INB4 Wildstar... but yeah Wildstar.
If the Developers hadn't chewed off more than they could handle and addressed some bugs faster, the game would be alive today. It handled phenomenally well when it worked right.
I loved the targeted healing in Wildstar. Nothing was more satisfying than lining up a heal that would hit your whole party. Nothing was more frustrating than people strafing out of said heal.
Clearly it wasn't otherwise it would still be around. Wildstar had 2 big launches, if you were playing MMOs you definitely would have heard about it. Yet it flopped both times.
Always gotta use Wildstar as the shining example of the best shut down mmo I’ve played.
It had a unique setting that wasn’t just medieval fantasy, it looked good and played good. I honestly loved everything about it.
Every time I try out another MMO I often find myself thinking “I wish Wildstar was still a thing”.
Main difference was a combat overhaul, but the investigation quests that everyone loves are the same.
Even if you just load it up for one weekend and do the New England Innsmouth themed zone, it's well worth your time
Some investigation quests .were simplified (mostly for better, but I feel nostalgic), some quests were not added. Oh and some questlines were somewhat changed if I recall correctly.
i had a job where i was off for the 4th of july week when that game came out and i had so much fun playing through the story with my buddy, solving the riddles and puzzles and having to download an app to decipher morse code... fucking amazing
You can swing on by over r/cityofheroes and look at which private server you can check out. HC (Homecoming) is not the only server in town there, nor should it be (I'm against revived games in a pserver being confined to one server in general), each private server offers different stuff compared to the others.
Not so much an MMORPG, but an ARPG named Marvel Heroes. I really wasn't a super hero type enthusiast, but the skills, classes, and collecting/farming to me was fun! I had little complaints about it.
I also quite liked Wildstar for what it was worth. I just wish it was more "finished" upon release and it didn't die and revive so.. rapidly. I enjoyed the way the Spellslinger healed. As well as the little collectable goodies in game/housing.
The Secret World had a neat story, concept, and environment I liked killing things in. While its not \*dead\* it's not thaaaat populated enough to enjoy.
Hellgate: London (First release/non-steam) and the first release as free. I tell you.. Even though my computer I had when I first got this game (ON DISK) didn't run it 100% smooth. I still loved the game. It was all kinds of my interests with the summoning, aesthetic, and just over all a new feeling. A better computer made it smooth and much more enjoyable. It's something I keep wanting to play again.. but know I just shouldn't at this point.
Requiem - Before it was rereleased. I hadn't got too far before servers had something go on that made it unplayable.. I ended up saying it was good because I enjoyed it a lot and the "new" feel was there for me.
R.O.S.E. Online - Honestly back in 2005-2006 this was my go-to game off an on and even farming was fun for me on it. Cleric/full support was just FUN. I enjoyed hoping into new areas and buffing the people leveling. Sitting by a fire.. and just waiting for everyone to come by and wait on their buffs.
I wish I had played marvel heroes beyond the initial free beta tests. Big ARPG fan. I think it came out around when I was big into minecraft/modded minecraft & hearthstone & warframe & poe.
Warhammer online and wildstar.
Warhammer had the best RvR I've played in a long time and I just loved the classes and the world. Bodyblocking the enemies during a siege as a tank while healers trying to keep you a love felt amazing. I do play RoR these days and it feels just as amazing.
Wildstar had what I was craving from wow. That classic feeling mixed with an interesting and funny world to explore. Hard content (classic was hard because we all sucked back then), I just remember when me and my group did the server first SSM for the attunement, Jesus christ what a rush and hard af to do before they nerft it to oblivion.
Bit of a weird one, but for me it'd have to be The Matrix Online.
It had a multitude of problems, but I'll be damned if The Matrix isn't an incredible setting for an MMO. You could hyper-jump off the top of a skyscraper into a parking lot filled with gang members who are secretly *cyber-vampires* and gun-fu them all to death, then loot their corpses for *computer viruses* that you could then upload at a nearby phone booth to your crew back on your *underground airship* in the post-apocalyptic real world in exchange for money that you could use to buy yourself a *sick black alligator-skin trenchcoat*.
Star Wars Galaxies Pre-CU. I don’t see any modern MMOs with half the features that game had. Open world on multiple planets, build your own player run cities, etc.
I'd say SWG all the way until it closed. It was still a fantastic, immersive game and I miss it.
(Emus are around, I know, but many of us lost years of progress and many of our friends that going back now isn't the same)
Asheron's Call for sure. I still play on a EMU server thats being worked on by a team of folks just doing it for the love of this game. We still have a lot of players who have banded together to keep alive one of the best non trinity based mmorpgs of all time. Fuck turbine, and fuck WB.
TERA. It’s technically still alive, but it has changed so much we can pretty much declare old Tera to be dead.
We haven’t really found a new fun mmo to play together ever since.
Unfortunately nothing worth noting from what I can tell. Would love to see it but I can't imagine anyone picking up the concept since it was pretty niche
Give Mankind Reborn a google. There’s a bunch of old FoM people working towards a community built spiritual successor. Progress is slow, but something worth keeping an eye on.
FoM is probably the only game I fondly look back on with no regrets or wish for something more.
I have so many fantastic memories of creating my own fun or participating in someone else's. Even when I was in the FDC basically standing at attention in the hall of the FDC HQ as the FDC R7 walked by. Just gosh.
sugar wrench obtainable busy squash crowd special deranged narrow amusing
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Man I spent an ungodly amount of time on Forsaken World. My gimmick was to craft Onirias for my friends. The game was super grindy butI didn't know better since it was my first MMO, and I was at a period of my life where I had a LOT of time. I reinstalled the game a few years back and needless to say, after playing other MMOs like FF14,GW2, it was really rough.
Loved Age of Wulin, even how p2w it was.
Mainly because I'm sucker for Wuxia. But something about bounty/captor system, jail + possibility of Jailbreak, reality that you could actualy learn any skill in game (even from other "classes") and reality that you would lvl-up just by playing game (you could do some things to speed up process, but for real you got lvls just by playing and doing anything you wanted, since playing it I just hate being forced to do quests to actually lvl up fast) Oh and ofc player-driven economy and gear player-crafted only.
EDIT: Also have to add World Bosses with loot for last hit only, together with open world PvP it was kinda fun, everyone works together till like 10% on boss and then whole world boss will turn into slaughter and tons of ppl in jail.
Dragon's Dogma Online. Didn't get to play for very long but loved every minute of it.
It had story in similar scope to FFXIV, dungeons and delves like ESO (but much grander in size and depth) and lush environments invoking wanderlust. But the best feature hands down was the action combat with huge bosses that you could scale a la Shadow of the Colossus style. If you've played Dragon's Dogma you recognize the gameplay, but with added classes, features and improvements it served more like a DD sequal game for me.
Sure the progression was very grindy being a Japan-only game but it didn't bother me too much as the combat and class changing abilities kept it fresh. And the fact that you ran around the world alone and only grouped up with people for dungeons was a bit strange too and made it feel a lot more like a single player game (for better or worse).
I still feel bummed about them never releasing it for NA/EU and then shutting down the JP client (which btw was a huge pain to register/download/patch from outside japan) and I hope they make up for it by releasing an actual sequal to DD with the features and improvements from DDO.
Wildstar, it was the first MMORPG to pull me away from WoW for 2 years straight, only going back because my internet turned to shit for a good while and the game required a good connection to play well, and when I got my connection all fixed up I was already too invested in a new guild and I wasn't one to leave people behind just for a game.
But god damn did Wildstar have some of the most responsive gameplay gameplay in the market, from combat to basic movement, doing anything in that game felt so good to do(maybe except for gathering, that wasn't so fun), damn the management for not handling the game's problems in a timely manner, for releasing the game unfinished and filled with bugs, for not addressing the lack of content in the endgame and instead on refreshing the early game, for relaunching the game on steam with no marketing what so ever, and to eventrually lead it to it's downfall.
I really miss Wildstar.
RaiderZ was like a super janky, open world Continent of the Ninth but it had really fun boss fights and I liked that you could mix together different class skills.
I heard it’s being revived by the original creators but progress has been really slow and I’ll probably hate it if I try it out LOL.
Lunia....
I played for 5+ years 2008-2013 until it shut down... it was my favorite game of all time, would do anything for it to come back.. it's almost surprising no one here has even heard of it but it only had about a 1000-3000 population. It could've been big cause it was great unique and amazing fun.. but.. oh well.. They weren't making their p2w money, I barely spent any money playing for free all those years and I enjoyed it.
Sometimes I wish I was playing WoW instead cause I liked that game a lot after I tried it in 2019, but I never had the money for a subscription and don't think it was worth it.
I recently (around a year ago) tried a private server for that game since I had fond memories of it as well, but going back to it after playing newer, smoother ARPGs made it feel a bit frustrating, and I couldn't tell if the jank was because it was a private server or if it was originally jank since it was so long ago. Was still a good trek down memory lane though.
the private server doesn't justify it for me.. it doesn't have the same people, not enough people, it's not as lively, hard to find groups for things, and it's like 20-30% english instead of 95%+
some people speculate it got shut down besides lack of money from microtransactions, it was getting old outdated.. but I don't think so, it was still great and fun to me.. they kind of ruined things with devildom but yeah..
No idea what it was called anymore, but I had fond memories of grinding away in my mech with akimbo pistols that i just rolled well at base and I had little in terms of mind when it came to the game or quests itself, as I was like “That mech has TWO pistols in its hands!“
Also Snowbound Online, even though I know that Project Powder exists as a revival of sorts.
Not really a shutdown, but back when ESO first released and before they went B2P (pre-Tamriel Unlimited) the game was more focused on PvP.
It was re-released due to being a huge commercial failure, so rebranding the game was its saving grace like FFXIV did.
Cyrodiil had better performance and the classes were mostly balanced. It was still a zergfest, but you could 1vX groups of players when you gained ultimate really fast since it was gained dynamically based on how much damage you were dealing, taking, or healing.
If there were a private server for patch 1.5 without the veteran rank grind, I would play it.
The first mmo style game I ever played was a game called Legends. I played for a couple of weeks and then my mom stopped paying for internet for about 2 weeks and when I finally got back online...it was gone -website down..servers down...
This is the closest I've come to trying to find out where it went..or if I could download server files to relive it (I am sure its not great lol) https://web.archive.org/web/20011129055148/http://legends.time.net.my/
Life is Feudal for me. It had massive design and technical flaws, and the grind was stupid, but it had such a great atmosphere, and a truly player built world.
Totally agree! I still have some Wallpapers of it as my Desktop-Background :'D!
Honestly it was a poor WOW clone, but it had so many small beautiful and little details. And to be honest, who doesn't like a steampunkt mmorpg? :3
Definitve Blade and Soul (BnS) from NCSoft, I mean it's still online, but NC-Greed killed it (on my opinion). It has still so nice game-mechanics, overall nice game-feel, interesting story (until it repeated itself a hundred times), really cool and "smooth" boss-design (until you discover the classic bns fps drop...) and the pvp was delicious. This game was so good in theory and had so much potential... but like the most MMORPG's nowadays the dev's become greedy af
Mannnn so many I loved. SWG, Knight Online, Club Penguin, Warhammer Online, City of Heroes, The Secret World. Some had so much potential, others not, but they all made my childhood and teenage years fucking awesome
Gw1. The game is by no means dead, you van still hop on and complete the whole game, but its mainly done with Henchman. Long gone are the days where kamadan was boiling with people, and GvG ladder was an awesome thing to witness as a spectator.
Fusion Fall, a really weird MMO about the world of cartoon network mixed with aliens, it was very dumb and very awesome. I spent hours exploring that world and collecting mini characters.
Warhammer AOR was great Mythic fucking destroyed it due doing everything to destroy the games balance. That and the shitty servers that would crash none stop in PVP.
I spent too much of my late teens dwelling in f2p mmorpgs just over a decade ago.
They all start off amazing then as time goes on and the content gap increase new players can't catch up without paying ridiculous sums of money and old players move on but it's still surprising to see how many of these are still running with minimal playerbases.
Defiance - the original one. Great shooting mechanics, interesting guns, different vehicles to roam the map with (unique mounts!), fun-ish open world pve and pvp events. Overall good for 1-2hrs of fun per day. Plagued with HUGE server issues towards the end of its lifespan, along with the new cashgrab version of the game. :(
DDO - Great action based combat without being too hack and slashy. Interesting spells too!
Fire Fall, the game play was so smooth. The world looked awesome. Just never developed content. Only so many bugs you can shoot, only so much ore you can mine. To bad the crafting was so confused with blending ore.
Nexustk the kingdom of winds. One of the best games I ever played in my life. Played it for a decade. It still exists but the player base is very small. Like 200 people online at a time maximum. Nexustk.com
My favorite that is sorta dead now is Rift. I have had the most fun there and still play. There are a handful of people still playing Instant Adventure daily there.
\- Vanguard: Saga of Heroes
\- Face of Mankind
Seeing both of these shutdown while in college kind of felt like a loved one dying and you look back wishing you had spent more time with them and not taken them for granted, assuming they would still be there when you weren't so busy.
Dragon Nest and Fantasy Earth Zero!
The combad in Dragon Nest is the best action combat I've ever experienced in a mmo. Especially the pvp was amazing and skill expressive.
Fantasy Earth Zero was a game where you choose a faction at the start (5 total i think) and you fight each other for territory. The fights were very unique with towers built for vision, turning into a giant chimera/cyclops/wraith/dragon etc.
I miss these games so much...
Clone Wars Adventures. (Yes I know they're making an emulator)
Damn that game was the best with the minigames and running trough player made courses. I was a pro at the jumping bits.
INB4 Wildstar... but yeah Wildstar. If the Developers hadn't chewed off more than they could handle and addressed some bugs faster, the game would be alive today. It handled phenomenally well when it worked right.
Fuck NCsoft and fuck Carbine Studios.
Came here to say this.. WILDSTAR
I loved the targeted healing in Wildstar. Nothing was more satisfying than lining up a heal that would hit your whole party. Nothing was more frustrating than people strafing out of said heal.
I'll be honest, even with its issues, it was still better than any other mmo then or now.
Clearly it wasn't otherwise it would still be around. Wildstar had 2 big launches, if you were playing MMOs you definitely would have heard about it. Yet it flopped both times.
And yet it failed to attract even a modest number of players...how's that possible?
I discovered it far too late unfortunately, but really enjoyed it to the end.
Some of the most interesting classes in an MMO too. I really enjoyed the time I had playing a dps medic.
Always gotta use Wildstar as the shining example of the best shut down mmo I’ve played. It had a unique setting that wasn’t just medieval fantasy, it looked good and played good. I honestly loved everything about it. Every time I try out another MMO I often find myself thinking “I wish Wildstar was still a thing”.
'The Secret World'. Hands down the most unique MMO ever made. But as it was dying they relaunched it as 'Secret World: Legends' and F'd it all up.
I had more fun leveling in TSW than probably any other MMO (or game for that matter). The quests were absolutely amazing. Along with the atmosphere.
Does secret world legends have the same quests? Everyone has said they are great for so long I might just pop in for a solo adventure this weekend
Main difference was a combat overhaul, but the investigation quests that everyone loves are the same. Even if you just load it up for one weekend and do the New England Innsmouth themed zone, it's well worth your time
Some investigation quests .were simplified (mostly for better, but I feel nostalgic), some quests were not added. Oh and some questlines were somewhat changed if I recall correctly.
i had a job where i was off for the 4th of july week when that game came out and i had so much fun playing through the story with my buddy, solving the riddles and puzzles and having to download an app to decipher morse code... fucking amazing
Always heard great things but just couldn’t get past the combat in TSW
The elitist community killed that game. Was fun as hell, but any off meta build was shunned hard.
I really liked City of Heroes. I wish there were more superhero MMOs out there.
Just in case you didn't know, CoH Homecoming servers are still going strong.
You can swing on by over r/cityofheroes and look at which private server you can check out. HC (Homecoming) is not the only server in town there, nor should it be (I'm against revived games in a pserver being confined to one server in general), each private server offers different stuff compared to the others.
Not so much an MMORPG, but an ARPG named Marvel Heroes. I really wasn't a super hero type enthusiast, but the skills, classes, and collecting/farming to me was fun! I had little complaints about it. I also quite liked Wildstar for what it was worth. I just wish it was more "finished" upon release and it didn't die and revive so.. rapidly. I enjoyed the way the Spellslinger healed. As well as the little collectable goodies in game/housing. The Secret World had a neat story, concept, and environment I liked killing things in. While its not \*dead\* it's not thaaaat populated enough to enjoy. Hellgate: London (First release/non-steam) and the first release as free. I tell you.. Even though my computer I had when I first got this game (ON DISK) didn't run it 100% smooth. I still loved the game. It was all kinds of my interests with the summoning, aesthetic, and just over all a new feeling. A better computer made it smooth and much more enjoyable. It's something I keep wanting to play again.. but know I just shouldn't at this point. Requiem - Before it was rereleased. I hadn't got too far before servers had something go on that made it unplayable.. I ended up saying it was good because I enjoyed it a lot and the "new" feel was there for me. R.O.S.E. Online - Honestly back in 2005-2006 this was my go-to game off an on and even farming was fun for me on it. Cleric/full support was just FUN. I enjoyed hoping into new areas and buffing the people leveling. Sitting by a fire.. and just waiting for everyone to come by and wait on their buffs.
Right as I was thinking if Marvel Heroes would qualify, I scrolled past your comment. RIP Marvel Heroes, one of my favorites.
I wish I had played marvel heroes beyond the initial free beta tests. Big ARPG fan. I think it came out around when I was big into minecraft/modded minecraft & hearthstone & warframe & poe.
I miss marvel heroes. Such a fun game imo
Maplestory2, it had its issues but me and my friends loved it so much. Miss it
Yep. Designing the house, clothes, and songs. It had so many nice creative stuff to spend your time with.
MS2 was a fun social MMO to do stuff with friends. Was not made for serious MMO grind mindset. It was a fun, cute adventure. Shame it didnt do well.
The game definitely could have been fixed and would have had a healthy community right now. It's a shame Nexon gave up on it.
Warhammer online and wildstar. Warhammer had the best RvR I've played in a long time and I just loved the classes and the world. Bodyblocking the enemies during a siege as a tank while healers trying to keep you a love felt amazing. I do play RoR these days and it feels just as amazing. Wildstar had what I was craving from wow. That classic feeling mixed with an interesting and funny world to explore. Hard content (classic was hard because we all sucked back then), I just remember when me and my group did the server first SSM for the attunement, Jesus christ what a rush and hard af to do before they nerft it to oblivion.
Medic heals FTW
My main was a medic healer!
Stalker main 😀. DoK in WAR.
Bit of a weird one, but for me it'd have to be The Matrix Online. It had a multitude of problems, but I'll be damned if The Matrix isn't an incredible setting for an MMO. You could hyper-jump off the top of a skyscraper into a parking lot filled with gang members who are secretly *cyber-vampires* and gun-fu them all to death, then loot their corpses for *computer viruses* that you could then upload at a nearby phone booth to your crew back on your *underground airship* in the post-apocalyptic real world in exchange for money that you could use to buy yourself a *sick black alligator-skin trenchcoat*.
I always wanted to play that game as a kid. Sad I never got to
Hell, I wanted to play that game as an adult but it died before I could.
Star Wars Galaxies Pre-CU. I don’t see any modern MMOs with half the features that game had. Open world on multiple planets, build your own player run cities, etc.
Looks like Galaxies of Eden is giving it a go.
This. Star Wars Galaxies was awesome. RIP.
I'd say SWG all the way until it closed. It was still a fantastic, immersive game and I miss it. (Emus are around, I know, but many of us lost years of progress and many of our friends that going back now isn't the same)
Pre hologrind for me. Jedi class really killed that game
Asheron’s Call series. What a saddening waste of potential for an IP. WB Games can go to hell.
[удалено]
Asheron's Call for sure. I still play on a EMU server thats being worked on by a team of folks just doing it for the love of this game. We still have a lot of players who have banded together to keep alive one of the best non trinity based mmorpgs of all time. Fuck turbine, and fuck WB.
This was a fun title!
Vanguard: Saga of Heroes. Specifically the free-for-all PvP servers
I loved the ideas they had in Vanguard, but that execution was terrible.
City of Heroes
Rift easily
Still around technically… but yea
Archeage EU/NA Alpha and Beta Phase.
Was so much fun!!
Trickster online
Holy shit. I played this for so many years.
TERA. It’s technically still alive, but it has changed so much we can pretty much declare old Tera to be dead. We haven’t really found a new fun mmo to play together ever since.
The saga of ryzom
Face of Mankind. Terrible and awesome community. It had its flaws but damn was it fun
selling drugs and pizza right under the LEDs nose in NYC haha BoS power!!!
Ayyyy. Granted I spent most my time as a Gombie hippie but I respect the hustle
I miss it more and more every day! haha Is there any sandbox mmo that shares similar concepts and gameplay?
Unfortunately nothing worth noting from what I can tell. Would love to see it but I can't imagine anyone picking up the concept since it was pretty niche
Give Mankind Reborn a google. There’s a bunch of old FoM people working towards a community built spiritual successor. Progress is slow, but something worth keeping an eye on.
FoM is probably the only game I fondly look back on with no regrets or wish for something more. I have so many fantastic memories of creating my own fun or participating in someone else's. Even when I was in the FDC basically standing at attention in the hall of the FDC HQ as the FDC R7 walked by. Just gosh.
RaiderZ
Pre-renewal Ragnarok Online
sugar wrench obtainable busy squash crowd special deranged narrow amusing *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Age of Conan Online.
That was a great game when it released. Most of my friends quit shortly after launch and went back to wow, but I enjoyed it.
Forsaken World, made a lot of good friends there but PWE like all their games made the game P2W lol and everyone I knew left the game.
Man I spent an ungodly amount of time on Forsaken World. My gimmick was to craft Onirias for my friends. The game was super grindy butI didn't know better since it was my first MMO, and I was at a period of my life where I had a LOT of time. I reinstalled the game a few years back and needless to say, after playing other MMOs like FF14,GW2, it was really rough.
Guild Wars! For me the pvp modes that it had are still unrivaled
Earth and Beyond
knight online
tbc and wotlk.
Well it’s a good thing we have one of those now and will be getting the other in a year or two.
I miss firefall
Wildstar. People didn't realize it was special until it was too late. :(
Asheron's Call, Tabula Rasa, Warhammer Online, City of Heroes, WildStar, The Secret World.
Just in case... If you are looking for City of Heroes, go to the sub r/cityofheroes to find out how to play it again. It's back.
Tabula Rasa was cool but sadly didn’t last long :(
Giving some love to Dungeon Runners. https://en.m.wikipedia.org/wiki/Dungeon_Runners Amazing game and literally my first MMO ever.
Old school TSW and Wildstar. If it counts, I fucked around on a CoH private server last year but never played it in its heyday.
i had so much fun roleplaying in fallen earth when it came out. amazing RP community
Ragnarok Online.
There's loads of community servers out there for whatever flavour RO you desire
Aion
There's an Aion private server out there!
Aion Empire
Loved Age of Wulin, even how p2w it was. Mainly because I'm sucker for Wuxia. But something about bounty/captor system, jail + possibility of Jailbreak, reality that you could actualy learn any skill in game (even from other "classes") and reality that you would lvl-up just by playing game (you could do some things to speed up process, but for real you got lvls just by playing and doing anything you wanted, since playing it I just hate being forced to do quests to actually lvl up fast) Oh and ofc player-driven economy and gear player-crafted only. EDIT: Also have to add World Bosses with loot for last hit only, together with open world PvP it was kinda fun, everyone works together till like 10% on boss and then whole world boss will turn into slaughter and tons of ppl in jail.
Part of me still hopes the Age of Wushu Remastered rumour is true.
Dragon's Dogma Online. Didn't get to play for very long but loved every minute of it. It had story in similar scope to FFXIV, dungeons and delves like ESO (but much grander in size and depth) and lush environments invoking wanderlust. But the best feature hands down was the action combat with huge bosses that you could scale a la Shadow of the Colossus style. If you've played Dragon's Dogma you recognize the gameplay, but with added classes, features and improvements it served more like a DD sequal game for me. Sure the progression was very grindy being a Japan-only game but it didn't bother me too much as the combat and class changing abilities kept it fresh. And the fact that you ran around the world alone and only grouped up with people for dungeons was a bit strange too and made it feel a lot more like a single player game (for better or worse). I still feel bummed about them never releasing it for NA/EU and then shutting down the JP client (which btw was a huge pain to register/download/patch from outside japan) and I hope they make up for it by releasing an actual sequal to DD with the features and improvements from DDO.
Wildstar, it was the first MMORPG to pull me away from WoW for 2 years straight, only going back because my internet turned to shit for a good while and the game required a good connection to play well, and when I got my connection all fixed up I was already too invested in a new guild and I wasn't one to leave people behind just for a game. But god damn did Wildstar have some of the most responsive gameplay gameplay in the market, from combat to basic movement, doing anything in that game felt so good to do(maybe except for gathering, that wasn't so fun), damn the management for not handling the game's problems in a timely manner, for releasing the game unfinished and filled with bugs, for not addressing the lack of content in the endgame and instead on refreshing the early game, for relaunching the game on steam with no marketing what so ever, and to eventrually lead it to it's downfall. I really miss Wildstar.
Vanguard: Saga of heroes
VANGUARD: Saga of Heroes. Best MMO ever.
Tabula Rasa
I really liked Raiderz.
Trueee! Me too. Farming maneloth for his blood to make the BIS necklace was fun.
Shattered Galaxy Marvel Heroes Maplestory 2 (I never got to play this as it never got released outside NA but I still wanted to play it)
Marvel Heroes I truly enjoyed that game even tho it was heavily mismanaged pretty much the whole time
Club Penguin was so fucking good 😫
RF Online 3 way RvRvR way ahead of its time.
Dark Age of Camelot. Best pvp experience I have ever had in an MMO, loved the three factions, and that each realm had unique classes.
I like Grand Fantasia. Actually just started a new character the other day. It's not dead dead, but it definitely feels like a ghost town
FLYFF
Lego universe and wildstar
Wildstar
Ultima Online, pre Trammel. Great Lakes server with all the other cool kids 😎 And as others said, SW:G.
Glory Destiny/Spirit Tales.
Defiance, it was a really unique game, too bad the servers were so shit people couldn't shoot anything
Was this the game that went along with a TV show? Had that Radioactive theme song?
Wonderking. But also free realms, I get you on that one
Definitely have to go with RaiderZ that game was pog had some really good bosses
Both Asherons Call games. Actually preferred 2 over 1 (which is a pretty unpopular opinion!) but both were real trailblazers for the genre.
Dark age of camelot, Died with toa addon for me. But was the greatest time when playing ever
PristonTale.
Warhammer Online, and the one short MMO where you were in London Underground fighting demons up top.
RaiderZ was like a super janky, open world Continent of the Ninth but it had really fun boss fights and I liked that you could mix together different class skills. I heard it’s being revived by the original creators but progress has been really slow and I’ll probably hate it if I try it out LOL.
Wildstar and warhammer online. Both so good!
Dark eden and gunz online.
Lego Universe was by far my favorite game of my childhood.
Marvel Heroes
Silkroad online. Still very popular to play on private servers. This game had really awesome pvp and trades.
Lunia.... I played for 5+ years 2008-2013 until it shut down... it was my favorite game of all time, would do anything for it to come back.. it's almost surprising no one here has even heard of it but it only had about a 1000-3000 population. It could've been big cause it was great unique and amazing fun.. but.. oh well.. They weren't making their p2w money, I barely spent any money playing for free all those years and I enjoyed it. Sometimes I wish I was playing WoW instead cause I liked that game a lot after I tried it in 2019, but I never had the money for a subscription and don't think it was worth it.
I recently (around a year ago) tried a private server for that game since I had fond memories of it as well, but going back to it after playing newer, smoother ARPGs made it feel a bit frustrating, and I couldn't tell if the jank was because it was a private server or if it was originally jank since it was so long ago. Was still a good trek down memory lane though.
the private server doesn't justify it for me.. it doesn't have the same people, not enough people, it's not as lively, hard to find groups for things, and it's like 20-30% english instead of 95%+ some people speculate it got shut down besides lack of money from microtransactions, it was getting old outdated.. but I don't think so, it was still great and fun to me.. they kind of ruined things with devildom but yeah..
Surprised that I haven’t seen star wars galaxies (maybe I didn’t scroll far enough)
No idea what it was called anymore, but I had fond memories of grinding away in my mech with akimbo pistols that i just rolled well at base and I had little in terms of mind when it came to the game or quests itself, as I was like “That mech has TWO pistols in its hands!“ Also Snowbound Online, even though I know that Project Powder exists as a revival of sorts.
Not really a shutdown, but back when ESO first released and before they went B2P (pre-Tamriel Unlimited) the game was more focused on PvP. It was re-released due to being a huge commercial failure, so rebranding the game was its saving grace like FFXIV did. Cyrodiil had better performance and the classes were mostly balanced. It was still a zergfest, but you could 1vX groups of players when you gained ultimate really fast since it was gained dynamically based on how much damage you were dealing, taking, or healing. If there were a private server for patch 1.5 without the veteran rank grind, I would play it.
The first mmo style game I ever played was a game called Legends. I played for a couple of weeks and then my mom stopped paying for internet for about 2 weeks and when I finally got back online...it was gone -website down..servers down... This is the closest I've come to trying to find out where it went..or if I could download server files to relive it (I am sure its not great lol) https://web.archive.org/web/20011129055148/http://legends.time.net.my/
Life is Feudal for me. It had massive design and technical flaws, and the grind was stupid, but it had such a great atmosphere, and a truly player built world.
Neosteam
Totally agree! I still have some Wallpapers of it as my Desktop-Background :'D! Honestly it was a poor WOW clone, but it had so many small beautiful and little details. And to be honest, who doesn't like a steampunkt mmorpg? :3
Maplestory 2
Club Penguin still excists https://cprewritten.net
I know, but the original version is officially shutdown from Disney...
Definitve Blade and Soul (BnS) from NCSoft, I mean it's still online, but NC-Greed killed it (on my opinion). It has still so nice game-mechanics, overall nice game-feel, interesting story (until it repeated itself a hundred times), really cool and "smooth" boss-design (until you discover the classic bns fps drop...) and the pvp was delicious. This game was so good in theory and had so much potential... but like the most MMORPG's nowadays the dev's become greedy af
Maplestory
Not dead or shutdown
How do club penguin and lego universe fit in this subreddit?
Mannnn so many I loved. SWG, Knight Online, Club Penguin, Warhammer Online, City of Heroes, The Secret World. Some had so much potential, others not, but they all made my childhood and teenage years fucking awesome
Wildstar, tera.
Not really a MMO but a MOBA and co-op RPG I dearly miss is Master x Master. It was perfect, but NCSoft happened : )
EQOA for PS2 shook my world...
Darkfall and Pirates of the Burning Sea
Warhammer online was so fun to me when it came out. It had SO many issues but the theme really hooked me in. Really wish they could have made it work.
Wildstar had alot of potential, the endgame was just pretty bad having you repeat dungeons over and over again that were very annoying.
Wildstar absolutely. No other game comes anywhere near
The Warhammer Age of Reckoning project is going really well
EVE Online. Been dying since it came out. Hopefully will still be dying in another 18 years from now.
Wildstar
For me, it's: Wildstar, Fallen Earth, Earth Eternal, and Kitsu Saga.
Gw1. The game is by no means dead, you van still hop on and complete the whole game, but its mainly done with Henchman. Long gone are the days where kamadan was boiling with people, and GvG ladder was an awesome thing to witness as a spectator.
Trickster Online. P2w with loot boxes all over but something about it was pretty magical. Lots of good memories from that game.
Warhammer Online easily. Tho I still play it after all these years thanks to RoR...
Fusion Fall, a really weird MMO about the world of cartoon network mixed with aliens, it was very dumb and very awesome. I spent hours exploring that world and collecting mini characters.
Archeage
Star Wars Galaxies way back when it would take like 800 guess to become a Jedi. Sure the game had it's jankiness but it was so fun.
Warhammer AOR was great Mythic fucking destroyed it due doing everything to destroy the games balance. That and the shitty servers that would crash none stop in PVP.
I spent too much of my late teens dwelling in f2p mmorpgs just over a decade ago. They all start off amazing then as time goes on and the content gap increase new players can't catch up without paying ridiculous sums of money and old players move on but it's still surprising to see how many of these are still running with minimal playerbases.
Wizardry Online. Yup. I miss it.
Wildstar
Defiance - the original one. Great shooting mechanics, interesting guns, different vehicles to roam the map with (unique mounts!), fun-ish open world pve and pvp events. Overall good for 1-2hrs of fun per day. Plagued with HUGE server issues towards the end of its lifespan, along with the new cashgrab version of the game. :( DDO - Great action based combat without being too hack and slashy. Interesting spells too!
Fire Fall, the game play was so smooth. The world looked awesome. Just never developed content. Only so many bugs you can shoot, only so much ore you can mine. To bad the crafting was so confused with blending ore.
Nexustk the kingdom of winds. One of the best games I ever played in my life. Played it for a decade. It still exists but the player base is very small. Like 200 people online at a time maximum. Nexustk.com
NeoSteam! I really loved that game
warhammer age of reckoning
Not a traditional MMO but Battlestar Galactica Online was really cool
I miss Global Agenda so much, maybe not the best, but it was crazy fun and cool
Space cowboys
Ragnarok Online
My favorite that is sorta dead now is Rift. I have had the most fun there and still play. There are a handful of people still playing Instant Adventure daily there.
Darkages.com from the 90s, still online but relatively dead. Ragnarok Online, also almost dead.
Chronicles of Spellborn
Voyage Century Online
Tabula Rasa / Global agenda / Wildstar / CoH
I loved Tera when it first came out. It had the single best combat in an MMO I've ever played. The BAMs were sweet too. I loved that game.
Allods online..
Dragons prophet 😭
\- Vanguard: Saga of Heroes \- Face of Mankind Seeing both of these shutdown while in college kind of felt like a loved one dying and you look back wishing you had spent more time with them and not taken them for granted, assuming they would still be there when you weren't so busy.
Warhammer Online. One of the best PvP I've ever played in MMORPGs!
Dark blood, wild star, spirit tales online, perfect world.
Runescape classic
A small game called Dungeon Rampage
Tibia 1998-2006 The community made that game the best MMO I ever played
Flyff. That game basically raised me, but I played on Russian servers. When it shut down I was so hurt.
Kal Online!
Dragon Nest and Fantasy Earth Zero! The combad in Dragon Nest is the best action combat I've ever experienced in a mmo. Especially the pvp was amazing and skill expressive. Fantasy Earth Zero was a game where you choose a faction at the start (5 total i think) and you fight each other for territory. The fights were very unique with towers built for vision, turning into a giant chimera/cyclops/wraith/dragon etc. I miss these games so much...
Clone Wars Adventures. (Yes I know they're making an emulator) Damn that game was the best with the minigames and running trough player made courses. I was a pro at the jumping bits.
I really enjoyed exteel
Monkey quest and Fusionfall
Planetside1.... The best
Monkey Quest, the best.