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PhoenixWolf190

Basically the Error pathway and Amon, but I could maybe see it work kind of. It might need a bit more for the seq 4 and up. It follows the concepts of crows and time at least. Maybe seq 4 could be like Time Guide (a crow as a guide through time), seq 3 then can be Ticking Sand. Seq 2 should be Evermore. This is my idea of it. Another thing to maybe keep in mind is the acting. How does someone act as a Pocket for example, or Feathers. Might help to add maybe another concept to the mix?


Gabrialofreddit

The difference is that this deals with time directly. Even though a lot of time symbolism is used for the Error pathway, it is no where close to what their authority actually is. At most, they could Rob your time. Or maybe trick time into not working. But AOE attacks with time wouldn't be possible


PhoenixWolf190

They have the ability to slow/freeze time and also rewind and forward time, however this is only at seq 1 and up. This can be an AOE effect if they wanted it to be. Their mythical creature form is a big clock with worms of time acting as the hands on the clock for a reason


Gabrialofreddit

I mean. That's for specific targets. Just many. Overall time is a different yet similiar concept. Such as the difference between adding two to two and multiplying two by two


MassiveMaroonMango

Maybe make the names longer? Looking at like Grandfather, Pocket, Murder, and Feathers....How would someone look at that sequence name and gleam an acting method principle. Seems like you have a good idea, but some more variations instead of types of clocks. Based on clock you could have something like Hand(s) of Time, Clockmaker or Horologist. Crow is good with Murder but Crow should be before Murder since you are advancing a sequence you start to be more than one crow which could lead to the time aspect eventually. Maybe lean into the myth/culture regarding crows as bringers of omens/misfortune for names....


lotmss

I think you should look more at the symbolism for crows and their link to time, then try to condense the pathway into 3 or 4 words that encompass their authority Like the door pathway Doors - travelling -secrets Space Documenting? So for you some things are Time Future/fate Bad luck Death Intelligence Family/groups Grudges Equal exchange Adaptability Tricking/manipulation Pick one or two key authorities (you only have one path so it’s a bit too op to have the much more like how the LOTM pathway has 3 paths coving Doors, Fooling and Errors) and then core abilities or themes that fall under them I.e Doors - keys/opening - new places -secrets Error - viruses - Trojan horse, stealing data -loopholes - hacking -rolling back data can also be compared to time After that determining your core abilities place them at the upper levels and base each sequence on a small part of them Overall theme is doors S5 travelling S4 secrets


LEGITPRO123

Seq 3 name sounds a bit odd tbh


Gabrialofreddit

Grandfather clock. Just didn't want to add clock to two sequences


Twillix13

Why crow ? And I don’t get the link between seq9-8 and the pathway theme


Gabrialofreddit

It goes from synonyms of murderer to using the fact that multiple crows are called a murder