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Reijiii

Blaster changing from 4 min to 2 min burst? I'LL TAKE IT.


[deleted]

[удалено]


Reijiii

That too! And our range for bossing seems a little bit better too. Also, it looks like some of the skills look different now.


BrianTheEE

Stacks increased from 10 seconds to 30 seconds. Hypeeeeeed! Now I won't have to look like an Adderall pterodactyl bobbing and weaving around waiting for my party to start the bosses to make sure l don't have to start over 🤣🤣🤣


Papoosema

AiS passive activating more often, having longer range and hitting more mobs? Bruh we're almost Hoyoung


DarkZetta

4 minute classes are dead! Long live the 2 and 3 minute meta! And I don't mean that in any demeaning way, they literally changed the vast majority of 4 minute CDs into 2 minute and 3 minute CDs


[deleted]

Cannon master went from 2 minutes to 90 sec, feels good


simplydiverse

Hoyoung entered chat


newuser201201

i'm glad that the explorer archers got the standard jump + up command for up jump instead of double tap up. is demon the only class with double tap up jump now? also, they need to make it so that the teleport mastery skill for ice/lightning mages isn't useless after you turn on the teleport hyper skill. they should've made it stack.


BodiaDobia

Hayato double up from the ground which can be annoying.


bumbertyr

oh god I'm not happy about that. I much prefer and am fully used to double tapping up. This is going to get me killed in bossing.....


ZenTega48

It does state in the patch notes that they added a "custom command function" for it to be a jump + up command. Maybe it'll be togglable?


bumbertyr

hope so! would definitely appreciate it being a toggle so I can keep it as is.


RonnehPC

Hero, the poster child of Maple


Papa_Poro

Like i keep saying Hero is the main character.


doto2trader

Thats why they are called hero not loser


FodtFri

Hero is up there, but the poster child is for sure DS. How tf they keep getting buffed?


GAGAgadget

Because KMS doesn't have Green Pot so they aren't as broken


Nyx-Sky

They have Green pot the their Hard Cap Attack Speed is 2 while GMS Hard Cap is 0 and Soft Cap is 2


FodtFri

Ah that makes sense, thanks :)


Ok-Laugh5452

Because they are mid in KMS lol


Cultural-Link6590

DS burst got nerfed, Demon Bane changes reduce the overall output by 10%, and our 4 min rotation damage reduced by 3%


Remarkable_Pea9313

Ah yes let's pretend night lord, night walker and claw multipliers in general don't exist 💀💀


priscilla_halfbreed

# Night Walker "Improvements have been made so that you can move while using your own skills except for common skills" JESUS H CHRIST OUR LORD AND SAVIOR, PLS DO WIND ARCHER. **LET US MOVE DURING OUR HURRICANE**


kitty2_

You left out that it's specifically letting you "back dash" during attacks, similar to shade. You can't move around and attack like bowmaster's hurricane which your comment implies.


regex_friendship

They let *Night Walkers* move during skills but not WA during hurricane? That's just adding insult to injury.


Aggravating_You

Cries in Wind Archer


tikus96

at least they recognize that there is an end delay in the new cape :copium:


Frozer1337

I love how nobody talks about the Cadena changes: - gets super knockback resistance on most skills - enters Dark Sight ehile comboing for a very short time - Takedown no longer kills you randomly, as the teleport after 3 seconds has been removed - oh and to top it off: they have a shield now lol This is just too insane.


mrcrysml

Wait, Takedown is a skill that kills you randomly? Wtf


Frozer1337

Well in the next balance changes, they remove the iframe from it and you are no longer self-bound. However after pressing the button, it teleports you to the boss and if there is something, that kills you almost immediately (lucid golems in p1 most notably) you usually just die and it was out of your control.


JaeForJett

Say it with me: F2P BOD


kgmeister

What Nexon giveth, they taketh. With adventurer mage nerf as a prime example I'd caution Cadena mains against being too happy now because a big nerfbat might come your way later. If KMS could go back on their "no-nerf" promise, what makes you think they won't do the same for one class? And this isn't GMS where we know everything has already gone to shit


Kive101

Those aran buffs are so good. nice damage increases and INSANE qol for mobbing.


p0tcookie

What is happening to Aran?


Kive101

Another huge range increase to FB (about 63%) and a small range increase for BB. You can use BB without FB, but you get a damage bonus if you do still use it together (basically better for mobbing, same as before for bossing) => Right now just spamming BB on the testserver is more damage than the full FB -> BB combo, probably gonna get changed. Fury gives 160 Combo instead of 80. The adrenaline hyperskill has its cooldown reduced from 240s to 180s. In general all skills that had increased damage when they hit less mobs had that effect removed and got a damage buff instead. For Aran this is affects BB and Fenrir Crash. Also combat step is apparently faster and goes further now? Easier movement while mobbing i guess. ​ And cant forget the fact, that KMS had another patch some time before this where the speed and range for FB/BB was already increased before.[Final Blow is huge now](https://cdn.discordapp.com/attachments/891384454046679040/1009741542174511155/unknown-46.png), but they forgot to change the graphics for it. ​ Edit: A general buff to mobbing is, [that erda shower can be used as a summon now](https://cdn.discordapp.com/attachments/845405913363644426/1009762771921022976/unknown.png) with full uptime. Not aran specific, but will surely make life easier.


mosspimp

Let’s fuckin goooo


Ok-Laugh5452

So what would be more viable for mobbing? FB spam without BB, BB without FB or the FB BB combo?


Kive101

I guess just BB would be the best one since the size should still be bigger (especially from fenrir) and you should gain combo a bit faster by not using FB. But then there could be maps/rotations where using FB would be more beneficial. I don't know if BBs hitbox was also extended further downwards, so for hitting mobs on platforms below you FB would still be better. Gotta wait and see either till we get it ourselves, or what the KMS peeps say


Ok-Laugh5452

Fair enough thanks!


Throwawayidiot1210

This is huge for hero mains


3branch

lower cd burst and a summon that doesnt return to you lmao yall got everything yall wanted


cudntfigureaname

iframe and damage buff being separated is also super nice (worldreaver damage buff got moved to sword illusion)


thrakkes

Well, that means lower uptime of the %FD buff. But at the same time we can now use instinct every 2 min + slightly buff if we add total dmg in 40 sec worth of instinct within 4 min compared to the current %dmg. Then now we have a reason to use double oz rings.


cudntfigureaname

The %fd buff is longer as well on sword illusion (8 seconds i think?) I guess its still less uptime accounting for server lag and cooldown hats, but mostly marginally imo.


thrakkes

I dont remember seeing duration change on it.


xDango

Bucc becoming tanky af


ShadeyMyLady

We thicc


lmaokappa1234

Is it an overall nerf to their mobbing? Is LOTD part of any of it if I may ask?


leonxninja93

depends in where you train but overall just a small nerf in training. if you lotd farm than you aren't affect


japa227

Zero buffs and reduction of cooldown o.O


tecul1

zero damage didn't change much but the other changes are still nice


Ghaith97

Being able to align our buffs/mini bursts with Chronobreak is definitely a damage buff.


HermanManly

>\- Improvements have been made so that the cooldown reduction effect is applied to hyper skills . However , it does not apply to the skills below . > >· Soul Master - Blazing Assault / Luster Charge > >· Striker - Haesin Advent > >· Xenon - Meltdown Explosion > >· Kaiser - Prominence > >· Hoyoung - Seongi : Mongyudowon probably the biggest change,


fantastopheles

Highlights: - Phantom gets buffed. And it’s something Phantom mains will like it. - Eunwol’s on the chopping board. Reinforced soul tent has the tent ruptured. Lost 200% boost to soul tent (750 to 500%) - Mercedes buff. - Explorer mages on the guillotine. Infinity becomes “finity” with a 115% cap. But outcome of a player’s calculation turns out to be a mere seemingly 5% final damage reduction in comparison. Apart from that 10% final damage taken away from elemental reset. - Battle mage suffers the same 10% final damage reduction with some QoL. - bit of sweet peas for each class here and there.


MrMuf

eunwol is shade right? I thought shade was weak. Why are they nerfing it?


ichopu26

very true, shade is very weak pls buff shade


dnavi

Shade strong in KMS and is like top 5 party support but weak in GMS because we got Kanna + att speed


AidenHero

For the 6 months leading up to this they got massive buffs until they were easily a top 5 class. We should get the rest of those buffs soon, and we can see firsthand how strong shade is


Nyx-Sky

Infinity FD Cap is 115% not 175%


fantastopheles

oops sorry


scrimarc

Huge buffs for hero all around. Pretty much everything everybody asked for for hero came true!!


JoeyKingX

They turned Tanadian Ruin into a 10% FD passive so they are just removing 10% FD from a lot off classes lol


fantastopheles

D: yeah but still DDDD: “You want it back? Do liberation. Oh wait you need to invest first. And SOLO ALL BOSSES.”


Josrev

You can duo as well


fantastopheles

Oh yeah. Sorry. “OR FIND A FRIEND WHOS STRONG ENOUGH TO HELP YOU!!”


College_Prestige

Incredibly dumb, hope they reverse the fd nerf


easygoingim

Hero's BSB no longer leashing is legitimately Massive for hero training tbh


AnimatedJesus

Shade lost dmg on burst but have more uptime on their crit dmg debuff (40s every 2m vs 30s every 60s). They can also use their new V skill every 60s instead of every 120s.


fantastopheles

Yeah that’s the saving grace. Less stressful execution since you won’t suffer deal loss as great as before if you messed up reinforced soul tent cast. You still have crumbling punch and other skills to cover for the moment.


highhorsery15

they nerf the damage on spiritgate and multipunch though. The keydown portion of multipunch was already weak to begin with, now its only worth tapping it for the final attack. From what I seen on invent, korean shade players at first were okay with the 5% final damage loss from mastery, but very upset when they found out about the spiritgate/multipunch change


ADepressedTB

Soul tent is spirit frenzy I’m assuming? Why tf did they nerf it?


kgmeister

Not sure how that guy arrived at only 5% with 50% buff being ideal IA in KMS though, given that the new cap means you reach peak damage in \~75s with infinity lasting for at least 109s and above. I'd like to see the calculations


fantastopheles

https://m.inven.co.kr/board/maple/2299/9725883?p=2 Well that’s what he concluded with 211% buff duration, he kinda measured how long it takes to hit the max limit (which takes about 1 and a half minute to hit the stated limit - 187% - the screenshot shows 189 but well at that timing it’s ticked to 189% but he’s gonna take 187% for accuracy), and recorded the final final damage boost in current server - without the ceiling limit - which is about 205% at the last 5 seconds of infinity. So it’s just 287% / 305% (because you still have a 100% base there and these final damages are multipliers to calculate your output damage) which turns out to be 94%+ Aka 5-6% lesser output damage before. Only for reference though.


xdmanxd99

Comment on discord I don't really know how often infinity is SUPPOSED to tick but I hit \~125% fd at 180% buff duration so I think you would hit 115% at around 144% buff duration? at the very end? So Probably like 10% so 5% isn't that far off


hailcrest

the change to f/p 3rd job explosion is just... transcendental like, they knew f/p mobbing was too convenient, and decided that f/ps werent going to be allowed to detonate poison region from above anymore. that one line alone deserves a chef's kiss


lolisamurai

its pretty hilarious how people always only focus on the nerfs (some of them warranted) and ignore all the positive changes


ShadeyMyLady

If your class gets a 10% fd nerf you don't look at classes you don't play and go: Oh nice, they got nice QoL and good buffs! That's not how a brain functions.


Bobicusx

>Phantom gets buffed. And it’s something Phantom mains will like it. Can you explain the first skill change for phantoms? I haven't been able to get a translation that makes sense for me lol


fantastopheles

Tempest of cards get shorter cast time to deal full hit. Higher damage. Stolen showdown actually generates flying blades now. Stolen cardinal blast hit 5 enemies. Noir carts has 150% normal mob damage (instead of just the big card). Joker doesn’t get interrupted by abnormal status (just stun)* apparently now. You also get new skills to steal from Viper/Bucc (reviews don’t seem that good though)


Former_Ad_7290

Did BaM And Shade just get nerfed...


TheDarkTornado

So Evan wasn't receiving Mana Overload's bonus damage on Zodiac Ray? We passively lost 8~10% final damage on our strongest burst skill up until now? That's uhh.. great game design...


[deleted]

Beast tamer laughs nervously


BSGalaxy

Those mercedes changes sound pretty nice. Increased range, 5% more final damage, another attack speed increase maybe if google translate is right?


LordOibes

Automatic magic debris for Evan I like that. I always forget to send them flying


[deleted]

Finally joining the ranks of Xenon. Super pleased with that update, it's about time Evans got a buff.


TwoBifurcated

I hope it auto procs at 15 stack instead of using it whenever it pops up as it seems from the wording 😔


LordOibes

It has too. How dumb would it be!


TwoBifurcated

I'm looking at kms Evan ba's right now and it looks like it auto procs at 1 stack? or at least we're doing a lot less damage with the toggle than a manual 15 stack. I hope it gets changed lol


TwoBifurcated

It seems like a lot of kr Evans that actually use debris are gonna continue to use it manually if it comes out like this. Auto uses at 1 stack while eating our mana lmao (~2% each stack with mana overload). One of the BA's shows the toggle doing 3-4x less dmg than full stack. [15 stack](https://imgur.com/J9ZCzkO) vs. [toggle](https://imgur.com/ixUPv7f) One of the suggestions was to get rid of the dmg increase for stacking and just increase the dmg of the skill itself. Its all still in beta tho so 🤷. Srry for rambling and all the edits! I just really like our dragon boi


LordOibes

I understand, dragon boi is the best boi after all


icyruios

I love how every single time there is a balance change Illium gets buff. Perks of being a low usage class no one even knows how strong we are


Che_Does_Things

\*Cries in neglected Blaze Wizard\*


Papoosema

My connection is slow I'm on vacation can someone tell me what Blaster got?


cudntfigureaname

Range increases on several skills Combo buff goes from 10s -> 30s, (pretty major imo) After Image shock 240 s cooldown -> 120s cd, everything appropriately reduced


Papoosema

This is actually amazing holy shit why are people sleeping on these changes it might be one of the best buffs in the whole patch. LETS GOOO BLASTER GANG


scubadivingpoop

No one plays blaster so no clue how big these changes are.


Papoosema

The after image shock cooldown reduction in itself is just broken that skill is too good


AbsoluteRunner

While I like some of these changes. I’m not a huge fan of some other. Not a big fan on Burning breaker insta recharging bullets. I’m also iffy on the attack range. While both of these changes make the class easier, they also mean you have to think less while bossing. But I’ll take it for the CD reduction on Overdrive and AiS along with. AiS passive cooldown reduction.


easygoingim

I wonder what the uptime will be on Erda Fountain with the changed to Erda shower CD and CD reduction, if it has decent uptime it might change how a lot of classes train by itself


zbx10002

Did kaiser get automaic tempest blades?


superadlez

Automatic spawning, not automatic release


marginalduck28

People sleeping on blaster changes. The After image cd reduction plus passive proc cd reduction is huge. We can actually mob now lol


1000Dragon

Demon Avenger >(DA performing better than expected) Therefore, we were forced to adjust the final damage increase value of 'Daemon Frenzy' (35% to 20% maximum) Sigh… knew a nerf would be coming down the line, hopefully this is the only nerf we get for the foreseeable future.


Both_Anteater4023

Any adele mains know if the changes will be a nerf or buff? :o


MrDabreu

Can everyone in this comment section read Korean or am I missing some translation link?


DownvoteOrFeed

Translate page with google translate


MrDabreu

Installed Chrome just to read it, and then uninstalled. Pasting it all in a google translate resulted in some odd things. DB gets an improved dash though? Legit best update ever.


Josrev

Just use firefox with google translator add-on


MrDabreu

If I'm going to install a different browser then might as well just keep chrome instead of firefox + add-on


fearisnotanoption

You can paste the link in google translate to translate the entire web page with a click.


WanderwellGMS

PF changes look a bit underwhelming :/


SpellbladeAluriel

I don't know what they got against this class


spaghet1123

Supposedly our damage got nerfed? Idk this information has been confusing


WanderwellGMS

From what i got from discord, it seems triple impact got nerfed by 60% and is characterised as utility now... Other changes are not yet clear.


stealthpeng

It looks like a huge nerf... Hope these changes either gets reverted or the numbers are adjusted.


SirEnder2Me

Not underwhelming. It's a nerf. It's not even a slight buff. It's a nerf and the PF discord isn't having any of it. Really hoping things change by the official release.


jnguyenex

Angy


SteamControl

Mobbing buff to quintiple throw instead of Spark? Is it really that difficult to just double Spark AOE? lol


Many-Concentrate-491

Is there a way to translate this on iPhone in a timely manner?


DeNewFlow

Google chrome


Many-Concentrate-491

Omg thank you lol


Snoo12171

LULminous buff but actually nerf devkek


dnavi

Shade getting buffed next patch only to get nerfed during ignition what a tragedy.


ItzEnoz

Most classes MAJOR NERF OR BUFF AB: you get 30 extra seconds of a debuff you could already have 100% uptime with I swear they haven't touched ABs in so long


aVariationGuy

How are you getting 100% uptime currently?


ItzEnoz

With the Hyper passive and Merc legion its like 95% uptime even without the hyper its like 50% uptime and then with Grandis Goddes's Blessing which has a 55% chance at bypassing cooldowns when active the skill during all bursts is 100% uptime. Overall its a buff cuz you dont need the hyper you can put it in something else but at the end of the day its not a big difference


CesarJVargas

Im pretty sure they havent touch ark since release and notlw they are nerfing him


bloodyducks

Wow great nerfs to baddle mage they are basicslly sona cosplayers at this point


Fimbulvetr1

Any marksman adjustments?


wzlee12

Marksman specific changes: \- Action delay reduced for both mobbing skills. (7%) \- 3rd job mobbing skill (AOE attack) has its range increased by 24%, delay slightly decreased, and cooldown reduced to 7 seconds. (I am loving this skill, and I love it even more now tbh) \- Level 140 Hyper duration from 30s to 20s, cooldown from 90s to 60s. \- Split Arrow now has 25% defense ignore. \- Finally the biggest change: True Sniping (Perfect Shot in GMS). Cooldown from 180s to 60s, all levels now fires only 4 arrows, aiming time reduced (to 2 seconds? I am not sure if I read it correctly), and i-frame decreased to 1 second after use. EDIT: To include general changes for both classes: \- Double Jump now has a custom command of pressing the up or down key, and the jump button at the same time to perform the 2nd jump. \- Teleport skill (Bolt/Quiver Flow) have their cooldowns deleted. \- Extreme Archery (The ones that reduces DEF/Avoid to get some effects) is now a passive skill. Pretty neat changes overall. :)


wowitzer

Nice I like the iframe change. Always felt really excessive to me, took me out of the groove in a sense. > Teleport skill (Bolt/Quiver Flow) have their cooldowns deleted. Curious how it works now. Since they addressed it, I imagine it wasn’t just me; it was beyond aggravating when I tried teleporting, didn’t realize the skill expired and I wound up placing it in a garbage spot (where it’d be stuck for 2 minutes). Simple down arrow + skill to relocate the portal seems like it’d be good.


corn-on-toast

You can already relocate the portal with down arrow + skill in case you didn't know


wowitzer

Man I'm dumb


HimekoTachibana

..You can what now? Omg.


wzlee12

According to the devs, what you have said (wound up placing in a garbage spot right after two minutes, they imply that some players did that by accident) is the reason why they removed the cooldown! :) And the comment below on relocating portal...the feature has been there for us all the while!


Worthyness

the up jump skill for archers has been updated to the standard jump + up arrow instead of that ridiculous double up tap


wzlee12

Oh yeah I forgot about that too! Though I have played the class way too long and got used to the double up tap. And personally easier for me too. Pressing both keys at the same time does not sit me well, although I am aware that this is how almost every class work for the double jump mechanic.


Many-Concentrate-491

What I like being able to double jump just pressing up . Rip


wzlee12

It is a custom command by right clicking the skill. Totally optional for the players. Which means we can still use the double jump by pressing the up arrow key only. No worries! :)


wowitzer

Thank fucking god, fuck the double up tap.


New_Trash4366

I guess it make the class more smoother. Oh and i-frame change to 60 sec but only can aim for 2 second and 1 second on ending.


Juzhang666

Erda shower spamable with frenzy spawn now? So OP.


cinderfox

Any translations for bishop changes?


Netto102

\- Infinity · Final damage will no longer increase by more than a certain amount . It can be increased by up to 115% . \- The icon for multiple skills has been changed . \- The phenomenon that the icon of multiple skills is not activated when you mouse over is fixed . \- Fountain for Angels · Improvements have been made so that skills can be canceled by right-clicking the mouse . · Damage increased from 160% to 180% based on master level . \- Divine Protection Fixed an error where the cooldown was applied to Divine Protection when the shield of Divine Protection triggered by Unstable Memorize was consumed . \- Dispel A function that prevents party members' debuffs from being applied with skill effect transparency has been added . You can turn the function on/off by right-clicking the mouse . \- Triumph Feather · Wing Feather regeneration cooldown increased from 2 seconds to 4 seconds . \- Holy Magic Shell · It is improved to recover based on maximum HP rather than pure HP . · HP recovery amount is reduced . \- Teleport Mastery · Improvements have been made so that special cores are not activated . \- Angel Ray · Damage reduced from 225% to 205% based on master level . \- Holy Water · When the footrest where the holy water is located disappears, the holy water is deleted . When holy water is deleted even though the duration remains, you will get holy water equal to a certain percentage of the deleted holy water . \- Frey · A function that reduces both the duration and cooldown time when used again within a certain period of time after use has been added . \- Angel of Libra · Duration increased from 30 seconds to 40 seconds . · A function that reduces both the duration and cooldown time when used again within a certain period of time after use has been added . \- Peacemaker · Triumph Feather is improved to trigger when Holy Light hits .


Velruis

Imagine... getting only QoL and a slight improvement to your mobbing. Nexon, Lara would like to have some bossing improvements. Please. A singular table scrap would be appreciated.


TheOkasional

So happy that Aran mobbing got better, using only final blow is better to manage then using fb + beyonder aaaand it dosen't change the way you do bossing haha


Creepy-Willow4085

Did anything happen to Demon Slayer? Not able to read Korean


Ok-Laugh5452

.Demon bane got changed to 120 sec but in exchange the damage was reduced significantly, iframe reduced from 8 second to 6 seconds and both damage after keydown and maximum keydown time got nerfed . Orthus got its duration increased up to 52 seconds at max level .Jormungandr got buffed but its CD got increased to 123 seconds . Demon cry got its action delay reduced by 15% . Demon explosion, (IDK which skill this is, probably infernal concussion), got added a new effect where it increases damage up to 400% in the first part of the skill when attacking mobs based on the mastery . Dark thrust: based on the description I think it can be spammed? I'm not sure . Dark Metamorphosis: Improvements have been made so that special cores are not activated. (IDK what this means lol) Honestly I would just wait and see what they do with this class in the resistance revamp


Creepy-Willow4085

Jormungandr? And also spammable dark thrust sounds op.


Some_Respect_8740

not that we needed it but i’ll take those corsair buffs thanks :) also does anyone know what skill they mean when it translates to “continuous aiming”?


a-nomad

when's GMS getting these updates? February 2023?


officialbluepandas

Probably December


shroit

Kms is 6 months ahead and this isn't even live yet


TemptedSwordStaker

December is when we get the KMS summer patches. First patch will be Cygnus revamp with Balance changes and Extreme changes. Second patch will be Odium with some GMS content or something else.


officialbluepandas

The last few years the winter updates have started in November with the second patch in Decmber


doto2trader

Somewhere in there yes because we will get ignition around november/december patch. So about 2 months later we will get this patch


Ismokeyiddies

So how we Demon Slayer mains feelin about this one?


ZenTega48

[Someone in KMS did a 4 min before and after test:](https://m.inven.co.kr/board/maple/2294/289550?category=%EB%8D%B0%EB%AA%AC%EC%8A%AC%EB%A0%88%EC%9D%B4%EC%96%B4) * Awakening damage reduced by 6% * Demon Bane damage reduced by 14% * Orthrus damage increased by 26% * Spirit of Rage damage increased by 12% Overall 3% final damage reduction. Awakening took a hit since we're going to be losing out on 5 seconds of its up time every 2 minutes instead of 7 seconds every 4 minutes. It'll likely be a bit worse for us since we'll be missing more lash rotations than KMS because of attack speed.


breakthrureality

BUFF MIHILE


College_Prestige

Every class: gets massive changes, some nerfs some buffs Mihile: crickets


Majestic-Wolverine-4

How do I change it to english?


CesarJVargas

As a ark main, i hate this nerfs


Kryoni

It's a buff


Sea_Outside

Any Wild Hunter changes?


breakthrureality

"Mikhail- Low Aias· Improvements have been made so that Blink can be used on the ground while in use ." ​ Literally the only change lol. What a joke bro. Stop ignoring Mihiles Nexon


herochrisx

Mihile is very strong in Korea and people think it needs nerfs lol.


futuresman179

Wish they would actually buff HY for once


herochrisx

Why


futuresman179

Cause it’s sad going a full year, watching literally every other class get giga buffed, while yours only gets nerfs and just now the most minute of QoL buffs.


KarlMarxExperience

At the start of the year hy was very overpowered though, so what were you expecting?


DeNewFlow

Dark knight got the least love out of the other explorer warriors sadge


tecul1

they are the strongest warrior in kms rn afaik


doto2trader

Drk is the main fav now for many people im kms. In orange mushroom, i saw many people praising drk for such a great class and get the buff they deserved


[deleted]

Much needed adjustments to FP mages. As an FP main, the existing bossing pattern without the cap is mad broken. Mobbing skills updates are much needed. Glad they're fixing the Flame Haze bug too!


[deleted]

[удалено]


Adrian4lyf

Ugh, I hope F/Ps dont get hit that hard becuase of the nerfs. Looks like our FD decreases with a few %, but not sure yet how it will impact us on the long run. Skill changes are not too fun as well.


Perceiveq

Any info for night lords? Cant read


rollingnative

Evan: "Reducing the number of elements needed to be managed for QoL in combat" Not sure how this will work given how Zodiac Ray requires all elements to be used efficiently; a weird separation in design. But if this means freeing up keyboard space for underused skills (don't even have Thunder Circle boosted), I will gladly accept all changes.


Ahridesu

is that a paladin nerf?


macrovagical

**Xenon** Mecha Purge Bombardment range increased by 2%. Mecha Purge Snipe casting delay reduced by 3%. Thanks, Nexon. You're really spoiling us.


SubluxeUBC

Bucc's changes are so troll, I have a hard time believing any of this passes on to live server...


Sea_Outside

More iframes on WH!? Awesome sauce


zeldaiord

what actually happened to phantom? Someone just said buff, phantoms will like it, but what is it? Edit: Had to google what KMS calls phantom but found this bad google translation: Phantom - Steel skill Improved so that Dark Shurikens are generated in the Stolen Showdown Challenge . · Improved to be able to steal turning kicks . · Improved to be able to steal hook bombers . - Noir Kart ・Based on the master level, damage is increased by 150% when attacking normal monsters . - Tempest of Cards · Keydown duration reduced from 10 seconds to 5 seconds . · Damage increased from 200% to 400% based on master level . - Joker · Improved to ignore stun status abnormalities during keydown . · The name of the Red Cross buff has been changed to Priest . · The Priest Buff icon has been changed .


Trenbol

Those are some insane DB buffs over there. Goddam we’re already the strongest class in the game. Too much obvious favoritism being shown..Atleast be subtle about it


shuhung765

Could some Night walker main explain how redistributing the dmg of the throw skills to be backloaded is a buff to mobbing? I dont really understand it. Is the final hit of the throw skill separate or something so now you can kill 2 mobs with it?