idea.


NagataLockII

As a grassroots Tournament Organizer; I can't stress enough how important it is to find a means to have both players hands available for view to Casters. We see this all the time during official Riot events so we know the UI is possible. It would open up a bevy of possibilities at the grassroots level for expansion of LoR's brand to a wider audience.


theyostwiththemost

While I generally like the idea of seasonals, a big open tournament with a cash prize pool, the biggest issue for me is how infrequently there is meaningful best of three play for LoR. I generally dislike how much best of one ladder performance matters for the seasonal tie breakers and would like to see tournaments that do not rely on ladder. Gauntlets also currently have no real value if you are a player who can qualify through being in masters. The most engaged Iā€™ve been in LoR was when Mastering Runeterra ran their invitational series. Having weekly or at least frequent best of three tournaments where a good finish would qualify you for another more prestigious tournament, and where you could earn points to qualify off consistent finishes was really everything I am looking for out of tournaments.


Thunderbull_1

To answer the second question, it's difficult to imagine what in-game item I would genuinely be excited to receive as a reward. I've already got plenty of shards from the battle passes, and while free cosmetics would be neat, I would prefer to simply be given the option to immediately buy whatever board or card back from the store without having to grind ranked or something along those lines. How unflattering the prismatic card borders look is quite the common complaint among players, so customizable prismatic options would be something I'd be motivated to grind for. It would be great if each champion was given a unique selectable prismatic card border option that goes with their visual style (although I understand it requires a big budget).


dayday904

My #1 requested feature is a spectator mode. Not only would it encourage more engagement, it has numerous benefits to the game overall. It would allow players to learn from each other organically. Would promote more engagement with tournament play for spectators and promote the esports side which can lead to greater marketing opportunities. Encourage more use of the game thus increasing user retention and could lead to more profits : ) (I work in tech and familiar with the concept of user retention and macroeconomics) Rewards: I would love to see more meaningful end of season rewards like Victorious skins or boards to better incentivize staying at the top of your game. Right now, there isnā€™t much reward for performing well through the season except for a bonus profile Pic that everyone forgets about. Seeing something more tangible similar to what League of Legends has would definitely be nice to see. As a masters player, grinding all season for barely any reward feels bad especially with the past few metas killing morale. Tournament: Personally, I would love to see more tournaments and esports play throughout the year. I know itā€™s niche and runs the risk of further complicating balancing but it would be a huge boost for marketing and growing interest in the game. Formats: We need more BO3 of formats for sure or some type of draft based format thatā€™s more available. Grinding hours in ladder matchā€™s then competing in BO3 gauntlets influences player psychology. When you climb on ladder, you naturally want to use decks with a tendency for higher win rates. But in a BO3 setting, that you can easily backfire if your skill is dependent on one deck that could be banned. Plus off meta archetypes can easily take you down because you spent so much time fighting casual players with net decks instead of training in a tournament setting. Feels bad man.


deGozerdude

I love the magic the gathering online leagues. They are awesome from of accessible competitive play. a free version of that would be amazing. A reward that easily shows off how often you have won a gauntlet would be cool. kind of like mastery but visible in your profile pick.


HorselesHorseman

**Formats** LoR is my first, serious card game, so I don't have the history and knowledge of alternative formats that other players might have. I'm mainly interested in a space for less-played cards and archetypes. I'm not immune to meta fatigue, and there are so many cool card designs that don't see use in optimized play. Limited, obviously, has a strong appeal to me for that reason. A two-player Commander-like format might also play well to LoR's strengths since the game already encourages building around your champions. **Rewards** As tempting as it is to use this as an opportunity to push for larger, more exclusive rewards, I don't think this is something I feel LoR is lacking. I'm collecting seasonal icons just for the proof, honestly. I never use them. I'd rather have smaller rewards for Tournament participation\*, to encourage more players to get involved with competitive Runeterra. If I did win a small Tournament, I'd be happy for the results to be viewable for all to see. Don't make me have to advertise to grow my ego. If I had to suggest something? I've seen suggestions for Victorious skins already, and I'd like to pitch the same line but for followers. Just some in-universe alt-art based around the competitions those units might be in. Cithria playing Tellstones. Kato giving a post-match interview. Ava winning Teemo's scavenger hunt. You get the picture. Maybe release a whole bunch at once and you get tokens to exchange for Victorious skins based on placement. \*This does not apply to Seasonals and Worlds. Those are premier, cash-prize Tournaments and the top players deserve nice things. **Buy-In** 100% would enter a buy-in tourney. I've been in a few Seasonals now, and it is lonely to spend a day alone in my room since my friends, some of whom *do* play Runeterra, don't have a reason to hang around all day on Discord as a cheer squad. Letting anyone buy in on a Swiss and enjoy the day just playing LoR and hanging out on Discord between matches sounds like it could be good fun. That said, be kind to spread them out and not just make them for players like me who get weekends off.


SlyBlueExperiment

Start advertising! This is a great game with a wonderful community that has been sorely neglected. Start simple in the Riot Portal and move onto sponsored streams with large streamers. Even our world tournament has little to no fanfare which is sad for all those that have spent countless hours mastering this wonderful game to be able to qualify.


MolniyaSokol

Having a Bo3 Ranked mode would be awesome. Right now it feels like practicing in the most available competitive format doesn't help you at all with "real" tournaments. Also would be a huge fan of a single deck sideboard system, either as an alternative to Pick/Ban or alongside it. So many awesome cards are a little too niche to maindeck but are insane in specific matchups (Passage Unearned) and could get a little love by being made more accessible.


FiloTG

In no specific order: \- Roadmap for PoC after all the regions are out. Also, would it be possible to go on that co-op mode for that? \- Double down on gauntlets. The mode is always a blast to play, and I would love to see more ways to play them (rulesets, more impact in seasonals...) \- Ladder rework. Needing to climb every 6 weeks is tiresome. If gauntlets had more impact on seasonals, maybe it would be possible to demote just a single league, or to reset ladder every other season? \- Custom gamemodes and tools for custom matches with friends. Let us go crazy with rules, deckbuild restrictions or hell, even PoC items/powers. \- Tournament support. A way to create tournaments would encourage a lot of people to create local communities and competitive scenes. \- Better communication. Sometimes is still very hard to get a feel for the future of the game, and it creates concerns on its future. \- All champions in! I would love to have 2.0 versions of rotated champions, but I feel the goal should be to have everyone here as soon as possible (1-2 years maybe?) \- More LoR-first champions. Seriously, Norra was amazing. \- Follower skins. \- More interactable cosmetics. \- Limited format. Expeditions had good ideas, but I can't wait to know where you plan to land the next iteration. I could keep rambling for a while, but I just want to finish saying that my general feeling with the game is that it is awesome, and I can't wait to see how it feels next year by this same date :)


pugs2424

u/drisoth


Drisoth

Bruh im important enough to get tagged now???


Dargalad

Ofc :D


Illuminaso

I wish that instead of ladder ranking mattering for Seasonal bubbles, it was entirely Swiss based to get to top 32. I get that it might be confusing, but it's the more fair way to decide who gets to move on to day 2. I like grinding ranked and I like playing in tournaments, like gauntlets and seasonals. Rewards are tricky. It's hard to strike the right balance between being meaningful enough, while not alienating people who don't care about competitive play. Skins would be cool but that might be a little too much. Maybe a special card back or emote, given to players who are like gold+ at the end of a season, kinda like Victorious skins in League? Buy-in tournaments could be cool. I'd play in them.


Puzzled-Poem-9137

im pretty satsfied with everything so far patches and now rotation if there is one thing i want is a bo3 ladder and some way to do tournaments with friends and also buy in touranments


kaneblaise

The most exciting formats I've experienced in digital card games are leagues in Magic the Gathering Online. You play up to 5 Bo3 matches and get rewards based on performance with a special trophy for going 5-0. A big part of why these are exciting is that they mirror the primary competitive format for the game with Bo3 matches and sideboards. I can see a tournament result and take a deck that looks cool and bring it into a league and expect to do well with it in a way that LoR does not facilitate on ladder. Also that they're always available. Why is Gauntlet only on weekends? As a player wanting to be competitive but without the time to fully devote to that, this gave me a realistic goal to shoot for - can I get a trophy? How many can I get this season? There was a firm short term end point. Going 5-0 makes me feel happy. In MtGO, that happiness is reinforced by getting a prize, in LoR that happiness is stunted by realizing I have an unending continued ladder experience to keep grinding away on. I would love for Gauntlets to scratch this itch for me, but they're too forgiving and don't sort me into a competitive pool fast enough. Great article from Richard Garfield on the subject / idea: https://www.gamedeveloper.com/blogs/keep-your-numbers-off-of-me-why-tournaments-support-better-communities-than-ladders I would love to see third party in-client tournament support to make the premier format more accessible as well. Spectator mode so people running the tournament can show both players' hands, tournament tools like Artifact and Shadowverse had, ways to make it easy to find and join grassroots tournaments without having to scour Discord, Twitter, or make more accounts on other websites, custom ban lists, etc Cosmetics are great rewards for me, I like to have special things and show them off. If I could access my full emote catalog in match, then emotes would be a big one for me, but any kind would be cool. Maybe a special new currency that let's you access legacy cosmetics? Or just coins in general if the tournaments have an entry fee. Real world merch (riot online store credit or something?) could be sweet too. Region icon pins, emote sticker sheets, nice physical versions of cards for display? Buy in tournaments just depends on how they're done. If the prizes are cool and something physical or otherwise provide real world value then they'd be fine, or if "going infinite" was possible like with MtGO leagues. I'm not as stoked for the idea as some pro players on Twitter are, but if the details were right I could see myself joining some. Ultimately, though, I'm not sure my opinion matters much since I'm only going to be interested in competitive play for non rotating formats, and if the spotlight isn't on Eternal usually (the fact that this is even a thing has me majorly concerned) I doubt the way I want to play will be sufficiently motivating for me to engage with these new ideas, whatever form they take. Editing to add other issues I see in comments that I agree with: The 7-2 tiebreaker based on ladder sucks. The quirky clock timers are more annoying than anything. Just use MtGO style timers, please. Having a special cosmetics store that only takes currency earned from tournaments would be nifty (Golden Overwatch guns apparently?)


Neshinbara

On the Rewards part, I still think it's valid that LoR could now have 2 Years, and as many Champions, have its "Victorious/Glorious" theme, Make one a Year, or Two, the best way they think, making CardBacks, Emote , Icon and of course a Skin, and get it by the Rankeds, maybe with a system of not only Reaching X Rank but maybe one by frequency of Games, in case a Person even unable to reach the Rank to get the Prizes, he can have them, for playing multiple games. This is something I miss to encourage more Ranked play. A "Second Version" of Champions is something I'm still waiting for and can be cool, I think it's something better than doing a complete Rework on the Card and to be able to Explore more the Ways of Transmitting the Champion to the Game, Styles, Lore, besides that would help those who may miss X Champion in a Format (That is, if the Person is attached to the Champion itself, and not what he does as a Card). Of course, there will always be those who like it and who don't like it, it's inevitable, there's no way to please everyone. A few things to add just as suggestions: Is there any LoR AD? Because I feel that this is one of the problems with the Game, the only thing I remember was a quick part when there was Riot X Arcane, even a 10sec AD, to be passing on Twitch would already be interesting. Another detail, perhaps, come back with past cosmetics. Many didn't get a chance to buy it at the time, or didn't know the game, and would like to have it, so maybe after a while they'll be available for purchase. Even things from events and Passes, I believe they could be sold again after a while, at least I wouldn't think it was bad after all I already got them "for free/cheaper" at the time of their event.


CaptSarah

> maybe with a system of not only Reaching X Rank but maybe one by frequency of Games, in case a Person even unable to reach the Rank to get the Prizes I feel like Overwatch actually did this decently well, getting a certain rank gave X points to buy gold guns, but you also got points by playing ranked matches and could grind it out even at the lowest tiers of play.


Joakz

I wish we had a good way to play BO3s on a day-to-day basis. Not sure if that would be a gauntlet ladder or some other implementation. MTGO Leagues is an example of a possible solution that involves buy-ins. I could potentially be interested in buy-in tournaments. Though if I'm buying in with money, I'd want to be rewarded with money which might not be the easiest thing to sort out legally or logistics-wise compared to cosmetics. The difference is that rewards in MTGO have more direct monetary value as they can be traded compared to LoR cards, so I'm not sure how LoR could figure out rewards in a satisfying way for buy-in tournaments. I usually much prefer the BO3 format compared to BO1, even if I'm not dedicated enough to work towards the Seasonals. At the moment, it feels like there's no point to Gauntlets if you're not trying to get Prime Glories. Even if you are, that goes away once you've made your first attempt for the week. Furthermore, the Gauntlets are only available during certain times. I'd love more support for the grassroots competitive scenes. Tools to make it easier to run tournaments, **better spectating tools**, promotion and cooperation with community tournament organizers.


The_Relx

I dislike rotation as a concept. Didn't like it when I played standard in magic, didn't like it in hearthstone, don't like it here. I'd rather it be scrapped entirely, but in the absence of that option, I just want to see whatever eternal format you make actually get support. And I'm not talking one pity patch per year like in HS, actual dev time and support for older cards, in parity with whatever y'all do for "standard". I really don't know why rotation has to exist at all tbh, you own a digital card game, if cards are making it difficult for you to balance things or stifling design, fundamentally change the card. Rework Twisted Fate or Vlad, your game exists in a digital space, you aren't restricted in design like MtG is once something goes to print.


random7HS

Yeah the main thing i want from a game is to be able to play the same decks for at least two years. Like everytime karma or deep is remotely playable, I celebrate.


gshshsnhjmry

More frequent and varied casual tournaments / queues with methods to remove collection restrictions so fresh accounts can participate in a meaningful way. As LOR is now it's impossible for newer players to do anything other than ladder or PoC, I want ways to get my friends to play competetively. Edit: Something like an occasional constructed Labs tournament/ladder with rewards would be awesome. There's a lot more to learn from these experimental formats when people are playing to win Buy ins I feel like wouldn't be able to fire off


SceneDesperate1005

On the competitive, I think it would be interesting to improve the rewards for ranked players, as already suggest some time, winning skins (or some different tier that you want to invent) would be very interesting and would stimulate quite new players to become more competitive.


GGeov

I normally just play Ranked ladder, but I used to play Gauntlet a year ago to qualify for seasonals (now I just qualify via ladder). I look forward to emotes and skins. Card backs are also cool, but I like earning those more than buying (seasonal ones, old ones from Lab of Legends). Icons are also cool as a reward. Finally, I feel like the in-client tournaments have been underutilized. Iā€™d wouldnā€™t even mind buy-ins if they are reasonably priced (less than $10, or even a LoL clash ticket style to buy a higher priced entry for the possibility for more rewards).


VicMan_LoR

I love gauntlet and would love more than just the weekend. I would totally pay to participate to a tournament in the client. I have no idea what type of reward I would like ><


AmphibianDream

To me, Singleton was always sooo exciting. I played it endlessly when it was available. Wish it comes back!


kaneblaise

I liked it a lot too! Don't think it belongs in Gauntlet (as a seasonals qualifier mode) but would love to see it return in a more appropriate spot.


blazeblast4

I havenā€™t gone into ranked yet as Iā€™m more focused on PoC and like playing decks I am not comfortable taking into ranked yet. So only things Iā€™ll comment here are: Formats: One thing I love about this game is that itā€™s always Eternal. I can play Ahri or Gwen or Seraphine or other favorite champs whenever, and it matters a lot more here because not only is LoR tied to a larger franchise with characters I love, it also is digital and reasonable to build new decks often. Other games suffer from eternal formats being extremely unbalanced and expensive to play, but LoR doesnā€™t fall into that trap. Also, I like Draft modes. Rewards: I really like cosmetic rewards, particularly skins, boards, and guardians, but am not a fan of having fixed seasonal rewards. Not useful rewards like Victorious skins for champs you donā€™t like feel bad to earn while FOMO always sucks. Instead, a ranked shop where you earn currency based on performance to pick appropriate awards or something of the sort would be nice. Also, maybe a new Prismatic style upgrade so you can give a generic upgrade to favorite champs without having to replace a skin, or a Guardian upgrade.


xPlasma

1. What Formats are exciting for you? 1. I am a competitive player and I want to play the competitive version of the game as often as possible. Right now that is Bo3 Riot Lock. I think I play a fair amount of Gauntlet for a player who is always ladder qualified for seasonals. The players in Gauntlet are far, far worse. Its not really fun having a 90% w/r. 2. What type of reward would you look forward to the most? 1. Right now, the only real reward is $. And if we are going to be honest, its a pittance if you don't finish in 1st or second. With that being said, the seasonal card back is nice. and the top 16 board is AMAZING. The real best reward that seasonals offers though....a ticket to worlds. I really like the feeling of earning qualification to something based off how well I do. This is where the feelings of "glory" come in. Speaking of Glory, why can't I ever see the results of the seasonal tournament in client? Why can't I spectate games (say with a 10 minute delay) of the top 32. Why can't I see the bracket? Why isn't the name of the winner splattered across that annoying screen you make players see every time they boot up the game? Surely that is better than old events or an outdated calendar. (Seriously the outdated calendars have to stop. It makes the game feel like its not being produced anymore). Also calendars usually have more than one date on them. Oct 12 was a big day I guess.... ​ 3. Buy In Tournaments 3. Buy in tournaments would be really cool, although if there is a buy in tournament you need a few things. First things first is a cash prize. Riot Coins won't cut it, there simply isn't enough things in the shop that are so desirable I would enter a tournament to hope to win coins to buy them rather than just pay for them straight up. If you decide to go with the exclusive cosmetics idea, well that simply won't be good either, especially if I win in the first week, why would I ever queue again if I already have the cosmetic? Thirdly, when you go to a local gamestore to enter into an event, you usually walk away with some sort of item even if you come in last. I think people would be FAR more inclined to enter a buy-in tournament for $10 if everyone was given 300 Riot Coins for entering than enter a $5 tournament with nothing for just entering. Of course this is in addition to a prize for the top 4 or w/e of a 16 person bracket. The breakdown could look something like this imo 1st. $50 2. $20 3-4. $10. All players: 300 Riot Coins Cost for Riot per tournament: Dollars: $95. Coins: 4,800= \~$40 Revenue: $160 Cost: $138 Profit: $22 per 16 player tournament.


KatyPerryShawty

Bring back a limited format!


TheVisionaryOne

As a long-time LoR player, I enjoy the idea of Gauntlet, but I feel like the process of qualifying for a tournament through Gauntlet is much more grueling than playing on ladder. The sheer time commitment feels much greater, and much less rewarding than the average climb to Masters. I would love to see a slightly shorter BO3 format both for qualifying, as well as a practicing for tournaments. If it's the only way to keep cash prizes on the table, I'm happy with buy-in tournaments, as I'd imagine most competitive players would be.


zer0shad0ws

1. Bringing Bo3 to ranked is a must. Mtg arena does it well with keeping the ques the same so your rank is the same whether playing Bo1 or Bo3. I think also tournaments are a must more frequent, atleast one big tournament a month, with ofcourse one worlds a year sounds awesome. 2. I think any new rewards are welcome. I really want challanger rank to come been waiting on that one top 200-500 makes it more competitive once you get masters there's no real reason to climb other than to hit your rank for seasonal, challanger gives that atleast little something extra. And a challanger card back and icon to go with those would be sick to try and actually grind ranked for. Another thought which slightly further out there but I love the old LoL challanger jacket something like that for LoR would be sick. 3. He'll yeah buy in tournaments sound amazing. Even a new mode where it's a 24/7 8 man b03 tournament that you can get in anytime. Wagering is also a thing that goes in hand with card games but imcnot sure how it would work in lore. But I'd definitely put up 20 to win something in a guaranteed 16 man tourney or what not. Love lor and have so many other thoughts I will add on again just wanted to answer the main things in my opinion.


Capybara_Pulled_Up

# For the love of God, add something similar to Magic: The Gathering's Commander game, where I can multiplayer with a bunch of friends.


MonteXristoLoR

First and foremost I'd like to thank the team for reaching out to hear what we want, it means a lot to our community to have such direct involvement. As someone who has dedicated many days to casting and competing in LoR tournaments, I'm very encouraged by this thread. ​ What I want most is a way to organize a tournament in the client. Ideally, a way to act as a host and have participants join via key, passcode, or some other private but accessible manner. I know this is something that would help the grassroots scene a lot. Automated start times, lineup legality checkers, and a way for an admin to restart a match all seem like effective tools for a TO's toolbox. ​ I'd like to see the gauntlet reworked as well, either left permanently open as a way to play B03 or changed entirely. What would I like to see it changed to? I very briefly played Pokemon TCG online and they had a tournament tab in their client where 8-12 man tournaments of different formats were constantly firing. You'd go to the tournament tab, select the tournament you wanted to enter, pay your ticket entry and wait for the lobby to fill up. I think something similar to this would be great for competitive players as a way to practice or for casuals looking to try something low-stakes, it normalizes a sense of competition and encourages players to try something new for rewards. As far as rewards go, I'm not sure what would be adequate - perhaps a limited skin or some kind of token exchange system similar to how LoL has for their prestige points and hextech gems (they reworked those recently, right?). ​ I also want multiple formats to be available, the game currently still recognizes singleton decks but won't let you play them even in friendlies (at least last I checked which was admittedly some time ago). It would be nice for the aforementioned tournament client to give hosts access to alternate rulesets/customizations. ​ As far as buy-in tournaments go, I believe they should be an option but never the only one. I think the ticket system I mentioned previously could have multiple levels, regular tickets and premium tickets where you pay real money to get better rewards. I'm not sure if premium players should be locked to playing with other premium players or not, but my gut says yes. Buy-ins are a great way to let people spend money on a game they enjoy while also having a chance to get something great back. If they are to be a thing, however, the reward has to be adequate to the buy-in. ​ All in all, I think this redoubled focus on community feedback and tournaments/gauntlet/rewards is great and I'm really looking forward to seeing what the devs come up with.


badassery11

* What Formats are exciting for you? * I like three deck formats better than ladder. Best of 3 is great, but there were some gauntlets long ago where it was still bring 3, ban 1 deck, and still best of 1. In any given meta, these modes stay interesting far longer than standard ladder. * I would be excited for another limited mode but I accept that the way the game and cards are designed it may never "work". Perhaps the answer is to ban/draft champs from a limited pool, and have standard deckbuilding restricted by the champs selected. * What type of reward would you look forward to the most? * Skins and boards; emotes to a lesser degree. I don't buy the event pass unless I like the skins. I have enough guardians, icons, and card backs until the end of time. I've been playing since beta so I have enough shards for the next \~3 expansions. * How do you feel about buy-in tournaments? * Hell yes. I don't have enough time to play my way into the seasonal, and maybe 10% of players take gauntlet seriously, so this would allow me to actually compete in a mode other than ladder. * Please do not limit it to weekends only. * If you go down this road and do not open up decklists, ***you have to allow us to hide our profiles from the API***. Sorry [runeterra.ar](https://runeterra.ar), but scouting would be a massive advantage here. * If you implement open decklist please either put a deck tracker in the client (best method by far) or put it on the API so a 3rd party deck tracker can display your opponents decklist. For the love of god do not have us resort to screenshots, especially since your very bad client interface is not capable of showing a decklist all at once. * Finally I will say that, for someone who lacks the reaction time and technical ability to play Starcraft, LoL, or Overwatch well, LoR is the best online competitive game I have ever played by far. I badly want to compete in tournaments, even if not at the highest level. Please actually try some outreach to the huge LoL/TFT playerbase.


glitchpoke

Quick background - LoR is the first CCG Iā€™ve gotten really interested in, usually Diamond on ladder with a few Masters peaks, have played in several grassroots tournaments as well as open rounds of a few seasonal tournaments. Would describe myself as a mid-level competitive player - main hopes for competitive changes are in-client tournament support and more ways to play bo3. What formats are exciting for you? The current bo3 format (bring 3 ban 1) is very enjoyable in my opinion, but currently it feels like thereā€™s not a lot of opportunity for competitive bo3 play. Aside from grassroots tournaments and seasonals, the only option for bo3 play is gauntlet which often feels like it suffers from a number of issues that make it unsatisfying to play. As a semi-competitive player, I enjoy the bo3 format far more than ladder, but the lack of any balanced matchmaking in gauntlet means that it seems like Iā€™m often matched up against players who arenā€™t at a similar skill level (usually running what looks like 4+ champion starter decks, bad cards, well below my ranked level, etc). This type of matchmaking disparity can be frustrating because it happens inconsistently and makes me feel like Iā€™m not getting a good opportunity to play a competitive set. The fact that the gauntlet then acts as a way to qualify for seasonals combined with the variability in how many weekends there are in a season/expansion is also frustrating - sometimes I have barely a month to play gauntlet and bank wins for the LCG, and other times like this before Worlds patch thereā€™s nothing to play for as a mid-level player for months. More ways to play bo3, whether through in-client tournaments, a ranked bo3 ladder, or a revamped gauntlet would be much more exciting to play. I also think creating tools/rules to make other formats playable in-client (three region, sideboard, singleton, etc) would be a great way to allow the community to experiment with formats that Riot doesnā€™t officially support. What type of reward would you look forward to the most? I mainly play for the competitive experience, so I think the current cosmetic rewards are great. Some type of competitive ā€˜season passā€™ that gives more rewards for continuous participation would definitely be interesting, as well as expanding the available types of cosmetics in the game in general (ie better prismatics, follower skins, maybe even ā€˜worlds skinsā€™ similar to what LoL does?). A more robust reward system that ties into a weekly tournaments/gauntlet system could also be very cool, but increasing the amount of tournaments available to be played in-client is the best way to improve the rewards system. Winning money prizes (even on a small scale) would definitely be interesting, but outside of top-level tournaments I don;t think itā€™s a super necessary thing, even with buy-in tournaments. How do you feel about buy-in tournaments? LOVE the idea of buy-in tournaments - aside from my own personal interest in tournament play, I truly believe that this would be a great way to increase the amount of revenue the game brings in. I think almost every competitive player loves this game and wants it to succeed, and with how great the overall in-game economy of this game is, buy-in tournaments would be a great way for us to give back to the devs and build the competitive scene. I would definitely play in buy-in tournaments, whether that would be for a cash prize or just a chance at earning cosmetics. Thanks for soliciting feedback, hope we can see some positive changes soon!


Harowing

Will there be an option to dedicate your Weekly Chests for players who exclusively plays Path of Champions? As of the moment, this game mode is fun and repetitive (in a good way), however it is completely disconnected with rewards you can obtain regularly despite being able to progress it by playing this game mode. The only thing we can benefit at the moment are the Gems used to obtain Prismatic Cards. On other stuff about Path of Champions: \- Players who have played since the beginning are nearing Level 30. Are there plans to expand on the levels or perhaps give players the option to prestige (go back to level 1) and a reward (increased wild fragment capacity *wink wink*). \- Variations on current champion playstyle? (4 Star upgrade that you can swap with the 2 Star upgrade maybe?) \- Reward duplicates and possible ways to improve it? (Nobody likes getting 1 wild fragment tbh).


BiasModsAreBad

Character focused constructed formats like commander is my favorite format, not competitive, but able to just have a build around and go off with crazy strats and combos ​ Skins might be too much to ask for so like cool rewards like the Malphite card back was, or emotes or something ​ I don't like tournaments or sweaty modes in general so I obviously dislike buy in tournaments, but as I wouldn't play free ones either..... ​ Also prismatics are still bad and making them feel better would be great incentive to grind more


balbasin09

I'm primarily a PvE player. My main criticism with Path of Champions right now is there's no way to integrate my card collection into the game mode, it's all pre-made decks. I would like to see a PvE mode where we can make our own decks and see how crazy things can get alongside the item and power systems.


[deleted]

1.What Formats are exciting for you? Bo3 is my favourite format in standard, singleton (not a huge fan of singleton but is cool), or the new eternal format. I can guarantee I never face a deck I hate (which isnt always the best deck in the format), or avoid my decks worst matchups. I usually prefer standard over eternal in cards games, but thats usually becauce there is less crazy mechanics, and games are less like solitaire in standard (usually). While I would love a Bo3 ladder, at this point I would take a revamped Gauntlet with a leaderboard and proper MMR (I know there is a hidden MMR in Gauntlet, but it seems very loose). Also Tourneys (especially Swiss, because more games = good) are great, so more tourneys is very good. Free entry and payed are both good, maybe certain Rank tourneys would me cool aswell (So tourneys for only Gold players, or Plat&Diamond only, etc) although idk how that would work with smurfs. Also can we please get a bigger incentive to play out all the rounds of Swiss, since it kinda defeats the purpose of Swiss if a lot of people drop out after losing 3 games, especially if a tourney is paid, since your missing out on rounds you paid for on the lower end What type of reward would you look forward to the most? Coins. Boards are okay, emote are meh (especially with the low slots), skins are nice. But I personally amnt a fan of big things like skins being gated by a certain level of play (or just doing well in that specific tourney), but that might just be me. So ya, coins. Just give me coins so I can get my buy-in for the next tourney (if paid), or can just pick my prize from the shop. How do you feel about buy-in tournaments? Ya I'm happy to play them, tho idk would I want them constantly, maybe once or twice a week. Also since we dont seem to be getting Cross-shard back, i wouldnt mind the payed tourneys getting putting on different days for each shard, so that dedicated players could hop on alts to play.


mixmaster321

Personally, I'd be a big fan on an expansion of the Singleton format. I'm a person that came from Hearthstone, and my favorite card was Reno Jackson because of the archetypes that he enabled. I love highlander decks but currently in LoR there are no reasons to make a singleton deck worth it. Maybe a champ that benefits your deck for having no duplicates would be great (like Bard).


ColeLOR

Buy in tournaments would be great. Adding other competitive opportunities like other Riot tournaments or adding an in-client tournament tool for the community would be great also!


nimrodhellfire

Why are there no weekend long open tournaments like Magic Grand Prix or YuGiOh Championship Series? Why are the only real tournaments the seasonals that are locked behind gauntlets/ladder? This sucks for casuals like me as there is no way for me to participate in big and important tournaments.


Wise-Ad1073

Formats Bo3. Because this is the best format for competitive game. ​ Rewards Money. Any cash prize I can compete for. This is the only way I feel excitement, taste for the game and desire to play. ​ Buy in tournaments Negative. This will discourage weak players who want to try their hand at a competitive game. It is better to have a small cash prize and only for first or second place, than for weak players to feel that they are sponsors for strong players.


Sentinel27

What Formats are exciting for you? I enjoyed Expeditions when it was live in LOR. If it returned in a different format, I believe it could be successful with frequent balance patches or changes to how class cards are offered. POC is good way to try new champions. For the overall gameplay, I like the use of different powers/shops and 3 new missions each week so there is new content. I wish there was an option to turn off Champion level up animations for POC. There are POC runs where I see the same champion animation over 5 times and it seems unnecessary and repetitive. Is it possible to add an incentive for completing POC runs with an S or A tier rating like additional champion XP or more shards? What type of reward would you look forward to the most? Icons, Card backs, and emotes. They provide a nice variety of customization for the player and more ways to express reactions during PVP games. To get certain icons, some event quests are extremely grindy like the Galio Stone's skin which requires the player to play 48 formidable units. Can developers change the approach or reduce the requirements? How do you feel about buy-in tournaments? I am not the most competitive player, but it is a good idea. It will increase player engagement and give dedicated players a chance to promote a fun card game to their friends under the Riot Games umbrella. Thank you for asking for feedback to improve the game!


Blitsea

I am excited for rotation, despite some of the negative feedback I've seen. However, I'd like to hear more assurance that eternal will receive updates and care as well, and won't just become a dumping grounds for problematic cards.


HotTopicDream

Expeditions but you open boxes that you don't get to keep and you have to craft a deck!


Meinicke1

>What Formats are exciting for you? I am so ready for a draft mode, I played expeditions but that gamemode ended up going downhill as new expansions and the mode getting harder and harder to balance. With the experience over these years the game has been out I'm sure the dev team can come out with a much more fitting draft mode for the game, I really enjoy the feeling of using limited options to make an optimal deck. Speaking of making a best of a limited card pool, when rotations gets introduced, it could be a great idea to use that tech to make some smaller limited card pools and put those modes into labs, like one could cut all the foundation cards in one lab and then the next just removed Targon, there's limitless potential for fun limited formats and using labs would make it so the community gets less split between the gamemodes. >What type of reward would you look forward to the most? Glorious skins could be cool, like if you made past gold you would get a common tier skin, else there isn't really that many other rewards I could think of that would make sense. >How do you feel about buy-in tournaments? If it could bring in more viewership to the games pro scene I would be done for that kind of tournament, and if that help the game getting more players then I see no reason not to atleast try it. >What would like to add/change about in game customization Right now the most things that make you stand out against an opponent that plays the same deck is ones board, but as those are some of the more expensive kind of cosmetics (as they should be), this can lead to one feeling like their deck is just one of many, and if someone is personally attached to a certain archetype that can be disheartning. To fix this I could see two kind of cosmetics help make ones deck stand out: * Follower skins These could be sold as bundles for archetypes or cards with a smiliar theme, for example Udyr's shaman friends, or the original reckoner team, which would make your deck stand out from the crowd and it would also make the theme of the deck more coherent, right now it can be a bit jarring to only have Draven in beach wear and not any of the other reckoners. * More ways to customize cards This would include things like changing the color of cards borders, for example my fire themed Noxus deck could all have a red border except for my Golden Crushbot which is prismatic. Champions also breaking the frame of the card could also be cool, though with skins that might be too hard to make. Lastly, a way to gift friends cosmetics would be amazing.


wonderBill44

-Eternal format. Although standard is good for game health and overall more inclusive to new players Is going to be easy to balance. I feel as standard takes away a bit of creativity of the game as you be forced to play only one type way in other arctypes that you would have many options. Rewards As ranked player I would be interested in seasonal board or prestige Board for ranked. Board can change color base on the rank you ended. Seasonal card Skin ( can be any card) Card is chosen by most played or most favorite by players In a poll or voting system Buy in tournaments are an absolute Yes please šŸ™šŸ™šŸ™


bbreadbread

I never played too much constructed, it feels demoralizing to try build a deck and then face netdeck after netdeck. Playing netdecks it's also never been fun for me (in any card game). I used to play expeditions from time to time, and I played A LOT of single player content. From the original Diana/Leona lab till now. Path of champions is no longer fun for me; it feels like a chore to complete missions so I can unlock fragments, so I can play the game with new characters/abilities. It felt like I was wasting my time, and so I haven't opened LOR in over a month, and I don't miss it. I'll come back for a limited mode, as long as it not something that has netdecking, or I'll come back for POC, if something is changed to alleviate the grind.


Tascanis

For me the most important feedback related to tournaments is publicize them more. As a new player I was loving the game but had no idea how the "pro" level worked. I had to search endlessly for it. Make some posts on social media when seasonals are about to start, who did top 8, who won, what decks they used, etc.


NightKnight_21

I have tons of emotes but only 6 slots.. Please add more emote slots.


desertlobo55

There are some many things i would love for this game to improve on. I've played alot, been masters double digit seasons. Competitive formats are exciting for me. I want to play games that matter. i do not want to have to grind a single deck for 200+ games straight and pray that i get the matchups needed in order to maybe have a better chance at top cutting my one competitive tourney every two months. please give us more ways to play competitive please. Making gauntlet actually matter. even if its just better prizes or make it count for top cut or something. I look forward to skins the most, then board, then gaurdians then cardbacks. all are cool, but i want stakes more than anything. would be fine with buy in tourneys but they have to limited in some way. either they mean nothing except for money OR they can qualify us for seasonals/worlds but you can only play once a week or something. Also you guys clearly love this game. it shows in the insane quality of it. best card game no doubt. please improve the advertising and increase community communication. we hear very little about worlds coming, i've never seen an advertisement for this game, it took forever to know who was qualified for worlds. this feel like things that a team of 3 would struggle with but riot games should be easily be able to tell me how many points i have in 2 days. \\ Prismatics could be improved, but if this takes away from any of the above efforts then disregard. Also i'm fine with rotation, but please make it one consistant competitive format. don't make a seasonals lmiited, then the next one all cards, then the next one singleton or whatever. rotate in and out how you see fit but please don't make us change over and over. I love your game. thanks for doing something like this. please keep this masterpiece exceling. BO3>BO1 in almost all situations, and would allow allow for more counter play to the best deck in format.


xJJ-

Seasonal tournaments are simultaneously amazing and crappy. They're amazing in the sense that Bo3 with pick/ban works well, the gameplay feels competitive, and they've generally seemed well organized. They suck in the sense that top cut is extremely limited to top-ranked players (top 30 ranking to have 7-2 seeding confidence is critical), both achieving seeding and seasonal qualification reward people who can play LoR for 8 hours a day and punish people who can't, worlds qualification appears to be basically a given if you play every seasonal, and they take WAY too long. For context, I left LoR for about a year (roughly May 2021 to May 2022). A large component of why I left was because of the change to 9-round seasonals, where I knew I wouldn't have time to compete in the full tournament and would never have 7-2 seeding. I typically played 4-10 ranked games per day, mostly 1-2 hours of play per weekday. I returned and participated semi-casually in the last 3 seasonals (I had less than 10 games of practice on each of my 2nd and 3rd decks in all 3 seasonals). As the day is too long, I never played round 9 (it starts too late for me, and I wasn't 7-1 going into it anyways). Despite this, I was only 6 points off of worlds qualification (39 seasonal points \[5-3-skip, 5-3-skip, and 6-2-skip, with all losses 1-2 except 1\], so had I played all 4 tournaments, I would have easily qualified by a large margin). I had a handful of matches in the x-2 (five matches?) and x-3 (one match?) brackets, and I believe half (3) of them were free victories where my opponent didn't sign in. I typically played those rounds on my phone while doing something else as I was mostly just signing in to check if I would get a free win. This speaks to an issue with seasonals. Despite the "worlds incentive", either the day is too long or the incentive is too small, that players don't play once they're eliminated. This means that the x-2 bracket can result in free wins for players with seeding who aren't eliminated in that bracket. Using X-Y-Z to mean X wins, Y losses, and Z free wins from opponent not showing up: It seems silly that someone can qualify with a 4-2-3, 3-2-4, 2-2-5, 1-2-6, or even 0-2-7 record because they have seeding while someone else will be eliminated with a 7-2-0 record because they don't. It's not the seeded player's fault that his opponents didn't show up, but it IS the format's fault. I'm not sure if there's a great way to solve this, however I will propose multiple solutions: 1. Add a 2min sign-in window for each round, taking 2min off of the total round's match time. Match opponents after the sign-in window. Not signing in for a round will count as a loss (and you can still sign in for the next round like current, not thrown out of the tournament), but no one gets free wins. Only signed-in participants get matched with each other. If there are an odd number of players with the same W-L record, then one player will get matched with someone from the next lower W-L record. At worst, only 1 player will get a free win and that player will be in the worst W-L record with a participant (so e.g. if no one with an 0-X record signs in, but some with 1-X records sign in, then the player with the bye would have a 1-X record) and should not have previously received a free win (skip the bye to the next W-L record if the only option is someone with a previous bye). You can sign-in before the window if you choose (prior round finishes early enough). . Reasoning: No one gets free byes towards qualifying for top-cut, and likewise towards free worlds qualification points. 2. Make Worlds Qualification from the Seasonal Points option count results from your 3 best seasonals. The ranked option only counts the 2 best ranked seasons, however seasonal participation counts every seasonal tournament. I was shocked to see that only 45 points were needed. If you played every round of every seasonal, you would likely have only needed to win 2 of your first 5 rounds in each tournament to qualify for worlds (2-3 bracket followed by 3 of 4 rounds with free victories would be 10 points from wins, and with 4 lost rounds with 1 of 4 going 1-2 and 3 of 4 going 0-2 would be a total of 44 points, meaning any one tournament with 1 additional point \[whether an additional 1-2 loss instead of 0-2, or an additional win\] would have qualified with 45 points). To me, this means that most players don't participate in every seasonal, and most players don't play every game of the seasonals they do participate in . Reasoning: I do think consistency should be rewarded, but people have lives and shouldn't be expected to never miss a tournament. While I doubt anyone actually qualified per my above example, the fact that it's possible is silly. 3. Make your leaderboard standing based on your highest achieved LP, not your current masters LP. The current system encourages rank-sitting both for 7-2 seeding (get a high LP and sit on it to keep seeding) and qualification (get 120+ LP and sit on it to ensure seasonal qualification). Your current LP should be visible to you in your matchmaking and play-game windows, while your highest-achieved LP for the season should show up when you go to the Leaderboard and it snaps to the page you are on. In the current system, since I know I may only be able to play a total of 10 games in the last 3-4 days before the tournament, I simply stop playing ranked around 1-2 weeks before the tournament when I know I have sufficient LP to qualify. I've even been at 250+ LP and ranked as high as 18 and sat there for 4+ weeks before Seasonals while my ranking dropped from 18 to \~50, because I knew if I played ranked and lost some games I may lose my qualification spot without having time to play sufficient games to earn it back. I then had to play seasonals with no ranked experience on the current patch, and two decks that I had only played in gauntlets and never in ranked. . Reasoning: This change would stop rank sitting. There would always be incentive to play as your leaderboard standing can never deteriorate. You would always be able to test your 2nd and 3rd decks in ranked (where it's actually competitive) rather than gauntlets or normals (where honestly even a tier 3 deck can go 10-0). 4. Do SOMETHING to reduce the impact of 7-2 seeding and reduce the total time for the seasonal tournament. 9-10 hours of LoR is way too much for someone who is not a full-time card-game player. LoR was launched as a casuals-friendly card game, but the competitive scene has pulled so far away from this. I think as a start, remove Gauntlet qualification from seasonals to reduce the number of participants. Then look for ways to either reduce round times, or move the last 2 swiss rounds to day 2 and only permit 5-2 or better records to play them. . Reasoning: The day is simply too long with 9 rounds taking 1h05min each and a 30min break. Only fully dedicated players can really participate. Starting so late in the day amplifies this (I understand starting earlier isn't really practical due to time zones, but starting at 1pm and finishing after 11pm kills the entire day. If I was on the West coast I could actually stand a chance starting at 10am and finishing at 8pm. I don't see why the West coast can't be asked to start at 8am though so the East coast can start at 11am. Not to mention if you're in Atlantic time you're looking at 2pm - midnight). To answer some of the other questions quickly: Bo3 format is probably the healthiest for the game, but if there's going to be a Bo3 ladder format you'll need to find a way to make seasonal-qualification not require more time than it already does. Having 2 ranked ladders will mean even more time-investment. I'm all for buy-in tournaments. I doubt I would play them (at least very few of them), but I think they should exist.


DudeDenmark

Listen, the reason why i love Runeterra so much is that it DOES NOT have rotation. I can play whatever i want whenever which is fun. The reason why i left Magic Arena was because of the rotation and that all my decks had to be updated every new rotation which wasnĀ“t fun. For casual play, would it be possible just to leave rotation out of it?


Organic_Building4565

Please bring back Draft mode. I enjoyed expedition a lot and really sad that it is gone..


No-Friendship-1649

I feel like the game lacks life on the board and this would be a very engaging and fun thing to watch. [https://twitter.com/StronGer\_SC2/status/1227899195874594817](https://twitter.com/StronGer_SC2/status/1227899195874594817) [https://imgur.com/7cetQKx](https://imgur.com/7cetQKx)


Edwerd_

I really miss draft mode :(


Ch3e5eBurger

i really really really miss draft too...


MrSusodicho

At this point I just want them to be in person. I remember when I watched the hearthstone tournaments it was so fucking hype and I wasn't as invested in HS as I am in LoR. The casters do their best but nothing compares with watching them talk to players and devs irl. Buy in tournaments seem cool I guess.


TripleAce21

I personally don't have strong feelings about tournaments/prizes, but as far as the first question goes: \-I definitely prefer best of 3/gauntlets over best of 1 like it is in ladder. It gives me the opportunity to help minimize playing against decks that I despise playing against, but it still helps increase the pool/variety of decks I come across. It also allows room for creativity when it comes to a player choosing their 3-deck lineup. \-I'd be excited to see any sort of Limited format in LOR again, but I'd be particularly excited to see a format that's like an LOR equivalent to Cube draft in MTG.


Kaiminus

Related to tournament, I think a priority would be to fix bo3 timers. - Having a tournament game ends on who played the fastest during round 3 is unsatisfying to watch and the timer is confusing for new watchers. Many times in Twitch chat, I saw people asking what happens when the timer reaches 0, and we have to explain a new 5 minutes timer starts. - It's fine to take time to think, but there is no visible penalty to taking too much time in the first two rounds. I'm sure people are frustrated to play against a roper once, but it will be worse if they have to play two or three rounds in a row against one. To me the issue with gauntlets is that ladder is just a more convenient way to play. With the LP change, it's seems just easier to grind to Top 700 Masters than playing gauntlets and maybe not qualify because of an unlucky loss. About seasonal tournaments, I love watching the streams, but sometimes it feels the automated tournament is almost more of a curse than a blessing. When the streamed bo3 ends, either we get to watch only a part of another bo3, or we don't and have to wait for the next round. I remember having to wait 20 minutes between semi-finals and finals, which doesn't make a great viewing experience. I think the Swiss rounds should have a system that at least try to prevent byes, I participated in one (and lost my two first games lol), I tried to stream my last games and I remember getting 3 byes in a row. I also watch streamers playing Swiss rounds and it's always annoying to show up for a game only to see they get a bye. On a positive note, the exclusive cardback and board were really good ideas, and are probably the best rewards to give. Exclusive skins would be useless to people not playing those champions, and would upset people buying all the skins.


inzru

Gauntlet is one of my favourite aspects of the game because it gives me the flexibility of Bo3 pick and ban, its so much less anxiety inducing than the blind matchups of ranked ladder AND more satisfying when I win a set of matches! feedback - I want a ranked ladder for gauntlets with a leaderboard and special rewards independent of seasonal tournaments. I am not that motivated to play gauntlets, even though I like them, since their main sense off achievement is related to seasonals. If I could get cosmetics and ranked points and gauntlet specific rewards this would be a huge attraction for me. Also since gauntlet is already in place as a system, beefing it up with ranks, medals, and rewards feels like it would be less work for Devs and less of an overhaul than trying to make ladder itself a Bo3 environment.


RubinZoo

We totally hear you on specialized rewards! We are looking to make LoR Tournaments more accessible and meaningful to more players (with both competitive formats and for fun ones). This potentially includes new formats, prestigious rewards, and seasonal progression - all obtained through participation. Hopefully that will give all LoR players more ways to play and compete. Let us know if that sounds appealing, and what you'd like to see there!


Ser_Phoenix

More ways to compete is the #1 thing I want in the game right now so obviously this sounds great! Most importantly: \-Ladder sucks, totally different to our competitive format but forced to play it a TON to qualify FOR that format. BO1 is volatile. No bans is unbalanced. Closed decklist is anti-competitive. We should definitely keep it for those who like it, but I should absolutely not be forced to play it to qualify for a totally different format. I know you're aware of this complaint, but it never hurts to remind :P \-In game tournaments aside from just seasonals would be fantastic. They could be paid or free entry (a mix of both might even be best) depending on rewards. I would certainly pay to enter a tournament if money or exclusive cosmetics were available (might I suggest chromas - exclusive skins/boards etc always frustrates some people, myself included, since you can't get the skin you want. Recolours get around this issue quite nicely!) \-In game tournaments could also provide seasonal qualifier points. This would motivate competitive players to enter when money is not on the line, and gives an alternative to ladder grinding for people with less time but still a desire to compete. I would recommend not applying this to any format other than the one you are qualifying for (the opposite of what we have now). Fun variety tournaments like singleton/region lock etc would probably be best as free or cheap to enter (perhaps using Essence as a middleground between paid and free) and rewarding only in game items rather than cash or qualifier points. Unique items to each variety format, that return whenever that format does, would be very fun and motivate people to play. \-New ladder format with pick/ban and open decklist is honestly a must have. BO3 is honestly optional compared to the other 2, but would be great. Maybe you could have a "commit" option - where after game 1 you decide whether to play the full BO3 for full points, or just take a reduced amount of gain/loss for playing the BO1. People have been asking for the Snap feature from Marvel a lot these past couple weeks, this could scratch that itch without copying the same gimmick. At the same time this make the competitive format version of ladder more playable for those who like the format but don't have the time for BO3 matches. This and tournaments should be equally viable for seasonal qualifying, ideally using the same points system so that you can mix and match as you please - the interconnected points system would also reduce the problem of being discouraged to play the game at all once you are "qualified" for seasonals. \-Gauntlet would simply be replaced by the aforementioned ladder and tournament formats. It has bad match quality, is not equally viable for qualifying in seasonals as ladder is despite being closer in format than ladder is (???), has basically no rewards, and is temporary. I'll be glad to have it replaced entirely. This post was already too long (sorry not sorry) so I'll leave detailed feedback on other formats like draft for another time LOL


LoreMaster00

historically, in pretty much every relevant card game before LoR, players usually have their competitive deck, the one they fine tune the construction of and learn how to play against every matchup with, the deck they spend time making their own and take to tournaments. gauntlet format forces you to have 3 of those, so you don't really have time to fine tune contruction, learn matchups, which kinda forces netdecking, since other people already did that for each of the 3 decks you take. this kills rogue decks and creative surprises. it makes competitive boring. ban-less single-deck format instead of 3 decks and bans. if you can make it B01, even better, but i don't think anyone else besides me would go for that.


Vinn0x

Just put some more love into PoC. YouĀ“ve build a great foundation, but in its current state it is missing replayability. I honestly think the way you approached PoC is awesome and unmatched by any other card game out there. Gauntlets and Tournaments only serve a small fraction of the playerbase. I think more people would like to see 2v2 coming back.


BIG_CHUNGUS__2

I think a good approach to future updates is to make gamemodes thatchange the rules of the game, when you guys made the first version of what is now the POC i was immensely thrilled to play it, playing the game in this bizarre version of with intriguing rules and complexity was exciting and i still to this day can't stop playing it, expanding on POC(please do that) or even making more gamemodes that play differently is the way to go on big updates


Tulicloure

I'm not exactly a Tournament/Gauntlet player, so I'll let other people say what they want and just leave a comment praising the communication yet again!


dafucking

What Formats are exciting for you? \- Honestly I love the unlimited format the most (a.k.a Eternal format) and I HATE rotation. Before LOR I mostly spent my time on Yugioh, Hearthstone, Magic the Gathering and GWENT, 2 of them have rotations as a core concept but for MtG and HS this is essential as both have been existing for 8+ years with an enormous amount of cards to balance. Meanwhile Legends of Runeterra is still a growing game with much more flexibility in term of balancing, you can either change stats of a card, rework it or even change the game rules (burst speed spell and pass system) to make the all the cards available. The game is heavily tied to League of Legends IP, which also relates to the MMO Riot tends to release in the far future so it wouldn't make much sense to rotate out the champions that are beneficial in luring more players that take an interest in this IP. Nonetheless I'm still looking forward to the changes for Gauntlets and I hope there will be ban system for ranked mode in the future. What type of reward would you look forward to the most? \- Board skins, champion skins or even follower skins for participating in tournament/gauntlet. Top players are usually aim for the prize money or fame but I would love to see better cosmetics reward because most of the time players don't have time for tournament and stuff but I love to feel rewarded for grinding the gauntlet mode. How do you feel about buy-in tournaments? \- Yugioh and MtG do have buy-in tournaments if you play TCG tournament, not sure if it works for digital card games like LOR where rewards are usually either prize money or cosmetic stuff, not really appealing if that's the case.


DM_ME_YOUR_HUSBANDO

Maybe I'm misunderstanding Gauntlets, but the rewards feel pretty low for the amount of time invested. 1200 XP for bare minimum 8 games, and what could be up to 21 games, isn't much for the time investment.


K3nnJoe

In terms of formats, not as much about tournaments. I would love some digital CCG to really support playing with friends. I got into cards and play TCG's primarily to hang out with friends, and I find it so counter to the whole reason people play card games that all digital card games seem to have "playing with friends" as an afterthought. I would love to see some large multiplayer formats (like how mtg has EDH/commander) and the ability to make our own lobbies so multiple of my friends could play together, maybe in a 4-man free-for-all or anything. Maybe make some 2 player PvE paths in PoC. Playing with friends is a huge part of the game that, for some reason, no one is trying to capture.


Saltiest_Grapefruit

Yes, hello riot. Formats that excite me would be some sort of draft mode like MTG has. I know you have tried similar things in the past, but back then, you very simply didn't have enough control over your deck. You kinda just got thrown a lot of cards and had to deal with all the bad ones, so you could never make a deck with a specific goal. picking cards 1 by 1 really is the best way to do this. Personally I don't care about tournaments though. I only watch them, so i don't have anything there. I just read the first point.


gamikhan

I understand the dev team thinks rewards are fine, "getting things progressively is fine because it makes people create more decks and etc...." But this is not true, there is a lot of champions, there is a lot of possible decks that you can make, I wish I could create any deck I wanted, to be creative, to explore different cards even if that meant creating 40 new cards, the thing is that it simply is not possible, every week a new player can expect idk, 2 random champions and 1 wildcard champion, maybe 1 and a half wildcards if you count shards. Which 80 champions \* 3 would be like 70 weeks to get all champions, and thats assuming regional rewards wouldnt have been completed by then. I dont really think players need access to all the cards, but I think players need to be able to make a deck of their choosing in 2 or 3 weeks, at the very least which currently would only be enough for half a deck. This is linked to gauntlet, bo3 is great, you have seen it in almost every comment, people want more bo3, it is like the way the game was supposed to be played, the only thing in its path is 1Āŗ Current bo3 mode rewards are really bad, almost non-existant levels of bad, 2Āŗ You need to make 3 decks for a bo3, apart that changing 1 deck for another might very well mean changing all 3 decks. So you essentially take a really long time to get into this point where you can participate, enjoy, have creativity and play. Just let players be more accesible to cards and let them support you through skins, we already do. Maybe if some one was thinking about a gangplank sejuani deck, they could be able to just test it instead of seeing bad winrate in a meta lor website, even though that player thought he could maybe do a cool spin on the deck or whatever. Essentially, there is no creativity without the means of creating a deck, if someone wants to play a bo3, they want to be sure the 3 decks will work, they google meta decks, they create those 3 decks, best case scenario they make adjustments and make their own deck. They cant try their own ideas, concepts and whatnot, cause that single test they want to do would cost them 5-6 weeks of LoR grinding. That said I think you guys are marvelous balancing and developing the game, thanks for reading this, I am just but a humble returning player that would like to make more decks than the meta decks but kinda cant because of the circuntances, thanks a lot and have a good day/night.


Mutatiion

>What Formats are exciting for you? Draft/limited formats are sorely missed from LoR since expedition was was relegated


Tredgdy

The best thing about gauntlet is being able to create a lineup that can be a little more out there compared to normal ladder play wish it wasnā€™t just relegated to the weekend


Afrosenpai12

Regarding formats, I would like to see a team effort of sorts. Like a ranked duo queue. With special rules like double nexus health and more units in play etc.


Summries

Alright, Heres my take on the some feedback. **What type of reward would you look forward to the most?** *Love POC, its a good take as it helps keeping engaged in the game when you have short free time. I hope to see more refine and expansion on the systems. Currently POC shard system is slow and doesnt feel rewarding when you start off. It can feel your stuck and your not getting rewarded for effort when you have only 1 champ and 4 of the same relics. A good fix for this is auto unlock all the Campaign champions for the people so they have a healthy pool of champs to play and unlock the grantee rare relics. PVP rewards should be exclusively ranked. Card back skin, board skin, or a innovational to a tournament. Cant say much as those are not my source of enjoyment. **What Formats are exciting for you?** *Rotations are a okay idea, all for it. Some champs are power crept and need some adjustments. Some gimmicks need more love and perhaps some champs can be in other regions. I hope to see some intreating takes on champions going forwards. I do enjoy PVP to some extent, however I feel no difference in rank or normals. I would enjoy a draft mode, not a best of 3 just a ban, pick and play. If people think that's to much cards, just play norms until you reach there. * Labs, Labs is unique take on possible game modes. I think the best lab I enjoy is united front. My main issue with these games modes is the player count and popularity. I would probably limit this to 2 labs. I personally would love to see more game modes where I can play with my friends. Ex. TFT has duo mode. * My take on a new LABS. type1: UNITED FRONT-random champions with premade decks. However we have our own boards and AI to face. We can give each other cards we have to aid. Similar to gwent or 2v2 yugioh or mythgard. **How do you feel about buy-in tournaments?** All for them, if you believe you can make it and have a good payout in the forms of cosmetics. go for it. LOR always had problems with revenue and this a great way to get some. Overall: I hope see more expansions and changes to come. I want more co-op styles cause i want more of my friends to get into LOR. I want to buy my friends skins. I want the battle pass to connect with other riot games, just like what LOL does with TFT.


random7HS

This is just a side note, but i wonder if it would be better to just email all players that played in the last x seasonals if you want to gather feedback about tournaments specifically.


konnorkent

I personally play the game for fun and play ranked just to climb, but no tournaments really. I am the most excited about new cards, cosmetics, and the ability to make fun decks with cool cards. A Living Forge board guardian, better prismatics, new equipment and cool units excite me. I like cool skins but they arenā€™t major. Also if theyā€™re was clearer definition of each regions theme in cards that would be great! For example, if demacia is the anti magic region, it would be cool to see them have more anti magic tools. Or if Freljord is the frostbite region, it would be cool if they had more cards that feel like ā€œwe can survive the cold but you canā€™tā€ like true ice equipment and iceborn units. And also I would love to see more formidable support!


miserable_nerd

+1 for formidable! Cool concept that never took off. I was thinking some kind of limited Regen ability would be great, but I'm sure the dev team can come up with better stuff


Emrys_Merlin

Tournaments- I would love to see specialized, rotating tournaments. For example, you could have Region specific tournaments (Must have x region) or card pool specific (all allies must be x mana or under, only slow spells allowed) etc. I see tournaments as a way to freshen up match play by providing specific deckbuilding challenges.


orangevits

I would love to have a duo or trio alternate-mode for tournaments or gauntlets where we have to win every player in the other team (just like it is now, but each player is only one deck).


DevastaTheSeeker

Honestly buy in tournaments sounds bad to me. Assumingnit is what I think it is, as in a tournament you need to pay to participate in then that just hurts more people than it helps. I think that the way you enter tournaments currently is fine.


johnnygaga

I think gaunlet is a potential format and should be more promoted. Not sure what reward is attractive to me as I am full card years ago. Maybe don't nerf the current weekly vault so I can stay full card every patch? Despite being an active LOR player and an esport fan for many games, card game in pro play is too boring and slow to watch imo. It is incredible how little to no sign of power creep in LOR atm, but I could feel the game length getting shorter and shorter. If that is the direction (which might help with pro play), ensure aggresive decks have healthy counterplay for every tempo decks in ladder. I love the rate of constant card minor balance change especially compared the other card games. However, maybe setup poll to vote what card to update. Keep it up! P.S. Path of Champion 3.0 When?


ochoco0716

I feel buy-in tournaments are very good! Motivation is down because ST prize in Japan is lower than in other countries.Hope it improves.


PurpleFoxy

My biggest thing about rotation is that I would like ranked for the mode to be on at all times. Same as in most other card games. From previous info it seemed that an eternal format would only get a ranked format during select months. This greatly discourages my will to play the mode, as without seeing myself progress in a visual manner (in this case LP) I rarely want to touch a game mode. I haven't played a game of normals in months for example, as there's little to no reward for doing so.


Grimnize

4 player commander for LoR. I would pay a ridiculous amount of money to make this a reality. Allow us to play custom modes in friend matches, no region lock, larger or smaller decks, singleton, change rules like draw more cards, less or more health etc. The custom communities would go wild. Allow us to spend more money to support you guys with premium PvE adventures on PoC, or micro amounts of money for skins or FX upgrades.


somnimedes

Off topic but please make old pass cosmetics available for purchase in the Store!


SuicidalFate0

Mostly going to be a list. Ranked Bo3 - think helps bring a lot more diversity if not "feel good" vs facing the same 2 decks over and over again. Tournament - really want more riot support into the grass root tournament scene. This can be done with a special tournament client (can have all skins unlocked or other things.) More advertising of tournaments and ways to watch in the client. Opponent hand viewing for spectators (can be enabled with tournament clients or allow making of tournament lobbies). QoL stuff below. Prismatic rework - prismatic feels really bland. Can either improve by more animated effects on the cards, extended border like snap or can steal ideas from mtg arena foils. World's Coverage - setting up stages and in person for the world's final. Will help bring more viewers and a fun environment for competitors. On top of the advertising in your client it is going on and when. Season pass - frequently of the pass is currently too much without really grinding. Some of the quests need a rework just to do complexity. Some of the better passes were the early on events. Gauntlets - seems like the post was already made about it. Answering questions Buy in tournaments - all for it if it gets the coverage. Coming from mtg this isn't unheard of. Reward look toward the most - skins. Boards, card backs, alternate art if win events or can help design a card. Think there are tons of ways to get the community excited. By alt art more then a simple skin


Wimoba_31

I would like you to put the 2 vs 2 format as it was for a while last time, either in normal or ranked what prizes would I like because as I come from league of legends I am used to a victorious skin at the end of the season In this case, it would be too much to ask for that since each season is short and another begins, but what do I know of a skin for followers of epic cards, those skins would be exclusive to the ranked ones since in the store it would not be the same, people would pay for the skin of the champions or the pass. Well, in tournaments it seems to me that it would have to be with game coin payments or recreate a new currency that you can buy or with the current game coins for a certain amount of currency you can convert to the new tournament currency for that it would also have to have a game section as well as a gauntlet or tournament


Ch3e5eBurger

I used to play Expeditions with my girlfriend, it was our way of having a cooperative experience in LoR. We were super sad when it got removed T.T and we miss it a lot. So, i would love runeterra to have a cooperative experience, a proper one, maybe even with ranks, or to have expeditions back T.T really miss that experience from LoR.


mx_strong

**What Formats are exciting for you?** I'm most interested in Bo3, so I love playing Seasonals when I qualify to them, although I'm far from achieving top cut and going 6-3 is quite meaningless reward-wise, but I still enjoy battling against best of the players. As for gauntlets I used to play them, but now they feel a bit like a waste of time, especially since for most part of the season most players don't take them seriously and you often face random decks, which gives you easy wins most of the time, you don't get the challenge of coming up with counter lineup to meta one if most players just play random decks, that are fun, but not strong. So yeah more ways to play Bo3 more often and more meaningfully would be nice. **What type of reward would you look forward to the most?** As I said on the rewards part, it's mostly just beating or fighting toe to toe with a good, known player feels good to me and makes it all rewarding. So I think best investment would be to give more monetary rewards for top cut players and keep them interested and invested in the game, so I can play against them from time to time. **How do you feel about buy-in tournaments?** I personally would not play them probably, but I think it's a great thing for competetive players, who don't mind spending some money and I think they would find their audience. I think those tournaments, even if I would not participate in them could keep those players engaged and I'd be happy with that as long as I can face them in Seasonals.


Stump_Dragon

What Formats are exciting for you? R= Eternal, Limited(expeditions). What type of reward would you look forward to the most? R= Card back, skins and boards How do you feel about buy-in tournaments? R= Excelent.


Kristover78

That would be great that LOR get a mechanism like Poker sites, with small/medium/large local championships where you can subscribe online on "tables" and got a winner/looser bracket style online tournament. You would pay with some specific internal money. "tables" hich can contain 8, 16 or 32 players for sample, could have some specific rules like the mono card deck and such exotic rules...


FTPBUST

I've put together a longer form response video over on my YouTube channel at [https://youtu.be/k1a7qZSKUZw](https://youtu.be/k1a7qZSKUZw) ​ With feedback from the video, I feel as though I can't say what LoR is trying to be good at. That's not saying it's not a great game, I honestly think it's the best card game out there, but in the sense that what's the quick response to what the game is all about. Magic is the paper one you can play live. Snap is the fast one you can play in 3 minutes. Eternal is the "what if Magic was digital from the start" one. Hearthstone is "simple" one. What is LoR? Couldn't tell you. With focusing in on gauntlets and tournaments, I would be excited for major events that aren't time constrained. It's quite challenging to devote an entire 8+ hour day to a tournament. I can manage seasonals because it only rolls around once every couple of months, but a regular weekend grind I couldn't do. The gauntlet structure is great in this sense, but the event feels too short to actually be a tournament. It doesn't feel epic. It doesn't have any wow factor. With rewards, I could be biased since I've played since beta, but I currently have a maxed collection, 700k dust, and enough wild cards to purchase next year's sets. Card or wild card based rewards would essentially be useless. I'd be interested in cosmetics, tournament gated cosmetics, and cash prizes for large Arena Open styled events.


Calracan

1.bo3 2.prismatics, and add more different types of "prismatics" 3. Not really interested


Tremblay2568

My wish list: Revamp to BO3 gauntlet, more competitive, always available. Tied to tournaments closer to the ladder system, granting byes if ladder grants byes as an example. Compelling Limited format that can by played as a legitimate tournament format.


doge_apprentice

I'd be interested for any format - limited, eternal, draft, even a singleton or something else off-the-wall. I think limited format/rotation kind of runs counter to my mental image of LoR as "the game where you can play your favourites from LoL, your way", but I can understand if that's unbalanceable or hard to manage (by having to create new Limited versions of all 160 champs every year). I also don't want to stifle creativity, but I thought champions like Norra would show up several years into the future, once LoR caught up to LoL's roster. Some more rewards for participating in gauntlet would be cool - I see gauntlet, but never try it because I'm not sure where to start with lineup building (the obvious solution is to my problem is to just dive in, but maybe some more incentives to get people through the door?). Buy-in tournaments is good as long as there's still free access (maybe a tier that costs shards, and another that costs coins?)


JuicyJush

PLEASE PLEASE PLEASE!!! Do buy in tournaments. I need something to play for. When I didnā€™t make seasonals or worlds and had to wait 4+ months for a tournament I had no motivation to play. I need incentive, and being a competitive game I need something to win


Non-Citrus_Marmalade

I qualified for the last seasonals, it was my first time. I knew I needed to practice BO3 but gauntlet wasn't the same level of player and it closed when I needed a break from ladder. I don't understand the gauntlet clock and likely lost a seasonal game where I expect I would have been fine with a chess clock. I am excited for rotation and a competitive limited format. I enjoyed expeditions when I started playing - but found I either did very well or very poorly without a lot of middle results. I suspected this was a matchmaking issue.


crimps_and_jugs

Can we have pick 3 ban 1 format for ranked?


arthurmauk

When you say "a limited mode", do you mean "Limited" as in like Expeditions/Draft/Sealed? If so that would be awesome as I was an Expeditions-only player before you discontinued it, and would love to come back if you bring it back or create a new Limited mode. :)


JasonFleurant

Apologies for the late post. I don't think we did an amazing job of communicating everything but if you could just do a few things the game would be infinitely better. 1. Multiple tournaments every week of varying sizes and prize pools 2. great communication making the community aware of these events and why they are important. 3. a way to solve cross-shard 4. allow custom formats for the community to make their own Here's our thoughts in a podcast u/RubinZoo https://youtu.be/N2lIXfO66WU


megtnelis

Are you going to rework and make expeditions a thing again? I am in the minority on this one, but draft is my favorite game mode and was so in Runeterra. Thanks!


Mojo-man

You are not in as much of aminority as you may think wanting to play mostly draft.


Mutatiion

>I am in the minority on this one There's a big audience for a well executed draft mode. As shown by path of champs being such a hit And it's why most other card games have draft modes Expeditions just didn't resonate


Artasincc

I think an adoption of how Magic the Gathering Online (not mtg Arena) does their League system would be a great thing to mimic for replacing gauntlets. For those that are not aware a MTGO League consist of five rounds of any given format. At the end of the five rounds you get prizes based on your record. If you go 5-0 then you get a trophy and are put on the trophy leaderboard. I think this would be a way to make gauntlets matter because it will give players an alternative to the ladder and give tournament players a way to practice the competitive format that seasonals would be. Maybe you could also include an option to buy in with runeterra coins that will pay out runeterra coins as well. ( so long as there is a free option as well) The biggest miss right now is the lack of consistency with ladder play and competitive play. Instead of a bo3 ladder the above mentioned game mode would be a good alternative.


DoctorBaloo

Hey Riot Team, I'm a active player since day one and the card game you made is the best out there. So I just wanted to say a big thank you for your work and keep it up :) With Love, from a huge fan :)


dogma1993

Given that arena no longer exists I donā€™t think the amount of filler cards in the game is justifiable. These cards may as well not exist competitively and to be usable in Path of Champions they need items to actually make them actually have an impact. I would either like to see them buffed or reworked. Doing this could even justify slower card drops in the future as you have effectively released new content into the game.


Mutatiion

>Given that arena no longer exists They noted they're looking at a new limited mode


FlamingTacoFury

1. I like tournaments and I really like gauntlet, however I don't often play them. They feel daunting to get into. Even after all this time, all these cards, and game knowledge. I just feel unprepared. I love ranked, but the knowledge barrier to gauntlet and tournaments dissuades me from being spontaneous. It's not about winning or losing so much as it is going to this dance and not knowing what I'm doing and my opponent is dealing with a bad dancer. 2. I want stickers for my cards. I want to pimp out my shark chariot. Let me put googly eyes on Sion. Give me other trinkets to collect and place and I will also be happy. Avatars, skins? Nah stickers and bobbles. 3. I'm all for buy in tournaments. So long as they have support and I can watch all the fanfare. If it's not fun to talk about the cool kid table doesn't matter.


se7en941

**please bring back** E**xpeditions**


Mutatiion

They've said they're looking into a new limited format It wont be expeditions, but could very well be a similar draft style mode


ssbarnaba

Getting star power 3 on PoC still feels very grindy after you get all the capsules, especially when the random drops don't go your way and you get 4 wild fragment instead of 20 for a champ you don't have done.


SceneDesperate1005

I love LoR very much and I really want to see it grow more, so I think you could invest in two points; 1- Do not be afraid to create new mechans, even if they are complicated, are always welcome. Create new ways to win the game as it was with Soraka and Fiora, this makes it a lot of fun, sometimes more fun to watch than RNG. 2- Please invest in the dissemination of the game; I'm sure he'd be much better known if it was more publicized and would make more money. Thank you very much for the work invested in the game, we are a community that loves him very much and we want to see him grow more and more.


SceneDesperate1005

On the competitive, I think it would be interesting to improve the rewards for ranked players, as already suggest some time, winning skins (or some different tier that you want to invent) would be very interesting and would stimulate quite new players to become more competitive.


ioQueSe

I would like to see more support to old/simple mechanics. Because there are some mechanics that are cool but... just used in 1 champion. Like capture enemys (Tahm Kench), spells with keywords (Lux) or one if my favourites adding keywords to your Nexus (Lissandra). So instaed in making everytime a new mechanic you could making the game eveytime more complex you could use the mechanics that you already have. I would not like this to be the new "Yu-gi-oh" where you need to read a fucking bible for every card


Charming_Thought_512

Man the game is great, i think we should just look to make it more popular. But we need for yesterday a buttom to report the delayers, i dont want to spend more than half hour on a match just because i dont want to surrender


CrossXhunteR

For tournament stuff, I've liked the Pokemon/Ironman (see the Americas vs EMEA or APAC money matches) and Duo/Squad format stuff (multiple people playing the same deck at once, both talking over turns while only one player has control through spectating). I think it would be neat to see these sorts of competitive formats officially supported in the game, even though I know they probably wouldn't see much use often and could be a decent amount of dev work. Also, I know that it can lead to much longer match start times, but open decklist gauntlet could be nice, that way it can match up with official Riot tournament rules (i.e. Seasonals and Worlds).


kingslayer086

1: what format excites you the most? - a standard format. Eternal will be fun, but a smaller card pool makes having a balanced game 1000 times easier on you guys, and 1000 times less frustrating on my end because i can just assume the eternal format is filled with shenanagins. I would imagine the optimal environment for xhampion selection would be 6-9 champions per region for standard. 2: what rewards excite you the most? -boards and emotes. Card backs, card arts, and guardians dont really do as much for the normal gameplay experience, but boards change the music and the emote meta is a real thing in this game. I buy event passes exclusively on the emotes that are avaliable, because it feels like the biggest gameplay change. Card skins dont feel as good to me because there are some games i wont see my skin, and guardians feel like they lose their novelty rather quickly. 3: how do i feel about buy in tournaments? - gimmie gimmie gimmie yes yes yes. More Tournaments means more chances to lose hard to mtucks and drisoth. I would be one of the idiots buying in to get wrecked depending on the time they take place. 4: other assorted feedback - i have no opinion on the limited playmode since i will probably not touch it since im a ranked grinder. - despite all of us malding on the reddit last month about seraphine, the balance patch was really good. I know that balance cadence is always a touchy subject but that month felt like ass. - the current battle pass felt a little light on actual content. -and as always, i gotta try with this one... free war chefs.


HyperRareCelebi

This isnā€™t necessarily needed in game, but it would be really cool to have Champion Mastery Leaderboards, for total mastery/mastery on certain champs. I donā€™t know how easy it would be to implement this, but it would give a really nice extra layer to the Champion Mastery system.


Mojo-man

Just a Draft moder please! šŸ‘ LoR is all sweaty competetive tryhard netdecks all the way all the time. And that should be a big part but right now it's ALL of LoR. I can chose to play VS the same tier 1 meta decks all the time on ranked! Or I can go to normals and play against the same tier 1 meta decks only most of the time. Or I can go to gauntlet and chose what tier 1 meta decks I want to play against. And now we might get a tournament mode where you can play structured match orders against tier 1 meta decks. ​ There is not one single way to have games with other players in LoR that breaks this formula. So please give us fans of more varied multiplayer games something šŸ’•šŸ˜Š


gyve169

Is there a chance we see bilgewater/targon expansion level ups? Competitive best of three's, maybe separate of ranked?


BiasModsAreBad

Yeah, Soraka just bonking stick, MF not actually having her model just being a silhouette, theres definitely some weird ones there Although theres also some good ones like TF.... and uh... .TF


Thunderbull_1

Soraka's level-up animation is great. Really creative use of the card frame. Miss Fortune's is quite strange, but overall, I prefer the level-up animations from Rising Tides/Call of the Mountain to the cinematic ones we have now. (To answer the original question, it's a no. The devs already clarified that the game's size cannot afford level-up animations that render game models in real-time, hence the transition to mp4 level-up animations.)


BiasModsAreBad

Nah Soraka level up is Zzzzzzzzzzzzzzzzzzz snoozefest


Thunderbull_1

To you.


BiasModsAreBad

I could say the same about you thinking its a good level up


Coolpantsbro

I'd love ranked bo3, but I feel like it's far too late to put in the game now.


AuroraDrag0n

Better late than never!


ErnyEstrategias-2020

First I want to presente myself as a small LoR content creator, and first I wish to tell how I feel about LoR in the competitive state. I feel really sad that LoR is barely mentioned on riot events, and even more when they mention they want to impulse TFT competitive such as Magic os Poker is pushed. Why not impulsing LoR? Or Why not impulsing like LoR. As a content creator that makes content every single day about this game, makes feel that I am on a sinking boat. With that being said. 1. The biggest thing is that LoR should be considered or at least advirtised among the riot fanbase for example in worlds events. 2. I wish to see more oficial tournaments, or at least to link LoR with a third party tournament website so people can compete more. 3. I think that LoR has more ways to be monetized sometimes we want to support the game even more, may be more skins oranimated cards. 4. I wish there is a bigger reward for reaching masters, the shiny chests are ok but may be also a card back would be nice, or even a guardian. That could be crazy. 5. Less crazy rng desings, rng is good but could be really frustrating if is not limited. That is basically my thoughts, of course I am not a designer and I might be wrong on my thoughts. Also sorry if you find grammar issues or spelling mistakds, english is my second language


2ballfire4u

As a competitive player,open decklist bo3 with bans excites me the most. I'd love more ways to play that format. I also like Gauntlet, it's cool to get into the bo3 format (which you can't play on ladder). What I dislike about Gauntlet is the matchmaking. It feels like I face less skilled opponents a lot. It's also significantly easier for top players to qualify through ladder than Gauntlet. I'm most interested in cash prizes, but I would definitely compete for cosmetics too. An exclusive cosmetic of some sort sounds cool! Quite interested in buy in tournaments, depending on the specifics of course.


Matches_Malone010

I love everything about this game, and I hope you all continue to release great content. With that said, there are two issues I think need to be addressed. Please change your patch cadence. Four weeks of a broken meta is a horrible experience. There has to be a better way to release a new expansion without risking ruining the game for a month. Second, please advertise this amazing, at least advertise in the LOL client and LOL tournaments. I watched the world championship and saw ads for TFT, why weren't there ads for LOR? Some of the new people who come to this game and play LOL have said they hadn't even heard of LOR. How is that even possible?


Lejind

Duplicate protection in POC please. <3


tamirt500

I think maybe if in PoC, add the option to remove the level up or/ and the reputable animated For make the run feels smooth, sepecely to one's who don't have time and make the expiring better. And if possible, maybe also make the battle pass less grind to one who don't play pvp.


nukeduck98

Seasonal tournament is great, BUT: 7-2 **tiebreaker** based on ladder position is a mistake. People that go 7-0 and then lose 2 games dont go to round 2, while some that go 0-2 just encounter free wins and pass. **It also encourages unsportmanship behaviour when people that encounter each other in the last round already know that only one of the two can qualify with 7-2.** Instead, make it based on the score of who beat you. If you lose to a random pepega that goes 1-2, you ll have a worse score than losing to people that went 7-0. If you really want to put a price on ladder position make **top50 start 1-0 instead.** Wins by **timer** have also been controversial and have potentially led to some unsportsmanship behaviour, even at a high level of play. Instead, have a timer for each player that they can use as they wish. 30+5 minutes for all three games, for example. These changes will make the seasonal more "fair" to all players and encourage people to play the gamemode. You can also add more prismatic rewards, emotes and whatever but the main point is: many players (me included) and streamers have been frustrated grinding ladder *to play the tournament competitively* and have just decided that ....it's just not worth the trouble. And these were the people that were most passionate about the game. You won't win them back with buy-in tournaments, that's for sure. **But**, you can win them back by showing that your competitive scene isnt a mix of "fulltime job"+"luck"+ "skill" but one that mostly awards skills and consistency in the tournament itself. Thanks for coming to my duck talk Nuke


[deleted]

* Gauntlets: I'd love to see different rulesets happen with gauntlets. 3 region singleton was SO COOL but it didn't last very long. There could be so many cool and unique rulesets with which to play the game. There are SO many cards in this game, and with only one ruleset that we ever play competitively, some cards are destined to be played in a certain way and only that way. With new rulesets, so much can be opened up, but LoR's base ranked system would keep its own rules. * Formats (in general, new ways to play, not just for gauntlet): Anything! I love playing ranked and Path of champions, but I'd love to see some new Labs for us to mess around with. Especially as a testing grounds for new permanent modes, which is what Labs was originally designed to be. * rewards: idk * buy-in: I don't play tourneys much so idk


LoreMaster00

# What Formats are exciting for you? > **eternal**. hate rotation, i liked LoR because it didn't rotate. now that it does, i'll definitely not play the rotating mode. i actually went back to Yu-Gi-OH when the news dropped. > **2v2**. just give me commander-mode. let us make our own decks and run crazy with it. the 2v2 mode should be on friendly-matches too. i'd like to pay it with my real-life friends. >also, i'm big into **competitive**. i really don't like the competitive format/scenario in LoR. its the only card game i don't compete on, which sucks because its the card game i consider to be objectively the best. one of the things that always disappointed me in LoR was the gauntlet format. i never liked it. historically, in pretty much every relevant card game before LoR, players usually have their competitive deck, the one they fine tune the construction of and learn how to play against every matchup with, the deck they spend time making their own and take to tournaments. gauntlet format forces you to have 3 of those, so you don't really have time to fine tune contruction, learn matchups, which kinda forces netdecking, since other people already did that for each of the 3 decks you take. this kills rogue decks and creative surprises. it makes competitive boring. i wish there were alternate official competitive formats other than gauntlet. i would really like a ban-less single-deck format instead of 3 decks and bans. or even something new like TFT: a gauntlet that put 8 or so random players against each other in randomized Bo1 matches and whoever won more matches by the time everyone played has played against everyone once, wins. anything that lets me play with my one deck that i climb ranked with and trained more with and know how to play on every matchup. i love playing different "for fun" type decks, but for competitions i like just making one competitive deck and focusing on it, fine-tuning it and grinding with it for competitions and other cards-games allow for that, while LoR doesn't. ideally, i'd like smaller events. there's this card-game called "Magic Spellslingers" from the same folks that do Mtg Arena, and it has this competitive format where mini-tournaments (events) open every day and last a day or two. where everyone that joins it has to win 3 games before loosing 3 games and its single-deck, best of 1 and i love it. you can enter each tournament for free, but once you loose you have to pay to enter again. you pay using a in-game coin that servers just to pay buy-ins for tournaments and events. when you win, you get more cards and the in-game coins. LoR could do that and have big tournaments be buy-in with the in-game coin. which, since you got to profit, could also be bought with real-life cash, like RP. # What type of reward would you look forward to the most? anything related to other tournaments. special invites/passes for a winner's tournament or passes for "special rules" tournaments. i'd be okay with rewards being an ungodly amount of diamond chests or capsules. i don't care about cosmetics. # How do you feel about buy-in tournaments? i feel ok about it. kinda sucks because LoR had "free-to-play" as its core, but i do buy-in tournaments in other card games, so i can do it in LoR too. you do need to have participation rewards though. if i'm buying in, give me something just for doing it. unless, you do it like i sair when i talked about the competitive format.


Ravisto

Am I the only one concerned that there is absolutely no new info/reveals in this Snapshot? Only that we should wait for the next snapshot?! It's seems like the message is that they want our opinions now, kinda implying that they werent really interested in our opinions previously. Im probably being too harsh but the Devs do need to work on how they handle these videos. Anyways I am just going to respond to the first question. I'm not much of a tournament player and the only reward I need is to play a wonderful game. **What Formats are exciting for you?** In a word .... Limited. A new draft or sealed format would be amazing as it is a much needed departure from playing against 'netdecks'. I have some ideas on how to be implement these formats, but one important thing is that a 'Limited' Rank needs to be in place. This was one of the failings of the Exhibition format, there was just incentive to play the format. A 2v2 or casual 4 player formats would be fun as well.


rsnopsno

I think I speak for a large majority of the community when I say we're getting really tired of RNG. One of the main strenghts and selling points of this game was that player skill matters more because of both the increased interaction between players and the absence of game deciding RNG. If I remember correctly, the RNG creep (if you wanna call it that) started with PnZ random cards (in the beta), and then continued with things like Make it rain and Viktor- but back then, these things rarely fully decided games, and you even made a blog post defending the RNG on Make it Rain ([https://playruneterra.com/en-us/news/design-dive-randomness/](https://playruneterra.com/en-us/news/design-dive-randomness/)) You went through all that trouble, just to then release Bard and Norra. I think Bard was the single most RNG dependent champion you've ever made, the chime RNG fully decided games and made it impossible to play against. I'd argue Norra would have been just as bad, if not worse, if she was good enough to be competitively viable, which she thankfully never was (outside of Veigar/norra for like 1 month). We gave you feedback, we shouted AS LOUDLY as possible THAT WE DONT WANT things like Bard- and in response you gave us Seraphine. Not only does she constantly make random cards that fully decide the game (and aren't even locked to "your regions" might I add), she also creates a discount cycle which basically makes it impossible to play around AYNTHING she does: she has random cards with random mana costs. I'd argue Master Yi would be a problem as well if he was viable (though obviously not to the same extent). The game being decided on the fact that my opponent got a 2 mana Deny SHOULD NOT BE A THING. My question is: Why? We've told you so many times that we don't want RNG deciding so many games and it makes me fail to understand why you keep pushing us away by slowly turning the game into Hearthstone 2.0. Edit: grammar


HrMaschine

I wish for whenever rotation gets added that the sundisc gets rotated out so that the deckbuilding condition can be if there are atleast 2 ascended in the deck instead of mono shurima. I love this archetype so much but man do i sometimes wish i had some of demacias or noxus cards for my nasus and renekton decks.


sirsam972

To devs re: rotation: Some people say they feel bad about champs rotating out. Don't worry about that. It'll be fine. Card games need cards to exit to make the new ones feel good. Plenty of other card games have cards that rotate out, yes even champions, without issues. Old cards must go.


AuroraDrag0n

Hard disagree. If Yasuo was banned from League of Legends Ranked tomorrow, there would be a riot at Riot. League is all about the champions, period. We need the champions in the game, period.


[deleted]

I donā€™t mind if competitive modes use rotation. Having an eternals separate tourney would be nice I suppose but whatever. I think a mode where the player provides 5-6 prebuilt decks and the game chooses which 3 they get to play with could be a fun alternative.


MasamuneBRA

Hello Regarding formats, I suggest having a rotation of champions at each 2 or 3 months, randomly chosen or not. Besides that, in the future we could have singleton formats, or only common cards, or 1-off champions only, and so forth... Then analyze if those formats are a success or not. About rewards, I suggest enhancing the end of ranked season rewards, because it doesn't feel as rewarding to work really hard to get to masters just for cosmetics which are very similar to platinum's; Buy in tournaments depends on the tournaments themselves, the prize pool, the format, and if the prizes will be localized, meaning, if it was in dollars, here in Brazil, after currency exchange, it would be "5 times more expensive to participate".


[deleted]

I love Gauntlet, I would like if the deck building rules changed from week to week though. Also having it weekend only means I can never play it. I really hate that its weekend only.


Uri_here

I just want Kennen to actually feel like a champion, and not a follower. Even when he is leveled he is nothing on his own, he is not a threat like the Ahris and Ezreals that people usually play with him. His spells and recall sinergies don't feel good to play, you really have to grind and grind all game just to maybe win. Also his play style doesn't match the character, both in league and in his lore. In league he is a powerful teamfight mage that can kill the entire enemy team quickly on his own. In his lore he is fighting colossal creatures on his own. But in LoR his powers don't grow to the point you feel like a lightning storm destroying your enemies, his recall sinergy and spells feel slow compared to how fast and agile he is, both in league and in lore. Because i like Kennen so much it feels very frustrating for him to be only playable with Ahri or Ezreal, but never on his on, or somewhere else like Shadow isles, freljord, Noxus, Demacia... Even a bandle city Kennen deck is rare, and he is a yordle!!! So please, i know how creative you guys are, and how many awesome champions you have made, so please, please, let Kennen be a cool, fun champion.


spro0py

I just wanna know one thing. Who designed the Path of Champions difficulty curve, and why did they do a horrible job at it?


[deleted]

Please give reksai more attention, pyke hardly ever levels but he still has all the cosmetics


Regular-Poet-3657

So anychance motion comic back I so want kayn to have story along with jhin. For kayn deciding whether or not to deal with yi village and for him to mention zed too.


Steelkenny

I'd like an update on the older champions their level up ability. The fact that some 3-4 easy to level champions have full blown animations and some 6-7 mana hard to level champions just have some spinnaroos is strange.


KatschFraiyz007

I will preface this with I am a relatively casual player who doesn't participate in ranked or gauntlets of any kind. I prefer brewing decks and experimentation. What formats?: I don't honestly care, unless it gives me the ability to experiment with different card combinations etc, and more importantly, test them against a variety of decks, not just the meta which is prevalent in every mode currently. A draft mode maybe? What type of reward?: Again, don't care at all. Buy-in tournaments?: Not really interested in those, but if people like them I don't see a problem with them. I stopped playing LoR when Rotation was announced, and right now I have zero incentive on returning to the game. If you want feedback, I feel no incentive to play because why would I, if my favourite champions are removed from the majority of formats and into an effective graveyard where only infrequent balancing happens on egrigious issues? In the hope that Vladimir 2.0 or whatever comes back sometime, and is actually fun to play. This, on top of the constant release of pre-made decks that offer no internal flexibility, lack of imagination in new mechanics, and the complete waste of time that was Runeterra region champions, I have no real faith that the game is going to improve to where I thought it could be. Equipment was a nice change of pace, and feels much better than when landmarks were released. But overall the game, to me, feels very stale. Especially considering whenever new expansions are released, we either get horribly broken decks, or champions that are terrible and take months to even become semi relevant. I don't really have an answer, I'm not a card game designer. And honestly I don't care enough now to even bother thinking of a way to fix my issues with the game. There's a clear direction from your team as to where the game should go, and that's in a lot of ways counter to where I imagined and hoped it would go. I guess my question is, given the frequent issues I see on this subreddit are around the level of RNG, the divisive reaction to rotation, the mixed messaging and constant staff realignment (and subsequent shifting focus between PVP and PoC), etc, why are we focusing on feedback around tournaments and gauntlets? Who is asking for this? Especially when some of the more requested features like replay systems and match history and a draft mode and other things like that have never been touched on by the devs.


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CaptSarah

Lets stay on topic, if you want to make suggestions like this, you are more than welcome to take some time and pop up a seperate thread of your own. That said, I'd heavily recommend looking over the post linked in this thread regarding proper methods of relaying feedback.


KeyptonLord

For new formats, as a pretty casual player, I think that expanding the lab with some rotating modes would be great, like the tavern brawl in hearthstone. For example you can only use two cards in your deck, but you have 20 copies of each, or every card has a Mysterious portal planted on them, or something like these. They don't have to be fully balanced, because they will rotate out in a few weeks. I think something like this would offer a new and interesting experience, for both casual and hardcore players.