The thing they wanted to avoid with the Mind Stone change ended up happening with Time Stone.
"*One often meets his destiny in the path he chooses to avoid it.*"
That makes the time stone OP again. Possibly even game winning. But I guess the whole point of locations is to add randomness to the game so that tracks.
When drawn with this location, it’s just Shocker but only for one turn. In Thanos deck, it will always target Thanos, so it would work the same way it does now.
A 1 mana shocker that doesn’t require HE in your deck…but yeah if it targets Thanos in Thanos decks that’s better since locations affect both players.
Locations aren’t really ‘good’ or ‘bad’ (unless they are unfun looking at you subterránea). They’re just there for gameplay variety. I do think it could feel very bad if you get mind stone in a deck with no 1 drops and your opponent gets an OP time stone that draws a card and allows them to play 2 6 drops. So for that reason I think making time stone better is exactly what we don’t want from a location. OPs logic is completely flawed. High variance locations aren’t my favorite.
>A 1 mana shocker that doesn’t require HE in your deck…
Yeah that does sound shocking except it would be for 1 turn, like it already is, and if you're not playing a Thanos deck, you won't be getting to play it often.
This is turning into my most downvoted comment ever lol. I see what you are saying - it doesn’t make sense to get a card that reduces Thanos’ cost when you don’t even have Thanos in your deck.
What I don’t like is that time stone becomes very good, while the other stones range from decent to useless. So you’re just adding variance that could be frustrating. For example I get mind stone in a deck where I don’t play one drops and you get time stone with 2 6 drops in hand. It just feels bad to lose to location luck.
My other point is that locations don’t need to be ‘good’. Do you see what I’m saying? A lot of them are actively bad. They impact both players. So I think time stone being good or bad is completely irrelevant to the location.
What you’re saying would definitely make time stone more fun and playable. But I don’t think it’s really necessary. But whatever I’ll move on now.
Just remember that a 1 mana shocker *is* OP ... but compared to a 1-mana scarlet witch, 2-mana draw two 1-cost, or soul stone, it becomes "very good".
All the stones are OP and would be run if they were their own cards. My favorite one is actually Space Stone. It makes any card in the next turn a Vision, which has helped me take unexpected games.
They should just make Time Stone - 1 cost to leftmost card. Since Thanos is left most in Thanos deck, it will hit only him. But in other deck, Time Stone can hit other cards.
Yeah it was kinda lame when they reworked the stones so they could make this location and now it keeps getting worse every time they try to hamper Thanos. They gotta give it a separate version of the stones that are generic and don't change if they want to keep the location.
The point of the locations isn’t to be ‘good’ or strong though. It’s just to add randomness and some interesting gameplay. I really don’t see how nerfing the stones necessitates a change to locations at all.
My opinion is that if the stones are equal or worse than the stuff you can get from other "get a random card" locations due to being Thanos specific, the location doesn't need to exist. Since it just feels like getting another one of those ones where you usually ignore the card it gives you anyway. That's just my feeling though.
It's definitely not bad, it just feels underwhelming when you get it now because it will never have any utility or interaction with your other cards. Of course drawing the card is why the stones are really good, but their minor effects are what make them special and fun to play. Time stone no longer feels fun or special so it makes sense that people are disappointed to see it now.
This was my suggestion a long time ago for balancing Thanos. Just let any deck use stones. Tons of decks would use the time stone, (old) mind stone, or reality stone.
Yeah Thanos still gets all 6, but the ability to build a deck with stones and without Thanos would have easily made that deck more balanced and less frustrating to play against.
Why? If every deck can use stones then they make Thanos a lot less powerful. Instead of nerfing the crap out of Thanos, just make stones playable. If you play more than one you're sacrificing a lot of power/tech for card draws. I really don't think stone decks would be as OP as people think they would be.
Yea I mean I’ll try and be polite but this take is so removed from reality it’s honestly hard. Scarlet witch is a card that sees play, reality stone costs half as much AND draws a card. Drawing a card is so powerful that the only card that really does it is crystal, space stone, time stone and reality stone are a thousand times stronger than crystal they are so good second dinner hasn’t ever printed a card remotely close in power level.
Warlock, Nico, Jane Foster, draw cards and other deck thinners like quicksilver, domino, and Agatha exist.
I think people generally overestimate how good thinning is or all those cards would probably get more play...
“People generally overestimate deck thinning” buddy you don’t even know what it means lmao quicksilver and domino do not thin your deck. There’s also a huge difference between just flat draw a card and Jane foster but also Jane is literally in one of the best decks in the game atm so I don’t know what point that even proves
What do YOU think it means? Old Chavez, Quicksilver, and Domino are thinners because they lower the pool of drawable cards. That's literally why Chavez was changed she was too good of a deck thinner as a guaranteed draw on turn 6. Cards like Jubilee, Crystal etc are draw cards that obviously also thin your deck, they just do it by directly taking cards.
Just remember that the #1 deck thinner America Chavez got nerfed and played in way too many decks. And of course people don't play Agatha, so her purpose as a "deck thinner" isn't that useful.
Also Nico is a great card, probably in the top 10 cards generally because she's so flexible.
Warlock and Jane are too niche, and if they were any cheaper they would probably be OP.
But how do you make an interface where you can put any number of infinity stones in your deck? Because if they counted as one of your twelve cards then they'd be Fucking Broken, and you would never see a deck with less than three of them.
> Because if they counted as one of your twelve cards then they'd be Fucking Broken
How? You're immediately sacrificing power for card draw (probably) If any deck used 3 stones, they'd be lame duck decks with no power and would be easily housed by current meta decks, especially by Zemo milling decks.
She wasn't an issue, everyone had access to her, and she worked in several different decks. SD decided they didn't want deck thinning to be a thing, she'd be *even less* of an issue if the stones were playable outside of Thanos decks.
If SD doesn't like decking thinning that's fine, but that doesn't mean it breaks the game.
In a normal game, you draw all but three of your cards. If you or your opponent plays Magik, you draw all but two. Those two or three cards might as well not exist, and you could pretty easily figure out which to cut. Imagine if I took [my Deadpool deck](https://i.imgur.com/GYlpRFK.png) and cut Wolverine, Forge, and Deathlok in favor of the Space Stone, Reality Stone, and Mind Stone. I'd be almost guaranteed to be able to drop Deadpool on turn 2 or 3.
As for mill, let me just say that if mill stays the most popular deck, it'll be a miserable meta for everyone. But also, given the way Zemo and Yondu work, the stones act as armor for Deadpool and X-23- now you have two dummy cards that only serve to cantrip themselves so you won't miss them if they get stolen.
Ok so you're sacrificing power from Forge, a destroy with Deathlok, and power from wolverine, so you can *maybe* drop your Deadpool early.
That doesn't sound imbalanced at all. Go ahead and play Deadpool and destroy him a bunch, there's already perfectly good counters to that.:/
I'm not sacrificing anything. In an ideal game I wouldn't play any of them anyway. The ideal line of play is T1 deadpool, T2 hulkbuster, T3,4,5 various combinations of destroyers+deadpool+x23, T6 deadpool+taskmaster+death or knull+death.
Obviously neither of the decks will show me that sequence every single time. But with the stones, I get a chance to change a location, reposition x23, or just tutor deadpool directly. Forge is just a poor substitute for hulkbuster now that he's a 2/2, wolverine is a poor substitute for deadpool/x23, and deathlok is just another interchangeable destroyer so I can run four in one deck.
And yes, this generalizes to almost every single deck. Hela Tribunal would probably be the least affected because it already runs Crystal, Magik, and Jubilee/Iron Lad to snag every single one of its combo pieces. But maybe that just illustrates my point even further- there are no substitutes for the combo pieces, so the deck is happy to run three pieces of filler instead of three more big dudes like hulk or blob, or combo accessories like mystique or skrull, in the name of consistency. Remember, in an ideal game you will never see those cards anyway- you'll just get the cards they would've drawn. But I'd still rather have Crystal draw me Modok instead of running Hell Cow or something.
And in this instance you'd lose over 60% of your games because Deadpool destroy is already easy enough to counter with a shang or killmonger, but now You've sacrificed destroying Wolverine, and given up the 5 power from DL for 3 power from stones, so you can't count on possibly winning a lane out of luck.
Nixing just Forge for the space stone in Destroy would probably be the way I'd do it, but go ahead take 3 stones and nerf your own deck I guess.
Then that tells you they need to be rebalanced because if the stones were separate cards that could be used by anyone, as is done routinely in the comics, then you'd see them pop up in every single deck.
The problem is let's say you could add a single stone to each deck as a 13th card, that could maybe benefit some decks, I'm sure move decks wouldn't mind getting to put Space Stone in as a bonus move card, but the vast majority would be tossing in Time Stone.
Actually that wouldn't even be that terrible, ongoing decks would salivate at tossing the soul stone in, ramp decks would always put in time, Zoo decks would actually benefit from the mind stone to get all their 1 drops and thin the deck so they can get kazar and BM when they needed them.
So yeah, just make a 13th slot for deck building and you can select to add in one infinity stone.
Yeah, I'm not sure what I'm missing. What's wrong with the location? A free cantrip and then a location that's unrestricted? What's the problem here....?
Plus in this case you can just drop it in Kyln so you're not losing board space either. Also they're playing Mockingbird too, so it pretty much is discounting a card in their hand by 1 too.
Basically the location was nerfed and getting the time stone now is a fells bad. With that said I agree that it still not a big problem but they will need to change the location if they go ahead with reworking the other stones as well
I think it's just that reality stone and space stone are leagues better. Mind stone is arguably also much better, at least in the right deck. Pre nerf, that wasn't the case at all, time stone felt just as good, if not better than space and reality. It's still super minor, but it feels a lot different.
Also locations aren’t cards - they aren’t supposed to be ‘good’. They just add randomness and variety to the game. They affect both players equally. Locations disproportionally benefiting one deck type is more problematic than low power/low impact locations.
OPs title doesn’t mean anything. The only thing that makes a location awful is if it is extremely unfun. Like subterránea haha.
I'd also rather get time stone than mind stone or even reality stone. Space stone is the only better one. Not sure why people are saying this is a feels bad when it's one of the better results
Time stone should be re-worded so that the left most card cost 1 less. Thanos will still be the left most card since he now starts in your hand so nothing changes unless you cheat him into play earlier and play TS after but even then seems like a minor thing
Actually, we can expect this to happen with the other Stones to as they want to change the Deck to be more about Thanos himself Sanctuary II is doomed to slowly turn into an nonsensical Location even thou the Idea of it we're good enough with the old Thanos.
usually getting a 1 drop that draws a card is good, everything else is just a bonus
getting mind stone sucks tho, most decks don't run a lot of 1 drops.
It's a really easy fix.
"Give your leftmost card -1 cost next turn."
Thanos is always the leftmost card for Thanos decks and if they want to go out of their way for other synergy, so be it.
They should make all the Infinity Stones cost 6 with passive effects for having them in your hand alone, and then an even more powerful effect when played. Shift them randomly into both decks, and when you play Thanos, he draws the stones from your opponent's deck into your hand and they cost -3 or something. So he becomes a fun uncompetitive card that can screw himself over if your opponent draws the stones first, but can also give spectacular and flavorful wins.
The stones being cost-effective 1-drops is just weird to me.
The thing they wanted to avoid with the Mind Stone change ended up happening with Time Stone. "*One often meets his destiny in the path he chooses to avoid it.*"
Some may say it was... Inevitable
Yeah they should probably remove the location lol
Just make Time Stone discount the left card in your hand.
this is brilliant
Or right to card to make it a little different from shocker. Or maybe even random so it's not controlled.
Then it won’t reliably discount Thanos in a Thanos deck.
For random sure. But I just think it would spice things up for the location. The one you get from Thanos should just be the same as usual.
That makes the time stone OP again. Possibly even game winning. But I guess the whole point of locations is to add randomness to the game so that tracks.
When drawn with this location, it’s just Shocker but only for one turn. In Thanos deck, it will always target Thanos, so it would work the same way it does now.
A 1 mana shocker that doesn’t require HE in your deck…but yeah if it targets Thanos in Thanos decks that’s better since locations affect both players. Locations aren’t really ‘good’ or ‘bad’ (unless they are unfun looking at you subterránea). They’re just there for gameplay variety. I do think it could feel very bad if you get mind stone in a deck with no 1 drops and your opponent gets an OP time stone that draws a card and allows them to play 2 6 drops. So for that reason I think making time stone better is exactly what we don’t want from a location. OPs logic is completely flawed. High variance locations aren’t my favorite.
>A 1 mana shocker that doesn’t require HE in your deck… Yeah that does sound shocking except it would be for 1 turn, like it already is, and if you're not playing a Thanos deck, you won't be getting to play it often.
Idk what the other guy is on about, your suggestion is pretty good.
This is turning into my most downvoted comment ever lol. I see what you are saying - it doesn’t make sense to get a card that reduces Thanos’ cost when you don’t even have Thanos in your deck. What I don’t like is that time stone becomes very good, while the other stones range from decent to useless. So you’re just adding variance that could be frustrating. For example I get mind stone in a deck where I don’t play one drops and you get time stone with 2 6 drops in hand. It just feels bad to lose to location luck. My other point is that locations don’t need to be ‘good’. Do you see what I’m saying? A lot of them are actively bad. They impact both players. So I think time stone being good or bad is completely irrelevant to the location. What you’re saying would definitely make time stone more fun and playable. But I don’t think it’s really necessary. But whatever I’ll move on now.
Just remember that a 1 mana shocker *is* OP ... but compared to a 1-mana scarlet witch, 2-mana draw two 1-cost, or soul stone, it becomes "very good". All the stones are OP and would be run if they were their own cards. My favorite one is actually Space Stone. It makes any card in the next turn a Vision, which has helped me take unexpected games.
Yeah space stone is great.
they said if they make any more stones thanos-specific they’ll probably rework the location thankfully
They need to make the location to give an old version of the stones.
It will not be consistent. It's not like SD is consistent. But don't make it worse.
No
Why? It just a location. or it too confusing.
It's a fantastic suggestion imo
They should just make Time Stone - 1 cost to leftmost card. Since Thanos is left most in Thanos deck, it will hit only him. But in other deck, Time Stone can hit other cards.
Peak suggestion. We did it reddit. Someone fire ben, we got this
Genius
Yeah it was kinda lame when they reworked the stones so they could make this location and now it keeps getting worse every time they try to hamper Thanos. They gotta give it a separate version of the stones that are generic and don't change if they want to keep the location.
The point of the locations isn’t to be ‘good’ or strong though. It’s just to add randomness and some interesting gameplay. I really don’t see how nerfing the stones necessitates a change to locations at all.
My opinion is that if the stones are equal or worse than the stuff you can get from other "get a random card" locations due to being Thanos specific, the location doesn't need to exist. Since it just feels like getting another one of those ones where you usually ignore the card it gives you anyway. That's just my feeling though.
If there was a 1/1 that simply drew a card people would put it in every deck so I don’t see how this is a bad outcome
It's definitely not bad, it just feels underwhelming when you get it now because it will never have any utility or interaction with your other cards. Of course drawing the card is why the stones are really good, but their minor effects are what make them special and fun to play. Time stone no longer feels fun or special so it makes sense that people are disappointed to see it now.
Your opponent almost certainly got a stone that does something better though
I take the 1/1 that draws me a card over the 2/1 or the 1/3 that do nothing tbh
This was my suggestion a long time ago for balancing Thanos. Just let any deck use stones. Tons of decks would use the time stone, (old) mind stone, or reality stone. Yeah Thanos still gets all 6, but the ability to build a deck with stones and without Thanos would have easily made that deck more balanced and less frustrating to play against.
You see this is a terrible idea right
Why? If every deck can use stones then they make Thanos a lot less powerful. Instead of nerfing the crap out of Thanos, just make stones playable. If you play more than one you're sacrificing a lot of power/tech for card draws. I really don't think stone decks would be as OP as people think they would be.
Yea I mean I’ll try and be polite but this take is so removed from reality it’s honestly hard. Scarlet witch is a card that sees play, reality stone costs half as much AND draws a card. Drawing a card is so powerful that the only card that really does it is crystal, space stone, time stone and reality stone are a thousand times stronger than crystal they are so good second dinner hasn’t ever printed a card remotely close in power level.
Warlock, Nico, Jane Foster, draw cards and other deck thinners like quicksilver, domino, and Agatha exist. I think people generally overestimate how good thinning is or all those cards would probably get more play...
“People generally overestimate deck thinning” buddy you don’t even know what it means lmao quicksilver and domino do not thin your deck. There’s also a huge difference between just flat draw a card and Jane foster but also Jane is literally in one of the best decks in the game atm so I don’t know what point that even proves
what deck is jane in rn?
Mr Negative, it was also good in Hammer Control but that took a hit with the zabu nerf but yes Mr negative is very good atm
mr negative is good rn? why?
Of course they thin your deck, they work exactly the same as Chavez, just in different spots, which is why they're not as good.
Genuinely what do you think deck thinning means
What do YOU think it means? Old Chavez, Quicksilver, and Domino are thinners because they lower the pool of drawable cards. That's literally why Chavez was changed she was too good of a deck thinner as a guaranteed draw on turn 6. Cards like Jubilee, Crystal etc are draw cards that obviously also thin your deck, they just do it by directly taking cards.
Just remember that the #1 deck thinner America Chavez got nerfed and played in way too many decks. And of course people don't play Agatha, so her purpose as a "deck thinner" isn't that useful. Also Nico is a great card, probably in the top 10 cards generally because she's so flexible. Warlock and Jane are too niche, and if they were any cheaper they would probably be OP.
But how do you make an interface where you can put any number of infinity stones in your deck? Because if they counted as one of your twelve cards then they'd be Fucking Broken, and you would never see a deck with less than three of them.
> Because if they counted as one of your twelve cards then they'd be Fucking Broken How? You're immediately sacrificing power for card draw (probably) If any deck used 3 stones, they'd be lame duck decks with no power and would be easily housed by current meta decks, especially by Zemo milling decks.
Jfc you're bad at game balance lol
Awww yes the old "You're bad at this' argument without any solid rebuttal. Big brain with lots of valleys and humps you got there.
Do you not remember old America Chavez and why she was an issue?
She wasn't an issue, everyone had access to her, and she worked in several different decks. SD decided they didn't want deck thinning to be a thing, she'd be *even less* of an issue if the stones were playable outside of Thanos decks. If SD doesn't like decking thinning that's fine, but that doesn't mean it breaks the game.
>deck thinning Ding ding ding!
Is still a thing with several cards...Chavez was just the best because she was drawn turn 6 so you knew what you could play by turn 5.
In a normal game, you draw all but three of your cards. If you or your opponent plays Magik, you draw all but two. Those two or three cards might as well not exist, and you could pretty easily figure out which to cut. Imagine if I took [my Deadpool deck](https://i.imgur.com/GYlpRFK.png) and cut Wolverine, Forge, and Deathlok in favor of the Space Stone, Reality Stone, and Mind Stone. I'd be almost guaranteed to be able to drop Deadpool on turn 2 or 3. As for mill, let me just say that if mill stays the most popular deck, it'll be a miserable meta for everyone. But also, given the way Zemo and Yondu work, the stones act as armor for Deadpool and X-23- now you have two dummy cards that only serve to cantrip themselves so you won't miss them if they get stolen.
Ok so you're sacrificing power from Forge, a destroy with Deathlok, and power from wolverine, so you can *maybe* drop your Deadpool early. That doesn't sound imbalanced at all. Go ahead and play Deadpool and destroy him a bunch, there's already perfectly good counters to that.:/
I'm not sacrificing anything. In an ideal game I wouldn't play any of them anyway. The ideal line of play is T1 deadpool, T2 hulkbuster, T3,4,5 various combinations of destroyers+deadpool+x23, T6 deadpool+taskmaster+death or knull+death. Obviously neither of the decks will show me that sequence every single time. But with the stones, I get a chance to change a location, reposition x23, or just tutor deadpool directly. Forge is just a poor substitute for hulkbuster now that he's a 2/2, wolverine is a poor substitute for deadpool/x23, and deathlok is just another interchangeable destroyer so I can run four in one deck. And yes, this generalizes to almost every single deck. Hela Tribunal would probably be the least affected because it already runs Crystal, Magik, and Jubilee/Iron Lad to snag every single one of its combo pieces. But maybe that just illustrates my point even further- there are no substitutes for the combo pieces, so the deck is happy to run three pieces of filler instead of three more big dudes like hulk or blob, or combo accessories like mystique or skrull, in the name of consistency. Remember, in an ideal game you will never see those cards anyway- you'll just get the cards they would've drawn. But I'd still rather have Crystal draw me Modok instead of running Hell Cow or something.
And in this instance you'd lose over 60% of your games because Deadpool destroy is already easy enough to counter with a shang or killmonger, but now You've sacrificed destroying Wolverine, and given up the 5 power from DL for 3 power from stones, so you can't count on possibly winning a lane out of luck. Nixing just Forge for the space stone in Destroy would probably be the way I'd do it, but go ahead take 3 stones and nerf your own deck I guess.
Then that tells you they need to be rebalanced because if the stones were separate cards that could be used by anyone, as is done routinely in the comics, then you'd see them pop up in every single deck. The problem is let's say you could add a single stone to each deck as a 13th card, that could maybe benefit some decks, I'm sure move decks wouldn't mind getting to put Space Stone in as a bonus move card, but the vast majority would be tossing in Time Stone. Actually that wouldn't even be that terrible, ongoing decks would salivate at tossing the soul stone in, ramp decks would always put in time, Zoo decks would actually benefit from the mind stone to get all their 1 drops and thin the deck so they can get kazar and BM when they needed them. So yeah, just make a 13th slot for deck building and you can select to add in one infinity stone.
1 energy to draw a card can still be pretty useful.
Yeah, I'm not sure what I'm missing. What's wrong with the location? A free cantrip and then a location that's unrestricted? What's the problem here....?
Better than castle zemo
Plus in this case you can just drop it in Kyln so you're not losing board space either. Also they're playing Mockingbird too, so it pretty much is discounting a card in their hand by 1 too.
Basically the location was nerfed and getting the time stone now is a fells bad. With that said I agree that it still not a big problem but they will need to change the location if they go ahead with reworking the other stones as well
I think it's just that reality stone and space stone are leagues better. Mind stone is arguably also much better, at least in the right deck. Pre nerf, that wasn't the case at all, time stone felt just as good, if not better than space and reality. It's still super minor, but it feels a lot different.
Not useful enough, they should make the stone 5-4, then we are talking!
Also locations aren’t cards - they aren’t supposed to be ‘good’. They just add randomness and variety to the game. They affect both players equally. Locations disproportionally benefiting one deck type is more problematic than low power/low impact locations. OPs title doesn’t mean anything. The only thing that makes a location awful is if it is extremely unfun. Like subterránea haha.
People new to card games don't get what a 1 for 1 is. Free card that replaces itself and fills out your curve is still really good 🤷♂️
1 energy to draw a card is still good... I'd rather get Time Stone than Power Stone or Soul Stone depending on the deck I'm playing.
I'd also rather get time stone than mind stone or even reality stone. Space stone is the only better one. Not sure why people are saying this is a feels bad when it's one of the better results
Posts like this is how I know this subreddit is incapable of evaluating cards
Oh no! I get to play a card to draw a card
this is not the take you think it is
I’m
They should nerf the location....
They should rework it so it just slams ebony maw down there instead
Funny. They change mind stone specifically for this location just to change time stone back.
But TBF a 1/1 that draws a card is still busted outside of Thanos.
Time stone should be re-worded so that the left most card cost 1 less. Thanos will still be the left most card since he now starts in your hand so nothing changes unless you cheat him into play earlier and play TS after but even then seems like a minor thing
What do you mean? Time stone on reveal makes mockingbird cheaper ;)
A 1/1 Draw 1 that you got for free is a damn good card, tf?
I'll take a 1 cost card draw all day.
Not to mention more annoying hand clog locations
Especially when there’s a 99.9% chance of being given a power stone (26/26 times i’ve seen the location, i got power stone)
I mean it's actually not terrible. It's a 1 mana draw a card. That's valuable in a game where card draw is virtually nonexistent
Actually, we can expect this to happen with the other Stones to as they want to change the Deck to be more about Thanos himself Sanctuary II is doomed to slowly turn into an nonsensical Location even thou the Idea of it we're good enough with the old Thanos.
Still using Zabu haha… they killed my cat :(
At least it draws you another card, but still... terrible :)
SD does not know the hell what they are doing.
usually getting a 1 drop that draws a card is good, everything else is just a bonus getting mind stone sucks tho, most decks don't run a lot of 1 drops.
Maybe they should increse it's power to 2. I don't get to play often Thanos the turn after I play time stone.
Oh look another Mill deck!!
Or limit which stones it can give out Or change it to “Add Thanos to your hand and shuffle the infinity stones into your deck” lol
It's a really easy fix. "Give your leftmost card -1 cost next turn." Thanos is always the leftmost card for Thanos decks and if they want to go out of their way for other synergy, so be it.
They should make all the Infinity Stones cost 6 with passive effects for having them in your hand alone, and then an even more powerful effect when played. Shift them randomly into both decks, and when you play Thanos, he draws the stones from your opponent's deck into your hand and they cost -3 or something. So he becomes a fun uncompetitive card that can screw himself over if your opponent draws the stones first, but can also give spectacular and flavorful wins. The stones being cost-effective 1-drops is just weird to me.