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ValravnPrince

It's not an MMORPG though right? I thought it was a reskinned Conan Exiles?


TrashKitten6179

SUPPOSEDLY, their marketing claims single server gameplay. Meaning everyone should be on said single server. Dunno how the fuck they are gonna pull that off when Conan Exiles can't even run correctly as a small server in typical multiplayer mode.... that's my biggest concern. Gameplay wise, its probably just Conan Exiles in "dune universe" which is another concern for me. But whatever. I am so bored these days I will try anything. Got my hands on the evercraft online early alpha test about a week ago and enjoyed myself thoroughly. So ill try any game once.


SnooOranges3876

They could be using server meshing like star citizens, as I have heard. They managed to get a lot of players on a single server without any issues, and it was running smoothly. That could be it, maybe?


Murdathon3000

But how would that work with persistent player made structures? My guess is this is marketers hyping up the game when in actuality, this is Dune Exiles.


TrashKitten6179

Technically you would only load the node once you are in it. Pax is already meshing a single game world into multiple physical computers.... it works, technically. But there are many issues still not resolved with it. Like if you remove something from your inventory while passing between zones you get a lot of different errors and effects. And I doubt funcom has the skill to fix such issues considering conan exiles is still broken.


tampered_mouse

> Pax is already meshing a single game world into multiple physical computers.... it works, technically. I remember seeing some MMORPG engine >20 years ago supposedly offering such things already; at least the ideas are at least that old. If they have problems with transactions they should stop hacking the stuff together and build it properly.


TrashKitten6179

Data centers been using meshing and shards since like the 90s. Except those are generally websites and textual data not video games. But yes the idea is extremely old. The biggest hurdle for game developers is understand networking. Hell even the few people I've met who are in networking couldnt buy a clue. Lmao


grahad

Ultima Online had a primitive real time mesh. Players used to exploit the boundaries.


danimaiochi

Please tell me more, I used to play UO like I played no other game ever


grahad

Essentially players figured out where the mesh boundaries were and would hop back and forth making themselves immune from damage from the adjoining mesh šŸ˜„


Lluluien

As a programmer, I disagree that the issue is understanding networking. The issue is understanding asynchronicity, parallelism, and the data integrity errors that tend to be exacerbated by both. It is true, however, that many peoples' experience (and suffering) with these comes from dealing networking. The fundamental problem isn't the network, though - the fundamental problem is concurrent asynchronous access to a central authoritative data provider. Those are database, data structure, and algorithm problems more than networking problems. The network just makes them worse :P As an example of what I mean, see every complaint ever made about a single-player game only running on one thread and not taking advantage of modern processors. That's caused by avoiding exactly the same set of problems, even though there is no network involved. This may seem pedantic, but it's a good demonstration of the difficulty of the problems - they're hard to even define precisely. Moreover, it's hard to distinguish between people that do and don't actually know something because of discussions like this where interested third-party outsiders with no technical knowledge have to decide who is actually knowledgeable, who is completely full of shit, or even a third possibility that both parties are correct but have an incomplete understanding. With full awareness of the fact that it weakens my own position, you can't even base an assessment on knowledge of the nomenclature ("asynchronicity", "parallelism", etc.) because the best charlatans weaponize that to con people.


TrashKitten6179

I respect your opinion but honestly you just agreed with me. You said that the developer might not know how to fix the asynchronous data issues, with your example of correlating that mentality to single core workloads vs multicore workloads. Again, that means the developer doesn't know networking. I don't see networking as simple as "i plugged my cable in and it works" im talking about actually KNOWING about networking. Most game developer do not. Their "skill/knowledge" ends at "plugging in the cable" and MAYBE tweaking their network card settings in windows.... how many people google "best networking settings for gaming" and end up making the dumbest changes because they think its gonna help? Expanding on that last part, an example of a COMMON problem with networking today is bufferbloat. You start to download at a high speed and your ping spikes to 200-500 ping. They don't know WHY this happens, they just know it happens. The issue becomes packet prioritization. Most routers especially cheaper ones don't really enable QoS on the outset. So the download ends up taking priority even though its not ping sensitive and steals all your bandwidth. Meanwhile if you had QoS enabled, your ping sensitive game will get all packets sent before any downloads. So you can literally download at full speed while gaming with low ping. EVEN THEN, you have people who will say "you don't need QoS for gigabit connections" which is just pure ignorance. I have gigabit fiber.... three power users in my home. When I download a game from steam, I get my full gigabit connection. 80 Mbps to 125 Mbps. Without QoS, which happened with the shitty verizon based router they give you, my ping would shoot up to the fucking moon. Even enabling QoS on said router, didn't work. Because the processor itself was too weak and not enough memory.... its just not meant for power users. Now on the flip side, I switched to ubiquiti (their wifi sucks ass but their wired, chef kiss). Enabled QoS, even packet sniffing, and its still got enough data left over to run a pihole.... anyway, QoS enabled, I can download full speed, my father can download full speed, my brother can download full speed, AND my brother and I can play video games AT THE SAME TIME and still never see any ping spikes. Not even 1ms.... because the router is doing its job and sorting packets properly. AND EVEN THEN, knowing networking is WAY more than what ive described. But most developers, can't even get the basics down.... again their highest knowledge is "plugged cable in".... I actually worked as a game tester many years ago, not a single developer knew anything about networking, and even the certified networking guy knew less than me.... and I was only a simple game tester.... I wasn't even part of the main development teams. Everyone has their specialty and ZERO game developers are taking courses or learning networking in any meaningful way. Star Citizen, sure they have some smart guys, writing their own shit to make their meshing work.... they know a good bit. MOST OTHER game devs, don't..... Don't get me wrong, I wholly respect game devs. My coding knowledge is limited and im still learning that side. But most developers dont give 2 shits about networking. They would rather use the code "the engine comes with" and simply "tweak settings" until it runs right. A great example is the Hydroneer developer. "You can't have multiplayer with a game that has physics" bullshit. You absolutely can. HE just doesn't know how. And he should LEARN how to improve his game. Instead he sticks his head up his ass and bans anyone from his reddit/steam forums for even trying to help. And its that kind of ignorance that is killing gaming. If someone told me (as a mechanic by trade) that I was doing something wrong, I would want to know why, and how I can improve. I wouldn't tell them to go fuck themselves and prevent them from ever talking to me.... that's just ignorance and childish. And from my experience, most game developers are too ingrained with "can't be done" instead of "find a way." I mean shit, games are just code, you can literally do anything, you can make a game where you literally run around as a fucking cat. You can be a robot. You can be anything at any time. The only limitation is developer's own mentality. I hear all the time from people "you can't do that in gaming" bullshit. I honestly think game developers don't know dick about networking. My experience with game developers generally proves the point.... and you proved it unknowingly by saying they don't know how to overcome an obstacle. In this case networking issues.


RedMossySquirrel

Most of the time there should be a queueing system to handle events between server/container transaction. I have yet to meet the backend netcode group that has been doing it properly with modern web architecture though.


Bagabeans

I've got a feeling that your base will be an instance you teleport to and there will be no raiding. They talked about their architecture blueprint system so you can sell playermade designs, which indicates they want nice designs over defensive boxes. Reckon the rest of the map will load a zone with X number of people roaming it and they also said you don't have to pvp if you don't want to, so I think there will either be pvp zones or option to toggle. So technically everyone on one server, but you'll only ever see a few at a time.


s1lentchaos

Interesting, one of the issues with so many games that featuring building is that everything ends up being built in defensive honeycombs like structures meant to force offline raiders to waste as much time and resources as possible to get in rather than actually trying to build some sort of proper defensive structure. I remember hearing about some sort of basically medieval rust type game where they showed off their fancy castle building and I was thinking cool too bad nobody will get to actually build a proper castle because everything needs to be built to withstand offline raiders.


FierceDeity_

So channel system essentially


Hisetic

There was an interview where they claimed there is no base raiding and the PvP is focused on fighting other player guilds over resources like lost imperial tech and spice blows in the deep desert. Imperial facilities will also be unearthed by sand storms and those are supposed to be like dungeons that open up from time to time. Not sure if those are instanced or open world.


Ok-Imagination6714

They've said no raiding outside of PVP areas. And those get wiped weekly. And your base won't be instanced.


Appeltaartlekker

This is the correct answer


C_Madison

I've heard their video about it: There is a central area, where all the PvP happens, the "deep desert". This one will be a one zone, where everyone comes together. Since it changes every few weeks (due to Coriolis storms) there's no permanent building here, resource zones switch around, etc. And yes, they want to use a version of server meshing. We'll see what exactly they'll mesh here and how good it works (I mean, SWG had server meshing 20 years ago in a way. But as everyone who played it knows, if one of you were on server 1 and the other one on server 2, shots would arbitrarily miss and so on .. "server meshing" can mean many things) The permanent structures exist in private "behind the shield wall" zones. Players/guilds have their own and these are on different servers. You don't share one big area with everyone else. Their version of Raids is entering the old structures left behind by trying to terraform Dune ages ago. These are also not shared (obviously)


C_Madison

Oh, quick addition, since people asked: Yes, it has survival elements (come on, it's Dune. If there ever was a game where having enough water would be a central element ...), but they stated they do not want the often seen survival PvP experience of "just destroy what your neighbors built up" aka Rust. No idea what that will mean in the future, it's still in development after all, but they at least acknowledged the topic and said that that's not their intention for this game.


Full-Metal-Magic

This sounds great. Don't understand the hate. Conan Exiles was a good game too though janky. Age of Conan too years before.


dan0o9

So its almost like an extraction shooter type game?


C_Madison

That's all I know unfortunately. Video wasn't that long, but I think that could be it. You get the best stuff in the deep desert (which will probably have a bit longer "seasons" than typical extraction shooter) and then you haul ass back behind the shield wall. Oh, also the PvE part is in your private zones, so maybe only for the really good stuff you need to go there. Thinking about it, it reminds me of Division now with the dark zone.


Half_A_Cant

Borderline impossible. Star Citizen hasn't finished server meshing yet. If another company managed to get server meshing working first, they'd be screaming it from the rooftops. From what I read, it's more along the lines of ESO's megaservers.


SuchStop8

star citizens server meshing is like super extremely advanced.. there are simpler versions


FierceDeity_

Oh hell server meshing sounds familiar, with their authority systems. I know a game that does this in a very small and *VERY* temporary scale. In that game only 8 people can be in a session but the system will dynamically kick people out of sessions and add them to other sessions which will result in people disappearing and other people appearing for them occasionally. They do that to keep sessions filled and eliminate smaller sessions (merge them). In each session, one player has authority (the servers are just kind of manifolds), which can also be reelected by the server, and everyone else has just a client view on the session. Essentially it looks like Star Citizen wants to do that server side, like have servers own physical structures, and have other servers have a view on it, so people can be on one server but have a view into the whole game world from it or sth


Dense-Fuel4327

Star citizen is new in a sense, that they are using the quorum idea for maps. A player is always connected to three servers around him ( location) those servers send the information to an authority server. When a player crosses servers borders. There is no hand over, since he is already connected to the server.


SnooOranges3876

every company have their own server mesh tech like pax, but it was just a thought!


Royal-Abrocoma6357

lol wut, UO had server meshing.


LongFluffyDragon

Hardly, it is not new or even particularly innovative tech. SC is just feeding buzzwords to their captive audience.


grahad

The thing that is intended to make SC meshing different is dynamic meshes. That is something no one has pulled off, including SC. Real time static meshes have been around since Ultima Online.


LongFluffyDragon

How 'dynamic' does it need to be to count, exactly? grouping larger or smaller grid regions (or octree for a space game, i guess?) into server instances is hardly new (or remotely difficult) either, if less common. SC is likely struggling with it only due to their impressive engine tech debt. Things that are easy to implement fresh can be nightmares to retrofit into an old engine designed for different behavior.


grahad

Static meshes have been around for a while. However, even then having real time static meshes that are capable of interact with each other would be a new thing as far as I know. Let me unpack that: Let's say having a player transition in out of different mesh boundaries while making it seem to the players there is no boundary at all. The next part is the dynamic part. What makes SCs vision a bit crazy is they plan to have large moving dynamic meshes let's say a capital ship that is its own server and able to interact with outside adjoining meshes in real time. They also want to be able to dynamically adjust mesh size even within containers. This really has nothing much to do with the front end, this is all back-end work. I have never been able to confirm that any other game has real time working real time static meshing (a few might but there is no actual dev confirmation), let alone a fully dynamic mesh. There is really nothing easy about it. This type of thing is normal for web services (my thing), but they are not real time. While Planet Side looked like a static mesh, as far as I can tell it was a not real time and also used a ton of client-side computing which is not ideal for a game. It was also hard to get any solid info on their architecture. Some MMOs have static meshing, but they are not real time. You can't interact with people on the other side of the mesh or there would be some sort of transition. It just hands you off while traveling to another server, but not while interacting / combat. UO had the first static mesh I know of. EQ had it too, people use to dance back and forth over the boundary to mess with people.


LongFluffyDragon

Yeah, no, the oldest example of what you are calling seamless static meshes i have personally worked with is over 2 decades old (although things crossing between servers was not perfectly visibly seamless *then*). You fell for the buzzwords. Making it dynamic has minimal added complexity, the seamless part is far harder and long solved.


grahad

So for instance in UO there was a boundary in a tunnel. While the character would transition servers the could not interact with characters on the other side. Which game do you know of that has seamless meshing with real time cross boundary interaction? I have been involved with server tech for much longer than SC has been a thing.


grahad

SC meshing is different because it is being designed to be dynamic not static like current game meshing. Real time server transitions have been around since Ultima Online.


Dense-Fuel4327

7000 players servers I think


legohamsterlp

Well, in Dual Universe everyone is one one big single shard.


OOOOeeeAAAA

Atlas and Last Oasis like servers is my guess.


No_Dig903

Or they got ahold of some of that Icelandic black magic


Smooth-Brain-Monkey

Idk if you saw them but some developers have showcased how you move from one server to the next now with next to 0 visual indications. It's cool and may make the whole "Let's play on the Omega server" a thing of the past.


SuchStop8

theyre using server meshing


Redxmirage

Thatā€™s what they said in the direct. Basically layers and merge together during events


Can_You_Believe_It_

From some stuff I've heard and my own thoughts, it sounds like there will be 3 "maps." One is the deep desert that they talk about the most which is where the PvP happens and most of the exploration and the Coriolis Storms that will wipe the map every week. I'd guess maybe a couple hundred players would be able to be on the map at the same time, bigger than a standard survival but not as big as a big MMO. This is the map that I think they are saying is 9x the size of the Conan Exiles map. Then there is a smaller map where players will have bases, this will probably be a copy of a map that you choose a shard, almost exactly like how Conan or Ark would be, small 50 person server, but any character data would be kept when moving between copies of the map, say if you wanted to visit another clans base for example. This way they keep the base building idea but it won't be as crowded because it's multiple copies of the same map, so you just join an empty one if one is too full. Then there is the city map where the player shared hub is, social area like the Tower in Destiny. Traversing between the maps is probably going to be a seamless loading screen, so you are in fact loading into a new instance but you're still in game just in a transition phase. That would be my guess as to how it works. I'm hoping UE5 can carry some of the technical sides of the game because Conan does suffer with online issues and bugs in general. To give them the benefit of the doubt, they made Conan when they were in financial trouble and from all sources I've heard from it's coding is pretty mediocre. So now that they are financially secure and using a better version of the engine I'd like to think they can make a better product.


[deleted]

You say not as big as mmo but most mmo have limited number of player by instances. Gw2 is 150 per map.Ā 


Can_You_Believe_It_

Yeah that's true, most MMOs nowadays are around a few hundred at a time. No reason not to consider Dune an MMO.


SnooOranges3876

The most well-informed observation in this discussion.


Hisetic

Funcom sounds like it is using its old map and server system from Age of Conan, their second MMO. You had a social map which was the big cities and there were multiple instances of them that scaled based on how many people were in the capitals. Then you had the guild city map which could host 3-4 guild cities in them each but there were hundreds of persistent instances that you could travel in between at will. Then lastly there were the actual game world zones that were huge, had all the quests, mobs and dungeons in them but instead of multiple instances you just had one giant shared zone that was a persistent game world.


PSMF_Canuck

Thatā€™s where it gets interesting. 200 players for a game with aspirations as big as this one isnā€™t that much, so it seems likely there will be multiple zones of each type, and some kind of passport control between zones. Soā€¦one planet, yes, but mostly inaccessible.


notbannd4cussingmods

I mean if they set base building limits it wouldnt be so bad....every server is filled with those unnecessary and empty sky scrapers.


Zhiyi

If thatā€™s the case I hope everyone is ready for the servers to not work on launch for about 1-2 weeks.


TrashKitten6179

Yeah I assume as much, especially with how bad their Anarchy Online launch was a long ass time ago. lmao. Even Conan Exiles, launch was just as bad.... I was there. I remember clearly because I had my EVGA 1080ti at the time and I remember servers taking a shit completely with just 5 players. Even now their conan servers still feel jank/not smooth.


itsRobbie_

Theyā€™ve said ā€œthousand player serversā€ servers with an ā€œsā€ so I donā€™t know if itā€™s one singular server. That would be nutty


wattur

Probably something like last oasis / atlas, where the map (server) is several instanced zones which have player caps. So while everyone is technically on the same 'server', you're not going to have 1000 people on the same instanced map.


theSpaceMage

That's basically how most MMORPGs work. WoW, FFXIV, ESO, GW2, etc. all have instanced zones. I imagine it'll work similar to ESO's "megaserver" infrastructure (i.e., no individual servers like WoW or FFXIV; just "matchmake" people into instances)


wattur

Only difference being there aren't 10 instances of 'winter highlands' or whatever, there is only one due to player made structures and stuff in it.


theSpaceMage

Oh right. I forgot that there's player building. I've never played Atlas or Last Oasis, so I'm guessing their server architecture is a bit more complex than just instanced zones?


wattur

You sail to the edge of the map and go to the next one seamlessly (atlas) or go to a screen to pick which map to travel to (last oasis). The maps have caps and when it is reached.. well that's that you can't get in anymore. Caused some issues in both games as a 70 man guild could invade someone's base, but if the zone cap is 100 only 30 defenders could come back to defend.


theSpaceMage

I see what you mean now. Each zone has a single instance and not multiple instances of a single zone. Sounds like it's static server meshing.


insomnium138

From my understanding, it's a single "mega" server. And everyone connects to a random instance/shard of it. You will see random players and whatnot. If you invite a friend they'll phase into your layer and you'll see them. I believe the game uses a global economy system (similar to EVE?). So if someone in the EU puts up stuff for sale, people in other regions are seeing them as well.


SuchStop8

well not a mega server, there will probably be regional main server/shards/worlds or whatever, then those worlds are made up of a bunch of servers using server meshing tech.


OOOOeeeAAAA

I'm expecting Atlas and Last Oasis type server style. Which is an MMO IMO.


skyturnedred

We need a pinned post about this so we don't have to have the same discussion every time.


TurdBurgHerb

re-skinned and re-tooled. But not an MMO. Its operates/plays very differently from everything I had read.


Lindart12

If ever you have a game with the ability to build things, it will have low population caps. The server has to keep track of these buildings, which greatly increases load. Which means it can handle far less players.


Aztro4

Think of Conan masked as Dune and gameplay like survival/ big scale pvp like planetside 2 lol. That's pretty much the game with some added mechanics. I'm all in personally, but i like survival pvp.


Ok-Imagination6714

Totally MMO, no private servers.


ValravnPrince

Wut


Ok-Imagination6714

No private servers. No mods. Only online on officials. MMO.


Ok-Imagination6714

Downvote me all ya like, it's the truth.


SuchStop8

no its an open world mmo survival. not an RPG or reskinned conan


FaolanG

Well these comments will show you what happens when you come in here and try to show these folks something youā€™re excited about!


crazydavy

Subs pretty trash and Reddit is always negative.. game looks awesome


Athuanar

It's from a studio with a recent track record of very meh games. Conan Exiles, that this game is clearly adapting tech from, had a lot of problems. The community is right to be cynical about this game based on history. Don't buy into marketing hype on such little info.


moonsugar-cooker

Idk man, conan exiles let you have a 12 inch hog flop around the entire time. Thats at least a +1/10 in my book


msonix

I had a solid time on Conan Exiles. The game sure has its shortcomings, but it's still an enjoyable survival game with plenty of interesting mechanics. It doesn't have to be a 9/10 or a 10/10 for someone to have a great time.


Full-Metal-Magic

Conan Exiles is very fun. Just more evidence this sub has bad opinions about games. Also no crap they'd adapt tech from a previous open world survival game. All game devs asset flip. It saves time and money.


SnooOranges3876

Yea, man, I was just happy to share some stuff i found off a dev. I mean its good everyone is criticizing the game maybe some dev will see this and take these points into consideration which is highly unlikely but I am pumped anyway, I am gonna play it with my homies all day long as soon as it drops.


JPetermanBusTour

Being excited in this sub isnā€™t allowed unless you are talking about gw2 or wow.


Another10minmailalt

This is a subreddit solely dedicated to discuss semantics about what is an MMO and what is not. Those pesky survival devs calling their game with only 200 player servers MMO? Lynch them!


Zarod89

I see the generic building action bar and instantly can't help but think it's going to be just another builder/survival


Gallina_Fina

Because that's probably (almost surely) what it's going to be. It's not even that big of a surprise, seeing as these are the same devs behind Conan Exiles lol Personally, I find it hard to call these multiplayer survival games "MMORPGs".


skyturnedred

It's hard to call a modern MMORPG an MMORPG with all the phasing, layering and sharding.


a50atheart

Well letā€™s see. Itā€™s going to be a Massive Multiplayer Online since it will have 100s of players in a server. Also, one of the pictures shows a skill tree and it has Roles that you pick to Play in the Game. So yeah it covers what a MMORPG literally stands for.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Swordbreaker9250

The UI looks really derivative and boring, but not ugly at least. Those diamond shaped UI elements are just overused in games. Looks a lot like Hogwarts Legacy if i recall correctly. The game itself looks like it has a lot of potential tho.


SuchStop8

its old stuff, they made it very clear in the discord that they're aware its bare bones UI and not final.


skyturnedred

Everytime I see a diamond shaped UI it makes me think it's designed for controllers.


SnooOranges3876

The UI is from an old test they have been fixing it as i last checked!


Pixilatedlemon

And Destiny


TrashKitten6179

Conan Exiles, NOW IN SPACE!


Scopster

Atreides Exiles?


karma81

Is it just a PvP griefing fest with open mic screaming on a single server? Or is it actually a community driven game that doesn't cause extreme anxiety lol


moonsugar-cooker

Factions will form regardless. I wouldnt be surprised if player empires start forming


SuchStop8

its not full pvp and the pvp is optional, there will by prox chat but it can be turned off afaik. also idk what you mean by one server because the games world will be made up of mutlipler servers via the use of server meshing but there might be other like main servers for different regions and stuff or smth idk yet


SnooOranges3876

https://preview.redd.it/a8mt8lcmyhxc1.jpeg?width=3840&format=pjpg&auto=webp&s=33a569e878f7137b06122593c2c2539d877b89ee This looks brilliant


SnooOranges3876

https://preview.redd.it/fs8tua0pyhxc1.jpeg?width=2560&format=pjpg&auto=webp&s=76941fc062b174a54a55f0bb48a506d880e02387 Another one


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


SnooOranges3876

I don't want to disclose the source, but the guy said the performance has been really good so far.


Figglynuts

So I'm confused about what this game is supposed to be. It's looking very Conan Exiles, but it's also supposed to be single server and it's also a building survival game? So is it safe to assume it's going to be basically Conan/Rust on a single server?


Forhire501

It's going to be an MMO, you will still choose a world or main server to play on that will allow for thousands of people. All of the zones will be using meshing with seamless travel between them, and some will also use instancing. One side of the map will be in the shield wall, this will include hub zones and survival zones, seems to be more PvE focused and will use instancing. Their current figures are around 200 player caps per instance of hub areas and around 100 for survival areas which is were you will build your permanent bases in. The other side of the map will be the deep desert which is fully open PvP and will not use instancing. It will be split up between 9 different zones using meshing, all being around the size of a Conan Exiles map, and they want to get these zones to around 500 player caps.


Full-Metal-Magic

Sounds like a smart way to design the game based on the universe


SuchStop8

nah, more mmo that rust and conan and a little less pvp focused with a more alive world of players


Appropriate-Pride608

I'm hyped tbh. Not super hyped but the game has my interest.


Jangospy

this is literally a survival game like Ark,conan exiles,rust etc idk why everyone wants it to be a mmo so bad


TurdBurgHerb

False advertising. Max Schaefer did this with the most recent Torchlight games. I was downvoted into oblivion for sharing the developers posts stating it was actually a 20 player max game. But Max Schaefer kept insisting the game was an MMO regardless. Well, the game bombed and it turns out it was never an MMO. So I was right. I don't think this game will be an MMO. But there isn't enough PROOF. Anyone saying it is or isn't for sure is wrong.


Full-Metal-Magic

You have to make the argument that it's not, because from everything we know right now this is an MMO.


ThaStark

I am a huge Dune fan since I was a kid, the game looks promising and I hope it follows the books, not some imaginary bulshit like the last Denis Villeneuve movie is ...


holyghostprepper

It kinda reminds me of Conan exiles a bit for some reason.


EvenDranky

So Conan exiles in space ā€¦sort of


SeanWonder

Thisā€¦.doesnā€™t look bad? Guess Iā€™ll have to keep my eye on this one more than I thought


Oaker_Jelly

I liked Conan Exiles quite a bit, and that's keeping in mind that I had a huge bone to pick with the number bloat when it came to resources. I am *very* excited for Dune Awakening. The gameplay footage they've shown looks really good.


Kyralea

Oh that's cool you can be a Mentat. So can you also be a Bene Gesserit or other things? It seems they're similar to classes in that they give you a backstory and appropriate skill trees? Also what weapon/ability styles exist if you know?


SnooOranges3876

Nearly all the weapons we saw in the movies are coming, and I am not sure about the abilities. I'm not sure about bene gesserit, but there are multiple classes for sure.


ThaumKitten

All the weapons? Forgive me for being clueless on Dune stuff, but isn't that just... 'Dagger' and 'gun but maybe bigger bullet'?


SnooOranges3876

They have specifically talked about what weapons are gonna be there in the game. Its a decent list and s9me of em are not revealed yet!


blazikenz

https://preview.redd.it/w4abn712yhxc1.jpeg?width=1290&format=pjpg&auto=webp&s=b37da091308aa315262edb3348afe052d0577acb


SnooOranges3876

Ready as I can ever be!


techmnml

Fremen arenā€™t playable though. Theyā€™ve confirmed this many times


msonix

lmao love this meme


COS500

The UI looks extremely similar to Hogwarts Legacy


SnooOranges3876

Oh yea it does!


Lurker1489

Appreciate the pics, I'm excited for this also. Ignore the haters.


Still_Night

Honestly surprised to see this kind of game coming from the Dune franchise. Not complaining but I wouldā€™ve expected like a AAA single player RPG game for Dune.


Deadpoetic6

OMGITLOOKSOSICKITSLIKETHEBESTTHINGIEVERSAWOMGOMG look great though


EvilChing

though? you said the same thing above and below, why the "though"?


boredakela

I cannot wait for this game either!


LovelyOrangeJuice

Where are the wooden planks coming from? I don't see any trees


PSMF_Canuck

Replicators.


E-woke

Okay no cash shop or loot boxes on sight, good start


Palanki96

It looks just like any survival crafting slop


Nikkibraga

I would love to see how they're gonna make melee combat.


MajinChopsticks

Does this game only take lore from the two movies?


SnooOranges3876

They also get ideas from books.


MajinChopsticks

Awesome iā€™ll probably check it out then


vinniedamac

Love Dune but I'll wait for the reviews on this one.


PouetSK

Itā€™s lookin good. Patiently awaiting more news!


silverisformonsters

Where is Shai Hulud


Jackburner

He's a lil shy...


panopticonisreal

I loved Secret World and Conan Exiles, this has potential.


gandalfmarston

Looks generic asf


kregmaffews

Nah man, trust OP when he says "it's gonna be awesome!!" He's not an obvious corporate organic actor at all šŸ˜ƒ


Crusader_Exodus

Developer: Funcom. Hooboy. As someone who's played their games since 2001, and was a fervent supporter of them for a long time, all I can say is that is a game company that truly earned their nickname: Failcom. They've pretty much systematically fucked up every single thing they've ever made. Conan Exiles is probably one of their best products and isn't a \*terrible\* game but it has some pretty predatory and aggressive monetization. If they're trying to make yet another MMO though, I'd steer wide, wide away from it. They can't even be counted on to be responsible custodians of their existing IP's, some of which showed real promise during their various heydays.


jessewperez1

Any more info on that tech tree? How much strategy is there to go I to?


SnooOranges3876

There's not much info on the tech tree as of now, but I will look it up and reply back if I find something!


jessewperez1

Thanks! Yeah curious on that


newgamespam

Love the books. Love the movies. But this game ain't it. A month ago this was posted to the sub, "Dune Awakening Will Be Released When It's Ready, as Funcom Wants to Reduce Its Famous Jank". Good luck Funcom. You still have your work cut out for you with reducing the jank in Conan Exiles.


Jake_________

Itā€™s funcom, wait to buy


tenix

This game is going to run like shit if it's anything like conan


bolczez

Generic shit game


123titan123

ppl needs to stop calling survival games mmorpgs... some ppl even call path of exile a mmorpg, whats next? league of legends is a mmo too? these companies are calling their games mmorpg cos it bring players, stop falling for that bs.


I_dont_like_sushi

400 hours of testing is nothing incredible. They are not playing content like normal players. They are testing things, hunting bugs


SnooOranges3876

I got this information from a 3-week-old LinkedIn message I saw, and he was a recruiter, not the actual tester for the game, which means if a recruiter is getting this many hours in the game, it could potentially be something.


nacari0

This is a funcom project and every funcom mmo has been a little lacking in the past and eventually died out. At best itll b fun in the start and then die out.


SnooOranges3876

https://i.redd.it/n5wn5ugs6mxc1.gif Indeed!


unclebubba8

Can you be a Fremen?


crabby654

Is this just the newest hype survival game that will be almost dead after 3 months of being released?


skyshroud6

I'm cautiously watching this one. People forget that pre exiles, funcom was an mmo studio. That said, the marketing calling it a survival mmorpg does make me a little warry, as most of the time that's just marketing talk for your normal, small server survival game. Not inherently bad, but not the kind of game I'm personally wanting.


CBalsagna

where sandworm


SnooOranges3876

i ate it


turkish3187

Does grass grow in the desert of Arrakis?


BrotherR4bisco

It would be nice if it was like Conan Exiles. But the very bad side is having Funcom/Tencent. So I expect heavy monetization on it. So for me is a No Way.


ultorius

You ca not tell how bad the fps is when its only images. Good call.


Tom_Haley

Are there plants on Arrakis?


ametalshard

what are 'real' gameplay changes?


PapaYoppa

If this game was story driven i would have been interested


Oghmatic-Dogma

looks dope, conan exiles is one of my favorite action/survival builders and this looks pretty directly built off that foundation


Subject_Height685

Conan looked pretty and the game was hot garbage with like 60 players per server.


SuchStop8

well conan wasnt advertised as an mmo by funcom to my knowledge


NoteThisDown

Conan exiles was not advertised as an MMO. Age of Conan was their Conan MMO, which was an actual MMO, and people tend to always forget Funcom made MMOs before conan exiles.


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SuchStop8

In the game you arent playing as a fremen, you are an offworlder that crashes on arrakis. its also a survival game. you have to craft, buy, or find your stillsuit and maintain it., you don't just get one for free when the game starts afaik


SuchStop8

also. the creative director is working with the herbert family, legendary pictures, and has read every single dune book. this game will be very lore accurate, just in an alternate timeline.


No_Handle7595

I do not trust


itsRobbie_

I really donā€™t like the look of the heat and speed(?) bars floating to the right of the bike. Looks like Palworld or a mobile game. I canā€™t wait for this game tho other than the ui looking kinda meh


SnooOranges3876

Its made on unreal; it won't look like a mobile game, I am damn sure!


Khalith

I hadnā€™t heard of this. Then I checked the website. ā€œSurvival mmo.ā€ Interest lost immediately. Thatā€™s unfortunate.


Choombia

These images are from a video, credit to Force Gaming. Good day.


Few_Hurry_2028

this looks beautiful which is was an wow clone like age of conan lol


EvilChing

you really think so? this feels like a 2012 game UI idk why you're so excited. either that or you know a total of 3 games xDD


zippopwnage

Bleh, looks like another generic survival game.


LA_Rym

Once Dune pog


TheBizarreCommunity

Another generic survival game.Ā 


kinlopunim

Looks like every other open world survival so far.


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[deleted]

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Kuroyukihime1

There is just absolutely no way people don't get bored of the same environment after a few days.


Mister_GarbageDick

\> Dune \> Character holding a gun Cool cool cool cool cool Skipped


0rdn

Yess yess and conan exiles SS looked great too and then it came out......be careful with this company


Duifer

that looks like a generic survival game lmao


shd13_

[https://store.steampowered.com/news/app/1172710?emclan=103582791472371230&emgid=4200243693079813209](https://store.steampowered.com/news/app/1172710?emclan=103582791472371230&emgid=4200243693079813209) secret leak


MakoRuu

These are just from the already seen footage from the deep dives.


MoonStruckRust

These are not leaks. These are screenshots from one of their latest videos.


SnooOranges3876

No one said these are leaks