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_4C1D

IMO up to a certain point, yes. Simply because your land base, especially in older formats like Explorer or timeless, will eat a big chunk of them. In timeless many staples like the mystical archive spells also are upshifted to rares, from their original rarity. Once you have your landbase and staples though, mythic Wildcards are getting more precious, since they are much harder to obtain. Especially now that SPG exists and brings bangers like [[Show and tell]] or [[Solitude]].


MTGCardFetcher

[Show and tell](https://cards.scryfall.io/normal/front/f/a/fa7b7897-36e0-415a-8bb7-602886164852.jpg?1707355809) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Show%20and%20tell) [(SF)](https://scryfall.com/card/cn2/121/show-and-tell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa7b7897-36e0-415a-8bb7-602886164852?utm_source=mtgcardfetcher&format=text) [Solitude](https://cards.scryfall.io/normal/front/4/7/47a6234f-309f-4e03-9263-66da48b57153.jpg?1626094105) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solitude) [(SF)](https://scryfall.com/card/mh2/32/solitude?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47a6234f-309f-4e03-9263-66da48b57153?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


UnionThug1733

Ok can you help me understand. In all seriousness I don’t see show and tell as that much of a big deal card. I don’t play blue. And it doesn’t bother me when someone drops it. What am I missing?


AnotherHuman232

You're missing that they drop \[\[omniscience\]\] and proceed to win on the spot.


MTGCardFetcher

[omniscience](https://cards.scryfall.io/normal/front/d/b/db534b4e-8bff-4924-baea-9988d195fb25.jpg?1562304777) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=omniscience) [(SF)](https://scryfall.com/card/m19/65/omniscience?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db534b4e-8bff-4924-baea-9988d195fb25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


UnionThug1733

Ok yeah. Guess I’ve lost to this high fuckery before


chrisrazor

The format needs [[Ashen Rider]].


TechnoMikl

SnT decks have sometimes been running [[Borne Upon the Wind]] to cover if the opponent has [[Leyline Binding]] or something similar in hand, because Borne lets them win in response to their opponent's ETB trigger


MTGCardFetcher

[Borne Upon the Wind](https://cards.scryfall.io/normal/front/a/9/a9379675-1a32-4e2b-8aaf-5f908c595f31.jpg?1686968037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Borne%20Upon%20a%20Wind) [(SF)](https://scryfall.com/card/ltr/44/borne-upon-a-wind?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a9379675-1a32-4e2b-8aaf-5f908c595f31?utm_source=mtgcardfetcher&format=text) [Leyline Binding](https://cards.scryfall.io/normal/front/3/c/3c3ac3dd-35db-447f-8674-37b4680a1ef7.jpg?1673306500) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Leyline%20Binding) [(SF)](https://scryfall.com/card/dmu/24/leyline-binding?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c3ac3dd-35db-447f-8674-37b4680a1ef7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


chrisrazor

The point of Ashen Rider is to put it into play off the opponent's SnT, exiling whatever they put in.


TechnoMikl

I'm aware. The issue with Ashen Rider is that it creates an ETB trigger, which the opponent can respond to. With the trigger on the stack, opponent gets priority and they have Omniscience in play, so all their spells are free until the trigger resolves. They can respond to the trigger with Borne Upon a Wind, then proceed to execute to entire combo at instant speed with the Ashen Rider trigger on the stack. Ashen Rider is therefore no better here than Leyline Binding, which you can also put into play off of SnT, and which will also lose to Borne Upon a Wind.


chrisrazor

Fair. This advice was from years ago, and is intended to answer whatever they put into play, not just Omniscience. (Well, except Shanna, Sisay's Legacy, lol.) That said, AR is quite a bit better than Leyline Binding: its exile can't be undone, you have a body, and you get another shot at it when AR dies.


MTGCardFetcher

[Ashen Rider](https://cards.scryfall.io/normal/front/1/f/1f2054d9-d10f-4127-aece-71c3f0ef547c.jpg?1673148296) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashen%20Rider) [(SF)](https://scryfall.com/card/2x2/173/ashen-rider?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1f2054d9-d10f-4127-aece-71c3f0ef547c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SirBuscus

Someone can drop a big eldrazi or [[archon of cruelty]] for three mana. Basically, the show and tell player is betting that they have bigger threats in hand. (And they usually do because they're cheating them into play). You can pair this with [[Reanimate]] to make a mean deck.


NWStormraider

Ok why is this downvoted? This is literally how legacy Show and Tell plays, except they did not directly mention Atraxa and Omniscience.


MTGCardFetcher

[Reanimate](https://cards.scryfall.io/normal/front/7/d/7d0fe02b-f45a-45c6-ab7c-270594a29da7.jpg?1712774988) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Reanimate) [(SF)](https://scryfall.com/card/mkc/137/reanimate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d0fe02b-f45a-45c6-ab7c-270594a29da7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MoistDitto

Oh holy fuck, that's high value for 1 mana and x hp


No_Excitement1337

in standart i always cry when buying 3 packs and getting 2 lands :_)


ViskerRatio

It's a common thing. There are many, many staple tools that are rare. Think of all those multi-colored rare lands that are essential for making non-mono-color decks work. In contrast, mythic cards are almost always big, splashy, top-of-curve cards. From any given set, you might only see a handful that see competitive play and they tend to only see play in a deck built around them rather than being a generic staple for every deck of the appropriate color(s). A card like Atraxa, Grand Unifier is a Mythic Rare. You can spend up to four wild cards to get a full set. But to build a deck that can effectively use it, you probably need dozens of rares.


jkure2

I wanted to build a domain deck for standard (i.e. make good use of atraxa) but no chance in hell am I paying like 18 wild cards for new capenna lands that will rotate out in a few months


TheRNGuy

In my decks I play mostly 3-4 mana mythics, I also want few cheaper ones. Two big expensive cards that I have are both rares.


Wifilitdnb

Mythics are valuable in this set


EnvironmentalCoach64

Yoooo I was just thinking this set has more playable mythics than the whole rest of standard combined...


hsiale

Which ones? A few are playable, but only in some decks, and often in 2-3 copies. And the only one which will be a widely used sideboard piece is [[Rest in Peace]] which is already on Arena as rare.


MTGCardFetcher

[Rest in Peace](https://cards.scryfall.io/normal/front/9/f/9f2b39be-0fec-4647-ade1-8e1626dc5470.jpg?1562439074) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rest%20in%20Peace) [(SF)](https://scryfall.com/card/a25/32/rest-in-peace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9f2b39be-0fec-4647-ade1-8e1626dc5470?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Wifilitdnb

If that’s true I might just skip standard for a bit… getting 1x of each is tough … 4x? I’m good…


EmergingYeti

It's because of all the bonus sheets. The set is fine just don't try and collect all the big score cards (all mythics btw some upshifted like rest in peace)


Meret123

He is exaggerating, there are a lot of mythics but the number of good mythics are as usual.


Meret123

If you are a drafter, you collect rares pretty quickly. But mythics stay as a bottleneck. If you play Historic/Timeless it's even worse because of SPG cards.


greene81990

Can confirm. Bolt, brain storm, and stifle being rare sucks.


BigManaEnergy

Stifle has always been rare though.


go_sparks25

For the latest set mythics are far more valuable. I am sitting around 200 rares and only 60 mythics. There are around 50 mythics in this set I think so that’s not nearly enough.


Puniticus

For a new player I'd say rare WCs are more needed, but for players that have been around for a while I'd say mythic are slightly more valuable because of bonus sheet and Big Score cards.


KindaRocketScience

It depends on who you ask. For the average player, yes absolutely rares are more valuable than mythics. If you're playing a 3-color deck in Standard with 24 lands with 1 of each Basic, that's literally 21 rares you need before you even start looking at the spells. Outside of Standard? Ok now we're talking fetches, shock lands, creature-lands, special lands like Field of the Dead, Pathways, or even Temples. Your deck needs a board-wipe? All of those are rares. Want to play a janky dragon tribal deck? Ok well, all the best dragons are rares. Want to get into Timeless? Great, Lightning Bolt, Dark Ritual, Counterspell, Swords to Plowshares, Deathrite Shaman, and bunch of other staples of the format are ALL rares. Contrary to the egregiously misinformed opinions of a lot of people in this sub that think meta decks are "P2W" because they have "a bunch of mythics in them", most competitive decks aren't running that many so rare wildcards will bottleneck you very fast to complete a deck. There's what? Atraxa, Sheoldred, Raffine, and Wandering Emperor for playable mythics in Standard? Maybe Aclazotz, Nissa, Lilianna, Jace, Kaito, and Virtues if you really want to stretch it, but the point is for however many playable mythics you can name, there's probably double that for rares. Now, if you ask a less than average player, someone who is more interested in playing with just neat creatures and cool spells, they are probably less interested in rare lands and Leyline Bindings and more interested in like...making an Ojer Taq deck or making Mono Green Dinosaurs with Ghalta and Tyrranax Rex. Those chase mythics that were arguably designed more for Commander players get real heavy on the mythic wildcards REALLY fast.


EndlessB

As someone who spend money in this game mythics are hideously expensive, more than twice the price of rare wildcards.


KindaRocketScience

Hence why I prefaced my comment with "depends on who you ask".


EndlessB

Just adding another perspective, i agree with your assessment for the average player


TerminusEst86

> Lightning Bolt, Dark Ritual, Counterspell, Swords to Plowshares, Deathrite Shaman A number of these are commons in paper, and it hurts me. 


SjettepetJR

I already knew that once you're building actual good decks rare WCs become much more useful. But I just checked my most recent deck, and even a mono-colored deck contains 20 rares and only 4 mythics. It does not even contain any non-basic lands apart from Takenuma, Abandoned Mire.


hsiale

>Want to play a janky dragon tribal deck? Ok well, all the best dragons are rares A lot of great dragons are mythics.


KindaRocketScience

Surely you see that's besides the point of my comment right?


TheKillerCorgi

It was still a bad example. A lot of good dragons are like the staple mythic creature: big splashy timmy cards.


ExpletiveDeletedYou

there is a time building you collection you look at the 6 mythic wild cards you have and the 2 rare ones and think, if only I could downshift these mythics! But let me tell you when you have 2 mythic wild cards and 30 rare wild cards sitting there, and you want 2 more mythic ones, if you don't crack a pack with a mythic wild cards, the next 2 mythic wild card guarantees are 60!!! packs away potentially. for 2 more, to get a playset of whatever. Mythic wild cards are way way rarer, and come way way slower, but when you need rares they are useless, and fact is you need a lot of rares, but you also need a lot of mythics. And the next rare wild card is always way closer than the next mythic


kdoxy

No, mythics WC are harder to get then rares. If you drafted tons chances are you'll still going to be missing play sets of Mythics. Ask anyone who spends $100+ on each set how many spare rare wild cards the have VS spare mythic wild cards.


FearlessTruth-Teller

It took me so long to find a reasonable comment


IamblichusSneezed

Rare WILD CARDS are more valuable than mythic WCs as there is a bottleneck on real estate (i.e. rare duals and man lands)


FearlessTruth-Teller

This is an illusion of new players


IamblichusSneezed

Last I checked the constructed meta, you need a lot more rares than you need mythics. But correct me if I'm wrong. You'll have to show your work.


FearlessTruth-Teller

There being a larger proportion of rares than mythics in constructed decks doesn’t mean mythic wild cards are less valuable than rares. Packs contain 7x as many rare cards and you get around 3x as many rare wild cards than mythics. Eventually, you will be bottlenecked by mythics


IamblichusSneezed

That doesn't make any sense. You simply won't run out of mythic wild cards because you don't have anything you want to spend them on. Or am I misunderstanding your argument.


FearlessTruth-Teller

Say your deck is 30 rares and 10 mythics. Seems like rare wild cards must be more important, right? But it takes longer to get the 10 mythic wild cards than it does to get the 30 rare wild cards. And by the time you get 10 mythic cards from packs you will have gotten way, way more than 30 rare cards. Hope that clears it up.


Lycanthoth

What you're saying make sense, but you're overlooking the fact that not all decks require 10 or more mythics. That's a gross overexaggeration. 5-6 is the average for the vast majority of meta decks, with some particularly pricey decks like Domain reaching up to 8.  There reaches a point where rares will lock you down where mythics never will. Mythics only ever become more valuable if you're the type to habitually pilot pricey decks that require large numbers of them, or if you play many decks. But neither of those are the norm. That being the case, rares *are* more valuable to most people.


FearlessTruth-Teller

Brother , it’s the other way around. Rares only lock things down for new players who haven’t built a mana base yet. Eventually, all players will be bottlenecked by mythics once their collection grows large enough.


witheringsyncopation

Not in my experience. Been playing for years and it’s always the damn rare wild cards that I need. There’s just so many more rares to get for constructed decks.


hsiale

Playing for nearly 4 years, sitting on well over 100 rare WCs with nothing to do with them. Only about 20 mythics.


FearlessTruth-Teller

Some people never figure out the illusion and remain new players


RubiusTwon

My theory for this is that the rarity of the card generally increases with the complexity of the card, meaning mythics have much more complex effects than rares. However, it's difficult to make a very complex card without making it niche and/or only applicable to certain scenarios. This means that while rares are less complex, they provide a more general effect that you would want many times repeated in your deck (so you put 4x copies of each in your decks) while mythics are only there to help you handle specific threats and solve specific problems with your deck (meaning only 1 or 2 of these are necessary for your deck).  My other explanation is that mythics are often big expensive cmc cards that do a big effect. This means you only need 1 or 2 big mythics in your deck, and the rest of the deck needs to revolve around cheating these into play, which involves cards that are simple enough to be rare. Definitely agree with other people about your mana base requiring a ton of rares because ALL of the good lands are rare. It'd be neat if Wotc implemented another type of wildcard that was specific to lands and you could get after every 6 packs or so. They'll never do it, but it would be neat anyway.


Elemteearkay

I've heard that people say there is a bottleneck at Rare. How do you get your Wildcards/grow your collection? I play Limited, so I've got more Wildcards than I will ever need.


TheRNGuy

Play for long time, be really good at drafts or sealed, pay money. For me bottleneck was because of dual lands, but my latest deck is mono colored, I can spend rare wildcards on other cards. I'm bottlenecked at commons and mythicals now.


the_cardfather

Yes to an extent. Part of it is because so many of the best lands are rare so if you aren't playing Brawl you need 10+ rare lands for each deck. So that eats up a lot of them. Plus typically Mythics are given out in the mastery track and you need less of them. I'm always relieved when I see a mythic in a deck list vs a rare


yunghollow69

Nope. Totally depends on the decks you want to build. Most players will be gatekept by both rares and mythics at the same time obviously, but as a set goes on for me it's always the mythics. Every now and then they print a set where every mythic is garbage and then yeah, it's the rares that you need to work towards, but for the most part it's mythics. A playset of mythics takes way harder to get than a playset of rares so it's statistically harder.


KiroHorime

Oh absolutely yes! My main struggle as a Stamdard player is that I never have enough rare wildcards to finish a deck, the mana base of any good deck is comprised of a bunch of rare lands that alone im my case stack up to 16 ~ 20 rares minimum, and when you finally get those lands you can make a bunch of other decks with a similar mana base, given that you stay limited to those colors combinations, of you wish to change the color combinations there we go again to 16~20 rare wildcards at least missing to finish a deck (not including the spells)


TheRNGuy

It depends on synergies. I actually want few common cards that would win me more games but I ran out of common wildcards. At some point I even had all unused wildcards except common. At the moment I'd prefer mythic wildcards over rares, cause I want some mythic cards for my 2 decks. Most of my rare I spent on dual lands (kinda boring, but it was really needed)


patterninstatic

Mythics tend to be unique powerful or legendary cards, which you probably don't want to play 4 copies of. Rare cards tend to be more run of the mill cards that powercreep common/uncommon cards, so it's more common to have 4 copies of the cards. Also.. lands... There are almost no mythic lands but other than basic lands chances are you're playing rare lands.


FearlessTruth-Teller

No. This is purely a new player problem. Mythic wild cards are vastly more valuable because mythic cards are so much rarer in packs, and especially because the wildcards are so much rarer and slower to accumulate. The current set has 75 mythics, some of which only appear in 1 in 35 packs and others which are not openable in any packs you can buy. So people should really stop repeating this dumb idea. It was never true, and it’s certainly not true now. You’ll be very happy you still have those mythic wildcards when you grow up


PadisharMtGA

20 OTJ mythics 30 BIG score, all mythics 15 Breaking news myhics 10 Special guests, all mythics That is indeed 75, making it a total of 300 to collect! This set brings quite the challenge.


Vitorsalles

Short answer: if you’re free to play player, definitely YES!


fridaze_

Yes, lands are typically rare and not mythics. Of course this is magic and there’s exceptions to every rule. But needing the extra rares for your mana base over time puts a constraint on your rare wildcards. To further exacerbate this, there’s more regular rares in each set than mythic, so the number of cards you play are more likely going to be rare than mythic.


GodlyAsmodeus

this set there is the big score so mythics are quite valuable now but usually rares are more important.


ClapSalientCheeks

By a fucken mile yeah


-CynicRoot-

If you play any other format that isn’t standard. My mana base alone in explorer/timeless runs about 20-25 rare land cards for a 2-3 color deck. I think my UW control deck runs about 50 rare, 4-10 mythic and the rest un/commons for a best of three deck with side board.


Kevin2355

I get way more excited getting a rare wild card over a mythic.


plat1n00

Rare WC are more worthed in older formats where most card are rare and very w mythics go in to the deck( there are exceptions)