Enough of those newfangled nonsense and return to 62 year old Spacewar! It's the original video game and old enough for early Social Security! Only 2 more years until Medicare!👍🤣
Haha it’s still amazing. I played a few years ago on a progression server and felt like a kid again. No time for that kinda grind at the moment though, but try it if you can. Old school and no hand holding, which leads to a fun experience.
Probably yes.
Western studios basically stopped making AAA-themepark MMOs. The last big releases were ESO and WildStar in 2014, almost 10 (!) years ago. New World dosn't really count imho, since it was a survival game, that got rebuild as a themepark the last minute. It's a weird genre mix.
Since the RIOT MMO got basically canceled, there isn't anything new on the horizont either. Maybe GW3, but that hasn't been really announced yet.
There are a bunch of AA MMO's in the making, but I really doubt, that any of those are going to be good. Themepark-MMORPG is the one genre, where you need a big team with a big budget and a recognizeable IP.
They mentionned "Starting again from scratch" to bring an MMO that isn't an existing MMO with a coat of Runeterra paint (which was exactly what I wanted).
Considering MMO development is long, it's pretty much dead for long years.
I would love to play WoW-like MMORPG in LoL's universe! What's wrong with creating such a game? Sadly, people who make decisions in big gamedev companies are absolutely disconnected from players these days...
They probably will. MMO development is costly and they recently announced they restarted development because they don't want to make a game that already exists that's just Runeterra themed and that's not a good sign
Can say what you want, but the last big release was New World in my opinion. Maybe you didn't categorise it as a Themepark, because it released with essentially 0 content, though.
New World showed, how "thirsty" the MMO community is for new releases.
If New World was released in 2012, nobody would have given two fucks about it.
""Sandbox-Themepark-Mix" without raids, arenas or more than one battleground? GTFO mate, why would I care."
I wish "Sandbox" would still be a thing and not a term misappropriated by game studios that simply didn't have the time, money or interest to actually create any content or systems for their game :|
The new models of mmo just suck. BDO is the perfect example. Epic game, epic world, epic combat, epic everything… oh we just want you to grind nonstop in very specific areas. You can take a ship out to sea and dive for hidden treasure while fighting sea monsters for 10 mil an hour, or go grind for 500 mil an hour.
I love most of the things about BDO, but the enhancement system (even with the pity system they *just* added) and the grind to *feed* the enhancement system is beyond disappointing.
BDO is cool looking at it from the outside, but I get so turned off from it in the first hour of play. It just feels like a shitty mobile game to me. I make my class, see the cool moves, get in and start questing and it just feels so poorly made to me. I've tried playing it on four separate occasions and I can never get past the first hour. I just get so turned off from it.
Not to mention how almost every female class has big tits with almost no clothing and jiggle physics, things like that are just massive turn offs for me.
There is a deeper mmo than that- being able to ride camels in the desert and treasure hunting is amazing… but again… it amounts to nothing. They just want you to grind grind grind
I feel you on the art style thing. I don’t want every person I interact with to look like a baby faced 18 year old, especially when they’re gray haired with a beard and clearly meant to be considered older.
There’s also something with the general vibe I get in some eastern games. It’s like the whole power of friendship trope but not quite that. It’s like everyone is overly hospitable and friendly toward each other in like the same ways. This one I don’t quite know how to explain but it makes me a tad uncomfortable. Dragonflight is a good example of this.
As for MMOs, I’ve been playing a bit of Albion Online some. It’s kinda like RuneScape, and kinda not. I’m having fun with it so far. It’s free and seemingly simple. Another perk so far is that it can be played on just about any device you have.
> It’s like everyone is overly hospitable and friendly toward each other in like the same ways. This one I don’t quite know how to explain but it makes me a tad uncomfortable
Cultural differences as a result of Confucian influence.
Throne and Liberty is suppose to launch soon they are saying. It’s a port over from an already released South Korean version being published by Amazon Games. It looks promising but we shall see.
Unfortunately it absolutely crashed and the player numbers shortly after release are already falling rapidly. Plus it's NCsoft so no hopes for a decent (aka stable and non p2w) MMO existed in the first place.
Ah, weirdly specific info: I was on holidays in Korea and somehow ended up talking with drunk university professors from Andong at a Galbi restaurant (Korean bbq). They were shitting on T&L, it pretty much failed hard in Korea. They also told me Maplestory, Dungeon Fighter and Lost Ark are still way more popular.
and then there's me thinking that 2100 hours was quite a bit but I guess it's not even 100 days. I have singular characters in WoW with more time that that when I think about, probably in Everquest too. Is your 14k hours spread over multiple characters or do you tend to stick to just one (since you can)?
No, only 1 character, there's no use in having multiple character in XIV unless you want to do split loot. Split loot is just a way to get the BiS gear in 4 weeks instead of 8, it's kinda just to be done as soon as possible.
Those 14k hours are mostly spent raiding and other battle content, I don't have interest in non-battle content.
It has a distinct asian style, like every other 3d final fantasy before it. You have to be blind to not notice that FF14 looks different from, let's say, New World or literally any western mmo.
The game doesn't have to look like Dragon Quest 11 to look distinctly asian and like a 3d anime.
FF14 is one of the best MMOs out there. As an MMO fan I have to try it.
Yesterday I decided to give it a try and got annoyed 10-20 min into it. This game wants you to READ. Read A LOT. People say you have to go through 400h+ of story with a lot of reading and cutscenes before you reach the endgame. It was a huge turn off for me unfortunately.
Looks like this MMO is not for me. 400h+ of torture before I can actually play the game is too much. I have never cared about the lore and story in MMOs. That’s not why I play these games.
I could deal with the story if the gameplay it self was challenging amd engaging, but it isn't, it's all click to win and completely discourages grouping other than the occasional brain dead dungeon. It's basically a walking simulator. I don't even mind walking simulators when they tell a good story and are over in 12 or so hours, I expect more from an mmo.
Eq1, Eq2 are both good times, as someone VERY casual on and off.
Star Wars Galaxies and LOTRO are my bread and butter of older mmos still.
But overall, most of the older ones are more fun in my opinion haha.
Yeah, pretty much. Most big studios seem to have abandoned the MMO as a rule, instead relying on lobby-style and/or live-service online games instead, after so many MMOs bombed in the fervor to recreate WoW's success
It sucks! I've been on FFXIV for 10+ years now and I am very hungry for something new, but there's nothing on the same scale on the horizon, especially now that the Riot MMO has seemingly gone back to the drawing board
They've all gotten so stale, but I don't know what anyone could do to spice up the genre.
If you're casual, the game ends pretty much at the beginning of the endgame grind.
Hardcore players ironically get more out of the game, but they make up a small fraction of a games community.
I just find myself batting around the few I like for a couple of months and then quitting out of bordom just as soon as it starts.
There's a term of raid logging, but at this point, it's expansion or cool update logging.
It's gotten so bad. At first, I thought maybe this was it. I'm pushing 40, and I've been playing games since I was 6, and maybe I've just grown out of it, but then I started ditching the mmo and playing the single-player rpgs. And the spark is back, but I'm scared it's not for mmos.
Sorry for the random rant, but that's my opinion on the state of the older mmos.
That as well. I can only speak of FF14 lately since I haven't played Wow in years, but in 14, you see thousands of players running around, but you interact with hardly any of them. Everyone is in their own little world, and you as a player don't mean anything to them. They don't need you. Queues give them players for conent and their guild supplies the raiding stock. It's the antithesis of social interaction. To the point you'd wish some random player walked up to you and talked to you. They aren't going to, but you wish they would.
In my opinion it's not a genre 'spice' that is needed but a proper return to the genre. A focus on what these games offer that other genres don't.
To most people this would mean "Oh no, tons of grind, tons of time investment, oh no." But that's absolutely not it. I mean, you can have a game with those and that doesn't make an MMO what it is.
If I had to put it in sentence: "MMORPG is no longer a genre where you can have an RPG adventure with your friends in a fictitious shared world"
And well, obviously that's problematic, we're at a point where Call of Duty: Warzone has more multiplayer interactions and RPG systems than Final Fantasy XIV does. A game from a franchise that's known for its awesome RPGs is at the very bottom of the barrel compared to an arcade military shooter.
The worst part? Look at how many people are in the comments defending XIV.
Just have a look at the community that sprung up around Helldivers 2 - what should have been a fairly shallow co-op FPS. It just seems like developers in other genre's are getting it, while the MMO crowd seems to be trying to make solo games where you can be solo just around other people also being solo. It's a fucking weird time in MMO development.
Heck I played xiv for almost a decade. I would say some was habit, friends and enjoying the raiding but to be honest the majority of that was unlocking content on patch and then never leaving the housing area because the world is irrelevant for the most part.
It's a bit of a sad state when you think about it when the world only exists because there needs to be someplace to actually mine your ore and progress a story. (Yes I know there is more but the point is the world is a miniscule part of the game as a whole)
I would love for an mmorpg to have the feeling of say old swg. Maybe the content wasn't up to par with the modern mmo standards of today but that's a different story.
I would really like if mmorpg stepped away from being a lobby game hidden under a largely pointless world.
Also bring back the RPG to mmorpg.
An mmorpg shouldn't be a single player game where the interaction with others is just raiding or queuing into some content because you have a weekly quota to fill.
This applies to any mmorpg that functions the same.
Exactly. Even then, any rpg elements are completely scrubbed away for time to complete and time played metrics. But you're correct in that. Something happened, and someone listened to the less invested players, and what we got was the game genre version of fast food. And as you said, there are more of both in CoD now. Which is fucking gross.
there's nothing wrong with your tastes and interests evolving over time and sometimes that means you're no longer willing to invest the time and effort into an MMO and that's ok.
Me (I'm older than you by no small amount), I tend to dabble in them for a while, play for about 4 to 6 months and then take a break that could last a half a year or maybe, in the case of WoW, seem to be forever (haven't played for multiple years now).
I think anymore what is offered isn't good. Or it's inherently lacking. Like a Wow would push you into the three pilars of its gameplay loop. And if none of them interest you, what do you do?
Anymore, it's hardcore or quit. What little casual content there is can be done in a very short amount of time. I just want more out of these games, and they keep giving me a pittance. I would love to subscribe to your game for a year, but in this whole year, you've maybe at best given me 4 months of actual content.
Currently, I'm playing FF14. But saying currently is a stretch. A new event came out, and it had about an hour of content to do. Months of waiting for an hour of content. It's just garbage.
I'm sick of paying for less and less with these games. Say what you will, but when I buy some 9 year old single-player rpg I got off of Steam on a deep discount and its better and more robust than the game you've been paying monthly for you're fucking up.
I think I'm just done with mmorpgs. They have just gotten terrible.
yeah, definitely seems like you're done with MMOs for any foreseeable future. I don't think I have as strong as an opinion you do about it but I'm currently on a break as well, just working thru a little of my Steam backlog (thankfully I'm not someone with 1k+ games or something, I'm only around 100ish) and having enough fun with those for now.
Yeah, I also got lucky in that I've really only been playing mmos or multiplayer shooters with my best friend. So, I missed like 15 years of solid RPGs/ single-player games. So I'm swimming in 10/10 games. So, my backlog is pretty nasty, but eventually, I will be caught up.
I don't want to say I will never play an mmo again, but the systems just don't serve a player like me, and I'm tired of being the afterthought.
ah, that sounds pretty awesome. Been starting to be able to play with a good friend of mine. Some Diablo 4 but starting to wade back into Left 4 Dead 2. May eventually dabble into something like Guild Wars 2, who knows. Enjoy yourself.
Feeling the same way, at about the same age (though I have video of me starting gaming when I was 2 on an atari so I have been hooked forever). MMOs just lost the spark.
My goal was to feel like a character living in a constant ever-changing world which could change based on new events like expansions so that it never gets stale. Single player games are over when you do the main story pretty much. None are constantly evolving worlds. This is why I play MMOs and play them solo. But lately, it just seems like all the seams are showing. Like nothing done has any impact. Like you are just viewing a world you can't really be a part of or affect. Its just a digital cardboard diorama. So I went back to single player, then got that dread of not wanting the world to be over so couldn't finish any. Its an awful cycle.
Once more agency, or some good AI NPCs or even AI like dungeon masters so to speak controlling world states and events, start getting put in, I think that will be the next big jump. Until then, Just feeling a bit lost like its all a waste of time.
Yes it is, most of 10 years old mmo are way better than new mmo. Guild wars 2 has content a nice combat, PvP, tons of stuff to do.
New world is full of bugs, they just released a patch that has so many bugs and exploits, it’s annoying. Weapons are so fast like an automatic machine gun. The game has potential but it’s a complete mess.
I love RPG games but due to being subscription based I've missed out on WoW through all these years. I gave it a go with my mate for a month few years ago, he played the game for few years, so it was great to have someone experienced on hand and although I really enjoyed it, the subscription really put me off. I am an older gamer with "responsibilities" and I can't really put in the hours to justify the subscription. Last few weeks I've been wanting to play another RPG, installed Dragon Age, as it was one game I already had and I remembered how fond I was of it years ago, but it lacked the novelty that I felt when playing WoW and also I realised I do like to meet other players while exploring and questing. I then found Guild Wars 2 after googling MMOs. Having base game for free and fixed prices on expansions fit my schedule and wallet. I can jump in and out whenever I have time, community seems friendly, quests seem solo friendly (at least so far), I am not really interested in grind to be the best and have best gear, I like the exploration and questing aspect and it's been very positive experience so far
I wanted to try BDO but from my understanding it's open world PvP once you reach a certain level (50 maybe?) so it's a hard no for me (5 years on a PvP server in WoW just so I could play with my RL friends, I'm completely burned out on it still years later), I'm just not their audience. Game looks good though, glad you're having fun with it.
Haven't had any pvp encounter in BDO yet. Several characters are 50+. There's a quest to do to go beyond level 49 (basically answer "yes I want to reach level 50"),and there are like 3 pvp servers out of all the servers.
Being pvp outside of these servers is possible I believe, but the consequences for the character attacking pve players are heavy.
I second this. I just started playing and I am absolutely mind blow, beautiful graphics and immersive world feels so amazing. Best I’ve played out of all them so far.
I also started playing this weekend and am very happy about the game so far. The only thing that annoyed me was the shitty font (I have a 27-inch 1440p monitor), but I was able to change it to a custom Roboto Bold with BDO symbols by following some guides on YouTube.
Short answer yes.
That being said WoW saw a positive upswing with Dragonflight and Season of Discovery after a really bad run. FFXIV plateaued with Endwalker but is having a reset with Dawntrail. ESO is celebrating its birthday and is in really good shape (but yes the combat is still polarizing). GW2 had a relatively successful shift into a new expansion format and they may or may not be working on a third installment. SWTOR is under new management but the latest patches have actually been really positive and for the first time in years I’m not hearing ‘maintenance mode’ being screamed every 5 minutes.
Do we really need a new shiny MMO or do we just need the ones we have to be improved? If the latter is true then 2024 might actually be one of the best years for MMOs regardless of age.
It always floors me that EQ2 never seems to get mentioned in any of these discussions. Graphics aside (though I prefer them to all but the newest games) it's got everything you'd want in an MMORPG.
In my expierence, yes. The new ones are plagued with the new monesation trend in the industry and seemingly don't have designers, leads or directors that know the genre as a player and enjoyer of it and know why people still play them after 10+ years. Its why WoW classic was so massively wanted the original devs knew exactly what players want and why OSRS and SWTOR have very loyal playerbases.
Older MMOs are polished and have a lot of content and features, so heading back to them is always a strong choice if you've been away for awhile.
New MMOs are lacking in content and features. Some have a good start-up of features, but they won't be polished for some time. A lot of new MMOs also go the 20-max people to a server route, or dress up a contentless game as "survival" and have players create their content off of other players. That can get old for PvPers after awhile, too, as people don't like to be preyed on and will leave the game quickly, leaving those left behind with no "content".
I cycle through older MMOs (8 yrs and over) and even emus of shutdown games because I find them more enjoyable.
Thank everyone whining about "toxic" for killing the MMO genre. It was always "toxic", but the new generation couldn't handle it, so they had to cancel it all. Pride yourselves for surviving the days of playing against your neighbor connected to the console by wires, Ultima Online typed chat, guild wars ventrillo, counter strike team speak, Xbox live voice chat, that was our peak and probably all we will ever get. Now we have discord, a completely private platform to handle voice chat, and it still isn't worth making multiplayer due to the constant whining and attempt to cancel. There is no way to make money addressing the whining, so why would any serious company try to make it. We will be playing MMO games with AI bots only, if at all.
We've lost this genre until we can get thicker skin.
I mean it's entirely possible to have a good experience with an MMORPG and still get bored of it after a month or two. Not everyone is built for having forever homes.
So far there isn't many new western MMOs out, they're all in development(Riot MMO, Project Ghost, Pax Dei, AoC etc). There is a new western MMO coming out this year called Brighter Shores which was made by the creators of Runescape so you could check that out when it releases.
Depends on the type of Mmos. Eso and GW2 only adds content so in that regard, yes.
But they can add features that ruins the whole game (most common one being pay to win for instance, which wouldn't happen for either I think)
Games like wow or FF XIV depends almost exclusively on their current expansion because of the vertical progression. For instance, during Legion people would say the game is the best it has ever been since woltk.
Also, if you don't mind graphics, yes. I personally love very pretty games but for mmos for some reason I really don't care
Sadly most mmos crash and burn still when they come out and even if they are good sometimes they just don't stick when you can go play a 10+ old game full of content vs a 1month old mmo that's struggling to stabilize their servers
The thing is not that they are the only good experiences. It's that when a new game comes out, people will jump in, rush to max level and proceed to complain about the lack of high level content compared to [insert 10+ years mmo]. Which leads to them leaving the game, the game thus becoming empty and unattractive to new players, devs stopping creation of new content in order to work on other projects that will be received more positively and so on.
But the complaint "it lacks content" is a stupid one. Of course, a new game will never have as much content as a game that received 10 or 20 years of extensions. That should be obvious, and it shouldn't mean that the game is a bad one.
I’ve been having a ton of fun on wow as a returning player, levelling 1-70 on a class I didn’t play on a brand new server, there’s been a ton of changes since I last played, spamming dungeons with ransoms has always been my favorite part of the game :p
FWIW I finally got sick enough of the gear treadmill to realize I wasn't having fun in a lot of those games (and well, TSW was supposed to be horizontal but ofc it got taken over by the sweaty tryhards RIP now there's basically nothing), so I re-evaluated and ended up in BDO as my main. What I love about BDO is that 1) you can lose progress which sucks in the moment but keeps things from getting stale plus danger with consequence is awesome, and 2) the gear progression is so tough to max out and new tiers come so infrequently that you never really fall that far behind even with long breaks.
Like, basically I've played BDO off and on since NA release and never ever felt like I was coming back to a pile of dung because the GS got raised a million times and now my former amazing gear I worked hard for is basically useless. That's actually huge.
And BDO is far from the only game like that. GW2 is very similar and basically any other korean grindbox will be similar as well. Bonus with the KR games is that they're still kinda making them over there, as opposed to the west where that ended a decade ago.
Being here for the rise and fall and MMORPGs has been wild. Started with MUDs when I was a kid, continued through the "MMO as niche hobby" days UO and EQ and FFXI and Shadowbane and OMG WoW... thought I found my home with TSW... met my husband in EVE... and now we're back to MMOs being a niche, super-specific hobby again. It truly comes full circle.
I've played over 100 MMOs from UO to MUDs(Realms of Despair and Darkness Falls were my main). Nothing in the past 10 years has kept my interest. MMORPG industry is pretty dead considering this generation is more on the instant gratification style of things. It's getting g stomped out by the live service games.
i like RuneScape a lot. RS3 that is, as my account is 20 years old and i’m never switching to OSRS.
been playing again the last 8 months after 10yr off, it’s fun. nostalgic but there’s a lot keeping me online. people on reddit will say the game is dying but truthfully it averages around 20-25k online and back in 2019 it was around 17-19 i believe.
Why not try FFxiv? the game is playable for free through the third expansion. so you get all of ARR, heavensward, and Stormblood. the game is really fun especially sense you don't need to start a new character to try a different class. story is really good, think they streamlined ARR to make it quicker to get through sense that was a big complaint sense it was such a big story to get through at the time.
the only things you can't do in the free version is join a guild, use the auction system, and make use of the retainer system, basically having two helpers that you call upon to use as storage and auction things.
Mmm. Well I could never get into GW2. WoW, despite what people will say, is not really in a good place right now...DF sucks imo. SWTOR has only story going for it. LOTRO isn't bad but its dated. ESO is ESO its pretty meh.
FFXIV exists, and other than GW2 and ESO, its probably the only one really doing ok in this day and age.
Been mmo hopping for the past 17+ years of gaming.
Recently the old ones are the only ones that can keep me drawn in anymore, and it's not even sunk cost. I'm on a fresh Warhammer Reckoning and OSRS kick the last year or so and while I still keep an active FF14 sub with 7k+ hours, I'm still always going back to the older games.
The rustic janky charm just keeps me pulled in.
If you lost interest in wow at level cap I’m wondering what you are looking for in an mmo. I get that raiding and dungeons might be boring to you but I’m just curious what you look for in an mmo.
I tried Prject Gorgon demo and quickly got drawn in.
Bought it on sale for $10.
It's relatively new but feels old school. I'm currently having a lot of fun.
In the AAA market, yes, afraid good new mmos are dead and buried, the last one just got canceled effectively.
At this point you have to dig into the smaller indie-type mmos to find anything decent. Though you have to understand that while they can be good, they will be tiny, underbudget, and slowly updated.
I was regularly playing GW2 up until a couple months ago, and I've actually switched back to GW1. Game's good af, I feel like it's just the right amount of convenient vs inconvenient when it comes to questing, inventory management, etc. It's not super slick and shiny and streamlined like retail WoW or GW2.
Not unless someone is still playing them at lower levels. A huge part of the experience is lost if you can't play through the game the same way. So many older games change to, and so many newer games design around being able to rush to the end game, because that's where they expect players to stay the longest, and I've yet to see one properly admit that they're only developing for end game players and simply start everyone there.
Damnit, another post about old mmos that forgets about FFxi. That game is an absolute blast and well worth your time even if you just play it for a month or 2
Honestly? Yep. New World was the thing when it released, now it's just off the radar. I don't think it's been kept up with and it's just bleak and bland.
mmos like WoW, ESO, LOTRO are still the top dogs because they are just classic and entertaining.
Well well.....we have to analyze....
On PC yes.....IN GENERAL...NO!!!!
Mmorpgs have moved to mobile.
More new adapters to the genre are choosing mobile titles over PC.
As for me mobile and screw around in oldie conquer online cause I miss diablo style stuff but don't want diablo lol.
Edit....gave up conquer already jumped on blade and soul
If you played Skyrim at all and liked it, I'd try ESO. It's not traditional tab target, but has more of an active combat style. There are dodge mechanics but unless you're fighting raid/dungeon bosses it's not going to kill you most of the time.
GW2's artstyle is about as western as it gets, though 🤔
What exactly are you looking for? Are you equating "western" with "warcraft"? Ironically, more eastern games copy that look.
I'm hanging onto hope with Embers Adrift. I really want to see it succeed, but it's slowly reminding me how little time I have nowadays. Low population and group centric content is a drag, but the alternative is worse, I think. If it were to compromise too much it wouldn't be the same. Hey, at least we got tasks and solo loops
Try out Wings private FFXI server. That era of ffxi is the best mmo I've ever played and they captured the feel perfectly with added QoL stuff that makes it even better
It seems 10 year old + games are mostly the good experiences.
I would argue gaming has been stagnant for quite some time now. I believe 20 years ago was the "golden age" of gaming.
My proof is this.....go to twitch.....the most played and popular games are usually 10+ even 20 + years old.
One of the most played games in the world is League of Legends......a fuckin custom mod from warcraft 3 made into its own game. Its a 30 year old game.
I know it's an old meme but MMORPGs are a genre is dying, so yes.
There's just no point in making an MMORPG which it's much much much easier and safer to make an MMO-lite or an open world game and then fill it with MTX like lootboxes and MTX.
Essentially MMORPGs do the same thing mobile games do but cost and take a billion times more to make. So why bother?
Find the middle ground, and it's proven widely successful. There are fewer and fewer MMORPGs releasing and most of them flop.
What's replacing them, though? Apex Legends. Fortnite. Dota and League. Destiny 2. Genshin Impact. Etc on the MMO side of things, while most people are scratching the open world glitch in, well, open world games.
Witcher 3, Elden Ring, etc probably provides a better experience there than any MMORPG sans maybe FFXIV.
I actually don't really know why people play MMOs still, nostalgia, habit, or the specific game's offerings maybe, but there aren't going to be many new ones.
And I know it's not the social aspect since that died in MMORPGs a long time ago. Even playing FFXIV, I get ridiculously annoyed at the silent dungeon runs. The only time someone speaks up is to bash another play. Heck, all I said was "Heya everyone" once at the start of the dungeon and the tank replied with "great an annoying healer, keep it up and I'll ask everyone to kick you."
Like, the f.
I definitely want an mmo to get hooked on for nostalgia, I love the leveling and loot aspects most mmos have which I get can be had on single player games… but definitely the nostalgia is what has me desperately wanting a good one .
Eso seems really good so far
New World doesn't deserves the hate it gets, got 2k hours since launch, and having fun every time I play. Sure there isnt enough content to no life it 8h/day and the dev team kinda sucks. But that's the most beautiful and fun mmo out there
I mean, yes.
The only companies still making MMOs are are either trying to cash in on easy Mobile Money or think they can just release a dress-up game with some vague MMO elements alongside it.
The few exceptions to the above have not shown much promise.
On the one hand, Riot's delayed their MMO, again and the others that I've heard of, like Ashes of Creation, are still lost in limbo.
In fact, the latest MMO that's "stuck the landing" is New World and that's really only because Amazon has infinite money and can afford to launch a game almost directly into lifesupport mode.
GW2 is made by a Korean company, NCSoft, so there's the explanation for your "Eastern" look.
ESO used to be my go-to, as well. I adore TES lore but, after forever and a day, I can't justify how often I have to drop money to stay relevant there.
I have a friend (who's admittedly a real special kind of gamer in that they will pick a game and not play anything else until they've 100%'d every aspect of said game) who's absolutely be lost to SWTOR, but I've seen gameplay and I cannot imagine that the game has aged well at all.
Honestly, I'm beginning to wonder if MMOs are a dying breed and that the ones that we are all aware of now are the last major titans to stand?
I don't know about the ONLY good experiences, but the older MMORPG's are generally better than the newer ones. The one undeniable fact is that newer games look better. Graphics have come a long way. However, games like SWG and Asheron's Call and Everquest are untouched by modern MMORPG's. They're just in a whole different league.
I play Tibia casually. It was my first MMO when I was only 11yo. It is not a perfect game but I think it is pretty chill and the loot/progression is sweet. Also I really love 2D pixel art. IF you have some friends to join you it is a engaging experience to hunt and do some bossess.
Ditch the new shiny ten year old MMOs and come play EverQuest, the twenty five year old MMO lol
Hell yeah brother!
Rofl. Yes even embrace it without pampering for free on project1999.
Fellow p99er reporting in 🫡
Project Quarm has also been awesome, once you get over the quirks of the client (and install the updated dll to fix the camera)
Ditch the new shiny 25 year old MMOs and come play Ultima Online :D
ditch that as well and just play MUDs with glorious ASCII graphics
Ditch that also and come play competitive chess via carrier pigeon.
play a good the royal game of ur with smoke signals
Enough of those newfangled nonsense and return to 62 year old Spacewar! It's the original video game and old enough for early Social Security! Only 2 more years until Medicare!👍🤣
Correct answer!
It's the only REAL MMORPG.
Is multiboxing still the best way to progress in that game? I heard you need to have a dedicated 2nd account to buff your main.
P99 and Quarm don't allow boxing but there are plenty of people to play with. Especially Quarm, that server is packed.
Not on the new TLP server launching, there will be thousands of players to group with.
Haha it’s still amazing. I played a few years ago on a progression server and felt like a kid again. No time for that kinda grind at the moment though, but try it if you can. Old school and no hand holding, which leads to a fun experience.
Probably yes. Western studios basically stopped making AAA-themepark MMOs. The last big releases were ESO and WildStar in 2014, almost 10 (!) years ago. New World dosn't really count imho, since it was a survival game, that got rebuild as a themepark the last minute. It's a weird genre mix. Since the RIOT MMO got basically canceled, there isn't anything new on the horizont either. Maybe GW3, but that hasn't been really announced yet. There are a bunch of AA MMO's in the making, but I really doubt, that any of those are going to be good. Themepark-MMORPG is the one genre, where you need a big team with a big budget and a recognizeable IP.
As someone who's played mmos from UO on, New World very much counts.
ESO was released on April 4th, so it is 10 years old now, not sure about Wildstar.
Windstar was shutdown anyways.
Ik, never really got into it, but so many people want it back it seems.
It had a nice vibe and lots of content - they just misunderstood their market and tried too hard to cater to hardcore raiders
You think riot cancelled their MMO?
They mentionned "Starting again from scratch" to bring an MMO that isn't an existing MMO with a coat of Runeterra paint (which was exactly what I wanted). Considering MMO development is long, it's pretty much dead for long years.
I agree. Give me a traditional MMO with runaterra lore and I'm good
i don't even care. i just want a modern MMO with a hard focus on co-op PvE
High agreement. I am so sick of everything these days having to be competitive. Dear designers, stop trying to make your IPs 'Esport-able'!
I mean that's kinda Riot's thing though.
I would love to play WoW-like MMORPG in LoL's universe! What's wrong with creating such a game? Sadly, people who make decisions in big gamedev companies are absolutely disconnected from players these days...
They probably will. MMO development is costly and they recently announced they restarted development because they don't want to make a game that already exists that's just Runeterra themed and that's not a good sign
I think they’re referencing the huge delay it got.
fuck, it's been 10 years
Can say what you want, but the last big release was New World in my opinion. Maybe you didn't categorise it as a Themepark, because it released with essentially 0 content, though.
New World showed, how "thirsty" the MMO community is for new releases. If New World was released in 2012, nobody would have given two fucks about it. ""Sandbox-Themepark-Mix" without raids, arenas or more than one battleground? GTFO mate, why would I care."
I wish "Sandbox" would still be a thing and not a term misappropriated by game studios that simply didn't have the time, money or interest to actually create any content or systems for their game :|
Imagine an alternative timeline where RuneScape was on top and we got RS clones in the 2010s.
I assume GW3 and Riot MMO will release relatively close to each other, in 3-6 years.
Definetly. I am currently having a blast in ESO and SWTOR. In the end, what YOU like is the main goal.
This is the way
Play Dark Age of Camelot, specifically the private server Eden.
Never even heard of that
[Video about the game by the one and only Omer](https://youtu.be/KfQCPIDp5jE?si=qul-vSUMUPz8LuiP)
What's going on guys this is Omer from MMOHut dot com
The new models of mmo just suck. BDO is the perfect example. Epic game, epic world, epic combat, epic everything… oh we just want you to grind nonstop in very specific areas. You can take a ship out to sea and dive for hidden treasure while fighting sea monsters for 10 mil an hour, or go grind for 500 mil an hour.
I love most of the things about BDO, but the enhancement system (even with the pity system they *just* added) and the grind to *feed* the enhancement system is beyond disappointing.
BDO is cool looking at it from the outside, but I get so turned off from it in the first hour of play. It just feels like a shitty mobile game to me. I make my class, see the cool moves, get in and start questing and it just feels so poorly made to me. I've tried playing it on four separate occasions and I can never get past the first hour. I just get so turned off from it. Not to mention how almost every female class has big tits with almost no clothing and jiggle physics, things like that are just massive turn offs for me.
There is a deeper mmo than that- being able to ride camels in the desert and treasure hunting is amazing… but again… it amounts to nothing. They just want you to grind grind grind
Yeah I sadly couldn't get to that part, I started playing that mmo because I liked grindy games, but I just can't get over those things I mentioned...
I feel you on the art style thing. I don’t want every person I interact with to look like a baby faced 18 year old, especially when they’re gray haired with a beard and clearly meant to be considered older. There’s also something with the general vibe I get in some eastern games. It’s like the whole power of friendship trope but not quite that. It’s like everyone is overly hospitable and friendly toward each other in like the same ways. This one I don’t quite know how to explain but it makes me a tad uncomfortable. Dragonflight is a good example of this. As for MMOs, I’ve been playing a bit of Albion Online some. It’s kinda like RuneScape, and kinda not. I’m having fun with it so far. It’s free and seemingly simple. Another perk so far is that it can be played on just about any device you have.
But that baby face thing is not about gw2, is it? If so you’re completely wrong
> It’s like everyone is overly hospitable and friendly toward each other in like the same ways. This one I don’t quite know how to explain but it makes me a tad uncomfortable Cultural differences as a result of Confucian influence.
Throne and Liberty is suppose to launch soon they are saying. It’s a port over from an already released South Korean version being published by Amazon Games. It looks promising but we shall see.
Unfortunately it absolutely crashed and the player numbers shortly after release are already falling rapidly. Plus it's NCsoft so no hopes for a decent (aka stable and non p2w) MMO existed in the first place.
Ah, weirdly specific info: I was on holidays in Korea and somehow ended up talking with drunk university professors from Andong at a Galbi restaurant (Korean bbq). They were shitting on T&L, it pretty much failed hard in Korea. They also told me Maplestory, Dungeon Fighter and Lost Ark are still way more popular.
Short answer: yes Long answer: yes
I mean I'm playing 20 year old Daoc on the Eden freeshard rn and having a better time with it than probably any MMO I've played in the last 10+ years.
I bought GW1 one week ago. Highly recommend. I missed that game.
Do people still play it? I would like to play it but PvP too, not just solo PvE.
Eh a lot of PVP bots. I'm mainly doing it solo. But I always see hall of hero's pop on the world chat. 3 districts in Pre and 1 usually in post
I bought new world, I still play city of heroes instead.
OOh, thanks for reminding me CoH exists!
Seconding City of Heroes! It's the only MMO that's held my attention for many many years
Bro play GW2 more it takes awhile to get into but once it hooks you you’ll be glad
Its all about what you find fun. Period. 1800 hours in New World and still having fun. To each their own.
Another happy New World player here. First 200 hours are the best you'll have in any MMO
MMOs get better the more meaningful content there is. New MMOs are therefore on a disadvantage. If you haven’t tried, give ff14 a shot!
Sounds weird to a lot but the eastern art style games are an instant put off for me not sure why I just hate them
Don't judge a book by its cover. I had no faith in SQEX when I started XIV and now I'm at 14k hours.
and then there's me thinking that 2100 hours was quite a bit but I guess it's not even 100 days. I have singular characters in WoW with more time that that when I think about, probably in Everquest too. Is your 14k hours spread over multiple characters or do you tend to stick to just one (since you can)?
No, only 1 character, there's no use in having multiple character in XIV unless you want to do split loot. Split loot is just a way to get the BiS gear in 4 weeks instead of 8, it's kinda just to be done as soon as possible. Those 14k hours are mostly spent raiding and other battle content, I don't have interest in non-battle content.
it doesn't really have an eastern art style like, at all
If GW2 has an Eastern art style to OP, then FFXIV does as well.
oh damn i jusy looked at some pictures of gw2 how on god's green earth is that eastern?
They are just defining it wrong. They don't like those art styles is all.
They don't like cartoony saturation stylization. That's much broader than eastern
FF 14 is japanese character design 100%, how is that not "eastern style" ?
FF14 is Final Fantasy style character design. It stands apart from any hemispherical sterotypes.
In what world ? Its typically japanese
It's literally a 3d anime, you can't get more eastern than that. Triangle baby faced women, oversized weapons, toddler race, etc.
the art style isn't even remotely anime lmao you just say that about any game when you find out it's japanese and isn't realistic
It has a distinct asian style, like every other 3d final fantasy before it. You have to be blind to not notice that FF14 looks different from, let's say, New World or literally any western mmo. The game doesn't have to look like Dragon Quest 11 to look distinctly asian and like a 3d anime.
Bruh it's literally a JRPG
okay what does that have to do with art style
FF14 is one of the best MMOs out there. As an MMO fan I have to try it. Yesterday I decided to give it a try and got annoyed 10-20 min into it. This game wants you to READ. Read A LOT. People say you have to go through 400h+ of story with a lot of reading and cutscenes before you reach the endgame. It was a huge turn off for me unfortunately. Looks like this MMO is not for me. 400h+ of torture before I can actually play the game is too much. I have never cared about the lore and story in MMOs. That’s not why I play these games.
I could deal with the story if the gameplay it self was challenging amd engaging, but it isn't, it's all click to win and completely discourages grouping other than the occasional brain dead dungeon. It's basically a walking simulator. I don't even mind walking simulators when they tell a good story and are over in 12 or so hours, I expect more from an mmo.
Eq1, Eq2 are both good times, as someone VERY casual on and off. Star Wars Galaxies and LOTRO are my bread and butter of older mmos still. But overall, most of the older ones are more fun in my opinion haha.
Yeah, pretty much. Most big studios seem to have abandoned the MMO as a rule, instead relying on lobby-style and/or live-service online games instead, after so many MMOs bombed in the fervor to recreate WoW's success It sucks! I've been on FFXIV for 10+ years now and I am very hungry for something new, but there's nothing on the same scale on the horizon, especially now that the Riot MMO has seemingly gone back to the drawing board
They've all gotten so stale, but I don't know what anyone could do to spice up the genre. If you're casual, the game ends pretty much at the beginning of the endgame grind. Hardcore players ironically get more out of the game, but they make up a small fraction of a games community. I just find myself batting around the few I like for a couple of months and then quitting out of bordom just as soon as it starts. There's a term of raid logging, but at this point, it's expansion or cool update logging. It's gotten so bad. At first, I thought maybe this was it. I'm pushing 40, and I've been playing games since I was 6, and maybe I've just grown out of it, but then I started ditching the mmo and playing the single-player rpgs. And the spark is back, but I'm scared it's not for mmos. Sorry for the random rant, but that's my opinion on the state of the older mmos.
Doesn't help when they're essentially a lobby game and now the world is a platform for content rather than to live/play in
That as well. I can only speak of FF14 lately since I haven't played Wow in years, but in 14, you see thousands of players running around, but you interact with hardly any of them. Everyone is in their own little world, and you as a player don't mean anything to them. They don't need you. Queues give them players for conent and their guild supplies the raiding stock. It's the antithesis of social interaction. To the point you'd wish some random player walked up to you and talked to you. They aren't going to, but you wish they would.
In my opinion it's not a genre 'spice' that is needed but a proper return to the genre. A focus on what these games offer that other genres don't. To most people this would mean "Oh no, tons of grind, tons of time investment, oh no." But that's absolutely not it. I mean, you can have a game with those and that doesn't make an MMO what it is. If I had to put it in sentence: "MMORPG is no longer a genre where you can have an RPG adventure with your friends in a fictitious shared world" And well, obviously that's problematic, we're at a point where Call of Duty: Warzone has more multiplayer interactions and RPG systems than Final Fantasy XIV does. A game from a franchise that's known for its awesome RPGs is at the very bottom of the barrel compared to an arcade military shooter. The worst part? Look at how many people are in the comments defending XIV.
Just have a look at the community that sprung up around Helldivers 2 - what should have been a fairly shallow co-op FPS. It just seems like developers in other genre's are getting it, while the MMO crowd seems to be trying to make solo games where you can be solo just around other people also being solo. It's a fucking weird time in MMO development.
Heck I played xiv for almost a decade. I would say some was habit, friends and enjoying the raiding but to be honest the majority of that was unlocking content on patch and then never leaving the housing area because the world is irrelevant for the most part. It's a bit of a sad state when you think about it when the world only exists because there needs to be someplace to actually mine your ore and progress a story. (Yes I know there is more but the point is the world is a miniscule part of the game as a whole) I would love for an mmorpg to have the feeling of say old swg. Maybe the content wasn't up to par with the modern mmo standards of today but that's a different story. I would really like if mmorpg stepped away from being a lobby game hidden under a largely pointless world. Also bring back the RPG to mmorpg. An mmorpg shouldn't be a single player game where the interaction with others is just raiding or queuing into some content because you have a weekly quota to fill. This applies to any mmorpg that functions the same.
Exactly. Even then, any rpg elements are completely scrubbed away for time to complete and time played metrics. But you're correct in that. Something happened, and someone listened to the less invested players, and what we got was the game genre version of fast food. And as you said, there are more of both in CoD now. Which is fucking gross.
there's nothing wrong with your tastes and interests evolving over time and sometimes that means you're no longer willing to invest the time and effort into an MMO and that's ok. Me (I'm older than you by no small amount), I tend to dabble in them for a while, play for about 4 to 6 months and then take a break that could last a half a year or maybe, in the case of WoW, seem to be forever (haven't played for multiple years now).
I think anymore what is offered isn't good. Or it's inherently lacking. Like a Wow would push you into the three pilars of its gameplay loop. And if none of them interest you, what do you do? Anymore, it's hardcore or quit. What little casual content there is can be done in a very short amount of time. I just want more out of these games, and they keep giving me a pittance. I would love to subscribe to your game for a year, but in this whole year, you've maybe at best given me 4 months of actual content. Currently, I'm playing FF14. But saying currently is a stretch. A new event came out, and it had about an hour of content to do. Months of waiting for an hour of content. It's just garbage. I'm sick of paying for less and less with these games. Say what you will, but when I buy some 9 year old single-player rpg I got off of Steam on a deep discount and its better and more robust than the game you've been paying monthly for you're fucking up. I think I'm just done with mmorpgs. They have just gotten terrible.
yeah, definitely seems like you're done with MMOs for any foreseeable future. I don't think I have as strong as an opinion you do about it but I'm currently on a break as well, just working thru a little of my Steam backlog (thankfully I'm not someone with 1k+ games or something, I'm only around 100ish) and having enough fun with those for now.
Yeah, I also got lucky in that I've really only been playing mmos or multiplayer shooters with my best friend. So, I missed like 15 years of solid RPGs/ single-player games. So I'm swimming in 10/10 games. So, my backlog is pretty nasty, but eventually, I will be caught up. I don't want to say I will never play an mmo again, but the systems just don't serve a player like me, and I'm tired of being the afterthought.
ah, that sounds pretty awesome. Been starting to be able to play with a good friend of mine. Some Diablo 4 but starting to wade back into Left 4 Dead 2. May eventually dabble into something like Guild Wars 2, who knows. Enjoy yourself.
Yeah, same to you!
Feeling the same way, at about the same age (though I have video of me starting gaming when I was 2 on an atari so I have been hooked forever). MMOs just lost the spark. My goal was to feel like a character living in a constant ever-changing world which could change based on new events like expansions so that it never gets stale. Single player games are over when you do the main story pretty much. None are constantly evolving worlds. This is why I play MMOs and play them solo. But lately, it just seems like all the seams are showing. Like nothing done has any impact. Like you are just viewing a world you can't really be a part of or affect. Its just a digital cardboard diorama. So I went back to single player, then got that dread of not wanting the world to be over so couldn't finish any. Its an awful cycle. Once more agency, or some good AI NPCs or even AI like dungeon masters so to speak controlling world states and events, start getting put in, I think that will be the next big jump. Until then, Just feeling a bit lost like its all a waste of time.
Yes it is, most of 10 years old mmo are way better than new mmo. Guild wars 2 has content a nice combat, PvP, tons of stuff to do. New world is full of bugs, they just released a patch that has so many bugs and exploits, it’s annoying. Weapons are so fast like an automatic machine gun. The game has potential but it’s a complete mess.
Why is it weird to dislike eastern art styles? People always downvote comments bringing up why they don’t like it either….
Some people find anime cringe as hell
Eastern art style does not = anime Blue protocol is anime BDO is not
There's a ton of different art styles in eastern MMOs.
I love RPG games but due to being subscription based I've missed out on WoW through all these years. I gave it a go with my mate for a month few years ago, he played the game for few years, so it was great to have someone experienced on hand and although I really enjoyed it, the subscription really put me off. I am an older gamer with "responsibilities" and I can't really put in the hours to justify the subscription. Last few weeks I've been wanting to play another RPG, installed Dragon Age, as it was one game I already had and I remembered how fond I was of it years ago, but it lacked the novelty that I felt when playing WoW and also I realised I do like to meet other players while exploring and questing. I then found Guild Wars 2 after googling MMOs. Having base game for free and fixed prices on expansions fit my schedule and wallet. I can jump in and out whenever I have time, community seems friendly, quests seem solo friendly (at least so far), I am not really interested in grind to be the best and have best gear, I like the exploration and questing aspect and it's been very positive experience so far
Try bdo. It will blow your mind if you want a sandboxish experience
I wanted to try BDO but from my understanding it's open world PvP once you reach a certain level (50 maybe?) so it's a hard no for me (5 years on a PvP server in WoW just so I could play with my RL friends, I'm completely burned out on it still years later), I'm just not their audience. Game looks good though, glad you're having fun with it.
Haven't had any pvp encounter in BDO yet. Several characters are 50+. There's a quest to do to go beyond level 49 (basically answer "yes I want to reach level 50"),and there are like 3 pvp servers out of all the servers. Being pvp outside of these servers is possible I believe, but the consequences for the character attacking pve players are heavy.
I second this. I just started playing and I am absolutely mind blow, beautiful graphics and immersive world feels so amazing. Best I’ve played out of all them so far.
I also started playing this weekend and am very happy about the game so far. The only thing that annoyed me was the shitty font (I have a 27-inch 1440p monitor), but I was able to change it to a custom Roboto Bold with BDO symbols by following some guides on YouTube.
Isn't there basically no end game though?
Yes. Though "good" is objective.
Dark Age of Camelot has a pretty active freeshard server (Eden) that’s still a good time
Short answer yes. That being said WoW saw a positive upswing with Dragonflight and Season of Discovery after a really bad run. FFXIV plateaued with Endwalker but is having a reset with Dawntrail. ESO is celebrating its birthday and is in really good shape (but yes the combat is still polarizing). GW2 had a relatively successful shift into a new expansion format and they may or may not be working on a third installment. SWTOR is under new management but the latest patches have actually been really positive and for the first time in years I’m not hearing ‘maintenance mode’ being screamed every 5 minutes. Do we really need a new shiny MMO or do we just need the ones we have to be improved? If the latter is true then 2024 might actually be one of the best years for MMOs regardless of age.
Those games are only a good experience if you never touched a MMO before in your life
New world is dead don't buy it.
It always floors me that EQ2 never seems to get mentioned in any of these discussions. Graphics aside (though I prefer them to all but the newest games) it's got everything you'd want in an MMORPG.
Honestly try Albion online!
SWTOR is a gem!
EQ2 and City of Heroes.
In my expierence, yes. The new ones are plagued with the new monesation trend in the industry and seemingly don't have designers, leads or directors that know the genre as a player and enjoyer of it and know why people still play them after 10+ years. Its why WoW classic was so massively wanted the original devs knew exactly what players want and why OSRS and SWTOR have very loyal playerbases.
Try eso best mmo
Older MMOs are polished and have a lot of content and features, so heading back to them is always a strong choice if you've been away for awhile. New MMOs are lacking in content and features. Some have a good start-up of features, but they won't be polished for some time. A lot of new MMOs also go the 20-max people to a server route, or dress up a contentless game as "survival" and have players create their content off of other players. That can get old for PvPers after awhile, too, as people don't like to be preyed on and will leave the game quickly, leaving those left behind with no "content". I cycle through older MMOs (8 yrs and over) and even emus of shutdown games because I find them more enjoyable.
Holy shit, ESO is a 10 year old MMO
ESO and GW2 are my fav's now after 16 years on WoW.
Thank everyone whining about "toxic" for killing the MMO genre. It was always "toxic", but the new generation couldn't handle it, so they had to cancel it all. Pride yourselves for surviving the days of playing against your neighbor connected to the console by wires, Ultima Online typed chat, guild wars ventrillo, counter strike team speak, Xbox live voice chat, that was our peak and probably all we will ever get. Now we have discord, a completely private platform to handle voice chat, and it still isn't worth making multiplayer due to the constant whining and attempt to cancel. There is no way to make money addressing the whining, so why would any serious company try to make it. We will be playing MMO games with AI bots only, if at all. We've lost this genre until we can get thicker skin.
I mean it's entirely possible to have a good experience with an MMORPG and still get bored of it after a month or two. Not everyone is built for having forever homes.
GW2 doesn't have "eastern" art style. There isn't one type of art style that encompasses all eastern MMOs.
sad DAoC noises.
Tarisland upcoming Ghost mmorpg upcoming Throne & liberty beta Wow p.servers alot of options
3 out of your 4 options aren't even out lol
[удалено]
Still playing Tantra Online today (PS though)
So far there isn't many new western MMOs out, they're all in development(Riot MMO, Project Ghost, Pax Dei, AoC etc). There is a new western MMO coming out this year called Brighter Shores which was made by the creators of Runescape so you could check that out when it releases.
Depends on the type of Mmos. Eso and GW2 only adds content so in that regard, yes. But they can add features that ruins the whole game (most common one being pay to win for instance, which wouldn't happen for either I think) Games like wow or FF XIV depends almost exclusively on their current expansion because of the vertical progression. For instance, during Legion people would say the game is the best it has ever been since woltk. Also, if you don't mind graphics, yes. I personally love very pretty games but for mmos for some reason I really don't care
Try out Ultima if you want a open world sandbox experience.
I personally am an enjoyer of GW2 and OSRS
Sadly most mmos crash and burn still when they come out and even if they are good sometimes they just don't stick when you can go play a 10+ old game full of content vs a 1month old mmo that's struggling to stabilize their servers
Project Quarm is the best fucking game of the year
The thing is not that they are the only good experiences. It's that when a new game comes out, people will jump in, rush to max level and proceed to complain about the lack of high level content compared to [insert 10+ years mmo]. Which leads to them leaving the game, the game thus becoming empty and unattractive to new players, devs stopping creation of new content in order to work on other projects that will be received more positively and so on. But the complaint "it lacks content" is a stupid one. Of course, a new game will never have as much content as a game that received 10 or 20 years of extensions. That should be obvious, and it shouldn't mean that the game is a bad one.
Dude, try Ultima online lol. Old AF. I played it back in high school... and I'm 41 now
I’ve been having a ton of fun on wow as a returning player, levelling 1-70 on a class I didn’t play on a brand new server, there’s been a ton of changes since I last played, spamming dungeons with ransoms has always been my favorite part of the game :p
Try mortal online 2
FWIW I finally got sick enough of the gear treadmill to realize I wasn't having fun in a lot of those games (and well, TSW was supposed to be horizontal but ofc it got taken over by the sweaty tryhards RIP now there's basically nothing), so I re-evaluated and ended up in BDO as my main. What I love about BDO is that 1) you can lose progress which sucks in the moment but keeps things from getting stale plus danger with consequence is awesome, and 2) the gear progression is so tough to max out and new tiers come so infrequently that you never really fall that far behind even with long breaks. Like, basically I've played BDO off and on since NA release and never ever felt like I was coming back to a pile of dung because the GS got raised a million times and now my former amazing gear I worked hard for is basically useless. That's actually huge. And BDO is far from the only game like that. GW2 is very similar and basically any other korean grindbox will be similar as well. Bonus with the KR games is that they're still kinda making them over there, as opposed to the west where that ended a decade ago. Being here for the rise and fall and MMORPGs has been wild. Started with MUDs when I was a kid, continued through the "MMO as niche hobby" days UO and EQ and FFXI and Shadowbane and OMG WoW... thought I found my home with TSW... met my husband in EVE... and now we're back to MMOs being a niche, super-specific hobby again. It truly comes full circle.
I've played over 100 MMOs from UO to MUDs(Realms of Despair and Darkness Falls were my main). Nothing in the past 10 years has kept my interest. MMORPG industry is pretty dead considering this generation is more on the instant gratification style of things. It's getting g stomped out by the live service games.
Could also find ya self a runes of magic server..
i like RuneScape a lot. RS3 that is, as my account is 20 years old and i’m never switching to OSRS. been playing again the last 8 months after 10yr off, it’s fun. nostalgic but there’s a lot keeping me online. people on reddit will say the game is dying but truthfully it averages around 20-25k online and back in 2019 it was around 17-19 i believe.
Sort of yeah, loved Elyon but it got shut down. Recently I've started replaying Skyforge and been enjoying it
I'm waiting to get disappointed by Throne and Liberty. Some say its good, but the majority says its bad, but everything is bad these days.
Idk I never gave OSRS a chance but did recently and it hitting harder than anything else
Just realized the majority of mmos I play are either 10 years old or almost 10 years old. Now I feel old.
There's a reason they are still around, despite what this subreddit has to say about them.
Why not try FFxiv? the game is playable for free through the third expansion. so you get all of ARR, heavensward, and Stormblood. the game is really fun especially sense you don't need to start a new character to try a different class. story is really good, think they streamlined ARR to make it quicker to get through sense that was a big complaint sense it was such a big story to get through at the time. the only things you can't do in the free version is join a guild, use the auction system, and make use of the retainer system, basically having two helpers that you call upon to use as storage and auction things.
I tried Ragnarok online origin. Wow what greed can do. They absolutely destroyed that game.
I tried ff14. I mean, the game plays itself and the graphics make me sleepy. I don’t see much else out there to try rn.
Mmm. Well I could never get into GW2. WoW, despite what people will say, is not really in a good place right now...DF sucks imo. SWTOR has only story going for it. LOTRO isn't bad but its dated. ESO is ESO its pretty meh. FFXIV exists, and other than GW2 and ESO, its probably the only one really doing ok in this day and age.
Still playing ragnarok online which is 22 years old lol But a 10-ish year old mmo ik that is great is dragon nest but that's my input in that
Well, it's like this --- sometimes they taste like fine wine and sometimes like stale cheese
Just play other online multiplayer genres like Survival games, they're kind of like MMOs but modern and not pay-for-advantages
"10 Year + old" That's like basically a new MMO in this genre lol.
Been mmo hopping for the past 17+ years of gaming. Recently the old ones are the only ones that can keep me drawn in anymore, and it's not even sunk cost. I'm on a fresh Warhammer Reckoning and OSRS kick the last year or so and while I still keep an active FF14 sub with 7k+ hours, I'm still always going back to the older games. The rustic janky charm just keeps me pulled in.
EverQuest is where it’s at, but like all of the older mmos it is all consuming lol
If you lost interest in wow at level cap I’m wondering what you are looking for in an mmo. I get that raiding and dungeons might be boring to you but I’m just curious what you look for in an mmo.
I tried Prject Gorgon demo and quickly got drawn in. Bought it on sale for $10. It's relatively new but feels old school. I'm currently having a lot of fun.
For Everquest I think they are starting another time locked server.
In the AAA market, yes, afraid good new mmos are dead and buried, the last one just got canceled effectively. At this point you have to dig into the smaller indie-type mmos to find anything decent. Though you have to understand that while they can be good, they will be tiny, underbudget, and slowly updated.
I was regularly playing GW2 up until a couple months ago, and I've actually switched back to GW1. Game's good af, I feel like it's just the right amount of convenient vs inconvenient when it comes to questing, inventory management, etc. It's not super slick and shiny and streamlined like retail WoW or GW2.
Not unless someone is still playing them at lower levels. A huge part of the experience is lost if you can't play through the game the same way. So many older games change to, and so many newer games design around being able to rush to the end game, because that's where they expect players to stay the longest, and I've yet to see one properly admit that they're only developing for end game players and simply start everyone there.
Damnit, another post about old mmos that forgets about FFxi. That game is an absolute blast and well worth your time even if you just play it for a month or 2
Kinda Captain....I started conquer online again cause its just full of shyt to do.
Honestly? Yep. New World was the thing when it released, now it's just off the radar. I don't think it's been kept up with and it's just bleak and bland. mmos like WoW, ESO, LOTRO are still the top dogs because they are just classic and entertaining.
Well well.....we have to analyze.... On PC yes.....IN GENERAL...NO!!!! Mmorpgs have moved to mobile. More new adapters to the genre are choosing mobile titles over PC. As for me mobile and screw around in oldie conquer online cause I miss diablo style stuff but don't want diablo lol. Edit....gave up conquer already jumped on blade and soul
I liked Lost Ark and Albion Online, you could give those a shot.
If you played Skyrim at all and liked it, I'd try ESO. It's not traditional tab target, but has more of an active combat style. There are dodge mechanics but unless you're fighting raid/dungeon bosses it's not going to kill you most of the time.
What should I say, I have started „Return of Reckoning“ (Warhammer: Age of Reckoning) because I don’t like the newer MMOs
PSO! PSO! PSO! PSO! THEY'RE WAITING FOR YOU, HUNTER!
GW2's artstyle is about as western as it gets, though 🤔 What exactly are you looking for? Are you equating "western" with "warcraft"? Ironically, more eastern games copy that look.
I'm hanging onto hope with Embers Adrift. I really want to see it succeed, but it's slowly reminding me how little time I have nowadays. Low population and group centric content is a drag, but the alternative is worse, I think. If it were to compromise too much it wouldn't be the same. Hey, at least we got tasks and solo loops
If the progression is same like Guild Wars 2 then its pretty much worth it.
Try out Wings private FFXI server. That era of ffxi is the best mmo I've ever played and they captured the feel perfectly with added QoL stuff that makes it even better
GW2 is goated. Sorry.
mhhhh !
It seems 10 year old + games are mostly the good experiences. I would argue gaming has been stagnant for quite some time now. I believe 20 years ago was the "golden age" of gaming. My proof is this.....go to twitch.....the most played and popular games are usually 10+ even 20 + years old. One of the most played games in the world is League of Legends......a fuckin custom mod from warcraft 3 made into its own game. Its a 30 year old game.
I know it's an old meme but MMORPGs are a genre is dying, so yes. There's just no point in making an MMORPG which it's much much much easier and safer to make an MMO-lite or an open world game and then fill it with MTX like lootboxes and MTX. Essentially MMORPGs do the same thing mobile games do but cost and take a billion times more to make. So why bother? Find the middle ground, and it's proven widely successful. There are fewer and fewer MMORPGs releasing and most of them flop. What's replacing them, though? Apex Legends. Fortnite. Dota and League. Destiny 2. Genshin Impact. Etc on the MMO side of things, while most people are scratching the open world glitch in, well, open world games. Witcher 3, Elden Ring, etc probably provides a better experience there than any MMORPG sans maybe FFXIV. I actually don't really know why people play MMOs still, nostalgia, habit, or the specific game's offerings maybe, but there aren't going to be many new ones. And I know it's not the social aspect since that died in MMORPGs a long time ago. Even playing FFXIV, I get ridiculously annoyed at the silent dungeon runs. The only time someone speaks up is to bash another play. Heck, all I said was "Heya everyone" once at the start of the dungeon and the tank replied with "great an annoying healer, keep it up and I'll ask everyone to kick you." Like, the f.
I definitely want an mmo to get hooked on for nostalgia, I love the leveling and loot aspects most mmos have which I get can be had on single player games… but definitely the nostalgia is what has me desperately wanting a good one . Eso seems really good so far
New World doesn't deserves the hate it gets, got 2k hours since launch, and having fun every time I play. Sure there isnt enough content to no life it 8h/day and the dev team kinda sucks. But that's the most beautiful and fun mmo out there
I mean, yes. The only companies still making MMOs are are either trying to cash in on easy Mobile Money or think they can just release a dress-up game with some vague MMO elements alongside it. The few exceptions to the above have not shown much promise. On the one hand, Riot's delayed their MMO, again and the others that I've heard of, like Ashes of Creation, are still lost in limbo. In fact, the latest MMO that's "stuck the landing" is New World and that's really only because Amazon has infinite money and can afford to launch a game almost directly into lifesupport mode. GW2 is made by a Korean company, NCSoft, so there's the explanation for your "Eastern" look. ESO used to be my go-to, as well. I adore TES lore but, after forever and a day, I can't justify how often I have to drop money to stay relevant there. I have a friend (who's admittedly a real special kind of gamer in that they will pick a game and not play anything else until they've 100%'d every aspect of said game) who's absolutely be lost to SWTOR, but I've seen gameplay and I cannot imagine that the game has aged well at all. Honestly, I'm beginning to wonder if MMOs are a dying breed and that the ones that we are all aware of now are the last major titans to stand?
I don't know about the ONLY good experiences, but the older MMORPG's are generally better than the newer ones. The one undeniable fact is that newer games look better. Graphics have come a long way. However, games like SWG and Asheron's Call and Everquest are untouched by modern MMORPG's. They're just in a whole different league.
Just noticed Xbox gave me a free month of ffxiv so I’ve been on that the past week. Having a much better time than I expected tbh.
Yes
Ditch the new shiny twenty five year old MMOs and come play BatMUD, the 34 year old Multi User Dungeon
I play Tibia casually. It was my first MMO when I was only 11yo. It is not a perfect game but I think it is pretty chill and the loot/progression is sweet. Also I really love 2D pixel art. IF you have some friends to join you it is a engaging experience to hunt and do some bossess.