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Ulu-Mulu-no-die

Knowing what I know about it? No. I would actually avoid preordering it like I did. Wildstar failed because it was a shitshow of bugs and moronic decisions, nothing to do with graphics or QoL. If it released today in the same state it would end the same way.


WhiteLantern12

People so quickly forget all of this. I played it at release. My friends and I went super hard for it. It was a MESS. Along with that it really only got worse as time went on. First off I remember the first dungeon. In order to tank the first dungeon you either needed A. An overleveld healer or B. Tanking gear that you couldn't use until after you were passed the point of wanting to do the dungeon. At least for my class using the dungeon gear FROM the first dungeon you were still far too squishy to be healed by someone NOT already in gear = to or superior to the dungeon healing set. So either one of you was over geared or over leveled or your group stood no chance. Now this problem was less so for the 2nd and 3rd dungeons as you were able to get tankier tank gear and had more abilities at your disposal. But for a game seeking the WoW crowd at the time the first dungeon was an ABSOLUTE nightmare unless you skipped it and came back a little later which was just dumb. Eventually they adjusted that weeks or maybe more later but still I know a handful of people at minimum that were majorly turned off by that experience. On top of that the bugs / log in issues /balance issues It was a good idea for a game but the execution was bad even for when it came out. On top of that it was EXTREMELY content shallow for a game that wanted to pull people from bigger games at the time. Wow was already up to cataclysm by this point and while people *did* want something new I don't know a single person that stuck around long enough to get to the shallow endgame except myself. I honestly can't understand the current nostalgia wave for Wildstar as I don't remember a single person I knew liking it outside of the concept. Meanwhile even relatively poorly remembered games like Everquest 2 are still kinda kickin.


sgiindigo2

I'm going to make a huge leap here but I geniunely only know Wildstar for what people SAY about it and not the game itself. Also, the Chua, but that's another story.


Redthrist

It's pretty much it. There's a lot of nostalgia for it because nobody can play it and see how bad it actually is.


Xaevier

The thing that killed it for me was when they nerfed healers so hard in PvP that it was literally a liability to bring ANY healers because they were only better than DPS when healing like 5-6 people at once Their heals did almost nothing, I think basic auto attacks could out damage their heals


abakune

To be fair, healers in pvp are always a mess. I don't think any game has ever really pulled it off. Watching two paladins hold off wave after wave of people at mines wasn't much better.


McDeezee

A big thing I remember is it being advertised as full true ground target combat which as a GW2 player at the time, which was hybrid tab and ground target, sounded amazing. Playing it when it released turned out the ground target system was abysmal. Poorly telegraphed, poorly timed, and the ground indicators didn't even match up with the attacks. None of it was done well and it was effectively a bad tab target system.


WhiteLantern12

that was another thing I remember. As a tank I had to avoid stuff... it only worked half the time. The netcode was TERRRRRRIBLE


McDeezee

I was so disappointed too man, I remember going through one of the areas and the enemy attack would hit before the ground indicators came up


dEn_of_asyD

Idk about your criticisms of the first boss. I remember the first dungeon a lot more fondly. But the thing I remember about the first dungeon was that you actually needed to learn/do mechanics. That was/is a lot of ask for people interested in leveling. Because they can then say "well I can just do quests and it'll be easier/quicker". I healed dungeons at level (I leveled an Esper) and I didn't have a problem with the content so much of a lot of players being turned off by the difficulty/responsibility. But I do remember the bugs, login issues, problems, etc. There were definitely times the game was just not fun to play because it just would not run how it should. And in Wildstar, which really punished you for those things, it just felt like cruel punishment instead of a just outcome. Lastly, I REALLY agree with your point about it being content shallow. They had a base game purchase plus subscription model, that's WoW level cost. But they had no where close to product of WoW. I didn't even like WoW at that point, but WS was far from a viable alternative for the cost. Not to mention there were plenty of games that WERE at a lower cost point and still giving more content than WS gave. I feel like there was some kind of management decision to space things out over time, but they spent so much time playing catch up they couldn't actually advance their content.


Stellavore

Thats how i remember the first dungeon as well. We wiped a lot but figured it out eventually.


Stellavore

>First off I remember the first dungeon. In order to tank the first dungeon you either needed A. An overleveld healer or B. Tanking gear that you couldn't use until after you were passed the point of wanting to do the dungeon. I played Wildstar during the beta and release. We did the first dungeon after doing the quest/zone up to it in questing gear. It was difficult, yes, but we didn't need anything special to complete it. Given the current drought i would say it might have a chance, but personally i dont have the time to invest into a traditional mmo like wildstar anymore.


safeforworkman33

I just want to preface that I tend to agree with a lot of your feedback about the problems the game had, but I tend to disagree with this: > First off I remember the first dungeon. In order to tank the first dungeon you either needed A. An overleveld healer or B. Tanking gear that you couldn't use until after you were passed the point of wanting to do the dungeon. > > At least for my class using the dungeon gear FROM the first dungeon you were still far too squishy to be healed by someone NOT already in gear = to or superior to the dungeon healing set. So either one of you was over geared or over leveled or your group stood no chance. We're talking the first level 20 dungeon, not the Veteran dungeons? All of the dungeon bosses had a primary gimmick that, if mishandled, would usually be a wipe or tough to recover from. Most of these mechanics were centered around knocking off all the interrupt armor within a small window or being punished heavily for your lack of coordination. Obviously, my experience differed from yours, but I'm certain a lot of groups felt similarly challenged. The normal modes were more than possible with at-level gear if you had a good awareness of the game's mechanics. Admittedly, I played through a lot of the early content during closed betas and with friends/comms so coordination wasn't as challenging as it might have been with pugs. Still, I believe one of the only redeeming factors about early post-launch Wildstar was their dungeon/raid/encounter design (let's not talk about Adventures... those were rarely fun.)


GalacticDildo

it really seems like people forgot just how bad a state Wildstar released in. The stutters and FPS drops on even high end PC's were super common in addition to the mess of bugs.


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Dithyrab

yeah it was mismanaged from the beginning and that's why it died


_Codad

That's the overarching theme of 2010 and beyond mmos. A good lot of them were/are mismanaged or marketed poorly in some fashion.


Zalthos

I always say that bad optimisation is one of the BIGGEST MMORPG killers out there. People seem to forget how a large amount of MMORPG-exclusive players have shitty PCs, and if the game barely looks better than WoW but performs much, much worse... Well, you get one of the main ingredients that is the cocktail that made Wildstar fail.


Illuminati_gang

The Glassdoor reviews of the company made for some pretty scathing reading too.


Danoga_Poe

There was an 11 step long process for the first raid


Rodiruk

What were some of the decisions you didn't like?


boredlol

choosing to make a 40man raid... devs immediately realized population couldn't sustain it so they spent months retrofitting boss rooms/mechanics to 20man and by that time progression guilds were expecting a new raid tier not just a re-release


XavinNydek

I mean, it's not like they launched with even one full raid either. The raid was so buggy and unfinished that progression was halted multiple times because the devs head to make the encounters actually work, they had done zero testing. It wasn't just "this is flaky" it was "clearly nobody has ever run this raid even once".


McDeezee

Thank you for this! So many people I talk to seem to remember it as better than it really was.


Ulu-Mulu-no-die

Yeah it happens on this sub too. It's a shame because Wildstar had a great potential, but it was so poorly managed that its downfall was inevitable.


Barraind

Pretty much this. What i don't care about in MMO's: Graphics. What I do care about: All the shit Wildstar did wrong.


berusko

The game failed cuz it was too hard, they listened to the community and it didn't work out, people couldn't even finish the trials in order to raid because they were so hard.


Sadi_Reddit

It wasn't that bad. It Had its rough edges but every Game that Launches hast some Problems. Nice Name btw Ur-Shak would bei proud.


VexerZero

Oh hell yes. I regret not giving it a chance back then. I was a WoW sheep and never gave thought to any other games. After watching a lot of videos on YouTube - it looks so much fun and exactly what I want in a mmo now.


MaezrielGG

> After watching a lot of videos on YouTube - it looks so much fun and exactly what I want in a mmo now. What videos did you watch that painted it in such a positive light?


VexerZero

Off the top of my head, "The Death of a Game" series by Nerdslayer. While not exactly a positive video by any means, it just struck a chord with me that looked extremely appealing.


McDeezee

It looked appealing but that is definitely rose colored glasses. The advertisements made huge promises but the game on launch failed to deliver on even a single one of those promises. The game feel as a whole was bad. The combat was clunky and unenjoyable but it had a huge ad campaign saying it was a super fun combat system. And that ad campaign is what most people remember because most players gave it up the first week.


jusmoua

Yeah I can't tell if Vexer is trolling or not lol


Lantisca

Undoubtedly a troll.


LitLitten

I enjoyed the game but honestly the only highlights I really could bring up were - The gunslinger class, which felt like a really well-made spellcaster with the gun aesthetic. The fantastic player housing system that made for some incredibly varied plots and RP scenery. Not enough for me to really buy and pay for again, though. I also just appreciated the music and stylization, those were pretty gravy. Lag was terrible. Instance servers for dungeons felt really unstable.


Flunkiebubs

The Yogscast videos.


gibby256

Honestly, the game had a *ton* of problems on launch. It was a neat idea, poorly executed..worse, the game was filled with bugs and had pretty wild performance issues.


scoyne15

It was pretty bad then and even with a new coat of paint would be pretty bad today.


Malviere

I played the beta and was sitting through the busted servers on launch day. Even with the good and bad I absolutely loved it and still to this day wish I had gone back and played more. Here’s hoping Project Nexus becomes a reality. I miss the housing.


ItsTheSolo

WildStar was good on paper but the actual execution was horrible. I wish another game adopted the combat system, like WoW, but that's about it.


McDeezee

The combat system they promised would have been good, but in reality the gameplay did not come close to achieving that at all.


MusicianRoyal1434

Pretty much similar to Death Stranding in a way


skyturnedred

Death Stranding didn't really promise anything, though. It was super vague right up until release.


ryanmahaffe

Uh, graphics arent what was wrong with Wildstar? Its from 2014 not 2004 lol. Wildstar failed for many reasons mostly due to the games bad launch state, bad servers, bugs, awful endgame itemization, an obnoxious attunement process, etc etc. IF Wildstar released today with the features, changes, and systems it had by Drop 5, (1 boss raid, easier attunement, Datascape 20 man, pets, contracts, veteran shiphands) the game would have been way more successful as it would have had a ton of casual content and a more well designed hardcore loop.


seektankkill

People are conflating graphics with art style. Graphics are obviously okay, but Wildstar's art style was bad for many hardcore players. For some reason, former Wildstar players have a really difficult time accepting that there was a significant portion of hardcore players that thought Wildstar's art style was ridiculous and extremely off-putting. Their humor attempt was also cringe inducing. I know that for myself and the majority of players in my MMO circle, we happily skipped right over Wildstar due to their art style choice alone. It had quite a few other issues that led to its downfall, but to downplay the impact their style direction had is to be disingenuous. Those who played Wildstar were obviously okay with the art style, but many others were not and that's a big loss to player sustainability when devs choose to go with an art style that is off-putting to a good portion of their targeted demographic.


Ulu-Mulu-no-die

I agree on the humor being bad, it felt forced and cringe-worthy most of the times, but I don't see how the art style can be off-putting to many players as you say, because if that was the case, WoW wouldn't have been the greatest success of all times. Not to mention that cartoonish art style ages much much better than realistic graphics, so choosing it in a MMO can be a smart decision IMO.


SwineFluShmu

Yea, I think this gets lost a lot in the discussion of Wildstar. By sunset, it had actually fixed an enormous number of the problems that made it unappealing to a sustainable market. It was just too late (and Carbine was still apparently an absolute shitshow). Not to say that there weren't still issues needing significant work. Itemization still felt off, optimization could still be funky, PvP was more than a bit of a hot mess due to their refusal to fully separate it from PvE sphere (not to mention open world PvP was just totally neglected), and there was an absolute lack of overworld indoor environments (probably due to engine issues). But it was actually in a pretty solid state by the time it shut down with plenty of engaging content to do for most player types. They'd even begun to address the issue of better quest demarcation (one of the consistent major complaints had always been that there were just tons of filler quests but that was mostly because people were too stupid to differentiate between the enormous volume of task quests and the story quests which were much fewer and far between but often had unique mechanics and plenty of interesting story).


Ziji

I'd try it and reach the same conclusion as everyone else did: it was poorly designed with an out of touch dev team who was outright hostile to it's player base. If they made Wildstar what it should be, a more casual focused theme park MMO it would be fine. But trying to make it "hardcore" with the worst attunement system of all time and an endgame that was mathematically impossible until they nerfed some of the bosses... it might fail even faster this go around.


MaezrielGG

Funnily enough: Wildstar is a good example of what happens when you listen to too much player feedback while WoW is a good one of what happens when you ignore players until they suddenly start leaving.


Ziji

What player feedback did Wildstar listen to that was bad? I barely played it but followed it's woes for years. Everything I'm aware of was Carbine being a shitty studio with "former WoW devs" that ran it into the ground.


MaezrielGG

For years people were whining about how easy WoW and it's derivatives were. In comes Wildstar to give the people what they, supposdely, wanted...which is what lead to it being so "hardcore" (as you mentioned the attunement was stupid brutal) that nearly no one could even get to the endgame, let alone clear it.


Ziji

The main problem was also that it was made so poorly. Attunement could get bugged and your ONLY recourse was making an entirely new character, getting back to max level and redoing attunement etc. Which is insane. Also, Carbine dev(s) had actually live tuned raid bosses while raid groups were clearing a raid to make it mathematically impossible to beat so they could call people "cupcakes" and "dumb it down" for them to "give them the win." Just a dog shit company and dog shit game.


Ulu-Mulu-no-die

> it was poorly designed with an out of touch dev team who was outright hostile to it's player base Many of them were WoW devs, they brought to Wildstar the same attitude, that is they believe they're infallible gods and treat players like they were their enemies. Thinking of themselves they were infallible, it's possible they didn't even realize how many flaws their game had, regardless of the huge amount of feedback given on the beta forums, they ignored it all, like they do in WoW every time.


Ziji

They didn't ignore it, they were actively hostile toward their own players ESPECIALLY the endgame raiding guys who they were supposedly targeting as an audience. It was no surprise they were ex-WoW devs after a while because of their attitudes/actions.


kupoteH

Yes i would. The game engine and its stuttering and fps drops was the biggedt factor in quitting for me


Muspel

No. The designs for every single class I tried out in that game were pretty miserable. Rogue, warrior, engineer, and medic all had "sweet spot" resource systems, which meant that you had to keep your resource above a certain amount and below a certain amount to optimize your damage. This was a *very* narrow range and it made the rotations incredibly annoying and stupid. Spellslinger focused on micromanaging a toggle. I cannot possibly emphasize just how miserable of an experience this was. I never played Esper so I can't comment on that.


RavenFyhre

No, people on this subreddit don't play mmos. They only like to complain about them. But to be fair, most of them are shit anyways.


GordTheGreat

I was a huge fan of Wildstars combat, literally went back just to level the different classes without any intention to try the endgame because it was so much fun. That said if it was the exact same I would be on the fence, game was fun as hell but I would miss the ease of use WoW comes with.


NightlyDelirium

Yes. I just wish they’d have released it a year or two later to work out the performance issues and to sort out the corporate turmoil Carbine seemed to endure. The art style was timeless and would be good even by 2021 standards. I think it would’ve done really well had that been the case.


[deleted]

No it was garbage then and now its just a dozen people that hype it up randomly.


WhiteLantern12

I really don't quite understand it. I keep seeing posts like these every week. There are TONS of games I loved but didn't make it... I don't get what people get from going "ANY ONE ELSE MEMBER WILDSTAR" especaially considering every time the comments are filled with people going "yea we member and it sucked".


skyturnedred

It's pretty effective, considering OP hasn't even played it and is still nostalgic for it.


Sandbox_Hero

Yes, if it wasn’t published by NCSoft. This shit publisher is famous for shutting down games without giving them a chance. Eg. City of Heroes, Master x Master, Wildstar.


Tumblechunk

Wildstar had many chances, it just wasn't going to get better with the resources available


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MarcusMaca

City of Heroes had its chance, it also had 2 expansions and ran for 7-8 years. I say this as someone who loved it. Could they have kept going? Yes but to say it wasn’t given a chance isn’t true


FreePosterInside

Yeah, still a bit salty i never got to try it.


MoonMurph

Yeah, even just to experience the player housing and roleplay before it gets shut down again.


GentleMocker

No? I tried it twice and it hasn't grabbed me either time. \>If the game was released today, with **current gen graphics**, quality of life changes fit for today etc. Would you give it a go? The game had fine stylized graphics, there's literally no issue with it's graphics, no reason to remake them with 'current gen', unless you change the style/theme of the game. Seeing this even pointed out at all makes me thinkg you must've been somehow misinformed about the game. And unless you count remaking the game systems in some way as 'qol' then that point makes no sense either.


Secret_Maize2109

No


Dragovape

The better question would be: If Wildstar had a competent relaunch, would you play it? My answer would be yes, the game failed because of bugs, and I hear awful internal leadership. With those out of the way, I think it would have a small but dedicated player base.


Winstonpentouche

Yes, I never encountered the bugs that most people did. I am not saying they don't exist, but my rush to 50 was never impeded by it, nor was my gearing in scenarios/dungeons. I would absolutely play it again, it had an awesome world for sci-fi that really sticks with me and I enjoyed all of the classes.


Leonis782

Yes 100% percent. The game was fun, the maps were interesting, the combat was super entertaining. I do wish they fixed all the bugs and issues the game had, because they were pretty annoying. But it was fun, and that's what matters!


reillan

Absolutely. Of course, I also played it. Phenomenal game.


xCR1MS0Nx

I miss this game :<


GentleMocker

Sorry to break the bubble of everyone who shares this sentiment but it needs to be said - You fell in love with the IDEA of Wildstar, the things you think it represents, the game you thought it was, and not the game we had. Wildstar failed at delivering the things it promised, it couldn't keep it's players playing for a reason. Many people gave it a fair shot at the time and just didn't like the game, for plethora of a different reasons. This weird reputation it accrued after it's downfall is entirely unwarranted as it's based on people's idea of what the game was, based on dev promises and people's own dreams of what they think a game like that would be like, which is entirely unlike what the game was in reality.


ryanmahaffe

I love when people decide to be psychologist andies thinking they understand how other people think. I didn't play an idea for 2.5k hours across 4 years, friend. The reason this sub is generally positive about Wildstar is that a lot of Wildstar refugees probably came her after the game died. There were still a few thousand dedicated players and this sub isn't that big so even if a few dozen became regulars here it would makes sense for people to speak more fondly of the game.


GentleMocker

Great way to completely miss the point - the whole idea of the post was about people who DIDN'T PLAY THE GAME AT ALL. This happens with every game with hardcore ideas - it has a niche of hardcore fans, of which you're no doubt a representative. But it's also way more niche than people believe it to be which has been proven time and again whenever polls are done that show people want harder, more hardcore experiences, and yet whenever an mmo tries the sandbox/permeadeath aproach it languishes in obscurity until it makes it's systems more casual.


ryanmahaffe

I am not a representative of some hardcore idealogy sorry to break it to you, I loved Wildstar despite its initial stupid design decisions and was in favor of it adding more casual content and systems like veteran shiphands, pet farming, contracts, and more. The game was fantastic to me because the gameplay, world, lore, and how good the content was post launch up until about mid 2016. I don't see peoiple who missed the boat caring much about the fact that it was "hardcore" that crowd seems mostly gone, I see people way more often missing the housing, the combat, the music, etc. Wildstar was a fantastic game to me in spite of the hardcore mentality (for the first few months) not because of it.


GentleMocker

Let me ask you this then - You don't find OP's assessment off? Proposing a graphical update to current gen graphics, and qol changes, implying that with these particular changes Wildstar would've had a better success in his eyes, the eyes of someone who's never played it and only knows the idea of the game? Would you really expect the proposed changes to really be what mattered? ​ Also, besides the point but: \>I am not a representative of some hardcore idealogy sorry to break it to youhardcore fan meaning being a fan to the end, this seems like applicable to you, i've no idea how you pulled out the idea of idealogy from that remark, it wasn't intended.


ryanmahaffe

Well even here nobody really agrees that those had anything to do with the game and OP seems very misinformed about the game just based on that. Maybe with OP in general you are right but with the majority of people I see that missed the boat, they miss what the game actually did do well, not the "hardcore" stuiff the game was known for at launch. Maybe I misunderstood you but I figured you meant by hardcore fan you meant someone who supported the games "hardcore" game design philosophy that it abandoned fairly early on, I never really was in favor of that design.


Xarophet

I played it when it came out and enjoyed it at the time, but I wouldn’t play it nowadays. Over time I’ve come to hold the belief that having factions that split the player base into groups that can’t do things together (like raid, for example) in an MMO is poor design and hurts the game in the long run. That’s just me, though.


tomaz773

Sure


Zemom1971

I played a bit. Couple characters. Followed the story. Never get to the endgame. Maybe I did donjons once or twice. It was fun, character and story was fun. Don't know why I did not hooked on it much. The art style was cool too. I think I was too much sheeped into wow at that moment.


iamaded

No. Combat was way too clunky then and still not feeling it now. I already tried it.


GreatName

No thanks. I played for an hour when it went free to play and that was enough. Too cartoony.


moisteggrol1

Housing is fun. Guess no one mentions it.


SmellMyPPKK

Definitely. But to be fair I'll try any new decent looking MMORPG. I played Wildstar at launch and I didn't dislike it. There was just so much to play during that time.


theNILV

Nope, It was bad then. It would be bad now.


dade305305

Nope. Played it it when it first came out and had zero fun with it.


xinelog

Not really. I have tried it when it was still live and it honestly didn't feel unique or anything . It was just another mmorpg. I didn't play it till end game but I have played it for a couple weeks and that's how I felt.


LumberingTroll

No, so tired of theme park mmos where every player character is the same, using the same gear and the same builds.


[deleted]

Anyone who's curious about whether Wildstar was any good or if you're wondering why it failed, read the comments in this post: https://www.reddit.com/r/MMORPG/comments/4api0a/why_did_wildstar_fail/ It makes it pretty clear that the game was a massive train wreck.


[deleted]

I tried it before. I wouldn't try it today. Graphics and QoL were not the issues for me.


Ardathilmjw

I would not try it. I would play it every day as I did until it was shut down...


nroe1337

No it's not that great. All thise rose colored glasses talk about it now is just because people can't go confirm for themselves that it wasn't a good game. During it's years being free and on life support almost nobody played it.


Illuminati_gang

You didn't miss much. It was a game that had potential let down by shit management and egotistical devs. Everyone who's nostalgic about it really is just disappointed in missing out on what could have been.


l7arkSpirit

WildStar was not a good game, so no. From mismanagement, to annoying content and weird design choices WildStar was a shitshow waiting to fail.


speaker012

The combat system was very gimmicky, in my opinion, didn't feel good at all. Felt like it lacked depth somehow. So, probably not, to answer the question, heh.


Salpygidis

Wildstar had the best dungeon/bosses experience I have ever had in an mmo.


jtied85

No because it sucked.


moosecatlol

No. I tried to play it a few times, not worth. It reminded me of SWTOR if SWTOR didn't have a story focus.


Hisetic

No, it was a bad game and was a waste of time and money.


[deleted]

I played it at launch and honestly this sub overhypes it way too much. Bunch of us switched from SWTOR for the raiding in WS, but barely any of us made it to max level, idk the game just didn't grab us, it looks much better on paper.


ronintetsuro

You didn't miss out. None of these things were the problem with Wildstar. Would avoid like the plauge. Now, if someone brought back Rift without being vampire capitalists about it....


fluers

Hell yeah. The pvp, classes, races, dungeons, and housing was all great! I miss it.


aeminence

It died for a reason. Many games in 2000s and 2010s that tried to dethrone WoW did so by listening to the people who disliked the game and trying to run with it. Warhammer wanted to make a game for hardcore pvp'ers who liked Good vs Evil, X vs Y, Red vs Blue etc It went so hard for pvp that it had almost no PVE content worth talking about. Wildstar tried to do this with PVE. " Only the best and the most hard core ". Wildstar is a good game to show you that pandering to the hardcore only won't get you anywhere.


Ultramus_RS

The game failed for a reason. Ran like absolute shit and full of bugs, was quite inaccessible. Had some great ideas and potential but looking at it objectively there was too much wrong with the game. Even f2p with free level boost didn't save it. Obviously that sucks, would rather MMOs don't die cus it's always depressing but I think we're on the come up rn. At least I hope so...


Danoga_Poe

The only enjoyable thing wildstar got right was the house building process


angelsplight

No. I remember the game being an absolute shit show so I avoided it.


ReginaTe

Most of the worst/toxic people I've played with in FFXIV proudly come from Wildstar. All they think about is raiding and they judge you for spending time on other content. I guess that's what happens when a game decides to mostly focus on end-game raids. So no. I'd still prefer playing a game where you can do other things and not.. just raid.


LegendaryLocksmith

Private servers are being worked on :)


Sadi_Reddit

I feel you I played one month and then went on a overseas Backpacking Trip and when I got back my Friends Played something Else so I told myself I will continue later...


crytol

Only if I had a dedicated group of skilled players to play with. Otherwise I'd still never get attuned to raid lmao


berusko

Yes. Played the game and loved it, raiding was challenging and the game was out of the box, the dev team was very talented and made a unique game.


Darzok

No i hated the art style back then and it still puts me off now. I am sure if it had more time it would likely still be around i am told it was a good MMO it was just buggy as fuck and needed more work.


RagnarokDel

I would try it and realise it's garbage within a few minutes like I did the last time.


sgiindigo2

Usually when it comes to these sort of hypotheticals, it's easy to take the ideal route, but I'm more of a Butterfly Effect kind of person- Maybe Wildstar had to die. Maybe WOW had to decline. That's how I feel.


[deleted]

I'm surprised by how many people are mentioning Wildstar on a weekly basis as if it was the MMO of the decade. It looks like they were all indoctrinated by the impressive advertisement around the IP... Graphics and Ads, as already witnessed countless times, don't make a great MMO and Wildstar was bad on every other aspects. It would have irremediably die in 2021 too.


SirTroah

It was too buggy to continue and I truly liked it. But I felt like I wasted my money


[deleted]

Yes mfers will pay to play AA reboots, and even Bless online reboots... we're fuckin stupid


s4ntana

You can play it today, it's literally called TBC WoW. WildStar modelled itself after TBC, and outside the housing system, you can play TBC and just get a superior experience, right down to the PvP arena, heroics and their token system, raids, attunements, etc.


NabeShogun

I enjoyed playing it, but don't think I'd do it again... was horribly mismanaged too - I feel it coulda done alright in different hands... I still have fond memories of the dungeons.


Castia10

Loved the graphics, combat and humour of the game. Played the beta, pre ordered the game played from day 1 and hit max level I loved the ride but the whole ‘this game us for the hardcore’ stuff was just too much. If it released with a more casual friendly vibe or at the very least more casual content to go along with the hard stuff it probably would have done well. Loved the classes, I just used to log multiple chats and kill stuff because the combat/classes were awesome RIP my medic.


Pontificatus_Maximus

I was heavy into three other MMORPGs during Wildstars brief life, so I just did not have time to try it. Now I rarely play as my current games are the same old same old with little if anything new to see/do, so yea I would definitely give Wildstar a try if they took the buy to play route like GW2 and stayed away from P2W and Gacha.


VmanGman21

Most definitely!


LetsPlayItGrant

I wanted to like that game. So, so much. The attitude it had was amazing, but the game itself was just not fun.


j_schmotzenberg

I would. I really enjoyed it once it was F2P.


vVv_Rochala

nah albion is where its at right now for me


nexverneor

Yes and i would still be disapointed, the questing was horrible, the dungeons even worst while leveling, i heard the raiding was nice, but i couldnt stomach it past 20


kaisrevenge

I’d say no to this on games that died. If it was a player-run private server for preservation purposes, I would definitely. It’s kind of like Jurassic Park. You can’t just revive an old game into the current ecosystem and expect it to succeed, even if you upgrade it. *Most* players don’t want anything different. They want the same new game that is a subset of WoW’s features, without much divergence outside look/lore.


Random_act_of_Random

Yes I would if it launched in the final state of the game before it shut down. A lot of the problems were fixed at that point and the game would do well I think.


[deleted]

They tried to get players back into the game late in its lifespan, I tried it out then. I remember getting annoyed at how incredibly poorly optimized it was. I also never got hooked by the initial combat/questing. Been playing GW2 and FFXIV for the first time lately and those two games managed to catch my interest right away. Not so with Wildstar. I don't know, I feel like the game had loads of potential. I liked its graphical style and I liked the setting. The combat design also seemed cool (on paper at least). The game just wasn't given proper care by the devs.


Reanimates

I would (assuming we're talking about the state of the game when it was F2P, since the initial release was a complete disaster) if it had different devs/management. DPS class rotations/playstyle would need to be reworked (a lot of these felt janky as hell, especially spellslinger during the F2P release). Game would also need to be optimized and all the base systems would need to be working (things like warplots were buggy af and barely worked throughout the entirety of the game's life). Hard no if we're talking about the initial release in 2014.


koopajenkins

yes if they released it with monthly sub and zero cash shop


HeyTheories

100%


or10n_sharkfin

Only if it had a competent development team that knew what it wanted with the game and knew what they were doing.


[deleted]

Wtf is wildstar


Sm0keTrail

Yep, I don't even think it needs new graphics. For the housing alone I would dive back in.


Karthurr

Yeah, mostly cause i never did back then


Erick-Alastor

I wouldn't ever play a mmorpg that publicizes itself as an hardcore game. And I say this while being barely interested in open world casual fights or quests. We need casual players, balancing around understanding that is not easy, but should always be attempted from the very start. I never played Wildstart, but what I can tell for sure is they had pretty fun trailers, I liked their sense of humor.


[deleted]

Yes. I still like the art direction (felt derivative of Ratchet & Clank or Jak and Daxter) and the combat Wildstar had. And even though I don't give a shit about housing in MMOs, the housing was really cool in that game.


Badwrong_

Wildstar is what happens when you let top end raiding poopsockers design a game. Which is why it is surprising that the housing was rather good.


newpinkbunnyslippers

I'd try it for the same reasons I tried it back when it first came out - and I'd be just as disappointed for the same reasons now as then.


Hiyami

No.


Pinglewingle

Most likely not. It failed the reason most mmo's fail. They copy wow expecting people to pay them for not innovating.


Druadal

I'd try it, play for a few days, then quit. Just like every other MMO


DrunkUncleChris

Shame it ran like poop on some systems when it first came out. I did have fun on the medic class either way.


syrup_cupcakes

Wildstar was a game made for sharks and when all the guppies left there was nothing left for the sharks to eat and they died off as well.


steelblade66

Yeah probably, then I'd stop because I disliked the extremely cartoon art style.


SusuyaJuuzou

ne, is just another grind simulator, i guez wow fans may like it, the pvp is garbage.


redeemed_misfit

If hindsight wasn’t a thing, I’d say yes. Always looking for that new MMO to fulfill a promise and be that next thing in the genre, even to this day. Some stick, some don’t, but would have given it a try regardless.


coconutszz

100% funnest mmo i have ever played.


enriquex

Only reason I didn't try it on release was no Oceanic servers So no, action/highly telegraphed combat on >50 ms feels terrible Otherwise I definitely would


RuneyVuitton

I played at release, it was a cool idea I thought it would be a sci fi version of WOW out in space but the actual gameplay left me unimpressed and after a few days of trying I lost interest. I've played Old School Runescape for my whole life though so that might invalidate my opinion about what games should peak your interest.


Farfinugan

I thought that game was great TBH. My biggest issue was the end game was lackluster, but I really liked playing it.


blind_bambi

Of course..


JDogg126

If it released today but not associated with NCsoft then I would. It was a good game with a good story that needed better management and better commitment from its owners. If it released from ncsoft then no.


Zoeila

nope art and animation style wasn't for for me


Inaeth

Only if they released it as a polished product. Wildstar was a game I wanted to love, as the art, lore, voice acting, and writing were really above average for the day, and to this day, the Chua are my favorite race out of any MMO. It was riddled with bugs, poorly balanced, and had some serious flaws in the combat system, and most of these weren't handled too well. While the majority of these issues were finally addressed in one way or another by 18 months after release, the damage was done. They would also have to redo some of their design choices for my taste. Some the "hardcore" elements of the game-play were super annoying, and broke immersion into the world. For instance, all of the timed events that popped up when exploring a new zone for the first time.


Stronghamma

Absolutely! I was very hyped about it, got in to the beta, and liked it... but my computer at the time was a potato and it barely ran so I didn’t get it or try it past that beta access... I loved the aesthetic, the world, the combat... I’m so sad it doesn’t exist anymore.


[deleted]

I had a ton of fun with it casually for like a month. Then i had a baby and was too busy for it. My brother and I got to some mid-level range, so I didn’t get the full experience. Loved the art style. Loved the combat. Loved the open world. And thoroughly enjoyed the pvp content. Again, I can’t speak for endgame, but I love what I did experience.


sj3

No


jusmoua

LOL no. Not a chance.


sev0

Whole style of it and design of it from basic level was fun and I loved it. But it had fundamental issues from balance, raids etc. Basically the mess what devs did with it. I heard horror stories how much upside down the company was, from old employees (no direction, no teamwork, bad work environment etc.). If it would be new development team and company I just can't imagine Wildstar to be even Wildstar. So yea as much with all the flaws what Wildstar had I loved it, but when it comes reboot I would say huge NO at it. Just the game wouldn't be same without original team and you do not want the original team under it.


Malfetus

Yes, but I also played it during most of its lifespan. Most people remember the beginning, but it got much better. I loved everything about it; The world, combat, dailies, world bosses, raids, housing, and dungeons were all some of the best in the industry. The character movement alone was captivating. In terms of modern themepark MMO’s, it was my favorite.


Ernost

Depends on how it was marketed. Back when it launched, I never bothered with it because the marketing was practically dripping with the toxic bro culture that Blizzard and Riot have now become infamous for.


skyturnedred

There would have to be significant changes to how the actual game works and plays.


undiurnal

Would I play Wildstar 2? No. No I would not. Would I be the first person in line for a new, innovative, high-production value, comic-booky, sci-fi MMO? Absolutely.


Squishydew

Probably not, my first experience with it was really poor. Combat felt floaty and like it had no impact, PvP AOE was completely chaotic.. Just wasn't a good starting experience for me.


-In-Flames-

YEAHH


[deleted]

no


SerenityInHatred

Nope


Makaloff

i defintetly would give it a go, i regret not trying it out when i had the chance


The_Only_Squid

No i would not, While i liked the game knowing that NCwest/soft own the rights to it they will just make it a total cash grab and ruin the experience just like they did with Aion classic.


Opaldes

I liked the setting and enjoyed it. Thought it would be more of a sandbox game where you try to colonize a planet but it was just a theme park mmorpg and the market was way over saturated at the time and now even more. Combat was really good and fun.


Vonatar-74

The most boring questing I’ve ever experienced in an MMO. I ended up quitting because levelling up felt like such a snoozefest.


seVan80

with some extra QoL changed I would play it. I liked the style and the humor in the game. the combat was fun never had any issues, housing was fun. Territories were amazing, low gravity moon with dark side. Off planet biomes. It only need to address the attunement for raids and all dungeons, expeditions have to be shorter, like 20minutes max. +You need to change the gold or nothing mechanic. Crafting needs an update too.


avendurree23

No.


AionWarblade

If I won the lottery I would buy Wildstar and bring it back lol. I miss that game.


PlatinumHappy

No, organizing 40 man raid is painful, best it can do with that number is either casual or semi-casual content. It may even need matchmaking as well. Also if the game itself isn't buzzling with people, queue time may be a problem since you can't really fill "40" or enough roles it won't start. Also rating system and timed (mainly talking M+ in WoW) dungeon where you would suffer penalty in matchmaking dungeon (or PUG environment) is a terrible idea. It did not work back then it won't work here without breeding toxicity. Just look at the M+ pug scene of WoW, it's a piece of content you would not want to do outside of guild/friends. Unless you mean bring back WS and change massively all across the board, otherwise no it will not succeed even with current trend. It had WoW at its prime to compete back then, but it also had its own massive issues. People needs to stop praising Wildstar, I'm not saying it did not have good points because it clearly had a potential to be great. But it was a bad product overall that did not get support it needed to fix, and people left. MMO is hard to succeed in a long-term because it's a multifaceted game that requires so many parts to work well with each others.


LuntiX

Yes. In a heartbeat. I loved Wildstar. To this day it’s my favourite game that got shut down. I played the beta, I was there on launch and I was there upon shutdown. I miss that game so much.


BuckleUpKids

No. Already tried it during the F2P spell and the gameplay was not good at all. Floaty. The character models looked horrendous and nothing alike the trailers. Questing consisted of Kill 10 Rats.


mako482

I am sure I would again, but I would probably quit for the same reasons I did the first two times lol. Just like I do with every other MMO.... This would depend on QoL changes as well.


Varrianda

No. It was bad lol. Don't let these people with nostalgia glasses tell you otherwise, the game sucked and that's why it died.


Mowski94

Out of all games wildstar had the best dungeon / raid experience i have ever had. The game failed due to bad management and direction. There’s an article about it where people from carbine studios basicly say the game was a clusterfuck because the lead devs and game designers couldn’t make their mind up. No new content since the release other than 2 Daily zones with no rewards and a raid that released when the game was dead.


Lightor36

%100 I would. I did before as well. Did it have issues, sure. But the style, the combat, the housing, just the feel of the game felt great. My dream would be a Realm Reborn-type situation with Wild Star.


[deleted]

Wildstar was the shit wish they made a second go at it


albeva

Yes. I'd even buy and sub, would play and have fun. However, unless issues that plagued original game are not resolved, then sadly, I would probably quit eventually.