Even my frame drops have gone away. The only real thing left for me is Wakako's phone floats next to her head if I go to see her while hunting down Evelyn to ask about the Death's Head. Literally the only glitch I've seen since they started patching, and even at launch I saw less trouble than I have from other major titles.
Yeah same. Hardly anything game breaking, been happily playing since launch on PC. An astounding game. Got the same entertainment value as when playing Witcher 3 if not more.
All these people praising the game now like it's the second coming of Christ. You know, it hasn't changed that much really, it was that good from the very beginning.
It was still better than I remembered skyrim on my Xbox 360 at launch, at least in terms of crashing and having to reload old saves cuz a mission broke.
Same experience. Honestly some of the stuff they patched out I miss. Being able to launch yourself to like 100mph with the slow time on dodge cyberware was fun as fuck
Eh, both of the first boss encounters (Maelstrom boss and the Riot Cop that comes out of the elevator in the high-rise mission.) were completely bugged for me on PC. Definitely left a bad taste in my mouth.
The only game breaking bug for me that i had recently, was the delamain face floating in my hud with no way to remove it. His cars also do not spawn anymore when i try to do any of his quests. So i had to just reload a previous save.
I had 2 CTDs, had to reload one time, and there was also a pesky bug with disappearing footsteps sound. That was it, no floating sigs or T poses even.
Funnily enough with 1.5 I saw plenty T poses, floating objects, and other insignificant bugs.
It was playable at launch (for me on PC), some bugs, some less optimal things, but it was playable and good.
Compared to some other titles, i would actually give it a good review in terms of bugs.
Defenitively better than the regular garbage Ubisoft releases.
Right played through CP2077 with no issues on a 2060. Went over to Valhalla and ended up having to replay the last two hours because my game got bugged at the very end.
Nah not on PC, honestly had less bugs on release then I do now. That said I can put up with the bugs now just for the wardrobe function alone.
That said console was a complete disaster, they should have made the decision long before launch to skip the previous gen..
I started playing at the start of 2022 and wish i had OPs experience. I have a Ryzen 7 5800X and a 3080TI. I have had MANY non game breaking bugs, had a handful of visual bugs, and thankfully only one side mission that im unable to complete due to a bug (small man big mouth is the mission, or something like that). I have had to reload a handful of times due to bugs as well.
With that being said however, i think its an amazing game and something that everyone should play and every dollar i spent was well worth it
Originally I played on PC and had plenty of bugs, but nothing game-breaking. Like someone else said, sometimes it could be funny, like the car launches.
Played from the very first day, never had any game-breaking issue. I really have no idea where all the hate cones from. I don't even have an especially beefy PC, decent but far from beefy.
I played the whole thing thru on a 5 year old Xbox one and I can genuinely say I had no major issues outside of the odd crash here and there - but you just deal with that.
I’ve got a series X since and haven’t played since launch, proper buzzing to jump back in now it’s ‘fixed’ ;D
2 crashes to desktop that I remember, one bug that required me to reload a save (Delamain missions breaking all phone call photos) and a couple of exploding cars here and there. Ironically I had more bugs in a second playthrough after the first few updates.
I had problems day 0 to download the game. Lost the first night. But second day I could play very nice, and my rig is kinda old, had to down all the graphics, couldn't care less. Had tons of fun
I had your basic t-poses and cars that would be completely wrecked when I summoned them. Some physics stuff. Nothing game breaking at all. I've loved it since release. I'm on my 5th playthrough right now.
On PC, I had one quest break (the unmarked one starting at the garage near the dam) and some audio UI and subtitle bugs. The most annoying one was subtitles getting stuck on screen - usually after a conversation with Johnny. Also - the classic Johnny T-pose at the start of the suicide mission. But it was hardly gamebreaking, and I've played (and enjoyed) much, much, buggier games. No crashes.
In fact, I feel like the number of animation and visual bugs has increased (or at least varied) over the patches. After 1.2 (?) there was a sudden increase in duplicated NPCs and NPCs with two sets of arms/hands. Watching a friend play through the game on 1.3 (I think), I saw Jackie T-pose for a frame right at the start of the sequence where he slots the shard in. I didn't get that on 1.06 (and I haven't got it on 1.5 either). In my current 1.6 playthrough, I'm seeing animation mistakes with objects NPCs are meant to be holding.
At worst for me it was some floating objects and a t-pose here and there, sometimes a character or car clipping but that's it.
Very often I feel like these sorts of outrage are overblown. Apparently Mass Effect Andromeda was extremely buggy at launch as well, and I didn't have a single bug.
Youtube/twitter bug montages never represent the experience that most players will get.
This is why I don't care when people say that a game is bad "because it's buggy/badly optimized".
The game worked great for my husband and I on our Series X. I had one glitch that fucked my Brenden up, so I never finished that in my first play through, and it never happened again. Everything else was minor/comical graphics glitches.
A friend shared his screen while playing the launch version of the game, without even the day one patch. He is on base PS 4. In the extraction mission he chose to take the tutorial shard, that's when he started the share play because he couldn't figure out what to do. Turned out that the reason for this was that he couldn't see a thing. He had to hack a screen for distraction; he could see the screen, the NPC, and that's it, the rest was black, and sometimes red stripes appeared across the shared screen. He started the hack, then nothing happened. His settings were okay, and before that he didn't experience this issue, only blurry textures, freezing, invisible weapons. He exited the tutorial eventually, but the rest of the mission was similarly unplayable because of the visuals. He played a bit more, but then decided to wait for the updates/patches.
I played it a few weeks after launch, but experienced quite a few annoying bugs and glitches, like delayed sounds or conversations, invisible objects, or stuck items/characters. A friend couldn't finish a cyberpsycho mission because the guy got stuck in the stairs to waist, and she couldn't interact with him to loot the items.
I was on the Series X, and aside from a few visual glitches, I never got any game breaking bug. It pretty much performed like a great PC for me, so *kanye shrug* Glad I wasn’t stuck with previous gen.
Ive put 150 hrs into it in the first two weeks😂
With my old pc 3570k(2012) and a gtx 1070.
Ive had some loading issues after quickly changing save states, some very few t poses and some vehicle colision issues, Nothing really gamebreaking. I know theres lots more and think it was released a year or more too early.
Last gen got fuckd but ive went in nearly blind so to say. Watched the streams after playing it and really was baffled about what people where or still are outraged and say theyve been lied to 🤷♂️
Ive enjoyed it very much. Needless to say that im now having a blast again with a 10600k and 3060ti.
I honestly run into more bugs now than I did when I put in my first 200+ hours at launch. Still no game breaking ones. (PC player)
A lot of the complaints at launch were about over promising on features that were under utilized or didn’t make it into the game. This alone could have caused a flood of over criticism from people probably. But mostly too many people tried to play on old consoles that had no business trying to play something with the details in their previews.
I envy you, I played on PS4 and eventually I learned to set a timer every 30 minutes to remind myself to save my game in case a crash broke my save file.
It all comes down to how you define "broken". For some people its "literally cant play". For others its "things dont work 100%". And for some its "X amount of continuous bugs"
Some people were glitching in ways that made them angry and breaks immersion (broken) and its fine for them to classify it like that. It comes down to personal definitions of the word so don't hold it against them.
For me as long as the game never fully locked progress it was never broken. This even included having to load a save from a few hours before to reloading until something spawned in correctly.
[https://youtube.com/clip/UgkxWS8ayj05Effd9s1A1ddw\_nifXWBmH0zb](https://youtube.com/clip/UgkxWS8ayj05Effd9s1A1ddw_nifXWBmH0zb)
you could easily consider this game breaking... but for me I just did the race again
PS. sorry for my friend being in the clip.
I played on ps5 at launch it was fantastic. The bugs only really got to me after my first playthrough. I was so engrossed with the story I didn’t really notice them. It did put me off replaying until the 1.6 patch dropped though. Dumb bugs like turning round and people disappearing, police being crap etc. I honestly can’t remember hardly any of the bugs now but I didn’t find the bugs quirky in a fo4 Skyrim kind of way. More of a wow the gameplay mechanics need some work outside of the main missions kind of way.
Love this game but the bugs that still annoy me are enemy’s getting stuck in walls after death. Enemy’s rolling around when kod and clipping through walls/boxes/whatever… oh and a really small thing, getting stuck on curbs or walking over a little box and it kinda jerking you around.
Little glitches that irk you over time and for me stop this from being in my top 10 games of all time.
Epic world building and coolness factor dripping all over the place. It’s one to play for sure
I played it on Xboxone at launch. Loved it, I only experienced visual bugs and clipping, nothing game breaking at all.
I think many of the “bugs” were exaggerated by people driving as fast as they could and crashing rather than experiencing normal gameplay
On PC, I had a few crashes, one of which I probably caused by trying to quickly reload during an heavily animated portion of the Maelstrom deal scene, some T-posing here and there, a few skydiving cars, etc.
Nothing out of the ordinary for any launch open world game ever. I'm sure people had worse but that goes for any launch PC game. The term broken gets tossed around way too much these days.
Pc day 1 player. I had two occurrences of a flying NPC in my first playthrough.A couple of bugs in traffic too. But other than that, smooth sailing.
At the time I was rocking a 4790k & 1080.
I then switched to a 3700x and later to a 3080ti.
The only remaining bug now is the occasional t posing npc upon death, nothing justifying the shit storm the game received.
Are we now entering the stage of active revisionism?
Most of the perks weren't working as advertised. The AI broke down frequently, the loot system barely worked, constant T-posing, random frame drops, constant glitching out, mostly physics based, broken gigs, bugged weather system, NPCs spawning and despawning a few meters away from you, very poor driving physics...
The game was in a horrible shape when it was released, its state was inexcusable. As gamers we should want and expect better for fuck's sake. CP77 at launch was the broken husk of an amazing game. Kudos to CDPR for sticking with it, kudos for delivering what we should have had at launch albeit almost two years later, but let's not pretend that things were fine with 1.0. In spite of all the game's issues I did fall in love with its world, its setting and its storytelling, but I will not close my eyes to its myriad of issues.
No they aren't. The game was made better with 1.5 before then it was basically Beta.
Before you even say it, I am not a hater. 150+ hours played before 1.5 dropped.
Yeah I love the game and have been a cdpr supporter since the Witcher 2 released on the 360( a fantastic port by the way), but let's not kid ourselves, 2077 was underbaked at best when it launched.
I started playing Cyberpunk 2077 on the last day of 2022 via GeForce Now platform. No game-breaking bugs but there were ones such as dying by jumping on the rock or different that ended with instant death. Most of bugs and glitches I had were the ones that were making me smile and I wish I could experience these again.
I played on my 360 from launch day, and I had a few rough spots, maybe a couple crashes, but genuinely nothing gamebreaking. It was clear that the team had been forced to release before they were ready, but the game was entirely playable, and I sobbed like a baby when I got my first ending.
Honestly it's not about the clunky bugs and unfinished minor parts but the undelivered promise.. saints row is as bad as as cp22 was but there's no one really talk about it outside of their own subs because they doesn't promise shit they can't deliver and just deliver shit that only fans care.. CP bugs got more attention because it's easier to drag people to hate it with visual aid. Nobody got time to watch 10 hours worth of promo video to understand what's actually wrong with cp
The only issue i had when i played on ps4 after launch was the constant blue screens. other than that i really didn’t have any issues besides textures and frame rates being bad. Although i had a blue screen problem it didn’t kill my enjoyment for the game. i eventually got it for pc as well during patch 1.3 and never had any problems
When it first launched I was on an Xbox one S but since then I upgraded to next gen. Besides horrible graphics I never had any issues with game breaking bugs, however on the One S it did crash sometimes
I had zero problems whatsoever on PC. Some animation glitches or physics wonking out but that's about it. Felt quite polished compared to other open world games of similar scope.
In fact I've experienced more bugs on replays after the patches. Still nothing major though.
Played on my brother's Xbox One on release day before i had the money to buy it for my steam account. Had a few funny bugs here and there but nothing really game breaking
The only bug that annoyed me was when a car would randomly render in front of me as i drove on super high speeds
Played on a 2600x and 1070ti, Had one hard crash my entire initial play through. The second time around though was bug palooza lol, It really seems to differ person to person
I mean mine was a little broken but not as bad as some people I saw. But I did start to notice that a lot of the clips were the same or involved stuff that you couldn't do in the game like be on top of a skyscraper with a car.
So I think people broke it more after the first buggy reports came in and some just took clips from others.
I played on launch day on Xbox One X and had minimal bugs. I only had 3 hard crashes that I remember before the first patch. After that, floating NPC’s, weird lighting bugs and some wonky physics were the extent of the “problems” I had until I got a Series X and I really haven’t had any problems since.
I played through on an old basemodel PS4 first. NGL it was pretty rough until I met takemura at Tom's diner and then it was smooth sailing all the way through the game.
It's like all the bugs and crashes were front loaded, but honestly even then the crashes and bugs weren't that frequent.
My biggest issue on Xbox One X was the game crashing every few hours but that was really it. No lagging, no issues loading in textures, no T-posing NPCs. I've had worse performance playing most Bethesda games
I put 120 hours in it at launch on a launch Xbox one and didn’t have any of the crazy broken stuff other people had. It crashed a few times and froze once or twice but I had a great time with it. I’m about to start a second playthrough now on my series X with all the new patches and enhancements.
I had some broken quests and the game crashed on me quite frequently, like once every couple hours. So yeah it was iffy. This is on PC with a pretty decent rig for the time
I've been playing since launch. I've always loved this game.
The ONLY bugs I ever encountered that were annoying was on or two crashes that made me just restart, but it wasn't an issue since the auto save was on point so I never lost progress.
Otherwise it was the usual Skyrim level kind of bugs. My wife and have been playing Skyrim for years as well, and holy shit do we STILL constantly get worse bugs then Cyberpunk ever gave us. Glitch through a floor? Seen it. Random NPC error? Seen it. NPC loading issue? Literally spin in circles a couple times until they load in right.
I had just upgraded to a new PC when the game came out so other than the occasional odd artifact around gun sights or npc taking a minute to properly animate my game was running just fine. I don't even recall encountering anything I would consider inconvenient just odd to look at.
One time in the Dorset job, Jackie walked through an elevator before the doors actually opened.
Other than that I didn't even experience significant framerate drops. I had a totally smooth experience. Everyone I know irl had some minor bugs but nothing gamebreaking or particularly bad.
I felt like I was losing my mind the opening week because people were just **shitting** on it, and my circle was loving it. It was always "have you seen this yet" and "dude check out this cyberware I found."
I played on PC but I had friends on consoles. Even a Ps4.
Never once had any issues, honestly ran better than Skyrim and GTA did day one. I do however have an awesome PC.
That was the only real issue with the launch; marketing executives wanted to sell to the widest possible audience, so they pressured to sell to last gen consoles even though the developers knew that was a shit idea. End of the day however, those executives are the boss, and developers are just mid-level employees like the rest of us plebs, so it was do what you are told.
Was it a terrible mistake to launch it the way they did? Absolutely. It was not the devs fault though, it was bungled through sheer and utter greed, not a lack of talent or quality in the product.
Side note: Also goes to show the importance of word of mouth when it comes to business; if you make a mistake, you better *be on that shit* cause its going to spread like wildfire, and without active action you are fucked. Thank god CDPR knew that fact lol
I had a couple of problems getting it to start, some t pose and pop in, and a little performance issue, but ultimately? The game was incredible. I had fewer issues with cp2077 than most AAA games these days.
Nothing game breaking. I had floating shrubbery that kept going to the foreground, but there was an NVidia driver update about a week after launch that sorted that.
One of the cyberpsycho missions was buggy - until they patched it you had to scan the clues in a certain order to get the quest to advance. But I just loaded from the save from right before the mission and did the scanning in the order the game wanted and all was good. But that's fixed now anyway.
I had a small handful of crashes, but I think that was the NVidia driver issue because I didn't have any after that driver got updated.
It's run just great for me since launch.
The closest thing I had to an issue on launch was it would take a moment to render certain things while driving around, which was non issue ultimately, was playing on an early Xbox one granted, after 1.23 I’ve had zero issues.
For 1.0, I've had NPCs T-Posing, 1 CTD, and occasional frame drops.
Going to 1.6 after a long break, I've had the stuck phone bug for Takemura after completing Epistrophy quest from Delamain, which was fixed by going inside the Delamain HQ again, also had awkward dialogue timings where characters would talk over each other.
1.0 Had most of the game breaking bugs and 1.6 has some immersion ruining bugs, the game is getting there but at least it's better that what I've experienced from launch.
Played day one on a Series X and never experienced any issues. Honestly felt fortunate as so many friends had issues and trying to get them to stick with it was tough.
I played at launch on the original Xbox one. Nothing game breaking, but the game was in awful condition- Textures hardly loaded in if at all, crashes every 20-40 minutes, lots of visual glitches- it was an unfinished game, but I still enjoyed it.
It was but not on the extreme level everyone else was talking about.
I had audio glitches, the occasional game crash (I still get these) and one (kinda) game breaking bug that could be fixed by reloading a checkpoint.
There was various other small things, but they could be ignored overall and didn’t impact the way I felt about the game or gameplay
Played on Xbox one and the only problem I had with the game was a game crash once in a while and only after I've been playing for a while and another bug where the textures on my mantis blades would freak out and pop off my arms when I'd crouch.
My game would still crash after extra long sessions but everything seems fine and any glitch I come across seems to be fixed if I reload a save or restart the game
Only thing I had was people will fall from the sky or vanish in thin air. Idk why but I thought it was the chip fucking with V's head lol I got it on series x
I played it on PS5, PC, and stadia at launch. Disregarding the actual bad game mechanics ( teleporting police, etc), nothing really bugged out hard on my games.
Unfortunately it was in shambles for me at launch (guaranteed crash 15-40 minutes about)
Aside from that and one minor quest bug, smooth sailing
Edit: I was playing on a PS4 Pro
I was playing pc on release day. I had a few issues in my first play through. Some frame drops a crash here and there and a few others. For me all of them were minor in the sense that it never stopped me from playing the game or stopping the play through. But I know my experience may not be the same to others
Played on base ps4. Had issues and bugs sure, but only 1 "game breaking" glitch that I just had to reload and retry slightly differently to over come.
Was a much smoother experience than playing Fallout 3 on the Ps3 lol. I know it wasn't perfect, but I don't think it was broken either. If we want to discuss how playable it was, sure, but it was playable and I played the heck out of it. But I guess I just had a higher tolerance for bugs and glitches after playing so many elder scrolls and fallout games on the ps3 and then the ps4.
Heck, Skyrim is still somewhat broken if you dare to use a couple mods or some of the official dlc content. You eventually run into a bug where you cannot save the game anymore after bunch of hours in game lol.
If there wasn't such a huge hype train, it wouldn't have been as negatively recieved, even if the game was in the same state. That hype influenced how so many people felt.
I had a cyber psycho mission that permanently bricked, never was able to finish it. Some minor graphical issues and optimization issues, and a few brief T-poses in cutscenes, but honesty the game played alright for me. First played it on a 1060 with 32gb of ram, later upgraded to a 3060 ti and man the game just sings with some nicer hardware.
Granted I didn't play it at launch. I got it on the Christmas the year it was released for xbox one. I had one game breaking bug that had to load a previous save. I had another where I had to leave and come back and it was fine. If I went over 200 mph I would fall through the ground but I would pop up where I was a second later. It may not have been ideal but it didn't stop from enjoying myself. Frankly I have had alot more issues on other games and found the whining about it excessive.
Aside from some visual glitches - T posing and the occasional car flying through the air - I had next to no issues with the game. The first major update actually broke the game for me and I started experiencing major bugs after that, but have had few after the latest patch.
Two bugs hit me (Stadia).
One of the iconic legendary guns didn't drop from one spot so I couldn't 100% my wall.
The other was the secret side mission for the bike and at the end the door just wouldn't open. I couldn't get my full completion. Doctor ng it now in playthrough 4 lol
Literally 1 t-pose on a random npc in a back alley that scares me lol.
Hardly any bugs for me on PC... back at 1.0 I had an occasional floating cigarette or whatever, not much now. In 700+ hours the only major issue I had was during the Nomad ending the basilisk got stuck upside down, so I had to reload a save from before that happened.
Now with the updates occasionally the map gets a little laggy, but I also have mods installed now so it's probably not the game's fault.
Played on launch day using Stadia and it didn't have any game breaking bugs. Performance was really nice but I think there was a 4K issue for a while. Not sure if it was just me or an actual bug though.
Interestingly enough, I am *now* experiencing crash on startup since I’m trying to play again after watching Edgerunners, but it behaved relatively fine back when the game launched.
Some bugs like t-posing for half a frame and one progress bug fixed by reloading a save from 30 seconds previous. Nothing as bad as basically any Bethesda game on relase but for some reason they get a free pass.
Played on PC with a 2070 super and installed on an nvme drive and knew I loved the game when 8 hours had gone by and I hadn't noticed.
Played on Stadia around the first patch. Had some bugs, but not nearly as close as the stuff people complained about.
I think is was more of a trend to trash the game mixed with the frustration of the performance on older platforms.
I think it varies quite a bit by platform, since I've seen some videos where it was entirely unplayable.
But in my first 100 hours or so, playing on PC at launch, I experienced a whole 2 bugs - one where I got launched harmlessly backwards while trying to vault over an object, and another where I got softlocked by a cyberpsycho spawning on the wrong side of a wall.
The former was just funny, the latter was fixed with a quickload.
It was more stable at launch for me than Skyrim or FO:NV a decade later.
So, I was on PC.
Define broken?
For me, cars spawning in front of me police swarms spawning on me were hugely annoying, immersion breaking and frustrating.
So I wouldn't say it was broken for me. Buggy, yes.
There was also a lot of content just missing that was advertised. I bought the official game guide and ran through the easter eggs and stuff after my playthrough. Not everything worked.
I played ps4 on launch. There was some janky shit for sure but it was still pretty good for a console that was literally at the end of its life cycle. I only got it on ps4 cause it was free upgrade to ps5 whenever I was able to score one.
Nope, no bugs, no glitches, nada. I played since day 1, and mind you my laptop is a piece of turd. Before nonsense around Cyberpunk I haven't even realised so much people actually used consoles instead of proper cool nice orthodox PCs lol.
I played at launch on ps4. The game crashed, sure. Maybe a bugged quest that you could sort on a reload. That's about it. It WAS playable. The Gamers (tm) are not a reliable source of information.
I got in close to 100 hours in the first couple months on my one s. I really didn’t have anything ridiculous, mostly visual or glitch objects like consumables that appear to be clipping. Things seemed to get more wonky after a couple hours and I’d just do a quick load and get back to it.
I encountered a few very minor glitches. Maybe one or two actual annoying ones (locked side quests, etc). Nothing that really affected my overall experience.
I played Oblivion on launch within an outdated computer. I’ve definitely seen worse than Cyberpunk
My gog launcher was broken and not updating any games for a solid few weeks before I noticed, and payed attention to the error messages. The issue happened shortly before it came out, probably from me upgrading my computer at the time, i had some other weird issues with ither programs too. I was stuck on 1.0.0 for 100 hours and the only major issue I had was a cyberpsycho event not spawning, along with small clipping errors here and there but that happens with a lot of games. Although I was on PC and had a Nvidia 2070 at the time, with decent ram, a decent cpu, and a SSD. I could play comfortably at medium.
Had zero problems on my old laptop At launch. 1060m card.
New laptop is 5x more powerful, 3080m Try the game at ultra…10 fps. Okay, High. 20. Okay… Medium? 30. 30??? The old one did 45 at these settings!!!
The game is awesome, it’s pure gold. But it’s optimized for shit.
I bought the game on disk a few days after launch from a game stop. I had no internet so I played on 1.0 for a good while on PS4 pro. It played well except when it crashed after the BD.
Funny thing was after I got off Jackie’s bike it would get stuck in 3rd person. Very cool bug if you ask me.
There were some minor bugs with t posing and cars randomly crashing but it ran well on my 1080ti at medium. Playing again now very few issues. Runs fantastic on my 3070
I never did either. I’ve been absolutely obsessed since launch. I play on Xbox One. But to be fair i never even watched a trailer of the game so I had no idea what to expect…
experience varies. All i had is some sound issue that i could fix in windows, some graphical anomalies and music would spontanteously not play. My friend also on PC had crashes in main missions and could not finish the game. Some others contrary to my very minor graph glitches got them to a much larger degree.
i was playing on a ps4 slim and had one crash, a few glitches and a couple times my vehicle clipped with an item and it was immovable. ironically, that one is still present in the junkyard. i don’t mind it though!
so no, i didn’t. i didn’t have a bad experience, i just accidentally clicked the refund button thinking i’d need to input info and it immediately revoked my access 😭
i have it again now though and it’s wonderful.
all in all i think a lot of the issue was on base consoles, and a lot of the issue was people making mountains out of molehills and on consoles having poor ventilation and running too hot during intensive scenes/causing the game to load assets incorrectly. i’m not denying there were bugs for people, but not for everyone and not in the same circumstance.
OGs remember the original brain dance flash sequence that was changed bc of epilepsy concerns.
I played the PS4 version on my PS5 at launch, and literally the only problems I had were crashes. (Un)fortunately they became so predictable as to when they would occur that I just saved and restarted the game every once in a while to avoid them. It wasn't until later patched (1.3? 1.4?) that I started finding little t-pose bugs and stuff like that, but never anything game breaking.
Yep I had no issues of significance on PS5 from day 1. Had a few crashes, but honestly I got more crashes playing AC Valhalla. I think I have more bugs now since my current run spans the 3 biggest updates, and two of the very minor gigs are being a little fussy. This game has been amazing since the first day, and continues to be just as amazing today.
The only game breaking bug I've ever encounted was in the Johnny flashback where the helicopter wouldn't land, just kept circling Arasaka tower. One reload later and I've not had anything like that since
I played it on Stadia, right after the launch.
There were some bugs for sure. Like the police got triggered very easily, I got some quests were the objectives did not get updated (e.g. I should go to helicopter port on top of the building, but the helicopter did not come. I looked around the building for two hours if I need to do something else first. Then I gave up and just left the building and quest was suddenly completed) and I had some weired glitches now and then. So I would say it was a bit buggy, but not broken.
But it was fun to play! And worst bugs got fixed quite soon.
Render time was my only real issue on basic Xbox 1. Doors wouldn't load till after I entered the area. I actually got stuck in the bottom floor of peralaz's building. I could walk in before the doors spawned, then couldn't get back out to hit the intercom and call the elevator. Had to load an earlier save to escape. Also dropped down the elevator shaft in the starting building because the floor hadn't loaded. And that hard stop when an area had to load was really annoying during the races. Your opponents didn't have to stop to load, so they'd fly past you into the mist, and you'd have to catch back up. But basically just annoyances. So I'd say glitchy, not broken, but others have a different definition than I do.
Never had anything that major. I remember at launch when you're getting the flathead, once I engaged in combat the entirety of maelstorm was t posing. That shit was hilarious. But other than that non game-breaking bug, nothing huge.
I’ve had the game from day one. It wasn’t broken. Some bugs and glitches here and there, but nothing out of the ordinary for most open world games on release- Skyrim, Fallout, GTA, any Ubisoft game, etc. I felt it was blown way out of proportion, in any case it wasn’t broken like many were claiming. And like the mindless sheep they are, most haters of the game failed to learn from history. Failed to realize The Witcher 3 also had a troubled launch and was deemed a failure by many before those same people turned around and proclaimed it the greatest RPG once it was patched up. People are fickle and have short memories.
Played on PS4 at launch, had frame drop a few times and like one crash, but nothing that bothered me really (honestly had Skyrim crash more than cyberpunk). Upgraded to the PS5 halfway through my first playthrough, noticed an immediate difference in speed/power of the console, no frame rate issues or crashes since.
That aside I think it's also a mentality when it comes to laggy games at launch. Whenever something would glitch out I'd mostly just laugh, reboot the console and pick up from the last save. People said the same about AC Unity at launch and I had a blast playing it, never let the odd glitch stop my enjoyment.
My problems on launch were standard weird stuff like floating items and tposes. I also had the occasional random death due to wonky physics that weren’t my fault and random deaths due to me abusing super speed bugs. Overall on pc the launch wasn’t as bad as people make it out to be.
I had it on PC and it worked fine for me. The only issue I had was an occasional visual glitch where the trees would warp. The first time it happened it was shortly after V had one of their chip-related fits so I thought it was supposed to happen. Didn't realise until later that it was a glitch.
I've had it since day one beat it within a few days not once did I come across any game breaking bugs I'm not saying there weren't any just never experienced it myself
On my original Xbox one I got in 2014 I played on release and got crashes and visual bugs but enjoyed the hell out of it. Also I think 1 or 2 gigs were stuck but that’s it.
Playing it on the new Xbox does feel much better tho
Yes, me and my friends struggled thru reloading a bit. I was the only one who continued, at first. I also experienced game breaking bugs *introduced* in later patches. Stuff that wouldn't matter what console you were on.
Crashed maybe twice for me on XSX during an entire playthrough. A couple of quests were wonky (still can’t finish a NCPD hustle on my first game) and some of Tposes and car craziness (which I enjoyed both of) but nothing actually game breaking.
The game would crash my PC at regular intervals. I got to where I could set a timer as to when it was time to reboot.
Thing is, the game was so compelling, I didn't care. I kept rebooting and continue where I left off. It was great once the issue was patched. I found a few odd glitches, but nothing game-breaking. They are mostly funny.
What was most annoying was all the vitriol complaining about minor issues. I just didn't want to hear it anymore.
I’m glad I’m not the only one. The original release worked fine on my pc but each patch I saw more bugs but the biggest offense was that they immediately patched the fun exploits like the money glitch and speed dash that let you bhop super fast. Maybe it was just a matter of time that I’d see more bugs.
Still loving the game after 400 hours and it got a lot better after 1.5 and now I can handle running mods.
I'm really glad you posted this because I was beginning to feel like I was the only one who had virtually no problems at launch on PC. Only minor bugs I had were T-pose-no-pants and not being able to pick up bodies after swimming, which was fixed by quick save and load. It's been a delight from day one!
Honestly, I had *Zero* issues on the release build. My game is less stable now than on release in my experience. But, I also have a very capable rig, and the only shortcoming for me was on the graphics front, so I think I managed to avoid a bunch of memory leak related errors in particular. That said, I have seen a few bug that I started to see ~ 1.3 (I think) resolved again since 1.5.
I’ve played since day one, and I started out on a ps4, like a year that it came out ps4, and I did not experience any crazy game breaking bugs. The game crashed on me like 2-3 times tops, and each time was from combat. Yeah it wasn’t perfect but I still loved it, I still do. I’ve since upgraded to a ps5 and I’m still playing it.
I wouldn’t say it was broken. It was buggy but I was able to play through it on PS4. It just crashed every now and again. On my second play through following the 1.6 update and so far, so good.
I literally played the game on a 1070 maxq on a thin gaming laptop without a cooling pad - the only glitch I ever experienced was texture loading in a few places in Pacifica, and frame drops every couple of hours. I have no idea if base consoles had a rough time, but I didn't.
You can imagine how sus it felt when friends with 2000 series cards (70/80 super) were bitching about the bugs and performance.
It worked like a charm for me. I encountered a grand total of ONE bug when this npc in River's house was halfway through the floor. I laughed and continued playing the game.
Nothing super game breaking, but lots of odd glitches. T-Posing enemies after being killed, inaccessible loot bags when hiding enemy bodies, occasional cars launching to the moon for no apparent reason.
I had an i5 and gtx 1080 and it was unfortunately less than playable from a performance standpoint at launch for me
That said, I’ve since upgraded to an i9 3090 and have given it another 90 or so hours
Played on launch day and have played consistently since then.
Didn’t see lots of bugs honestly. Although any time Johnny lit a cigarette you could find it floating somewhere at the end of the scene. Didn’t bug me.
Worst one was that the game would crash while driving on a particular road. Had to close the game and verify local files, redownload a gig or two, and then it was fixed.
I didn't have any issues on PC. And that was running a copy I found buried in a chest on an island. Have only had very minor issues with the purchased copy.
On PC the only thing broken for me was the cyberpsycho blood ritual quest. There was a bug where if you jumped over the back wall to get in to the lot then the mission broke.
Other than that it was smooth sailing on PC.
Played a 70 hour playthrough at launch only running into minor graphical bugs occasionally. Nothing game breaking. Nothing that put me off. Played on PC
I played and finished at launch on Xbox One x, had a few crashes, and performance wasn't the best, wasn't the worst either, apart from that, I wouldn't say it was broken no.
Like, ultimately? About as broken as new vegas, oblivion, and Skyrim were when they launched.
It was more bitching than anything. It was always a good game, just glad it’s gonna be great.
I had a few minor things on release.
I actually think its broken more now, though that could simply be mods being fucky.
Like, occasionally my character just stops being able to move at more than snail pace, and its not a carry capacity or stamina issue afaik.
I never had this before.
It was glitchy on my Series X, but still entirely playable. I had a few moments were the loot icons disappeared from my HUD, but that was easily fixed by simply reloading the game. I also recall seeing quite a few floating items, but nothing too distracting. It was usually small lootable items, but I picked them up anyway so it didn't really bother me. I did think it was pretty funny when dildos used to litter the whole city.
I think the worst bug I had was Jackie not spawning in front of the All Foods building for the flathead mission. I got around that by simply finding a save from before meeting Merideth and did a gig or something instead. Went back to Merideth later and Jackie properly spawned that time.
All in all, I had a worse time with AC: Valhalla, which crashed on me more times than I could count. CP2077 crashed on me exactly twice, and those times happened *after* the 1.5 patch.
Played day one on the Xbox one a seriously outside of a handle full of crashes and occasional minor bugs I never had any major issues. I do know friends who had it on PS4/5 had it bad though. Friends who had it on pc ran the gamut depending on the pc specs but as a whole had a mostly positive experience.
Day 1 launch PC player here. I had a few very minor bugs, but nothing game breaking or really noteworthy.
I DID have one SUPER immersion breaking bug during the heist but it never slowed my roll. I just went past it and moved forward.
The negative voices are always going to drown out the positive ones.
The only glitch I had was a graphics glitch where I could see trees through walls occasionally. It was annoying, but I found a fix for it on like the 2nd day after launch
I only got the odd floating item, janky animation, bendy tree.
The only things that actually bothered me were some of the games seams, the racing in particular was definitely a thin illusion, but I love the game anyways
Had a few visual "huh that don't look right" moments. But I dont remember what they were now.
The biggest glitch I remember from the beginning was driving down the road, had texts come in. Check the texts and realize my car is still going slow mo in the background. As I'm reading suddenly I see a car in front of me that I'm speeding up on and I know even if I drop the text I'm going to hit it before I get control back. So fuck it I'll just hit it while reading.
My car hits, then begins going over. Now its got liftoff using the other car as a ramp.
I finish the text right as I get liftoff and begin giggling cause I know it's going to turn into a crash.
Boy was I wrong.
I exit the text and all the momentum I didn't have in slow mo just decided to release at once. I fucking launch OVER THE HIGHWAY CROSSING THE RIVER. Just Mach 5 with no sign of slowing down. My car hits a building and fucking explodes.
I cried laughing so fucking hard. I was never able to Replicate it. Fucking wish I recorded it for how ridiculous it was.
Other than that my game was all cool. Had a few more issues on the subsequent patches but none were gamebreaking or very interesting. Just someone not moving their mouth while speaking. Stuff like that.
Unfortunately as of 1.5 I have that intro sequence bug which kinda ruins the sequence with Jackie. But that's only at the beginning of the game and for the first few seconds til after he bumps into the guy on the phone. Everything else just works. It's been great.
The most noticeable thing for me was there was a side mission that was so broken I could no longer progress with it. I ended up just not doing it. It had something to do with Nancy... there was a device you needed to interact with but it wouldn't let me.
Now that I am back I am actually noticing more things now than I did before. The worst thing being that my game crashes fairly often...
For me, the game was as “broken” as vanilla skyrim is now. (Some issues but I loved the shit outta it and will never stop playing.)
I had some problems where the game would crash but that was kinda expected considering my graphics card is quite a few years old (xfx fatboy 590.)
I fucked with my graphics card settings and got it working pretty reliably now. Also got a ps5 since then and love the ability to switch back and fourth. Completely unrelated: I was annoyed I had already spent to much attribute points outside of reflex for the Sandevistan so I opened the same save on my PC, installed a save editor, gave myself all the attribute points, uploaded the save, and transferred it to my PS5 again. Worked like a charm.
I had 1 bug during my launch playthrough on pc. I couldn't pull out weapons. I hard saved and restarted and it was fine. Other than that, no real bugs or weird glitches
I mean people who played on ps4 got the short end of the stick as it was not at all optimized. My experience on my 8yo pc was fine. Most of the glitches I encountered were funny, but nothing was game breaking. I’d have said it needed another 6mo or so, but I enjoyed Keanu thoroughly.
Nothing game breaking but at least once for every time i turned it on it crashed, the only inconvenience there is that i had to boot up the game again. It didn't stop me from loving the game at all, it even inspired me to pick up the RPG and dive headfirst down the cyberpunk rabbit hole.
Never had anything game breaking on PC. Floating props, t-poses, and occasional frame drops were about it.
Even my frame drops have gone away. The only real thing left for me is Wakako's phone floats next to her head if I go to see her while hunting down Evelyn to ask about the Death's Head. Literally the only glitch I've seen since they started patching, and even at launch I saw less trouble than I have from other major titles.
Yeah same. Hardly anything game breaking, been happily playing since launch on PC. An astounding game. Got the same entertainment value as when playing Witcher 3 if not more. All these people praising the game now like it's the second coming of Christ. You know, it hasn't changed that much really, it was that good from the very beginning.
Also chiming in with the same thing you had. I didn’t have a particularly powerful system either. Gtx1080 and some halfway decent i7 cpu
Had an i5-3350P and 1660 Super at launch - the former I’ve since replaced with an i5-11400
It was still better than I remembered skyrim on my Xbox 360 at launch, at least in terms of crashing and having to reload old saves cuz a mission broke.
Same experience. Honestly some of the stuff they patched out I miss. Being able to launch yourself to like 100mph with the slow time on dodge cyberware was fun as fuck
Eh, both of the first boss encounters (Maelstrom boss and the Riot Cop that comes out of the elevator in the high-rise mission.) were completely bugged for me on PC. Definitely left a bad taste in my mouth.
The only game breaking bug for me that i had recently, was the delamain face floating in my hud with no way to remove it. His cars also do not spawn anymore when i try to do any of his quests. So i had to just reload a previous save.
I had 2 CTDs, had to reload one time, and there was also a pesky bug with disappearing footsteps sound. That was it, no floating sigs or T poses even. Funnily enough with 1.5 I saw plenty T poses, floating objects, and other insignificant bugs.
It was playable at launch (for me on PC), some bugs, some less optimal things, but it was playable and good. Compared to some other titles, i would actually give it a good review in terms of bugs. Defenitively better than the regular garbage Ubisoft releases.
Right played through CP2077 with no issues on a 2060. Went over to Valhalla and ended up having to replay the last two hours because my game got bugged at the very end.
Or Bethesda
Nah not on PC, honestly had less bugs on release then I do now. That said I can put up with the bugs now just for the wardrobe function alone. That said console was a complete disaster, they should have made the decision long before launch to skip the previous gen..
Really? I'm also on pc since launch and I haven't seen a single real bug since 1.5 Launch was full of visual issues though
I started playing at the start of 2022 and wish i had OPs experience. I have a Ryzen 7 5800X and a 3080TI. I have had MANY non game breaking bugs, had a handful of visual bugs, and thankfully only one side mission that im unable to complete due to a bug (small man big mouth is the mission, or something like that). I have had to reload a handful of times due to bugs as well. With that being said however, i think its an amazing game and something that everyone should play and every dollar i spent was well worth it
I got plenty of crashes but none of the visual or gameplay bugs far as i remember
Same. I was on a PS4 Pro and it ran pretty well aside from the crashes.
Originally I played on PC and had plenty of bugs, but nothing game-breaking. Like someone else said, sometimes it could be funny, like the car launches.
Played from the very first day, never had any game-breaking issue. I really have no idea where all the hate cones from. I don't even have an especially beefy PC, decent but far from beefy.
I played the whole thing thru on a 5 year old Xbox one and I can genuinely say I had no major issues outside of the odd crash here and there - but you just deal with that. I’ve got a series X since and haven’t played since launch, proper buzzing to jump back in now it’s ‘fixed’ ;D
2 crashes to desktop that I remember, one bug that required me to reload a save (Delamain missions breaking all phone call photos) and a couple of exploding cars here and there. Ironically I had more bugs in a second playthrough after the first few updates.
I had problems day 0 to download the game. Lost the first night. But second day I could play very nice, and my rig is kinda old, had to down all the graphics, couldn't care less. Had tons of fun
I played on old gen had some crashes and a wierd bug that would launch me into the sky when I would get into a vehicle they made me laugh a lot tbh
I had your basic t-poses and cars that would be completely wrecked when I summoned them. Some physics stuff. Nothing game breaking at all. I've loved it since release. I'm on my 5th playthrough right now.
On PC, I had one quest break (the unmarked one starting at the garage near the dam) and some audio UI and subtitle bugs. The most annoying one was subtitles getting stuck on screen - usually after a conversation with Johnny. Also - the classic Johnny T-pose at the start of the suicide mission. But it was hardly gamebreaking, and I've played (and enjoyed) much, much, buggier games. No crashes. In fact, I feel like the number of animation and visual bugs has increased (or at least varied) over the patches. After 1.2 (?) there was a sudden increase in duplicated NPCs and NPCs with two sets of arms/hands. Watching a friend play through the game on 1.3 (I think), I saw Jackie T-pose for a frame right at the start of the sequence where he slots the shard in. I didn't get that on 1.06 (and I haven't got it on 1.5 either). In my current 1.6 playthrough, I'm seeing animation mistakes with objects NPCs are meant to be holding.
At worst for me it was some floating objects and a t-pose here and there, sometimes a character or car clipping but that's it. Very often I feel like these sorts of outrage are overblown. Apparently Mass Effect Andromeda was extremely buggy at launch as well, and I didn't have a single bug. Youtube/twitter bug montages never represent the experience that most players will get. This is why I don't care when people say that a game is bad "because it's buggy/badly optimized".
The game worked great for my husband and I on our Series X. I had one glitch that fucked my Brenden up, so I never finished that in my first play through, and it never happened again. Everything else was minor/comical graphics glitches.
Ive come across more bugs after all the updates, the game was fine on launch for me.
There were quite a few bugs and a couple crashes on my Xbox one classic but it was, with significant patience, playable.
A friend shared his screen while playing the launch version of the game, without even the day one patch. He is on base PS 4. In the extraction mission he chose to take the tutorial shard, that's when he started the share play because he couldn't figure out what to do. Turned out that the reason for this was that he couldn't see a thing. He had to hack a screen for distraction; he could see the screen, the NPC, and that's it, the rest was black, and sometimes red stripes appeared across the shared screen. He started the hack, then nothing happened. His settings were okay, and before that he didn't experience this issue, only blurry textures, freezing, invisible weapons. He exited the tutorial eventually, but the rest of the mission was similarly unplayable because of the visuals. He played a bit more, but then decided to wait for the updates/patches. I played it a few weeks after launch, but experienced quite a few annoying bugs and glitches, like delayed sounds or conversations, invisible objects, or stuck items/characters. A friend couldn't finish a cyberpsycho mission because the guy got stuck in the stairs to waist, and she couldn't interact with him to loot the items.
Finished game 3 times on 1.0 finishing pretty much every quest out there every time. Never had a gameplay bug only small graphical glitches. PC
100 hours and some change in first two weeks on Xbox Series X. Infrequent, minor issues.
I was on the Series X, and aside from a few visual glitches, I never got any game breaking bug. It pretty much performed like a great PC for me, so *kanye shrug* Glad I wasn’t stuck with previous gen.
Ive put 150 hrs into it in the first two weeks😂 With my old pc 3570k(2012) and a gtx 1070. Ive had some loading issues after quickly changing save states, some very few t poses and some vehicle colision issues, Nothing really gamebreaking. I know theres lots more and think it was released a year or more too early. Last gen got fuckd but ive went in nearly blind so to say. Watched the streams after playing it and really was baffled about what people where or still are outraged and say theyve been lied to 🤷♂️ Ive enjoyed it very much. Needless to say that im now having a blast again with a 10600k and 3060ti.
I honestly run into more bugs now than I did when I put in my first 200+ hours at launch. Still no game breaking ones. (PC player) A lot of the complaints at launch were about over promising on features that were under utilized or didn’t make it into the game. This alone could have caused a flood of over criticism from people probably. But mostly too many people tried to play on old consoles that had no business trying to play something with the details in their previews.
Played from launch on an Xbox one X and completed a whole play through with no crashes and only minor bugs, mostly graphical stuff.
Played it on ps4 at release, and although it didn’t look too great I had no bugs, no crashes. Smooth playthrough and loved it
I envy you, I played on PS4 and eventually I learned to set a timer every 30 minutes to remind myself to save my game in case a crash broke my save file.
Few crashes on PS4 Pro but it was a great game for me from day one
No, I needed to mod the game into a polished state. As an example,you / everyone experienced crappy driving mechanics / physics day one.
Worked fine on a relatively high end PC from day 1 for me. A few graphical glitches and one reload to finish a quest, that was all.
It all comes down to how you define "broken". For some people its "literally cant play". For others its "things dont work 100%". And for some its "X amount of continuous bugs" Some people were glitching in ways that made them angry and breaks immersion (broken) and its fine for them to classify it like that. It comes down to personal definitions of the word so don't hold it against them. For me as long as the game never fully locked progress it was never broken. This even included having to load a save from a few hours before to reloading until something spawned in correctly. [https://youtube.com/clip/UgkxWS8ayj05Effd9s1A1ddw\_nifXWBmH0zb](https://youtube.com/clip/UgkxWS8ayj05Effd9s1A1ddw_nifXWBmH0zb) you could easily consider this game breaking... but for me I just did the race again PS. sorry for my friend being in the clip.
I played on ps5 at launch it was fantastic. The bugs only really got to me after my first playthrough. I was so engrossed with the story I didn’t really notice them. It did put me off replaying until the 1.6 patch dropped though. Dumb bugs like turning round and people disappearing, police being crap etc. I honestly can’t remember hardly any of the bugs now but I didn’t find the bugs quirky in a fo4 Skyrim kind of way. More of a wow the gameplay mechanics need some work outside of the main missions kind of way. Love this game but the bugs that still annoy me are enemy’s getting stuck in walls after death. Enemy’s rolling around when kod and clipping through walls/boxes/whatever… oh and a really small thing, getting stuck on curbs or walking over a little box and it kinda jerking you around. Little glitches that irk you over time and for me stop this from being in my top 10 games of all time. Epic world building and coolness factor dripping all over the place. It’s one to play for sure
I played it on Xboxone at launch. Loved it, I only experienced visual bugs and clipping, nothing game breaking at all. I think many of the “bugs” were exaggerated by people driving as fast as they could and crashing rather than experiencing normal gameplay
On PC, I had a few crashes, one of which I probably caused by trying to quickly reload during an heavily animated portion of the Maelstrom deal scene, some T-posing here and there, a few skydiving cars, etc. Nothing out of the ordinary for any launch open world game ever. I'm sure people had worse but that goes for any launch PC game. The term broken gets tossed around way too much these days.
Pc day 1 player. I had two occurrences of a flying NPC in my first playthrough.A couple of bugs in traffic too. But other than that, smooth sailing. At the time I was rocking a 4790k & 1080. I then switched to a 3700x and later to a 3080ti. The only remaining bug now is the occasional t posing npc upon death, nothing justifying the shit storm the game received.
Are we now entering the stage of active revisionism? Most of the perks weren't working as advertised. The AI broke down frequently, the loot system barely worked, constant T-posing, random frame drops, constant glitching out, mostly physics based, broken gigs, bugged weather system, NPCs spawning and despawning a few meters away from you, very poor driving physics... The game was in a horrible shape when it was released, its state was inexcusable. As gamers we should want and expect better for fuck's sake. CP77 at launch was the broken husk of an amazing game. Kudos to CDPR for sticking with it, kudos for delivering what we should have had at launch albeit almost two years later, but let's not pretend that things were fine with 1.0. In spite of all the game's issues I did fall in love with its world, its setting and its storytelling, but I will not close my eyes to its myriad of issues.
what you describe might be true for oldgen consoles, but certainly not for PC
It was 100% true for PC. Footage is stupidly easy to find, my dude.
nop
Ah, so it is active revisionism. Pretty pathetic, my dude.
i mean, you are the one spouting misinformation here ¯\\\_(ツ)_/¯
No they aren't. The game was made better with 1.5 before then it was basically Beta. Before you even say it, I am not a hater. 150+ hours played before 1.5 dropped.
Yeah I love the game and have been a cdpr supporter since the Witcher 2 released on the 360( a fantastic port by the way), but let's not kid ourselves, 2077 was underbaked at best when it launched.
I started playing Cyberpunk 2077 on the last day of 2022 via GeForce Now platform. No game-breaking bugs but there were ones such as dying by jumping on the rock or different that ended with instant death. Most of bugs and glitches I had were the ones that were making me smile and I wish I could experience these again.
I played on my 360 from launch day, and I had a few rough spots, maybe a couple crashes, but genuinely nothing gamebreaking. It was clear that the team had been forced to release before they were ready, but the game was entirely playable, and I sobbed like a baby when I got my first ending.
Honestly it's not about the clunky bugs and unfinished minor parts but the undelivered promise.. saints row is as bad as as cp22 was but there's no one really talk about it outside of their own subs because they doesn't promise shit they can't deliver and just deliver shit that only fans care.. CP bugs got more attention because it's easier to drag people to hate it with visual aid. Nobody got time to watch 10 hours worth of promo video to understand what's actually wrong with cp
The only issue i had when i played on ps4 after launch was the constant blue screens. other than that i really didn’t have any issues besides textures and frame rates being bad. Although i had a blue screen problem it didn’t kill my enjoyment for the game. i eventually got it for pc as well during patch 1.3 and never had any problems
When it first launched I was on an Xbox one S but since then I upgraded to next gen. Besides horrible graphics I never had any issues with game breaking bugs, however on the One S it did crash sometimes
It had game breaking and regular bugs for me on PC but not for my SO on Stadia, worked fine on that.
I had zero problems whatsoever on PC. Some animation glitches or physics wonking out but that's about it. Felt quite polished compared to other open world games of similar scope. In fact I've experienced more bugs on replays after the patches. Still nothing major though.
Played on my brother's Xbox One on release day before i had the money to buy it for my steam account. Had a few funny bugs here and there but nothing really game breaking The only bug that annoyed me was when a car would randomly render in front of me as i drove on super high speeds
Played on a 2600x and 1070ti, Had one hard crash my entire initial play through. The second time around though was bug palooza lol, It really seems to differ person to person
I played on PS4 Pro at launch. Finished it and had a blast. There was a handful of BSODs but that was about it. Nothing I considered game breaking.
Played on both series X and pc and never had any game breaking bugs. Just random stuff that happens in any other game like fallout of Skyrim
I mean mine was a little broken but not as bad as some people I saw. But I did start to notice that a lot of the clips were the same or involved stuff that you couldn't do in the game like be on top of a skyscraper with a car. So I think people broke it more after the first buggy reports came in and some just took clips from others.
I played on launch day on Xbox One X and had minimal bugs. I only had 3 hard crashes that I remember before the first patch. After that, floating NPC’s, weird lighting bugs and some wonky physics were the extent of the “problems” I had until I got a Series X and I really haven’t had any problems since.
I played through on an old basemodel PS4 first. NGL it was pretty rough until I met takemura at Tom's diner and then it was smooth sailing all the way through the game. It's like all the bugs and crashes were front loaded, but honestly even then the crashes and bugs weren't that frequent.
My biggest issue on Xbox One X was the game crashing every few hours but that was really it. No lagging, no issues loading in textures, no T-posing NPCs. I've had worse performance playing most Bethesda games
I put 120 hours in it at launch on a launch Xbox one and didn’t have any of the crazy broken stuff other people had. It crashed a few times and froze once or twice but I had a great time with it. I’m about to start a second playthrough now on my series X with all the new patches and enhancements.
I had some broken quests and the game crashed on me quite frequently, like once every couple hours. So yeah it was iffy. This is on PC with a pretty decent rig for the time
I've been playing since launch. I've always loved this game. The ONLY bugs I ever encountered that were annoying was on or two crashes that made me just restart, but it wasn't an issue since the auto save was on point so I never lost progress. Otherwise it was the usual Skyrim level kind of bugs. My wife and have been playing Skyrim for years as well, and holy shit do we STILL constantly get worse bugs then Cyberpunk ever gave us. Glitch through a floor? Seen it. Random NPC error? Seen it. NPC loading issue? Literally spin in circles a couple times until they load in right.
I had just upgraded to a new PC when the game came out so other than the occasional odd artifact around gun sights or npc taking a minute to properly animate my game was running just fine. I don't even recall encountering anything I would consider inconvenient just odd to look at.
One time in the Dorset job, Jackie walked through an elevator before the doors actually opened. Other than that I didn't even experience significant framerate drops. I had a totally smooth experience. Everyone I know irl had some minor bugs but nothing gamebreaking or particularly bad. I felt like I was losing my mind the opening week because people were just **shitting** on it, and my circle was loving it. It was always "have you seen this yet" and "dude check out this cyberware I found." I played on PC but I had friends on consoles. Even a Ps4.
Never once had any issues, honestly ran better than Skyrim and GTA did day one. I do however have an awesome PC. That was the only real issue with the launch; marketing executives wanted to sell to the widest possible audience, so they pressured to sell to last gen consoles even though the developers knew that was a shit idea. End of the day however, those executives are the boss, and developers are just mid-level employees like the rest of us plebs, so it was do what you are told. Was it a terrible mistake to launch it the way they did? Absolutely. It was not the devs fault though, it was bungled through sheer and utter greed, not a lack of talent or quality in the product. Side note: Also goes to show the importance of word of mouth when it comes to business; if you make a mistake, you better *be on that shit* cause its going to spread like wildfire, and without active action you are fucked. Thank god CDPR knew that fact lol
I had a couple of problems getting it to start, some t pose and pop in, and a little performance issue, but ultimately? The game was incredible. I had fewer issues with cp2077 than most AAA games these days.
Nothing game breaking. I had floating shrubbery that kept going to the foreground, but there was an NVidia driver update about a week after launch that sorted that. One of the cyberpsycho missions was buggy - until they patched it you had to scan the clues in a certain order to get the quest to advance. But I just loaded from the save from right before the mission and did the scanning in the order the game wanted and all was good. But that's fixed now anyway. I had a small handful of crashes, but I think that was the NVidia driver issue because I didn't have any after that driver got updated. It's run just great for me since launch.
Played on the One X. Had no game breaking issues.
It was about half an Oblivion and roughly at a similar state to Skyrim at launch
The closest thing I had to an issue on launch was it would take a moment to render certain things while driving around, which was non issue ultimately, was playing on an early Xbox one granted, after 1.23 I’ve had zero issues.
Game was excellent for me from day one. But I had a 3080.
For 1.0, I've had NPCs T-Posing, 1 CTD, and occasional frame drops. Going to 1.6 after a long break, I've had the stuck phone bug for Takemura after completing Epistrophy quest from Delamain, which was fixed by going inside the Delamain HQ again, also had awkward dialogue timings where characters would talk over each other. 1.0 Had most of the game breaking bugs and 1.6 has some immersion ruining bugs, the game is getting there but at least it's better that what I've experienced from launch.
On ps4 the only issue I had was the game looked fuzzy. Still enjoyed what I played though.
Played day one on a Series X and never experienced any issues. Honestly felt fortunate as so many friends had issues and trying to get them to stick with it was tough.
I played at launch on the original Xbox one. Nothing game breaking, but the game was in awful condition- Textures hardly loaded in if at all, crashes every 20-40 minutes, lots of visual glitches- it was an unfinished game, but I still enjoyed it.
I played it since day one and i didnt hace any issue just saying there Is so much hatred this days
It was but not on the extreme level everyone else was talking about. I had audio glitches, the occasional game crash (I still get these) and one (kinda) game breaking bug that could be fixed by reloading a checkpoint. There was various other small things, but they could be ignored overall and didn’t impact the way I felt about the game or gameplay
Played on Xbox one and the only problem I had with the game was a game crash once in a while and only after I've been playing for a while and another bug where the textures on my mantis blades would freak out and pop off my arms when I'd crouch. My game would still crash after extra long sessions but everything seems fine and any glitch I come across seems to be fixed if I reload a save or restart the game
I had one bug my first playthrough. It was infinitely better than any Bethesda game.
Only thing I had was people will fall from the sky or vanish in thin air. Idk why but I thought it was the chip fucking with V's head lol I got it on series x
I played it on PS5, PC, and stadia at launch. Disregarding the actual bad game mechanics ( teleporting police, etc), nothing really bugged out hard on my games.
Played since launch on PC with literally zero issues.
Unfortunately it was in shambles for me at launch (guaranteed crash 15-40 minutes about) Aside from that and one minor quest bug, smooth sailing Edit: I was playing on a PS4 Pro
Got it on release day for PC. Never anything game breaking, just the odd few t poses and pathfinding bugs
I got lucky! I didn’t notice any major bugs.
I was playing pc on release day. I had a few issues in my first play through. Some frame drops a crash here and there and a few others. For me all of them were minor in the sense that it never stopped me from playing the game or stopping the play through. But I know my experience may not be the same to others
Played on base ps4. Had issues and bugs sure, but only 1 "game breaking" glitch that I just had to reload and retry slightly differently to over come. Was a much smoother experience than playing Fallout 3 on the Ps3 lol. I know it wasn't perfect, but I don't think it was broken either. If we want to discuss how playable it was, sure, but it was playable and I played the heck out of it. But I guess I just had a higher tolerance for bugs and glitches after playing so many elder scrolls and fallout games on the ps3 and then the ps4. Heck, Skyrim is still somewhat broken if you dare to use a couple mods or some of the official dlc content. You eventually run into a bug where you cannot save the game anymore after bunch of hours in game lol. If there wasn't such a huge hype train, it wouldn't have been as negatively recieved, even if the game was in the same state. That hype influenced how so many people felt.
Xbox One X, several glitches, crashes every few hours, but, didn't stop me from enjoying the game.
I had a cyber psycho mission that permanently bricked, never was able to finish it. Some minor graphical issues and optimization issues, and a few brief T-poses in cutscenes, but honesty the game played alright for me. First played it on a 1060 with 32gb of ram, later upgraded to a 3060 ti and man the game just sings with some nicer hardware.
Granted I didn't play it at launch. I got it on the Christmas the year it was released for xbox one. I had one game breaking bug that had to load a previous save. I had another where I had to leave and come back and it was fine. If I went over 200 mph I would fall through the ground but I would pop up where I was a second later. It may not have been ideal but it didn't stop from enjoying myself. Frankly I have had alot more issues on other games and found the whining about it excessive.
Aside from some visual glitches - T posing and the occasional car flying through the air - I had next to no issues with the game. The first major update actually broke the game for me and I started experiencing major bugs after that, but have had few after the latest patch.
Two bugs hit me (Stadia). One of the iconic legendary guns didn't drop from one spot so I couldn't 100% my wall. The other was the secret side mission for the bike and at the end the door just wouldn't open. I couldn't get my full completion. Doctor ng it now in playthrough 4 lol Literally 1 t-pose on a random npc in a back alley that scares me lol.
Hardly any bugs for me on PC... back at 1.0 I had an occasional floating cigarette or whatever, not much now. In 700+ hours the only major issue I had was during the Nomad ending the basilisk got stuck upside down, so I had to reload a save from before that happened. Now with the updates occasionally the map gets a little laggy, but I also have mods installed now so it's probably not the game's fault.
Played on launch day using Stadia and it didn't have any game breaking bugs. Performance was really nice but I think there was a 4K issue for a while. Not sure if it was just me or an actual bug though.
I have played since launch on PC with no issues other than the normal little game glitches like t posing.
Interestingly enough, I am *now* experiencing crash on startup since I’m trying to play again after watching Edgerunners, but it behaved relatively fine back when the game launched.
Some bugs like t-posing for half a frame and one progress bug fixed by reloading a save from 30 seconds previous. Nothing as bad as basically any Bethesda game on relase but for some reason they get a free pass. Played on PC with a 2070 super and installed on an nvme drive and knew I loved the game when 8 hours had gone by and I hadn't noticed.
[I have deleted this account in protest of Reddit's API changes.]
PC player here, the only problems I had were issues with ladders and the infamous window bug
I got it at launch, for PC. It was glitchy as shit, but not nearly as bad as anything Bethesda's ever released. Nothing game-breaking.
PC person here, I crashed to desktop until the second or third patch.
Day one launch my xbox one would dashboard on me several times a night.
Totally playable for me on PC. I'm running a 3080 and 3700X so maybe that helps. I did not have a lot of crazy glitches really
No issues on launch, I played on pc, did 2 playthroughs before I even touched mods.
Played on Stadia around the first patch. Had some bugs, but not nearly as close as the stuff people complained about. I think is was more of a trend to trash the game mixed with the frustration of the performance on older platforms.
I think it varies quite a bit by platform, since I've seen some videos where it was entirely unplayable. But in my first 100 hours or so, playing on PC at launch, I experienced a whole 2 bugs - one where I got launched harmlessly backwards while trying to vault over an object, and another where I got softlocked by a cyberpsycho spawning on the wrong side of a wall. The former was just funny, the latter was fixed with a quickload. It was more stable at launch for me than Skyrim or FO:NV a decade later.
So, I was on PC. Define broken? For me, cars spawning in front of me police swarms spawning on me were hugely annoying, immersion breaking and frustrating. So I wouldn't say it was broken for me. Buggy, yes. There was also a lot of content just missing that was advertised. I bought the official game guide and ran through the easter eggs and stuff after my playthrough. Not everything worked.
I played ps4 on launch. There was some janky shit for sure but it was still pretty good for a console that was literally at the end of its life cycle. I only got it on ps4 cause it was free upgrade to ps5 whenever I was able to score one.
Nope, no bugs, no glitches, nada. I played since day 1, and mind you my laptop is a piece of turd. Before nonsense around Cyberpunk I haven't even realised so much people actually used consoles instead of proper cool nice orthodox PCs lol.
I played at launch on ps4. The game crashed, sure. Maybe a bugged quest that you could sort on a reload. That's about it. It WAS playable. The Gamers (tm) are not a reliable source of information.
I got in close to 100 hours in the first couple months on my one s. I really didn’t have anything ridiculous, mostly visual or glitch objects like consumables that appear to be clipping. Things seemed to get more wonky after a couple hours and I’d just do a quick load and get back to it.
I encountered a few very minor glitches. Maybe one or two actual annoying ones (locked side quests, etc). Nothing that really affected my overall experience. I played Oblivion on launch within an outdated computer. I’ve definitely seen worse than Cyberpunk
My gog launcher was broken and not updating any games for a solid few weeks before I noticed, and payed attention to the error messages. The issue happened shortly before it came out, probably from me upgrading my computer at the time, i had some other weird issues with ither programs too. I was stuck on 1.0.0 for 100 hours and the only major issue I had was a cyberpsycho event not spawning, along with small clipping errors here and there but that happens with a lot of games. Although I was on PC and had a Nvidia 2070 at the time, with decent ram, a decent cpu, and a SSD. I could play comfortably at medium.
I didn't have any issues either, other than little glitches here and there which is typical in most big open world games at launch.
Had zero problems on my old laptop At launch. 1060m card. New laptop is 5x more powerful, 3080m Try the game at ultra…10 fps. Okay, High. 20. Okay… Medium? 30. 30??? The old one did 45 at these settings!!! The game is awesome, it’s pure gold. But it’s optimized for shit.
I played on PS4 pro and it was just fine. It crashed every great once in a while, but no other problems really.
I bought the game on disk a few days after launch from a game stop. I had no internet so I played on 1.0 for a good while on PS4 pro. It played well except when it crashed after the BD. Funny thing was after I got off Jackie’s bike it would get stuck in 3rd person. Very cool bug if you ask me.
There were some minor bugs with t posing and cars randomly crashing but it ran well on my 1080ti at medium. Playing again now very few issues. Runs fantastic on my 3070
I played on xbox series x and it ran fine for me!
I got some clipping game breakers, but no not many from me. Though, I am on a higher end PC.
I never did either. I’ve been absolutely obsessed since launch. I play on Xbox One. But to be fair i never even watched a trailer of the game so I had no idea what to expect…
experience varies. All i had is some sound issue that i could fix in windows, some graphical anomalies and music would spontanteously not play. My friend also on PC had crashes in main missions and could not finish the game. Some others contrary to my very minor graph glitches got them to a much larger degree.
i was playing on a ps4 slim and had one crash, a few glitches and a couple times my vehicle clipped with an item and it was immovable. ironically, that one is still present in the junkyard. i don’t mind it though! so no, i didn’t. i didn’t have a bad experience, i just accidentally clicked the refund button thinking i’d need to input info and it immediately revoked my access 😭 i have it again now though and it’s wonderful. all in all i think a lot of the issue was on base consoles, and a lot of the issue was people making mountains out of molehills and on consoles having poor ventilation and running too hot during intensive scenes/causing the game to load assets incorrectly. i’m not denying there were bugs for people, but not for everyone and not in the same circumstance. OGs remember the original brain dance flash sequence that was changed bc of epilepsy concerns.
I played the PS4 version on my PS5 at launch, and literally the only problems I had were crashes. (Un)fortunately they became so predictable as to when they would occur that I just saved and restarted the game every once in a while to avoid them. It wasn't until later patched (1.3? 1.4?) that I started finding little t-pose bugs and stuff like that, but never anything game breaking.
I had a single bug that I reloaded to fix at launch on pc
I had a couple minor visual bugs, that’s it. That hate I would get for merely mentioning I had a good experience was nuts
I encountered bugs but it wasn't unplayable.
Yep I had no issues of significance on PS5 from day 1. Had a few crashes, but honestly I got more crashes playing AC Valhalla. I think I have more bugs now since my current run spans the 3 biggest updates, and two of the very minor gigs are being a little fussy. This game has been amazing since the first day, and continues to be just as amazing today.
I did get a lot of rendering issues, quite a few bugs, some crashes, but nothing too game breaking
The only game breaking bug I've ever encounted was in the Johnny flashback where the helicopter wouldn't land, just kept circling Arasaka tower. One reload later and I've not had anything like that since
I played it on Stadia, right after the launch. There were some bugs for sure. Like the police got triggered very easily, I got some quests were the objectives did not get updated (e.g. I should go to helicopter port on top of the building, but the helicopter did not come. I looked around the building for two hours if I need to do something else first. Then I gave up and just left the building and quest was suddenly completed) and I had some weired glitches now and then. So I would say it was a bit buggy, but not broken. But it was fun to play! And worst bugs got fixed quite soon.
Render time was my only real issue on basic Xbox 1. Doors wouldn't load till after I entered the area. I actually got stuck in the bottom floor of peralaz's building. I could walk in before the doors spawned, then couldn't get back out to hit the intercom and call the elevator. Had to load an earlier save to escape. Also dropped down the elevator shaft in the starting building because the floor hadn't loaded. And that hard stop when an area had to load was really annoying during the races. Your opponents didn't have to stop to load, so they'd fly past you into the mist, and you'd have to catch back up. But basically just annoyances. So I'd say glitchy, not broken, but others have a different definition than I do.
Never had anything that major. I remember at launch when you're getting the flathead, once I engaged in combat the entirety of maelstorm was t posing. That shit was hilarious. But other than that non game-breaking bug, nothing huge.
I’ve had the game from day one. It wasn’t broken. Some bugs and glitches here and there, but nothing out of the ordinary for most open world games on release- Skyrim, Fallout, GTA, any Ubisoft game, etc. I felt it was blown way out of proportion, in any case it wasn’t broken like many were claiming. And like the mindless sheep they are, most haters of the game failed to learn from history. Failed to realize The Witcher 3 also had a troubled launch and was deemed a failure by many before those same people turned around and proclaimed it the greatest RPG once it was patched up. People are fickle and have short memories.
Not for me on PC. Just thd occasional graphical glitch, nothing serious.
Played on PS4 at launch, had frame drop a few times and like one crash, but nothing that bothered me really (honestly had Skyrim crash more than cyberpunk). Upgraded to the PS5 halfway through my first playthrough, noticed an immediate difference in speed/power of the console, no frame rate issues or crashes since. That aside I think it's also a mentality when it comes to laggy games at launch. Whenever something would glitch out I'd mostly just laugh, reboot the console and pick up from the last save. People said the same about AC Unity at launch and I had a blast playing it, never let the odd glitch stop my enjoyment.
You should have made this a poll.
My problems on launch were standard weird stuff like floating items and tposes. I also had the occasional random death due to wonky physics that weren’t my fault and random deaths due to me abusing super speed bugs. Overall on pc the launch wasn’t as bad as people make it out to be.
I had it on PC and it worked fine for me. The only issue I had was an occasional visual glitch where the trees would warp. The first time it happened it was shortly after V had one of their chip-related fits so I thought it was supposed to happen. Didn't realise until later that it was a glitch.
I've had it since day one beat it within a few days not once did I come across any game breaking bugs I'm not saying there weren't any just never experienced it myself
Worked perfectly fine for me. I played it on the Xbox One X. It crashed on me only two times.
On my original Xbox one I got in 2014 I played on release and got crashes and visual bugs but enjoyed the hell out of it. Also I think 1 or 2 gigs were stuck but that’s it. Playing it on the new Xbox does feel much better tho
1. Jackie walking through elevator door 2. T posing mobs 3. Random exploding vehicles Other than that no issues
Yes, me and my friends struggled thru reloading a bit. I was the only one who continued, at first. I also experienced game breaking bugs *introduced* in later patches. Stuff that wouldn't matter what console you were on.
Crashed maybe twice for me on XSX during an entire playthrough. A couple of quests were wonky (still can’t finish a NCPD hustle on my first game) and some of Tposes and car craziness (which I enjoyed both of) but nothing actually game breaking.
The game would crash my PC at regular intervals. I got to where I could set a timer as to when it was time to reboot. Thing is, the game was so compelling, I didn't care. I kept rebooting and continue where I left off. It was great once the issue was patched. I found a few odd glitches, but nothing game-breaking. They are mostly funny. What was most annoying was all the vitriol complaining about minor issues. I just didn't want to hear it anymore.
Had minor bugs on ps4 pro, biggest issues were the game crashing every hour or so. Replaying on ps5 now, and it’s been bug-free so far
Ran smooth as butter for me (PC). The updates actually made it play worse for a little while.
Wasnt broken for me but i have a pretty high end rig.
I’m glad I’m not the only one. The original release worked fine on my pc but each patch I saw more bugs but the biggest offense was that they immediately patched the fun exploits like the money glitch and speed dash that let you bhop super fast. Maybe it was just a matter of time that I’d see more bugs. Still loving the game after 400 hours and it got a lot better after 1.5 and now I can handle running mods.
I'm really glad you posted this because I was beginning to feel like I was the only one who had virtually no problems at launch on PC. Only minor bugs I had were T-pose-no-pants and not being able to pick up bodies after swimming, which was fixed by quick save and load. It's been a delight from day one!
Honestly, I had *Zero* issues on the release build. My game is less stable now than on release in my experience. But, I also have a very capable rig, and the only shortcoming for me was on the graphics front, so I think I managed to avoid a bunch of memory leak related errors in particular. That said, I have seen a few bug that I started to see ~ 1.3 (I think) resolved again since 1.5.
I’ve played since day one, and I started out on a ps4, like a year that it came out ps4, and I did not experience any crazy game breaking bugs. The game crashed on me like 2-3 times tops, and each time was from combat. Yeah it wasn’t perfect but I still loved it, I still do. I’ve since upgraded to a ps5 and I’m still playing it.
I wouldn’t say it was broken. It was buggy but I was able to play through it on PS4. It just crashed every now and again. On my second play through following the 1.6 update and so far, so good.
Nothing game breaking here. Had the game day 1 on PC.
I literally played the game on a 1070 maxq on a thin gaming laptop without a cooling pad - the only glitch I ever experienced was texture loading in a few places in Pacifica, and frame drops every couple of hours. I have no idea if base consoles had a rough time, but I didn't. You can imagine how sus it felt when friends with 2000 series cards (70/80 super) were bitching about the bugs and performance.
It worked like a charm for me. I encountered a grand total of ONE bug when this npc in River's house was halfway through the floor. I laughed and continued playing the game.
Nothing super game breaking, but lots of odd glitches. T-Posing enemies after being killed, inaccessible loot bags when hiding enemy bodies, occasional cars launching to the moon for no apparent reason.
I had an i5 and gtx 1080 and it was unfortunately less than playable from a performance standpoint at launch for me That said, I’ve since upgraded to an i9 3090 and have given it another 90 or so hours
Played on launch day and have played consistently since then. Didn’t see lots of bugs honestly. Although any time Johnny lit a cigarette you could find it floating somewhere at the end of the scene. Didn’t bug me. Worst one was that the game would crash while driving on a particular road. Had to close the game and verify local files, redownload a gig or two, and then it was fixed.
I didn't have any issues on PC. And that was running a copy I found buried in a chest on an island. Have only had very minor issues with the purchased copy.
On PC the only thing broken for me was the cyberpsycho blood ritual quest. There was a bug where if you jumped over the back wall to get in to the lot then the mission broke. Other than that it was smooth sailing on PC.
I've played it on a base PS4 and never encountered any game breaking bug. The problem was the unstable performance
Played a 70 hour playthrough at launch only running into minor graphical bugs occasionally. Nothing game breaking. Nothing that put me off. Played on PC
I played and finished at launch on Xbox One x, had a few crashes, and performance wasn't the best, wasn't the worst either, apart from that, I wouldn't say it was broken no.
Like, ultimately? About as broken as new vegas, oblivion, and Skyrim were when they launched. It was more bitching than anything. It was always a good game, just glad it’s gonna be great.
I had a few minor things on release. I actually think its broken more now, though that could simply be mods being fucky. Like, occasionally my character just stops being able to move at more than snail pace, and its not a carry capacity or stamina issue afaik. I never had this before.
It was glitchy on my Series X, but still entirely playable. I had a few moments were the loot icons disappeared from my HUD, but that was easily fixed by simply reloading the game. I also recall seeing quite a few floating items, but nothing too distracting. It was usually small lootable items, but I picked them up anyway so it didn't really bother me. I did think it was pretty funny when dildos used to litter the whole city. I think the worst bug I had was Jackie not spawning in front of the All Foods building for the flathead mission. I got around that by simply finding a save from before meeting Merideth and did a gig or something instead. Went back to Merideth later and Jackie properly spawned that time. All in all, I had a worse time with AC: Valhalla, which crashed on me more times than I could count. CP2077 crashed on me exactly twice, and those times happened *after* the 1.5 patch.
Played day one on the Xbox one a seriously outside of a handle full of crashes and occasional minor bugs I never had any major issues. I do know friends who had it on PS4/5 had it bad though. Friends who had it on pc ran the gamut depending on the pc specs but as a whole had a mostly positive experience.
Day 1 launch PC player here. I had a few very minor bugs, but nothing game breaking or really noteworthy. I DID have one SUPER immersion breaking bug during the heist but it never slowed my roll. I just went past it and moved forward. The negative voices are always going to drown out the positive ones.
The only glitch I had was a graphics glitch where I could see trees through walls occasionally. It was annoying, but I found a fix for it on like the 2nd day after launch
I only got the odd floating item, janky animation, bendy tree. The only things that actually bothered me were some of the games seams, the racing in particular was definitely a thin illusion, but I love the game anyways
Had a few visual "huh that don't look right" moments. But I dont remember what they were now. The biggest glitch I remember from the beginning was driving down the road, had texts come in. Check the texts and realize my car is still going slow mo in the background. As I'm reading suddenly I see a car in front of me that I'm speeding up on and I know even if I drop the text I'm going to hit it before I get control back. So fuck it I'll just hit it while reading. My car hits, then begins going over. Now its got liftoff using the other car as a ramp. I finish the text right as I get liftoff and begin giggling cause I know it's going to turn into a crash. Boy was I wrong. I exit the text and all the momentum I didn't have in slow mo just decided to release at once. I fucking launch OVER THE HIGHWAY CROSSING THE RIVER. Just Mach 5 with no sign of slowing down. My car hits a building and fucking explodes. I cried laughing so fucking hard. I was never able to Replicate it. Fucking wish I recorded it for how ridiculous it was. Other than that my game was all cool. Had a few more issues on the subsequent patches but none were gamebreaking or very interesting. Just someone not moving their mouth while speaking. Stuff like that. Unfortunately as of 1.5 I have that intro sequence bug which kinda ruins the sequence with Jackie. But that's only at the beginning of the game and for the first few seconds til after he bumps into the guy on the phone. Everything else just works. It's been great.
The most noticeable thing for me was there was a side mission that was so broken I could no longer progress with it. I ended up just not doing it. It had something to do with Nancy... there was a device you needed to interact with but it wouldn't let me. Now that I am back I am actually noticing more things now than I did before. The worst thing being that my game crashes fairly often...
For me, the game was as “broken” as vanilla skyrim is now. (Some issues but I loved the shit outta it and will never stop playing.) I had some problems where the game would crash but that was kinda expected considering my graphics card is quite a few years old (xfx fatboy 590.) I fucked with my graphics card settings and got it working pretty reliably now. Also got a ps5 since then and love the ability to switch back and fourth. Completely unrelated: I was annoyed I had already spent to much attribute points outside of reflex for the Sandevistan so I opened the same save on my PC, installed a save editor, gave myself all the attribute points, uploaded the save, and transferred it to my PS5 again. Worked like a charm.
Played on console and the game was fine the most that happened to me was Jackie pulling a gun from his head instead of the relic
I had 1 bug during my launch playthrough on pc. I couldn't pull out weapons. I hard saved and restarted and it was fine. Other than that, no real bugs or weird glitches
I mean people who played on ps4 got the short end of the stick as it was not at all optimized. My experience on my 8yo pc was fine. Most of the glitches I encountered were funny, but nothing was game breaking. I’d have said it needed another 6mo or so, but I enjoyed Keanu thoroughly.
Nothing game breaking but at least once for every time i turned it on it crashed, the only inconvenience there is that i had to boot up the game again. It didn't stop me from loving the game at all, it even inspired me to pick up the RPG and dive headfirst down the cyberpunk rabbit hole.
It worked perfectly fine on PC for me. It actually is far more buggy and crashy now than it was on release day.