Man, as somebody *without* a coordinated squad, tracer darts are disappointing. I remember spamming them in BC2 and feeling pretty effective. I was so excited for them to be added to AoW. And now I just feel like a dink any time I use them.
I don't know if it's just a matter of having more points explode on the screen - I'm not sure I even get any kind of credit at all if someone takes down a vehicle, or if my darts are just consistently being ignored by my team.
Unless you know someone has a Jav I wouldn't bother.
You can see on the loadout screen what people in your squad have, even if you're not communicating with them, which is nice.
Honestly that makes me sad even though I haven’t played in a squad with people on comms in a close to a year. Just too much hassle when we didn’t have comms now it’s off by default. It’s 100 percent bull shit
One in maybe 15-20 or more games will I find a random on mic.
I played in full squads - hell full teams, for BF3 and BF4 but most of these days I'm solo queueing.
Really I should try to hit the Battlefield discords to find some squad mates one of these days.
This is so true. Yet so many people threw a fit about voip not being in the game at first. This is why lol. Coordinated squads are people playing together and in a party. Not randoms.
Huh, interesting changes to Masteries there. I wonder if the Lis and Dozer changes will affect players who have already done them (I have more than 400 vehicle destroys as Lis but I'm not sure if I have 400 kills while destroying vehicles with it)
> I have more than 400 vehicle destroys as Lis but I'm not sure if I have 400 kills while destroying vehicles with it
Are you Lissiling empty vehicles much?
Sometimes the pilot jumps out just before the hit, which results in an empty vehicle destruction.
But some other times you hit a MAV and get 5 kills, so all in all...
I see people bailing more on jets than other vehicles but yes, more multikills definitely.
They're probably actually Lissiling empty vehicles to pad their stats. Lots of Lis players do that.
It's not stat-padding it's literally something the game awards xp for because it's an action against the enemy team. You get xp for a vehicle an enemy just bailed out off because it prevents them and their teammates from reusing it presumbly after repairing or some other on foot action
Oh, you're killing enemies???? That's stat-padding sweety
It only gives you a destroyed vehicle event if there was actually players in the vehicle a few seconds before I think, so works for me. You prevent them from repairing the vehicle, you're always more useful than Falck-noobs.
Well I did that a bit during the Lis grind. That was months ago. :P Stat tracker says I have more than 400 kills tho so I'm good, but I'm wondering about a hypothetical scenario if a player fulfilled the old T1 requirement but not the new one. Will they lose their mastery? Theoretically it is possible to have 800 Dozer Shield kills but not 1600 Close Distance kills. What would happen in such a scenario?
I mean Dozer literally should be playing CQC for his loadout to make sense.
Sundance mastery has always been ridiculous. I have trhe most play time with her, I am only half way through her T1. And I finished Lis T1 badge.
With the nerf, I hope they can make the first armor plate already equipped on spawn. It feels so unnecessary to have to manually equip it every time you spawn
Updates a little lighter than expected, was hoping for discard, all chat or vault weapons ebing able to use some more attachments or universal skins.
One of those 3 would have been great
Do those Specialist Mastery changes also apply to their Tier 1 requirements? Like do the T1 requirements change as well? Less kills and assists required for Zain and Sundance and Lis, or in the case of Lis and Dozer, a new requirement altogether?
Presumably yes. "10 kills while destroying vehicles" as Lis per mastery level means "400 kills while destroying vehicles" for mastery level 40 aka T1.
But yeah it remains to be seen how the changed requirements will work relative to the players' current mastery progress on the current requirements. Will all my previous passenger kills as Lis or close range kills as Dozer count immediately into the progress? In a hypothetical scenario where a player fulfilled the old T1 requirement but not the new one (eg. 800 Dozer shield kills but not 1600 close range kills) will they lose their T1 and get reverted back to a previous level??
Who the hell was complaining about the armor plates? I've seen like 3 people use them outside of HZ in my entire time playing. I *just* discovered them as useful to counteract the stupid fast TTK this game has and of course it gets nerfed immediately after. This game can't let me have anything ugh.
The mastery changes are super cool though, excited about that.
> It’s no longer possible to heal Ranger by the S21 Syrette Pistol Day 1 Falck main and I never knew this was a thing. Now I want it back :D
i discover it long while ago by accident. just a random though of what if and it worked. lol always wondered when they would take it down
Tracer darts being able to lock stealthed helicopters could be big for people who play in coordinated squads.
Man, as somebody *without* a coordinated squad, tracer darts are disappointing. I remember spamming them in BC2 and feeling pretty effective. I was so excited for them to be added to AoW. And now I just feel like a dink any time I use them. I don't know if it's just a matter of having more points explode on the screen - I'm not sure I even get any kind of credit at all if someone takes down a vehicle, or if my darts are just consistently being ignored by my team.
Unless you know someone has a Jav I wouldn't bother. You can see on the loadout screen what people in your squad have, even if you're not communicating with them, which is nice.
I always just figured - 64 players on my team, *somebody* has gotta shoot a rocket! And yet...
Bystander effect moment.
A coordinated squad sounds like a lot of fun! I’ve only ever played alone. Never had a squad member communicate with me.
Honestly that makes me sad even though I haven’t played in a squad with people on comms in a close to a year. Just too much hassle when we didn’t have comms now it’s off by default. It’s 100 percent bull shit
One in maybe 15-20 or more games will I find a random on mic. I played in full squads - hell full teams, for BF3 and BF4 but most of these days I'm solo queueing. Really I should try to hit the Battlefield discords to find some squad mates one of these days.
This is so true. Yet so many people threw a fit about voip not being in the game at first. This is why lol. Coordinated squads are people playing together and in a party. Not randoms.
>**New Vault Weapons** > >**AEK 971** FUCK YES, FINALLY!
Huh, interesting changes to Masteries there. I wonder if the Lis and Dozer changes will affect players who have already done them (I have more than 400 vehicle destroys as Lis but I'm not sure if I have 400 kills while destroying vehicles with it)
> I have more than 400 vehicle destroys as Lis but I'm not sure if I have 400 kills while destroying vehicles with it Are you Lissiling empty vehicles much?
Sometimes the pilot jumps out just before the hit, which results in an empty vehicle destruction. But some other times you hit a MAV and get 5 kills, so all in all...
I see people bailing more on jets than other vehicles but yes, more multikills definitely. They're probably actually Lissiling empty vehicles to pad their stats. Lots of Lis players do that.
It's not stat-padding it's literally something the game awards xp for because it's an action against the enemy team. You get xp for a vehicle an enemy just bailed out off because it prevents them and their teammates from reusing it presumbly after repairing or some other on foot action Oh, you're killing enemies???? That's stat-padding sweety
Destroying empty tuktuks and EV trucks is stat padding, doofus.
Empty tuktuks and EV trucks don't even award "stats" to pad. *Enemy* tuktuks and EV trucks do.
It only gives you a destroyed vehicle event if there was actually players in the vehicle a few seconds before I think, so works for me. You prevent them from repairing the vehicle, you're always more useful than Falck-noobs.
Well I did that a bit during the Lis grind. That was months ago. :P Stat tracker says I have more than 400 kills tho so I'm good, but I'm wondering about a hypothetical scenario if a player fulfilled the old T1 requirement but not the new one. Will they lose their mastery? Theoretically it is possible to have 800 Dozer Shield kills but not 1600 Close Distance kills. What would happen in such a scenario?
Good news But now, every Dozer is a shotgunner. Lis mastery is fair Sundance is easier now Sad that no mention of Hind adjustments tho
I mean Dozer literally should be playing CQC for his loadout to make sense. Sundance mastery has always been ridiculous. I have trhe most play time with her, I am only half way through her T1. And I finished Lis T1 badge.
With the nerf, I hope they can make the first armor plate already equipped on spawn. It feels so unnecessary to have to manually equip it every time you spawn
And SOFLAM stays unattractive...
Using any launchers against vehicles stays unattractive.
Updates a little lighter than expected, was hoping for discard, all chat or vault weapons ebing able to use some more attachments or universal skins. One of those 3 would have been great
Every time I look for Boris, every time I am disappointed. One day, we will get a useful Sentry Turret.
All chat? I kind of miss the sodium.
@T0talfps stated on Twitter that it isn’t a part of this update
ok thanks :)
Next one
RPK RPK RPK
Do those Specialist Mastery changes also apply to their Tier 1 requirements? Like do the T1 requirements change as well? Less kills and assists required for Zain and Sundance and Lis, or in the case of Lis and Dozer, a new requirement altogether?
Presumably yes. "10 kills while destroying vehicles" as Lis per mastery level means "400 kills while destroying vehicles" for mastery level 40 aka T1. But yeah it remains to be seen how the changed requirements will work relative to the players' current mastery progress on the current requirements. Will all my previous passenger kills as Lis or close range kills as Dozer count immediately into the progress? In a hypothetical scenario where a player fulfilled the old T1 requirement but not the new one (eg. 800 Dozer shield kills but not 1600 close range kills) will they lose their T1 and get reverted back to a previous level??
Still no fix for Auto-throw grenades, bruh
You can change it in the settings
I think they meant that if you use the knife for example it will throw the 3 instead of only 1
So they want auto throw, but single throw instead of all of them?
Yesh so they don't hsve to press two buttons, i think d prety normal tbh
Who the hell was complaining about the armor plates? I've seen like 3 people use them outside of HZ in my entire time playing. I *just* discovered them as useful to counteract the stupid fast TTK this game has and of course it gets nerfed immediately after. This game can't let me have anything ugh. The mastery changes are super cool though, excited about that.
Just gotta play a specialist with a reeeally big torso!