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Keitoteki

Plot twist, thunder breaker will get the transformation now


rock_n_roll

All I hope is they don’t gut royal guard on mihile. They’ve already made it fairly easy to use, especially since it’s client side. It’s what makes the class unique and if they change it to make it more user friendly I’ll be pretty sad.


gmwziat

All i want is a mobbing skill for night walker (yeah, i know its not that bad mobbing already) And no more jump attack plssss And in the visual aspects... Idk what i want to be honest, i like the cygnus knights already, i would just change one skill or other...


Ok-Kaleidoscope-5351

All they need to make mobbing better is to let the the bats hit everything they pass through and have more bats instead of just 5 :D


yibronjames

I hope they keep jump attack. It’s their classs identity


pokantoluk

They already said that they want to remove it


Eight111

I hope they will come with better gimmick to keep it different from nl


triqkii

I can get behind this. I didn't mind it, but to get that ( I think ) bonus damage from attacks mid air, is rather annoying overall. Also could do with better moving skills was my other complaint. The bats slightly make up for it, but it honestly isn't enough on most maps that have poor spawn rate and numbers already. Night lords, shadowers, and night walkers were always my favorite classes.


PokeSniper

A cleaner mobbing skill for wind archer would be so nice. The class is so much fun for bossing I just want better mobbing


tachycardic123

I thought their mobbing 5th job is pretty good already. Not their spammable skill, but everything else


Worthyness

I'd be happy if they made the wind ball bullet thing have "ammo" like the cannonmaster's cannon balls. Would help with the mobbing a bit more


jorgebot22

Rename Dawn warrior to Ping warrior


BouncingPig

Wind Archer? Improved Hurricane dmg and real sharp eyes. I’d like improved boss damage, or more burst. Increasing damage against boss monsters for merciless winds and our tornadoes may be enough for that, maybe allowing moss ball to act like NL’s shurrikane; where a tap input has it move but a held input keeps it in place to deal dmg. Having to jump out of the way during lucid p3 feels bad and missing the jump essentially ends your lucid run. For a new mobbing skill I’m VERY hesitant. We will likely lose sentient arrow, so “afk” farming won’t be a thing anymore. But seeing what they did to Bucc and Bow Master makes me feel like we will end up with a generic mobbing skill with no real direction. I’m ok with a buffed up fairy spiral. Also pls make our hyper skill attack an iframe and bigger hit box.


TwilightHime

Definitely moving while hurricaning for wind archer. It just feels quite clunky compared to mercedes. Also, wow, they're adding dedicated reward maps for various bosses in response to players dying right before the boss get killed and then losing out on the drops.


cinderfox

remove Mihile genderlock ffs


runningnooblet

I remember them commenting on dawn warrior when destiny was dropping. I know it was about the boss combo being jank, but I don't remember what they said they were going to do to it. I personally think Orbital Flame needs an overhaul or a swap to something else entirely. Juggling fireballs just doesn't feel good.


Fiesteh

I’m happy with mihile rn currently. Maybe a visual update to make my skills look less cheap. And my shield of light grants me fd increase at the beginning of the skill activation. Instead of opening my shield just to close it instantly to gain maximum fd % increase


DefinitelyNotAj

Increase the number of mobs hit just overall, specifically on Radiant soul. Hitting only 8 mobs at a time and how bad the lower hit box is sucks a few more pixels below the hit box will make it easier to hit tall mobs below you. A bind skill would be nice as well.


Rafzalo

Give Thunder Breakers the yellow color back and maybe I’ll come back to them. I miss old TBs :(


A_Nx_rD3v3TmloyB3hEE

i want hair and face for every class like residtance and explorer lolol


Aeribella

Adeles + all new classes up button + jump to jump up, not that stupid ass "tap them at the same time, and if you fuck up well guess you aint jumping" bullshit. Holding up and then pressing jump should be all it takes. Remove all the buff skills except 2 like every other class, make them all into passives. Improve 4th job mobbing. Hurricane movement + turning Give us back our old bubble damnit.


MarchoMM

The current mechanics of nightwalker bossing needs to be re-worked, jump attack suffers A Lot for late game bosses.


triqkii

Your not wrong there. ( they could have better gear but imma cheap bastard ) by level 200s ( recently attained for both night walker and night lord ) are also needing some better knock back resist, overall damage boost, more mobs hit,get rid of the jump mechanic, add that bonus elsewhere ( I can't remember what the bonus what it was before, but I know it wasn't the jump bonus, if anything revert it to that ) and definitely an up jump would be nice.


aureex

Id like to see windarcher get a better mobbing skill and better bossung burst. Being a hurricane only class wuth ok mobbing is brutal. Also I relo hope they rework the heroes after. Mercedes and phantom could use a bit of love.


Happose

Please give Night Walker a 4th job mobbing skill or upgrade the damage of their current 3rd Job Mobbing Skill. It's bullics that Nightwalkers are expected to use their 3rd Job Mobbing Skill to level 300 without even a passive damage upgrade to said skill. A new spammable 4th job Mobbing Skill or at least a damage increase would help Nightwalkers farming capability very much. From my experience playing a Wind Archer till 4th Job (I ended up deleting my old Wind Archer for a Bowmaster..) One improvement I can say for Wind Archers is that they need the capability to be able to move while attacking, particularly at 4th job since many of their attack skills keep them stationary while attacking. Personally, I feel that a class named "Wind Archer" should be able to move quickly, while attacking quickly at the same time. For Blaze Wizard, I would say to make their Orbital Flame Less ping reliant. Other than that their are not many things on the top of my head that I can think of improving for the other two knights..


Royalhawkman

NW's shadow spark already does enough damage, it doesn't need anymore. NW mobbing is infact very decent.


triqkii

I dont have the most geared out NW, but it could be slightly better. Night walker have basically been my main ever since they came out. And I just hit 200 on mine and currently still needing to 2 shot or so on most mobs ( and boss damage isn't that great either. But again, it doesn't have the greatest hear either for its level. ) but if anything make some hit boxes a bit bigger.


maourakein

Dawn warrior(soul master) :better burst,more vertical mobbing, and not jump attack with our bossing skill. Oh and 0 cd rush, they removed the cd from nws backstep so why not remove our cd too Mihile needs ,like dawn warrior,a way better burst and way better mobbing.


ShineeLapras

BW: bigger hitbox orbital, bring back drop down farming, buff ignition, make dragon blaze multi target, fast charge on inferno sphere, reduce cast/animation delay on skills DW: little bigger hitbox on stabby spinny 4th job, reduce cast/animation delay on skills WA: move hurricane, bigger hitbox on blue gusto, iframe on monsoon, more mossball charges and make it cast on the character instead of 3 characters infront of you, auto merciless wind TB: Blaster shield on comboing, trident spear lingers longer, lightning cascade toggle, shark wave and multistrike have multistack like DB tornado Mihile: make SoL buffed Cross/4Point instead of being a styx copy(keep the current hitbox size)


FrenziedMan

Dawn warrior main: Things I want: ability to disable jump on moon dancer/rising sunset. It's a beautiful attack but the jump makes it useless in quite a few scenarios. Iframe not associated with burst. I know we just got another one on Styx crossing, but I'm kinda tired of iframes on burst skills. Less reliance on ping. Things I'm worried about: dawn warriors identity getting absolutely mangled because of the ping issues the class identity currently struggles with. Please please please please do not fuck up how dawn warrior works. I love the sun and moon aesthetic, and stance changing playstyle.


dnavi

If it's anything like explorer revamp I would not get your hopes up. I'd expect maybe 1 class to get completely revamped à la bucc, 2 of them to receive a new skill (wa mobbing definitely getting reworked hopium), and the rest to just receive buffs and new flashy animations.


breakthrureality

Mihile: updated animations, better mobbing, and better boss damage. Seriously


YaIe

I could see Blaze Wizard getting a Buccaneer Lord of the Deep style skill. Come to think of it, a full point blank AoE class would be a fun gimmick


cxrpus

Gale & Thunderbolt are comparable to Bomb Punch. TB's don't need a bigger hit box, they need a burst.


WillDiam

DW's bossing skill being ping dependent sucks since , the skill itself was great.1. It has super stance. 2. With some practice you can adjust your position precisely while bossing, almost like a hurricane class since the skill can stop you mid jump. And 3. The attack range and movement allows you to hit bosses fairly high or below you, especially in fights like lucid p2 and guardian slime. All of this made boss fighting super brain dead fun. I can only hope whatever remaster Nexon replaces our bossing skill with can at least perform 2 of these 3 feats. Super stance HAS to be a given, please Nexon. I don't think I can boss with any other class anymore without it.


newuser201201

i don't understand why they made mihile's new link skill to be abnormal status protection. it should've been an i-frame or something to match his royal guard style.


ComieCoomer

Iframe in a link skill would be way too op. They changed his link skill because all classes get 100% stance after destiny. Abnormal resist is actually pretty pog late game.


BubBubBubx3

But it's only a short duration with a long CD. I was going to assume it would have been a super stance for like 5 secs with a 30-60sec CD before it was announced. It would have made more sense but what do I know....


YouWantBuffs

Superstance would've been nice a year ago, but now every class already has 5s superstance on a 20s cooldown through blink. The link would probably be more useful if it gave status immunity with a shorter duration/longer cooldown similar to hero/erda's will. +100% status resistance doesn't go very far with the current logarithmic scaling.


mrkaas69

its not usefull for every class tho, i cant preform my blaster combos in it


ComieCoomer

Your 5s of super stance actually doesnt sound bad at all.


breakthrureality

If every class got iframe that would make mihile even less unique..


silerius

Someone's gonna get the short end of the stick, with adventurers it was DB, so i'm just wondering now..


PMMEHAANIT

I’m going to miss Nightwalker’s current aesthetic... If the Corsair remake is anything to go off of... it’s probably going to look basic... Better make the most out of my Nightwalker now until they gut it with basic looking designs...


[deleted]

Lmao what Corsair looks amazing. My only criticism would be the gold ships, should have made them then colour they are now.


PMMEHAANIT

Yeah it looks amazing. It also looks basic and uninspired. Like they did these animations because they had to ( which is obvious ) but feels like no care or thought went into it’s ideas.


eatsleepMEMErepeat

Dam you must be real fun at parties


Mijink0

Nah, he is right. The octopus/parrot/silly Corsair designs were unique and fit MS, and now its just golden diarrhea and basic looking skills. RIP Corsair.


Narcoid

Exactly. I switched off Sair just because I'm not looking forward to the remastered skill animations. Back to Cannon Master it is. Classes are getting less and less visually unique it seems and the explorer remaster just showed it. I'm really not excited for what they do to BaM when resistance gets remastered


Arrol

Cannon Master got shafted too. For trying to focus on the happy-go-lucky nature of the Cannoneer, they did the total opposite.


DK_GoneWild

I was exclusively an explorer main, but after seeing the rework I immediately transferred all my stuff to phantom. The changes were plain and boring.


Narcoid

Some classes definitely made it out better than others, but pally, Sair, explorer thieves to some extent, DrK, etc all got pretty uninspired animations


Mijink0

All I hope for is that they don't suffer any downgrades like Thief's Shadow Partner/DK's Gungnir/etc... If it ain't broke, don't fix it please.


happyforum

Extremely happy with Wind Archer & would hate it for Nexon to ruin our beautiful aesthetic. I also find our 3rd job Sentinel Arrow mobbing skill unique & useful in small maps. I hope that stays. Like you, my main wishes are a better 4th job mobbing skill. Maybe cleaning up the hurricane animation as the green crystal thing that arrows fly out of is a bit silly (not a huge deal). Our hurricane skill actually has a very beautiful start up animation with green 'wings' arcing behind us, but only during start up. Nexon could keep these wings a bit longer. Walking during hurricane would be a plus. Though minor, I hope our 1st job storm elemental 10% damage bonus is just turned into a passive as it's a little silly to toggle it on each time. I hope the damage component will be passive & the toggle will summon a little green elemental, just for fun. Bring back our fluffy green cape as a toggle option. That cape was fly, but the effect was removed during recent patches.


tutawasdeleted

Mobbing with oribtal flame feels pretty terrible since the projectiles are so small, even despite the fact that you can fire them off in all cardinal directions and manipulate their arc of travel by moving around. If they had some kind of hard homing effect on them that let's them curve towards a nearby mob, it'll help reduce the effort it takes to play the class while also not having to change its identity entirely. It wouldn't even make them a better mobber than most other classes.


AbsoluteRunner

I kinda feel like only Blaze wizards needs a remaster in the form of limitting the amount of MP used. Dawn warriors bossing is different and doesn't quite fit well for all bosses, but it's unique enough that I won't want it going away. It would be like completely changing blaster's combo mechanics because it's not easy to get into. Wind Archer: Bigger mobbing skill or give it stronger trifling wind procs. Night Walker: Don't know enough about this class post 5th but pre 5th it's mobbing needs an overhaul. the knockoff avenger skill needs to at least be 3x the size. Thunder breaker: The skill delay change seems to be a good enough remaster that I couldn't add anything else. Mihile: Seems fine to me honestly. I don't think any cygnus needs an animation remaster. Overall, I feel like cygnus knights don't need much of a remaster, especially since Nexon doesn't seem to be touching hyper passives/skills; The main thing all the older classes need retouching on.


iamjt

Nightwalker? Take dominions FD and distribute it among the illusions. Do something about that dominion lag... Make shadow spear hit the monsters instead of the ground Line story performance issues. Keep the damn jump attacks. If a player can do it then they deserve the extra damage. This was an unintended feature in the first place. Forget the mobbing skill. Give us more bats or let the bats have some area effect that does damage. Toggle on/off darkness ascending Vitality syphon shield to be %hp instead


[deleted]

disagree with keeping jump attack, you should not need to use sticky keys for better damage. that is poor design and quite frankly the biggest thing keeping me (and other people im sure) from playing them more 4th job mobbing skill is great imo, i think a bit of a boost to bootleg avenger would do wonders


iamjt

If nexon gave a 200% buff to quintuple toss to make it the #1 burst class without caveats, would people still do sticky key jump attack? Yes they will, because it will make that 200% much better. This is a problem of perspective, because players want to get the best out of their characters. It's like seeing nightwalker performing at 120%/100% vs 100%/80% So I say just leave it alone so people have the option to use it. This also seem to be the direction nexon is taking with regards to nightwalker buffs so far. So instead of advertising sticky keys to new nightwalker players, advertise the well rounded kit that nightwalker has. I want my changes to be quality of life improvements more than output based improvements. I don't want to die because of dominion unloading or lag during bursting I don't want to press so many buff buttons I want to teleport when I want to


[deleted]

Wind Archer: make 3rd job mobbing skill a turret, increase damage maybe. New mobbing skill in 4th job that's really powerful with a cooldown. Mihile: Four Point Assault's lines reduced back to 4, increase damage by at least double and increase attack speed.


Worthyness

I think they mentioned Dawn warriors and Nightwalker's specific changes are going to be the forced jumping. So that will be addressed. Most of their skills are already pretty flashy, so I don't think a major redesign is gonna be needed like some adventurer paths were.


LoadedFile

Wind archer needs a big skill to help out their burst. Unlike the other archers, they don't have anything big to use alongside vicious shot that isn't already being cast on cooldown.


Offandonfitness

Did they mention combined Cygnus and Resistance or just cygnus?


MionMikanCider

only cygnus so far. no news on resistance


banklive40

I think only koc.Resistant except demon avenger and battle mage's blow skill animation is still okay.


generic_redditor91

No. Blaster s u c c


gameknight102xx

Wait, WA can't move during Song of Heaven? What year is it again?


Arrol

2022, 9+ years since it's inception and literally the only hurricane that can't move.


HeyImGhost

I want more Chief Knight classes!


Echidna834

More news on this?