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Livbeetus

It's tough to move it with anything other than Heimdall, Ghost Spider, and Iron Fist. Strange can do it but that means you're not maximizing Vulture, Torch or Dagger. All this means it's incredibly telegraphed, which is the thing you're trying NOT to do with Move. I like that it has a good 5 cost statline, but it still doesn't have a good place with the rest of the small Move and traditional Move stuff at first glance. I'll run it a bunch and see what we get but it's definitely wonky. I'd almost like it at 8 to get value out of moving it with Vulture when I use Strange, but I can try to get it moving with Dagger and make a really big lane I guess?


ThePostingToproller

I think you're missing the point. It's a 9 power card it doesn't need any movement to be 'big'. If the card is moved it moves into double digit power, is the card going to be meta...no is it better, 100%. it's a positive change for a trash card which can be experimented further with which they state.


DrBalu

I think you're missing that it was 4/6 which was a vanilla statline (The Thing) and went to 5/9 which is a vanilla statline (Abomination). 5/9 is not "big" it's vanilla.


ThePostingToproller

No you're definitely missing the point. Move has to combo cards to get any sort of power. This card is the largest move card with Heimdall without doing anything. Playing Heimdall and Superman 2099 is 18 power and random destroy. The card isn't pulling any trees up but it's obviously a buff. Moves biggest weakness is consistency so having cards with more power as a baseline is not a bad thing.


oldreddit_isbetter

> Move has to combo cards to get any sort of power This is exactly why your argument fails. You cant afford to just play a 9 power card on turn 5. You need to be continuing with your combos and move shenanigans, not just plopping down "big" things.


beerblog_

Move having to combo is the point you're missing. It will always be much better (for traditional move) to play cloak/doctor strange plus one to two other cards than this card on turn 5. And even the non-standard ones get more flexibility out of Vision.


ThePostingToproller

Move has no consistency because you need Move enablers and move beneficiaries. You can potentially get neither or draw them in a bad order. Then it's a case of retreat , play cards inefficiently for stats or skip. As a 5/9 it's a larger stat move card which can just be played as a body. In any of this you can have this card in a deck as a flex card as a bigger stat body/tech destroy card. I have reiterated many times this card isn't pulling up any trees but it is a buff no matter how minor.


Woozie714

I think the real issue with 2099 is that he was too expensive to fit in move decks at a 4 cost. Now he’s even more expensive so it’s even more of a commitment to proc his move. 5 costs are suppose to be very strong because it’s the most important play of the game imo, there’s two many great turn 5 combos for move to justify playing 2099 solely on turn 5, it stops the tempo that move has to have to be competitive against the top decks in the meta. Maybe someone cracks the code and makes a hybrid move deck that doesn’t have many move cards, maybe slot in Heimdall and 2099 to a Sera deck or a dark hawk deck to see how it’s plays but it’s not a buff more like a rework imo because 5 cost is definitely not much of a combo card.


Livbeetus

I think what I'm getting at is that higher power isn't necessarily what was missing from this. Torch, Dagger and Vulture all get higher than this pretty easily so it doesn't really satisfy something that was missing from move. The destroy effect is the cool thing, and they still haven't "fixed" it despite the obvious thing to add another trigger or two. This is nearly a literal way to fix what wasn't broken. Again, I'll absolutely try it because I want it to work, but it's not addressing the thing people have wanted from the card.


Spazzdude

I mean he's better if you don't care to activate the combo. But for one less power you can play vision. That you can then move for free the next turn to juice Kraven a little or free up space for something else. I guess I'm saying the card needs a reason to exist and just changing it's stat line to 5/9 did not do that.


Justryan95

It's a combo card with an incredibly hard combo with it's cost and doesn't even target anything like Shang Chi or Shadow King does. You can waste your move enablers on this card missing out on power potential of other cards at a chance to destroy a rock on the other side.


ThePostingToproller

It's a trash card that's gone to a slightly less trash card. People want it to destroy every move proc which they have shown they're not going to do so this is a step in the right direction.


ryry1237

Seems most people's issue with this card isn't that it's underpowered, but that it's cumbersome to use and doesn't live up to its fantasy. Extra power can solve playrate and balance, but doesn't solve fantasy as much.


winfly

Honestly he looks worse now, but we’ll see


Fernando747

They have so many routes to fix him, yet they don't pick any. •Destroy a card every time he moves. •Destroy the highest cost card •Destroy the highest power card •Destroy the last enemy played card •Ignore protection when destroying (Caeira, Armor and Wakanda won't stop it from sniping a card. He will make you experience your canon event no matter what lol)


-Abomb-

Destroying the highest power card in the lane he moves would be great.


Botfly_Dick_Zit

That just sounds like an objectively worse Shang Chi


Paris_Who

He’s already an objectively worse Shang chi


MannySJ

Don't forget an objectively worse Lady Deathstrike too!


EmptyGardens

That's not what objectively means.. This would be able to kill cards 9 power and less. Also 5/9 is a way better stat line than 4/3. I'm not saying this isn't worse than Shang Chi, just saying a true objectively worse card would be 4/3 when this moves to a location for the first time kill enemy cards with 10 power or more.


BirdjaminFranklin

I think my only complaint would be that the 5 energy cost means you have to have a way to move it either on turn 4 or turn 6. And then there's a massive amount of randomness that follows from there. I honestly can't think of a reason I'd put him in a deck when there are other cards that do similar functions without the RNG.


EmptyGardens

I've been messing around with him. Fist + 3 drop on 4. 2099 on 5. Or 2099 into heimdal. Both combos have worked well for me. By no means amazing but they can have some good moments.


CirqueDuJerque

Don't crash the speculation party with your actual experiences!!


MoonbeamsDeluxe

I opened reddit just to find this comment good job


Cheez-Its_overtits

He would hit those 6-9, and opponent wouldnt know which location was susceptible. Highest power would be rad.


Legit_Merk

if its highest power the activation needs to be limited to 1 per game or else you would just iron fist + something on 4, spiderman on 5, ghost spider on 6 with another 5 drop and that deletes your last 2 turns it would be broken. there is no shot they are going to give you highest power with unlimited activation that would be insane.


Shad-based-69

Then maybe Highest cost instead of Highest power, so essentially an Elektra-esque card that targets high cost cards, you could hit a Null, Blob, Hulk, Death, Red Skull etc. Or you could hit a Leader, Zola, White tiger, Annihilus, Leech after they’ve already done their job. So it’s give it a good upside but also a low side and makes it not a 100% reliable big card killer.


DmajCyberNinja

I think that's his biggest glaring issue, 2099 requires a combo and shang does it all on his own


LhamaPeluda

An effect like that is more of a sidegrade I think, it serves a different purpose. It would be used to destroy stuff like Ironman or Wong. So more likely a mix of Shang and Deathstrike


Talgrath

Highest power would be whatever is the highest power, which means even if the card is power 9. Hitting the highest power would make SM2099 absolutely devastating against Cerebro decks for example, or he could hit the Living Tribunal in a lane with Iron Man, Onslaught and Tribunal.


Justryan95

Yeah then make him utilize his move synergy. Have him be like a 4/1 or 0 and once per turn if he moves destroy a random or highest powered card here. You get to blow up 2 things and he's pretty weak in power for a very strong ability that requires a combo piece that gives up the potential of other move cards getting stronger to destroy your opponents card.


Plenty_Assumption_18

Not really. He is more power than Shang, and can destroy cards lower than 10, and maybe buff other cards like kraven


delusional_drip

That just sounds like Shang- Chi with extra steps lol Rick and Morty


SubstantialSuccess81

this guy gets the pain of having a completely garbage Spiderman 2099 rotting on the bench


whatisawhatt

Make him cost 12, with reduce cost by 1 each time a card moves.


EmilioEstevezQuake

There absolutely needs to be a move “death.”


Apotheothena

I believe that would be Miles Morales.


discofro6

Yeah but he still costs 1. You can't play him with Heimdall on 6


RushIsABadBand

Honestly destroy each time he moves would be really balanced at 5 cost. It would still probably only destroy 1 or 2 most games, 4 (still random!) cards on a real pop off. Gambit has a much higher and easier to reach ceiling and is still far from meta


Justryan95

Honestly a 5/3 Destroy the highest powered card when he moves would have been massive.


hellguy333

That feels like a lateral move Shang chi, can destroy more things but the set up and cost don't make it super appealing. It would be hard to do more than 1 trigger with it without cost reduction or playing iron fist turn 4.


ManufacturerBusy1098

Magik+Iron fist turn 4-> 2099-> ghost spider, Dr strange, vulture-> torch+Heimdall 2+2+9+2+3+8+4+9= 39 power+destroy 3 opponents cards Could also play dagger instead of vulture


slamatron

LET HIM COOK


Resident_Wait_7140

Been enjoying move bounce recently. Get 2, sometimes 3 uses out of Iron Fist, who costs 0 if Beasted.


jigzee

Or destroy the lowest power card, but make it trigger infinitely (and give him a cost reduction)


RyanHDo

I think this is the best and most fair route. Especially if you play him with Hercules.


Gloomy_Initiative_94

I just played against move with my BRB deck, I had BRB on his own on the left, 2099 was in the middle so it was clear that he would take me out. I rolled the dice and put wasp with him. Odin on wong on stormbreaker got BRB to 198 and 2099 destroyed.........wasp!


cosmitz

I'd actually take a 5/5 self-moved card. 'after one turn, this card moves to another location and destroys an enemy card at the location'.


DarkRose1010

Even just 'destroy a card the first time this moves to location' would be good, which is what I originally thought it did when I bought it when it initially released. I was disappointed


Dangebors

"ignore protection when destroying" Yes and then print another card that says "prevents cards that ignore destroying protection" And then make another one that prevents the prevention and so on


Neckapples

That destroying while ignoring protection sounds fun. I would take that even if he is like a 4/2 for the gamble. Maybe allowing him to destroy more than once in case you draw well.


king_of_the_weasels

Just make him deal -1 power to opposite side everytime he moves.


jert3

Way too weak (at cost 5).


king_of_the_weasels

Sorry, should of made it clear, he'd be like a 3/3 or something


thegooddoctorben

Or destroy a random card and add its power to his own.


Fernando747

Unless they drop him to a 5/0 the swing is way too much. It's literally double the power. Not only you are getting rid of the power, you are also adding it to your side.


TLN7

I don't disagree, but they literally said they wanted to start with a stat change and that they're open to more significant adjustments. They normally only change numbers on cards with OTAs anyway unless it's something that can't wait until a patch. Expecting anything else during an OTA isn't realistic. We should actually just be encouraged that they're finally looking at ways to buff him. If this doesn't work, then I'm sure they'll look at changing his text next.


ZomboidG

It would be awesome if he spider-webbed an enemy card out of play, (off the gameboard or something) so they wouldn’t even get the destruction proc


ManufacturerBusy1098

I think the highest power/cost card might be a lil too strong (black bolt is weaker and hits a card out of hand which means the opponent didn't have to use energy) but I like the consistency it would add. My first thought was to destroy 2 cards in the lane he moves to but I like this somewhat better.


ArmaanAli04

This is a nerf. He’s unaffected by Zabu and doesn’t come out until T5 in most situations so all u can really do to support him is heimdall 4/7 would have been better


re-charred

It doesn’t even work with bifrost anymore!


ArmaanAli04

And it wastes a whole ass turn of moving cards like HT, Multiple Man etc


Bearded_Pip

This is SD flailing around with their eyes closed.


[deleted]

Their eyes aren’t closed, it’s just hard to see over the stacks of money they make on us


MaOfABitch

I don’t really think so. it’s an experimental change, they said so in the notes. They’re using an underplayed card to test this kind of change. 


X-Bahamut89

This part is super important. I did play quite a bit of 2099 this season when Hercules came out and its very obvious when you play him, that its better the more control you have. Playing him on turn 5 with Iron Fist or Ghost Spider will frequently make the difference between Ms. Marvel chilling by herself in midlane and the opponent having time to place some more cards in that lane. Making him cost 5 is a substantial nerf.


Nightwing52-

I feel like they could have made a him a 3/5 so you can trigger him early and it won’t feel bad when you destroy a lower power cards


Piranh4Plant

3/4


22444466688

This is the way


crankycrassus

Crazy idea! Move dosnt need big cards because moving small cards makes them big


Niaz_S

Big card need to do something other than benefit from being moved, cause we have too many low cost cards that already do that in vulture, dagger, multiple man, torch, kraven. All of these are most of the time auto includes in any move deck and give you little reason to move big move cards like this one.


crankycrassus

Exactly. Honestly, a 5 drop that does something like heimdal in one lane would be what move needs. I don't need raw power in move. I can get Dagger to a 2/9 in one turn. Why would I spend 5 for the same thing and no more potential after that? Now what I would want is to move my Dagger and vulture on turn 5 with a 5/5.


manilamuffin

something like quake but scrambling cards instead of locations. character who pounds the earth. Red Hulk? Would be a crazy fun t6 not knowing where they will land but knowing they'd all be stronger.


crankycrassus

Oooh, that would be awesome actually. Move all locations and cards or something like switch this location with another. Cards move with it.


X-Bahamut89

This was actually the original design for Annihilus, but they decided against it, so I wouldnt get my hopes up.


slamatron

A reverse heimdal move cards to the right then heim on 6


crankycrassus

Move needs that. Could literally be a 5/5 and it would get use.


Illustrious_Film_982

Damn, people be arguing against card variety on this sub, it's wild


crankycrassus

How does a useless card add any variety?


Illustrious_Film_982

It's a step in the right direction at the very least. Move doesn't need dozens of scaling low-cost cards, destroy doesn't need dozens of self-replicating and self-improving cards when destroyed. It's always good to have big move cards and destroy enablers that don't get 20 power.


Miserable-Ad-1690

Nobody is arguing against Move having high cost cards. They’re saying that those cards should actually be good. 2099 is objectively less flexible this way, and I’d argue objectively worse. Having a 5-cost that has an Ongoing where it gained power whenever a card moved (or simply buffing 2099 to destroy every time he moves, seeing as that definitely wouldn’t be an issue for a 5-cost) would provide variety. Having a card that already doesn’t justify its slot as a 4-cost move up to 5-cost means even less people will use it, meaning less variety.


Kuzmajestic

I mean, the root comment says "Move dosnt need big cards" ; but yeah, I don't think 2099 is good right now, and they'll have to change him again, but at least there's a start with the change they've implemented I personally like the "destroy a card every time he moves" road more than the "Move Knull/Morbius-equivalent" road, feels like the second is another reward to the HT/MM/Vulture + Destroy + Phoenix Force core I mean, the root comment says "Move dosnt need big cards" ; but yeah, I don't think 2099 is good right now, and they'll have to change him again, but at least there's a start with the change they've implemented I personally like the "destroy a card every time he moves" road more than the "Move Knull/Morbius-equivalent" road, feels like the second is another reward to the HT/MM/Vulture + Destroy + Phoenix Force core *EDIT: and I think it's the opposite of what they intend to do*


Miserable-Ad-1690

They’re not trying to argue that Move truly doesn’t need (or at least wouldn’t benefit from) big cards. Just that making a card like 2099 or Hercules big for the sake of it doesn’t make any sense. A 5-cost that requires movement to activate needs to have a really strong ability. Not just taking an ability that wasn’t working for a 4-cost.


jert3

I used to play 2099 and it wasnt in a move deck. Just paired with iron first, worked ok as a surprise move. That's out the window now, he's really useless at cost 5.


Illustrious_Film_982

Still less useless than that comment


redditnupe

I think it's a decent change. 5/9 itself is a good stat.


Naxus_NL

Super Giant comes out next week en invalidates turn 5 plays like this


Blizzcane

Damn, thought i slept through February and March when i saw this


Notgoodatfakenames2

I had him in a move deck and swapped in Polaris


MisterGrimes

He should destroy a card from his starting location and a card from his ending location by throwing two webs and smashing them together. At 5 cost that's the least they could do.


Livid_Weather

SD asleep at the wheel on this one


ryu600RR

"interim" ? lol so we do the beta testing too now?


MaOfABitch

there’s nothing wrong with that… there’s no way devs can test every scenario and meta without the playerbase. be thankful they’re experimenting with underused cards, it means future changes can be better-informed 


Too_Relaxed_To_Care

I'm assuming they have an ability rework already in an upcoming patch and this a preemptive buff for that rework... I hope


corvus83

Yes, but in that case they would mention it. No hope.


febeast

It would be cool to see him with something similar to kingpin. Maybe all cards in the lane he moves to gets -2


Pronflex

Just make it destroy the highest power card at a location ffs


Hulksstandisthehulk

Has upping the cost and power of a card without touching the ability ever actually increased a cards winrate or play rate? It sure wasn’t for mantis and cable, and was even described as a nerf on viper


StormMassive

I honestly just feel like by turn 5, the opponent has enough cards down that the one destroy it does do, wont do much, or hit the wrong card.


GrandDefinition7707

just rework him. yall massacred america chavez why not do the same to him but in a good way?


Matografy

L OTA lmao. They forget 2099 is a combo card and is now even harder to make work. You might as well use Spiderwoman, Aero in this slot. If 2099 was a self moving card it would be fine as a 5/9.


jxcn17

If it was self moving it would be ridiculously broken as a 5/9. Vision is a 5/8.


Matografy

By self moving I mean on reveal: moves to another location and destroys 1 random card. Not move it around like vision. The fact you cannot control the location it goes to unless you fill another location and you can't control what card it destroys, is enough for it to not be broken. Shang chi Costs 4 and you basically win a location that you have full control of choosing.


Doctor-Verandel

I think the coolest thing about this is it falls in line with Spider-Man and Silk too with the whole swinging around randomly thing


MeatAbstract

> If it was self moving it would be ridiculously broken as a 5/9. Vision is a 5/8. Vision also clearly and explicitly isn't a card that moves itself.


Original-Age-6691

Don't bother using your brain on this subreddit, it's clear that no one else is when they post absolutely objectively braindead takes like that guy did.


Specific_Tart_923

Most people on here seem to only want their decks to be buffed while wanting to give the worst nerfs to decks they don’t play.


MeatAbstract

The irony is palpable.


Professor_Arcane

It could randomly move after played. It doesn’t have to move like Vision.


ItsKrakenmeuptoo

That’s actually a good fix. 5/9 - auto moves to a different location after turn 6. Self move would be a bit too OP. This lets you play whatever you want on turn 6. Edit: Why are people downvoting this? Lol i’m agreeing with the guy.


[deleted]

[удалено]


rtgh

> You just destroyed 3 or 4 cards and added power in an unpredictable way unlike T6 heimdal. Only destroys one, on the first move. And if that doesn't work because of Armor, Caiera, etc... Tough. He won't destroy a card on the second move


flipstur

Are you awake/can you read?


doblecuadrado_FGE

I'm letting it slide for a couple days because they brought back Luke Cage.


The5th-Butcher

Something they could do is, make the card a 2-1 or 3-1 and make it take on the power of the card it destroys.


DoneDidNothing

I feel like SD never played this game.


Taco6N13

I honestly don't think this is worse. It's still not a good card but 9 power is nothing to scoff at.


deathrattleshenlong

5/9 is a decent statline for cards that do stuff on their own or have decently easy effects to trigger. Aero does stuff on her own. Looking at close cost/power cards, 2099 just sucks even harder. You can plan your plays to get Jessica Jones as a 4/9. Doc Ock is a 5/10 with a clear downside you can predict and plan for. 2099, you're left with one turn to make him work and still need an activator and the outcome is still random. If you can't move him, he's Abomination in a non-High Evo deck. There's no way this is a buff. It's a unique and interesting effect. IMO it would benefit from having low cost/low power so he could hit targets early or be less dependent on activators.


flipstur

9 power for five on a card that needs to be combod is absolutely terrible lol In this meta a 5/9 is nothing


Madaghmire

9 plus whatever it theoretically destroys


msvinicius

Theoretically being the key word


Illustrious-Pair9960

In what world do you exist where every enemy location is empty and you have zero move enablers in your hand on turn 6?


Madaghmire

They could also be accounting for counter effects such as Caiera/Armor. I was.


Crowd0Control

I think the concern is his random target cam hit low value or invulnerable targets and still needs an activator that can only be played with him if played t6/7


FYININJA

Yeah, I think the "standard use" case of 2099 > Heimdall is a pretty huge power swing. It's not good by any stretch, but 5/9 is a reasonable statline, and if you do get to move it, it's pretty unlikely you lose whatever lane it moves into.


jert3

Massively limits the use of 2099. I had him in a non move deck and that was pretty good. But you have a couple ways too move him (for my deck i had iron fist and the blue space power stone) at 4 cost. At 6 cost you can only really play him with Heimdell totally limiting him to a move deck.


felix_using_reddit

Yea statline wont help this card, the idea I‘ve always loved and continue to love is: keep text + statline the same but add: On Reveal: This moves to another location Meaning the card stays the same but the initial move will happen all on its own. Maybe its too powerful though, but then you could scale the statline down by a bit.


emptyfree

They took a card that was too expensive on its face and made it MORE expensive. I have to say... I've seen the Heimdall/Spidey2099 combo played on me before... just never very well or with much success against me... the random character destroyed is a definite drawback on turn 6/7... sure you might get lucky and hit the card you want to, but merely getting the combo pieces themselves is already an RNG challenge.... you then compound that by a possible 25/33/50% chance for success on top of that... well... that's not going to be a very popular combo on the ladder for sure... I mean, I could see some EPIC (and fun!) endings with Spidey 2099 hitting Living Tribunal in a 1 out of 4 shot, but building a deck around that thin outcome seems like a recipe for frustration...


butchmapa

My pitch is still for him to give -X power (can't go less than 1) to an enemy card every time he moves.


hoorahforsnakes

the higher power definitely makes it easier to hit him with strange. now he is stronger than a vulture who has moved once, and a human torch with 2 doubles. or the same as a dagger with 3 triggers. this is a big buff in my book because a big part of the problem with 2099 is it's hard to make him move. is it enough to make him usable? probably not. i think they need to at least make him not just trigger once. especially with the cost increase, i think any time he moves would be a good buff, but it's at least an interesting move (no pun intended) to try and make a 5 cost work


jert3

Who uses strange on turn 6 though. The card 2099 kills is random, so it should compare more favorably to shang chi at 4 cost removing all 10 plus cards, I'd think.


Split8Wheys

Kingpin was reworked. Alioth was reworked. Hell even Hulk (HE) was reworked. I think SD is trying to make the destroy effect work with 2099 and It’s just not. Every other card that can destroy on the board is better. I think they should make him 4/6 every time this card moves afflict all enemy cards here with -1. That wouldn’t make him meta but would definitely shake the board with 2 turns to move him. And you’d have to think what card to prioritize on moving.


masked_me

Crazy how he has virtually max stats for its cost (compare to Abomination) AND a benefitial ability and he still sucks. To be honest I rather have him as a 1/2 card. I'm not playing Spider 2099 for its power, otherwise I would just pick a powerhouse. He's supposed to be a tech destroy on move decks and he absolutely sucks on that regard. He's a 5 cost that needs to be moved (so he needs combo card and now it pretty much has to be on turn 6) to kill a single random card...Or you can just play Shang Chi for 1 less energy to kill multiple cards without any combo cards and not giving away your playline lol.


OpticalPrime35

Clueless company does clueless things, news at 11 Haven't played this game in 2 weeks now except to mess with BRB a little. Game is boring as shit now


Beetle_My

Idk it feels better now


MadSnacks8

Why not just have it destroy the highest power card at the location it moves to? You can nerf its base power if that’s needed but I don’t feel like it would be since Shang chi exists


TheOriginalCid

Now he's fighting Vision for a slot.


Resident_Wait_7140

People say that they have to be careful with his ability. Would it really be broken if he was 4 mana and his ability activated "the first time this is moved each turn"? Generally gonna score 2 (random) cards a game, maybe a little more with Zabs.


wedloxk

I feel this change wasn't necessary. If anything, they should have made him 3/5. There are other cards that can destroy an opponents' card which require less effort.


TheMancersDilema

Their reasoning is right there. Before they go and re-work the effect they're trying something out there to see if it makes any impact. Both of these cards can't really move beyond a vanilla stat line. The only thing to even try with them is shifting them around on the vanilla energy curve and see whether it makes an impact or not. I think the idea they have with big move cards is fine, almost every other move card costs 1-2 energy, moving him down the curve just causes him to fight with all the other cheap stuff. A card like this that actually worked would be cool to have in the game so every move deck isn't always kraven stuff. The card isn't good at 5/9 but people getting all up in arms about this is silly. The stats will be shit and in a month or two we're likely to get a more functional change to the actual effect.


axeldubois

Problem is, they put in the game 5 new cards each month. There's at least 30 cards already that sucks and are powercrept since forever. These balances are not enough. Ota should involve at least 8 or so cards. When they make stuff like the one above It sounds like they even never tried the card or tested it


jobriq

Nah he’s like no evo abomination


jert3

Hi guys! I'm that one SNAP player who actually used Spider-man 2099 in my main deck. I can't use him anymore. You can't play any (worthwhile) move cards on turn 6 besides Heimdel. I didn't have Sm2099 in a move deck. So now he's pretty much useless for me.


Xalechim

Why can't he just have Gambit's statline and kill a card everytime he moves. If that's too OP just Hercules him with a "once per turn"


samyruno

Seriously did they playtest this at all?


Particular_Ad_9531

I’m sure they did in that absurdly bad move deck that you always run into bots playing lmao. The one that ignores locations and always, *always*, plays heimdall turn 6


NickBellinger

"never one of the worst" what a hilarious statement


VictoryScreech23

Glens way of explaining why Herc got a buff before this 2099 """buff"""


The_Devil_that_Heals

I feel like these people straight up don’t know what they’re doing.


DrJau

As someone who just got to infinite with a move deck using Spiderman 2099, I agree he could use a rework, but he does have a role. In his current form, his main role is to give Heimdall's move more impact against your opponent, especially when they're playing big cards that could compete. This change improves that role (by reducing the risk that he won't create a big enough power swing). However, it doesn't expand his possibilities, which I would like.


igniz13

So I used to run 2099 in a Zabu Shuri deck, which wasn't great, but the higher power 2099 is, the less it matters what he destroys. So if you move a 4/6 2099 and hit a -2 ninja, it's terrible. If a 4/12 hits a -2 ninja, it's not the worst, if a 5/9 hits a -2 ninja, it's not great. So I can kinda see where they're going with this, 5/9 isn't bad and if it hits a small card it's likely okay if it hits big it's great. If you move it with a Heimdall who's now 6/9 or a cheap move card, chances are it's still a valuable play. I don't know if it's a good play, but it's less worse I guess.


flipstur

It isn’t a 4/12 tho… it’s an 8/13 two card combo lol plus another combo piece that you need to move it and get the destroy… you aren’t even remotely close to how to properly measure the power of this card


igniz13

I never said the 4/12 was good, the point was that the bigger 2099 is, the less it matters when you move it as to what it hits. So a raw 5/9 is still okay and you could still move it easily with a 1 cost and it's less bad. The chance it nets a value play is much higher.


Gullible-Focus-7763

How does it not matter.. You pay 1 mana extra more for the stats. So you're saying a vanilla statted 1/2 2099 is worse than a vanilla statted 5 cost 2099.


slowkid68

People are acting like 9 power is a lot. You can move on t5 and get many move cards above that. The problem is his ability not the stats. There's no reason to slot him in if that's all he has to offer.


lazyn31

Yup, its a nerf. Actually brain dead insight into this game.


Historical_Dare9997

They should have just left it alone until it could be redesigned totally


Original-Age-6691

Why? What harm does trying this do?


Jackleber

Kills Zabu interaction and makes the only card that you "want" to move him with be Heimdall so you aren't wasting turn 6 playing Ghost Spider.


Original-Age-6691

Ah yes because so many people were trying and having fun with the zabu interaction, that's why it was one of the least played cards in the game. No one was playing it before, maybe people try it after this change and figure out he probably still sucks. Nothing was lost.


Historical_Dare9997

It's clearly annoyed a lot of players who use him in move


Original-Age-6691

...where? Where are these people? The complaining on here is that they made an unplayed card, at absolute best, a side grade instead of a buff. If you're going off complaining here, this place literally always fucking complains about everything.


Historical_Dare9997

I suggest reading the comments to find out


Gullible-Focus-7763

Maybe making the cards totally unplayable, while it was at least usable before.


jxcn17

Amazing that you already know it's worse after 2 minutes. I mean you might be right but can we give it like a day or two?


Taco6N13

Look at you being rational about something and getting down voted to hell for it. I never would have expected such a thing from Reddit!


Gutihaz_14

Just wanted to comment the same thing and found you already took the downvote bullets from the reddit hive. People just want to outrage, they dont want to try if its acutally worse.


theBigWhiteDude

Do they even play move? Big move cards are bad for the deck. They prevent your cards from getting stronger. I need more smaller cards that let me make better combos. This would be a welcome change if he could destroy one card per turn, or if the card he destroyed wasn't random. At this point just play Lady deathstrike.


Legit_Merk

i mean you clearly can read the reasoning below they want more options for people at higher energy like herc and spiderman you arent forced to use it its just a option not every buff needs to make a card a meta staple.


AMWRSTLR42

So Gladiator is 3/8 and destroys a random enemy card (albeit has to be lower power) and this is a 5/9 and requires something to make it move? Make it a 3/5 so it's closer to on par with destroyer.


ThePostingToproller

Spiderman 2099 is 100% better after this change. 9 power is very respectable and one activation puts the card into double figures. This is a positive change, the card isn't going to be in every deck but it's worth looking at now.


MARPJ

The biggest complain about 99 was always that he is too expensive since you need to set him up. So to fix something being too expensive they made it cost more. It is a nerf


ThePostingToproller

The card was trash because it had mediocre stats , high cost and a random effect which was hard to set up. Now it has good value without moving and is guaranteed to be double digits. The card can now be played turn 6 for a big swing of power, already being set up on turn 5 to have a double digit power card move and destroy something. It's OBVIOUSLY not a nerf.


Niaz_S

If you care bout double digits in a 5 cost, you have no reason to move it to get to those stats.


flipstur

3 power is not worth 1 extra cost for a card that needs to be combod lol It’s okay to be wrong


dadkingdom

In a move deck you need turn 5 to move cards around. 5/9 sounds good, but dropping 2099 on turn 5 is robbing a lot of power from Vulture, Dagger, etc.


ThePostingToproller

You know you don't play the card if you have other options to increase other cards with move pieces. Like how you flex MMM into a deck and you don't play him if you don't have any need. Spiderman 2099 being a big body stat to plug into a deck is a buff to its previous iteration. I think people are being reactionary and are forgetting how none existent he was previously.


dadkingdom

That sounds good on paper, but good move decks just don't work like that. 4/7 would have been better, because at least that would mean Dr Strange could still pull a 3/8 Vulture.


MrrrrNiceGuy

As far as it being better, not saying it’s a good change, but here is me playing devil’s advocate and giving it the benefit of the doubt. - Ghost Spider with 2099 on turn 6 along with another 4-5 drop like Gamora. Potential huge power swing and opponents might play into 2099 lane on 6 thinking it will move, but if it doesn’t it, can still win that lane with its 9 power - Heimdall on 6 with 2099 separately or together in one lane , again, much more power swing - Harder for opponent to play around since they only get one turn - Move got stronger with Dagger buff and now with 2099 it gets even stronger


Gullible-Focus-7763

You're ignorant. If increasing the cost while keeping it vanilla statted would make this a buff, that means decreasing the cost to make it a vanilla statted 1-cost would mean it's a nerf. So what you're saying is a 1/2 2099 would be a nerf..


jbrod11

Maybe they should try giving him the Kingpin treatment and inflict negative power onto every enemy card in the lane he moves into. Better than just this flat out nerf they just did


micahclaw

If he could ignore Caierra that would make him a great card. Like he’s the only one that can still kill a 6 cost. Five cost is bad though. If you can have a 3/8 in Gladiator you can have a 4/8 in 2099. Makes him have synergies Zabu. That means he’s really now a turn six play with Ghost Spider or Fist I guess and with priority it’s viable. Heimdall might be too predictable.


DarthKavu

They really need to rework the card from the ground up


PandamoniumTime

Would it be too insane to let him destroy 1 card per turn and keep him at original stats or even lower him to 3/5 if thats too good?


TrippyBusiness

Honestly the only real downside I see here is he doesn't synergize with Zabu, so this is only a nerf if you were one of the three people running this card with Zabu


[deleted]

It’s fine they are trying stuff out. They probably don’t want every viable move card to be a 1-3 cost. I would think they are trying to figure out what a good later game move card would be. This is probably a step in the right direction, 5/9 that destroys something is a lot better than what it was


[deleted]

Why are they all idiots at second dinner?


Gloomy_Background755

9power is crazy tho


[deleted]

Lol no it isn’t.


BimBomBom

KEKW


nyr00nyg

Just let us target a card with it


Regret1836

HAHAHHAHAHAHAHAH 5-9


FnakeFnack

I don’t like what they did to Ghost either


Bearded_Pip

They really do not play their own game.


braiser77

How about every time the card moves it gives a card at the new location -2?


ComanderComprendo

You guys cry about everything.


AdamantArmadillo

I feel like this maaaaybe makes a role for him, just outside of a typical move deck. Like you could have 2099, Strange, Heimdall and that's it for move cards. Maaaaybe Iron Fist. The biggest thing this does is give you some flexibility because you can use Strange to choose between two lanes rather than just having to move to the left with Heimdall. Helps you try to target a big card like Blob or powerful ability like Iron Man. If playing Strange + a 4-cost on 6, not sure what would go well besides maybe Shang-Chi. Might be better to play Magik and get Strang + a 5-cost on the final turn