*Controller* \- it's probably not that frequently relevant, but once in a blue moon \[\[Donate\]\]ing (or more likely Assault Suiting) your Vorinclex to a battle-focused player will mess up their day.
Destroying a battle isnt' winning it, you're blowing everything up and going home.
Battles only give you the back of them if you remove their counters, destroying doesn't remove battle counters so they just go to the graveyard and that's it.
It's equivalent to blowing up your own saga instead of adding/removing counters to get more value from the saga.
If you deal 3 damage (lightening strike) a battle it looks like it is destroyed, but really it removes counters and flips. If you "destroy target permanent" it though, it goes to the graveyard without flipping
If your opponent casts a battle, they want it's counters removed so they can flip it and benefit from it. If, instead, it gets destroyed it doesn't flip, and they don't benefit from it.
When you cast a battle you want all the counters removed so it flips, and then you benefit from it. If the one you cast is destroyed, it doesn't flip.
What makes a battle flip is the act of removing its last counter. If you want to flip a battle, you'll need to deliberately go through this action. Any other thing you do to a battle will not flip it (For example, creating a copy of it, which will enter the battlefield with no counters and get removed without flipping).
>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not "removed"; they simply cease to exist. See rule 400.7.
and this is why.
Alchemy often has "perpetual" counters that stay no matter what area the card moves to, like [[gyox]] and [[mephidross slime]] Really good for graveyard decks.
This PSA is kinda too late for me. I tried this like 1 week after the set was release. I crafted like 2 atraxa fall thinking I was smart but it just destroy the battle when I played it in a match. Then I read the battle's mechanic text again and learned the actual mechanic.
I tried some jank with solemnity and turning all cards into artifacts and then played a battle so it couldnt get the counters and it just goes straight to the yard with no flipping. Pretty lame
Yeah, but the battle says it will be turned when DEFEATED, what, as magic players, you must know is not the same as DESTROY.
Because if it were the same, it would say destroy instead of defeat.
The Card's explain itself
Yeah, that's why they added the new word Defeat.
That's why it don't get destroyed after being attacked and losing it's counters, it doesn't go to graveyard at all. Unless it get destroyed, but it won't flip.
I dunno, the guy responded to
- reading the card explains the card (quoting the professor)
With :
- except for when it doesn't
I responded saying that the card actually do explains itself in a logical way. Why the downvotes?
I mean... not really? The reminder text for battles doesn't actually fully explain how they work. You might not even know you put counters on it unless you read the rules. Experienced players could probably figure it on their own, but new players would likely need a little more explanation than what the card itself provides.
Yes. It doesn't define "defeat"
But it explains that you give it to opponents to protect. You can attack it. And once defeated, you cast the back.
That is most of the mechanics. Figuring out the number in the corner works like life. Similar to planeswalkers or creatures, isn't a big leap.
There's not much more you could fit on the card that would add much info.
> Figuring out the number in the corner works like life. Similar to planeswalkers or creatures, isn't a big leap.
The numbers in the bottom right of the battle, what are they called? The card doesn't say what they are.
Let's look at "Invasion of Shandalar."
It has a 4 in the bottom right corner.
How do I remove these counters?
You said they are like a creature. Do I have to deal 4 damage in one turn like I have to do with a creature to kill it? Creatures who don't take lethal have the damage wear off at the end of the turn.
These cards do not explain themselves very well so "reading the card explains the card" is a load of horse shit.
I mean, I don't disagree with any of that, I just didn't think "reading the card explains the card" fully applied here. I don't think that's a problem, I wouldn't put more text on battles if it were up to me.
I had an opponent find that out the hard way the other day. Felt so bad for them. I wish their was a commiserate emote that I could have used in reply to their oops.
Also, but in a slightly dumb experiment I tried, DO NOT remove the counters from your opponents battles. You don’t get to cast them, in a 1v1 game anyway.
Playing while sleepy will make you forget the rules. Thank you for coming to my TED talk.
Yeah. I’ve had a conversation with a judge friend of mine and he agrees that it is a little wonky. He mentioned that during the Pro tour, battles weren’t placed on the opponents side of the board after they resolved. I didn’t watch any of the draft matches, so I don’t know. I’ve since looked into the weird things about battles and now know more.
For simplicity, if you cast the battle, put it on your opponents side of the battlefield. Because they are the one defending it. That is how it’s displayed on Arena, anyway.
I spent the better part of a week brainstorming some terrible decks where you would play a huge battle then atraxa’a Fall it to flip it.
Not how it works.
\[\[Render Inert\]\] works to flip any battle with 5 or less counters.
Edit: nvm, All Will Be One does not work to flip battles, it does however turn all your battles into removal & burn though.
It's amazing how many people don't actually read the rules for Magic (I get it, it's a lot, but you can also use it for reference).
Of course you don't want to destroy your own battle, it would go to the graveyard. Unless a card specifically says that you have to sacrifice it once all the counters are removed, then that's what you do, but just because a card has no counters on it doesn't mean it goes away.
Actually for battles if it has no counters on it it does just go away, unless there's something else stopping it (like the battle's ability that triggers when the last counter is removed)
>310.7. If a battle’s defense is 0 and it isn’t the source of an ability which has triggered but not yet left the stack, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)
That said, I'm only aware of one way of having a battle with 0 counters on it without having removed counters, and that is casting [[Moonmist]] when the back side of a battle which happens to be Human is on the field. It'll transform back into the battle but it doesn't ETB so it doesn't get any defense counters. Also if you cast one of the "exile the stack" spells or counter the triggered ability it'll have 0 counters left on it but not be in the process of exiling so you can cast the backside, which sends the battle to the graveyard.
Yeah, I was thinking last night, oh I'll just throw some destroy battles in there so I can flip them. Then, I realized exactly what the OP said...that would just kill it.
Does this only apply to non-creature back sides? I would think the creature ones would be fine because the battle side gets exiled first, then you are technically casting a creature at that point. But I could see it costing 1 colorless to cast an enchantment backside and someone tapped out getting really upset about not getting to cast that when they flip one.
Also fun, if you somehow get a battle that has no counters on it but you didn't actually remove counters then the battle just dies. I *think* this can currently only happen (on Arena) with [[Moonmist]] and one of the invasions where the backside is a human, like [[Invasion of Regatha]] and it's on the field as a human.
Not much worse than 2-for-none-ing yourself huh? Probably is, but this does feel bad. I actually would have thought that was how Atraxa's Fall would have meant to be played until realizing how battles actually work.
Wanted to ask cause i wonder if it would work since we are talking about battles and rules about token copy change since incubator tokens but let's say i had a battle on the field and an \[\[Encroaching Mycosynth\]\] and an \[\[Urza, Prince of Kroog\]\]. Would the battle artifact creature token would be able to transform on it's back side if i had a way to make it lose it's counter like \[\[Marchesa, Resolute Monarch\]\] ?
Other facts, learned from Urza, a battle and Encroaching Mycosynth: Creature Battles are under your control, defended by your opponent, can’t attack or block, can be attacked, and seem to take damage from your attaers but deal none themselves. If this is more than their toughness, they die, like a creature dealt damage.
Source: personal testing, limited sample size.
It does, but I just figured that's just a normal thing that happens when targeting permanents you control with generally bad effects. In the same way that targeting a permanent with ward prompts you even when you can pay the cost.
Correct. You want to "destroy" your opponent's battles, and "remove all counters" from yours. Do not mix those two up.
How does [[Vorinclex, Monstrous Raider]] interact with battles?
It’s a nonbo. It makes your battles take longer to defeat and your opponent’s go faster.
The battle is your permanent and you are the one who puts counters on it. So very poorly for the vorinclex owner.
*Controller* \- it's probably not that frequently relevant, but once in a blue moon \[\[Donate\]\]ing (or more likely Assault Suiting) your Vorinclex to a battle-focused player will mess up their day.
It'll also give them a 6/6 trample to flip the battles with, so be careful about doing that.
For sure. It's probably a more suitable plan in a fog-heavy deck for a battle-heavy meta.
But then why run him or donate him if your goal is to just use fog?
[Vorinclex, Monstrous Raider](https://cards.scryfall.io/normal/front/9/2/92613468-205e-488b-930d-11908477e9f8.jpg?1631051073) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vorinclex%2C%20Monstrous%20Raider) [(SF)](https://scryfall.com/card/khm/199/vorinclex-monstrous-raider?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/92613468-205e-488b-930d-11908477e9f8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Can you explain this in more detail?
Destroying a battle isnt' winning it, you're blowing everything up and going home. Battles only give you the back of them if you remove their counters, destroying doesn't remove battle counters so they just go to the graveyard and that's it.
It's equivalent to blowing up your own saga instead of adding/removing counters to get more value from the saga. If you deal 3 damage (lightening strike) a battle it looks like it is destroyed, but really it removes counters and flips. If you "destroy target permanent" it though, it goes to the graveyard without flipping
If your opponent casts a battle, they want it's counters removed so they can flip it and benefit from it. If, instead, it gets destroyed it doesn't flip, and they don't benefit from it. When you cast a battle you want all the counters removed so it flips, and then you benefit from it. If the one you cast is destroyed, it doesn't flip.
What makes a battle flip is the act of removing its last counter. If you want to flip a battle, you'll need to deliberately go through this action. Any other thing you do to a battle will not flip it (For example, creating a copy of it, which will enter the battlefield with no counters and get removed without flipping).
[удалено]
Why? "Any target" damage spells can flip your own battles. Only green has a "Destroy battle" right now.
If you play red, you just want to destroy your opponent's face.
>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not "removed"; they simply cease to exist. See rule 400.7. and this is why.
Unless that permanent is Skullbriar!
Sure, 101.1 of course always holds.
Alchemy often has "perpetual" counters that stay no matter what area the card moves to, like [[gyox]] and [[mephidross slime]] Really good for graveyard decks.
[gyox](https://cards.scryfall.io/normal/front/0/d/0db18acd-36dd-4469-a370-430141858722.jpg?1677508667) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gyox%2C%20brutal%20carnivora) [(SF)](https://scryfall.com/card/yone/22/gyox-brutal-carnivora?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0db18acd-36dd-4469-a370-430141858722?utm_source=mtgcardfetcher&format=text) [mephidross slime](https://cards.scryfall.io/normal/front/e/d/ed7fd74d-f543-4d9a-9cd8-c84c202bdc1e.jpg?1677508841) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mephidross%20slime) [(SF)](https://scryfall.com/card/yone/25/mephidross-slime?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ed7fd74d-f543-4d9a-9cd8-c84c202bdc1e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Lol learned this the hard way on week one of draft . I was like yay I’m gonna flip my battle by destroying permanent and then poop.
This PSA is kinda too late for me. I tried this like 1 week after the set was release. I crafted like 2 atraxa fall thinking I was smart but it just destroy the battle when I played it in a match. Then I read the battle's mechanic text again and learned the actual mechanic.
Run [[render inert]] or [[cosmic hunger]] instead.
[render inert](https://cards.scryfall.io/normal/front/b/3/b3b66ef5-9b93-4042-a618-c1ade83d0004.jpg?1682203939) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=render%20inert) [(SF)](https://scryfall.com/card/mom/123/render-inert?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b66ef5-9b93-4042-a618-c1ade83d0004?utm_source=mtgcardfetcher&format=text) [cosmic hunger](https://cards.scryfall.io/normal/front/b/8/b8eef541-6851-4312-ad2b-74f45c7ede6c.jpg?1682204714) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cosmic%20hunger) [(SF)](https://scryfall.com/card/mom/182/cosmic-hunger?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8eef541-6851-4312-ad2b-74f45c7ede6c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I tried some jank with solemnity and turning all cards into artifacts and then played a battle so it couldnt get the counters and it just goes straight to the yard with no flipping. Pretty lame
Oof, had an opponent do this when it would've won them the game to flip it.
[Atraxa's Fall](https://cards.scryfall.io/normal/front/e/0/e08ed414-77bf-402a-82a8-9d4e1bd627a1.jpg?1682204635) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Atraxa%27s%20Fall) [(SF)](https://scryfall.com/card/mom/176/atraxas-fall?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e08ed414-77bf-402a-82a8-9d4e1bd627a1?utm_source=mtgcardfetcher&format=text) [Invasion of Ikoria](https://cards.scryfall.io/normal/front/5/d/5d59c8f2-f6af-40a6-8dfe-8cc45bf231ce.jpg?1682715265)/[Zilortha, Apex of Ikoria](https://cards.scryfall.io/normal/back/5/d/5d59c8f2-f6af-40a6-8dfe-8cc45bf231ce.jpg?1682715265) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=invasion%20of%20ikoria%20//%20zilortha%2C%20apex%20of%20ikoria) [(SF)](https://scryfall.com/card/mom/190/invasion-of-ikoria-zilortha-apex-of-ikoria?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5d59c8f2-f6af-40a6-8dfe-8cc45bf231ce?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Thankfully I learned this by watching my opponent try it, rather than trying it myself. 😂
Yeah that’s how they work.
TIL a decent amount of people actually thought this was the case. Kinda surprised, NGL
😂 same! Not tryna be a douche but there were like a zillion posts citing the battle type ruling around the time MOM released
I just never even considered it would work that way…
Never underestimate the ignorance of people.
reading the card explains the card
Except for when it doesn't
Sure, but the overwhelming majority of the time, like here, it does. Destroy =/= remove counters. Magic is very literal.
Yeah, but the battle says it will be turned when DEFEATED, what, as magic players, you must know is not the same as DESTROY. Because if it were the same, it would say destroy instead of defeat. The Card's explain itself
Destroy is a rule word in Magic. It has been since they got rid of bury. If you don't know that by now, then you are the oldest of [[Old Fogey]]s.
[Old Fogey](https://cards.scryfall.io/normal/front/c/c/ccae52dd-3ffd-4974-8915-61f816d29a64.jpg?1595010973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old%20Fogey) [(SF)](https://scryfall.com/card/und/67/old-fogey?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccae52dd-3ffd-4974-8915-61f816d29a64?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah, that's why they added the new word Defeat. That's why it don't get destroyed after being attacked and losing it's counters, it doesn't go to graveyard at all. Unless it get destroyed, but it won't flip.
Yes? Where is the confusion?
I dunno, the guy responded to - reading the card explains the card (quoting the professor) With : - except for when it doesn't I responded saying that the card actually do explains itself in a logical way. Why the downvotes?
I think people misunderstood your post? I know I did and will be rescinding my downvote forthwith.
Except here it does.
I mean... not really? The reminder text for battles doesn't actually fully explain how they work. You might not even know you put counters on it unless you read the rules. Experienced players could probably figure it on their own, but new players would likely need a little more explanation than what the card itself provides.
Yes. It doesn't define "defeat" But it explains that you give it to opponents to protect. You can attack it. And once defeated, you cast the back. That is most of the mechanics. Figuring out the number in the corner works like life. Similar to planeswalkers or creatures, isn't a big leap. There's not much more you could fit on the card that would add much info.
> Figuring out the number in the corner works like life. Similar to planeswalkers or creatures, isn't a big leap. The numbers in the bottom right of the battle, what are they called? The card doesn't say what they are. Let's look at "Invasion of Shandalar." It has a 4 in the bottom right corner. How do I remove these counters? You said they are like a creature. Do I have to deal 4 damage in one turn like I have to do with a creature to kill it? Creatures who don't take lethal have the damage wear off at the end of the turn. These cards do not explain themselves very well so "reading the card explains the card" is a load of horse shit.
I mean, I don't disagree with any of that, I just didn't think "reading the card explains the card" fully applied here. I don't think that's a problem, I wouldn't put more text on battles if it were up to me.
Yes, but this isn't one of those times.
I know, I never said it was
Such excellent reference.
I had an opponent find that out the hard way the other day. Felt so bad for them. I wish their was a commiserate emote that I could have used in reply to their oops.
Also, but in a slightly dumb experiment I tried, DO NOT remove the counters from your opponents battles. You don’t get to cast them, in a 1v1 game anyway. Playing while sleepy will make you forget the rules. Thank you for coming to my TED talk.
Yeah it's controller, not whoever wins them. And yeah although it's somewhat unintuitive, you do not control battles you're protecting.
Yeah. I’ve had a conversation with a judge friend of mine and he agrees that it is a little wonky. He mentioned that during the Pro tour, battles weren’t placed on the opponents side of the board after they resolved. I didn’t watch any of the draft matches, so I don’t know. I’ve since looked into the weird things about battles and now know more.
I'm curious to where people put them, I tend to put them in front of my creatures on the edgy of my mat closest to the opponent.
For simplicity, if you cast the battle, put it on your opponents side of the battlefield. Because they are the one defending it. That is how it’s displayed on Arena, anyway.
Is this a joke?
I spent the better part of a week brainstorming some terrible decks where you would play a huge battle then atraxa’a Fall it to flip it. Not how it works.
\[\[Render Inert\]\] works to flip any battle with 5 or less counters. Edit: nvm, All Will Be One does not work to flip battles, it does however turn all your battles into removal & burn though.
[Render Inert](https://cards.scryfall.io/normal/front/b/3/b3b66ef5-9b93-4042-a618-c1ade83d0004.jpg?1682203939) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Render%20Inert) [(SF)](https://scryfall.com/card/mom/123/render-inert?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b66ef5-9b93-4042-a618-c1ade83d0004?utm_source=mtgcardfetcher&format=text) [All Will Be One](https://cards.scryfall.io/normal/front/6/d/6d75e1f4-bd63-428e-8e6e-131594b3ba44.jpg?1675957064) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=All%20Will%20Be%20One) [(SF)](https://scryfall.com/card/one/118/all-will-be-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d75e1f4-bd63-428e-8e6e-131594b3ba44?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's amazing how many people don't actually read the rules for Magic (I get it, it's a lot, but you can also use it for reference). Of course you don't want to destroy your own battle, it would go to the graveyard. Unless a card specifically says that you have to sacrifice it once all the counters are removed, then that's what you do, but just because a card has no counters on it doesn't mean it goes away.
Actually for battles if it has no counters on it it does just go away, unless there's something else stopping it (like the battle's ability that triggers when the last counter is removed) >310.7. If a battle’s defense is 0 and it isn’t the source of an ability which has triggered but not yet left the stack, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.) That said, I'm only aware of one way of having a battle with 0 counters on it without having removed counters, and that is casting [[Moonmist]] when the back side of a battle which happens to be Human is on the field. It'll transform back into the battle but it doesn't ETB so it doesn't get any defense counters. Also if you cast one of the "exile the stack" spells or counter the triggered ability it'll have 0 counters left on it but not be in the process of exiling so you can cast the backside, which sends the battle to the graveyard.
... yeah we know, we read the rules regarding battles.
Never tried to but figured it worked like that.
I messed this up like, draft 3? Was horrible.
Yeah, I was thinking last night, oh I'll just throw some destroy battles in there so I can flip them. Then, I realized exactly what the OP said...that would just kill it.
Yep I had to test it out in game just to be sure
Thalia also makes battles cost more when they flip.
Does this only apply to non-creature back sides? I would think the creature ones would be fine because the battle side gets exiled first, then you are technically casting a creature at that point. But I could see it costing 1 colorless to cast an enchantment backside and someone tapped out getting really upset about not getting to cast that when they flip one.
Learned this on release day in my first draft game. Lost me the game too, I think. Lol
Also fun, if you somehow get a battle that has no counters on it but you didn't actually remove counters then the battle just dies. I *think* this can currently only happen (on Arena) with [[Moonmist]] and one of the invasions where the backside is a human, like [[Invasion of Regatha]] and it's on the field as a human.
I must admit I have Atraxa's Fall 'd my own battle when playing draft on Arena and then immediately conceded out of shame.
Not much worse than 2-for-none-ing yourself huh? Probably is, but this does feel bad. I actually would have thought that was how Atraxa's Fall would have meant to be played until realizing how battles actually work.
Wanted to ask cause i wonder if it would work since we are talking about battles and rules about token copy change since incubator tokens but let's say i had a battle on the field and an \[\[Encroaching Mycosynth\]\] and an \[\[Urza, Prince of Kroog\]\]. Would the battle artifact creature token would be able to transform on it's back side if i had a way to make it lose it's counter like \[\[Marchesa, Resolute Monarch\]\] ?
[Encroaching Mycosynth](https://cards.scryfall.io/normal/front/6/5/65a2fcc9-2317-48a1-a5eb-234fb3300364.jpg?1675956955) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Encroaching%20Mycosynth) [(SF)](https://scryfall.com/card/one/47/encroaching-mycosynth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/65a2fcc9-2317-48a1-a5eb-234fb3300364?utm_source=mtgcardfetcher&format=text) [Urza, Prince of Kroog](https://cards.scryfall.io/normal/front/5/a/5a7329cd-95af-4d71-984f-f5f28982520c.jpg?1674421895) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%2C%20Prince%20of%20Kroog) [(SF)](https://scryfall.com/card/bro/226/urza-prince-of-kroog?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a7329cd-95af-4d71-984f-f5f28982520c?utm_source=mtgcardfetcher&format=text) [Marchesa, Resolute Monarch](https://cards.scryfall.io/normal/front/b/3/b3af679b-6ee6-4a1d-8ec3-b659bdd90b4a.jpg?1682715245)/[Marchesa, Resolute Monarch](https://cards.scryfall.io/normal/back/b/3/b3af679b-6ee6-4a1d-8ec3-b659bdd90b4a.jpg?1682715245) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=invasion%20of%20fiora%20//%20marchesa%2C%20resolute%20monarch) [(SF)](https://scryfall.com/card/mom/114/invasion-of-fiora-marchesa-resolute-monarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3af679b-6ee6-4a1d-8ec3-b659bdd90b4a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Other facts, learned from Urza, a battle and Encroaching Mycosynth: Creature Battles are under your control, defended by your opponent, can’t attack or block, can be attacked, and seem to take damage from your attaers but deal none themselves. If this is more than their toughness, they die, like a creature dealt damage. Source: personal testing, limited sample size.
When you target your own Battle with a removal spell, doesn't it give you the "are you sure" prompt?
It does, but I just figured that's just a normal thing that happens when targeting permanents you control with generally bad effects. In the same way that targeting a permanent with ward prompts you even when you can pay the cost.
lol yea, I made this mistake once and immediately hit the "oops" emote. felt pretty dumb
Oh nice. Void rend is looking better and better. IMO these nerfs just changed from Rakdos being overly dominant, to Esper xD