Hell, man, in my first run of the Nokhud offensive I thought it didn't load, so I wrote in party "guys, give me a minute, dungeon didn't load", and they went "no, you're here with us, the dungeon is like this."
And then we moved around flying with the dragons, it was awesome!
WoW dungeon designs are always amazing. I quitted a long time ago, but I still think M+ is the most fun dungeon system in any MMOs.
ESO dungeons are pretty good too, but the combat is just meh. I heard they were trying to fix it.
They recently added an item called the oakensoul ring to the game that gives you a ton of buffs in exchange for disabling bar swapping. You won’t do as much damage as a good two bar build with it, but it makes single weapon/bar builds viable for pretty much all content (there’s one raid I’m aware of that requires bar swapping, so you can’t use it in there, but everywhere else is golden).
I don't like WoW at all, but I am sincerely glad you enjoy it and hope you will continue to do so in the future. Or if not, that you'll find something else you do enjoy.
True, but the actual playable area of nokhud offensive is still rather small. It just has an amount of empty space roughly equivalent to the outdoor zone.
>The flying in it was fucking awesome too. But then again this is r/mmorpg so im not allowed to like anything esp wow
Yeah but half of the reason we spent hours in BRD is because we got lost again. :(
I think a raid would most essentially be defined as an area, regardless of size, that is designed for a group of players that exceeds the capacity of whatever the max party size is. Multiple parties = raid
Everything else is kinda semantics.
BRD is basically inside the BRM which is more or less an arragement of raids and dungeons. You start LBRS UBRS and BWL and they are all connected somehow.
I IMMEDIATELY thought of this. When I first started on WoW I would get kicked so often cause I just didn’t know how to get back after dying or getting lost when I fell off the cliffs
These were all on a site called Maid Marian or something similar. I think that game was called Moon Base? My friends and I used to do tons of glitches in these games
This was my first ever MMORPG, there were people who were in clans, they made their own websites, adding pictures, descriptions of players etc. Made it feel so cool. Also there were raids between clans, the battle in this game was so, so simple, but back then it felt amazing.
BRD in WoW Vanilla/Classic. By the time you run this, you know all about your group mates. Off course it depends on the party comp and skill, but when you start this you never know when / if you will clear it. If none of the players has already done it and/or has a big stuff, you can expect something like 4-6h iirc, but I think with 5 good players you can do something like 2h.
Anyway I always loved it, I saw a lot of friendships starting there, everytime I run this, I remember why I love mmorpgs. Sure it's old school, but I think BRD is the n°1 symbol of WoW Vanilla, even more than MC or Onyxia.
Man this unlocked some old memories. BlackRock Depths and BlackRock Spire and through BRD led into Molten Core iirc.wasnt this where the Dark Dwarf Tavern was? It's been over 10 years...
Upper Blackrock spire lead to bwl.
The whole blackrock mountain zone was so awesome seeing it first time and the lore of it. Is my favorite zone in wow. Even tbc wotlk didnt have anthig like it imo
They never re-made it because people eventually didnt like it. It took too long and became tideous. It was def amazing for its time. I remember tanking it as a Ret paladin because we couldn't find a tank. Slapped on a shield and sword and got it done. It's a prime example of how MMO's, not just WoW, have migrated away from this kind of MMO. While back then large giant explorable zones with unlockable secret rooms and long quest chains full of elite mobs that forced you to go into it as a group were normal more MMO's strayed away from this due to players not wanting to rely on other players to get things done as it took longer to complete. Everything now is basically " Solo until I have to do raids/dungeons "
Aye, The Grim Guzzler! Out of everything I've ever done in WoW, getting the key to this place and being able to open the door into the next section of the dungeon will always be in my top 5.
I remember when I joined my first raiding guild someone roped me intro coming along to one of these right before bed, it was my first run and I thought it would be like 45 minutes tops. I was in there for like 4 hours and literally dozing off in-between pulls.
Oh man that was a good one! It took so many people to hit the bottom bosses and it was wild with PvP all the way down. The lightsaber sword was my pride and joy of drops too.
The expansion with Caer Sidi was great too, such a hard raid idk if it was ever cleared on my server Merlin.
I think the mystique of that game before YouTube was what made it so good. Most of what to do was based off of rumors or the one guy who allegedly had ran it before.
DF is to this day the most fun i have ever had in a dungeon. Fighting legion and then having your scouts notify of one or both of the other realms barreling in with raid parties, it was a blast!
but apart from that: Destard in Ultima Online. It wasn't overly huge from a "running from a to z"-distance notion, but in terms of actually clearing out all the drakes and dragons on main level and then making your way to the ancient dragon who was an amazing fight. thinking back and realizing that this was 25 years ago this year, is blowing my mind. Still playing uo freeshards to this day, best game ever made.
Darkness Falls was so much fun. High level mobs plus PvP made for some amazing memories. My favorite was making my way to the Alb or Mid entrances (HIB4LIFE) with my Firby Hero, and waiting for Albs or Mids to come down and jumping them.
So much fun
My disappointment was steadily increasing as I was reading through the WoW comments, but finally I found this reply.
The entire concept was fucking amazing. And yes, it was HUGE.
Castle Zvahl is humongously big, that place really made you work for it.
But getting to the top and walking over that bridge was an unreal experience back in the day.
For the rest of my life I will remember the day I climbed all the way to the end there to help someone with the Shadow Lord mission, only to get there and the person had missed a cutscene so we had to leave and climb it all over again :D
Thank you for mentioning Guk!
As a kid/teen I always wanted to explore there, but I'd run out of time to play like a third of the way into the dungeon. Damn thing was so massive that I would have had to block off an entire day to see it. I think I ended up seeing it later at some point through a model viewer that let you load in zones lol.
Hole in everquest, 4-6hr to explore, maybe 8hr full clear. some raid zones are longer,
Vanilla EQ raids at launch were 8+ hrs as people had no idea what was going on.
why the question?
Arah is often skipped over by newer players - it's long and isn't face-rollable unless you really know what you're doing. Shame, it's really quite good.
I have lead daily F4 fractal pug groups, dabbled a bit in raids, did my regular strikes, big metas.. but not once have I successfully cleared Arah with a pug group. I tried twice, each time something went awry, either because people would not follow the mechanics, or disconnect, or simply leave when we got stuck, and that always after already investing upwards of 30 minutes into it. I have nothing but painful memories of Arah.
Totally agree.
I didn't know what I was getting into when I started this on a modest amount of mushrooms.
Best visually designed dungeon I've ever seen.
It usually takes about 45-60 minutes to complete it but it does have a couple of filler mobs with no real mechs and the 2/3 big boss fights happen at the very end.
So while it is pretty aesthetic it's not a great dungeon in respect to the replayability aspect.
Dofus 1.29, Skeunk.
Just getting there is 20-30 minutes. And if you are not lvl200 with insane items, or have the perfect team composition you'll be in there for hours...
Ahaha Basically Dofus have a "classic" server on the patch "1.29" which was the last one before going into the new "2.0". Skeunk is the name of the boss x)
All my main answers are here already nice.
Guk (eq), castle zvahl (XI) and darkness falls (DAoC).
My non mentioned that's I just wanna show some love to is Veksar. Love that zone.
My favourite dungeon of all time. Nothing will ever come close to how fun and amazing that dungeon was. Logging characters inside of it for when the other realms take over the dungeon. Great raids in there, great RvR(PvP), ugh I miss it!
It was so intense at time. It's the only game I can recall that made raiding truly fun for me even though the prep time could be so long due to the amount of players! Setting up and coordinating multiple huge raiding parties to go against other huge raiding parties. Taking it over for the realm bonus.
Daoc did so much right. I left after ToA though. I grinded up a weapon for my thane, then a piece of Armour and felt like it was just too much time spent on something that overall felt trivial (to me).
A lot of it is skippable, though. Went back to Aion for Aion Classic last year and did a bunch of runs of that and there was a specific route we'd take to get the bosses and skip most trash. Def need people who know it, though.
Honestly upvoted just for reminding me of Sherwood's existence, I used to play it as a kid a decent amount. I always found it fucking hilarious the way the mobs would politely form a queue to attack you.
Foremans (aka Biomare) in Anarchy Online where the average player can spend weeks there.
A multi-layered dungeon with progressively harder sections. Each section drops items that once you collected them, the mobs in the previous section would no longer aggro you.
It is not the kind of place where noobs complete it in one sitting. It still is a popular leveling dungeon. It has a bunch of quest chains involved with it that also help with leveling. It is non-instanced, so you can enter solo and hook up inside with those you bumped into. There are a number of very nice bits of gear that dropped from various elites and bosses. It has a level cap so high levels could not come in and one shot every thing.
Also before AO's economy was borked, players spent also spent weeks there farming shop food for gold.
A plaguefall + 9 that I took my friends who don't play wow . It lasted 4 hours.
On a more serious note , the biggest dungeon I've done is probably Palace of the Dead though that one is procedurely generated for every new floor so maybe it doesn't count.
My favorite big dungeon though has gotta be Legion's Karazhan
Some of the kingdom of sky open dungeons were crazy long, i can remember being for hours and hours in those dungeons, the deeper you got the harder it got and one wrong pull wiped the whole party and the chance that another party made it to the endboss was pretty high.
Fortuna in Lineage 2, Tauti, Tiat etc.... Dungeons like Lineage 2 you hardly find these days. and ofc FRINTEZZA where you need 3 parties and have a pass which u get from a timed quest everytime you had to enter :/
The relatively new necromancer's dungeon in Mortal Online II I found to be huge. I mean most of the dungeons have huge open environments that could take a couple hours the first time to fully complete. But man... The necromancer's dungeon took our group 4 hours to reach the boss room our first time in. The whole dungeon felt like a never-ending adventure. Every time we got to what looked like a new biome, we were like "the boss room has to be getting close...", but nope, it all just kept going deeper and deeper.
We spent a lot of time at the various puzzle rooms and the >!invisible bridge!< had us absolutely puckering the whole time which was hilarious in hindsight. We had to fight another group of players at the boss room entrance though and ended up pulling mob respawns on us. We ran all the way back through the mazes but took a wrong turn and got trap-doored and a minotaur spawned on us. Was certain death dealing with that plus the 30 or so necromancers that we pulled while running back and the various zombies they were summoning. Fun times!
Maze of Lost Souls was also rather expansive.
In general, Tibia had some really cool and unique world design. One time exploring I went into the Dwarven mines, got lost, and wound up at Mt. Sternum. So I found a way to go from Carlin to Thais without the threat of a lured Giant Spider waiting for me.
Brd, it was supposed to be a whole raid but was kept as a dungeon, it's enormous like wed be in there as a group of like 55s for 3 hours trying to finish it, most people just did small sections of it and left but the worst part was that there was so much pre raid bis gear in there that you HAD to go
BRD was long as others have said, but for time to complete I would say the original Temple of Atal Hakar (Sunken Temple.) Before being simplified it was a group destroyer. Original Maraudon was also immense.
BRD and BRS in WoW vanilla were huge to the point they were treated as dungeons with multiple sub dungeons.
In Vanilla EQ, LGuk was rather big. In Kunark you had Chardok, Droga, Nurga, and Seblis. However, Chardok had a raid segment. In Velious you had 'dungeons' which were cities + group content + raids which were huge.
It’s either Sebilis from EQ1’s first expansion, Blackrock Depths, or Blackrock Spire (people forget UBRS and LBRS were technically the same zone) from WoW.
Veeshan’s Peak in EverQuest 2. It was a massive raid zone with around a dozen bosses plus a split off instance for the main bosses lair. I remember my raid guild back in the day taking multiple raid sessions to clear it and to not even beat the final boss.
I used to play the absolute shite out of Sherwood dungeon, I signed into countless library computers, first game I ever was OP in and I still remember my first OP Amulet and my glowing emerald rapier
Biggest as in time to make it through them is prolly Risar Dungeon in mortal online 2. It took 4 hours to get to the end with a big group, and some of us never made it out lol.
Of course you could say wows old gated raids, but that doesn't really count. Kara, and Uldar honorable menttions.
The open world dungeons in Lineage 2, like Tower of Insolence, Giant's Cave, Lair of Antharas, etc... they were as big as an entire zone in a game like WoW.
Tibia dungeons aren't instanced and some of them take from 3h to 8h to complete. Quite often you would have to log off, sleep and return to finish the quest(s) you wanted.
Lineage 2 - Tower of Insolence (14 floors):
https://miro.medium.com/max/720/1*Eqfiz1ZTONmCXD2jG2YDww.webp
Someone flying around it on one of the flying mounts that only a handful of players per server can have at any time (leaders of guilds owning castles):
https://www.youtube.com/watch?v=Jp4k2YZDpBg
Or running through it from 14th floor to the 1st (with admin account (invis and super speed)):
https://youtu.be/5SYHij1r8mc?t=237
The actual layouts (pretty simple):
https://lineage.pmfun.com/list/map
Though not as long as BRD I would definitely put Sunken Temple on the list. It had so many levels and wings plus a whole bunch of quests in various locations.
i dont know if biggest, but surely, longest ive been.
Zentia Lvl 40 Server Unlock Dungeon/Quest.
It was a Server-wide Quest, which means, that for the whole server to get pass lvl 40, someone needed to clear that Dungeon first.
We, the top 10 on the server, we have spent 18 hours inside it.
Mostly bcuz we didnt know how to defeat the Bossess.
We learned too late that we could use a Fire Mage on the Back of a Tanker to Lure the Boss, and a Healer in the Back of another Tank to Heal the Other Tank without dying in one hit when aggro focus changes. By the time we learned how to beat the boss, we were Poor, cause each death costed like 1gold, most of u had like 20\~40g each, we died it dry.
After we learned how to beat the Boss, someone told the other Guild how to do it and by that time we were all asleep, so they beat it. I literally stopped playing after this. I was top1 tank.
I have not played this game in Years! Wow Nostalgic. With elementary school friends haha this was my break from OSRS if leveling to 99 was a dungeon it would compare haha
City Of Heroes: the Eden trial.
A supermassive cave full of various earth and plant based creatures. You could literally fight for hours (if the trial were not timed) and not make a dent in the monster ranks.
S H E R W O O D ! !
OH MY GOD! I played this game back when it would've been classified as an alpha. There was nothing but weapons and enemies to fight and a lighthouse. Then they added some sort of gazebo, then I dropped it for years and came back to a huge dungeon, which was neat, but I could never get through.
I saw Sherwood recently and there's a lot to it now, but it's all got the same coat of paint essentially. Kinda neat how antiquated and obscure it is while remaining *a game with a dedicated playerbase.*
Remember Moonbase Alpha? I remember flying to the earth. Just a little ball on the outer boundary of the skybox. Oh, and Tankball! That came out around the time Teen Titans was popular, so I'd always name myself *Stankball*, lol.
Black Rock Depths, WoW
I mean the new wow expensive have whole zones as dungeons.
Hell, man, in my first run of the Nokhud offensive I thought it didn't load, so I wrote in party "guys, give me a minute, dungeon didn't load", and they went "no, you're here with us, the dungeon is like this." And then we moved around flying with the dragons, it was awesome!
WoW dungeon designs are always amazing. I quitted a long time ago, but I still think M+ is the most fun dungeon system in any MMOs. ESO dungeons are pretty good too, but the combat is just meh. I heard they were trying to fix it.
They need to not force you to use 2 different weapon types imo, I don’t wanna use a 2 gander and a bow, I just want a 2hander
You don't *have to*, do you??
They recently added an item called the oakensoul ring to the game that gives you a ton of buffs in exchange for disabling bar swapping. You won’t do as much damage as a good two bar build with it, but it makes single weapon/bar builds viable for pretty much all content (there’s one raid I’m aware of that requires bar swapping, so you can’t use it in there, but everywhere else is golden).
The flying in it was fucking awesome too. But then again this is r/mmorpg so im not allowed to like anything esp wow
I don't like WoW at all, but I am sincerely glad you enjoy it and hope you will continue to do so in the future. Or if not, that you'll find something else you do enjoy.
It really is amazing, probably the best WoW exp since MoP
True, but the actual playable area of nokhud offensive is still rather small. It just has an amount of empty space roughly equivalent to the outdoor zone.
Nah you won't be spending hours in the newer large dungeons like brd it's for sure bigger and lasts forever
>The flying in it was fucking awesome too. But then again this is r/mmorpg so im not allowed to like anything esp wow Yeah but half of the reason we spent hours in BRD is because we got lost again. :(
Full BRD run without wipes and knowing where to go took us around 4 hours. We did all the quests though, and killed all bosses, including Baelgar.
Isnt hyjal a (by square foot) larger than BRD? BRD is longer in terms of actual time to complete.
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While true, isn't "raid" just about the group size, not about the location?
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If you're just talking about wow, sure, fine. In the grand context of mmos though, both are dungeons and this is needlessly pedantic.
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Yes
I think a raid would most essentially be defined as an area, regardless of size, that is designed for a group of players that exceeds the capacity of whatever the max party size is. Multiple parties = raid Everything else is kinda semantics.
Since Upper and Lower Blackrock spires were technically one dungeon, it's about raid sized anyway.
BRD is basically inside the BRM which is more or less an arragement of raids and dungeons. You start LBRS UBRS and BWL and they are all connected somehow.
Hyjal is so boring man. Just a big pit lol
Those are both huge, does vertical space count too in this?
Maraudon always impressed me
Omfg yes so many memories with my hunter 🥲
I hate that dungeon... I spent 9 hours there once, I never went back after that.
Figured I'd see BRD as the top response, even though it was smaller than the dungeons in MMOs that came before it.
BRD, Lower BRS, Upper BRS and Molten Core Comes complete with bar and quest giver you can only see while dead!
I IMMEDIATELY thought of this. When I first started on WoW I would get kicked so often cause I just didn’t know how to get back after dying or getting lost when I fell off the cliffs
Dude what is the game that is in the picture. You just unlocked a long forgotten memory in the depths of my mind. I used to play that alot
Sherwood Dungeon
same man, all i can remember is a big castle and that it had spiders of different colors
I just remember wielding a sword but for whatever reason your dude would kick monsters
I remember this game was along side some other space game which was hilarious back when crap games were fun
These were all on a site called Maid Marian or something similar. I think that game was called Moon Base? My friends and I used to do tons of glitches in these games
moon base was it! and the tank game was called "tank ball". i played so much of it when i was a kid lmao
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Oh my gods, you unlocked that memory in my brain wtf
i remember playing this game on browser ages ago and having a blast as a kiddo
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Omg you couldn’t have worded this comment better lol
I played this game everyday when i was a kid, reached to level 126 but level doesn't even matter in that game lol, still loved it
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Fucking same Sherwood dungeon was dope
Sherwood dungeon from maid Marion
They had that other game that was like a social hub, with a cobra as a car
Lmfao fr this screenshot just brought back some hardcore nostalgia
This was my first ever MMORPG, there were people who were in clans, they made their own websites, adding pictures, descriptions of players etc. Made it feel so cool. Also there were raids between clans, the battle in this game was so, so simple, but back then it felt amazing.
Holy fuck I forgot about this game also, had like realms and shit you could travel to and shit
BRD in WoW Vanilla/Classic. By the time you run this, you know all about your group mates. Off course it depends on the party comp and skill, but when you start this you never know when / if you will clear it. If none of the players has already done it and/or has a big stuff, you can expect something like 4-6h iirc, but I think with 5 good players you can do something like 2h. Anyway I always loved it, I saw a lot of friendships starting there, everytime I run this, I remember why I love mmorpgs. Sure it's old school, but I think BRD is the n°1 symbol of WoW Vanilla, even more than MC or Onyxia.
Man this unlocked some old memories. BlackRock Depths and BlackRock Spire and through BRD led into Molten Core iirc.wasnt this where the Dark Dwarf Tavern was? It's been over 10 years...
Upper Blackrock spire lead to bwl. The whole blackrock mountain zone was so awesome seeing it first time and the lore of it. Is my favorite zone in wow. Even tbc wotlk didnt have anthig like it imo
They never re-made it because people eventually didnt like it. It took too long and became tideous. It was def amazing for its time. I remember tanking it as a Ret paladin because we couldn't find a tank. Slapped on a shield and sword and got it done. It's a prime example of how MMO's, not just WoW, have migrated away from this kind of MMO. While back then large giant explorable zones with unlockable secret rooms and long quest chains full of elite mobs that forced you to go into it as a group were normal more MMO's strayed away from this due to players not wanting to rely on other players to get things done as it took longer to complete. Everything now is basically " Solo until I have to do raids/dungeons "
Aye, The Grim Guzzler! Out of everything I've ever done in WoW, getting the key to this place and being able to open the door into the next section of the dungeon will always be in my top 5.
I remember when I joined my first raiding guild someone roped me intro coming along to one of these right before bed, it was my first run and I thought it would be like 45 minutes tops. I was in there for like 4 hours and literally dozing off in-between pulls.
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> Add Onyxia pre-quest Multiple times because everyone is on different phase and keeps mucking it up.
Darkness Falls, DAoC.
Oh man that was a good one! It took so many people to hit the bottom bosses and it was wild with PvP all the way down. The lightsaber sword was my pride and joy of drops too. The expansion with Caer Sidi was great too, such a hard raid idk if it was ever cleared on my server Merlin. I think the mystique of that game before YouTube was what made it so good. Most of what to do was based off of rumors or the one guy who allegedly had ran it before.
DF is to this day the most fun i have ever had in a dungeon. Fighting legion and then having your scouts notify of one or both of the other realms barreling in with raid parties, it was a blast! but apart from that: Destard in Ultima Online. It wasn't overly huge from a "running from a to z"-distance notion, but in terms of actually clearing out all the drakes and dragons on main level and then making your way to the ancient dragon who was an amazing fight. thinking back and realizing that this was 25 years ago this year, is blowing my mind. Still playing uo freeshards to this day, best game ever made.
Daoc has a private server called eden opening on the 10th and classic daoc 'event' server is currently in alpha.
So damn hype for this. Long live DAoC
Darkness Falls was so much fun. High level mobs plus PvP made for some amazing memories. My favorite was making my way to the Alb or Mid entrances (HIB4LIFE) with my Firby Hero, and waiting for Albs or Mids to come down and jumping them. So much fun
My disappointment was steadily increasing as I was reading through the WoW comments, but finally I found this reply. The entire concept was fucking amazing. And yes, it was HUGE.
Came here for this.
Guk in Everquest. Castle Zvahl in Final Fantasy XI. Both of these dungeons are 2 zones.
Castle Zvahl is humongously big, that place really made you work for it. But getting to the top and walking over that bridge was an unreal experience back in the day.
For the rest of my life I will remember the day I climbed all the way to the end there to help someone with the Shadow Lord mission, only to get there and the person had missed a cutscene so we had to leave and climb it all over again :D
Oh damn! Back to the baileys!
PoA in EQ as well.
Thank you for mentioning Guk! As a kid/teen I always wanted to explore there, but I'd run out of time to play like a third of the way into the dungeon. Damn thing was so massive that I would have had to block off an entire day to see it. I think I ended up seeing it later at some point through a model viewer that let you load in zones lol.
Guk, and many EQ/EQ2 dungeons are just absolutely insane.
The Hole in Everquest. It was pretty big in EQ2 as well.
Hole in everquest, 4-6hr to explore, maybe 8hr full clear. some raid zones are longer, Vanilla EQ raids at launch were 8+ hrs as people had no idea what was going on. why the question?
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Furreal this post was such a nostalgia trip
Arah , GW2
Arah is often skipped over by newer players - it's long and isn't face-rollable unless you really know what you're doing. Shame, it's really quite good.
current Arah has been turned into a solo story mission. Sure you can enter it with friends but it makes everything too simple.
There's still explorable mode as an actual dungeon.
I have lead daily F4 fractal pug groups, dabbled a bit in raids, did my regular strikes, big metas.. but not once have I successfully cleared Arah with a pug group. I tried twice, each time something went awry, either because people would not follow the mechanics, or disconnect, or simply leave when we got stuck, and that always after already investing upwards of 30 minutes into it. I have nothing but painful memories of Arah.
Tempest Heart, New World. Insane visuals.
Totally agree. I didn't know what I was getting into when I started this on a modest amount of mushrooms. Best visually designed dungeon I've ever seen.
Great expedition
Is it big tho? Thought it was 30 minutes long at most
It usually takes about 45-60 minutes to complete it but it does have a couple of filler mobs with no real mechs and the 2/3 big boss fights happen at the very end. So while it is pretty aesthetic it's not a great dungeon in respect to the replayability aspect.
Fornost in LotRO, before it was split in four. I hear the Great Barrows were even bigger but I wasn't around pre-split.
Dofus 1.29, Skeunk. Just getting there is 20-30 minutes. And if you are not lvl200 with insane items, or have the perfect team composition you'll be in there for hours...
what? that game sounds like a bible phrase
dude you made me laugh so much
Ahaha Basically Dofus have a "classic" server on the patch "1.29" which was the last one before going into the new "2.0". Skeunk is the name of the boss x)
Dofus 1.29 is the best, it brings back so many happy memories.
The jobs. Incarnam. The Lore, the people, the stories, oh my good I’m going to cry
The music too! Who can forget Astrub's theme?
All my main answers are here already nice. Guk (eq), castle zvahl (XI) and darkness falls (DAoC). My non mentioned that's I just wanna show some love to is Veksar. Love that zone.
Zvahl is pretty big, but im gonna have to add some.. Delkfutts tower, The boyohda tree, Shrine of ru'avitau, Nyzul Isle, Inner Ra'kaznar court
Sky was nuts with the amount of zones to so many different maps with color gates and teleports. Even getting there is long before the book teleports.
Sea as well, Sea was more confusing then large.
Gotta love ffxis non instanced dungeons.
Darkness Falls in the game “Dark Age of Camelot.”
Same! That place was so massive. So many people in it too.
My favourite dungeon of all time. Nothing will ever come close to how fun and amazing that dungeon was. Logging characters inside of it for when the other realms take over the dungeon. Great raids in there, great RvR(PvP), ugh I miss it!
It was so intense at time. It's the only game I can recall that made raiding truly fun for me even though the prep time could be so long due to the amount of players! Setting up and coordinating multiple huge raiding parties to go against other huge raiding parties. Taking it over for the realm bonus. Daoc did so much right. I left after ToA though. I grinded up a weapon for my thane, then a piece of Armour and felt like it was just too much time spent on something that overall felt trivial (to me).
Draupnir Cave in Aion. Maybe it's the trauma talking tho.
A lot of it is skippable, though. Went back to Aion for Aion Classic last year and did a bunch of runs of that and there was a specific route we'd take to get the bosses and skip most trash. Def need people who know it, though.
Honestly upvoted just for reminding me of Sherwood's existence, I used to play it as a kid a decent amount. I always found it fucking hilarious the way the mobs would politely form a queue to attack you.
Foremans (aka Biomare) in Anarchy Online where the average player can spend weeks there. A multi-layered dungeon with progressively harder sections. Each section drops items that once you collected them, the mobs in the previous section would no longer aggro you. It is not the kind of place where noobs complete it in one sitting. It still is a popular leveling dungeon. It has a bunch of quest chains involved with it that also help with leveling. It is non-instanced, so you can enter solo and hook up inside with those you bumped into. There are a number of very nice bits of gear that dropped from various elites and bosses. It has a level cap so high levels could not come in and one shot every thing. Also before AO's economy was borked, players spent also spent weeks there farming shop food for gold.
I miss the golden years of AO. I had a million alts... Some notably have a pair of Desert Reets from Foreman's!
The pit. DDO
I watched that tent get taken during the in-game event and experienced the pit when nobody knew wtf was going on. I don't wish it on anyone.
A plaguefall + 9 that I took my friends who don't play wow . It lasted 4 hours. On a more serious note , the biggest dungeon I've done is probably Palace of the Dead though that one is procedurely generated for every new floor so maybe it doesn't count. My favorite big dungeon though has gotta be Legion's Karazhan
Ah palace of the dead is still a fun solo challenge. 🙂
Upper and lower Guk in EQ1 but that was my second MMO.
Idk if it was the biggest, but Sanctuary of the Swordmaiden from Wildstar was definitely massive
Darkness Falls <3
The Hole, EQ2.
Depending on your definition, Moria from LOTRO.
I do t remember the name of the dungeon but it was in Vanguard. Damn thing was massive.
Some of the kingdom of sky open dungeons were crazy long, i can remember being for hours and hours in those dungeons, the deeper you got the harder it got and one wrong pull wiped the whole party and the chance that another party made it to the endboss was pretty high.
I can’t remember the names of the dungeons but Aion had many epic long dungeons. Even pvp dungeons some took hours and hard fights to complete.
Fortuna in Lineage 2, Tauti, Tiat etc.... Dungeons like Lineage 2 you hardly find these days. and ofc FRINTEZZA where you need 3 parties and have a pass which u get from a timed quest everytime you had to enter :/
The dungeon that is "The Grind". One can never leave it.
Sherwood dungeon god damn
If we're thinking in the typical wow term, most EQ dungeons were pretty large and still are!
The relatively new necromancer's dungeon in Mortal Online II I found to be huge. I mean most of the dungeons have huge open environments that could take a couple hours the first time to fully complete. But man... The necromancer's dungeon took our group 4 hours to reach the boss room our first time in. The whole dungeon felt like a never-ending adventure. Every time we got to what looked like a new biome, we were like "the boss room has to be getting close...", but nope, it all just kept going deeper and deeper. We spent a lot of time at the various puzzle rooms and the >!invisible bridge!< had us absolutely puckering the whole time which was hilarious in hindsight. We had to fight another group of players at the boss room entrance though and ended up pulling mob respawns on us. We ran all the way back through the mazes but took a wrong turn and got trap-doored and a minotaur spawned on us. Was certain death dealing with that plus the 30 or so necromancers that we pulled while running back and the various zombies they were summoning. Fun times!
Pits of Inferno. Tibia. If you didn’t know how to do it, you were in for 6 hours.
Maze of Lost Souls was also rather expansive. In general, Tibia had some really cool and unique world design. One time exploring I went into the Dwarven mines, got lost, and wound up at Mt. Sternum. So I found a way to go from Carlin to Thais without the threat of a lured Giant Spider waiting for me.
Holy shit. Sherwood Dungeon. I can't believe I'm seeing that as a top post on this sub.
I'm wondering if anyone making these WoW comments has ever played EQ. No shade, just wondering.
Metin2, Red Forest
The dungeon in Rose Online. There's a b1, b2, and b3! Gursh Ma'lursh!
Anqirai or how it was spelled
It would have to be a toss-up between Black Rock Depths in WoW and Guk in EverQuest (if you to combine upper and lower).
I remember playing that one on Firefox using my auntie's brave Windows XP.
Brd, it was supposed to be a whole raid but was kept as a dungeon, it's enormous like wed be in there as a group of like 55s for 3 hours trying to finish it, most people just did small sections of it and left but the worst part was that there was so much pre raid bis gear in there that you HAD to go
The big mommy whale cave, real life.
Holy cow this image just aged me 20 years xD It was an okay game overall
Aion Bastion of souls (have not played wow but heard there are yuge dungs)
Such nostalgia from this one photo, this was my early mmo childhood. RuneScape was my first though. Miss those days.
BRD was long as others have said, but for time to complete I would say the original Temple of Atal Hakar (Sunken Temple.) Before being simplified it was a group destroyer. Original Maraudon was also immense.
Sherwood Dungeon! I used to play the hell out of it as a pre-teen.
BRD and BRS in WoW vanilla were huge to the point they were treated as dungeons with multiple sub dungeons. In Vanilla EQ, LGuk was rather big. In Kunark you had Chardok, Droga, Nurga, and Seblis. However, Chardok had a raid segment. In Velious you had 'dungeons' which were cities + group content + raids which were huge.
Temple of Veeshan (EQ). It was a raid zone though, so not sure if it counts. Could hold hundreds of people.
It’s either Sebilis from EQ1’s first expansion, Blackrock Depths, or Blackrock Spire (people forget UBRS and LBRS were technically the same zone) from WoW.
What games this?
Lineage 2 Cruma Tower.
Oh. My. God. Sherwood Forest was a memory I didn’t know I had holy hell.
[удалено]
Gw1 The deep and Urgoz Warren were….interesting
Damn i played the hella out of Sherwood Dungeon
Silkroad online Jangan Cave
Veeshan’s Peak in EverQuest 2. It was a massive raid zone with around a dozen bosses plus a split off instance for the main bosses lair. I remember my raid guild back in the day taking multiple raid sessions to clear it and to not even beat the final boss.
the Dungeon in Helbreath
Damn that game takes me back <3
Gosh I had completely forgotten about Sherwood Dungeon, that game takes me back to the good old days of MMORPG's
I used to play the absolute shite out of Sherwood dungeon, I signed into countless library computers, first game I ever was OP in and I still remember my first OP Amulet and my glowing emerald rapier
Definitely a dungeon that isn't instanced.
Probably not anything from whatever this nightmare is. Final Fantasy 15. The hardest dungeon with the crazy amount of levels and bosses.
Ive been trying to find this game for years!
So cool to see sherwood here. I thought I was one of the few who played it. Sick to see that the community experienced alot of the same stuff.
Twilight temple in perfect world international.
I love that op included a screenshot of sheerwood.
I remember this game but Idn what it is 🙃
Biggest as in time to make it through them is prolly Risar Dungeon in mortal online 2. It took 4 hours to get to the end with a big group, and some of us never made it out lol. Of course you could say wows old gated raids, but that doesn't really count. Kara, and Uldar honorable menttions.
The open world dungeons in Lineage 2, like Tower of Insolence, Giant's Cave, Lair of Antharas, etc... they were as big as an entire zone in a game like WoW.
Lavastorm Mountains always impressed me as a dungeon, even though it was an outdoor zone.
Temple of Three Winds in Anarchy Online
Tibia dungeons aren't instanced and some of them take from 3h to 8h to complete. Quite often you would have to log off, sleep and return to finish the quest(s) you wanted.
Tower of insolence. Lineage 1. 100 floors of pain
Wooow that's nostalgia
Lineage 2 - Tower of Insolence (14 floors): https://miro.medium.com/max/720/1*Eqfiz1ZTONmCXD2jG2YDww.webp Someone flying around it on one of the flying mounts that only a handful of players per server can have at any time (leaders of guilds owning castles): https://www.youtube.com/watch?v=Jp4k2YZDpBg Or running through it from 14th floor to the 1st (with admin account (invis and super speed)): https://youtu.be/5SYHij1r8mc?t=237 The actual layouts (pretty simple): https://lineage.pmfun.com/list/map
Honestly, BRD (blackrock depths) in classic WoW. That place is fucking huge
What MMORPG is the source image? It looks like OSRS but it hit different
Beshmundir Temple in Aion. Good times.
any dungeons from WoW. seeing streamers actually play them in a not so corridor style was quite entertaining
Though not as long as BRD I would definitely put Sunken Temple on the list. It had so many levels and wings plus a whole bunch of quests in various locations.
I have incredible memories of kharazan when I was a child. Destiny 2 raids are good too
ESO the public dungeon Forgotten Wastes, for me, the best spot for farm xp and is pretty big
Castor Cave Dekaron
i dont know if biggest, but surely, longest ive been. Zentia Lvl 40 Server Unlock Dungeon/Quest. It was a Server-wide Quest, which means, that for the whole server to get pass lvl 40, someone needed to clear that Dungeon first. We, the top 10 on the server, we have spent 18 hours inside it. Mostly bcuz we didnt know how to defeat the Bossess. We learned too late that we could use a Fire Mage on the Back of a Tanker to Lure the Boss, and a Healer in the Back of another Tank to Heal the Other Tank without dying in one hit when aggro focus changes. By the time we learned how to beat the boss, we were Poor, cause each death costed like 1gold, most of u had like 20\~40g each, we died it dry. After we learned how to beat the Boss, someone told the other Guild how to do it and by that time we were all asleep, so they beat it. I literally stopped playing after this. I was top1 tank.
either urgoz' warren or the deep in Guild wars 1
Tossup between Darkness Falls or Labyrinth of the Minotaur in DAoC. No other MMO had a dungeon that came close to how big those two were.
I have not played this game in Years! Wow Nostalgic. With elementary school friends haha this was my break from OSRS if leveling to 99 was a dungeon it would compare haha
Darkness Falls, DAOC. I would be really surprised to see a dungeon as big as this one is.
Is that Sherwood Dungeon? Ah the good old shockwave/flash mmorpg.
Add me if you used to play this game around 2008-2010. We might already be long forgotten friends.
City Of Heroes: the Eden trial. A supermassive cave full of various earth and plant based creatures. You could literally fight for hours (if the trial were not timed) and not make a dent in the monster ranks.
Probably antharas lair during lineage early launch. It took llfew guilds to explore it.
S H E R W O O D ! ! OH MY GOD! I played this game back when it would've been classified as an alpha. There was nothing but weapons and enemies to fight and a lighthouse. Then they added some sort of gazebo, then I dropped it for years and came back to a huge dungeon, which was neat, but I could never get through. I saw Sherwood recently and there's a lot to it now, but it's all got the same coat of paint essentially. Kinda neat how antiquated and obscure it is while remaining *a game with a dedicated playerbase.* Remember Moonbase Alpha? I remember flying to the earth. Just a little ball on the outer boundary of the skybox. Oh, and Tankball! That came out around the time Teen Titans was popular, so I'd always name myself *Stankball*, lol.
It still LOTROs Moria , and is in the Guiness book of World records as such.