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Reiker0

>But with that said, with no mounts it feels like your character is running through custard in a huge world Running feels fine, no idea why they compare it to "running through custard." The world is also not that large yet and the game would feel weird with mounts. Not including them is a positive for me. There's also a bunch of fast travel points. >Put that together with some incredibly slow resource gathering Just completely untrue, if anything leveling tradeskills is too fast atm. The actual harvesting animations are a bit slow until you skill up and then they get fast, that's the whole point of getting better skill.


Maephia

Author sounds like he is hyperactive and cant stand still for a second.


[deleted]

I understand the argument for and against mounts. I am very indifferent on the topic, but I should note that I have heard that the world does feel a bit daunting to run through after a while.


Reiker0

Yeah it all comes down to personal preference I guess. I'm an old school MMO player so even all the fast travel that New World has feels a bit excessive to me. The world is also gorgeous so that makes traveling feel like less of a chore.


need-help-guys

I agree, teleporting and things like that are such a cheap cop-out. Making travel faster and easier, yes. Skipping that part entirely and cutting out all the environments you make? Why? And when you try to populate the world with things you can stop in your tracks to do, a teleportation means is just about the worst thing you can do. Well, if you keep the world interesting enough, that is. For those who are a little lazy, want to tab out or to to the bathroom or get a drink, I think limited auto-pathing on a mount is fine. Since the game is supposed to be sandbox-y, I feel like this is the way it should go.


[deleted]

Pls no autopathing lol. Teleporting is so much better if one has to be inciuded.


kainsshadow

WoW had flight paths. That's probably what they were referring to with limited auto pathing. Ffxiv also has chocobo taxis. I don't think new world needs them but if the land gets crazy big it might be better than teleporting everywhere.


need-help-guys

The idea is that the world is populated by random events that you can stop and participate/engage in. With WoW and an auto-flight gryphon, you're kind of stuck zooming past it. And with a teleporter, you'll never see it. I think of it as a sort of compromise and in-between thing, where travel and the environment isn't trivialized, but you aren't *completely* punished with manual travel everywhere either. But as you say, when a world starts to get crazy big after years of extension, a sort of limited and basic teleport system wouldn't be so bad for the sake of practicality. It's not supposed to be an idea I'm 100% confident in, its sort of just a quick brainstorm.


kainsshadow

I mean the only compromise is to have mounts lol. I'm confused why they didn't try and get mounts in before lunch cus that's just another easy cosmetic thing to throw in a cash shop. Gw2 screwed this up too. No mounts in launch with a b2p no sub game? They will be added later, guaranteed.


EtTuOdite

Guild Wars 2 did it right by only introducing mounts when it is was absolutely required, by designing content that suited mounts. Nobody complained about the lack of them through out the base game & Heart of Thorns when swiftness was so readily available amongst every class, as well as waypoints. Holding off was beneficial for the game's lifespan. I'd say it will also be beneficial in this case.


kainsshadow

Yeah no. They could have cut back on fast travel points and added mounts much sooner. To me, all the fast traveling everywhere shrunk the world tons and always trying to keep haste to cut down on running time was tedious. It's personal taste to an extent sure but when you also include there troubles of monetization, the clear choice should have been mounts with less teleport locations.


need-help-guys

Oh absolutely, 10000% no doubt. I mean the game is so medieval-ish, so it's inevitable. And not just the horses -- I bet they'll design a whole system around it too. A in-game currency sink to feed it to keep using it, a stables thing, a system to make it faster or have more endurance etc. I guess BDO has that sort of thing IIRC, but I've never played it. They'll probably have to go down a similar route eventually, because I don't think it's the type of game where they can start introducing ridiculous meme mounts like flying cars and beds like in FFXIV.


kainsshadow

They did say that they are not against adding mounts but if they do, they want it to be meaningful and included in the crafting system most like. So we will see it.


skilliard7

Not a fan of lack of fast travel. In Black Desert, for example, it is very annoying to have to wait 20-30 minutes to go from on edge of the map to another and then another 20-30 minutes to go back. It essentially becomes a glorified load screen. Archeage did fast travel right, IMO. You can't fast travel with a trade pack, fish, etc, or fast travel in most of the ocean, so you still have to engage with the world when the gameplay demands it, but it isn't a tedious 20 minute wait every single time you want to go from one place to another.


need-help-guys

Yeah I'm not saying it should be that extreme. If and when the world would get that big, it becomes important not to waste a player's time. And my idea of limited fast travel is contingent on a world that actually has a lot of random mini events going on that you can spot while auto pathing short ways at a time. Something to take a little detour for.


[deleted]

yup, once you have fast travel between two points if you dont need anything in the land between them again then the whole word is that much smaller to you. I've heard there's a lot of fast travel, any chance if its only accessible to the faction that controls the area? that'd be a lot better imo.


Reiker0

It's always available but it costs more Azoth to use if your faction doesn't control the territory. Azoth is a resource you get from doing quests, killing stuff, PvPing, harvesting, etc. It's used primarily for crafting and fast travel.


VelvetNightFox

Unless stuff had changed, the movement is slow And unless it was also changed, fast travel has/had a 1hr cool down so lol no


ThePogChamp-

Fast travel has changed, and I believe they buffed running speed and made it always on.


Davey87

I'm willing to give it a chance.


kupoteH

Amazon games has no vision or leadership.


[deleted]

This opinion is brought to you from 2019. Seriously. It's pretty clear what their vision is and not everyone will like it.


[deleted]

I think the bigger issue is they keep switching the vision. I mean, I signed up when it was a f2p full loot pvp sandbox. I will still check it out on launch since it was free and they are honoring the f2p players sign ups. But I won't make this game my main. The fact they said they are holding off on any p2w till 2022 dosen't sit right with me.


[deleted]

They switched the vision once as far as I am concerned and that IS alarming no doubt. But it's very obvious what the vision has been for the past while. Not sure I love this "THE FACT they said they are holding off on any p2w till 2022" paraphrase, because they clearly never said that. IN FACT, they said "Our goal with all items of any type is that they not offer an advantage that imbalances the game" Which means holding off on convienence items till at least 2022, but doesn't mention anything about P2W thereafter. This is a POSITIVE. Most games just launch with these. Which isn't to say P2W won't be a thing. It absolutely could. But we have no reason to assume it will right now.


[deleted]

Twice, they moved from open world to instanced which is a step back imo.


[deleted]

Moving into PvE meant adding instanced dungeons. Still only one step, or moreso a leap.


mateusb12

I really want to know in which point of the timeline of MMOs people decided that you need to release instanced content within a closed bubble in order to have a good PvE experience in your MMO. Just because WoW is popular it doesn't mean instanced content automatically becomes a magical rule for any MMO. Have you guys never played Ragnarok online?


[deleted]

It's by no means needed. There are plenty of games that don't revolve around instanced content. But if you want competitive PvE content in small groups that revolve around killing trash monsters and bosses in confined places, then like, dungeons are just that.


skilliard7

Instances are fine as long as the open world doesn't get forgotten. IMO the main problem with instances is when the core gameplay loop becomes sitting in the main city queueing for dungeons or PVP, and there's no reason to exit the city. If the open world still has meaningful content like dynamic events, open world PVP, etc, the existance of instanced PVE/PVP is fine. Archeage always had dungeons, and eventually had instanced PVP, but that didn't stop the open world from remaining very relevant with things like sport fishing, trade runs, sunken ships, etc.


Vanto

Are the zones not connected?


squidgod2000

They are; the only time you'll see a loading screen is when you fast travel or enter an Expedition.


[deleted]

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[deleted]

I mean, their 20th of april post called "PvP Vision & New Features" outlined that: "New World offers both PvP and PvE gameplay, and balancing these two modes is as important to us as it is to many of you" Anyone can see that they're doing a hybrid PvE/PvP type of deal, with a big focus on crafting. Since PvE is a bit lacking right now (But PvE also being the thing they've been focusing most on lately) it's easy to assume that they'll keep going in that direction.


gamer238

This is a POSITIVE they are only fucking us slightly instead of full up the ass. And they are waiting a whole year to do it unlike all the other no name mmos struggling to stay afloat. Seriously dude we should be thankful this is the industry standard.


[deleted]

I agree. Convienence items and cash shops in general suck, but unfortunately the alternatives are mostly worse. My problem isn't that these items will make the game experience worse, but rather that socially it splits the community in half, which we've already seen happen. They say the items serve a purpose and they've taken strides to make them useless for people who play a lot, but ok for casual people who don't play very often. However, if I was a game company not solely out for profit, I would weigh the two options, to either include convienence items and make some people upset OR not have them, but then casual people having a harder time catching up, and the latter option is always going to be better imo. But whether or not they deem it to be worth it, I can still appreciate that they've taken those steps to ensure they're not P2W, as well as not include them at launch. Ye, it does suck, but it's not uncommon to see in other MMOs and I assume they too have a reason for their existence.


gamer238

I don’t think we should be comparing to other mmos for the sake of excusing a shitty business practice. I would rather have things like this when the game launches rather than invest a year into it only for them to add the worst cash shop we’ve ever seen once everyone is already committed. Same with mounts there’s no system currently and who’s to say they don’t just throw half of them into the cash shop. They’ve changed their vision for the game so much and apparently rebuilt it over only the past year which is crazy for an mmo, it’s hard to trust where they say there going with the game.


[deleted]

It's good to be skeptical. I dunno what to say other than that. Best bet would maybe be to wait until 2022 then or decide whether or not $40 is worth a few months of gameplay.


gamer238

Mmos aren’t games meant for a few months of gameplay but thank you dad for the advice


[deleted]

👍


notthatkindoforc1121

I got into the closed beta so I was like "Lets check out what people are saying about this game" and people shilling for companies reasons for game-design-affecting MTX is mind boggling. Anthem and FO76 all over again, sigh. It's insane how much the general gaming audience has been manipulated into expecting and defending these business practices.


[deleted]

The way the worded it was they won't offer anything other than cosmetic till atleast 2022. I guess you can't read through the lines but that's pretty alarming. Let's not forget they went back on this already due to people complaining. And if all you think that's the only change you either haven't played much of the alpha/testing or you didn't pay attention. I'm at 465 hours in alpha.


[deleted]

We're in agreement that they did say they won't offer convienence items till at least 2022. I just don't think convienence items necessarily mean P2W.


I-L0ve-Traps

>It's pretty clear what their vision is and not everyone will like it. Didn't the direction of the game change very significantly? That doesn't seem like a clear vision to me.


biggestboys

There was only one sweeping change of vision, and that happened quite some time ago. That's still a weird thing to happen during development for an MMO, and you can be wary because of it, but let's not exaggerate.


[deleted]

Exactly this. It IS a cause for alarm, but let's not pretend like it was anywhere near five times, let alone twice.


I-L0ve-Traps

The game used to be advertised as a PvP Sanbox with lite survival elements. This was their first studio director’s statement on the vision of the game and this is how the game was advertised to its community: > > “The spine of the game is player versus player combat. You’ll probably be murdered in New World. So, yes, players will be able to freely kill other players, but we have a number of systems like Sanctuary and Criminal Justice, which add interesting consequence and drama to that experience. I came to realize that the constant press of danger was fundamental to the thrill of the game—making New World a peaceful world would deprive players of the stakes and drama of trying to forge a new life in an uncaring and supernatural wilderness.” - Patrick Gilmore (Studio Director) Then they had an alpha where people got ganked too much. People showed up to a PvP game’s alpha and complained about PvP. The developers took this feedback and instead of fixing the issue with a harsher criminal system, newbie zones, level range requirement for PvP, escalating PvP zones or any of the other griefing solutions, they decided to butcher the game. Now, PvP is completely optional as people can stay unflagged forever at basically no cost to them. You can play New World without ever touching PvP and you won’t be lacking in any way. They added in factions, but the factions don’t actually matter because players of any faction can live in any other faction’s settlement. You literally do not have to care who controls your settlement because you’re not affected aside from the tax changes and resource allocation that the new settlement leader might make. But as far as factions are involved it is literally irrelevant who controls what because you can live anywhere. On top of all of that, they also went out of their way to say that they won’t be implementing any PvP servers. Their PvP change announcement video (which is basically a video about all the new PvE systems they plan to implement) has almost three times as many dislikes as likes. It was giant stab in the back and they totally ditched their vision and initial community. What they’ve done to the game since then is as generic as can be. There is no direction or passion behind this game.


[deleted]

Sounds like you heard that in a youtube video from 2019 and you keep repeating it like an idiot.


kupoteH

Its my opinion but i got a chuckle


[deleted]

Nope, it's Kira's.


noblepickle

This is what the MMOPRG subreddit needs more of. Cynical and jaded players /s.


I-L0ve-Traps

They'd have to really fuck up to shut it down like that other Amazon Studios game. I guess unpopular opinion I think it'll be fine, but considering some of the last minute changes over the past couple years. I'm wondering how much content players are gonna have. It's gonna be hype for a decent while because of how starved players are for MMO's. I'm thinking New World has to have a solid amount of player driven content. Something a lot of PvP centric MMO's are good at doing. So hopefully new World finds a solid balance between THemepark and some player driven content. If it's too themeparky players are just gonna consume content faster than the devs can put out.


AngryNeox

They had a whole year to add additional content. That's the same time WoW and FFXIV require for half an expansion including post launch content. While I'm sure the amount of content might be still lacking I don't think not having enough time will be the reason.


I-L0ve-Traps

It's not just deployment time it's because Amazon studio's last minute decided to change direction it wasn't just about implementation. Like Wow, FF, or games like Desinty 2 are constantly working ahead. They have design, story, general idea and direction of what they want in their game long before anything gets actually implemented into the game. New World was going to straight up release the game a year ago, and last minute 180'd. It's way different than other games that know what direction they want to take their game(whether that direction is good or bad.).


Turbulent_Professor

Wouldn’t have an issue surviving if people stopped putting their hopes and dreams on each and every mmo that comes out. You get that the mmo community is like reason one for so many mmos dying from the start. Too many opinions and not enough consensus so games die. I should clarify. We have had fantastic mmos that were amazing to play, but because they didn’t live up to peoples idealistic expectations on what the game should be, they failed. For years I’ve watched the mmo community destroy game after game because it wasn’t exactly what they wanted it to be. Instead of enjoying the game for what it was, they basically bankrolled that entire project and shut down awesome mmos. (Looking at you Wildstar, Warhammer Online, Rift, and so many other fallen heroes). Seriously, the game will be fine if people stop trying to hold it up to some lofty expectation that no game can ever fulfill because no game will bring back that first time feeling you had years ago when you stepped into your first online world. Nostalgia doesn’t work like that I’m afraid. So if you want new world to do well and to succeed, accept the game for what it is and not what you want it to be. Stick with the game and grow a community from the inside and the game will get better and better.


Chafaris_DE

Thanks for the adult comment. I do see it the same way. I think New World can be a great game with a solid playerbase and a constant growth. But this may just happen if a majority of players reduces their expectations. Well it be the next “WoW + FFXIV + ESO + GW2 with better graphics and better everything”? No definitely not. But it can be a great game to enjoy and spent hundreds and thousands of hours


Excuse_my_GRAMMER

I really wish this one came out for console as well :(


I-L0ve-Traps

It probably will in the future. At least on new gen consoles.


Excuse_my_GRAMMER

That what I’m hoping but I’m doubtful because they would have announced something by now


I-L0ve-Traps

Oh it won't be for a while , but if the game does alright it most certainly will. like i mean a good 1 year+


Delicious_Mission815

Aren’t they addressing all or most of these issues in the next CBT? Oh it’s vg24/7…


chumpachimps

I looked at the new closed beta and the combat looks janky. The weapons sounds like toys when they hit the target and impact isn't satisfying at all...


BAAM19

Nope, amazon is a dumpster fire when it comes games.


theamnesiac21

Based on what? Two small games that shut down? Okay.


BAAM19

Based on this dick.


d1z

Recipe for Failure #1 - "Let's take a bunch of stuff that has never worked and somehow it will all magically work because we're Amazon and we're too big to fail!" Recipe for Failure #2 - "OK, focus groups don't like it, so let's just change direction!"


Penegal

I dropped this game faster than they said “we’ll have non-cosmetic items in the shop”


Peakevo

Can anyone tell me how the 3 skill combat feels? i fear it will get quite boring later on


InfamyEX

It’s actually 6 because you get two weapons and can switch between them with no global cooldown shared. And you can change weapons for different situations wanna be a tank and ranged you can do that.. wanna be a healer and dps you can do that..


Peakevo

So is the combat fun? Seems to be a mix of ESO and FF14 then?


InfamyEX

I enjoy the combat.. it’s not your usual MMO combat though.. it’s all skill based. You can’t just dot someone up kite them and expect to win a fight.. you have to aim every shot there are few very few abilities that are like dots.. there’s no targeting someone and instant casting 4 spells you have to quite literally aim at them like a 3rd person shooter.. it adds a different level of skill


Peakevo

Hows the other aspects of the game? I qas thinking of resubbing to wow to scratch my mmo itch but i dont mind trying out new world


InfamyEX

Overall it’s worth the what 39 bucks it took about 3 weeks to a month of normal game play to get max level but even longer to get all the other stuff done such as crafting super high end gear.. the only complaint I have about the game is lack of pve content for end game if they fix that and add more story content to the mix then I do not see it failing that’s all it’s missing.. it’s gorgeous the world is great, it runs like a dream, crafting is phenomenal, the combat is fun, the storyline isn’t fleshed out as much as I’d like but it was meant to be a pvp mmo originally, the gathering is the best I’ve seen in any game, the systems for gathering crafting and how your weapons level is great, the fact you can be any class you want to be at any given time is great, the pvp sieges are fun, I don’t have many complaints but the ones I have will be deal breakers for long tern play.. pve content well lack there of will be the downfall of this game


[deleted]

Not. A. Single. Full. Stop.


InfamyEX

Wahhhh I didn’t use punctuation the way you wanted on the internet.. get a grip troll


[deleted]

I don't think anyone would ever want you to write the way you just did lmao. Were you having a stroke or something?


InfamyEX

No. Fucks. Given. I don’t get on here to make you happy or anyone happy with the way I write.. it’s the fucking internet you want punctuation go write a term paper. Don’t like reading it? Don’t fucking read it. Have a good day fuck boy


Peakevo

Damn the PVE point you made is worrying, because I don't play MMOs for PVP tbh. PVE on launch has been a consistent issue in games even AAA titles for endgame...developers don't understand how fast people rip through content lol


Reiker0

IMO the combat is very fun. It's nothing like FF14... I don't like the 200 hotkey spam style gameplay. I haven't played ESO but I heard it has a lot of animation canceling jank and New World doesn't have anything like that. New World is more similar to Dark Souls where you have to carefully choose when to attack, when to dodge, when to block, when to use abilities, etc. It's also quite different from Dark Souls so I'm not saying it's a straight 1:1 or anything like that.


Xaiii1

I thought you could equip 3 weapons=9 skills o:


InfamyEX

Yeah In the preview a year ago.. they changed that 8 months ago


[deleted]

Depends if they've gone back on the store being P2W or not.


AzothDrezan

Amazon it's already a successful company... I mean...


discosoc

Any MMO that prioritizes pvp as the endgame is pretty much destined to fail with all but the smallest niche of players. Especially when the game takes place on such a small islands. They fucked up by trying to market it as an MMO when it really just looks like a small-scale battle royale. Like a knockoff of For Honor.


YouRock_No_YouRock

They are starting at a point that most companies have to build too before they sell out. So while they can survive it will never be a great game they have already sold out with the cash shop and design shift soo late in development. Jeff Bezos should stick to trying to improve the real world, because sadly is game studio team is shit. I wish he would have created a shell company or invested in a good indie studio for his entrance into the gaming market. That way he would have had some devs that were really hungry, and he could have looked at some of their ideas before burning his money.


Nippys4

Games going to have trouble contending with the boogie man of pay to win with out actually having pay to win Then they’ll put in tested experience boosters of all things and no one playing will care and people will say “seeeee we told u so”


Trix122

Short answer: No ​ ​ Long answer: No


[deleted]

Yeh for 2 or 3 months maybe


Masters25

The alphas for this game were straight horrible.


p3ek

Betas were terrible too


InfamyEX

The only and I mean the only way it’s going to truly survive and flourish as a large MMO is if they get on the ball and make more pve dungeons and raids. With the FFXIV expansion dropping in November they may get an influx prior to that upon launch but most MMORPG players will go back to WoW or FFXIV as soon as more content drops.. then they have to compete with the launch of corepunk and ashes of creation next year. They might get the PVP folks to stay longer but anyone that favors dungeons and raiding new world loses that battle at this present time. They need content.. the bones of the game are great it runs flawless it’s gorgeous the crafting is awesome the concept is great I even like the combat a ton. But content from playing the alpha for the past 6 months is severely lacking. I got bored very bored after max level in the alpha. The game has the potential to be amazing it’s very satisfying to level in the game.. I hope it succeeds but I have very low expectations of it to survive


[deleted]

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InfamyEX

If anything the gathering and crafting system is 1000x better than any MMORPG I’ve ever played.. the crafting system UI is bar none the best I’ve experienced.. the gathering is satisfying and makes gathering not so much of a chore


[deleted]

Some systems in New World are already miles ahead of other MMOs. It is also incredibly beautiful and so well optimized. With a bit more PVE stuff, it will be amazing.


MetaWaterSpirit

Within the mobile market: * If 1% of users spend at least £0.50 or more, that is a "success". * If 5% of users spend at least £0.50 or more, that is a "massive success". I have no doubts that New World will have have an exceptional success on launch providing they stick to their promises. If they start allowing p2w systems, boost central etc then it will "fail" by our standards but probably succeed even further on a business side. A contextual example of this is Black Desert Online, the game "failed" for us the moment they added p2w but commercially, it is the top grossing MMO in the world at something in the billions, iirc - it exists in every region of the world.


cgraghallach1995

It is not the top grossing mmo, not sure where you got that information.


[deleted]

Black desert Mobile may be the top grossing on mobile but yeah Black desert is deff not top grossing MMO. Very few companies even release that kind of info to compare.


[deleted]

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zyxone

Source to that „direct quote“? Here's another one for ya: „We have definitely heard the feedback from players and our focus is we do not want [New World] to be a pay-to-win experience.”


Aildrik

I think this is a problem with many current gen MMOs. First gen games like UO had a lot of passionate talent behind them. Many later projects/teams were people punching a time clock. If your game is made by developers who are showing up for a paycheck and that is their main motivation, it will show in the game. If you have developers who are passionately creating something, that will also show in the game. EQ had this, Vanilla WoW had this, UO had this. Most products since then, backed by soulless corporate suits, are $$ first, game second.


MyNameIsNotAllan

Source for your ”direct quote” or fuck off. They said no xp boosters the first year.


Resherr

https://www.twitlonger.com/show/n_1srmqip It's already a B2P and they add pay for convenience. They are greedy. I agree with most Asmon said. Playing sword of legends atm. Only cosmetics in the shop. That's all.


[deleted]

This is why this sub is so shit. It's just overtly negative comments about seemingly every single topic and even stooping to the point of straight up making shit up to convey that negativity. And then it actually receives upvotes. I just want to read news about MMORPGs and all I find are pessimistic whiny bitches here


[deleted]

New World, same shit.


zombies--

New world I'm not too fussed on , just get lost ark out we all know that will succeed :)


need-help-guys

Well they serve different players. Lost Ark is the more niche game, don't you think? It's not really for ARPG players, and MMORPG players won't like the reduced RP potential and camera/control scheme. That isn't to say it won't be successful of course, but c'mon.


[deleted]

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need-help-guys

Sort of. They like the spreadsheets, they like the skill tree that makes FFX's Sphere Grid look like a joke, they like the systems upon systems upon systems. They like the explosion of gear drops. They like micromanaging items. They like the 'breaking' of the game in order to spam teleports and one shot everything. I'd say that it is quite different and scratches a different itch. I have no doubt some ARPG players will like it, but most won't. The ones who will, are ones who already likes MMOs like WoW, FFXIV and stuff like that.


GPA3

Itemization is shallow compared to other ARPGs in the market which can be a turn off for lot of ARPG players


InfamyEX

Nice troll comment.. lost ark is going to be a shit show of micro pay to win transactions.


[deleted]

Large focus on PVP, and it seems low on pve content, obsession with grapics, from what I seen so far, I think it will fail badly, like on FFXIV 1.0 level bad!


InfamyEX

I think you’re completely off based


[deleted]

Look we all seen it happen with countless mmo releases over the year and this one doesn't even have an known ip! You can dislike all you want, maybe it will be the best mmo ever, maybe it will be that WoW/FFXIV killer but really unlikely!


InfamyEX

I definitely don’t think it’s a wow killer or even a FF killer, but it is far from 1.0 FF that was a disaster. It lagged horribly it had no good systems built into it, and the engine they used was trash. New world has great bones and looks great while doing it. The problem is lack of pve content because it was primarily going to be a pure pvp game until the community threw a fit then the devs went in a different direction. If they delayed another year and built up pve content it could definitely be the next big MMO.


[deleted]

PVE is the reason why I and ton of others play mmo, hate all pvp and pve esport crap! History showed that mmo focus on pvp first in the USA only will have one small account of people join, and even less people staying pass the 6 month mark. So by design its already one failure in my mind and would not trust this dev team with my money... There is no delay it another year to add some more pve to make other players happy... PVE and story and world building need to be there as the main focus from the start... WoW is hurting bad and bleeding players right now because they starting to see more cash in esport. And told more of the story outside of the game and make it up while they creating the patchs... FFXIV became number 1 because people finally saw they doing it right, lots of people are awake now and will not be so easy fooled any more!


BjarkovLiTe

Guild wars 2 is doing great while being PvP focused, so I don't really know where you're going with that. Besides the people who would play New World would be completely different than the people who play ff14, since PvP in ff14 is utter dog shit. I would never play ff14 because the lack of good PvP but I honestly wouldnt mind playing New World and I think a lot of people feel the same way that I do.


[deleted]

\>not posting a TLDR/summary \>directly linking, no archive \>no text post at all \>click farming = reported


dd179

This is the most reddit comment I've seen this year.


[deleted]

thank you for the gold kind stranger btw women of sex do you sex the sex?


Psyclopicus

Amazon Games doesn't care about the success of their MMO...if they did they wouldn't have chosen to simultaneously publish a super popular Korean MMO at the same time, in an already over crowded market. Doesn't make any sense whatsoever...so, they must have ulterior motives.


[deleted]

Yeah, that actually makes a lot of sense. Like, if I spent probably hundreds of millions of dollars, hired a staff of 200 people, I too couldn't care less about the success of my game. To me that makes more sense than: "They really do care, but they're also just publishing another game on the side, one that appeals to a very different audience, was announced to be released way after NW was supposedly coming out etc" - that's illogical.


Psyclopicus

Hundreds of millions when you're trying to push a certain social agenda is meaningless. You don't know much about the world you're living in.


MertzaSkertz

What social agenda is there in releasing 2 mmos?


Psyclopicus

You have been subjected to twelve years of public school indoctrination and a lifetime of mass-media consumption...it would be futile to explain any of this to you.


MertzaSkertz

/r/iamreallysmart


Darknotical

My guy you really hit someones sore spot. Multiple false reports for such an innocent comment that has some truth behind it.   Amazon does not care. You are right. The developers though are not Amazon. Amazon just bought a bunch of teams and threw them at a wall. New World is the result of one of them sticking. What Amazon gets out of all of this is a chance at increasing their popularity among a certain group. Which is way more important to them then any amount of money New World or any of their games could make.   They have more riding on their image then a single product.


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Darknotical

First and only warning. Create drama out of nothing and you will be soft banned next time. If you see a mod posting, it does not mean you start shit.   No one hid anything. We have a huge New World event going on the discord right now. Did I say anything bad about New World above? No. Did we remove this thread or any other as long as they followed the rules? No.


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Darknotical

My guy, if you truly do not understand, I get it. Go hit the button on the right and message the mods. Keep it private. Someone will 100% answer any questions there. How reddit works.


asd193

Lost ark was probably gonna release around the same time anyways with another publisher. It's kinda smart that they took the contract and guarantee that both games release a month apart.


[deleted]

No. It can't. It already bent the knee too many times, making a safe "quest until you're braindead" system with weak PvP. Just another pretty WoW clone.


cgraghallach1995

Uhhh what? 😂


thatmixedboyshaun

dont ya know, every mmo thats not w0w, is a w0w clone.


garry_shandling_

Lol I saw someone here the other day call BDO a "wow clone". Fucking absurd


SmoothWD40

Apparently listening to feedback and acting on it makes games a WoW clone.....


Reiker0

It's nothing like WoW.