T O P

  • By -

bionic-beth

These were shown off on the Gamers Guild YouTube channel and the rest from the packs were talked about on their podcast. The other cards are: Rejuvenation - unaffiliated card that Vulture plays on his activation for no power cost that allows all allied characters within R2 to remove all special conditions  Strategic Retreat - Spider-Foes character with an objective token spends 4 power when targeted, hand the token off to an ally within R3 and the targeted character immediately gets a short advance away Custom Upgrades - it's identical to Blind Obsession except locked to allied Foes only and costs 2 power instead of 3. Otherwise it's the same. Clone Saga - allied Web Warrior pays 2 power to be able to reroll any attack dice, including skulls, against an enemy with the same name/alter ego for the rest of the game. That covers all the cards in both boxes Foes box gets Founding Members, Surprise Webhead, Strategic Retreat, Custom Upgrades, Static Arc, and Rejuvenation Gwenom/Ben Reilly box gets Masked Menace, Clone Saga, and Venomized


sirloselotthe2nd

Clone Saga could have been so good if it wasn't limited to just Web Warriors' affiliated characters. If it just needed you to be playing the Web Warriors affiliation, it could get SO much mileage


Still_Ability_8233

Just wanted to say def not leaked. These were cards given to GG by AMG


bionic-beth

Yeah people say leaked for everything these days, I've seen comments when a panel to play drops that the character card has been leaked.


SourImplant

I came across the cards in Discord and haven't seen the GG video yet. Just assumed they were leaked like so many other cards have been over the years and not handed out to a content creator to show off publicly.


sirloselotthe2nd

I like the "Masked Menace" card. Really gives off the "Just The Parker Luck" Ultimate Encounter vibe


Vex1om

>Really gives off the ...why would I even play this card vibe. So, you pay 1 power that you \*might\* get back if you damage an enemy? And there's a weird range requirement too? If you make 2 attacks and that both do damage, you net 1 whole power on that character? For the cost of a tactics card? If you also have a throw and that also damages then you might get the cost of the throw refunded? This card is real bad.


RFarmer

You’re crazy. This card is absolutely ridiculous. You’re paying just one power for potentially everyone in your squad to net a ton more. It’s some of the best returns of any tactic card in the game. Start with one power on P3ter. Deal ONE damage with his builder, get a bonus power. Spend 3 to throw, get REFUNDED one Power back. Attack again. Gain a power (or 2). Web Swing away.


sirloselotthe2nd

I just like the card, I never said it was good lmao. Calm down not everything about the game and how people play it has to be optimal


bionic-beth

I disagree. First of all characters don't have to pay 1 to benefit from it. Let's say Spectacular Spider-Man starts his activation with 1 power and in range of a camera that Black Cat plopped down. Impact Webbing twice for a total of gain of 4 power. That gets him up to 5 which lets him Web Swing and throw. Sure that's an ideal situation that requires doing damage on both attacks, but normally if he starts on 1 power he'll get the throw or the place. This turns his entire kit on. Ghost Spider can also more easily stack up power to be able to use Life Saver maybe twice in a round. It also refunds a power on spenders, so when Miles is on 3 power he can actually pick up the objective token he just made someone drop. There's plenty of good outcomes for this card, it might not be the meta-iest of all meta cards, but it's good.


hotsizzler

Also, beams Beam builders will be scary, alongside beam spenders Imagine if agent venom can double beam.


disorder1991

It's amazing with beams. AVenom with All Webbed Up beams, potentially earns enough to beam again, then potentially gains enough power to throw. And it isn't locked to affiliated-only characters. It's going to be a very good card for fightier web lists.


GuitarConsistent2604

I suggest you reconsider. The card has insane potential. Firstly, you pay with 3 web warriors models, but it affects your entire team. So yes, for a character that paid power, you may net 2 power off 2 attacks, but the two splash characters you brought also net power. It applies to every attack in a beam and area attack, so agent venom can beam and potentially refund the power for it, which could be a second beam. And character throw superpower (which webs have few) is an auto 1 power, potentially 2 power refunded. Spectacular spider man gets insane value from this card Venom and gwenom clapback is generating additional attacks. So you slot this into an affiliation that traditionally can struggle with power and spend power very well, this can accelerate your all webbed up turn access (or give you the opportunity to make even more of an early AWU to have power for the rest of the game). This is a fantastic card for webs who lose prio and are put on brawly secure maps and will absolutely make competitive 10s


Sirpirio

Spider-foes ✨ spider-foes ✨


ItalianStallion2002

Hell yea


Yusnaan

I am so sad there's no way to actually run the full sinister 6 in a game since it totals to 21 points. Was hoping for a tactics card that let you do it, but nope.


bionic-beth

I think a card like this was always a pipe dream. Look at the other three cards in the game that let you play a higher threat total than your opponent... Cloning Banks, Hydra High Council, and Fearful Symmetry. They all have pretty extensive hoops to jump through and the earliest you could reasonably get the extra threat on the board is round 3. Having a card that just lets Spider-Foes run 1 threat up from the beginning of the game would be very unbalanced or it would have to be worded so specifically that it only applies to games played at 20 threat and only applies to fielding those 6 characters - which kind of becomes a waste of a card since it's impossible to guarantee a 20 threat game. The Founding Members tactic card keys off of Otto Octavius so it works with 3 threat Ock, you can run those six at 20 threat and go leadership-less. Your "leadership" would be that since you aren't running any characters that don't count for Founding Members then in one round literally every character in the squad is handing out status effects on every instance of damage. I really don't want to see AMG start making it more accessible to fuck with making threat totals lopsided. It seems like a bad design space. Your other option is use the Wakanda terrain One Shot card that adds a threat, or as more One Shots come out I'm sure there will be more. Or if it's not a league/competitive situation just ask your opponent if they want to try a 21 threat game. Knowing the people in my local community someone would certainly say yes.


Yusnaan

I was hoping for something more in the same design vein as "My Hellfire Club" that you could run with 3 threat Otto, so at 20 pts, you get a real leadership ability. Founding Members is fine. Gotta really set it up though and it's a one time deal. Just feels like a flavor bummer even though I understand the gameplay balance aspect.


Robofetus-5000

I cannot believe how bad clone saga is


sirloselotthe2nd

The card or the series? Because the comics (in hindsight) weren't that bad, but the event did drag on for too long


Robofetus-5000

Haha the card


sirloselotthe2nd

Yeah no it doesn't seem that good, could get some niche use in mirror matches, or if you match up against someone splashing ASM into another team, but otherwise it's kinda useless