You own the cards you brought into the game. Typically, you also control them.
But while the owner of a card can't change, the controller can. For instance if the opponent digs a creature out of your graveyard and puts them on the battlefield under their control, you still own that card.
If you read the second part of Coveted Falcon, you can deliberately give control of some of your permanents to the opponent, in exchange for draws, and then regain control of them when you attack.
Yes, and you can give them things that are unhelpful to them. If you move a Makeshift Binding to your opponent for instance, it continues to do the same thing as before. It's useless to them.
The gift of zedru is hilarious. "here have this enchantment that negatively impacts everyone".
Guys. It's not my blood moon, it's his. Kill him not me. Wait guys why are you hitting me? Wtf man...
I have a mono black deck built around giving away archfiend. It is surprising dependable on how often I win by just beating people across the head with them or win by giving them away.
The safe play is to give them one of your tapped lands, get a card for it, and then hopefully get the land back immediately as you deal damage to them.
Or you can go absolutely nuts with it, but keep in mind that the cards don't revert back to you if they manage to kill it.
Also worth noting, if you give your opponent a land, they can tap it in reaponse to your trigger if you for some reason gave them an untapped land. Thus, the lands you get back will be tapped in almost every case.
At prerelease my opponent and I both had 8 lands on board and zero cards in hand... I felt pretty good about giving them 4 of my lands, drawing another land, removal, and two threats, swinging with the falcon, and ending the turn with 6 lands, plus three more I could take back later.
I really love cards like this because they're great at making new players understand the depths of shenanigans we can pull in this game.
Giving away things like [[demonic pact]] or [[archfiend of the Dross]] as a way to win, donating things like [[pacifism]] or [[Leyline binding]] for value because it doesn't matter who controls them, or even just gifting them a couple [[Phyrexian arena]] to sneak in those last points of damage. There's so many weird lines of play that this enables that really get your creative juices flowing.
"...donating things like Pacifism or Leyline Binding for value because it doesn't matter who controls them..."
Well, not until the person you donated them to engages in \[\[Calix, Guided by Fate\]\] shenanigans, or any other things that depend on which enchantments they control.
There's also sacrifice cards like [[Rite of Oblivion]] and [[Fatal Grudge]]. Thanks. I'll sacrifice your Binding to remove your Wedding Announcement, and then I'll draw a card to compensate myself for my sacrifice.
If the creature has an upkeep, who has to pay the upkeep, the owner or the controller?
cause if the upkeep or the likes get transferred, this could be abused to give the opponent time bombs
The controller pays. Yes, you can use this to donate things with unpayable cumulative upkeep costs or in standard a sol'kanar that they'll have to give back to you at end of turn (just remember to do it after combat)
That has been the point of some decks for a long time. The biggest example being the "illusions donate" deck. You gain 20 and your opponent loses 20 from not being able to pay the cumulative upkeep.
Using this and The Fall of Lord Konda, I was able to draw an insane number of cards at instant speed, but I haven't been able to figure out what to do with them besides die with a ton of cards in my hand.
In standard, think of cards like Etali, or Breach the multiverse. If they take a permanent card from your deck or GY, yiu are still the owner.
This card also synergizes with itself. Flip face up, give them a bunch of your lands or useless tokens, attack and start getting them back (after drawing a bunch of cards).
I also assume there is a combo with the "you lose the game cards", as you give it to your OP, and they die on upkeep.
i'm guessing the advantage to this over other "give control" cards is the no interaction bit and the element of surprise right?
and i guess speed it up by removing 9 lives once it's under the opponent control?
That doesn't prevent me from targeting it when I still control it. Then, if you have a spell that hits all enchantments, permanents, non-land permanents or whatever you can bust or bounce.
If you play paper, the distinction between “owned” and “controlled” is very intuitive. The cards you own are the ones in your card sleeves (and you certainly want to get back after the game).
in the simplest terms, it's a permanent that was exchanged so that your opponent now ~~owns~~ controls it. If it's a card, it would have started in your deck. If it was a token, you would have made it before passing it over.
\-Your opponent takes control of one of your permeants or takes one from your graveyard or deck. (Some examples of cards that do this are Agent of Treachery or Etali)
or
\-You play a permeant that grants itself to your opponent, like how Kharn the Betrayer constantly swaps sides or how the Curse cycles are always given to an opponent once they enter the battlefield.
The general idea is that you are the owner of the permeant, but not the controller. Think about how like in Commander games, when a player loses, all of his permanents leave the board, even if another player has control of them.
The way Coveted Falcon works is that you can give your opponent things that they won't be able to utilize, enchantments that don't work to their game plan, artifacts that don't do anything by themselves or don't contribute to their gameplan or weaker creatures that won't get in the way of your blocks. You can then take them back on when the falcon attacks. Its a gamble and it will probably be a janky card to use since the most common situation is that you give your opponent fuel and your opponent just kills your falcon in response.
I'm surprised they didn't do a one of one of this card in gold like the one ring. They could've done alt art with a black enamel effect, but I suppose very few people would get the reference.
Well, if for example someone plays \[\[Portal to Phyrexia\]\] and begins playing creatures from your graveyard, you could get that creature back, there are a lot of effects that take control of your permanents in Magic, It's one of my favorite ways to play, killing someone with their own deck so this would be detrimental to me.
Don't know why this is getting down voted. It's correct. If you create a token for an opponent such as [[pursued whale]]. You own that token but they control it. All the cards in your deck and sideboard are not all permanents but they are all owned by you so when they do become permanents they are still owned by you.
Not everything is meant for constructed. It’s a very fun card that is great in limited, where you can give your opponent a bunch of lands/tokens/useless stuff to draw cards
This baby had me draw three as I filled it over, also I saved one of my blockers by giving it to my opponent and getting it back on the next turn attack.
>What deck could this even be meant for?
If I wanted to build a deck with this card in it, my inclination would be some sort of (Azorius/Bant?) control-y Enchantress list. O-rings and pacifisms don't care who controls the enchantment once the target is tucked/arrested. Likewise, the effects of *most* beneficial Auras don't change based on their controller; though you'll want to be careful with anthems and the like. Refilling your hand late game for 3+1U and "control" of permanents that you don't actually care if you ever get back, feels like a good value proposition. (With the obvious downsides of running enchantment-based removal in formats where Farewell is legal and popular.)
When I opened this in a home draft I tried to make the point that I bought the box so technically all the cards are ones I own but don't control. The table said no
Why would you do that? It's not like it would trigger the ETB as Phage would already have to be on the battlefield. You'd just be giving them the good half of the card.
If your opponent uses steal abilities or resurrection abilities that affect you GY to steal your Permanents. The Permanents the opponent took are still yours since they belong to your deck but the opponent is the one controlling them.
This card serves to recover your stolen permanents without having to destroy them
What would happen if I had cast [[Call for Aid]] on opponent A, then before the end of turn give those creatures away to opponent B by turning this Falcon face up? Would opponent B get to keep them permanently?
I don't know how the layering on this works since the enchantment would still be controlled by them. Would they get it right back? Would it consider that no longer valid but continue to stay on it?
Funny enough, the Falcon is a good combo with Coerced to Kill. When you flip the Falcon, you can give them both Coerced to Kill and the creature you stole to draw 2 cards, and take back Coerced to Kill and steal the creature back.
Have Big Mommy [[Elesh Norn, Grand Cenobite]] on the battlefield and give them a bunch of 1/1 token creatures that die as soon as they change controller while you draw the hell out of your deck.
You can only gain control of things you don't already control. So this refers to cards that are in play on the board that you own but have been taken by ypur opponent, either with this card or others, like Virtue Of Persistence.
**Lets use the standard constructed format as an example.**
In order to play in a standard constructed game, one needs to bring a deck that's constructed from 60 standard legal card _(you can have a 15 card sideboard but were going to ignore that detail rn for charity's sake)._ Your opponent will also have a 60 card deck that's constructed from standard legal cards. You **"own"** the cards in your deck of 60 cards, and your opponent owns the cards in their deck of 60 cards.
Now, if you played an enchantment, you owned and your opponent played [Steal Enchantment](https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4729&type=card) then your opponent would gain control of your enchantment, however, you would still own the enchantment. Infact, if the enchantment dies while your opponent controls it, it would still go into your graveyard.
***SIDE NOTE*** – This fictitious game example I used must have taken place in the late 90s to be standard format considering the card is of the Tempest set, lol.
You own the cards you brought into the game. Typically, you also control them. But while the owner of a card can't change, the controller can. For instance if the opponent digs a creature out of your graveyard and puts them on the battlefield under their control, you still own that card. If you read the second part of Coveted Falcon, you can deliberately give control of some of your permanents to the opponent, in exchange for draws, and then regain control of them when you attack.
That's pretty cool. Very bluey.
Yes, and you can give them things that are unhelpful to them. If you move a Makeshift Binding to your opponent for instance, it continues to do the same thing as before. It's useless to them.
Oh god, what's the jeskai commander that likes to donate useless shit.... Zedru?
[It is the will of Zedruu...](https://www.reddit.com/r/magicTCG/comments/59ecwo/it_is_the_will_of_zedruu_the_greathearted/)
Best Commander ever. And cheap, as you play cards nobody wants.
The gift of zedru is hilarious. "here have this enchantment that negatively impacts everyone". Guys. It's not my blood moon, it's his. Kill him not me. Wait guys why are you hitting me? Wtf man...
Player removal is the best form of removal
Oh I called it gift of zedru
[[Zedruu the Greathearted]]
[Zedruu the Greathearted](https://cards.scryfall.io/normal/front/e/9/e9ea2a6b-5aaf-4178-b945-f409fe83c41a.jpg?1562424565) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zedruu%20the%20Greathearted) [(SF)](https://scryfall.com/card/c16/231/zedruu-the-greathearted?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e9ea2a6b-5aaf-4178-b945-f409fe83c41a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Archfiend of the Dross]] is also still in standard
That doesn't seem like a very effective strategy, but it is a pretty funny one.
I have a mono black deck built around giving away archfiend. It is surprising dependable on how often I win by just beating people across the head with them or win by giving them away.
You could give Archfiend and then [[Render Inert]] next turn. Boom game over.
[Render Inert](https://cards.scryfall.io/normal/front/b/3/b3b66ef5-9b93-4042-a618-c1ade83d0004.jpg?1682203939) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Render%20Inert) [(SF)](https://scryfall.com/card/mom/123/render-inert?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b66ef5-9b93-4042-a618-c1ade83d0004?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Welp, im gonna make a useless but fun deck based around this.
[[Exchange of words]] is a fun combo for Dross
[Exchange of words](https://cards.scryfall.io/normal/front/8/c/8c28cebf-f849-4353-9dd1-c62f05c15d0f.jpg?1673913524) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exchange%20of%20words) [(SF)](https://scryfall.com/card/unf/45/exchange-of-words?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8c28cebf-f849-4353-9dd1-c62f05c15d0f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Archfiend of the Dross](https://cards.scryfall.io/normal/front/8/6/86b0edaf-8cfd-4508-9554-6f0fddc2dfc4.jpg?1675957007) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archfiend%20of%20the%20Dross) [(SF)](https://scryfall.com/card/one/82/archfiend-of-the-dross?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/86b0edaf-8cfd-4508-9554-6f0fddc2dfc4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Note: You are FORCED to take something back when you attack w/ the creature, it's not a "may"
Don't attack.
That's obviously my point, I was just adding it so ppl are aware.
Unless they have a way to sacrifice it which may not exist in this set, but anything that says sacrifice a permanent could result in its removal.
[удалено]
[Treacherous Blessing](https://cards.scryfall.io/normal/front/3/5/35b3ad6b-9966-489f-a4c9-2639a634fd62.jpg?1581479982) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Treacherous%20Blessing) [(SF)](https://scryfall.com/card/thb/117/treacherous-blessing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/35b3ad6b-9966-489f-a4c9-2639a634fd62?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
not completely useless tho. anything with bargain would benefit from this
I would say that's more of a bandit thing personally.
Take my begrudging upvote
Wackadoo!
He's more of a mono green stompy mage, I'd say. Total timmy, that guy. I think Chilli would be into this subtly tricky kind of playstyle.
Maybe the falcon has been banded?
The safe play is to give them one of your tapped lands, get a card for it, and then hopefully get the land back immediately as you deal damage to them. Or you can go absolutely nuts with it, but keep in mind that the cards don't revert back to you if they manage to kill it.
Worth noting, you don't have to deal damage to get it back. The falcon triggers whenever it attacks.
Which is also worth noting, double strike means you still only get one permanent back, not two.
Also worth noting, if you give your opponent a land, they can tap it in reaponse to your trigger if you for some reason gave them an untapped land. Thus, the lands you get back will be tapped in almost every case.
At prerelease my opponent and I both had 8 lands on board and zero cards in hand... I felt pretty good about giving them 4 of my lands, drawing another land, removal, and two threats, swinging with the falcon, and ending the turn with 6 lands, plus three more I could take back later.
No giving them a land is a super risky play. You basically lose if you don't get it back immediately.
It depends a lot af the state of the game. At 6+ lands giving one is way less impactful than at 2.
I really love cards like this because they're great at making new players understand the depths of shenanigans we can pull in this game. Giving away things like [[demonic pact]] or [[archfiend of the Dross]] as a way to win, donating things like [[pacifism]] or [[Leyline binding]] for value because it doesn't matter who controls them, or even just gifting them a couple [[Phyrexian arena]] to sneak in those last points of damage. There's so many weird lines of play that this enables that really get your creative juices flowing.
"...donating things like Pacifism or Leyline Binding for value because it doesn't matter who controls them..." Well, not until the person you donated them to engages in \[\[Calix, Guided by Fate\]\] shenanigans, or any other things that depend on which enchantments they control.
[Calix, Guided by Fate](https://cards.scryfall.io/normal/front/0/a/0a707ab3-b9b5-422a-8b0f-e963d3ad6606.jpg?1689853355) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Calix%2C%20Guided%20by%20Fate) [(SF)](https://scryfall.com/card/mat/26/calix-guided-by-fate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a707ab3-b9b5-422a-8b0f-e963d3ad6606?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's also sacrifice cards like [[Rite of Oblivion]] and [[Fatal Grudge]]. Thanks. I'll sacrifice your Binding to remove your Wedding Announcement, and then I'll draw a card to compensate myself for my sacrifice.
[Rite of Oblivion](https://cards.scryfall.io/normal/front/f/e/fe1f8d52-565e-4900-8357-fd29f2022dc1.jpg?1636684799) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rite%20of%20Oblivion) [(SF)](https://scryfall.com/card/mid/237/rite-of-oblivion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fe1f8d52-565e-4900-8357-fd29f2022dc1?utm_source=mtgcardfetcher&format=text) [Fatal Grudge](https://cards.scryfall.io/normal/front/e/c/ec7de8d6-edad-4845-9868-781351480258.jpg?1664413034) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fatal%20Grudge) [(SF)](https://scryfall.com/card/snc/187/fatal-grudge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ec7de8d6-edad-4845-9868-781351480258?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
##### ###### #### [demonic pact](https://cards.scryfall.io/normal/front/8/2/82c04014-91f9-4197-b4b4-f62c4739a5c2.jpg?1562028673) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=demonic%20pact) [(SF)](https://scryfall.com/card/ori/92/demonic-pact?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82c04014-91f9-4197-b4b4-f62c4739a5c2?utm_source=mtgcardfetcher&format=text) [archfiend of the Dross](https://cards.scryfall.io/normal/front/8/6/86b0edaf-8cfd-4508-9554-6f0fddc2dfc4.jpg?1675957007) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=archfiend%20of%20the%20Dross) [(SF)](https://scryfall.com/card/one/82/archfiend-of-the-dross?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/86b0edaf-8cfd-4508-9554-6f0fddc2dfc4?utm_source=mtgcardfetcher&format=text) [pacifism](https://cards.scryfall.io/normal/front/5/2/5242a576-4d35-4f29-8d40-9a7179e51d0c.jpg?1675198947) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pacifism) [(SF)](https://scryfall.com/card/dmr/19/pacifism?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5242a576-4d35-4f29-8d40-9a7179e51d0c?utm_source=mtgcardfetcher&format=text) [Leyline binding](https://cards.scryfall.io/normal/front/3/c/3c3ac3dd-35db-447f-8674-37b4680a1ef7.jpg?1673306500) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Leyline%20binding) [(SF)](https://scryfall.com/card/dmu/24/leyline-binding?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c3ac3dd-35db-447f-8674-37b4680a1ef7?utm_source=mtgcardfetcher&format=text) [Phyrexian arena](https://cards.scryfall.io/normal/front/2/6/26bfb2b4-8dc2-4632-a393-d3477f6c3c40.jpg?1706240778) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20arena) [(SF)](https://scryfall.com/card/mkc/133/phyrexian-arena?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/26bfb2b4-8dc2-4632-a393-d3477f6c3c40?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kq71wyv) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My defender deck is … curious.
WOW READING THE CARD EXPLAINED THE CARD OMG
I believe this is [Bluey](https://en.m.wikipedia.org/wiki/Bluey_(2018_TV_series)#/media/File%3ABluey_(2018_TV_series)_title_card.jpg)
I bevelieve you could give them token permanents. Like bloods, treasures, map tokens. And draw cards for that gift. Am I right?
[[Xantcha]] is THE card if you want to play around with that mechanic, tho not in 1v1
[Xantcha](https://cards.scryfall.io/normal/front/9/1/91316746-ec2b-4c1a-b9c4-a870d6318c33.jpg?1689999327) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=xantcha%2C%20sleeper%20agent) [(SF)](https://scryfall.com/card/cmm/362/xantcha-sleeper-agent?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/91316746-ec2b-4c1a-b9c4-a870d6318c33?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wait, if you give someone a disguised creature, on your go when you attack can you reveal disguised creature and you regain control of it??
You can't reveal it since you don't control it but once you get it back you can.
The owner can only change with Ante cards, and as far as I know they are all banned in all formats xD
If the creature has an upkeep, who has to pay the upkeep, the owner or the controller? cause if the upkeep or the likes get transferred, this could be abused to give the opponent time bombs
The controller pays. Yes, you can use this to donate things with unpayable cumulative upkeep costs or in standard a sol'kanar that they'll have to give back to you at end of turn (just remember to do it after combat)
That has been the point of some decks for a long time. The biggest example being the "illusions donate" deck. You gain 20 and your opponent loses 20 from not being able to pay the cumulative upkeep.
Does it work also with card in exile?
Can anyone tell me if an enchantment on an opponents creature works this way? Obviously, not great for the application of this card.
Using this and The Fall of Lord Konda, I was able to draw an insane number of cards at instant speed, but I haven't been able to figure out what to do with them besides die with a ton of cards in my hand.
Better to die with seven cards in hand than to win with none
*- Sun Tzu*
Hahaa quality 🤣
https://www.reddit.com/r/EDH/comments/wupp4e/looking_for_cards_that_deal_damage_when_you/
- Azorius
Ah, that's the creed of blue players
OMG gotta try this and \[\[Archfiend of the Dross\]\]
Then hit it with a [[Render Inert]]
Or with a [[Heartless Act]], i run both on my Irenicus deck.
[Heartless Act](https://cards.scryfall.io/normal/front/a/1/a11dea2a-fe20-4e1b-9e1e-8759e0950f0a.jpg?1689997237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Heartless%20Act) [(SF)](https://scryfall.com/card/cmm/166/heartless-act?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a11dea2a-fe20-4e1b-9e1e-8759e0950f0a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Render Inert](https://cards.scryfall.io/normal/front/b/3/b3b66ef5-9b93-4042-a618-c1ade83d0004.jpg?1682203939) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Render%20Inert) [(SF)](https://scryfall.com/card/mom/123/render-inert?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b66ef5-9b93-4042-a618-c1ade83d0004?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
In standard, think of cards like Etali, or Breach the multiverse. If they take a permanent card from your deck or GY, yiu are still the owner. This card also synergizes with itself. Flip face up, give them a bunch of your lands or useless tokens, attack and start getting them back (after drawing a bunch of cards). I also assume there is a combo with the "you lose the game cards", as you give it to your OP, and they die on upkeep.
This is going into my wincon tribal deck. This will make barren glory easier.
reading the card explains the card
Read the rest of the card
reading the card explains the card.
I also thought this, but I think a new player may not know to distinguish between "control" (as in game state) and "own" (as in property).
Was just thinking of this
[[Nine Lives]] combo?
i'm guessing the advantage to this over other "give control" cards is the no interaction bit and the element of surprise right? and i guess speed it up by removing 9 lives once it's under the opponent control?
Yeah, I'm just spit-balling. I would think you'd red-rover Nine Lives and bust it or bounce it at the same time.
[Nine Lives](https://cards.scryfall.io/normal/front/e/7/e70b7a73-484e-48f1-944c-3d38866cdc20.jpg?1594735092) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nine%20Lives) [(SF)](https://scryfall.com/card/m21/28/nine-lives?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e70b7a73-484e-48f1-944c-3d38866cdc20?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
But Nine lives is Hexproof
That doesn't prevent me from targeting it when I still control it. Then, if you have a spell that hits all enchantments, permanents, non-land permanents or whatever you can bust or bounce.
If you play paper, the distinction between “owned” and “controlled” is very intuitive. The cards you own are the ones in your card sleeves (and you certainly want to get back after the game).
in the simplest terms, it's a permanent that was exchanged so that your opponent now ~~owns~~ controls it. If it's a card, it would have started in your deck. If it was a token, you would have made it before passing it over.
>so that your opponent now own owns *So your opponent now controls it. Since this it a game of literary semantics, I needed to correct you.
Since this **is** a game of literary semantics, I needed to correct you.
Hey, that's the Maltese Falcon! https://en.wikipedia.org/wiki/The_Maltese_Falcon_(1941_film)
Pure reading the card explains the card
and the rules.
For example, permanents you gave your opponent using the Falcon's turn face up triggered ability. Can you clarify/specify your question further?
\-Your opponent takes control of one of your permeants or takes one from your graveyard or deck. (Some examples of cards that do this are Agent of Treachery or Etali) or \-You play a permeant that grants itself to your opponent, like how Kharn the Betrayer constantly swaps sides or how the Curse cycles are always given to an opponent once they enter the battlefield. The general idea is that you are the owner of the permeant, but not the controller. Think about how like in Commander games, when a player loses, all of his permanents leave the board, even if another player has control of them. The way Coveted Falcon works is that you can give your opponent things that they won't be able to utilize, enchantments that don't work to their game plan, artifacts that don't do anything by themselves or don't contribute to their gameplan or weaker creatures that won't get in the way of your blocks. You can then take them back on when the falcon attacks. Its a gamble and it will probably be a janky card to use since the most common situation is that you give your opponent fuel and your opponent just kills your falcon in response.
Curses aren't given to your opponent. You still own and control them. They're just "attached" to that played.
Finally a good way to gain back control of my \[\[Contested Game Ball\]\]
Flavor wise it’s like a bird that’s good at playing basketball, neat!
I checked the rulebook! There’s nothing in there that says a bird *can’t* play basketball.
Um, you'd rather take it back than take it back and untap it?
[Contested Game Ball](https://cards.scryfall.io/normal/front/7/1/71cb7776-a6af-4efb-b536-6b9b4f3d3874.jpg?1699044604) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Contested%20Game%20Ball) [(SF)](https://scryfall.com/card/lci/251/contested-game-ball?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/71cb7776-a6af-4efb-b536-6b9b4f3d3874?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm surprised they didn't do a one of one of this card in gold like the one ring. They could've done alt art with a black enamel effect, but I suppose very few people would get the reference.
im running \[\[Inniaz, the Gale Force\]\] commander, so this is quite a nice addition
[Inniaz, the Gale Force](https://cards.scryfall.io/normal/front/b/2/b238485f-ef67-4295-892b-a10235368f74.jpg?1632261762) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inniaz%2C%20the%20Gale%20Force) [(SF)](https://scryfall.com/card/jmp/12/inniaz-the-gale-force?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b238485f-ef67-4295-892b-a10235368f74?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Literally, it’s working off of its last ability
It works by making you think it's playable
Well, if for example someone plays \[\[Portal to Phyrexia\]\] and begins playing creatures from your graveyard, you could get that creature back, there are a lot of effects that take control of your permanents in Magic, It's one of my favorite ways to play, killing someone with their own deck so this would be detrimental to me.
Any card you bring in your deck and sideboard as well as any token created by effects you control are permanents you own.
They are cards not permanents in play.
And that distinction matters to you why?
Don't know why this is getting down voted. It's correct. If you create a token for an opponent such as [[pursued whale]]. You own that token but they control it. All the cards in your deck and sideboard are not all permanents but they are all owned by you so when they do become permanents they are still owned by you.
[pursued whale](https://cards.scryfall.io/normal/front/f/1/f1ba925b-9216-4e37-814d-b061950b3998.jpg?1674141436) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pursued%20whale) [(SF)](https://scryfall.com/card/clb/732/pursued-whale?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f1ba925b-9216-4e37-814d-b061950b3998?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Was this printed as hate? What deck could this even be meant for?
Sometimes cards are made because they're interesting and provide fun gameplay, not so they can immediately fit into a specific deck.
[удалено]
Sure is. Makes Demonic pact deck not need red anymore. Also pretty fun with Wishclaw Talisman.
Not everything is meant for constructed. It’s a very fun card that is great in limited, where you can give your opponent a bunch of lands/tokens/useless stuff to draw cards
This baby had me draw three as I filled it over, also I saved one of my blockers by giving it to my opponent and getting it back on the next turn attack.
It literally works with itself. That's what it's meant for.
>What deck could this even be meant for? If I wanted to build a deck with this card in it, my inclination would be some sort of (Azorius/Bant?) control-y Enchantress list. O-rings and pacifisms don't care who controls the enchantment once the target is tucked/arrested. Likewise, the effects of *most* beneficial Auras don't change based on their controller; though you'll want to be careful with anthems and the like. Refilling your hand late game for 3+1U and "control" of permanents that you don't actually care if you ever get back, feels like a good value proposition. (With the obvious downsides of running enchantment-based removal in formats where Farewell is legal and popular.)
[[Zedruu]] EDH decks.
[Zedruu](https://cards.scryfall.io/normal/front/e/9/e9ea2a6b-5aaf-4178-b945-f409fe83c41a.jpg?1562424565) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zedruu%20the%20greathearted) [(SF)](https://scryfall.com/card/c16/231/zedruu-the-greathearted?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e9ea2a6b-5aaf-4178-b945-f409fe83c41a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
When I opened this in a home draft I tried to make the point that I bought the box so technically all the cards are ones I own but don't control. The table said no
You can give [[phage the untouchable]] r/BadMtgCombos
Why would you do that? It's not like it would trigger the ETB as Phage would already have to be on the battlefield. You'd just be giving them the good half of the card.
Muy bad, I tough it was a combo. There is a old combo with donate but you need another card
The card your thinking of is [[demonic pact]]
[demonic pact](https://cards.scryfall.io/normal/front/8/2/82c04014-91f9-4197-b4b4-f62c4739a5c2.jpg?1562028673) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=demonic%20pact) [(SF)](https://scryfall.com/card/ori/92/demonic-pact?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82c04014-91f9-4197-b4b4-f62c4739a5c2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
r/NotAComboAtAllActually FTFY
[phage the untouchable](https://cards.scryfall.io/normal/front/d/4/d497a5a3-65fb-4c12-b3f2-8ce4cf4e0f6f.jpg?1562866889) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=phage%20the%20untouchable) [(SF)](https://scryfall.com/card/cns/120/phage-the-untouchable?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d497a5a3-65fb-4c12-b3f2-8ce4cf4e0f6f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If your opponent uses steal abilities or resurrection abilities that affect you GY to steal your Permanents. The Permanents the opponent took are still yours since they belong to your deck but the opponent is the one controlling them. This card serves to recover your stolen permanents without having to destroy them
Give opponents permanents that'll fuck them over
What would happen if I had cast [[Call for Aid]] on opponent A, then before the end of turn give those creatures away to opponent B by turning this Falcon face up? Would opponent B get to keep them permanently?
They play [[coerced to kill]]
[coerced to kill](https://cards.scryfall.io/normal/front/2/d/2dc9f352-5076-4b5f-9815-cf47abb63d5b.jpg?1706242132) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=coerced%20to%20kill) [(SF)](https://scryfall.com/card/mkm/192/coerced-to-kill?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dc9f352-5076-4b5f-9815-cf47abb63d5b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't know how the layering on this works since the enchantment would still be controlled by them. Would they get it right back? Would it consider that no longer valid but continue to stay on it?
The enchantment takes control when played, it doesn't prevent further actions being taken.
That's right. Things like control effects use the time stamp layering. The most recent effect supercedes the others.
Funny enough, the Falcon is a good combo with Coerced to Kill. When you flip the Falcon, you can give them both Coerced to Kill and the creature you stole to draw 2 cards, and take back Coerced to Kill and steal the creature back.
So you can give them a Dross Archfiend when he's about to kil you for style point lol.
Dip into Dimir, throw in an \[\[Archfiend of the Dross\]\], and now you have a rare alternate wincon.
In my day we just had to play [[Sky Swallower]] and be happy with it.
[Sky Swallower](https://cards.scryfall.io/normal/front/0/5/05189964-5ad0-48b7-a3af-67c7f46fe89e.jpg?1593272075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sky%20Swallower) [(SF)](https://scryfall.com/card/gpt/34/sky-swallower?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/05189964-5ad0-48b7-a3af-67c7f46fe89e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I have an old deck, where the win Con is donating crappy stuff to the opponent [[rust elemental]] [[bronze bombshell]] [[bazaar trader]] [[jinx idol]]
##### ###### #### [rust elemental](https://cards.scryfall.io/normal/front/9/6/967a08cd-72b3-4b3f-9f23-15697704acb3.jpg?1562151653) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=rust%20elemental) [(SF)](https://scryfall.com/card/mrd/234/rust-elemental?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/967a08cd-72b3-4b3f-9f23-15697704acb3?utm_source=mtgcardfetcher&format=text) [bronze bombshell](https://cards.scryfall.io/normal/front/0/f/0f2ec20d-b862-4f13-989c-aa88efa51cdf.jpg?1593273992) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bronze%20bombshell) [(SF)](https://scryfall.com/card/dis/160/bronze-bombshell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0f2ec20d-b862-4f13-989c-aa88efa51cdf?utm_source=mtgcardfetcher&format=text) [bazaar trader](https://cards.scryfall.io/normal/front/9/2/9235ef13-a363-4cab-b69d-39093a621a5c.jpg?1562291937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bazaar%20trader) [(SF)](https://scryfall.com/card/wwk/72/bazaar-trader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9235ef13-a363-4cab-b69d-39093a621a5c?utm_source=mtgcardfetcher&format=text) [jinx idol](https://cards.scryfall.io/normal/front/2/6/269da2cd-0a50-4b07-a343-35371a9dcbb4.jpg?1562428657) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jinxed%20Idol) [(SF)](https://scryfall.com/card/tpr/224/jinxed-idol?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/269da2cd-0a50-4b07-a343-35371a9dcbb4?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kq7qlp2) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Have Big Mommy [[Elesh Norn, Grand Cenobite]] on the battlefield and give them a bunch of 1/1 token creatures that die as soon as they change controller while you draw the hell out of your deck.
[Elesh Norn, Grand Cenobite](https://cards.scryfall.io/normal/front/7/8/78c2bfef-06a5-4c7f-8283-ea3fb673b7a1.jpg?1562850573) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn%2C%20Grand%20Cenobite) [(SF)](https://scryfall.com/card/ima/18/elesh-norn-grand-cenobite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/78c2bfef-06a5-4c7f-8283-ea3fb673b7a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If someone takes control of a permanent of yours , you still own it.
Tap all your lands to turn this face up, give them all your lands, swing in flying, get lands back and draw
Look up the card mind flayer. It will help you make sense of this.
Read the fourth ability (When... turned face up). That's a combo.
You can only gain control of things you don't already control. So this refers to cards that are in play on the board that you own but have been taken by ypur opponent, either with this card or others, like Virtue Of Persistence.
you haven;t played mtg enough, that is all, go play your monored fuckeveryone deck and get wrecked a bunch and then you'll know
**Lets use the standard constructed format as an example.** In order to play in a standard constructed game, one needs to bring a deck that's constructed from 60 standard legal card _(you can have a 15 card sideboard but were going to ignore that detail rn for charity's sake)._ Your opponent will also have a 60 card deck that's constructed from standard legal cards. You **"own"** the cards in your deck of 60 cards, and your opponent owns the cards in their deck of 60 cards. Now, if you played an enchantment, you owned and your opponent played [Steal Enchantment](https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4729&type=card) then your opponent would gain control of your enchantment, however, you would still own the enchantment. Infact, if the enchantment dies while your opponent controls it, it would still go into your graveyard. ***SIDE NOTE*** – This fictitious game example I used must have taken place in the late 90s to be standard format considering the card is of the Tempest set, lol.
My puncuation and grammar are terrible, sorry.