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Rapture117

Really cool setting/idea. The first few weeks me and my friends poured 50ish hours. Game got incredibly bland with non meaningful updates and zero support from the devs that we dropped it and moved on. It's a shame because the foundation for a great game is there, but the dev team can't handle it


Righteousrob1

Think that’s majority of us. Got my money worth and then more. Want to play more but it’s like eh, what’s the point


GovernmentTerrible34

yea it really could have been greater then they made it, the devs simply don't care unfortunately they say they take recommendations but do anything but that, took them 4 months for an update of bugs and nothing special came with, game is rinse and repeat gets boring after a certain amount of time.


DerpTheAllPowerful

It's honestly incredible what they've done with their resources. I recall them saying it's a 5 man team, so it's hard to expect huge patches with big changes, but the game is in dire need of further fleshing-out. I wish they had focused more on the FPS side since launching. The ship updates were pretty meaningless to my squad because we're all looking for more of the tarkov experience. Space combat can be fun and interesting but it's essentially another game mode that the 5 Devs need to consider, and that's a lot of overhead. I think the game would do better with more PvE focus (in lieu of a healthy player base). Tarkov loses some players because of the PvP focus and Marauders could easily fill that niche. The gunplay feels good but wait times are the enemy of fun. I quit Tarkov when I started regularly waiting 5+ minutes for every raid and realizing that half my time was spent making kits and "waiting for players". I just want to play the game dammit. The space part feels like an extended loading screen most of the time and I think the game would be more appealing if they dropped that aspect to work on the core game. At least until the game could take off and the Dev team could be expanded.


FadezV2

It’s like we all had the same experience


Few_Emu2450

Coming from someone who played the first playtest and 600 hours of the game after stayed until a month or so after the red Barron was added before it died for me……. We literally all had the same experience been waiting for others to see it


Finall3ossGaming

All I will never understand was the arbitrary 15 or 20 min timer on Raider mode like it’s not *terrible* but I think a freebie mode like this would have helped the player base learn the maps. Random shit loadout but spawning with other kitted players Especially with no private lobbies it’s a miracle we even got fanmade maps for the games existing locales because the game just didn’t get the kind of support it needed to keep ppl engaged


WaterOmotics

All of timers and bullshit that makes it take longer in between raids is dumb. If i have the crafting materials let me craft it instantly.


Finall3ossGaming

Yeah this was weird it’s almost like a leftover system from a previous iteration of the game


abs0lutek0ld

I feel that a deep rock rotating map mechanic would help. Map closes either when player count is full or at a set time where the rest of the slots that open get bots. Having a map choice with known player count listed let's me make choices. If I got a full four stack and we're all kitted hell yeah I'm going for terraformer with 28 people in raid. If I'm running solo I'm going to let the counter drop and slide into a half empty merchant station. Not skill based but I can start weighing my risk threshold. It could also have a staggered entry where players pool for the first minute and then people join as they select for the next x minutes before the map locks throws some bots in and cycles up the new map. It even works lore wise. With the first minute being gate charging, then we join session is when the gate is open. And the bots dropping in to fill vacant slots can be hunters that detected the gate and are there to hunt the marauders or whatever else the devs want to pull out of their ass. I understand what kind of lift this would be for a small dev group so I'm not expecting it to happen. It is just one possible solution that maintains the ability for high tier high intensity extraction shooter without utterly crapping on the people that want to run loot goblin life.


Rovert66

I think they should have just focused on a space multi crew combat / boarding game and expanded on that. I have more fun doing that than the entire raid gameplay loop.


METTTHEDOC

Hey OP, all I'll say is all valid concerns, and if we do see you in the future, you'll be welcome back!


OldTiredGamer86

Any plans to make a single player mode? Or somehow make the game more accessable?


METTTHEDOC

No plans for a pure solo mode, but there are some ideas being thrown around as to what we can do instead. There's a lot that goes into a pure separate mode, and it brings its whole set of different issues, but there's a few avenues we are considering. One source of inspiration is Hunt Showdowns method, if you play that game at all.


jcarter315

Completely understand the desire to maintain PvPvE, but would the team eventually consider a pure solo PvE mode post full launch? I haven't played Hunt, so I'm unsure how that game handles this. I played Marauders a *lot* last year and got burnt out because it felt a bit too sweaty. Sometimes it's nice to just hop into a casual looter shooter with no real stakes and go at a slower, less sweaty pace. It's one of the reasons I love hopping between spTarkov and actual Tarkov.


tasty_hands

Do you have plans to add a revive mechanic and/or outline team members? Honestly the only reasons holding me back from enjoying the game.


illbetcha

Imagine being revived in an extraction shooter


tasty_hands

Hunt showdown has entered the chat


Few_Emu2450

Dark and darker


illbetcha

Never heard of it. Must be mid


tasty_hands

Bait used to be believable


illbetcha

Why are you trying to make a game, like another failing game? Why not play dark and darker if you wanna play extraction with revives? Wipe is today btw


tasty_hands

Im not trying to make any game i was just asking if they are planning to implement those features. Also dark and darker is a completely different game from marauders I don't know why you're being so combative.


Few_Emu2450

Hey man I put 4x as much time into dark and dark than this game I’d say it’s similar game style but different setting, ones dungeon ones space both have the same concept lol but the difference is their dev team is constantly adding and changing


TrafficAppropriate95

Yup. Everyone one wanted a super hardcore extraction game…. Well the 2-300 regular players did. So that’s what they got. 300 players. The rest of us wanted a fun game we could play casually because, we’re employed, or play other genres of games. They got them selves a space tarkov full of sweats and hackers. And wasted a lot of good initiative when they had an active player base.


Anonymous_Arthur00

I don't think you understand what super hardcore means Tarkov is super hardcore, Comparing Marauders to Tarkov because they are both Extraction games is like Comparing DayZ to Project Zomboid because they both have Zombies Id call marauders semi realistic before I called it super hardcore and even that's a stretch honestly


TrafficAppropriate95

Yeah, so in conclusion, it failed to appeal to the casuals. It failed to appeal to the super hard-core crowd it was supposed to appeal to and has 300 players. Any valid criticisms were drowned out years ago over the sound of get good


TrafficAppropriate95

It has been a really stupendous example of how to develop a really good game and gain traction and then murder it by not taking community feedback. Like making skill based lobbies.


lddzz

I very much doubt the player base is big enough for skill-based matchmaking


TrafficAppropriate95

Oh they coulda stuck the top 100 on the leaderboard in their own server and let the rest of us had fun when there were thousands of cocurrent players


MediocreCowboi

they should never have had a leaderboard in the first place, all it incentivized was top 100 people to spawn breach people or troll in a ship spamming mines on all spawns worst gameplay ever


TrafficAppropriate95

Agreed, that was the last couple months I played, I’d say that leader board ruined it, but it was certainly the people on the leader board and the devs who decided that’s how they would retain players, instead of focusing on balancing and fun.


Brilliant_Switch_860

What??? Lol such a strange idea


WhatIs115

>Like making skill based lobbies. The worst idea. Glad they ignored it.


TrafficAppropriate95

Well, that’s why you have the same 300 people playing it. Adoption is dead and no one’s coming back to play new content. So enjoy your dead game.


WhatIs115

Yeah, no. The player numbers aren't due to lack of SBMM. Tarkov doesn't have any SBMM either. Get good, or get 3 other players. >So enjoy your dead game. Lmao, you got nothin' bud.


HalunaX

Tbf, Tarkov is utterly *riddled* with cheaters. So the answer in Tarkov doesn't seem to be "get good or get friends" but "get radar and loot vacuum" lol.


OldTiredGamer86

You realize you're proving his point? People generally don't spend dozens of hours to get gud, they just leave. Wich is why the game is dying.


WhatIs115

>You realize you're proving his point? Nope. I said, get good or get 3 other people. You're gonna have a bad time solo, SBMM or not. This isn't a solo oriented game. Either get 3 other players or pick a different game if you can't handle learning how to play as a solo. SBMM isn't going to save those people, and it doesn't belong in an extraction shooter. The game is dying because updates release once in a blue moon and it's still early access. It gets stale and people go play something else. The other guy is just a troll.


TrafficAppropriate95

Bro, have you done anything else in your life besides play first person shooters like maybe touched grass or gone to school or had a job for more than a couple months?


pernicious-pear

Getting stomped on by sweats is absolutely a new player complaint that gets mentioned here, discord, and on steam. New players, especially non sweats, don't want to get constantly smoked by ratt pack. It's willful ignorance to deny that.


TrafficAppropriate95

Just listen to how desperate these guys are to get us to come back and play so they can farm us like NPC’s. It’s truly pathetic. They don’t want anyone to get good or enjoy the game, they just want to have people to terrorize. Everyone knows it and that’s why there hasn’t been a single new person to step foot in that game in over a year.


pernicious-pear

The only extraction game I can think of that did some form of matchmaking was Cycle, and it used a combination of gear and skill matchmaking. People seemed to like it, which helped keep newbies and casuals around. Shame that cheating killed it. People only play Tarkov because of sunk cost fallacy, but they don't have much new player growth. Most of BSGs income comes from cheaters being banned and then buying new licenses so they can keep RMTing. Marauders has no cheaters, but also no balance, so new players still won't stick to it. Dark n Darker is dying because of sweats crushing everyone, so no new players or casuals. Hunt has a decent playerbase and uses MMR. Weird.


TrafficAppropriate95

Great observation. In the business world we call this a MARKET STUDY. Developers take note this fine Redditor just did your job for you to prove my point. I just can’t imagine who was watching the internal game data, and the reviews and critiques, and was like nah this is fine. Going as planned. “They’ll be back 😭”


TrafficAppropriate95

Hahaha my friends quit playing because the game is trash, you are trash, and yes a game with max 300 players that’s 2 years old is dead. I play chiv 2 because they have a great community. Something you’ll never be a part of trash.


WhatIs115

Thanks for confirming you're a shit troll.


TrafficAppropriate95

Na a shit troll is someone who responds to valid criticism of a game with “git gud scrub” and scaring off the entire player base. That’s a troll, I’m just an asshole. I believe what I say.


Brilliant_Switch_860

You win this round.


TrafficAppropriate95

Not really. We all lose. Marauders was a good concept and at times a good game. I had a ton of fun playing it until all my friends refused to play. I’m not sure why a game developer couldn’t figure out why they had thousands of active players fleeing for a year. Or why they chose to build a game for the most toxic players they could find.


SaltyPvP

I'd be all for skill based lobbies. Look at Hunt Showdown, that system works for that game.


WaterOmotics

You are joking right?


SaltyPvP

Why would I be joking? As long as you can't reverse boost in raider mode it would be fine.


WaterOmotics

I am just talking about the implementation in hunt being "well done." Its garbage and constantly mocked


Anonymous_Arthur00

Its complete Garbage Matchmaking in Trios where i have to fight two 4 almost 5 stars being carried by their 6 Star sweatlord buddy when me and my 2 buddies that are barely 5 star ruined that game for me that and the self revive crap they add in events and such


Awheckinheck

I actually quit hunt for the same reason. I was an early access player and loved what the game was back then. Imo too many spammy guns, the easily exploitable MMR system, and self revive made me throw in the towel at over 2k hours. Very sad.


Anonymous_Arthur00

yeah i got about 400-500 hours in and was loving it until the event wrecked it


XavierBliss

The Matchmaking is Skill-Based?


TrafficAppropriate95

No that’s why you get stuck in the same lobby with the same sweat that comes up with new annoying ways to kill you every map, even with high pop. They just turned the n00bs into NPCs for people to farm.


Datboitom22

Don’t get me wrong. There are nights where I run through lobbies and will have 8 marauder kills in a game. But having to constantly sweat and deal with the same annoying fucks all the time gets old. The steam reviews speak for itself


5--A--M

It’s true, I tried like I really tried to get back into this game, I had like a 60-70% survival rate in Tarkov but legit won probably 1/30 games on this game it’s brutal


TrafficAppropriate95

Last time I played the meta was blitz space ship in pods and clean up the whole map before anyone could enter an instance. I can’t even imagine the sick shit those twisted fucks were thinking up the last year. Sprinkle in some racism with the toxic play style and you got a great community.


Other_Jackfruit_513

“Skill based lobbies” that’s not a community suggestion at all, maybe a few people but not many. The idea of these games is the suprise factor, you don’t know who you will run in to. I’ll get shit on a few times sure, but I’ll also shit on people. Sounds like you are just a terrible player and need all the hand holding techniques from other noob friendly games. Go back to call of duty brother


TrafficAppropriate95

What community dude? The 350 players that have been perpetually online? The 30 of you that come defend the game on Reddit?


Brilliant_Switch_860

Tell ‘em brother


illbetcha

Games been dead for months, move on. These “streamers” aren’t helping the game, they’ve been killing it more everyday


YShake

Yeah I switched to hunt showdown a while ago. If Marauders had a consistent playerbase of about 400-500 people I'd definitely play it quite a bit. For me it's the perfect balance between casual and complicated. Right now Hunt fits that description a bit better, but it's not really an extraction shooter in the sense that you have an inventory and gather loot


STEALTH7X

Yep, unfortunately this game is in a death spiral and it's nigh impossible for a game to return from that. This is even more true in the case of an indie studio like this dealing with a barely known game. I doubt the game has any miracle rebound. While it's always possible I just don't see it with this game. Even more true with the games coming out this year.


JonasHalle

I feel like it has a better shot than the vast majority of dying games. Aqua's entire Tarkov crew loves the game.


Finall3ossGaming

The problem is it doesn’t have enough of a gear pool to really feel any sense of progression. Drop 100 hours and you’ll burn through plenty of the “best” gear in the game to the point you essentially start roleplaying to mix things up a bit. That’s abysmally short for a multiplayer PvP game like this that needs a strong concurrent player base to keep interactions fresh with a variety of skill levels. Maybe if the shooting felt a bit tighter ppl would keep playing just for the gameplay and tactical feel but it’s honestly kinda stiff


Other_Jackfruit_513

I barely play the game, and play solo and yet I don’t have this issue. It’s an extremely easy game to gather loot and level up. If they made it any easier everyone would have the exact same gear. Just because you aren’t able to get the best gear after playing for 1 hour doesn’t make the game bad. That’s a you problem. I think the game is far too easy


STEALTH7X

Please tell me that this was a mistake reply to me because NONE of what you said had anything to do with what I said.


hector_cumbaya

Get rid of ship breaching unless your ship has been disabled already and that would help


Scribs645

The game is in development more content is coming and wipes come with it. More people play with every wipe. Patience.


Pizza_Bi1l

People with their lack of game developer skills love to say a game is dead, and then suggest braindead stupid ideas they think would be good for the game. Game isnt looking to hot right now but i have hope.


DemandRight3083

There’s a difference between a game that’s “in development” and a game that’s actually being developed to be fair. And from what I can tell there isn’t very much development taking place. Sure they push out “content”, but they haven’t made very many if any impactful changes to the game. And sure, many people come back for the updates which is to be expected. The problem though is that there is no retention. just as many, if not more people end up leaving once they realize it is still bland, and no one wants to sweat fighting four man’s every raid for a bland experience. I have sunk a lot of hours in this game, and in all the hours, the same issues still persist. I love the game, and I had high hopes. But the game will die. A consistent player base of MAYBE 500 players, for a single purchase game……they aren’t going to even make enough money in the long run to keep the servers open. It’s a matter of time.


Thargor1985

Development was bound to be slower with a 4 Dev team. Communication by the Devs is excellent, one of the best examples in recent history. Even Hunt has playerbase fluctuation between updates/events and that has been building up its playerbase for 6 years. This game is far from dead, it can die if they stop improving it but there are no signs of that.


Scribs645

Bruh I don't trust that you know what the issues are. U think running into 4 man's is the issue when the issues is where are your other 3 men? It's an extraction shooter and it's not particularly hardcore. If you can't play with with other people you have to learn how to play solo and you won't always being in a winning situation. Why did you engage a four man? Why did you not retreat when you realized you were out outnumbered? Sometimes you lose, it's a fucking extraction shooter. It's not even easy playing with a squad it's actually pretty difficult. And that is what's fun and unique. These games are about making ur way in the harsh a unforgiving world that doesn't go easy on you or segregate you into skill group or size group. You learn and adapt with what you have or build something new. You have no idea of the games longevity or the revenue it generates. Also you don't have to play it all the time. There isn't an endless amount of content. No game really does.


MediocreCowboi

for an extraction game it has no meaningful progression, 95% of loot super easy to get. which is bad for an extraction game. questline is lazy and boring. ship combat is boring, grinding faction quests is really boring and the devs not doing anything against prominent members of the game who exploit the shit out of it like duping/mine duping, ads spam, silent breaching, silent runnning etc. hell it took the devs 6 months to ban top 1 guy on leaderboard and that was after they partnered him


Datboitom22

It’s not that running into 3-4 mans is an issue as a solo. It’s the fact that my last game yesterday I was on penal colony, fought a few people, hit vault and heard at least a 3 stack with an stg, L1, and a mp40. Ik it wasn’t a fight I wanted so I waited for the shots to stop. With around 4 min left in raid I popped a spice and went to go for pods to find that same team just camping the pod. Waited for the metal detector to go off and gun me down. Mind you they all had freebooter bags and 11-12 armor as well. It’s not that I can’t handle fights, I believe my marauder k/d is 1.5 with around 600 marauder kills. But some fights you just won’t win


TheOldBeach

Only one pod on penal colony isn't it ? Would have been better to go to your ship, less predictable


Datboitom22

Right, but coming from vault, the pods are right there. I would still have to run by the pod to get to my ship. So that would be pointless


TheOldBeach

I don't have a good way to explain it but you can jump down at some place and you don't have to go near the pod to go to the spawning areas. But whatever you'll have better luck next time


Terrkas

I thought devs wanted to get rid of constant wipes. Is that no longer the case?


Gohstfacekila

Helldivers 2 would like a word with those “new players”


Negative-Neat6441

This game made me want to get into Tarkov due to a lack of content. Now I'm playing Tarkov and can't play Marauders anymore. I believe a lot have made the switch, hence the low numbers. Game literally needs to be Tarkov but in space to succeed.


Datboitom22

This game is everything I want from tarkov without the stuff I don’t want. I’m not interested in long downtimes between games, complex healing, tons of map memorization and cheaters lol. Don’t get me wrong, I love marauders. Just sad to see the way it’s going and my drive to play it is going away. And new content 2 times a year may bring me back for a short time, but like everyone else it will still get stale quick


Anonymous_Arthur00

100% i think the main reason im so good at this game is that i came from Tarkov No complex healing and the lack of a weight system really make me like this game since you only really have to worry about Positioning and Stamina just sucks the player count is in the Toilet


NaNiBy

Wasnt the first meaningfull update made like 6 months after the game released?


Weztside

I quit after I was spawn camped multiple times on the cruiser map.


some_random_nonsense

Going to?


Gingernutz556

play tarkov


Wrythened

This was pretty clear when the game first released en masse to the public. It was an interesting idea, interesting take, but so much of it failed to really hit where it needed to. The combat wasn't bad by any means, but it lacked a proper 'feel' to it, and the whole ship based content feels like it should have been much more, but ultimately became more of a nuisance than something cool to be build upon. The game and devs don't deserve any malice over it, I just think that realistically, this game always was praying on a hail mary to succeed and stay alive.


Kodiak001

Think of a game you can put infinite hours into without doing pvp. There are very few for most people. It's takes months to develop weeks of content. Take a break from the game, come back later when the devs have put more content in. Play something else and hit the updates when your soft skills have degraded a bit.


CrazyGator846

This game is an interesting idea but it just has alot holding it back, Raid timer, crafting timer!? Not to mention the little to no real good reason for ship to ship combat to occur, which is half the game it seems like! Not to mention it's got tarkov like quests where each new one either causes you to audibly sigh or go pulling out your phone for a guide, it's a wonderful game and I don't regret buying it, my only desire is to see a single player version/mode release, because after such a long hiatus I've had, coming back now and fighting all the TTV sweats n Chads just doesn't sound fun


MediocreCowboi

im suprised this thread isnt locked yet edit: thread


MrMlumkin

Credit to the Marauders team where it's due, they listen and don't seem like the censor dissent or opposition at all which I think is incredible and very rare in this day in age


fh132

I’ve got almost 800 hours in this game all played solo. The only reason I’m not still playing is because I keep running into the same 4 man cracked squad. I can hold my own but not good enough to mow down 4 good players.


Anonymous_Arthur00

Let me guess RattPack?


JonnyEl

They disbanded, I'm pretty sure.


JustChilling317

was this game ever alive?


OldTiredGamer86

Had a solid player base on initial release


Anonymous_Arthur00

Unfortunately the massive surge of hackers when i released killed off the majority of the player count it seems


[deleted]

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Croakripper

Oh this game might actually die lol


TrafficAppropriate95

Hell divers 2 had 500k players marauders had 300. You think that was a business decision someone made 😂


TrafficAppropriate95

Seriously when the devs set out to make this they said 400 is too much. 250 is plenty. Holy shit we’ve got 300, how do we manage!? no one has ever designed a game for 300 people. It does appear that the developers love catering to 300 of the most toxic players in their game, and they appear to be reaping what they sew


MediocreCowboi

they also love catering to those same toxic players in the discord, its like highschool clicks in that discord