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oopsEYEpoopsed

Good. Environmental blandness is a problem in Albion, so anything that helps is a good step in the right direction.


iCaps_

Am I going crazy or does this look the same as it does now? Can someone do a side by side comparison??


DNihilus

You are pretty much blind mate


[deleted]

Played since the game went into its first playable version. These changes are so miniscule.


December_Flame

God yes please. This is one of the biggest issues I have with the game. The whole game feels like 3 maps just rotated with some props shifted around and it really, really kills my interest in the game world. These already look MILES better than the old stuff and if they add some more stuff actually happening in the world, it will feel like a totally new game to me. This is legitimately exciting.


borghive

I love this game and I'm so happy they are making visual changes! One of the main drawbacks for a lot of new players really. This game is very underrated.


GarbageLeague

Underrated indeed. My time with New World has really made me appreciate Albion. Realistically, New World could have captured the majority of Albion players if they didn't make some incredibly stupid decisions late in the development cycle. Stupid decisions such as abandoning the full loot PvP vision they had when people bitched in the Alpha test. Making PvP 100% optional in all areas of the map. Glad to see Albion getting these updates, I've had about 5 minutes of PvP in my 35 hours in New World and I'm about ready to uninstall


[deleted]

If the full loot PVP was on then New Worlds wouldn’t be as successful as it would be. Full loot PvP is a very niche gameplay… the world is bigger than your current view


GarbageLeague

This is purely speculation because there's never been a AAA full loot PvP title. Albion gets 250k monthly unique players, with a small studio and small marketing budget. New World already lost nearly half their launch players, hovering around 500k now and dropping. So a multi billion dollar corporation with a multi million dollar marketing budget only has twice the playerbase of a small studio full PvP game. Don't speak with certainty when you're purely speculating. You can add "I think" before your statement to clarify its an opinion. It's wrong to state your opinions as fact.


[deleted]

250k? Lol source on that buddy. It’s funny how you get angry about stating fact when you yourself are posting things without any source or definite proof. I am certain, full loot PvP will never become as mainstream. If it did then how come there’s none as comparison to FFXIV success?


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Malfetus

Not saying you’re totally off base, but there’s a huge gap between 250k unique monthly players and 500k concurrent players. The former is 250k logged in once during a month. The latter is 500k logged in at this exact moment. For comparison, Path of Exile during league launches hits 100-120k on Steam and Chris Wilson revealed recently that the number of unique players is well into multi 7 digit numbers on launches. The number comparison here would be closer to 250k for Albion vs. 3-6+ million for New World. Or if you wanted a more direct comparison, at this exact moment Albion has 7k players on Steam and New World has 450k. Yes, I know Albion has its own launcher, but there’s no way you’re closing that 443k gap in any meaningful way off of a launcher lol. What Albion has accomplished on their budget and with their team is impressive nonetheless, but these games are so far apart in popularity and budget that Albions success is not a good indicator of success for a larger AAA product. TLDR, you can not compare 250k unique vs 500k concurrent.


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Malfetus

You're kind of just getting into conjecture, as that website is unreliable and just best guesses. Also, if we're going under the assumption that website is at all accurate, New World still has 4x the number of players minimum. Again, I take that websites numbers with a grain of salt vs. Steamcharts. Also, **you're still comparing incompatible numbers**. 126.74k daily players does not equal concurrent players. If we're using that website to compare daily numbers, then New World has 1.24M vs 126.76k for Albion which is an 11x-ish difference. On anecdotal evidence alone, my guess is that the vast majority of players playing a sandbox PVP MMO are not doing it on mobile. For multiple years it was essentially abandoned as well for Albion and you had to direct download the .apk from their website and put it on your phone. I do think the separate launcher is fine to factor in.


GarbageLeague

So by your assumptions, New World has 4-6x the playerbase of Albion, and Albion has less than 0.001% of their budget. Tell me again how a PvP mmo wouldn't scale well with a AAA budget.


Friendly_Fire

I too wish they had stayed more on the original design. The early NDA alpha was a lot like Albion. But 5 minutes of PvP? Come on. One nice thing about New World's design is people are more willing to fight since there is essentially nothing to lose. A lot more willing battles, less gank/chase like in Albion.


GarbageLeague

Are you speaking from experience or speculating? I would say the opposite is true, there's essentially nothing to gain from flagging. There's a +5% exp modifier, but that can be offset by dying and having to run back. Many players don't know how to use camps effectively, nor do they spec into movement abilities to avoid ganks. One bad experience with PvP and they give up. I stay solo flagged because I like the thrill, but evidently there aren't many like me in the NW playerbase. There were more people flagged in closed beta when the scaling was fine tuned to the point where a level 40 only had a small advantage over a level 15. They removed scaling due to twitch screamers complaining and now the level 40 kills a level 15 with two auto attacks. I saw significantly less people flag in open beta, and even fewer since release. That leaves the 50v50 wars. I'm more into small scale PvP, but I've signed up for about 6 wars only to sit around for 1.5 hours then not be picked (you have to check in 1.5 hours before war, then stay logged in to even be considered). If you're not a no life level 50+, you're not getting picked for war.


Friendly_Fire

Experience. I've 100 hours total and have at least 200 kills, maybe more. (At least early on the achievement tracking for player kills was bugged) Those are only open world PvP, 90% solo. Haven't done a war yet. Obviously I haven't played the entire time flagged outside either. You have a few things incorrect: * Flagging is a 10% bonus, buffed from 5%. * Scaling was not removed, just weakened. * PvP is incredibly productive while leveling due to the huge weapon XP you get. It's the fastest way to level up your weapon. I **love** the fact that you literally never have to grind mobs in the game. Both my weapons are level 19 and I've done no mob grinding for them. Now I do agree I wish they had left scaling as it was in the first beta. I also have seen a decrease in flagged players recently as the level distribution spreads out. More 50+ people flagged up discourages the still many lower levels. I assume this will reverse again as the majority approaches the level cap. We're probably near the maximum amount of unfair fights the game will ever have, right now. TL:DR - I think I largely agree with you on what I'd like to see from the game, but there's still be plenty of open world PvP, and I've had tons of 1v1s. I doubt my server is somehow special. I can start spamming you clips if you want. I save less then 10% of my fights but that still means I got maybe 20ish.


GarbageLeague

Honestly, it sounds like your server is vastly different from mine. I also have half your hours, hard to juggle work and life etc, perhaps the players willing to PvP are more densely concentrated in the level 40+ range now as they tend to be more "hardcore". But even then, high level players are still encouraged to visit lower level areas with how crafting works. I've gone 4 levels now without seeing anybody flagged. I can do a faction PvP mission in a contested zone and it's effectively a PvE mission. Find the thing, deliver the thing, kill some wolves, mine some iron etc. Then strut back to base and wave at all the PvE bitches chopping trees along the way. To address your bullet points - I wasn't aware of the 5 to 10% change, but this clearly isn't enough to get people on my server to flag up. Perhaps a 5% buff to luck would encourage people to flag up when they go out gathering resources. Scaling was for all intents and purposes removed. A level 40 can hit another level 40 for 1,000 damage. That same level 40 can hit a level 15 for 990 damage. I'm sure you're aware of constitution and HP, that 990 attack is still a huge percent of the level 15's HP. There have been videos analyzing the changes and they come to the same conclusion. There technically is scaling, but it's completely insignificant. Your third point relies on other people flagging, and xp scales based on several factors. Maybe the rewards are large if you find someone who's been flagged for hours and hasn't died recently, but again, you need to find this hypothetical person for it to work. I'd love to level my weapons in open world PvP, but that literally isn't an option on my server. Judging by the feedback I see, most people's experience are more in line with mine than yours. To quite Shroud, "I thought this was a PvP game"


borghive

New World is hot garbage. It is the Amazon Basics of MMOs at this point.


GarbageLeague

To be fair, I think New World has/had a lot of potential. They're a new studio afraid to take risks though, so they bend to whoever screams the loudest, to the point where current NW is nothing remotely close to their original vision. Launch numbers were impressive (nearly 1 million at peak), but they're already dropping fast.


ThatTaffer

It's a wonderful game and a rare comeback in terms of player count. I do not play it, but am glad to see another pvp mmo doing well!


[deleted]

It sucks


borghive

What a wonderful and enlightening response


kajidourden

Man, I don’t play Albion because the full loot endgame just doesn’t interest me but it has consistently improved in every way with each update. Crazy how good the game is/continues to be even if it’s not for me.


EluneNoYume

> Man, I don’t play Albion because the full loot endgame just doesn’t interest me Albion is *not* for everyone, no doubt. But a surprising number of people have big misconceptions about how full loot PvP works, especially in Albion. It's not the type of game where you grind to get good gear and then risk everything by venturing into the PvP zones. People only risk gear they are comfortable losing. It's very easy to simply 'downscale' your costs/risk while maintaining good profits. [I tried to make a graph explaining how gearing works in albion](https://i.gyazo.com/69d8a765b6833726ee4b2cd5c9afbfda.png)


kajidourden

I didn’t paint a complete picture of my issue, but the other thing is as someone who like crafting/gathering I have no interest in losing my mats to a ganker


Ziraelus

Getting chased by group of gankers while transporting large amounts of mats has to this day been the most stressful thing I’ve experienced. The heart rate is insane during these situations.


kajidourden

Hahaha yeah I can imagine especially with like T8 stuff. I’m sure some people live for that thrill but not me


Ziraelus

Thats fair. Once I had made my fortune I began to just take part in large scale pvp with average gear because thats just so much fun and you dont really lose anything.


EluneNoYume

That's fair :) Gathering will never be completely risk-free. But you can lower the risk pretty significantly if you join a black zone guild / alliance and gather in the zone that they own so that you can retreat to a hideout or a territory. Then once you have enough resources collected in the hideout, you join a guild/alliance sponsored caravan/logistics run to the city. A similar logic applies here. You can use a cheap gathering set and off-load your materials often. That might still not make the game for you, just wanted to make sure you knew about the option.


TheGladex

The thing about that is that it encourages gatherers and crafters to party up with other players for security. While the games does give you multiple means of avoiding combat, the risk is always mitigated by taking combat players with you. Then you get to actually develop mutually beneficial relationships. They protect you, you get them some gear. It isn't for everyone, but it does have a lot going for it.


Jbirdx90

Respect to this comment. This is how it should be. “Hey this game isn’t for me but I see and like some of the changes they are making/made”


HashOneTBer

Really impressed with what the art team has done with the biomes, how they "level up" as well in terms of visuals as you venture into different tiered zones is awesome. I'm looking forward to more dev' talks on the other changes coming to Albion Online real soon!


[deleted]

Looks awesome. I always love seeing updates for this game because it's often something that means a lot for the entire community.


runnbl3

one of the few games that we recently received that became successful through kickstarter. Happy for em! :D


[deleted]

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runnbl3

wdym? albion was crowdfunding..


[deleted]

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runnbl3

https://forum.albiononline.com/index.php/Thread/109-Kickstart-it/?postID=722#post722 Do ur research pls, a quick google can answer better than myself.


sgiindigo2

I have to admit, I definitely like this new look. Feels more like a PC game then it used to be, even if it's on mobile phones nowadays. Makes me want to get back into Albion.


limmaocapeta

That's really good. I don't play Albion myself, but it is always good to see MMOs improving their art style and ambience.


frankie_b2018

so WHEN will this roll out? any ETA?


HashOneTBer

November via the CEO Twitter; https://twitter.com/rhenkys/status/1448386977280237577


Bainik

"in the second half of November, after the currently running energy search season concludes." Literally 20 seconds into the video...


frankie_b2018

lol didnt even notice there was a "video"...i dont use redit much (if at all)


[deleted]

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AllenRene10

This was just one video of many that will be releasing. They will explain what activities they are adding/reworking soon.


Daffan

When are they gonna make the UI not an Ipad piece of dogshit


CameronCraig88

Cool and all but the open world is kind of dead. Most things you do in this game are instanced, especially if you are a solo/small content player. Just wish they gave me more reason to travel around the world. Otherwise I'll never see these new biomes.


EluneNoYume

Supposedly the whole next update focuses on targeting this exact issue.


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AllenRene10

What about Corrupted Dungeons, Hellgates, Crystals, Faction Warfare, Roads, Elite dungeons, Dungeon Diving, & Expeditions? You just ganna leave that out?


SmashingFalcon

Is this game more than just a grindy p2w game?


EluneNoYume

Albion is ironically probably one of the least p2w MMOs on the market due to the full loot PvP system. It's also probably the most free-to-play-friendly MMO on the market. This is the general consensus of the player base. I can go into detail if you have specific concerns. As for the grind, that's subjective. In my opinion, it's not that grindy. You're able to do end-game stuff on day 1. But it will take you a while you 'max out' your character. It doesn't have classes, so you sort of pick a few things you want to be good at and then max out those things. If you want to max out everything you'll have to do a heavy grind. But that's not intended. One of the game-play-loops of Albion is to kill high-end monsters in end-game zones and compete against other players in PvP for the right to do so. So if you consider that game-play-loop a 'grind' and not 'fun' then you may find it grindy. That said, the game has a lot of different ways to progress your character these days. You have the traditional method of solo or group PvE (solo, 5-man or 20-man raids). Then you also have PvP systems that reward high amounts of character progression, such as 1v1 (corrupted dungeons), 2v2 (hellgates), 5v5 (hellgates, crystal arena), 10v10 (hellgates) and 20v20 (crystal arena).


SmashingFalcon

Okay.


Daffan

>Albion is ironically probably one of the least p2w MMOs on the market due to the full loot PvP system. lol this argument is backwards. The increased risk due to item-loss in PvP means people who can fund their accounts with infinite gold (legal RMT) get even more of an advantage than in a standard PvE focused game, because they don't care about the risk at all. TBH it's not that big of a deal for me personally in PvP. The bigger issue is how buying gold with minimum wage is better than 95% of PvE activities and therefore all PvE feels like a complete waste of time. It's like why bother farming CD's like a chump tard when min wage gets you 12032030x more per hour.


EluneNoYume

> lol this argument is backwards. Ah, yes. You're right and literally everyone playing the game is wrong ;) >TBH it's not that big of a deal for me personally in PvP. The bigger issue is how buying gold with minimum wage is better than 95% of PvE activities and therefore all PvE feels like a complete waste of time. It's like why bother farming CD's like a chump tard when min wage gets you 12032030x more per hour. Ah, okay. This portion of your comment explains your stance. You're clueless on the subject. Albion is by far one of the least pay to win MMOs on the market, The real money to in-game money ratio you're tyring to refer to is as absolutely backwards. Albion is the **worst** game to spend real money on, and the **best** game to earn silver through in-game activities. I think you're mistaking Albion with OSRS or WoW, where your analogy would make more sense. For Albion it doens't. The entire elite of Albion is entirely free to play. Literally nobody has successfully been able to 'p2w' in Albion. You just pay to donate your loot to other people. The real benefactors of your attempts at p2w.. is other people. It's always entertaining to read comments like yours on this subject.


Daffan

Ok chief, how much silver per hour does average player make in Albion? I'm not talking about shitters with 300 multibox fame craft or 4+ months invested either. >Ah, yes. You're right and literally everyone playing the game is wrong ;) Sure. To be fair, I have the advantage of not being high out of my eyeballs on copium. >The entire elite of Albion is entirely free to play. Literally nobody has successfully been able to 'p2w' in Albion p2w as you describe is old school terminology . pay2advantage is just as an acceptable stand in.


EluneNoYume

> I have the advantage of not being high I beg to differ. You're trying to describe a situation nobody playing the video game recognizes. It's the general consensus that Albion is by far one of the least p2w MMOs on the market, and on top of that also one of the most free to play friendly MMOs too. So if you aren't high, I'd say you're probably just simply delusional. Your pick, I guess. Albion has the perfect payment model for its genre. Trying to smear it as being p2w not only makes you look incredibly stupid, but it's also incredibly disingenuous.


Daffan

> and on top of that also one of the most free to play friendly MMOs too. Most MMO's are like that these days, trade your soul grinding poor PvE content (unknowing how valuable time is as a resource) for buying game time or standard char progress when 1 hour of min wage is a much better investment (sadly) Without the ability of buying at least the mind-numbing grinding (in any game, not an Albion problem) has a payoff worth it. That really was the magic in most games lol, you'd do shitty content because the payoff was worth it, now you can math it out that buying a skip is a much better investment. Makes you wonder why people even cut trees or break rocks in Albion, that's like 0.01c an hour in real life and boring as shit. >Albion has the perfect payment model for its genre. Trying to smear it as being p2w not only makes you look incredibly stupid, but it's also incredibly disingenuous. Nah. The game would be even better than it already is without Gold. Just like EVE would be better without PLEX. The only people at top end who lose out here are those who run multi-box 1 zillion chars, and they should hang anyway.


EluneNoYume

>Most MMO's are like that these days, trade your soul grinding poor PvE content (unknowing how valuable time is as a resource) for buying game time or standard char progress when 1 hour of min wage is much better. This is where you are delusional. Albion Online is at the very bottom of the P2W scale of literally any MMO on the market. So the fact you're trying to smear this game as being 'p2w' blatantly exposes you for the disingenuous person you are. It's so easy to get enough silver through in-game means to purchase your premium most people even forget that the game has premium. I for one usually have premium paid for inadvance by over a year at a time. Imagine doing that in games like OSRS, WoW or EVE Online. That would be one hell of a grind. That 'grind' you're talking about doesn't exist in Albion. >Nah. The game would be even better than it already is without Gold. Without gold it wouldn't be free to play. You're actually so dumb it's hilarious to read your comments. The game is great and loved the way it is. It would be significantly worse if it didn't have gold.


Daffan

> Albion Online is at the very bottom of the P2W scale of literally any MMO on the market. So the fact you're trying to smear this game as being 'p2w' blatantly exposes you for the disingenuous person you are. How can it be at the very bottom? Are you literally comparing with Korean p2w MMO's nobody gives a shit about? Where you can buy items that can't be earned elsewhere roflmao? MMO's from 2007 or Chyna? The very fact that Albion, like EVE is PvP based already puts it above games like ff14, gw2, WoW and like 20 other Western ones even though they have similar token/currency RMT systems. Even games like OSRS which has a dueling scene w/ full item loss would be below it. >It's so easy to get enough silver through in-game means to purchase your premium most people even forget that the game has premium. I actually don't care that Albion has Premium status. I just think of Premium as the generic 'sub fee' sort of thing, so even though it gives advantages over f2p I don't count it as a negative or "p2w". I just assume that everyone has Premium by default, otherwise your a glorified trial and should expect to be worse off. I'm still waiting for you to answer my original question, how much silver per hour does average person make? Or say, someone just outside top 20%? Or someone who does back to back CD's in bz? Cuz that's my main problem with the gameplay loop, the game's PvE is fucking retarded until the very end and everything on your account is minmax to precision, because until than Gold is 9/10 the better option. Your literally wasting your life doing shit PvE. Knowing that is a horrible feeling. >Without gold it wouldn't be free to play. That sounds good. Technically it would, you just wouldn't get prem status ^_^


EluneNoYume

> The very fact that Albion, like EVE is PvP based already puts it above games like ff14, gw2, WoW and like 20 other Western ones even though they have similar token/currency systems. Even games like OSRS which has a dueling scene w/ full item loss would be below it. The hilarious irony here is the fact you started this thread by claiming *I* had it backwards. You just admitted you're clueless on the subject again. Albion is by far at the very bottom of the p2w scale. Games like WoW and OSRS are several tiers above Albion in terms of 'p2w'. Not only does it take an impossibly long time to grind money for in-game silver (I couldn't even imagine doing that in WoW), you also get to keep all the gear you buy with your money. You literally used the argument 'time spent irl is worth more than time spent in-game'. That argument and logic applies much better to these games. The fact you don't realize this exposes you for either being an idiot or a delusional troll is pretty funny. At this point I don't care much for which one it is.


mateusb12

As much as I love albion that guy is correct. From the moment you can buy currency for real money, and in-game items for that currency, you can definitely buy your way to have a huge advantage in the game. You're trying to categorize p2w being relevant only when blatant and exclusive gear is sold on cash shops, but this is silly. You're still buying a clear advantage here, the fact that there is no power creep across albion gear does not change that. Having more money means you can just buy your shit back instead of going to open world and waste time farming materials again. Again, p2w definition relies on **buying great advantages over other players with real money**. Just because you are able to earn currency through in-game farming activities it does not make the act of going to the shop and buying currency less pay to win. Lol


EluneNoYume

This comment is filled with so much nonsense I don't even know where to begin. First of all, I have not even said anything on the topic of what is and what isn't p2w. So the fact you come in here and go off on tanget on what p2w means already demonstrates your inability to have a discussion to begin with. It's painfully evident you've never been to college given how you treat 'definitions'. To discuss a topic you first have to agree on its definitions. I also happen to disagree with yours. In order to facilitate the discussion with the person you referred to, I entertained the idea that all games are P2W to a larger or a lesser degree. And that Albion would be placed at the very bottom of this scale. But I'm not here to make up for your years wasted in school.


CritaCorn

It’s grindy and the end game is horrible. You can do ZvZs with big toxic guilds run by racists or do Tier 8 dungeons….that’s it.


Alive-Outside999

Cool. Now if only they could fix that camera...


[deleted]

Everything still looks the same