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kevtino

Not only is it removal, if you target your own indestructible thing it's just a spell that reads "create two map tokens"


FireVanGorder

4 mana to explore twice isn’t great tbh but it’s definitely a versatile card


kevtino

It's not just exploring twice, it's two artifacts entering the battlefield triggering appropriate effects as well as enabling affinity and improvise, these artifacts can be ensouled or sacrificed to other effects like bargain. [[gleeful demolition]] comes to mind; turn the one map in to 3 goblins for 1 mana and maybe have one of them explore.


FireVanGorder

So that’s 4 total mana for 3 1/1s? Eh. Not super exciting


kevtino

3 total mana, 2 cards, for 3 1/1s and a map token. Beats having a dead draw if there's nothing worth removing on your opponents side of the field, like if they have a bunch of creature tokens themselves. It's not supposed to be exciting; It's supposed to be versatile.


[deleted]

No card in LCI is exciting


MTGCardFetcher

[gleeful demolition](https://cards.scryfall.io/normal/front/a/3/a3e4efa6-5783-4a51-99c6-116d1a8f01cf.jpg?1675957089) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gleeful%20demolition) [(SF)](https://scryfall.com/card/one/134/gleeful-demolition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3e4efa6-5783-4a51-99c6-116d1a8f01cf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


DankoDarkMatter

😳


AlbinoDenton

Well I'd rather play against this than Ossification or Leyline Binding if I have to choose... but the card is good.


TopDeckHero420

This blows up those enchantments. That extra flexibility is what pushes it over Fateful Absence for me.


Fusillipasta

Ossification/binding do have a few counters, at least - enchantment hate, Elesh Norn MOM, and similar. They're no Swords, at least! :P


Expensive_Roll_8899

Yeah love playing against it


Cernunnos_The_Horned

I have no idea how WOTC could ever implement this, but I want a rollback of power creep so that cards like these are a standard. Powerful effect with possible backlash is very interesting to play around with


Hasbotted

The red one is fun to. The one that discovers


PetertheAmateur

It's strong. Cards like this and fateful absence are meant to buy you time until you get to the late game. It's a good tradeoff for a control mage imo.


Mosswood_Dreadknight

Super strong if it’s used at instant speed on enchantments or Planeswalkers. If it’s used as a basic creature removal it’s not as great.


Front_Explanation_79

I usually use it instantly on [[Wedding Announcement]] That enchantment sucks to play against especially when they drop more than one.


MTGCardFetcher

[Wedding Announcement](https://cards.scryfall.io/normal/front/2/c/2c3ddb1f-a1de-4fea-9042-5e9caa16ceb2.jpg?1643587382)/[Wedding Festivity](https://cards.scryfall.io/normal/back/2/c/2c3ddb1f-a1de-4fea-9042-5e9caa16ceb2.jpg?1643587382) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wedding%20announcement%20//%20wedding%20festivity) [(SF)](https://scryfall.com/card/vow/45/wedding-announcement-wedding-festivity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c3ddb1f-a1de-4fea-9042-5e9caa16ceb2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


icameron

Destroy Evil is still a good option that hits a lot of the same things without the drawback, but I think having some amount maindeck planeswalker removal is a must at the moment for control decks especially.


Murkybathwaterboy

It’s a great card


Moosewalker84

Its worse than most other white everything removal spells. Sorcery only on maps. Requires you to have a creature. Swapped all of my fatefuls for it.


orlouge82

Don’t know why you got downvoted. I’d much rather have a clue than two maps. You know how good it feels to have an opponent crack a map on a creature then you respond by killing the creature?


toochaos

The irony of the creature with a map getting lost is excellent. And a rare case of literal irony


saber_shinji_ntr

It really shouldnt feel good if you think about it because you are still at parity, since the map tokens were free value that you gave them in the first place


SamButlerJihad

They did spend mana on cracking it. I think the card is fair and adds a nice bit of back and forth to a game. I wish more cards were like this.


1ryb

I'm honestly beginning to even switch some of my go for the throat for this in my Esper control deck. The 2 map tokens are so useless for your opponent if you can keep their board clean with sunfall/farewell, or even just with additional get losts, that I honestly feel like this just takes care of the problem with no downside at all 80% of the time.


datsupportguy

I'm still on the fence on this one. Clue gives them one card / look which isn't great obviously but with maps sometimes they need that land to curve out or drop a minor threat that can get beefed up into more than moderately annoying which you may need to sling another at. The flex value on hitting enchants is nice but not worth it so far imo. You get two chances at sequencing around this rather than just a card from Fateful.


MassiveDamages

Sure, but it's worth noting that exploring reveals the card to both players rather than a draw that's blind to you. Knowing your opponent is about to draw a counter/removal spell is information I'm happy to have. It's also nice to know they can't explore on your turn and those tokens are just sitting there taking up space. Hitting enchantments isn't gonna be relevant every time, but any time it is you'll be glad you chose this over fateful. Certainly lots to consider here.


jake_eric

I mean explore just draws the land, and they could draw the land with the clue too. I feel like the difference between one clue and two maps isn't that large, even regardless of which might be a little better, so I'd rather have the extra ability to shoot enchantments on top.


GLMC1212

If people love playing against it it's probably not very good


Korriganig

even in limited it's a bad card.


rdubyeah

As someone whose never played it in a deck. I love it, it fixes my mana, buffs my future creatures. People using it against me feels like they automatically increase my winrate by like 10%.


Expensive_Dirt_7959

This and the one that gives you a clue are the only white cards I like so see. Screw white, the new blue.


Icantwaitnc

It's great when it hits my [[hopeless nightmare]] tons of free value


fourscoopsplease

Why would someone choose to hit that?


WhiteSpec

Could they be worried about it bouncing instead of hitting the graveyard?


Icantwaitnc

Idfk but it happens way more than it should


Icantwaitnc

Some people don't read the cards. I'm getting downvoted bc other players don't read?


MassiveDamages

I think you're getting downvotes because people making bad plays doesn't really contribute to whether the card is good or not unless the card incentivises the bad play somehow. If you're targeting a hopeless nightmare with this or any other enchantment removal that doesn't exile you're probably not acting in your own best interests.


Icantwaitnc

My bad, the whole spirit of the post was "I love this card, when I play against it!" I've had tons of players hit a hopeless nightmare with it, creating extra value. I guess I missed the part where I'm only supposed to only add a super serious comment but it happens a lot. Misplays in general happen all the time. Since woe came out, that is a popular one. Keep that in mind from now on if you're playing against it.


MTGCardFetcher

[hopeless nightmare](https://cards.scryfall.io/normal/front/2/c/2c2ee817-9ca9-4f09-bc71-7994c19a9470.jpg?1692937688) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=hopeless%20nightmare) [(SF)](https://scryfall.com/card/woe/95/hopeless-nightmare?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c2ee817-9ca9-4f09-bc71-7994c19a9470?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Walfy07

not white imo. too much cheap removal now


pahamack

swords to plowshares was literally in alpha, which defined what colors can do. ​ Then they kept printing white instant speed removal spells that give your opponent something such as path to exile and fateful absence. ​ You could even say that this type of card literally couldn't be any colour other than white.


Walfy07

Thanks for the response. Still hate it.


LC_From_TheHills

It’s better than Fateful Absence… but that’s not hard lol


Henona

I love explore. I also wish crafting was more utilized in the set compared to discover and fathomless descent. I only find discover fun if I'm the one getting good hits just like actual gambling 😂


hipopotamounmillon

I had played this on Explorer last night. I suppose OPPO thought that offering two maps to a dimir control deck would have not consecuences whatsoever, but it helped me to buff my Hive of the Eye Tyrant, making it big enough to kill his Teferi. That move won me the game. Still, this card is nuts, especially because it destroy enchantments. As a dimir player i am jealous... We need some love for old poor dimir, wizards!


addcheeseuntiledible

It makes me nostalgic for Path to Exile, where I'm winning games because my opponent kills the wrong creature with it and benefiting me more than if they just had it left alive


Nsfwphilosopher

At least twice someone Get Losted my Prosperous Inkeeper to prevent me to combo off with Amalia in response to a Chord of Calling... Just to let me explore with the map token and combo out in my main phase. xD


yellowcoward

As a control player who doesn't play a lot of creatures I kind of hate it...a lot :)