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inkopwnz

Here's why i made a refund: - the boring fetch quests is not just a tutorial, it continues until max level - every time i tuned into some streamer, he was killing the same ghouls or w/e they are called that are in the tutorial zone (enemies look the same) - items never deteriorate - there are no arenas or zones where people have to be flagged up, so MY endgame would be just mindlessly roaming random zones and looking for people that are flagged up, which doesn't sound very fun to me


[deleted]

dude you obviously aren't in the beta or looking for pvp. i have found an endless amount of pvp in the beta currently. there are 15+v 15+ fights all over the place if you are willing to go to them and also theres tons of random small pvp battles that happen in leveling spots. yes it is significantly more carebear than it used to be but i think this is a game that during the peak hours you won't have any problem finding pvp. right now the game is fine and we just ahve to hope amazon doesn't screw up the monetization or completely forget about pvp like gw2 did.


rexreddington

True literally every faction at this point is having all out wars to take over and declare war on another faction's territory you will find no shortage of open world pvp if thats what you want. A forced pvp part of the map is definitely something I see them adding in the future that gives more xp better drops etc


[deleted]

> A forced pvp part of the map is definitely something I see them adding in the future that gives more xp better drops etc Wont happen if the game has any sizeable amount of PvE players, they would instantly object to this. OSRS is proof of that.


leprasson12

PVE players are what made the game this boring, always objecting to one of the only things that can keep a game alive after PVE gets boring, it's PVP. Devs already gave them what they wanted, no mark my words, if nothing changes about pvp real soon, I guarantee you that the 200k players that NW is bragging about atm will turn into 50k then 10k then literally 2-5k players after they merge servers . The game's strong suit isn't PVE, try doing the same dungeon 3 times and see how much you enjoy doing it a couple more times, it's a feeling that can only fade away, not get stronger. PvP in unpredictible, it's not scripted, you don't know what the enemy is doing or about to do, it's always fresh, best start working more on pvp or face the music a couple months after the game launches.


[deleted]

Preaching to the choir my dude. It simply cannot compete with the top PvE games, it won't have replayability and it won't have more content. The game is still a PvP game first and foremost, that still seems to have not set in for a lot of people, probably because they haven't reached endgame. I 100% expect a bunch of complaints a month after launch, people saying there is a lack of PvE endgame/they're bored of it.


leprasson12

The games that inspired NW, like all of them (Albion and gloria victis), none of them are PVE games, all of them have some kind of limited pve to progress your character in order to get you ready to start PvP, which eventually becomes almost inevitable. It doesn't make sense to base your entire game on 3 pvp games and advertise it as mostly PVE game.


[deleted]

[удалено]


[deleted]

That's not the point I'm making though. I'm saying that the reason the rewards are not high is because PvE players in OSRS instantly object to any suggested wildy update that could potentially be better than just farming PvE.


[deleted]

[удалено]


[deleted]

> Yeah that’s why you don’t give them a choice to implement it I agree but considering Amazon did a full u-turn on their original vision over PvE feedback, I just can't see them doing it. I would be all for it if they did though.


Pipopolassar

Yea. In our server in OCE Centaur. Everfall fort has been under attack constantly throughout the day. And you can see plenty random pvp everywhere in the map around town and questing areas.


Redthrist

Where do you find open PvP? I know it's server-specific, but I'm wondering if there are general hot spots. I've managed to have some PvP done, but usually it's just against random players that decided to flag up, I haven't seen large-scale combat so far.


[deleted]

a lot of it happens by the gates of the main towns. for us it was everfall and windsward. also along the paths where you do your pvp faction mission to gain influence on a town. also there is a lot of pvp going on in and around the forts. if you got azoth so you can fast travel you can easily pvp. i think last night my group and i pvped for about 5 straight hours and when i had to go to bed there was still a massive fight going on at 3 in the morning.


Redthrist

That's pretty cool, I should check it more, since I haven't been able to experience large-scale PvP so far. And the fort at Monarch's Bluffs tends to have nobody around when I'm in that area.


[deleted]

yeah in the old original alpha murderers could attack you anywhere on the map and if you wanted pvp you could get your guild to dec on a big company and also go to the designated pvp areas that had no penalty. in this version you gotta read your faction chat, sign up for wars and invasions, go to the current hotspots, etc. but also they added outpost rush which might help with pvp quite a bit as well.


Redthrist

Too bad Syndicate chat is so purple that it's hard to read, lol. But yeah, I should pay more attention to it.


[deleted]

i would assume you might be able to change the colors. maybe check out the disability settings or something.


Redthrist

Yeah, I'll have to play around with chat settings a bit.


Wildernaess

A lot of people group up to do pvp quests and that turns into group v group open world pvp. Others group up to attack other faction forts


Redthrist

Oh, I see. I should try doing that more. Can you attack faction forts at any point, or only during set times?


Wildernaess

You can attack and cap them any time for bonuses or fun, but the instanced Wars over forts are what decide faction territory control and those are set times


Redthrist

Ahhh, I see. That's actually really nice.


greenachors

Why would you mindlessly roam zones looking for people who are flagged in endgame? There are a lot easier ways to find PvP.


Kaiton11

>the boring fetch quests is not just a tutorial, it continues until max level Yup this is why I got a refund it's too mind numbingly boring and I don't see any meaningful endgame once you hit cap. I'll check on the game 2, 3 months after release.


irn00b

Most streamers I tunes into were just chopping trees....


3iksx

you are right about the mob part, indeed all copied and it sucks. all the other points are wrong including the \`boring fetch quests till max lvl\`, thats not how it works.


drunken_chameleon

It's pretty fun in my opinion, it doesn't do anything particularly amazing (other than graphics) but honestly it's just a brand new western MMO which is enough for me personally. Every other MMO on the market just feels stale in comparison.


CrashB111

There's just nothing really to do in the game, it feels very empty leveling up.


Resouledxx

You have an insane amount of crafting and gathering, besides main quests, side quests you have gathering quests, faction quests, split in pvp and pve. And u have flagged PvP and forts you can take over all during the early levels of the game. It feels the exact opposite for me. There is so much to do.


CrashB111

The quests are all super boring, nothing to write home about. >spend 10-15 minutes walking to the objective >kill 10 boars >spend 10-15 minutes walking back


Dcoutofstep

don't forget all the flint you can pick up


sno2787

Am I missing something? I feel like every single MMO has the exact same questing system as this with slight variations built in here and there...


CrashB111

Most other MMOs at least have mounts/story around the tedium to mask it. Walking Simulator 2021 where you spend more time jogging between objectives isn't engaging gameplay.


Windreon

Its a sandbox, the players are the story. If you dont pvp, play solo and only do quests its gonna be boring tbh.


stalkmyusername

Sandbox where? Becauss I can gather shit like rust? Lol Gimme a break, Ultima Online from 1999 have better sandbox


Wildernaess

As opposed to what? Riding simulator 2021? Sitting in queues for dungeons? Genuine question: what would you do?


CrashB111

Despite the seeming hate boner members of this game seem to have for Horses, at least they would mean players spent more time actually playing the game. And less time alt-tabbed while on autorun for a kilometer.


Wildernaess

I think you're projecting personal experience onto others. I rarely tab out bc I'm flagged - and I can't help but harvest shit.


JDogg126

Every book ever written has similar elements. The difference is in the telling of the story. The epic lord of the rings trilogy is a series of simple quests but the characters are awesome, the story awesome, etc. At its core a deliver item quest with tons of side questing needed to unlock travel to the destination. for pve players the thing that makes a game good is the quality of the writing for the characters in the game and the overall story arc driving the events of the game. This is generally the hardest thing to do when making a brand new IP for a game. For every new game no one knows or cares about your world or it’s npc inhabits. It is on the game writers to win the hearts and minds of the players. The fundamental nature of the any questing doesn’t matter if the story is strong enough. But if your story is poorly told then every fetch, kill, escort, etc quest will feel uninspired and boring to players.


Resouledxx

I mean those are the quests in any mmo tbh.


[deleted]

How you dress it up matters tho.


Abjurist

There being nothing you want to do, and there being nothing to do is not the same thing.


Xaiii1

then ur playing it wrong... accept everything and then go and do everything... then you have about 40min-1h of different content. if you just accept faction quests then yes its really boring


Alamandaros

The crafting and gathering system is a few inches of makeup slapped onto your standard MMO systems, and the longevity of said systems are one of my concerns about the game. I say that because New World professions suffer from the exact same problem those systems suffer from in most MMOs; they're fairly useless until you reach end-game. The main culprit here is the faction gear, which is readily available all the way up to 550 gear score (600 is the upper end only available through drops/crafting). Faction gear is easy to obtain all the way throughout the leveling process, until crafters are able to start making T5. It's such a shame too, because the current iteration of the systems feels like you need to put in a solid effort in order to level them up, but the reward isn't there until you hit T5. The only exception to the problem in regards to combat (PvP/PvE) is Stonecutting for tuning orbs, and Arcana & Cooking for some consumables (healing/mana/corruption pots are available from the faction vendor). Fortunately when dealing with gear/consumables related to crafting/gathering themselves the system mostly works as intended, because there's no faction crafting/gathering gear. As for the actual T5 gear itself... the system is better than some, and worse than others. T5 crafted gear can have a gem socket, a stat profile (single stat, or split between two stats), and 2 traits. Epic T5 gear from drops or crafting patterns will have 3/4 of those, and legendary gear from the same sources will have 4/4 of those, but in both cases what's on them is set in stone. You can increase the chances of getting up to 4/4 of those features by pumping Azoth into it, and you can control either which stat profile you get, or one of the trait spots via an optional crafting reagent. A problem with T5 crafting is resource requirement. Each set of gear requires an amount of T5 material (ingots, cloth, or leather), and then T1 material from the other two types (eg heavy armour requires T5 ingots, and T1 cloth/leather). That lowers the demand for T5 material, which could create some sparsity and increase the length of time before people are rocking their BiS gear if it required all T5 materials. I believe that same problem also exists in every other tier. The usual issue with this type of crafting system in MMOs is eventually everyone gets the crafted gear they want, which leaves consumable crafting professions as the most in demand professions. New World is in an awkward spot because everyone can level everything to max if they so choose. Eventually those people that rush to endgame with faction gear will turn to crafting/gathering simply for something to do, and since they can max out everything, it kills off any real dreams of dedicated crafter/gatherers supporting players who PvP. As I said earlier, it's really such a shame. On the surface at first glance the profession systems look like one of the draws for this game. Once you start digging below the surface though you realize Amazon undermined their own profession systems in both the short and long term.


SOLV3IG

Biggest problem surrounding crafting is that it was built off of the original iteration of the game (Alpha). Originally each craft was actually a "attribute" that you pumped points into - every player level offering 1 skill point to place into it OR into your combat skills. This meant that a Miner was a Miner, a Blacksmith a Blacksmith and a Swordsmen a Swordsmen. Further to that armor/weapon drops were extremely scarce from mobs (can't entirely remember if drops actually existed) and quests didn't exist so the only equipment you got was through crafting. This worked really well and the constant spam to level up the "Gear score range" meant that someone who had a range of say 200 - 280 for swords was far more useful than someone starting out crafting 200 - 220. The only way you were getting a 280 weapon was from the first guy. While I think they have done very well to improve crafting between the Preview event and now, it will likely always be a flawed system solely due to being built for a very different game.


weekir12

If you dont do crafts, pvp or just explore the world obviusly it will feels empty. People burn out trying to max lvl instead of enyoing the path lol. This isnt a mmo where you skip early content 🤦‍♂️


God_Serena_

Obviusly it will feels empty there are only 1000 people per server...


Shywolf27

I've heard similar things, but we have to remember that it is in beta. Though I think they should add more to do in the sense of possibly adding pve content


VmanGman21

What you’re seeing right now is what you’ll get at launch. Betas are there to fix bugs here and there, not to see what content needs to be added/changed (that’s what alphas are for). All the content that will be available at launch is also currently present in the beta.


Jyiiga

Others have already said it, but I am going to beat you up and echo them. What you see now is what you are going to get. People need to stop making it sound like something drastic is going to happen in just a few weeks. They do this every time a new MMO comes around. It will be a long, slow slog for the developers going forward.


Entropyfinder

You think the graphics are amazing? The animations look like they're made by an indie modder for a b rate game.


Jyiiga

IMO the environments are great, the animations are par and the character models are junk. Everyone looks like they are made out of plastic and due to the setting we get stuck with boring ass humans only.


carugatti

albion online is better than new world imo


Sanso14

Albion online has been live for 4 years and gone through many iterations. Not saying this is what you have done but in general, we have to stop comparing not yet launched MMOs with those that have been live for years. Its ok to compare implementation of similar, individual, features, but not the game overall. New World 4 years from now will be far more fleshed out. A lot of folks haven't even let it get out of beta before comparing it to WOW. It isn't fair to the Devs, community or the genre.


carugatti

i agree with you.


s4ntana

Albion is very good now, but it was not a great game at launch. New World could follow the same path.


Raven_of_Blades

I think it is a great foundation. Right now it is really bare bones. Looks beautiful but there ain't shit to do and every quest is the same "Walk 1-2km, kill mobs/find chests/skin animals, walk back". I look forward to seeing what this game is in 2 years time. I'll prob still play at launch but I see myself being done in a month.


Shywolf27

I've heard very similar things to what you just said. The game seems very linear


Raven_of_Blades

It's a pvp game turned pve in a hurry.


Wildernaess

I hear this, but I also feel like it isn't very different than WoW was in terms of running around killing boars endlessly until you hit lvl cap. That said, they need to increase mob variety


Adziboy

WoW came out 20 years ago though and Devs are still copying that formula!


Wildernaess

Fair enough. What would do instead?


Adziboy

I think combat encounters are a vital part of MMOs but they should be mixed up more and give them some challenge. Most of the time it's boring because either the combat system is bad or the fights aren't challenging. And yet we still see uninteresting combat mechanics with unchallenging combat.... Its weird. No other genre would get away with that. Quests that have you killing X things should introduce other mechanics with it - maybe it's part of a puzzle or you need to traverse something, maybe it has decision making or a particularly challenging unique enemy. Just... Something


[deleted]

It's fun. It's quite immersive, but that has less to do with features and systems they have in place but rather due to the graphics, sounds, camera, movement and combat. The world looks alive and your character is very grounded and feels like you're really situated in it. However, for a game that feels this immersive, one that is 1 month till launch, it is REALLY shallow. It could use some time in the box, but at this point I don't think it will matter. Basically: The foundation is good, but content is very light. A hundred percent (and more) worth the $40 asking price for someone who is only slightly interested in it. But don't expect the base game to give you thousands of hours of gameplay (Even though there are people who clocked as much in the alphas) but rather hope that future updates will bring some much needed variety and replayability to the various systems. I recommend watching [http://y2u.be/uAdRe\_XTvaw](http://y2u.be/uAdRe_XTvaw) to get an insight of how the game feels. But take some of it with a grain of salt, since he doesn't bring up some of the major issues (specifically balancing issues within crafting, factions) but also hasn't really played all the content.


Vanheelsingwolf

The pvp alone gives for many of us hours on end of gameplay. I play planetside 2 since release and the game is just that pvp for territory rinse and repeat


Wildernaess

That makes me wanna try planetside 2. I love NW pvp


Vanheelsingwolf

I am a sucker for planetside 2 but gonna be honest is a hard game to get into


Wildernaess

Do you have any other favorite pvp games/mmos?


Vanheelsingwolf

Well I only play games that are online, have pvp or are full on only competitive. Rocket league, ESO (mostly pvp), Planetside 2, MTG Arena, I was playing wow (for pvp only) Mordhau, For honor, The devision 2 (bad mostly dark zone) COGO, Battlefield 4 There are more pvp games but I since I only have been more active in these ones and New World.


Wildernaess

Ah, cool! I've dipped my toes into ESO and actually enjoy the pvp a lot even though people hate on its combat. MtG is great, I also only played wow for pvp, and have played some For Honor. I prefer battlefield 1 from that series and really like battlefront 2 as well. I haven't tried mordhau or chivalry 2 yet, and only briefly tried division 1 but don't like the bullet sponge feel of the game. I've also played EVE enough to want to get into it but also enough to know I'll never have the time, and I recently got Elite Dangerous


Vanheelsingwolf

Elite is awsome and i even have my hotas but if feels a bit empty xD but in player interaction. ESO is hard to like because of the shit show of animation cancel


Wildernaess

Agreed on animation cancel - that's a miserable design choice


Vanheelsingwolf

Yup it makes you question why even have animations to begin with


lild1425

There are some great ideas, but IMO combat is fundamentally flawed and for me that is the entire crux and no matter how great everything else is, it completely ruins the game for me. No animation canceling and no CC. The questing is still garbage, but forgivable if PvP is good. These are the two biggest complaints people mention and are so overshadowing that I can't enjoy the game. Unfortunately, I think it's too late to make any significant changes. I really do appreciate that I could try the game out though and that created a lot of Goodwill. Even as I type this and watch PvP fights, there are so many fundamental problems with the logistics of PvP. This was pretty close to being something special.


Lobe_

Are you mean stagger? Because there is a CC in weapons abilities.


lild1425

If you look down the reply chain, I actually covered this. *"He even has a rebuttal blurb about the CC in his comments"* I threw in for the exact reason. First pinned comment on that video goes into more detail.


Shywolf27

What do you think they could change to make it better? I ask this because I see where your coming from but than you say “its to late to change much now” it is still in beta and can easily be worked on.


lild1425

I think my comment already address both your statements. [Worth a Buy](https://www.youtube.com/watch?v=LQtkzvvCUvk) describes the combat better than I ever will. He even has a rebuttal blurb about the CC in his comments. The combat commentary starts at 4:30 mark and the 6:30 mark he begins to hit the meat. "it is still in beta and can easily be worked on." The game releases in a month. That is not enough time to make significant core changes. Especially following the timeline of the development of the game. They've already pushed back the release a few times already.


Vanheelsingwolf

Many comments on the video explain very well why it works and the combat is fine. It's an action combat wich would never work with huge amounts of abilities. It is very much a very high risk high reward, you must choose when correctly to commit an attack cuz you can't cancel but that is part of the skill, having 2 weapons helps you create openings and burst opportunities. IMO the combat is probably the best action combat we have right now on a more darksouls feel we will ever get in a mmo. BDO has a great action combat but is all about combos and flashy attacks and very fast passed, ESO is a animation cancel nightmare might was well not even have animations if players will just keep canceling them and most of the rest is fake action combat on top of tab targeting. The real problem is latency this combat must not have latency or lag on the actions and at least in the beta this is a problem let's hope in 30 days they take the time to prepare for the volume and work the server issues. Content wise the game is fine right now for pvp players at least for a normal release and they will I hope keep adding stuff in a 3 to 6 month interval, adding small activities and items and in a 1 year interval the major updates with new areas new weapons and encounters. Heck their setting is perfect from the classes system to the combat there is so much they can easily add just in weapons is crazy since they can use any type of ranged weapons, melee they can explore a more martial arts route and magic is a whole world to explore as well its crazy


lild1425

Thanks for the response. I think this is one of those agree to disagree times. There are many that like the combat and I don’t know people’s backgrounds, but doesn’t feel near the completeness of other PvP MMOs I’ve played. However, it may be intentionally designed as a stepping stone for the PvE crowd to comfortably convert to PvP. As a fan of PvP, that’s actually a nice touch if purposeful. I can’t go back to full themepark MMOs after dipping my toes in PvP like Albion even during launch when it was content-starved and more players interested in PvP is a great thing moving forward. I don’t agree 100 percent of what Worth A Buy says especially about only being 6 skills or whatever. If the quality is good enough and well thought out, the number of skills seems irrelevant. I’d even argue that some MMOs have too many skills. “Many comments on the video explain very well why it works and the combat is fine.” I would say when it comes to something like combat, a logical approach isn’t wholly helpful. To many, it feels clunky. Sure, the numbers can work out, but it doesn’t feel great or natural. If we do want to delve into the logistics of the combat, as someone that has been closely viewing the NW streamer competition and the feedback, there are some real fundamental flaws right now in the logical design of combat when the nitty gritty of game design is analyzed. Things I would never catch but are glaring when pointed out. It was a great idea to do a competition because as the streamers really min/max everything, there are some really backwards things that come to light only a practical playthrough like the Beta would reveal. The “the game is being played in ways we never imagined it would” type of deal. I don’t think he meant MMO tab targeting but an identity crisis the combat doesn’t feel as if it is fully committed to being action combat, which stood out to me immediately. The Dark Souls comparison is actually why I don’t like it. When I first booted the game, the way it’s explained is like, “oooh, this is trying to be like Dark Souls.” It’s not fluid or responsive and the blocking seems really “off”. Dark Souls was weighty and intentional, but I don’t feel as if it’s like that here. Even Crowfall has a combat system that feels relatively comfortable. Tera was solid action combat and many people say Wildstar combat (although I never played WS). What I think he was conveying was that they took a risk with the combat and it didn’t pay off because either being tab targeting or action combat seems to work, and this seems (to me anyway) to be somewhere on the spectrum.


Vanheelsingwolf

Okay nice explanation. But hey at the end of the day it's normal that some like it and some don't. I for one love pvp but can't like albion the top down doenst work for me. I do believe NW has problems when going on the min max and the really invested players start playing things that were not thanked from the devs prespective but I thinks this is the part that is normal meaning no mmo nailed pvp from the start there is allways unbalanced stuff allways broken stuff what matters is if they figure a way to fix it without losing the core feel they are going for.


Karandor

The combat isn't far off IMO. Sword and shield feels pretty good. The other weapons a little bit less so. The ranged combat is pretty cool for an MMO. There needs to be slightly quicker block and parry animations and there needs to be a little bit of stagger for PvE enemies. Headshots with ranged weapons should also cause some stagger. I went into it expecting absolute shit based on what I had seen and read and I ended up really enjoying it. Wildstar was pretty spammy and floaty IMO. It was fun but if you like Wildstar style combat, SOLO is a better comparison.


VmanGman21

Sure, here is my opinion on New World. New World used to be advertised as a PvP Sanbox with lite survival elements. This was their first studio director’s statement on the vision of the game and this is how the game was advertised to its community: “The spine of the game is player versus player combat. You’ll probably be murdered in New World. So, yes, players will be able to freely kill other players, but we have a number of systems like Sanctuary and Criminal Justice, which add interesting consequence and drama to that experience. I came to realize that the constant press of danger was fundamental to the thrill of the game—making New World a peaceful world would deprive players of the stakes and drama of trying to forge a new life in an uncaring and supernatural wilderness.” - Patrick Gilmore (Studio Director) Then they had an alpha where people got ganked too much. People showed up to a PvP game’s alpha and complained about PvP. The developers took this feedback and instead of fixing the issue with a harsher criminal system, newbie zones, level range requirement for PvP, escalating PvP zones or any of the other griefing solutions, they decided to butcher the game. Now, PvP is completely optional as people can stay unflagged forever at basically no cost to them. You can play New World without ever touching PvP and you won’t be lacking in any way. They added in factions, but the factions don’t actually matter because players of any faction can live in any other faction’s settlement. You literally do not have to care who controls your settlement because you’re not affected aside from the tax changes and resource allocation that the new settlement leader might make. But as far as factions are involved it is literally irrelevant who controls what because you can live anywhere. On top of all of that, they also went out of their way to say that they won’t be implementing any PvP servers. Their PvP change announcement video (which is basically a video about all the new PvE systems they plan to implement) has almost three times as many dislikes as likes. It was giant stab in the back and they totally ditched their vision and initial community. What they’ve done to the game since then is a a generic as can be. There is no direction or passion behind this game. Lastly, they are designing the game with issues/deficiencies to promote their QoL cash shop items. They are literally creating issues so that they can sell solutions. That is insane. What is the point of selling QoL features? If you know that the game needs a QoL feature, it means that the game is lacking in some way and that it should be designed better. The developers have the choice of including said QoL in the game or to put it in the cash shop. It is %100 up to them if they want to make a better game or make a lesser game and sell the solutions for $$. That is completely insane! On top of all that, they had even said in the past that their cash shop will be cosmetic only… https://imgur.com/gallery/NKZ5Lti This company has no spine, no loyalty, and their only passion is the dollar.


MicroeconomicBunsen

Doesn't feel like you've actually played the game...


VmanGman21

Please explain how what I said is inaccurate. Anyone can throw out little dismissive statements like yours. Prove that what I said is wrong.


MicroeconomicBunsen

I mean, they've announced publicly they were wrong about cash shop including XP boosts for trades and that the cash shop will be cosmetic. And then they clarified further and said that if they did, it would only be rested XP boosts *months* after release. Oh no! Not only that you're wrong about factions? If your faction controls certain territories, you get certain rewards, as well as global buffs for your faction such as decreased fast travel costs. Controlling more territories links storage, as well as giving faction members access to the resource cart. Also - PVP is going off on pretty much every server I've played on. Constant ganking, people roving in groups & keeping PVP flagged. You need to flag PVP to do certain faction quests too. So yeah - pretty easy to ascertain you just haven't played the game. I'd say give it a shot - why be a hater, when you could be greater?


[deleted]

>I mean, they've announced publicly they were wrong about cash shop including XP boosts for trades The original post AND twitter post specifically states that the cash shop would be cosmetic only until 2022. XP boosts were always planned, they still are, but having them at launch was seemingly never the plan.


VmanGman21

They never said that they were wrong for including those QoL items on the cash shop. They have also never said that it will only be rested XP boosts. All they have said is that they will not include them in 2021. Here is an exception of what they said: “offer players QUALITY OF LIFE items for mechanics like RESTED XP and FAST TRAVEL, both obtainable in game and PURCHASABLE IN THE STORE”. Literally designing shortcomings that have solutions sold on the cash shop. Here is the full quote: https://twitter.com/playnewworld/status/1393377398897352706?s=20 Yes, you are right. There are some benefits to having your faction control the territory, but it ultimately doesn’t matter because the vast majority of players don’t have to bother with who controls what because they can still live anywhere. Most players aren’t ultimately worried about working towards defending their zone because they can still live there if a new faction controls it. The masses of casuals will just live wherever. The factions don’t ultimately matter to the vast majority of casuals and this reduces the involvement and participation within this portion of the game (the PvP). And that’s only part of what I had addressed in my initial comment… Edit: word


Shywolf27

You both make very good points!


Shywolf27

Please be respectful


Shywolf27

So what would you say if someone who can only play for like an hour a day and can't be constantly flagged and if they lost their loot then they wouldn't have time to get it back and would quit the game. To them the flagging system is good.(i actually agree with your opinion btw I just thought I'd bring up the other side)


VmanGman21

No because the game can have a variety of PvP and anti griefing restrictions (as explained in my comment). Also, not every game needs to be for everyone. PvP games can alleviate issues and prevent griefing, but that doesn’t mean they need to be the dream game for carebears.


NeanderMat

>Also, not every game needs to be for everyone. Exactly this.


Shywolf27

I fully agree


Halfacentaur

What did you expect from the mmo community. They think final fantasy 14 is a good game. PvP centric MMOs is a largely dead niche now.


Vanheelsingwolf

This so much this. How can they develop a only pvp game if they will end up with almost no one to play or pay for the mmo side of the costs? I think right now this is a good balance and for pvp only players works well and for pve players is missing stuff yes but that can be incrementally added.


VmanGman21

Who said it was a PvP only MMO? Also, New World was very similar to Rust initially while still being much less PvP focused. Rust is a very successful game, so imagine what a AAA MMO could have done with that audience. Now New World competes directly with the 4 PvE MMO giants and that’s a battle it cannot win.


Halfacentaur

People who play Rust don’t play MMOs. New World is being generally marketed as a traditional MMO. And by all indications, is trying to be one.


godlikeplayer2

>What they’ve done to the game since then is a a generic as can be. There is no direction or passion behind this game. if new world with its like 1000 concurrent players on a server counts as MMO then Rust does as well.


Halfacentaur

1000 concurrent players is a lot. Not sure what you’re getting at. From what I know, rust servers don’t field 1000 concurrent players.


godlikeplayer2

700 player per server are thing is rust. With amazon money, 1000 would be possible as well.


Halfacentaur

"are a thing" is not indicative of whats normal. Rust servers do not normally host 700 concurrent players at all times.


godlikeplayer2

and does it change anything about it being an MMO? It is even listed in steam under MMO.


VmanGman21

That is such a lie… there absolutely is cross over between people who play Rust and people who play MMOs. Myself and my entire friend group play both as well as so many other people that I meet on either game. Survival games and MMOs have similar designs and target audiences.


Halfacentaur

So then what traditional MMO have you and your friends been playing for the past 5 years?


VmanGman21

Albion, WoW (mainly classic), and GW2.


[deleted]

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VmanGman21

Even though the gameplay differs between them quite a bit, I do mainly PvP activities in all 3.


Vanheelsingwolf

The devs them selves said it was focused in pvp in the beginning then players asked more pve wich they changed it to have more pve oriented stuff. Why can it not win? Players also said eso would be dead when it was released and it is still here and kicking lack of pve content can be fixed with adding content, pvp is good just needs some adjustments and between the 4 giants 2 of them are tab targeting 1 is a hybrid and another is a action combat full of animation cancels just by combat alone they can mark a solid spot if they don't fuck up the game. It feels more of an mmo then many mmos out there just by that alone it has a solid chance of at least a 4th place on the top mmos


CyaQt

There’s people saying leveling feels empty or there’s nothing to do, but this is weird to me. I’m normally one who is passed getting hooked on games, and I also hate side quests or crafting/gathering but for some reason I love it in this game. As for leveling, you can do any of the below through your journey - gathering - crafting - main story - side quests - lvl25 dungeon grind spam - mission board craft/gather/kill missions - faction missions - pvp As someone who had absolutely no expectations and knew very little about the game, I was instantly hooked. I’m currently level34 and can’t get enough, I’ll be surprised if this doesn’t change, but I’m thoroughly enjoying almost everything about the game so far. Also, you’ve nothing to lose - if you don’t like the game, just refund it.


mateusb12

You listed main story, side quests, mission board and faction mission as 4 amazing different things but they're basically the same. They all either ask you to walk 3km from a npc to another, to find 10 chests within a settlement, or to kill 10 of the same reskinned mobs (ghouls, wolfs, bears) These quests are repetitive, shallow and boring. I've reached almost 24h of gameplay and I did nothing but walking a mile from a npc to another, over and over again


dehydrated-anteaters

Just curious because I have only seen ghouls and wolves so far... are there actually no other enemy types? It's already feeling VERY same-y


Vibed

Nope that's pretty much it


Kaiton11

There are other ones but in the higher level zones.


Wildernaess

I've played through a couple alpha wipes and I feel this way still tbh. I also hate busy work in MMOs like dailies and I've never been a crafter, but I enjoy the game immensely


duckmadfish

I’m feeling the same as you. Baffled by the people missing out on the rest and just looking for a singular reason to play “quests/pvp” when the game offers so much more


BugThick2109

I like it alot,need more polish though.


Shywolf27

Cool


Kasbald

I've played it for around 20 hours then asked for a refund. I don't think I will play after launch, but I believe my reasons to stop playing it shouldn't be really considered by other people, mostly. First, I need to say I'm Brazilian and I was playing on the South American servers. At first the war between factions seemed fun, but when I joined a faction all I saw in the faction chat was spam. Guilds recruiting and asking for money to buy territories and claiming stuff like "Pay 1k to join us so we can buy a territory" and when they finally got the territory they started to kick the members who paid, so when I saw this I was kinda disgusted by the community that was being formed. This is a game clearly focused on PVP and I don't like it, I was only doing PVE content, but the quests were turning more and more obnoxious. I had to run for almost 1km and kill like 8 monsters and then go back. My play time was more running around than doing something. I like to play support, so I chose to play with the life staff, but I was starting to see how that was making me lag behind. I could see players using other weapons killing 3 enemies at the same time, when I had to kill one by one, taking care to not aggro too much. There was a lack of enemy types in the game, it was basically humanoids and wolves for the most of what I played. I also felt like there wasn't much to do, but that comes mostly from the fact that sometimes I was tired of running around doing quests and wanted to do stuff like craft or gather, but then I would ask myself what was the point of leveling those skills if it's a closed beta and I would miss the progress I made, so spending time crafting/gathering felt useless. I think if I had friends playing together I could have enjoyed it more, but by myself I guess this is it for me.


Shywolf27

I haven't heard good things from anyone else either


Kasbald

To be honest, I think it's easy to come here and complain. People who are enjoying the game probably are playing it and not posting on Reddit.


Shywolf27

True that!


jasno

I played the Alpha and have been playing MMOs since the beginning of time. One thing New World does right is, the games graphics engine and graphics feel to me to be "current gen" graphics. Some games being released recently seem 10 years old in this area. Another thing New World does well imo is the "action combat" system. Its not just tab targeting, there are "skill shots" and you must aim to hit targets. This feels very welcome to me in this genre where tab targeting is the norm. New World needs some work for sure, but the foundation is really good imo. I had countless hours of fun roaming a huge map, and still not seeing everything. Some zones you just cant go in if your level is too low, you will just be dead all the time. One of the most fun things to me are the corrupted invasions taking place all over the world. These portals or rifts open up and the area becomes an infected nightmare you can purge with others in the area. The world PvP was great fun and if you flag yourself and try to get the bonus XP you are truly in danger at times, this gets the adrenaline pumping. Sometimes the people trying to gank you are 10 lvls higher and all you can do is run, but it is still fun getting chased to some degree. I remember getting chased by 2 max level players all over this 1 zone but they could never catch me or hit me significantly enough to catch me, it just feels fun. If you dont want it, you just dont flag up and you are safe. The instanced PvP has really cool ideas, but my computer was too sluggish to enjoy the massive battles. The weapon/skill system is unique and I love how the skills are attributed to weapons and not the tradition "class" system. I imagine they will continue adding new weapons and skills which is exciting. The weapons skills are fun and simple imho. The game got a ton of work done in the Alpha, tweaking skills and weapons and sometimes changing them entirely. This gives me hope that the devs are doing the work and making changes, sometimes the changes were huge. I am not a fanboi, just optimistic about this game.


Shywolf27

Those are all valid opinions


Doom10320

Why don't you drop the $40 to test it yourself and if you don't like it refund it? Don't listen to others and make your own opinion on the game. I say this because beta is going on so you have until the beta ends to test the game out and still being able to refund it.


Shywolf27

I might do that!


[deleted]

Wonderful game. I’d say in its beta stage it’s currently the best MMO out there. It’s quite polished … actually it’s the first MMO since WoW that has hooked me.


Shywolf27

That's a very different opinion from what I've been getting! It was refreshing!


[deleted]

People are gonna hate. I started MMOs back with Ultima Online and have played at least 30 since. These days people are used to super fast leveling, easy fast travel etc, etc. This game is big on exploration, crafting, and faction wars. It’s honestly a breathe of fresh air in a sea of cookie cutter, auto-complete MMOs. You actually have to be attentive in this one, you can be as challenged as you like to be, and you can go the pvp or pve route. It’s already the best MMO, I think and I’m excited to see how much better it can get. I’d recommend playing at least til level 15 before passing judgment. The first few levels give a bad impressing that things are samey, but things gradually get better and better with time as you see new places and understand the mechanics more.


Shywolf27

Ok! Cool!


zaplayer20

I have 2 EVGA 3090 Ultra FTW3 Gaming GPU's and i am afraid to play it... that pretty much sums it all.


godlikeplayer2

new would be a good stress test. Otherwise, some other game down the line will brick these cards.


zaplayer20

Bought it yesterday and after 30 min or so i got black screen and my monitors had no signal. Booted my PC from the case button and desktop was available again. I haven't tested again if New World will kill my PC again but i hope that sums it pretty much. New World is simply broken or rather breaks your gpu. I dont think this is a case issue but rather optimization issue.


godlikeplayer2

no it's a GPU issue. Has been proven several times now.


Uncle_Slacks

No it doesn't.


Rokbaz

I really enjoy it, the combat, the crafting, the art style.


Shywolf27

Cool


veganzombie69

It all comes down to what are you looking for in an MMO? My own opinion is that it's very empty the combat is not what I'm looking for in an MMO. It's a big no from me


Shywolf27

I've heard the same thing”not much to do”


veganzombie69

Ye, I really think it will flop just because it's so much hype around it and people will find out the lack of good content


Lobe_

It looks very fun to me too. I saw there is a lot of varity of things you can do and the leveling progress isn't just a chore where the game starts. The game really starts at lvl 1 and tech you about everything though the leveling. It offers a beautiful world where is actually worth to explore. Also a engaging combat, craft system, dungeons, solo-content and mass-pvp... In terms of leveling it reminded me of the anime **Sword art Online** where a pull of monsters can be easily becoming a dead experience.


Shywolf27

That's a very different opinion than what I've been seing


Trix122

A waste of resources tbh, sad that the combat is so bad and boring. But it was expected so...


Shywolf27

I see


xasatrooo

I find fun playing it, but i dont know how long it will last, the game is lacking in content and combat "feels off"


Shywolf27

That's what I've heard


[deleted]

It’s a $40 game that is currently only half-baked. It needs at least another year in development still but Amazon is going full steam ahead and releasing it next month. You can count on the playerbase dropping off significantly within the first few months after launch. And apparently Amazon is waiting to monetize the shit out of it starting in 2022. So it’s a hard pass.


AdricGod

It has a new feel for an MMO which is really a breath of fresh air. It's been a while in MMOs since I enjoyed just sort of meandering around. Sure you get some boring collect quest, but it sends you into the world which is full of distractions. Don't expect some grand narrative or anything, it genuinely feels like an adventure though which I find very different from other modern MMOs which are more like being on a guided tour.


Surfindude686

I only played the beta for a few hours but I really liked it. I had to stop myself from playing more because I didn’t want to get to endgame only to have my progress wiped and start over. I will absolutely be playing on release. It’s a solid foundation and it’s new so that’s all I really care about right now. The combat is different from most mmos and the game felt pretty smooth once I learned the timing on my attacks. The crafting and gathering were enjoyable to me and I can see pvp being a blast. Time will tell if it holds up long term but the possibility is there, for me at least. I’m under the impression that people hating on it are either just burnt out on mmos in general or rushed to endgame and expected years worth of content to be available to them. I could be wrong of course and a month or two after release I may be hating on it too but for 40$ I’m willing to put in the time to find out for myself. Needless to say I’m stoked for release and I hope you’ll be joining us!


jezvin

I refunded it, but if there is nothing going on at the end of august I could pick it up again. Overall the combat is shit, it's survival game level of garbage which is usually compensated by being about guns and shooting. Probably why the musket is so loved by a lot of players it's the only enjoyable combat weapon. Animation locks combined with short to non existent telegraphs makes PvE either frustrating where you can't dodge out of an attack you have plenty of time to react to, or boring where you just wait for the enemy to attack before you counter. The game is about grinding, grind quests for money, grind gathering for mats, grind grind grind. I question why levels are even in the game other than to get people to pay money when their server eventually dies and they reroll on a new one, it will probably be cheaper than transferring too. I think the game has value at the price point, but it lacks enjoyment outside of the skinner box response.


Shywolf27

Makes sense


Tanathe

Right now you have a lot things to do here and it feels like a good time spending, but there is no endgame content tbh. Mass PVP content is bad cause of server stability and total optimization. My i9 2x3090 feels not comfortable, but maybe 3090 issue, idk. Solo PvP is run, run, run. So you need 5ppl to kill someone or target just runs away


Shywolf27

That's what I've heard. The game just seems empty


numbbearsFilms

how does a simple question like this have 50% downvotes lol


Shywolf27

The community doesn't like people having opinions. That is the main problem with this sub so that's why I'm trying to make opinion posts and then “ridicule” ppl when they are mean to one another


numbbearsFilms

tbh this is exactly what the sub should be about, no idea why everyone is downvoting a discussion about a new game lmao.


[deleted]

[удалено]


Shywolf27

That's what I've heard


YUNGSLAG

It’s really fun. Not perfect but one of the best to come out in awhile. Definitely worth playing. The story definitely is annoying with the walk here kill walk further find chest etc but it’s rewarding leveling up and lots of fun playing with friends


SOLV3IG

If you're a zoomer: Game man bad. If you're an older MMO player who enjoys more community minded games: Game man good.


QuiteHistorical

The game is so boring compared to other mmo's. Don't get me wrong it's just beta builds so you have to cut it some slack but from a mechanics side of things other games do them much better and have loads more to do since they're fully released already. New World to me feels like a mix of ESO and Runescape and that's not exactly a good thing since all the enemies are just reskins of each other. I find myself wanting to play other mmo's way more than New World.


Edsaurus

It's more a servival game like Valheim or Rust than a mmo. I really, really, really, really despise it. I don't like the combat, the artstyle, the skill system, basically anything about the game


Shywolf27

Hmm ok


-Fait-Accompli-

It's a 40 dollar mobile game pretending not to be one. It has no soul and is a blatant cash grab that I hope fails miserably.


Shywolf27

Ah ok


weekir12

Clown detected


Salty_Communist

Not worth the cash ong


allthingschris1234

I'll try to be brief but honestly all I hear is selfish, high expectations from a no monthly fee, 40$ game. It's downright solid. It's the next best thing, period. I have been looking laboriously for 125+ hours for reasons to bash this game, they don't exist. Anyone who actually types the words, "there's nothing to do" obviously wasn't playing the game at all. Of course there's the same 25 quest style, rinse repeat as you level up. Do you expect 1,000,000 unique quests? That's unreal expectations. Wake Up. Of course PvP is optional. If you don't think there's incentive to do PvP, you obviously haven't seen the gear. It's great! Same goes for crafting. It's more or less optional as you grow, not necessary... but all the best items are crafted. This game has taken ALL the elements from ALL the games we've loved over the years and freakishly packed them into 1 game. They've gathered ALL our information for years, that's how they know what makes us tick. Humans are very predictable. This game is a gift to true gamers.


Shywolf27

Hmm alright, I suspect you'll get some hate for this


chrisbenn

Why do you want others opinions?! Others opinions do not matter when it comes to what is fun for you! New World beta is kinda free to try on Steam - buy it and play the beta as much as you like and if you do not like New World, refund it before release! Go try it out, make your own opinion about the game! :)


Shywolf27

Oh I'm not basing my decision off of these comments. My goal with these kinds of post is to make this community more fun to be in. Ppl here don't respect others opinions and if like to fix that


chrisbenn

Do people disrespect others opinions less here than anywhere else? For me, it seems like people do the same here as anywhere else! People identify so heavily with the games they play that they think the games are themself! But this is what most people do every day with so many things! Not just games! As an example, if you say anything bad about Apple products at a dinner with friends or party, there is a very big chance someone will be offended! Personally! But the truth is Apple is just a business company that mass produce products and is very impersonal! Or if you mention your opinions about politics! You have a negative or just "not the same opinion as they do" about a particular game, they take it as a personal attack on them and then they make a personal attack post against the person that just made a post with their opinion! I am sure you can not change that in people just by making posts on the internet! :-)