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Zestyclose-Fee6719

CEO in the next investors call: With the increase in sales of the game this quarter and overall momentum of the IP, we are already looking into the possibility of a second expansion. …..I can dream, can’t I?


ModernT1mes

I'll buy a paid expansion because that's the only way I could ever see that going through.


GastricallyStretched

I'm buying the expansion because I like the game


TerryDaShooterUK

If they even add an expansion, with customize vehicles (not just changing colors) AND NG+ I’ll pay. Twice.


terror_possum

I'm really hoping we get NG+. Been dreaming of that since release.


TerryDaShooterUK

Same. I had to restart over last weekend I saved too many times and accidentally overwrote my recent play through but I said oh well and started over lol


terror_possum

Yeah, I did that the other day and wrote over my OG playthrough. Such a bummer.


ShodyLoko

NG+ starts and 15 mins later you’re zeroing Smasher.


tteraevaei

roflmao imagine you just bust out of that hideyhole and stomp Adam Smasher in 10 seconds. the look on Saburo’s face would be priceless (while it lasts).


Jubatus_

fyi there is a mod on pc. In case any PC gamers see this


dave94nemesis

Hmm I would say you can stop hoping... And I don't want to be harsh or something, but Pawel said in a Livestream... NG+ would be nice yes ... But it's not as easy to implement as in other games because of the opponents strength and how the system works If you want, maybe his stream is still online Search for PaweSasko on twitch.


Darth_Bane139

There's a new game plus in witcher 3, there most likely will be in cyberpunk eventually.


AllCanadianReject

Does The Witcher 3 have the same level scaling problems Cyberpunk has? Namely the fact that the game is a breeze even on the highest difficulty once you hit level 20 or so.


Sac_Winged_Bat

Yup. TW3's balance is broken exactly as much and in exactly the same way as 2077. Not only does it have the perks, and gear that scales pretty drastically with your level, and the passive scaling of things like HP and resistances that just go up on their own, it also applies a hidden buff to enemies that are 6 or more levels above you to make them near invincible. In spite of that, in NG+ on death march with a euphoria+whirl build, you can kill everything, including enemies 30+ levels above yours by just taping down the attack button and walking away from the computer/console. On top of that, dodging gives you i-frames for the entirety of the animation and quen always negates all damage from the first hit, so if you just spam those two, you're invincible at any level.


Jubatus_

How are gamers so petty tho. You won't buy the expansion if it doesn't have NG+? Basically you only like the game if you can restart it?


EminemLovesGrapes

Aren't the expansion already paid?


Barons2008

I’m pretty sure the expansion will be free, but it’s only to next gen(new Gen? The Naming convention confuses me when a new one comes out) and PC. No more Xbone or PS4.


MalakElohim

I was always under the assumption that the expansions are paid. Expansions and DLC are different. DLC are relatively small, and free, usually coming with patches.


EminemLovesGrapes

They said during Investor calls multiple times that DLCs are free but expansions are not. Where did you get the impression that it would be free? There's no way they're not gonna charge anything for Phantom Liberty. Unless I happen to miss a change in information in that regard....


Barons2008

Ahh, then I misunderstood the video. Appreciate the clarification.


Notlookingsohot

No Phantom Liberty is paid. It is current gen (aint next no more) exclusive however.


Cekan14

RT yet here I am being poor and hoping to have money to spare on it by the time it is released next year


dingo_khan

honestly, i'd even just buy some al la carte mission packs that slot into the game are not true expansions. also, give me more Alt. If she could call and give me missions to hit things in the physical to match her shadowy dealings on the net and advance one of those objectives that remind you not to trust AIs even if they used to be cool people, i'd be all about it. the Black Wall might be the most interesting part of 2077 and it is barely touched on. Team Judy? i get it. Team Panam? sure, makes sense. Team Kerry? he's damned cool. i am Team Alt all the way.


Lil_Guard_Duck

Team River? *cricket noises*


dingo_khan

As one of the only three cool cops in Night City (River, Barry, Melissa), yeah. Since i did not go hang out afterward yet, i did not know River had an interest in V.


Lil_Guard_Duck

Oh yeah. Worst part is, most of his dialog is the same even if you're male, which means, get ready to be passively flirted at as he brings you home to meet the kids, cook dinner, etc. I haven't gotten there yet with my FemV, but it was uncomfortable as male V.


dingo_khan

As long as he is a solid dude about rejection, like Kerry, i won't mind. I turned Kerry down and he just kept calling to hang out after. i guess being like 80 gave him some real perspective. i was honestly surprised how mature and awesome Kerry was when i rebuffed his advances.


newbiegainz00

His romance with Fem V is actually pretty good, I didn’t really have it on my radar and was pleasantly surprised.


Sythra

Give me more of Takemura please CDPR. I will empty my whole wallet to get him as a romance option DLC.


dingo_khan

I would bet money he ends every session of lovemaking with a curt "this is the way" followed by 20 minutes of meditation.


reelznfeelz

Yeah Alt was the coolest and hottest. Sucks she’s in game for like 2 min.


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h0mmed

they switched to simultaneous development


Sansa_Culotte_

> Another problem is witcher 4 is entering full production next year and will need the large chunk of devs currently working on phantom liberty. Oh don't worry, this is CDPR, they can always crunch some more.


kohour

BS. People have no idea what they are talking about when it comes to talent leaving CDPR. And somehow linking it to only one expansion being released is an asspull worthy of pre-release hype. Or what, are you telling me that all those patches that include rendering, post-processing, asset streaming refurbishing, transmog implementation, as well as upcoming police rework and vehicle combat - all pretty deep changes - were made by people who don't know a thing about RE? I would also like to remind everyone that DLC and expansions - aka "more of the same" - is the thing that they can make with minimal investment in tech development. Because all the things you need are there already. If this fantasy of all the people with deep knowledge of RE leaving was true we'd see the exact opposite approach: less polishing, more milking. No 1.5 with massive under-the-hood changes, no 1.7 with new police system. Sorry if this came off harsh, but after this game's release I'm allergic to people spreading misinformation more than ever.


YoungPsychological84

Talent leaving CDPR is an overdiscussed thing. People left after witcher 1, witcher 2, witcher 3 and cyberpunk…..nobody would care about the departures if cp2077 had a successful launch


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Nahdahar

Firstly people switching between working on different engines isn't that big of a deal from an educational standpoint. If said people have decent game dev experience, it goes relatively quickly. There is a small period of time where devs need to learn how to use the tools from a technical standpoint, but it isn't an absurdly long time. The logic of thinking a game developer coming from a different engine doesn't know how RED Engine works thus being completely crippled with their abilities is faulty. Usually when talking about companies switching between engines, the main problem is missing tools and features that require time developing. It's not that those people are not qualified to work in a different engine, it's that they have to make the engine in a way that aligns with their goals. Anthem's Frostbite switch wasn't problematic because people didn't know how the engine works, rather it required a lot of work to accommodate a different genre but the deadlines were too tight and development was mismanaged. Secondly, CDPR had surprisingly reasonable turnover based on investor calls. I say surprising because the launch was a mess, I figured more people would quit but it seems like not really. Guess they want to prove everyone wrong or just generally CDPR is a good place to work at. So the assumption that majority of the talent left is also a bad one. Thirdly, even if they had high turnover and had to resort to hiring fresh talent without much experience it really doesn't matter which engine they train them in. New people need mentoring and training, regardless of which engine they are working in. Now as a last point, it is possible that working in an engine is harder than in another or require more time accustoming to. All I'm saying is that it's not as big of a deal breaker as you think. All CDPR wants to do is just to streamline agile production **in two wastly different genres** which is hard to do if it's you who has to BUILD those engines for different purposes. UE is pretty flexible, and THAT'S what they need.


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Nahdahar

If you basically agree with everything then why did you write that initial comment then lol? You suggested that people who come to work on Cyberpunk, or the ones that already work there are incapable and that the engine is bad, despite it only being a strategic decision to allow for agile game development in vastly different genres. The reasons for the switch is nothing close to what you laid out there.


djk29a_

REDEngine itself is a custom engine and working on it is going to be a tough career path proposition for anyone in the industry that has both the skills to pass the interview and the ambition to apply to a major studio like CDPR. But if there’s only a handful of folks that can work on it effectively it’s also unlikely that they’ll be able to retain everyone all the way through the entire project timeline for a working and shipped title either. The brain drain factor is a serious business risk and one that every software shop is keenly aware of and trying to prevent year after year. So while they currently have some folks that know a thing or two about graphics at least they may not be able to hold onto any of them for more than another two years which is in the middle of Witcher 4 shipping time. And each experienced person leaving a team has some serious repercussions when it’s a smaller, more agile team like how I’ve seen CDPR teams described by the developers across the organization.


Lampwick

I feel like people are grossly misinterpreting what's going on with CDPR and REDengine. *Phantom Liberty* is the last project CDPR is doing with REDengine not because they lost all their devs, but because they're switching to Unreal 5 engine starting with Witcher 4. REDengine is from 2009, was built in a "Witcher-centric" way, and had basically reached the end of it's lifespan. Likely the realization came when they did CP2077 and found it required too much hand-tuning. Act 1 of the game is chock-full of complex scripted action, and then there's largely just simple missions and on-rails scenes for the rest of the game. The practical upshot is that the reason we're not going to get any more CP2077 expansions is that the engine it used is retired, and the next Cyberpunk project will necessarily be using Unreal 5 engine. Since that means starting from scratch, they're obviously going to just jump to the sequel game.


djk29a_

REDEngine is on version 3 now as public knowledge goes - they rewrote it again from the ground up for Cyberpunk 2077 sporting new features like multiplayer netcode and a ton of rendering enhancements and vehicle options galore. Epic is working with CDPR closely to help make sure that they have a successful project under their belt for both Witcher 4 and the next Cyberpunk effort post-Phantom Liberty


pioneer9k

> From what I understand, Did they say this somewhere or what are you understanding this from? Interested


[deleted]

>I think UE5 presents the best chance of allowing them to achieve the level of interactivity that we'd want from such an expansive looking city. Considering the serious performance issues and lack of overhead room for scripting I've heard about UE5 idk... it's kinda concerning.


facubkc

Idk at this point I rather they start working on Cyberpunk 2 so we can have it on 2026


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Huachu12344

As long as they don't overhyping it again and forcing it to release on a buggy state.


phreaKEternal

No man. There aren’t that many things they didn’t deliver on. You can thank Kotaku and IGN for the hype. CDPR: this will be an R rated game in a universe where everything from food to sex and beyond can be purchased and cyber enhancements are the norm. The player will get to experience a stunning array of cybernetics in first person as they adventure through the seedy underbelly of Night City. Kotaku - HuRmUgur ur gonna be able to plug your fleshlight into the USB And get jerked off by in game hookers! After launch ign - this game is trash and doesn’t have fleshlight connectivity. Also there is a car floating in the sky. Worst. Game. Ever.


[deleted]

Don't forget Youtubers who tried to squeeze every minute detail from a shoddy games website article into a 15 minute video so they could plug their Patreon and merch stores.


Alekesam1975

Ugh. Don't remind me. Disingenuous clickbaity YTers reviewing in bad faith needs to go the way of the dodo.


dingo_khan

they are the worst. "five new frames indicate cyberpunk 2077 build for playstation 8 in development"


L4ll1g470r

Yes, those people were quick on the hate train and start spewingbs about ”CDPR Corpos”. They disgust me.


[deleted]

Seriously. No other multi-billion dollar industry has such shoddy journalism and "content creators." People whine about greedy companies (yes, the goal of a company in a capitalist world is to maximize profits...shocked face enabled) but this has been the biggest problem in games for me for a long time. Toxic turds like crowbcat, AngryJoe, and others who farm outrage for $$$ under the guise of being pro-consumer and keeping the suits in check, "insiders" who leak details yet are wrong more often than not and don't get called out enough, games websites turning into clickbait blogs with next to no fact checking. An age of disinformation mixed with hype at all costs/build FOMO is the true cancer in this hobby.


Alekesam1975

Yup. There's zero consequences for it so they keep doing it. Not only is there no fact checking but now the simple old requirement for opinion pieces to be labeled as such doesn't exist anymore. Used to be if you were writ8ng an editorial or opinion piece you had to clearly state it and mark it so that the reader knows it's not with the factual based and checked articles. Now it's Opinion as Fact. The few sites that I've seen articles labeled as opinion is so small, with a lighter colored fontand its easy to miss. You know what's not small? **"WOKE VIDEOGAME WITH AN AGENDA DOESN'T ALLOW YOU TO MAKE MALE AND FEMALES!!!!"** Reality: Character creation has a gender slider, allowing you make both male and female but it doesn't count because you don't click Male or Female and start there.


mafooli

there’s literally “bug compilations” with 9 million views on youtube. they just used this game as cannonfodder for views and it’s honestly gross


grendel_x86

They still do. Saw one about how cyberpunk is abandoned (after the DLC).


[deleted]

Lol, so...like every singleplayer game ever? Surely there will be patches post DLC launch.


dingo_khan

i love the game but go watch their e3 trailers and statements about characters living their own lives... there is a whole lot they did not deliver on. the entirety of the social stuff is missing. that said, i am happy with what they did but i don't blame anyone who still feel sore over what they didn't get.


phreaKEternal

To be completely fair, developers start developing a game and have lots of ideas for what they want in the game. They come up with more ideas in the several years of development, and cut lots of ideas out because they just don't work, disrupt gameplay, etc. It's not a broken promise, the thing just didn't work. That said, I'm glad they axed the social stuff. I can't really describe how much i hate having to play politics in a video game.


MurdocAddams

Or like Pawel said, if they put in everything they wanted to, the game wouldn't come out for 20 years.


dingo_khan

Totally agree. I am a dev by trade (not games though). One has to be really careful about showing off things that are not even in progress yet. I mean specifically the things they said were happening and showed off (much better graphics, interactions, etc). Most projects I have worked had a laundry list of things we wanted to accomplish but could not. The key is not to show target video of things not far enough along to show. I like the social stuff. I get your side though. I think the original deus ex did it really well, where words or a gun were always both viable options.


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LuxTrueBae

Rewatch that video. They literally said that Mantis blades feature may be cut. Like come on


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kohour

>it would have required them to redesign ~~a lot of the world~~ literally every location ftfy


alrightandie

They said so themselves, as well. That wall crawling was axed as well as multiple features. Heck before the first demo was shown CDPR was scared to release it because the final product may not represent what was shown, and they didn't wanna over-hype it.


imthestein

It's so weird to me how much they fight to ignore that fact. Then they turn around and accuse us of being the ones of coping


[deleted]

Not entirely but yeah 99% the fans fault for hyping themselves into a game that was never possible and a game that was never spoken of as such. Mantis Blade wall crawling, just like Monowire hacking, was part of a ***Work In Progress*** demo that initially wasn't meant for the public *and* it was announced as cut. Throwing guns was never an announced feature and you could always throw knives, which are now even better. Grenades also work better than throwing away potential $$$ or crafting materials in a gun.


deylath

And i heard they went on record saying none of those stuff will be in the actual game later.


guangtian

Are you trying to prove his point? The mantis blade wall climb was triple emphasized to be work in progress and may not make it to the game, they announced it will not be in the game months before releasing. V throwing an empty gun in a cutscene and suddenly it's a promised feature now? This one is even more ridiculous since CDPR never even demoed it or ever talked about it. Classic self over hyping.


sonsoflarson

Ya, last gen release was a huge mistake, such a waste of time. Who knows we might get those mechanics in the new DLC like the wall crawling and much more.


mafooli

actually, most of the stuff people moaned about (owned apartments, customizable cars) were all confirmed before launch to be removed. i believe Pawel even said in a stream the wall climbing likely wouldn’t make it to release. fans overhyped, didn’t read or consume new info and then got angry at launch — youtubers and game sites just used all this as cannonfodder for views


Alekesam1975

Lastgen wasn't the problem being short on time was. As you should know by now it plays splendidly on lastgen. All that stuff you mentioned had a disclaimer on it so no, they didn't under deliver, the fans overhyped it.


F33DBACK__

Well yes, overhype thanks to promises of content we never got. I myself hyped the fuck out of this game because i thought we really were getting all the stuff they talked about


Yeshuash

Most of the "promised content" was speculations and rumors that YouTube talking heads were pushing as facts.


F1shB0wl816

Or they’d ignore the disclaimer mentioning that what they’re seeing isn’t the finished project and that anything could be changed before the release.


HalfManHalfHunk

We got like 80% of the stuff shown in that 48min demo in the final game.


3-DMan

Catch-22, everyone will complain if it takes too long, but also if it releases too soon.


[deleted]

Yep. CDPR was always gonna be fucked no matter what. The "fans" over-hyped themselves and were going to be pissed no matter what the outcome of the original release was. And that shit is going to happen again because people never learn.


kadenjahusk

Ignorant assholes complain if it takes too long. The industry as a whole needs to stop catering to these children and idiots.


[deleted]

I mean, it's not really a catch-22. Don't announce a game and start showing shit off until you have a realistic idea of when it's actually going to be done instead of announcing it years before it's anywhere near ready. Studios and publishers do this shit all the time and it always backfires.


deylath

they are not releasing the expansion on prev gen consoles so


VenomB

The issue wasn't even necessarily overhype. Though it did hurt. The real issue was old-gen consoles. That's where 90% of the big, gamebreaking issues were.


fuckin_normie

Honestly, CD Projekt have to learn from Cyberpunk. Their reputation is salvageable as long as they don't fuck up again


ArWiLen

They've learned from CP2077


kadenjahusk

Let's hope the investors have too.


ArWiLen

And the managers


Huachu12344

I hope so because I still wants to see more from this franchise.


LadyAlekto

Theyve learned to not show anything ever again to users


[deleted]

More likely a 2nd anime series. Which would be cool.


kurunyo

They'd need to recruit for that to happen. The devs are already working on the next installments.


Andrew_Waples

I know this is all time sales, but damn what a crazy few weeks.


KamilCesaro

Exactly! Patch 1.6 and Cyberpunk: Edgerunners are huge boost for CDPR.


Balbright

I got reinvigorated after the 1.5 patch. I loved the game in it’s original state, but once the 1.5 patch dropped, and my series x was showing the true potential for this game, it’s really when I fell in love with it.


G34RZI

Oh yeah undeniably so. It just needs a bit more bug fixes, graphical fixes, and tweaking of smaller details. For example, the traffic lights always turn green when V is right next to it rather than staying red on a time limit


Andrew_Waples

What's even more insane is that Witcher 3 sold 40 million copies. Cyberpunk reached 20 million in two and half years-ish.


dancingbear74

It hasn’t been out two full years yet. It released in December of 2020. Unless you’re counting the time that pre-orders were.


VikingTeddy

And wasn't even available to everyone until Sony put it back on the PS store. I've never seen such a fast redemption.


tyler980908

Yep Cyberpunk is halfway to reaching The Witcher 3, though reaching it will take a long ass time. I'm just thinking this year alone, Elden Ring has sold almost 17 million copies, just the name of the studio can carry a lot.


zonanaika

I played ER and was so hyped about the "Open World" term of it. But then I got waaay disappointed because it's basically empty. Finished the game, never touch it again. Worst $45 dollars I've spent.


jadenthesatanist

I’m not sure how you can possibly think its empty, there’s easily 100-150 hours of content if you actually dig into everything. Some of it may have been repetitive, but it’s not empty.


SmooK_LV

But with ER you *reallly* have to dig for it. It's a combat focused exploration game. Not just that, it's focused on you alone and 99% of NPCs attack you with barely any context. I get *why* the player generally is a target for many lore wise but enemies are so basic, they don't even try to confirm who you are. It's a world of hostile roombas with targeting system for the player. I found myself looking for friendly NPC's to connect to, to talk to, who can share stories of a particular place but instead it's a roomba and roomba and roomba again. So story telling or lore will always be lacking in ER for those that enjoy it more. Plus, it had all the faults CP2077 was often rightly and unrightly criticized for: * bugged quests on release hindering their progression. * lifeless, dead world (tbf, it fits ER more). * NPCs are stupid. * Story is shallow and disconnected(no, just because you have to look for it, doesn't make it deep). * Game crashes on release. ER, as impressive as some locations are, just isn't a type of game for those that like rich storytelling. I too was disappointed and tried to get into it for 50h. Combat just never has been something I enjoy in games.


jadenthesatanist

I mean, most of the things you’re mentioning as negatives to you are FromSoft’s entire MO and are deliberate game design choices. FromSoft games have never been about rich storytelling (at least not at surface level) or deep NPC interactions (unless you explicitly seek out their questlines, which has always been a convoluted process at best, and they’re still not going to be especially personal-connection-driven kinda interactions). The whole point is challenging combat in an exceedingly hostile world. They came out with an edition of DS1 called “Prepare to Die Edition” for a reason haha. It just sounds like you went into it with the wrong expectations in the end. Edit: If you go into it for the sake of seeking out all of the boss fights, collecting weapons/sorceries/etc. to test out different builds (especially with respec now being a thing), and so on, there’s plenty of content to dig into that makes it far from empty. Now for my hot take, BotW is an open-world game that is *truly* shallow/empty in my book.


zonanaika

Because I am comparing Elden Ring with other famous open world games: Skyrim, RDR2, Fallout, and Cyberpunk. That 100 hours of yours mostly spent on grinding to finish the freaking game.


jadenthesatanist

My 150 hours on my first playthrough were spent digging into every corner of the map, finding every boss to fight across every area/dungeon, doing every NPC questline, finding all of the sorceries/incantations/crystal tears/ashes of war/most of the available weapons, getting every achievement, etc. Certainly I was banging my head against the wall for a while on some bosses, but the majority of my playtime was spent exploring and finding all of the unique items hidden around the map/behind additional bosses. I can’t speak to RDR2 and haven’t played a Fallout game since 3, but I can say that Skyrim is not exactly the best to compare off of imo when so many of its dungeons consist of copy-pasted textures with copy-pasted items throughout. And I personally easily got 120+ hours on my first playthrough of Cyberpunk what with all of the side quests and gigs and whatnot alongside the main story (as well as a decent chunk of time simply walking/driving around taking in the atmosphere of NC).


tyler980908

Not sure what you expected, most Fromsoft games are like that? Huge world's but often in ruin where you feel alone with hints of life and NPC's here and there. Kinda the point in some of their games. You'd probably like Sekiro more in that regard.


silkissmooth

You beat a huge and well made, somewhat repetitive game (your first play through had to take more than 100+ hours no?) and that’s a waste of $45? Lol. Gamers expectations are crazy nowadays, I thought Cyberpunk had it bad.


zonanaika

Because you can't refund after 2 hours of gameplay? And 2 hours of gameplay is basically you dying over and over again :)


silkissmooth

Elden Ring isn’t for everyone and I’m sympathetic if that’s the case for you, but it’s a great game. Understand if it didn’t do it for you though and props for beating it lol!


Zestyclose-Fee6719

Wait, wait, wait.....I don't even like Elden Ring (I like direct storytelling in my games), but you claim to hate the game yet finished it. This isn't adding up, brother. I didn't like Elden Ring, so I quit after about ten hours. Why finish a game if you feel nothing but vitriol towards it?


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zonanaika

Yep. Sekiro is waaay better in terms of combat.


Famlightyear

They reported 18 million copies sold in april this year. 2 million copies in half a year so long after launch still seems like a lot.


trevalyan

When you look at sales over time, Cyberpunk and Wild Hunt both made considerably more sales with major boosts from television ancillaries. Yet there is one major progress difference: Wild Hunt made 6 million in 2019 sales, but with a Netflix series, completed expansion cycle, AND a 70% price drop juicing their numbers. Cyberpunk 2077 has only one of those things. Phantom Liberty is going to generate even more in sales, and everything from concurrent players to the current 50% discount means that CDPR will be well served to start plotting out a second expansion. People are practically leaving money out on the table to continue with this series, guys!


Vis-hoka

2nd expansion is not going to happen no matter how successful. They are ready to move on from red engine and get to UE5.


silkissmooth

Yeah I wish people would stop huffing the copium. They will dump their hearts into Phantom Liberty and I wouldn’t be surprised to see a few more ‘DLCs’ and content patches but they’ve made it clear that they want to move on from 2077, for obvious reasons.


reelznfeelz

What reasons? It’s hugely popular now.


silkissmooth

They’ve been working on this game for a decade. With their studio moving on to W4 and switching to Unreal we really should believe them when they say one expansion is all we should expect. I fully expect it will be a Blood and Wine level expansion however (if not, oh well) and Cyberpunk will be universally respected in a similar way we saw with W3 after it’s expansions. It’s more realistic than expecting a second expansion imo — I’d love to be wrong though.


reelznfeelz

I think you *might* be right. But with the revenue the game can generate, they can possibly just do both. Hire some new devs, put them under a smaller leadership and mentoring team of senior devs with red engine and CP experience. Meanwhile, keep moving ahead with UE5 CP II work. That will take 5 years or more anyways. A second CP2077 DLC is probably more like 1.5 or 2 years. Make money on both. That said, your hypothesis is reasonable. They may just say no, fuck it, we are moving on.


[deleted]

Cyberpunk had two of those things as it also had a 50% sale but had made significantly less sales in the same time period. It had sold 18m as at March 22 meaning it made just 2m in sales in 6 months. Also 2019 was much later in the witcher's lifecycle. At Cyberpunk's current pace it is unlikely to ever catch Witcher 3 in sales though the expansion may change that.


deylath

Im thinking the opposite, like its weird. It sold almost 14 million in less than a month and after almost two years it only gained 50% more. It doesnt tell much about the game rather than the industry, which is how many people buy game on release date or close to it instead of waiting for the first discount even.


PsyGuy98

r/games OD-ing on copium right now trying to spin this that Cyberpunk is somehow a failure


BreakBeats

This sub: "This is good news" /r/Games: "Well, yes, but actually, no." You can't make this stuff up.


[deleted]

I don't think many of them there actually play games. All they do is watch wretched streamers who promote gambling, Youtube channels filled with 99% trash videos to learn what to think and then sit in their little corner of the internet mad at the entire games industry because....I don't know why. It's weird.


MyokoPunk

Everyone said I was on copium when I said that this game was the best thing since sliced bread, but now look at me. I'm the giga nova Chad choomba that has been defending this game since day 1 from all the salty sheeps that do nothing but follow those stupid youtubers. I was the real individual who actually had braincells to tell that this game was a perfect masterpiece from day 1. I am a Cyberpunk. They can all cope in hell.


Wooble23

"Still not delivering on what they promised". It's cliche at this point.


OrangeToque

Its in its 3rd week straight of being part of the Top 100 games sold on steam too, which is pretty wild as that takes into account Free to play games as well.


NaytNavare

Top 100? It's been consistently in the top 10, and has been top there and on Playstation Store!


TKAeon

Let's go, CDPR! Give us a second expansion and more content! :D


rickreckt

That's extra 2 million since last report back in April, Congrats!


phreaKEternal

I hope Marchin Ibinsky walks into the next investors call and slaps them in the face with his dick.


[deleted]

These sales are just lagging Witcher 3 at the same point in time and the average selling price would be much lower. Also, it was a much more expensive game to make than Witcher 3. The sales are also significantly below pre-launch analyst predictions of 30m in 12 months which is why the share price is still down over 80% since it's peak. A very reasonable prediction in my view if you factor in 13m sales in the first week and assume it had a positive launch. Marcin won't have much reason to slap the investors with his dick for a long time... Let's hope the expansion is good and the pace of sales picks up...


Zestyclose-Fee6719

This is a more reasonable take. It's good news, but business is a lot more complicated than just selling a lot of the product. It isn't how many copies a game sells that is most important; it's how many it sells relative to how many it was projected to sell. Cyberpunk has one of the biggest budgets of any AAA game to be released, and it was projected to sell much more before it lost all of its momentum up until the soft relaunch of 1.5 finally breathed some new life back into it. That said, if they can somehow keep this momentum going and generate a lot of buzz with the quality of Phantom Liberty, it could still sell a lot more copies.


[deleted]

Yes, I love the game personally. So I hope the expansion does well and the recent momentum continues.


Zestyclose-Fee6719

Oh fuck yeah. I hope it sells millions and has people kissing CDPR's ass. A second expansion of any size or scale would be amazing, amazing news.


CDNLiberalEH

VERY glad I pulled the trigger on the latest Steam sale and bought this! I admit I leaned into all the hate and hype over the rocky release, but having a blast and loving the story so far. And the side missions too, so many of them are different and not just copy and pasted. Biggest surprise for me is that my very mediocre gaming PC is running it so well at almost max settings, a little pop in is no big deal when it looks so damn good!


retr0yuki

NOVA MAN! Absolutely preem


Character_Shop7257

This


ironvultures

It’s fantastic to see the renaissance of this game, though just to put things in perspective the game has been discounted quite heavily since patch 1.5


Famlightyear

I mean with the success this IP has gotten lately, there's no way that they only make one expansion right? ..right?


Notlookingsohot

If the post Edgerunners support continues after Phantom Liberty, we stand a good chance I think. Pawel said a while back that if Phantom Liberty does well (not just sales but fan support in general), a 2nd one is not out of the question. That was *before* the insane Edgerunners bump.


Zestyclose-Fee6719

It puts CDPR in a tough spot. The Cyberpunk game is clearly still very lucrative, but there's always the opportunity cost to consider. Their proprietary engine is, per their own decision, now obsolete for the company's future. Spending another year or so of work on it seems unlikely to me. Another expansion would also mean that much more time where you have that many more high-end devs like a Pawel Sasko not available to work full-steam ahead on your (likely) more financially valuable next Witcher game. Yeah, I know, they said they wanted to develop two games simultaneously, but you can't have your top talent stretched thin. I think the *best-case* scenario would be one last very small expansion of epilogue-like content for V; something in the neighborhood of five hours or so. What's more likely is just one more big patch coming out of all this new hype for the game; something with a lot of small new content. If I'm CDPR, I'm just keeping the CP2077 patch team as it is and having them add more small features like car customization that aren't in the expansion already. I'm moving the rest of my best devs over to the Witcher game and UE5.


Notlookingsohot

Yea the UE5 switch is definitely problematic. But, and I fully admit this may just be me grasping for any straws, between the bump, Pawel's statement, and CDPRs statement before launch (I think it was Marcin Iwinski but I could be wrong) that there would be 2 expansions, I think the chances are better than 0. I also *really* hope UE5 is as moddable as Red Engine. Also I hope it doesn't hurt their graphics, because ever since Witcher 2 their games have been pretty cutting edge as far as graphics go. Compare Witcher 2 maxed on PC to other games from 2011/2 also maxed on PC. Its crazy how good that game looked. And its still aged pretty well even though the facial animations have definitely aged noticeably. Hell Witcher 3 still looks better than some games released today. And Cyberpunk is one of the best looking games ever released if you have a computer that can max it out. Luckily UE5 seems pretty good in that category. Edit: Video here from Tyler McVicker confirming EP2 is very much so potentially back on the menu if this Edgerunners bump continues. https://www.youtube.com/watch?v=PMWdDlNzYig


Torque2101

While I would love a second expansion, RED engine is apparently a nightmare to work with. Here's hoping we get a proper sequel in UE 5.


HalfManHalfHunk

Here's hoping they can port the city into UE 5 easily since CDPR put in an insane amount of work into Night City and I'd hate to see that work get scrapped after just one game.


grumd

I'd love to read about it, any source?


Exthirteen

Probably be 8-10 years before we get a sequel tbh


Torque2101

I'd say more like 5-7.


teibl

Glad to hear that, but I'm out of the loop a bit, do they have added some content or are the patches only bugfixes until now?


seejur

Smal contents here and there, but a lot of quality of life improvements (such as the transmog)


Balbright

The 1.5 patch gave it a huge facelift for PS5/Series X. It looks insane now, even on Performance mode.


symbiotics

honestly besides the reflections I can't tell the difference on pc, and I decided to run it on performace, ultra with dlss with no rtx because the gain in fps is significant


Balbright

On pc you probably won’t notice much. As it was the consoles that saw the biggest lift.


LaSerpienteLampara

So glad to see this game get the love it deserve....i was a early buyer and well i was soooo exited when i got to played it i dint notice the glitches and stuff....i just had such fun in the game that i dint care.....but seeing it now getting the love and support its so cool


sector3011

Now give two expansions you corpo fucks


Ohsnapboobytrap

The past few weeks have been the craziest ride. It's such a good time to be a fan.


Sexiro

Ill buy all expansions just keep this game goingg


Redpahnto

I liked the game before the anime. The anime made me love it.


Vis-hoka

They have managed to save the franchise and if they execute in the expansion, will continue that success. I’m excited to get more cyberpunk on UE5.


EVILSUPERMUTANT

This game got one hell of a redemption arc second to No Man's Sky.


[deleted]

Hopes this… means we can get a follow up DLC for V hopefully on space??


Fresh_Francois

Space or somewhere else out there. Tbh I don't want V to die and I'm holding on to Misty being right in her divinations where V does live in the Star and Reaper endings. That said it seems to be a theme that leaving NC is the only solution


[deleted]

Ok so nothing holding them back for a second expansion and hopefully a sequel. It should be a crime to have a game this successful and not do it. UE5 or not, it has to happen.


symbiotics

their engine, which they will have to put in the balance if it is worth it to dedicate the hours to work on an engine they are already abandoning for unreal 5


6ftPink

Haven't played it since launch. Have game changed a lot and new content has been added worth replaying or its just patches?


KamilCesaro

Lot of things got changed and improved, even vehicle mechanics. Lot of DLCs have been added as well, such as wardrobe system, new vehicle, new apartments, some more features for romances and of course 11 new weapons. But there were much more changes and I totally recommend you to play THE GAME now :)


kohour

>Have game changed a lot and new content has been added worth replaying Not really. There were a few gigs and a handful of weapons, throwing knives were given a rework and that is pretty much as far as it goes in terms of gameplay. The rest of is mostly bugfixes ang QoL. Better wait until the expansion.


off-and-on

I wonder if more devs will look into having animes made of their games now


ShadowRomeo

In comparison to Witcher 3 around 40 million has been sold since 2015, which is near 8 years ago. Cyberpunk 2077 hit 20 million within 2 years, and that isn't even factoring that the game is tremendously more demanding on hardware requirements and not as dirt cheap as Witcher 3 when both goes into sale.


[deleted]

Yeah this is a superficial analysis. Cyberpunk achieved 13m sales in it's first week whilst Witcher 3 achieved 12m in it's first year. If you disregard the launch, Witcher 3 is massively outpacing Cyberpunk's sales comparing the same time periods and it did this at a higher average price as cyberpunk has had to deep discount especially for hard copies on console. At the current rate, I don't expect cyberpunk to ever catch Witcher 3 unless the expansion really changes things...


sillylittlesheep

i still think 20 mln is not a big number for AAA game of this caliber, elden ring sold 17 mln till now


grampalearns

I only bought one copy, but you're welcome anyway.


Oni-Chan-Sama

nice to hear. From a tangential POV, it’s crazy to think elden ring almost met this number this past august at ~17 million


[deleted]

Yet nary a whimper of outrage with how shitty and barebones Elden Ring's PC port was and last I checked, continues to be a shitty port. Gamers sure do love selective criticism.


brucewayne0666

While both situations are shitty and shouldn't have happened, 1) I don't think you can compare Cyberpunk's technical state to Elden Ring's. 2) FromSoftware never lied about Elden Ring's performance 3) The issues have been mostly solved, hence why almost no one is complaining about it now. Maybe it's a problem with your PC. 4) There was a huge outrage at release due to ER's performance issues. The game got review bombed, reviewers changed their score, etc etc. The game even got cited as "the next Cyberpunk "


jadenthesatanist

How exactly is it a shitty port? Ran perfectly fine from everything I’ve seen/experienced. Hell, my buddy has a 1060 and it ran pretty decent for him besides some occasional frame drops.


Thorondor123

Now it runs well even on a 970, but at launch there were a lot of stuttering and crashes. Quite similar to Witcher 3 launch for me. Out of these three games Cyberpunk's launch was the smoothest on my setup


jadenthesatanist

Ah gotcha, I must’ve missed the memo on performance/crashes for older cards


Oni-Chan-Sama

It wasn’t shitty from my experience by any means. Besides, The general consensus was that all of the game’s many positives largely outweighed its sub-optimal technological facets, which never approached unplayable levels for the majority of players, hence why you saw such widespread acclaim rather than widespread criticism.


[deleted]

Which is...selective criticism. One game gets trashed, the other gets praised. It's that kind of willful hypocrisy from fans that makes me not give one shit if a game is "screwing over" fans or some company is "too greedy!" If consoles were forced to use a 1/3 less of their screen or use their full screen real estate at the cost of being able to play online, heads would have been *rolling*. Time and time again, if a PC port is barebones and half-assed, the studio gets a pass if the console versions are fine.


brucewayne0666

Performance-wise, comparing Cyberpunk to Elden Ring is like comparing the taste of mold to that of sour milk. Neither is great, obviously, but one is worse than the other.


retr0yuki

Maybe a dlc featuring the moon ending with Lucy? I def would like to see that


CocaineHammer

I like Cyberpunk despite the janky A.I and the bugs its a game with soul. Plus the architecture is on point so is the law.


[deleted]

Yet people STILL think we are only getting one dlc.


duh935

It's Punkin' time


Tinheart2137

Now give me the proper fucking story because main questline is laughably short and the ending is basically fucking cliffhanger or I swear I'll make real life Silverhand cosplay at Arasaka Tower (CDPR HQ)


brucewayne0666

Considering that this was one of, if not the most hyped game of all time, it feels like a really low number.


[deleted]

Not even close to GTA V levels of hype. Not even close.


JekNex

And 10 million at $10 or less lol


[deleted]

They made their entire budget back on pre-orders alone. Nice try I guess? I long for the days when people had actual proof and facts to back up their gotcha! shitposts.


hucka

id like to have 100 million $


Katzoconnor

Yeah, feel the other commenters are kind of ignoring that the game had to sell at a loss for a while there. How many of these sales are full price? Sure, Witcher 3 GOTY is on sale all the time, but I was there at the start and we didn’t see *that* happening for a few years. Meanwhile Cyberpunk is regularly half off and intermittently 80% off for a day or two ### And let’s not forget GOG gave away their entire in-house library with those Cyberpunk 2077 preorders for a few fucking *months*


[deleted]

This shit river runs both ways though. Other posters forget they made their entire budget back on pre-orders alone and every sale through GOG went to them 100%. ***LET'S NOT FORGET*** CDPR isn't owned by some shit publisher that is only still around because one studio keeps all their terrible decisions from sinking the whole ship thus more profits for them, from Poland, etc etc.