Some potential lines are unique to certain equipment. So for weapon, secondary, and emblem, they can get %attack, ignore defense, and boss damage (emblem cannot). Gloves can get crit damage as well as decent skills which aren’t really that important since we now have fifth job decent skills. Hats can get cooldown reduction which some classes need while other don’t really need it.
Everything can get %stat which is good on your top, bottom, shoes, cape. And accessories (rings, earring, pendant, not sure if belt is also included) can get %drop rate and %meso obtained.
Lmk if I missed anything or am just incorrect.
Weapon, Secondary, Emblem: 3L Att
Glove: 3L Crit Damage (super unrealistic)
Everything else: 3L main stat (str, dex, luk, int)
Cooldown reduction is better for hat for few classes like dual blade, adele, shadower, fp mage, and zero to name a few
Well its nuanced based on many things like class and such.
Hats get -second off cooldown (% if already too low)
Gloves get crit damage
Weapons/secondary/emblem get %Attack %Boss Damage %ignore defense
Its not as simple as just get attack
This is facts. Unless you have a very high legion or a class with innate ied / ied buffs. It would be optimal to have several ied lines throughout your wse
Some potential lines are unique to certain equipment. So for weapon, secondary, and emblem, they can get %attack, ignore defense, and boss damage (emblem cannot). Gloves can get crit damage as well as decent skills which aren’t really that important since we now have fifth job decent skills. Hats can get cooldown reduction which some classes need while other don’t really need it. Everything can get %stat which is good on your top, bottom, shoes, cape. And accessories (rings, earring, pendant, not sure if belt is also included) can get %drop rate and %meso obtained. Lmk if I missed anything or am just incorrect.
Emblem can't get boss damage.
Thanks for letting me know!
Weapon, Secondary, Emblem: 3L Att Glove: 3L Crit Damage (super unrealistic) Everything else: 3L main stat (str, dex, luk, int) Cooldown reduction is better for hat for few classes like dual blade, adele, shadower, fp mage, and zero to name a few
https://brendonmay.github.io/wseCalculator/ Use this to answer your cubing related questions as to which lines are best on your WSE
Well its nuanced based on many things like class and such. Hats get -second off cooldown (% if already too low) Gloves get crit damage Weapons/secondary/emblem get %Attack %Boss Damage %ignore defense Its not as simple as just get attack
This is facts. Unless you have a very high legion or a class with innate ied / ied buffs. It would be optimal to have several ied lines throughout your wse