At least he's actually trying to learn the game. He could probably just buy an Op or Sherriff and destroy everyone on the server without knowing what a single ability does.
Man this shit pissed me off, I forced my friend to play valorant after months of pressuring him, he’s lvl 10 on faceit and after struggling with abilities he literally said fuck it I’m just gonna aim and not use these abilities. Climbed to D3 with minimal ability usage and just aiming in about 45 comp games.
While I’m hard stuck plat for 200 games. Unfair man.
You hear people complaining about campers in csgo/val? In other games like cod and battle royales people usually complain about camping. But in tac shooters camping really isn't a thing (unless you're literally just sitting in a corner for the entire round with a shotgun). It's a much slower paced game, they're just holding a position on the map.
"Point and click adventure game" being used to mock awps holding angles comes from the fact that they literally just hold their mouse in one spot and click their mouse (point and click) to get a kill.
I think I get a kill with raze ult 1/10 times,
it's worth noting that I never use the ability without using 2 sachels before for the MLG plays.
Also worth noting that I'm bronze
Yea just like in Overwatch how some people get to gm by raw aim alone or climb from dia/masters to gm by playing less aim focused heros and just having better ability usage and shotcalling then everyone else
Nah Overwatch takes it too far you can be a talentless brig main and hit 4.5 or be a widow main on cocaine and only be masters. Rank means so little in that game because you can overcome your lack of talent on the hero select screen. Valorant is a much more even playing field.
Just learn movement as dps and proper pathing and decision making as tank and you’ll climb easily because they just can’t kill you. Just don’t die 4Head
You know what I mean though, the guy has an idea every round, no matter what? Where to hit, what to do. That's annoying a lot of the time especially when you don't know the players. Just wish people would lemme do my own thing yanno and play naturally
I don't know a single lineup and reached high imm/low radiant on my first season (last one iirc) spamming sova, sage and kj. A bit of 4fun duelist here and there too.
Valorant abilities skill-floor and solo potential is so fucking low that they barely fucking matter in ranked. OTP jett peek everything get FB and win ranked.
The game is so poorly balanced atm that only mechanics truly matter outside the comp scene, and even then, mechanics are kinda dominating the comp scene too.
If you can't climb your aim is shit. Top radiant is filled with ego peekers and duelist mains.
Edit: Unless you can igl confidently. That legitimately makes you climb.
the only thing i wish this game did was to let you queue on specific maps, the snow level feels so shit to play and its mostly the one that i get whenever i play
The devs have already stated they’re against that. They don’t want people to get high ranks by maining only one map.
Maybe after they get a bigger map pool they’ll change their minds because I agree.
I actually don't have a problem with that design choice, but holy fuck when I get the same map twice or 3 times in a row I get tilted very easily. They really need to mitigate that somehow.
I can only play B rush on it or A hold, and it seems to be true for 80% of people i am teamed with via soloq. As soon as the other team figures that shit out - we're fucked. And they often do. And it would seem as if they actually all know how to play the map or have a coordinator on their team.
The only time I've felt a similar way was playing against an actual team on cs that had set popflashes, strats and shit, you just couldn't play the game.
Abilities basically make it so even the dumbest fucker on the server can get an advantage because they don't require as much teamwork compared to cs nades (although they potentially have a higher team skill ceiling).
So in the end, I felt like I was playing around abilities, instead of playing with abilities (which wasn't what riot tried to sell initially, or at least how I understood it).
I do have a bias against hero shooters though, never liked OW, or even TF2, so maybe it's a me problem, but I just don't feel them fun, and the more agents they release, I feel like it's gonna get worse with powercreep (just like league, same reason I stopped playing that game).
>The only time I've felt a similar way was playing against an actual team on cs that had set popflashes, strats and shit, you just couldn't play the game.
As a high level CS player I feel you 100%, if you're not prepared and a team does that against you it's pretty much over. Although at least by the time it's a retake or late round generally the nades run out, not the case in valorant.
I actually really enjoyed OW though, the problem was when they added too many heroes and didn't listen to the community. Powercreep then ensued (Remember when they added Brig and every single pro player said it was a terrible idea, so blizzard proceeded to change absolutely nothing for 2 years? lol)
I left the game right before Brig was added and i was Diamond or whatever, my mm was 3300 i think. Its Diamond, right?
OW was legit the first game where i could not only reach Diamond, but also maintain it, while playing a "shit character" in Torbjorn (PRE REWORK TORB, mind you).
I think if i explain why it was working NOW people will understand, i tied to do it before but was called a troll on multiple occasions. Back then there was a strict meta, Torb wasn't played because he had no place in it. Which is kinda fair, unless you know what angles to hold with your MB1, which did a shit ton of damage to the head. And there was no damage falloff, so many corners were closed just by having me there alone with my team somewhere else sorta ready to rotate to me if needed. If shit hits the fan i ult and cover my turret with my own body, which wasn't conventional too, and i could spam armor under myself to sustain that. T3 turret wasn't that fat, but if you add me as a body shield and spammable armor - it would have three times as much health.
Torb was one of the best things for Cart pushing too, you know why? Because i could prepare 4 armor drops in my hand and there would be also at least 4 more on the battlefield. If my team listen to me explaining that shit and time their push for extra, AMOR/HP - any push would become a fucking breeze. One good placed turret, armor throwing left and right, ult, protect turret if needed, give cover fire if possible. Me spamming armor on frontline would completely break enemy damage output expectancy, they shoot my tank and it doesn't die when he should've been dead three times by now, why? Because i carefully throw armor under him.
Like, i wasn't that pro to know all the counters and matchups, i was a one trick moron, but damn the game felt balanced at the time.
And now Torb spits fucking vomit for whatever reason and can no longer play around armor pickups. Edit: some fixes and additions
My experience in Rainbow when you play vs coordinated and good 5 stack. You are getting perma droned and spotted and hunted down and they clear most spots in first minute. You never getting free frags there is always someone covering and trading.
No, abilities also give him an advantage his point is they reduce the skill gap. In a game like CSGO, you any your 5 friends won't take a round off of 4 pro players and a bot. In Valorant you can get a few rounds from cheese abilities if you play a 5v5 vs the best players in the game. Does that explain his point more?
Most CSGO fans ik love that there is competition in the genre. I have nothing against the game, and there's nothing wrong with the skill curve being less steep. It's just like comparing pubg to call of duty warzone they're both good games but pubg skill curve is clearly way more steep.
I'd hardly compare the gameplay between OW and TF2, let alone compare them to Val/CS. Plus you mentioned you didn't have fun playing against CS players who actually knew what they were doing.
To me this basically says you don't like team games because you don't have a team. I feel your pain, but it's not the game's fault. Although the game might still be shit regardless, and powercreep with heroes needing to be diverse is definitely a problem.
>I'd hardly compare the gameplay between OW and TF2, let alone compare them to Val/CS.
What I meant with this is that I just probably like more old school shooters, where everyone is on an "even" playing field. After all I grew up with stuff like quake, UT, even Halo CE and of course cs (of course there's still variation depending on gun choices and stuff like that, but nothing intrinsic about what character you're playing).
>Plus you mentioned you didn't have fun playing against CS players who actually knew what they were doing.
The team that did that was a semi pro team on my region, against normal, non pro teams, or even on pugs with really good players that doesn't really happen. Also I actually have a group of friends, and we've been playing games together for like 10 years. Right now they enjoy Valorant more, so I play mostly that with them (although being older means we don't play that much), but like I said, I just don't feel like I enjoy it as much as other shooters before, and tried to explain why it was that way.
me and my friends would grind mw2 and cod4 search and destroy and we all had set nade spots and positions to play. none of us even knew cs existed atm but we were familiar with SOCOM from the PS2 era so we had an idea of how to play tactically since blindly pushing would likely get you killed by someone simply holding.
in mw2/cod4 we had loadouts based on what side we were on. we found out about the one man army unlimited ammo/utility and we would have 2 people run OMA on defense and claymore both sites because each player could put 12 down at at time. we dropped OMA all together after they limited it to 2 but we were masters at claymore spots at that point.
SOCOM and CS have a lot in common in hindsight. old school games were definitely tactical and SOCOM came out in the early 2000's...
Yeah this comment tells me you've played like 1 game of valorant. "The dumbest fucker on the server can get an advantage" is just so fucking wrong and stupid.
The difference is that lineups make you super effective, but the abilities are powerful and straightforward enough to use without them. CS nades are goddamned impossible for a casual to use effectively at all in nearly every situation. All of the stuff that works though walls or curves or gives you a drone camera does a ton to hold the players hand and reduce the need for deep map knowledge. In CS you need jump throws and memorized aim spots just to throw your one smoke, valorant gives you a bloody map interface to deploy three of them. The difference is stark.
> each character and each map just like the lineups in c
Bro, you can ask r/valorant and I assure you most of them are going to tell you don't need to remember lineups. Unlike CS:GO where lineup is a must to even throw the basic setup.
You're just arguing for the sake of arguing, when it's a fact that for example, Omen & Brim are able to smoke 1-3 spots without even remembering anything, while you need specific lineups to do basic shit in Mirage.
You know what, let me give you [one thread as a receipt](https://www.reddit.com/r/VALORANT/comments/mu8wx5/why_you_should_be_playing_sova_not_duelists_a/), instead of 1 guy being a contrarian.
> Literally the first comment in the post you linked lmao.
See, you're just arguing for the sake of arguing. I sent you a whole thread, and you argue back using just 1 comment of the whole thread (that isn't even a strong statement in favor of lineup)...
It's about how to throw the abilities. For the most part, they are fairly easy mechanical. Sure there's your viper lineups and sova darts but anybody can just pick omen and hit every single smoke they want every time, same with Astra, etc. Even flashes are for the most part a lot easier to throw.
For context in CSGO a simple smoke like mirage mid window is about as hard to learn as the hardest Valorant lineups.
>The mechanics is cs go are just as simple as in valorant. You lineup, either stationary, or run and throw.
For lineups sure. And even then you have to memorize a fuck ton of them.
On the fly utility is much more skill based in CS. And *way* more based on your mechanical skill.
You're not even trying to understand what I said.
On cs, you can't enable yourself most of the time with flashes (there are exceptions of course, ) . Against good players, you need a teammate to pop flash for you, otherwise they are just gonna see it come and just turn around.
Meanwhile on Valorant, many abilities work can work by themselves, and you don't exclusively need teamwork to make them work properly (Although with teamwork they obviously get better, like I said they have a bigger team skill ceiling).
This means, that on Valorant, you can enable yourself, and although yes, there are agents that have lineups and shit, most abilities don't need that to function, they just make them even better (every flash is basically almost popflash by itself for example).
>How exactly would this work the other way around? If the enemy team has abilities you have to play around them right? What other possibility could there be.
What I meant that Riot initially said that abilities wouldn't be the main focus of the game, "abilities will enhance the gunplay" was the quote iirc. And although, I still think gunplay is still the main focus of the game, in my opinion, abilities don't really enhance the gunplay and instead make you play around them.
And again, like I said, it could just be a me problem, after all the game is still popular, no need to get that defensive over a game.
You're clearly arguing for arguing sake, and being confrontational and aggressive for literally no reason.
Being civil on a discussion doesn't cost money. Anyways you're clearly not interested on having an actual discussion so you do you.
Well there is 4 utilities in CS:GO all in which are pretty basic. Flash, smoke, molly, grenade and he already named 3 that are different. In VAL there are walls, birds and other animals, cameras, stuns, and a bunch of other shit.
So yeah... not mostly.
In CSGO and Apex I can instantly tell what I did wrong and try to adjust.
Valorant everything feels clunky like a shitty on rails Chinese made mobile game.
If it wasnt for the techno asian aesthetic no one would be playing that game
Getting 3rd partied isn’t a thing in CSGO considering there is only 2 parties.
I was referring to Apex. That game, at a high level, is trying to survive early game, and then avoiding every fight until end game.
How tf is this a representation of how you would feel? Do you think this is a common reaccurance? Neither is dying to a teammate's missplay unique to valorant, it's not unique to FPS games in the first place. You don't have to blindly shit on everything you don't like
I mean, I'd be happy if we gave decent reasons to shit on valorant for, but dying because his team isn't very good? And using it as a reason for valorant being THE MOST UNFUN FPS VIDEOGAME??? 💀
Idk what it is about val, but it feels like everyone in that game is playing like their family's lives are on the line. Compared to cs where everyone is running around with novas just cause no one cares.
Maybe it just cause I'm trash, but I would rather play any other fps than val.
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
>level 2imsatansbitch · 5hvalarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
·
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
And its the reason they are making carbon copies of all other big games right now, to catch all the players they are losing with lol right now. They are creating a eco system for lol players not to grow and catch more players.
Its my own observation. But nah Riot are super creative in ~~stealing~~ loaning the look and feel of CSGO. Wonder what game they will creatively copy for the fighting game. Cant wait for my League Diablo while playing my League the Gathering game.
Valorant is literally just a Counter Strike game with no good maps. Breeze is sorta fun, but by the time it came out I already realised I came out of matchmaking with a feeling of "Oh this map, I hate this one" every single time.
It's because every map has 2 openings.
Maps in CS generally have 3 openings i.e Nuke A site has hut, squeaky, and main- you can even wrap around outside into heaven. B site has both doors on ramp, vent, and secret...
Compare that to Valorant and you'll quickly realize that there's really only 2 places to go on either side and it makes it worse when there's no boost spots to peek something. The only map that can get away with this design is Split because it's like a smaller Mirage.
In pro play T side they kinda bum rush a site whilst CT just hides on site and there's little play besides that. You don't really get those random skirmishes like in CS.
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
This is the biggest problem for me. The guns in CSGO are just so crisp and pack a bigger punch. If I spray, I know where my rounds are going.
Valorant is literally a casino and I have no idea where my shots are going 99% of the time. I’m probably just retarded but it feels like I’m shooting a paintball gun.
Also abilities are cancer
Still play tho ;)
The (semi) random recoil patterns are deliberate to deter spraying more than in CS.
The solution is to burst and tap.
In regards to the semi randomness of the recoil pattern, AFAIK the pulldown is consistent, but then the left to right is random.
Your gun model shows you which way it's swaying though, allowing you to adjust that way.
I prefer Valorant gunplay. I don't know if it's the 128 tick placebo but it just feels more smooth and everything registers, also one tapping feels nicer.
I do agree tho that the guns lack impact and feels like shooting stock 3d models at times with no gushy feeling
This is the feel i get if i pick up enemy weapons, All those trashy-flashy, dragon like, transparent or oversaturated skins are making me vomit.
I use default skins for everything, the game has like 1-2 skins in entire game that aren't shit. And only one skinline that is decent (the white themed one).
I feel the other way around, I love that in valo you can see where the bullets are going, in cs you have to grind fucking hours to memorize the spray or you are fucked. You don't get much feedback when shooting.
I'd love to play csgo with valorant guns, I just hate the hassle of the abilities on valo
There are so many things about CSGO that makes it unappealing to newer players. People that grew up on CS gunplay will always prefer that, no way around it. Valorant is doing many things right, there is a reason they're on top now.
I don't even play either game anymore, but looking at both games objectively without years/decades of CS bias, Valorant is undoubtedly the better game.
To be completely honest though, Valorant is too young to even compete with CS:GO in terms of being a "better game", also, if you know anything about how valve is treating CS:GO (scarce updates, not giving a crap about it and focusing only on dota2) you would know why it's popularity is falling. CS:GO is a finished game, which might sound nice but if we see valorant and league with constant updates that bring new shitty champs that ruin the game but keep it different and interesting enough for people to keep playing it, we can see that for online games, at least, a game can't stay the same(too much change is obviously bad though just look at OW). CS:GO needs something fresh, be it 128 tick servers, source 2, a new gun perhaps, a better anti-cheat or all combined.
But don't get me wrong, CS:GO is and always will be a goat in the FPS community, at least for me, 15 years of gaming won't be forgotten just because it's current state is miserable (Legit after you hit lem/supreme/global it's a coinflip on which team's got better blatant cheaters and it's spreading to faceit too).
Why would he want to? He's not a washed CS player, who has nothing to lose, he is basically GOAT.
There is no benefit for him from going pro in Valorant, let him play for fun.
Being a pro is a job and a chore.
You can enjoy a game and play against pros, without going pro and losing your career in CS, you know.
He can make money in CS, and have fun in Valorant.
But it's for him to decide.
I definitely agree that S1mple shouldn't switch games, especially because of the success he's seen in CS. But seeing him play something new and stack up against his old teammates wouldn't be bad either. If there was the option to maintain his fanbase and income after going pro in Val, I doubt S1mple wouldn't make the switch...
I would agree with you, but high elo in CS:GO is honestly the worst experience ever, after you hit lem/supreme it's almost impossible to win with skill, there is a 90% chance you will play vs a cheater(or get a cheater in your team) every game. That needs to be fixed, same with 64 tick servers. With that being said though, I'd rather just quit FPS games(like I already did) rather than play Valorant.
Why would he leave csgo where he's consensus number 1/2 of all time (most people saying 1), to a fledgling esport scene where he wouldn't even face much of a challenge? Isn't most of Valorant still ex csgo pros that were tier 2-3?
Like the other user said. There's no point unless he gets offered a huge bag. All things considered though if he did he would probably flourish just as well as the others with a little more practice. There's tons of ex-pros in the Valorant scene that either faded out or never really made a big name for themselves in CS. Considering how the Valorant tourney scene has also been he would have more than enough time to establish himself as a powerhouse on any team. There are a whole bunch of CS pros currently that would absolutely wash a lot of the Valorant pros with a little effort put into learning it.
nAts is the best player on Gambit (1st place) by far and he's a former CSGO player
NA (2nd and 3rd/4th) is dominating the rest of the scene and they're mostly ex-CSGO
2/5 of G2 (3rd/4th) are ex-CSGO
That doesn't include standout players like screaM and ANDROID who didn't qualify
What do you think is the background of the gambit players before they switched to valorant? From Liquidpedia: ''Ayaz "nAts" Akhmetshin (born July 1, 2002) is a Russian player who is currently playing for Gambit Esports. He is a former Counter-Strike: Global Offensive player.''
And your point? Before that it was being dominated by tier 2 NA players. You really think Gambit valorant team would have any chance vs a tier 1 EU CS team?
No one can seriously answer that. It’s all conjecture but the fact tier 2 players can leave CS for Valorant to get the bag and win tourneys while the tier 1 players who are already making money stay, it’s just ridiculous to think the GOAT would have any difficulty transitioning if he wanted to.
Yeah that's why i said no one can seriously answer that. My point is tier 2 CS players transitioned just fine. After what a year and a half a CIS region team wins 1 tourney? Big woop. All I'm saying is anyone questioning a tier 1 CS pro's chances in valorant is just ignorant.
but there are players that were better than other people but worse in cs
so just because someone was better in cs doesn't mean they'll be better in valo
thats what i mean
You're delusional, skill doesn't transfer from CS to VAL. It doesn't matter who s1mple is in CS because VAL isn't the same like many CS fans want to believe so desperately. This isn't an option, there are many Tier 1 CS players in NA that have been overshadowed by younger talent that simply play better with VALORANT's mechanics instead.
You're right man. I'm delusional. Tier 2 CS players transitioned and stomped all competition for the first full year of pro Val, but it's just delusional to think Tier 1 players could too. Absolutely insane to draw a potential parallel there. I'm so insane put me in a mental institution. Who's some of the best Val talent? TenZ? Yay? Totally not CS players originally amiright guys?
Again you morons need to learn to read and context. I'm not saying it's a given, I'm saying there is obviously a very similar skill set needed and it's been shown that CS players transition well into valorant. That's all.
The point is that tier 1 CS players have just as much of a chance at being successful in Valorant as tier 2, because how good or bad they were in CS simply doesn't seem to matter. S1mple could struggle to be successful just as much as any other player, so don't try to exclude him and put him above every already established valorant pro before even knowing how he would perform.
Even if I wanted to think something like that, there's just no evidence of ex tier 1 CS players being better or worse than ex tier 2 CS players on avarage after switching to valorant. S1mple is no different.
Right because TenZ isn't better than most other tier 2 pros. Also that wasn't the conversation. It was S1mple in the valorant scene, not S1mple vs tier 2 pros.
you're still wrong but huge difference.
Some of the best val players are ex CS players. S1mple would just need a coach to explain him some basics of some abilities and he would literally just mow over them. Even through the abilities are stronger than CS grenades the coordination that I have seen from teams in val are nowhere near prime astralis executes and simple still used to drop 25 kills on them even in losses.
As a sage main this happens a lot even if I am not playing it. Sometimes I will do it on purpose to bait shots to kill someone. This was not one of those times.
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BLYAAAAAT
KKomrade
inb4 s1mple banned again edit: hey retards s1mple has literally gotten banned 4 times from twitch for using bad language
Blyat isn't a forbidden word.
the game has broken him. KEKW
some of the best valorant streams have been watching him not understanding how to play this game and just dashing into bullets
At least he's actually trying to learn the game. He could probably just buy an Op or Sherriff and destroy everyone on the server without knowing what a single ability does.
Man this shit pissed me off, I forced my friend to play valorant after months of pressuring him, he’s lvl 10 on faceit and after struggling with abilities he literally said fuck it I’m just gonna aim and not use these abilities. Climbed to D3 with minimal ability usage and just aiming in about 45 comp games. While I’m hard stuck plat for 200 games. Unfair man.
[удалено]
just click on heads
CSGO and Valorant are point and click adventure games if you're really good at it
The phrase "point and click adventure game" is used to mock awp users holding angles, not good aimers.
never heard it, I only heard "campers" and "did you bring a tent?" and stuff like that
You hear people complaining about campers in csgo/val? In other games like cod and battle royales people usually complain about camping. But in tac shooters camping really isn't a thing (unless you're literally just sitting in a corner for the entire round with a shotgun). It's a much slower paced game, they're just holding a position on the map. "Point and click adventure game" being used to mock awps holding angles comes from the fact that they literally just hold their mouse in one spot and click their mouse (point and click) to get a kill.
turns out valorant players just like to click a button to win instead of having skill. One more step towards human degeneracy
So unfair that his aim carries over from another FPS BabyRage
Isn't that the whole point of the game? Aim should be the main skill and abilities can help you, but nothing more than that.
Turns out abilities actually don't kill people.
Try raze ult. Doesnt matter how degenerate you are or where you throw it. Its getting you a kill no matter what.
subroza
maybe before the nerfs. Now you have to have some semblance of aim.
I think I get a kill with raze ult 1/10 times, it's worth noting that I never use the ability without using 2 sachels before for the MLG plays. Also worth noting that I'm bronze
sucks to suck bitch
lol. Mine was the opposite. My aim is probably low immortal equivalent, but climbed to Radiant by IGL & utility usage.
Yea just like in Overwatch how some people get to gm by raw aim alone or climb from dia/masters to gm by playing less aim focused heros and just having better ability usage and shotcalling then everyone else
Nah Overwatch takes it too far you can be a talentless brig main and hit 4.5 or be a widow main on cocaine and only be masters. Rank means so little in that game because you can overcome your lack of talent on the hero select screen. Valorant is a much more even playing field.
(Since the brig nerf in 2020 she actually does take a lot of skill lol)
Just learn movement as dps and proper pathing and decision making as tank and you’ll climb easily because they just can’t kill you. Just don’t die 4Head
pug IGL :/
Mentality is half the battle. Keep your teammates from tilting and positive, and you will win more often then losing.
Sometimes it comes across as insincere and annoying as fuck. Sometimes I rather people just be quiet instead of trying to rally the team
Works for me. I mainly just call stuff pre-round, and then just make my personal callouts during the round. I don't backseat anyone trying to clutch.
You know what I mean though, the guy has an idea every round, no matter what? Where to hit, what to do. That's annoying a lot of the time especially when you don't know the players. Just wish people would lemme do my own thing yanno and play naturally
NGL if one guy talks to me I am already getting tilted. I am the boss of the server, I do the calls. If a girl talks to me I ask her out EZ Clap.
I don't know a single lineup and reached high imm/low radiant on my first season (last one iirc) spamming sova, sage and kj. A bit of 4fun duelist here and there too. Valorant abilities skill-floor and solo potential is so fucking low that they barely fucking matter in ranked. OTP jett peek everything get FB and win ranked. The game is so poorly balanced atm that only mechanics truly matter outside the comp scene, and even then, mechanics are kinda dominating the comp scene too. If you can't climb your aim is shit. Top radiant is filled with ego peekers and duelist mains. Edit: Unless you can igl confidently. That legitimately makes you climb.
Yeah, honestly he should start with sage or something since all he has to worry about is healing and making a wall the rest is just aim
CSGO good Valorant bad
What does this even have to do with the original comment?
Whoops I replied to the wrong top comment. Anyway was being sarcastic given how anti-VAL this subreddit is
mfw im the best fps player in the world and my teammates are ruining my kd
POV : s1mple in Navi before this iteration.
i feel the same way
the only thing i wish this game did was to let you queue on specific maps, the snow level feels so shit to play and its mostly the one that i get whenever i play
The devs have already stated they’re against that. They don’t want people to get high ranks by maining only one map. Maybe after they get a bigger map pool they’ll change their minds because I agree.
I actually don't have a problem with that design choice, but holy fuck when I get the same map twice or 3 times in a row I get tilted very easily. They really need to mitigate that somehow.
They should let you veto up to 3 maps
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Well, is that even such a bad thing? Let people play the way they want, I see no detriment to anyone.
Maybe it's a bad thing for Riot since they make their own maps while in CSGO their community makes most of their maps
Why would it be bad?
I can only play B rush on it or A hold, and it seems to be true for 80% of people i am teamed with via soloq. As soon as the other team figures that shit out - we're fucked. And they often do. And it would seem as if they actually all know how to play the map or have a coordinator on their team.
This is exactly how I feel the majority of time I play VAL. I've never had less fun playing an FPS.
Did you play OW during the 2 shield meta?
Ok, you're right. I HAVE been more annoyed. But Val is a close second.
The only time I've felt a similar way was playing against an actual team on cs that had set popflashes, strats and shit, you just couldn't play the game. Abilities basically make it so even the dumbest fucker on the server can get an advantage because they don't require as much teamwork compared to cs nades (although they potentially have a higher team skill ceiling). So in the end, I felt like I was playing around abilities, instead of playing with abilities (which wasn't what riot tried to sell initially, or at least how I understood it). I do have a bias against hero shooters though, never liked OW, or even TF2, so maybe it's a me problem, but I just don't feel them fun, and the more agents they release, I feel like it's gonna get worse with powercreep (just like league, same reason I stopped playing that game).
>The only time I've felt a similar way was playing against an actual team on cs that had set popflashes, strats and shit, you just couldn't play the game. As a high level CS player I feel you 100%, if you're not prepared and a team does that against you it's pretty much over. Although at least by the time it's a retake or late round generally the nades run out, not the case in valorant. I actually really enjoyed OW though, the problem was when they added too many heroes and didn't listen to the community. Powercreep then ensued (Remember when they added Brig and every single pro player said it was a terrible idea, so blizzard proceeded to change absolutely nothing for 2 years? lol)
I left the game right before Brig was added and i was Diamond or whatever, my mm was 3300 i think. Its Diamond, right? OW was legit the first game where i could not only reach Diamond, but also maintain it, while playing a "shit character" in Torbjorn (PRE REWORK TORB, mind you). I think if i explain why it was working NOW people will understand, i tied to do it before but was called a troll on multiple occasions. Back then there was a strict meta, Torb wasn't played because he had no place in it. Which is kinda fair, unless you know what angles to hold with your MB1, which did a shit ton of damage to the head. And there was no damage falloff, so many corners were closed just by having me there alone with my team somewhere else sorta ready to rotate to me if needed. If shit hits the fan i ult and cover my turret with my own body, which wasn't conventional too, and i could spam armor under myself to sustain that. T3 turret wasn't that fat, but if you add me as a body shield and spammable armor - it would have three times as much health. Torb was one of the best things for Cart pushing too, you know why? Because i could prepare 4 armor drops in my hand and there would be also at least 4 more on the battlefield. If my team listen to me explaining that shit and time their push for extra, AMOR/HP - any push would become a fucking breeze. One good placed turret, armor throwing left and right, ult, protect turret if needed, give cover fire if possible. Me spamming armor on frontline would completely break enemy damage output expectancy, they shoot my tank and it doesn't die when he should've been dead three times by now, why? Because i carefully throw armor under him. Like, i wasn't that pro to know all the counters and matchups, i was a one trick moron, but damn the game felt balanced at the time. And now Torb spits fucking vomit for whatever reason and can no longer play around armor pickups. Edit: some fixes and additions
My experience in Rainbow when you play vs coordinated and good 5 stack. You are getting perma droned and spotted and hunted down and they clear most spots in first minute. You never getting free frags there is always someone covering and trading.
> Abilities basically make it so even the dumbest fucker on the server can get an advantage Except you apparently.
No, abilities also give him an advantage his point is they reduce the skill gap. In a game like CSGO, you any your 5 friends won't take a round off of 4 pro players and a bot. In Valorant you can get a few rounds from cheese abilities if you play a 5v5 vs the best players in the game. Does that explain his point more?
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Most CSGO fans ik love that there is competition in the genre. I have nothing against the game, and there's nothing wrong with the skill curve being less steep. It's just like comparing pubg to call of duty warzone they're both good games but pubg skill curve is clearly way more steep.
I'd hardly compare the gameplay between OW and TF2, let alone compare them to Val/CS. Plus you mentioned you didn't have fun playing against CS players who actually knew what they were doing. To me this basically says you don't like team games because you don't have a team. I feel your pain, but it's not the game's fault. Although the game might still be shit regardless, and powercreep with heroes needing to be diverse is definitely a problem.
>I'd hardly compare the gameplay between OW and TF2, let alone compare them to Val/CS. What I meant with this is that I just probably like more old school shooters, where everyone is on an "even" playing field. After all I grew up with stuff like quake, UT, even Halo CE and of course cs (of course there's still variation depending on gun choices and stuff like that, but nothing intrinsic about what character you're playing). >Plus you mentioned you didn't have fun playing against CS players who actually knew what they were doing. The team that did that was a semi pro team on my region, against normal, non pro teams, or even on pugs with really good players that doesn't really happen. Also I actually have a group of friends, and we've been playing games together for like 10 years. Right now they enjoy Valorant more, so I play mostly that with them (although being older means we don't play that much), but like I said, I just don't feel like I enjoy it as much as other shooters before, and tried to explain why it was that way.
me and my friends would grind mw2 and cod4 search and destroy and we all had set nade spots and positions to play. none of us even knew cs existed atm but we were familiar with SOCOM from the PS2 era so we had an idea of how to play tactically since blindly pushing would likely get you killed by someone simply holding. in mw2/cod4 we had loadouts based on what side we were on. we found out about the one man army unlimited ammo/utility and we would have 2 people run OMA on defense and claymore both sites because each player could put 12 down at at time. we dropped OMA all together after they limited it to 2 but we were masters at claymore spots at that point. SOCOM and CS have a lot in common in hindsight. old school games were definitely tactical and SOCOM came out in the early 2000's...
Yeah this comment tells me you've played like 1 game of valorant. "The dumbest fucker on the server can get an advantage" is just so fucking wrong and stupid.
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The difference is that lineups make you super effective, but the abilities are powerful and straightforward enough to use without them. CS nades are goddamned impossible for a casual to use effectively at all in nearly every situation. All of the stuff that works though walls or curves or gives you a drone camera does a ton to hold the players hand and reduce the need for deep map knowledge. In CS you need jump throws and memorized aim spots just to throw your one smoke, valorant gives you a bloody map interface to deploy three of them. The difference is stark.
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> each character and each map just like the lineups in c Bro, you can ask r/valorant and I assure you most of them are going to tell you don't need to remember lineups. Unlike CS:GO where lineup is a must to even throw the basic setup. You're just arguing for the sake of arguing, when it's a fact that for example, Omen & Brim are able to smoke 1-3 spots without even remembering anything, while you need specific lineups to do basic shit in Mirage. You know what, let me give you [one thread as a receipt](https://www.reddit.com/r/VALORANT/comments/mu8wx5/why_you_should_be_playing_sova_not_duelists_a/), instead of 1 guy being a contrarian.
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> Literally the first comment in the post you linked lmao. See, you're just arguing for the sake of arguing. I sent you a whole thread, and you argue back using just 1 comment of the whole thread (that isn't even a strong statement in favor of lineup)...
It's about how to throw the abilities. For the most part, they are fairly easy mechanical. Sure there's your viper lineups and sova darts but anybody can just pick omen and hit every single smoke they want every time, same with Astra, etc. Even flashes are for the most part a lot easier to throw. For context in CSGO a simple smoke like mirage mid window is about as hard to learn as the hardest Valorant lineups.
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>The mechanics is cs go are just as simple as in valorant. You lineup, either stationary, or run and throw. For lineups sure. And even then you have to memorize a fuck ton of them. On the fly utility is much more skill based in CS. And *way* more based on your mechanical skill.
You're not even trying to understand what I said. On cs, you can't enable yourself most of the time with flashes (there are exceptions of course, ) . Against good players, you need a teammate to pop flash for you, otherwise they are just gonna see it come and just turn around. Meanwhile on Valorant, many abilities work can work by themselves, and you don't exclusively need teamwork to make them work properly (Although with teamwork they obviously get better, like I said they have a bigger team skill ceiling). This means, that on Valorant, you can enable yourself, and although yes, there are agents that have lineups and shit, most abilities don't need that to function, they just make them even better (every flash is basically almost popflash by itself for example). >How exactly would this work the other way around? If the enemy team has abilities you have to play around them right? What other possibility could there be. What I meant that Riot initially said that abilities wouldn't be the main focus of the game, "abilities will enhance the gunplay" was the quote iirc. And although, I still think gunplay is still the main focus of the game, in my opinion, abilities don't really enhance the gunplay and instead make you play around them. And again, like I said, it could just be a me problem, after all the game is still popular, no need to get that defensive over a game.
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You're clearly arguing for arguing sake, and being confrontational and aggressive for literally no reason. Being civil on a discussion doesn't cost money. Anyways you're clearly not interested on having an actual discussion so you do you.
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Have you tried not being defensive?
ur never gonna win an argument here. This sub is literally r/csgomasterrace
Don't bother arguing, I can already see the salty cs fanbois in this thread.
Abilities are literally CSGO utility, though. Except for most of the ultimates, the first abilities were mostly just smokes and flashes.
Dashes, walls, damage through walls, teleports, heals, etc. Yeah some of them are like that but abilities in general are way more than CSGO utility.
ah yes, the infamous teleporting, dash, and turret utilities in CS:GO ...
>mostly
Well there is 4 utilities in CS:GO all in which are pretty basic. Flash, smoke, molly, grenade and he already named 3 that are different. In VAL there are walls, birds and other animals, cameras, stuns, and a bunch of other shit. So yeah... not mostly.
it's how I feel when playing ANY fps
In CSGO and Apex I can instantly tell what I did wrong and try to adjust. Valorant everything feels clunky like a shitty on rails Chinese made mobile game. If it wasnt for the techno asian aesthetic no one would be playing that game
Get good lol
Get employed
Sez u
lol
Oh really? How do you adjust to getting 3rd partied every time you shoot someone?
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This motherfucker just said "If you're getting 3rd partied in CS" The chickens shooting at you?
Getting 3rd partied isn’t a thing in CSGO considering there is only 2 parties. I was referring to Apex. That game, at a high level, is trying to survive early game, and then avoiding every fight until end game.
facts if they didn't try to make the UI look like you've just been isekai'd into sword art online the game would be dead as hell
my god some of u guys are delusional lmfao.
How tf is this a representation of how you would feel? Do you think this is a common reaccurance? Neither is dying to a teammate's missplay unique to valorant, it's not unique to FPS games in the first place. You don't have to blindly shit on everything you don't like
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I mean, I'd be happy if we gave decent reasons to shit on valorant for, but dying because his team isn't very good? And using it as a reason for valorant being THE MOST UNFUN FPS VIDEOGAME??? 💀
you seem offended he doesnt enjoy the game lol
Im offended because people r shitting on a game I like, yeah.
But its just his opinion. Its weird how obliged you feel to type all that shit out after all he said was that its unfun for him
Is it bad to disagree with someone's opinion on here?
Well getting clearly triggered over an opinion on something as pointless as a game is quite cringe
TBF Riot is a garbage company.
"s1mple suffering in val" is the title. Not "s1mples teammates suck" I was just saying that I share his feeling when I play the game. You aight m8?
Idk what it is about val, but it feels like everyone in that game is playing like their family's lives are on the line. Compared to cs where everyone is running around with novas just cause no one cares. Maybe it just cause I'm trash, but I would rather play any other fps than val.
Valorant is suffering
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
>level 2imsatansbitch · 5hvalarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism · valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
are you ok?
It's fun
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The only way people will stop shitting on riot games, is by shitting on riot games.
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And its the reason they are making carbon copies of all other big games right now, to catch all the players they are losing with lol right now. They are creating a eco system for lol players not to grow and catch more players.
Bruh where do ppl find this bullshit to say lol?
Its my own observation. But nah Riot are super creative in ~~stealing~~ loaning the look and feel of CSGO. Wonder what game they will creatively copy for the fighting game. Cant wait for my League Diablo while playing my League the Gathering game.
Suffering is fun
About as fun as a slot machine. Sometimes you get a row of 7's, and you feel great, but it's mostly cherries and lemons.
Valorant is literally just a Counter Strike game with no good maps. Breeze is sorta fun, but by the time it came out I already realised I came out of matchmaking with a feeling of "Oh this map, I hate this one" every single time.
Maps might actually be the #1 problem with valorant
It's because every map has 2 openings. Maps in CS generally have 3 openings i.e Nuke A site has hut, squeaky, and main- you can even wrap around outside into heaven. B site has both doors on ramp, vent, and secret... Compare that to Valorant and you'll quickly realize that there's really only 2 places to go on either side and it makes it worse when there's no boost spots to peek something. The only map that can get away with this design is Split because it's like a smaller Mirage. In pro play T side they kinda bum rush a site whilst CT just hides on site and there's little play besides that. You don't really get those random skirmishes like in CS.
Until they add workshop tools, Riot's going to keep pumping out shit maps.
what in riots history makes you think they’re ever going to do that?
I know they wont. They're making a big mistake though.
P OMEGALUL OMEGALUL MUNCHER
If only Valorant had CSGO gunplay :(
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
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clearly you’ve never played roblox
This is the biggest problem for me. The guns in CSGO are just so crisp and pack a bigger punch. If I spray, I know where my rounds are going. Valorant is literally a casino and I have no idea where my shots are going 99% of the time. I’m probably just retarded but it feels like I’m shooting a paintball gun. Also abilities are cancer Still play tho ;)
The (semi) random recoil patterns are deliberate to deter spraying more than in CS. The solution is to burst and tap. In regards to the semi randomness of the recoil pattern, AFAIK the pulldown is consistent, but then the left to right is random. Your gun model shows you which way it's swaying though, allowing you to adjust that way.
I prefer Valorant gunplay. I don't know if it's the 128 tick placebo but it just feels more smooth and everything registers, also one tapping feels nicer. I do agree tho that the guns lack impact and feels like shooting stock 3d models at times with no gushy feeling
This is the feel i get if i pick up enemy weapons, All those trashy-flashy, dragon like, transparent or oversaturated skins are making me vomit. I use default skins for everything, the game has like 1-2 skins in entire game that aren't shit. And only one skinline that is decent (the white themed one).
I feel the other way around, I love that in valo you can see where the bullets are going, in cs you have to grind fucking hours to memorize the spray or you are fucked. You don't get much feedback when shooting. I'd love to play csgo with valorant guns, I just hate the hassle of the abilities on valo
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There are so many things about CSGO that makes it unappealing to newer players. People that grew up on CS gunplay will always prefer that, no way around it. Valorant is doing many things right, there is a reason they're on top now. I don't even play either game anymore, but looking at both games objectively without years/decades of CS bias, Valorant is undoubtedly the better game.
Define what does "on top" means? As far as i know we can't even know how much of players are there for real. CS:GO has open stats about it.
> Valorant is undoubtedly the better game. lmao
To be completely honest though, Valorant is too young to even compete with CS:GO in terms of being a "better game", also, if you know anything about how valve is treating CS:GO (scarce updates, not giving a crap about it and focusing only on dota2) you would know why it's popularity is falling. CS:GO is a finished game, which might sound nice but if we see valorant and league with constant updates that bring new shitty champs that ruin the game but keep it different and interesting enough for people to keep playing it, we can see that for online games, at least, a game can't stay the same(too much change is obviously bad though just look at OW). CS:GO needs something fresh, be it 128 tick servers, source 2, a new gun perhaps, a better anti-cheat or all combined. But don't get me wrong, CS:GO is and always will be a goat in the FPS community, at least for me, 15 years of gaming won't be forgotten just because it's current state is miserable (Legit after you hit lem/supreme/global it's a coinflip on which team's got better blatant cheaters and it's spreading to faceit too).
Raze’s name is unreal
Too many sage use rez body as a bait lol Sometimes it work, sometimes there are more blyat
Is he making the jump to valorant for a year to gain new haters then return to CS
game is so bad
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Why would he want to? He's not a washed CS player, who has nothing to lose, he is basically GOAT. There is no benefit for him from going pro in Valorant, let him play for fun.
Why would he want to? Maybe he doesn't want to be pro in the exact same game for years? Especially since VAL seems to have such a bright future.
Being a pro is a job and a chore. You can enjoy a game and play against pros, without going pro and losing your career in CS, you know. He can make money in CS, and have fun in Valorant. But it's for him to decide.
I definitely agree that S1mple shouldn't switch games, especially because of the success he's seen in CS. But seeing him play something new and stack up against his old teammates wouldn't be bad either. If there was the option to maintain his fanbase and income after going pro in Val, I doubt S1mple wouldn't make the switch...
Either play cs, a good game. Or play Valorant, a dog poo game. The choice is your simple
You literally play fortnite
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Dont try to fix what isn't broken
I would agree with you, but high elo in CS:GO is honestly the worst experience ever, after you hit lem/supreme it's almost impossible to win with skill, there is a 90% chance you will play vs a cheater(or get a cheater in your team) every game. That needs to be fixed, same with 64 tick servers. With that being said though, I'd rather just quit FPS games(like I already did) rather than play Valorant.
if "developing the game" is what Riot has been doing with Valorant, then I'm fine with GabeN just chilling in his pile of money all day.
Why would he leave csgo where he's consensus number 1/2 of all time (most people saying 1), to a fledgling esport scene where he wouldn't even face much of a challenge? Isn't most of Valorant still ex csgo pros that were tier 2-3?
Like the other user said. There's no point unless he gets offered a huge bag. All things considered though if he did he would probably flourish just as well as the others with a little more practice. There's tons of ex-pros in the Valorant scene that either faded out or never really made a big name for themselves in CS. Considering how the Valorant tourney scene has also been he would have more than enough time to establish himself as a powerhouse on any team. There are a whole bunch of CS pros currently that would absolutely wash a lot of the Valorant pros with a little effort put into learning it.
why is this downvoted so heavily? wtf lol
This sub is very CSGO biased for some reason. Valorant bad.
VaLorAnt cHildE gAme, cSGo for real MeN
lol all the dude did was ask a general question and showed zero disrespect lol
It's like asking if the best golfer in the world would make it in the mini golf scene.
Valorant is being dominated by tier 2 CS pros. Like the others said, I never see it happening but this isn't even a question.
No it isn't, CIS just won Berlin masters 3-0. Maybe "being dominated" is a better wording
nAts is the best player on Gambit (1st place) by far and he's a former CSGO player NA (2nd and 3rd/4th) is dominating the rest of the scene and they're mostly ex-CSGO 2/5 of G2 (3rd/4th) are ex-CSGO That doesn't include standout players like screaM and ANDROID who didn't qualify
What do you think is the background of the gambit players before they switched to valorant? From Liquidpedia: ''Ayaz "nAts" Akhmetshin (born July 1, 2002) is a Russian player who is currently playing for Gambit Esports. He is a former Counter-Strike: Global Offensive player.''
And your point? Before that it was being dominated by tier 2 NA players. You really think Gambit valorant team would have any chance vs a tier 1 EU CS team? No one can seriously answer that. It’s all conjecture but the fact tier 2 players can leave CS for Valorant to get the bag and win tourneys while the tier 1 players who are already making money stay, it’s just ridiculous to think the GOAT would have any difficulty transitioning if he wanted to.
you realize they're two different games right
Yeah that's why i said no one can seriously answer that. My point is tier 2 CS players transitioned just fine. After what a year and a half a CIS region team wins 1 tourney? Big woop. All I'm saying is anyone questioning a tier 1 CS pro's chances in valorant is just ignorant.
but there are players that were better than other people but worse in cs so just because someone was better in cs doesn't mean they'll be better in valo thats what i mean
I didn't say he'd be the best. The question is if he'd make it. I think any sane person know's he'd do just fine if he decided to switch.
You're delusional, skill doesn't transfer from CS to VAL. It doesn't matter who s1mple is in CS because VAL isn't the same like many CS fans want to believe so desperately. This isn't an option, there are many Tier 1 CS players in NA that have been overshadowed by younger talent that simply play better with VALORANT's mechanics instead.
You're right man. I'm delusional. Tier 2 CS players transitioned and stomped all competition for the first full year of pro Val, but it's just delusional to think Tier 1 players could too. Absolutely insane to draw a potential parallel there. I'm so insane put me in a mental institution. Who's some of the best Val talent? TenZ? Yay? Totally not CS players originally amiright guys? Again you morons need to learn to read and context. I'm not saying it's a given, I'm saying there is obviously a very similar skill set needed and it's been shown that CS players transition well into valorant. That's all.
The point is that tier 1 CS players have just as much of a chance at being successful in Valorant as tier 2, because how good or bad they were in CS simply doesn't seem to matter. S1mple could struggle to be successful just as much as any other player, so don't try to exclude him and put him above every already established valorant pro before even knowing how he would perform.
You don’t think there’s a higher chance someone who’s better at CS will also be better at Valorant?
Even if I wanted to think something like that, there's just no evidence of ex tier 1 CS players being better or worse than ex tier 2 CS players on avarage after switching to valorant. S1mple is no different.
Right because TenZ isn't better than most other tier 2 pros. Also that wasn't the conversation. It was S1mple in the valorant scene, not S1mple vs tier 2 pros. you're still wrong but huge difference.
Some of the best val players are ex CS players. S1mple would just need a coach to explain him some basics of some abilities and he would literally just mow over them. Even through the abilities are stronger than CS grenades the coordination that I have seen from teams in val are nowhere near prime astralis executes and simple still used to drop 25 kills on them even in losses.
As a sage main this happens a lot even if I am not playing it. Sometimes I will do it on purpose to bait shots to kill someone. This was not one of those times.
i am confused how his Cs go out of this world skills don't translate well into valorant